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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield, and the DMD often doesn't let you know what's going on or what your shots are doing (for example, the only indication that you've gotten the 30 Million Hurry-Up is that the playfield light turns off).
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* GoldenSnitch: In multiball, the jackpot shot is the Emergency Room at the top of the playfield, hittable with the upper right flipper. This then feeds the helicopter to feed the ball to the lower left flipper. If one or more balls are trapped on the lower right flipper, this sets up an easily repeatable pattern of shooting the far right ramp, then "stage" flipping to score the jackpot. And the jackpot keeps increasing up to 300 million. Repeat until you have whatever score you want.

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* GoldenSnitch: In multiball, the jackpot shot is the Emergency Room at the top of the playfield, hittable with the upper right flipper. This then feeds the helicopter to feed the ball to the lower left flipper. If one or more balls are trapped on the lower right flipper, this sets up an easily repeatable pattern of shooting the far right ramp, then "stage" flipping to score the jackpot. And the jackpot keeps increasing up to 300 million. Repeat until you have whatever score you want. The game was immediately pulled from the final rounds of a major tournament when it was discovered that many players figured out this exact strategy.
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* GoldenSnitch: In multiball, the jackpot shot is the Emergency Room at the top of the playfield, hittable with the upper right flipper. This then feeds the helicopter to feed the ball to the lower left flipper. If one or more balls are trapped on the lower right flipper, this sets up an easily repeatable pattern of shooting the far right ramp, then "stage" flipping to score the jackpot. And the jackpot keeps increasing up to 300 million. Repeat until you have whatever score you want.
Tabs MOD

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* InstantBirthJustAddWater: Played straight in the "Stork" mode, which involves rushing a delivering mother to the emergency room. Completing the mode results in the baby being born and you're awarded an extra [[{{Pun}} bawl]].

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* InstantBirthJustAddWater: InstantBirthJustAddLabor: Played straight in the "Stork" mode, which involves rushing a delivering mother to the emergency room. Completing the mode results in the baby being born and you're awarded an extra [[{{Pun}} bawl]].ball.

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* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield (see also DummiedOut), and the DMD often doesn't let you know what's going on or what your shots are doing (for example, the only indication that you've gotten the 30 Million Hurry-Up is that the playfield light turns off).

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* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield (see also DummiedOut), playfield, and the DMD often doesn't let you know what's going on or what your shots are doing (for example, the only indication that you've gotten the 30 Million Hurry-Up is that the playfield light turns off).

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* DummiedOut: The playfield has four white targets that have no known effect. Rumors are that they were supposed to spell [[Series/StarTrekTheOriginalSeries K-I-R-K]] for a game mode, which fell through when Creator/WilliamShatner's likeliness wasn't available.



* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 300 million.

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* WizardMode: WizardMode:
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"Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 300 million.

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* EmergencyServices

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* %%* EmergencyServices



** There's also "Super Life Force", available after saving 120 lives. It is the same as "Life Force", except that it adds an extra shot, and completing all seven shots awards ''one billion'' points.

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** There's also "Super Life Force", available after saving 120 lives. It is the same as "Life Force", except that it adds an extra shot, and completing all seven shots awards ''one billion'' points.points.
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* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 500 million.

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* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 500 300 million.
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* InstantBirthJustAddWater: Played straight in the "Stork" mode, which involves rushing a delivering mother to the emergency room.

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* InstantBirthJustAddWater: Played straight in the "Stork" mode, which involves rushing a delivering mother to the emergency room. Completing the mode results in the baby being born and you're awarded an extra [[{{Pun}} bawl]].



* ShoutOut: The "Flash Flood" mission takes place on Shapiro Rd, named after ''Rescue 911'' executive producer Arnold Shapiro.

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* ShoutOut: The "Flash Flood" mission takes place on Shapiro Rd, Road, named after ''Rescue 911'' executive producer Arnold Shapiro.
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From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location. It was designed by Bill Parker, with art by Jeanine and Constantino Mitchell and David Moore.

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From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' ''Rescue 911'' pinball game based on [[Series/Rescue911 the TV show show]] of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location. It was designed by Bill Parker, with art by Jeanine and Constantino Mitchell and David Moore.
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It does not include host WilliamShatner's likeness. Instead, what the game offers are six emergency missions, ranging from an Emergency Room baby delivery and a Cave-In, to rescuing people from Flash Floods and Wildfires. Use the Helicopter to fly pinballs to critical areas, collect the Medi-Alert bonuses at the ramp, and try to save enough lives to reach the pulse-pounding "Life Force" WizardMode.

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It does not include host WilliamShatner's Creator/WilliamShatner's likeness. Instead, what the game offers are six emergency missions, ranging from an Emergency Room baby delivery and a Cave-In, to rescuing people from Flash Floods and Wildfires. Use the Helicopter to fly pinballs to critical areas, collect the Medi-Alert bonuses at the ramp, and try to save enough lives to reach the pulse-pounding "Life Force" WizardMode.
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None


* ShoutOut: The flash flood mission takes place on Shapiro Road, named after ''Rescue 911'' executive producer Arnold Shapiro.

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* ShoutOut: The flash flood "Flash Flood" mission takes place on Shapiro Road, Rd, named after ''Rescue 911'' executive producer Arnold Shapiro.
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* ShoutOut: The flash flood mission takes place on Shapiro Road, named after ''Rescsue 911'' executive producer Arnold Shapiro.

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* ShoutOut: The flash flood mission takes place on Shapiro Road, named after ''Rescsue ''Rescue 911'' executive producer Arnold Shapiro.
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* ShoutOut: The flash flood mission takes place on Shapiro Road, named after ''Rescsue 911'' executive producer Arnold Shapiro.
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* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 30 million.

to:

* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 30 500 million.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield (see also DummiedOut), and the DMD often doesn't let you know what's going on or what your shots are doing.

to:

* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield (see also DummiedOut), and the DMD often doesn't let you know what's going on or what your shots are doing.doing (for example, the only indication that you've gotten the 30 Million Hurry-Up is that the playfield light turns off).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta: Overall, the game has a very unfinished feel to it, with at least one unimplemented feature on the playfield (see also DummiedOut), and the DMD often doesn't let you know what's going on or what your shots are doing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A digital version is available for ''VideoGame/ThePinballArcade''.
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It does not include host WilliamShatner's likeness nor the actual theme song. Instead, what the game offers are six emergency missions, ranging from an Emergency Room baby delivery and a Cave-In, to rescuing people from Flash Floods and Wildfires. Use the Helicopter to fly pinballs to critical areas, collect the Medi-Alert bonuses at the ramp, and try to save enough lives to reach the pulse-pounding "Life Force" WizardMode.

to:

It does not include host WilliamShatner's likeness nor the actual theme song.likeness. Instead, what the game offers are six emergency missions, ranging from an Emergency Room baby delivery and a Cave-In, to rescuing people from Flash Floods and Wildfires. Use the Helicopter to fly pinballs to critical areas, collect the Medi-Alert bonuses at the ramp, and try to save enough lives to reach the pulse-pounding "Life Force" WizardMode.
Is there an issue? Send a MessageReason:
None


** There's also "Super Life Force", available after saving 120 lives. It is the same as "Life Force", except completing all six shots awards ''one billion'' points.

to:

** There's also "Super Life Force", available after saving 120 lives. It is the same as "Life Force", except that it adds an extra shot, and completing all six seven shots awards ''one billion'' points.
Is there an issue? Send a MessageReason:
None


* DummiedOut: The playfield has four white targets that have no known effect. Rumors are that they were supposed to spell K-I-R-K for a game mode, which fell through when Creator/WilliamShatner's likeliness wasn't available.

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* DummiedOut: The playfield has four white targets that have no known effect. Rumors are that they were supposed to spell K-I-R-K [[Series/StarTrekTheOriginalSeries K-I-R-K]] for a game mode, which fell through when Creator/WilliamShatner's likeliness wasn't available.

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[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/rescue911pinball_2575.jpg]]
[[caption-width-right:307:Save lives with the power of pinball!]]

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[[quoteright:307:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rescue911pinball_2575.org/pmwiki/pub/images/rescue911-pinball_178.jpg]]
[[caption-width-right:307:Save [[caption-width-right:350:Save lives with the power of pinball!]]



It does not include host WilliamShatner's likeness, nor the actual theme song.

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It does not include host WilliamShatner's likeness, likeness nor the actual theme song.
song. Instead, what the game offers are six emergency missions, ranging from an Emergency Room baby delivery and a Cave-In, to rescuing people from Flash Floods and Wildfires. Use the Helicopter to fly pinballs to critical areas, collect the Medi-Alert bonuses at the ramp, and try to save enough lives to reach the pulse-pounding "Life Force" WizardMode.

''Rescue 911'' went on to become Gottlieb's best-selling pinball of the year, and remained one of their top Premier tables, right behind ''Pinball/SuperMarioBros'' and ''Pinball/StreetFighterII''. Although it's not too taxing for pinball wizards, many players still regard it fondly as a fun and action-packed game, well suited for all audiences.


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* DummiedOut: The playfield has four white targets that have no known effect. Rumors are that they were supposed to spell K-I-R-K for a game mode, which fell through when Creator/WilliamShatner's likeliness wasn't available.


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* GuideDangIt: Unlike most other modern pinball games, the dot-matrix display gives no instructions whatsoever for the various game modes; players must rely solely on the flashing indicator lights on the playfield.
* HeartbeatSoundtrack: Occurs with the "Life Force" modes, when the entire game goes silent... except for a beating heart which gets progressively faster as your time runs out.


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* ItsRainingMen: Invoked by using the Helicopter to drop the pinball on strategic areas of the playfield.


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* SpellingBonus: E-K-G temporarily increases the scores for the bumpers, while R-E-S-C-U-E lights the ramp for Player's Choice.

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From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location. It was designed by Bill Parker, with art by Jeanine and Constantino Mitchell and David Moore.

to:

[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/rescue911pinball_2575.jpg]]
[[caption-width-right:307:Save lives with the power of pinball!]]

From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location. It was designed by by Bill Parker, with art by Jeanine and Constantino Mitchell and David Moore.
Moore.

It does not include host WilliamShatner's likeness, nor the actual theme song.

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Changed: 100

Is there an issue? Send a MessageReason:
Needs a few tropes to avoid being cutlisted by moderators.


From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.
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to:

From {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.
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location. It was designed by Bill Parker, with art by Jeanine and Constantino Mitchell and David Moore.

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!!This game demonstrates the following tropes:

* EmergencyServices
* HotPursuit: The "Hostage" mode involves a high-speed car chase.
* InstantBirthJustAddWater: Played straight in the "Stork" mode, which involves rushing a delivering mother to the emergency room.
* JammedSeatbelts: "Jaws of Life", which requires the player to rescue a passenger trapped in a wrecked car.
* WizardMode: "Life Force", available after saving 50 lives. This is a 30-second frenzy; the six major shots are worth one million points each, and getting all of them awards 30 million.
** There's also "Super Life Force", available after saving 120 lives. It is the same as "Life Force", except completing all six shots awards ''one billion'' points.
Is there an issue? Send a MessageReason:
None


From {{Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.

to:

From {{Gottlieb}} {{Creator/Gottlieb}} comes the official ''{{Rescue 911}}'' pinball game based on the TV show of the same name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.
Is there an issue? Send a MessageReason:
None


From {{Gottlieb}} comes the official ''Rescue 911'' pinball game based on the [[Series/Rescue911 TV show of the same name]]. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.

to:

From {{Gottlieb}} comes the official ''Rescue 911'' ''{{Rescue 911}}'' pinball game based on the [[Series/Rescue911 TV show of the same name]].name. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

From {{Gottlieb}} comes the official ''Rescue 911'' pinball game based on the [[Series/Rescue911 TV show of the same name]]. Released in 1994, it incorporates a rescue crew motif, complete with a little helicopter that electromagnetically carries the ball to another location.
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