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-->-- '''[[VideoGame/Persona4 Shadow Yosuke]]''', WebComic/{{Hiimdaisy}}'' ([[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related comic dub]])

to:

-->-- '''[[VideoGame/Persona4 Shadow Yosuke]]''', WebComic/{{Hiimdaisy}}'' ''WebComic/{{Hiimdaisy}}'' ([[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related comic dub]])


-->-- '''[{VideoGame/Persona4 Shadow Yosuke]]''', WebComic/{{Hiimdaisy}}'' ([[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related comic dub]])

to:

-->-- '''[{VideoGame/Persona4 '''[[VideoGame/Persona4 Shadow Yosuke]]''', WebComic/{{Hiimdaisy}}'' ([[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related comic dub]])


-->-- '''Shadow Yosuke''', [[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related Persona 4 comic dub]]

to:

-->-- '''Shadow Yosuke''', [[https://www.'''[{VideoGame/Persona4 Shadow Yosuke]]''', WebComic/{{Hiimdaisy}}'' ([[https://www.youtube.com/watch?v=JbmOdo9qW4A&feature=related Persona 4 comic dub]]
dub]])


-->--''VideoGame/KirbySqueakSquad'' ''[[https://m.youtube.com/watch?v=5MPVGlVreQA in a Nutshell]]''

to:

-->--''VideoGame/KirbySqueakSquad'' ''[[https://m.youtube.com/watch?v=5MPVGlVreQA in a Nutshell]]''
Nutshell]]'' by WebVideo/PeaTea64


'''Franchise/{{Kirby}}:''' Yeah, but you’re the easiest boss in the game.
'''Dark Nebula:''' Oh. ''(explodes)''
-->--''VideoGame/KirbySqueakSquad'' [[https://m.youtube.com/watch?v=5MPVGlVreQA in a Nutshell]]

to:

'''Franchise/{{Kirby}}:''' ->'''Franchise/{{Kirby}}:''' Yeah, but you’re the easiest boss in the game.
'''Dark ->'''Dark Nebula:''' Oh. ''(explodes)''
-->--''VideoGame/KirbySqueakSquad'' [[https://m.''[[https://m.youtube.com/watch?v=5MPVGlVreQA in a Nutshell]]
Nutshell]]''

Added DiffLines:

->'''[[FinalBoss Dark Nebula]]:''' I am the ultimate power, Dark Nebula!
'''Franchise/{{Kirby}}:''' Yeah, but you’re the easiest boss in the game.
'''Dark Nebula:''' Oh. ''(explodes)''
-->--''VideoGame/KirbySqueakSquad'' [[https://m.youtube.com/watch?v=5MPVGlVreQA in a Nutshell]]


->Jenova gets gypped. Even though she's the single most important figure in the story and makes such an engaging and downright frightening antagonist, she just ends up playing [[TheDragon second fiddle]] to the pretty boy in the black cape. Maybe it's the Lovecraft fan in me, but an [[LovecraftLite ancient cosmic being coming back to life and manipulating humans to its own insidious, unfathomable ends]] seems more menacing and deserving of the 'primary antagonist' designation than a Norman Bates with a nicer wig and longer knife... But as it goes, Jenova's role in the plot is gradually marginalized as ''VideoGame/FinalFantasyVII'' unfolds, and then she barely even puts up a fight during her final showdown with AVALANCHE. I can't say why, but I feel I should be blaming [[Creator/TetsuyaNomura Nomura]] for this one.

to:

->Jenova gets gypped. Even though she's the single most important figure in the story and makes such an engaging and downright frightening antagonist, she just ends up playing [[TheDragon second fiddle]] to the pretty boy in the black cape. Maybe it's the Lovecraft fan in me, but an [[LovecraftLite ancient cosmic being coming back to life and manipulating humans to its own insidious, unfathomable ends]] seems [[TheyWastedAPerfectlyGoodCharacter more menacing and deserving deserving]] of the 'primary antagonist' designation than a Norman Bates with a nicer wig and longer knife... But as it goes, Jenova's role in the plot is gradually marginalized as ''VideoGame/FinalFantasyVII'' unfolds, and then she barely even puts up a fight during her final showdown with AVALANCHE. I can't say why, but I feel I should be blaming [[Creator/TetsuyaNomura Nomura]] for this one.


'''Custodian-General''': ''([[FunWithSubtitles (hurts inside noise)]]'' I'm so confused....\\

to:

'''Custodian-General''': ''([[FunWithSubtitles ''[[FunWithSubtitles (hurts inside noise)]]'' I'm so confused....\\


'''Custodian-General''': Please, help me apprehend [Magnus the Red]! You have done it before and surely you can do it again! Just, please, be careful of his-\\

to:

'''Custodian-General''': Please, help me apprehend [Magnus Magnus the Red]! Red! You have done it before and surely you can do it again! Just, please, be careful of his-\\


'''Kaldor Draigo''': I must go. My people need meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee..... ''(floats into the sky and vanishes)''\\

to:

'''Kaldor Draigo''': I must go. My people need meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.....meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee..... ''(floats into the sky and vanishes)''\\


-->--'''''HardcoreGaming101''''' on ''Franchise/MortalKombat''

to:

-->--'''''HardcoreGaming101''''' -->--'''''Website/HardcoreGaming101''''' on ''Franchise/MortalKombat''

Added DiffLines:

->'''[[TheAce Kaldor Draigo]]''': [[IncomingHam I HAVE COME TO BANISH ALL DAEMONS AND LOW-QUALITY RAZORS IN THIS REALM!]]\\
'''Custodian-General''': Kaldor Draigo! I knew you would come!\\
'''Kaldor Drago''': [[CloudCuckoolander YOU LOOK LIKE A STARFRUIT!]]\\
'''Custodian-General''': Please, help me apprehend [Magnus the Red]! You have done it before and surely you can do it again! Just, please, be careful of his-\\
''[[OffscreenMomentOfAwesome (thunk)]]''\\
'''Kaldor Draigo''': [[CurbstompBattle I'VE ALREADY DEFEATED HIM!]]\\
'''Custodian-General''' ''(confused)'' Whuh? ''(cut to an unconscious Magnus on the floor)'' But... how?!\\
'''Kaldor Draigo''': A WIZARD NEVER REVEALS HIS SECRETS!\\
'''Custodian-General''': ''([[FunWithSubtitles (hurts inside noise)]]'' I'm so confused....\\
'''Kaldor Draigo''': I must go. My people need meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee..... ''(floats into the sky and vanishes)''\\
''[[{{Beat}} (several seconds pass)]]''\\
'''[[TheComicallySerious Rogal Dorn]]''': I suspect he was high on narcotics.
-->--''WebAnimation/IfTheEmperorHadATextToSpeechDevice'', ''Episode 22''


-->--''''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/JustCause 3''

-> It has that depressingly common problem in games nowadays that the giant boss fights are all really fucking easy. Because somewhere in the last decade or so, someone decided that a boss fight is not an ultimate do or die test of the skills we have been honing, but rather a music hall variety showcase for the entire dev team, where the modellers are finally able to use their fancy college educations to model something other than chairs, and the music guys get to smash all their instruments with hammers for five minutes to create the right sense of climactic drama. But the actual fight is just a huge lumpy mess winding up its attacks for so long that we've got time to prize off the dodge button, flick it across the room and recover it from between the sofa cushions before we actually need to press it, and then it gormlessly zones out and lets you wail on its obvious weak point for thirty seconds.
-->--''''''WebAnimation/ZeroPunctuation''''' (again) on ''VideoGame/DmCDevilMayCry''.

to:

-->--''''''WebAnimation/ZeroPunctuation''''' -->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/JustCause 3''

-> It has that depressingly common problem in games nowadays that the giant boss fights are all really fucking easy. Because somewhere in the last decade or so, someone decided that a boss fight is not an ultimate do or die test of the skills we have been honing, but rather a music hall variety showcase for the entire dev team, where the modellers are finally able to use their fancy college educations to model something other than chairs, and the music guys get to smash all their instruments with hammers for five minutes to create the right sense of climactic drama. But the actual fight ''fight'' is just a huge lumpy mess winding up its attacks for so long that we've got time to prize off the dodge button, flick it across the room and recover it from between the sofa cushions before we actually need to press it, and then it gormlessly zones out and lets you wail on its obvious weak point for thirty seconds.
-->--''''''WebAnimation/ZeroPunctuation''''' -->--'''''WebAnimation/ZeroPunctuation''''' (again) on ''VideoGame/DmCDevilMayCry''.


-->--''''''WebAnimation/ZeroPunctuation''''' (again) on ''VideoGame/DmC:DevilMayCry''.

to:

-->--''''''WebAnimation/ZeroPunctuation''''' (again) on ''VideoGame/DmC:DevilMayCry''.
''VideoGame/DmCDevilMayCry''.

Added DiffLines:

-> It has that depressingly common problem in games nowadays that the giant boss fights are all really fucking easy. Because somewhere in the last decade or so, someone decided that a boss fight is not an ultimate do or die test of the skills we have been honing, but rather a music hall variety showcase for the entire dev team, where the modellers are finally able to use their fancy college educations to model something other than chairs, and the music guys get to smash all their instruments with hammers for five minutes to create the right sense of climactic drama. But the actual fight is just a huge lumpy mess winding up its attacks for so long that we've got time to prize off the dodge button, flick it across the room and recover it from between the sofa cushions before we actually need to press it, and then it gormlessly zones out and lets you wail on its obvious weak point for thirty seconds.
-->--''''''WebAnimation/ZeroPunctuation''''' (again) on ''VideoGame/DmC:DevilMayCry''.

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