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* [[{{Eldritch Abomination}}s The Old Gods]] in general, unlike the Burning Legion who try to open gates into Azeroth, they're already in Azeroth, and they seek to bring the apocalypse on it. These guy's are super freaky, such as [[http://www.wowwiki.com/File:OldGods.png C'thun]], and [[http://www.wowwiki.com/File:Yogg-Saron_Blizzard_com.jpg Yogg-Saron]], and they are responsible for the [[SnakePeople Naga]], and the corruption of Deathwing. The mortals know very little about them than the Legion, but they have plenty of followers to do their bidding for them. They have some powerful being such as Cho'gall and Deathwing under their thrall, and Azshara is also under their debt. Basically they have a serpentine demi-goddess who's powers are on par with Archimonde and Kil'Jaden who they might control, and what's gonna happen to the surface world has when they get her to do their bidding for them.

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* [[{{Eldritch Abomination}}s The Old Gods]] in general, unlike the Burning Legion who try to open gates into Azeroth, they're already in Azeroth, and they seek to bring the apocalypse on it. These guy's are super freaky, such as [[http://www.wowwiki.com/File:OldGods.[[https://warcraft.wiki.gg/wiki/File:OldGods.png C'thun]], and [[http://www.wowwiki.com/File:Yogg-Saron_Blizzard_com.[[https://warcraft.wiki.gg/wiki/File:Yogg-Saron_Blizzard_com.jpg Yogg-Saron]], and they are responsible for the [[SnakePeople Naga]], and the corruption of Deathwing. The mortals know very little about them than the Legion, but they have plenty of followers to do their bidding for them. They have some powerful being such as Cho'gall and Deathwing under their thrall, and Azshara is also under their debt. Basically they have a serpentine demi-goddess who's powers are on par with Archimonde and Kil'Jaden who they might control, and what's gonna happen to the surface world has when they get her to do their bidding for them.



** Special mention goes to the boss Thaddius. If you listen closely every so often, you can hear the occasional wail and moan of what sounds like a woman in pain from deep within the instance, often saying ''"Nooooooo...please"'' or ''"Save me!"''. It doesn't help to know that the screams are coming from the Abomination Wing, an area used to create... [[FleshGolem abominations]]. Some players guessed there are people being tortured there... but that's only half of it. [[http://www.wowwiki.com/Thaddius The final boss of that wing?]] A towering giant called Thaddius, stitched from the flesh... ''of women and children''. [[FateWorseThanDeath With their screaming souls ''still inside]]''. And there nothing you, the player, can do to save them! Thaddius' opening line, [[VoiceOfTheLegion in the combined voices of all those women and children]], is "[[PlayerPunch You are too late... I... must... OBEY!!!]]" When Thaddius dies, he thanks you, and at that point, all of the screaming in the background stops.

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** Special mention goes to the boss Thaddius. If you listen closely every so often, you can hear the occasional wail and moan of what sounds like a woman in pain from deep within the instance, often saying ''"Nooooooo...please"'' or ''"Save me!"''. It doesn't help to know that the screams are coming from the Abomination Wing, an area used to create... [[FleshGolem abominations]]. Some players guessed there are people being tortured there... but that's only half of it. [[http://www.wowwiki.com/Thaddius [[https://warcraft.wiki.gg/wiki/Thaddius The final boss of that wing?]] A towering giant called Thaddius, stitched from the flesh... ''of women and children''. [[FateWorseThanDeath With their screaming souls ''still inside]]''. And there nothing you, the player, can do to save them! Thaddius' opening line, [[VoiceOfTheLegion in the combined voices of all those women and children]], is "[[PlayerPunch You are too late... I... must... OBEY!!!]]" When Thaddius dies, he thanks you, and at that point, all of the screaming in the background stops.
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** Worse, the in-game UI doesn't classify him as a dragonkin, but as an ''elemental.''
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*** If you turn up the ambient noise volume in Silthus, you can hear ''screaming'' on the wind.

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*** If you turn up the ambient noise volume in Silthus, Silithus, you can hear ''screaming'' on the wind.



** Now that more details have been given about the Titans in the new Chronicles book (they are living planets in the shape of collosal humanoids the size of planets), we wouldn't stand a chance against Sargeras, nuclear weapons or not. He has been show to easily cleave a planet in two with his sword. He could use Earth as a basketball if he so desired.

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** Now that more details have been given about the Titans in the new Chronicles book (they are living planets in the shape of collosal colossal humanoids the size of planets), we wouldn't stand a chance against Sargeras, nuclear weapons or not. He has been show shown to easily cleave a planet in two with his sword. He could use Earth as a basketball if he so desired.



* If one goes to visit the mountains west of the Deathknell Cemetary in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since vanilla via flying mount, you'll find a somewhat large forest with a lake and... fairy dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the high elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there.

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* If one goes to visit the mountains west of the Deathknell Cemetary Cemetery in Tirisfal Glades (The Forsaken starting zone) that have been inaccessible since vanilla via flying mount, you'll find a somewhat large forest with a lake and... fairy dragons that dance and sing around a mushroom, it has been untouched by the plague, and is quite lonely. The only wildlife available are small packs of maddened/corrupted deer, and a single, corrupted white "Tirisfal Bear". What is it called? '''The Whispering Forest.''' If one has read the lore, you know that the high elves tried settling in Tirisfal, only for many of them to go mad because of ''something''... [[NothingIsScarier There is no explanation for anything in the area]], leaving only speculation as to what's going on there.



*** Ner'zhul is already confirmed dead so Bolvar isn't fighting him off. On the other hand not only did Bolvar's voice change after the Lich King died and not before despite being undead the confirmed dead Yogg-Saron's theme starts playing when Bolvar is convincing Tirion to give ''him'' the crown so Bolvar may infact be possessed by the Sha that comes from Yogg-Saron's corpse(a Sha of Death).
*** The theme(Halls of Iron) comes from Yogg-Saron's third phase and was first seen in the trailor that announced the Expansion associated with Whisper Gulch and Howling Fjord which in turn is associated with Yogg-Saron. When hearing it during the Yogg-Saron fight it seems epic yet when hearing it during cutscenes where Yogg-Saron seemingly has no involvement like Bolvar's ascension and the Wrathgate incident It starts to sound eerie.

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*** Ner'zhul is already confirmed dead so Bolvar isn't fighting him off. On the other hand not only did Bolvar's voice change after the Lich King died and not before despite being undead the confirmed dead Yogg-Saron's theme starts playing when Bolvar is convincing Tirion to give ''him'' the crown so Bolvar may infact in fact be possessed by the Sha that comes from Yogg-Saron's corpse(a Sha of Death).
*** The theme(Halls of Iron) comes from Yogg-Saron's third phase and was first seen in the trailor trailer that announced the Expansion associated with Whisper Gulch and Howling Fjord which in turn is associated with Yogg-Saron. When hearing it during the Yogg-Saron fight it seems epic yet when hearing it during cutscenes where Yogg-Saron seemingly has no involvement like Bolvar's ascension and the Wrathgate incident It starts to sound eerie.



** According to the Bronze Dragonflight, the use of the Focusing Iris made the mana bomb powerful enough that its blast literally ''trancended time'', annihilating Theramore's location in all timelines, even those where the city never existed. Anyone and anything existing in that place, in that timeframe, gone. The explosion is effectively what time-traveling shows like ''Doctor Who'' calls a Fixed Point in Time, a cosmological constant that will ''always'' happen no matter how it has to be arranged.

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** According to the Bronze Dragonflight, the use of the Focusing Iris made the mana bomb powerful enough that its blast literally ''trancended ''transcended time'', annihilating Theramore's location in all timelines, even those where the city never existed. Anyone and anything existing in that place, in that timeframe, gone. The explosion is effectively what time-traveling shows like ''Doctor Who'' calls a Fixed Point in Time, a cosmological constant that will ''always'' happen no matter how it has to be arranged.



* They're just anthromorphic pandas, right? Nothing so sinister about that... until you read the ''Trial of the Red Blossoms'':

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* They're just anthromorphic anthropomorphic pandas, right? Nothing so sinister about that... until you read the ''Trial of the Red Blossoms'':



* The scenario taking place after Uuna gets taken by the Void. You have to first die and talk to a Spirit Healer to get access to it, then when you find her, she is in a forest with a circle of huge trees completely engulfed in darkness, with her wandering about in the middle of the open area in between them. When you approach her and cheer her up, monstrous creatures known as Soul Eaters will come out from the darkness, intent on devouring Uuna alive and causing her to cease to exist. They cannot be harmed or even targetted, with the only thing you can do being to run at them to scare them off for a few scant seconds at best. Slowly, more and more of them will shamble out until you and Uuna are completely surrounded. If you do not survive long enough to hug her after a certain piece of dialogue, you get to watch them pin her down and eat her while she screams for help.

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* The scenario taking place after Uuna gets taken by the Void. You have to first die and talk to a Spirit Healer to get access to it, then when you find her, she is in a forest with a circle of huge trees completely engulfed in darkness, with her wandering about in the middle of the open area in between them. When you approach her and cheer her up, monstrous creatures known as Soul Eaters will come out from the darkness, intent on devouring Uuna alive and causing her to cease to exist. They cannot be harmed or even targetted, targeted, with the only thing you can do being to run at them to scare them off for a few scant seconds at best. Slowly, more and more of them will shamble out until you and Uuna are completely surrounded. If you do not survive long enough to hug her after a certain piece of dialogue, you get to watch them pin her down and eat her while she screams for help.



* And the final step in the Lucid Nightmare chain is just as noteworthy: after clearing the Endless Halls, you're directed to '''''Kharazan Crypt.''''' Yes, one of the most horrific hidden locations in the game has finally been opened up to true, full access, with all of its content intact. And yes, you have to go/swim through the "Upside-down Sinners" room to get your new mount.

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* And the final step in the Lucid Nightmare chain is just as noteworthy: after clearing the Endless Halls, you're directed to '''''Kharazan '''''Karazhan Crypt.''''' Yes, one of the most horrific hidden locations in the game has finally been opened up to true, full access, with all of its content intact. And yes, you have to go/swim through the "Upside-down Sinners" room to get your new mount.



* The final quests of the 8.0 War Campaign for Horde is inevitably going to be extremely rough if you happen to suffer from Thalasaphobia, having the player dive very, very, ''very'' deep onto the sea floor far beyond the reach of the light. While you're given a headlamp, Hobart warns you that if you keep it on too long you might attract unwanted attention and he's not kidding. While the first few warnings may just send a few sharks your way, if you decide to be stubborn you'll eventually attract the attention of a ''colossal'' whale shark, inarguably one of the biggest hostile creatures in the game's history, which will dash toward you at lightning speed and hit you for several million damage.

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* The final quests of the 8.0 War Campaign for Horde is inevitably going to be extremely rough if you happen to suffer from Thalasaphobia, Thalassophobia, having the player dive very, very, ''very'' deep onto the sea floor far beyond the reach of the light. While you're given a headlamp, Hobart warns you that if you keep it on too long you might attract unwanted attention and he's not kidding. While the first few warnings may just send a few sharks your way, if you decide to be stubborn you'll eventually attract the attention of a ''colossal'' whale shark, inarguably one of the biggest hostile creatures in the game's history, which will dash toward you at lightning speed and hit you for several million damage.



* Though Aszhara is defeated at the end of the raid, she has managed to buy enough time for the chains holding N'zoth to be broken. This immediately causes N'zoth's black tendrils to engulf her, ressurect her, and allow her to escape. N'zoth is free. Every old god we have faced so far was limited in some aspect or another. C'thun was barely awake, Yogg'saron was in the process of breaking free, yet still confined to his prison, and we had titan watcher aid, and Y'shaarj was Curb-stomped by Aman'thul at the height of his Black Empire, leaving only his heart to spread his influence through the Sha. We don't have such luxuries here, repeat: [[EldritchAbomination N'zoth]], the being responsible for [[PlanetDestroyer Deathwing]], for [[TheArchmage Aszhara]], for the [[TheCorruption Emerald Nightmare]], TheChessmaster amongst the Old Gods, and player of TheLongGame is '''free'''!

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* Though Aszhara is defeated at the end of the raid, she has managed to buy enough time for the chains holding N'zoth to be broken. This immediately causes N'zoth's black tendrils to engulf her, ressurect resurrect her, and allow her to escape. N'zoth is free. Every old god we have faced so far was limited in some aspect or another. C'thun was barely awake, Yogg'saron was in the process of breaking free, yet still confined to his prison, and we had titan watcher aid, and Y'shaarj was Curb-stomped by Aman'thul at the height of his Black Empire, leaving only his heart to spread his influence through the Sha. We don't have such luxuries here, repeat: [[EldritchAbomination N'zoth]], the being responsible for [[PlanetDestroyer Deathwing]], for [[TheArchmage Aszhara]], for the [[TheCorruption Emerald Nightmare]], TheChessmaster amongst the Old Gods, and player of TheLongGame is '''free'''!



*** Inbetween the Trade District and Cathedral district, one of the random cats around Stormwind may whisper you asking you kill a mouse for it, if you hit the mouse it starts begging for mercy. If that doesn't set off enough red flags, fully killing it reveals that the Old-God-corrupted cat just tricked you into killing one of Stormwind's homeless so it could eat his corpse.

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*** Inbetween In between the Trade District and Cathedral district, one of the random cats around Stormwind may whisper you asking you kill a mouse for it, if you hit the mouse it starts begging for mercy. If that doesn't set off enough red flags, fully killing it reveals that the Old-God-corrupted cat just tricked you into killing one of Stormwind's homeless so it could eat his corpse.



** When Uther pulls his tunic back, you can see a blue gaping wound in his chest where Frostmourn stabbed him. Devos sounds ''horrified'' to see that someone's soul can be wounded. This is the danger the Maw presents, and we will have to be the ones to fight it.

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** When Uther pulls his tunic back, you can see a blue gaping wound in his chest where Frostmourn Frostmourne stabbed him. Devos sounds ''horrified'' to see that someone's soul can be wounded. This is the danger the Maw presents, and we will have to be the ones to fight it.



** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can destroy, and in turn be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target, oftentimes both. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords, to the Burning Legion, and even forces of the Light, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.

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** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can destroy, and in turn be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target, oftentimes both. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial gladiatorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum vacuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords, to the Burning Legion, and even forces of the Light, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.



* What happened to Margrave Stradama of the House of Plagues. When the House of Plagues fell their entire territory was destroyed in a large plague explosion, releasing deadly concoctions and diseases upon the Houses members. Margrave Stradama was at ground zero of the Houses fall and has gone completely insane with pain from the sheer amount of plagues and diseases infesting whatever is left of her body and soul. What makes it worse is Stradama is still somewhat aware of shes become and [[TearJerker will tell her loyal friend Marileth, whom went slightly insane himself from the House's fall, to move on without her as she deems herself completely lost.]] In the Plaguefall dungeon you MercyKill Stradama.

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* What happened to Margrave Stradama of the House of Plagues. When the House of Plagues fell their entire territory was destroyed in a large plague explosion, releasing deadly concoctions and diseases upon the Houses members. Margrave Stradama was at ground zero of the Houses fall and has gone completely insane with pain from the sheer amount of plagues and diseases infesting whatever is left of her body and soul. What makes it worse is Stradama is still somewhat aware of shes she's become and [[TearJerker will tell her loyal friend Marileth, whom went slightly insane himself from the House's fall, to move on without her as she deems herself completely lost.]] In the Plaguefall dungeon you MercyKill Stradama.



* And lets not forget the pinnacle of nightmare fuel within the warcraft universe; '''''[[{{Hell}} The Maw]]'''''. This universe has seen ancient eldritch gods, primordial horrors, mad star-gods that shape reality itself, twisted realms of nightmarish fantasy and literal demonic homeworld, and yet the Maw manages to be worse than all of these, freezing the great heroes and leaders in terror. A gloomy, opressive place where time has no meaning, this lends to one moment being indistinguishable from the next - hours blurs into days, into weeks, into months, into years.. You escape your captors as you have countless times before. At least you think you have. Maybe that's all a deception played on your mind by the Jailer's tormentors as they drain your soul of anima. Every escape you make, you are forced with the reality that there is no escape. You try everything in your power, you get aid from friends and allies (who later turn out to be your tormentors in disguise), and yet the Maw does not yield - despite time having no meaning, one constant remains unshakable. You're here '''''forever'''''.

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* And lets not forget the pinnacle of nightmare fuel within the warcraft universe; '''''[[{{Hell}} The Maw]]'''''. This universe has seen ancient eldritch gods, primordial horrors, mad star-gods that shape reality itself, twisted realms of nightmarish fantasy and literal demonic homeworld, and yet the Maw manages to be worse than all of these, freezing the great heroes and leaders in terror. A gloomy, opressive oppressive place where time has no meaning, this lends to one moment being indistinguishable from the next - hours blurs into days, into weeks, into months, into years.. You escape your captors as you have countless times before. At least you think you have. Maybe that's all a deception played on your mind by the Jailer's tormentors as they drain your soul of anima. Every escape you make, you are forced with the reality that there is no escape. You try everything in your power, you get aid from friends and allies (who later turn out to be your tormentors in disguise), and yet the Maw does not yield - despite time having no meaning, one constant remains unshakable. You're here '''''forever'''''.
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* Umbreskul in the Azure Archives is Malygos and Sindragosa's ''child'', who, in childish curiosity or brashness, began to fiddle with Wild Magic and was afflicted with a magical malady as a result. Sindragosa had him put in stasis while she and her husband attempted to find a cure... and then The War of the Ancients happened, the Dragon Isles went to sleep, and during the ten thousand years since then, the stasis proved incomplete; the Wild Magic infecting Umbreskul has resulted in what can only be described as the magical equivalent of [[Videogame/CommandAndConquer3TiberiumWars Tiberium]] growths all over his body, and it ''hurts''.

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* Umbreskul in the Azure Archives is Malygos and Sindragosa's ''child'', who, in childish curiosity or brashness, began to fiddle with Wild Magic and was afflicted with a magical malady as a result. Sindragosa had him put in stasis while she and her husband attempted to find a cure... and then The War of the Ancients happened, the Dragon Isles went to sleep, and during the ten thousand years since then, the stasis proved incomplete; the Wild Magic infecting Umbreskul has resulted in what can only be described as the magical equivalent of [[Videogame/CommandAndConquer3TiberiumWars Tiberium]] growths all over his body, and it ''hurts''. His screams of "Get them off! ''Get them off!''" during his boss fight are very unsettling.
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Orcs are 'fragments' of the Grond, which the titans created.


** The mortal races spawned from titan creations (So every playable character except the trolls, elves, orcs, and tauren)? Eradicated

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** The mortal races spawned from titan creations (So every playable character except the trolls, elves, orcs, and tauren)? Eradicated
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ogres aren't playable


** The mortal races spawned from titan creations (So every playable character except the trolls, elves, orcs, and ogres)? Eradicated

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** The mortal races spawned from titan creations (So every playable character except the trolls, elves, orcs, and ogres)? tauren)? Eradicated
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* Razageth and the Incarnates are ''livid''. As far as they're concerned, the world is wrong, and any titan influence needs to be scoured from the land. Doesn't sound too bad, until you consider the implications:

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* Razageth Raszageth and the Incarnates are ''livid''. As far as they're concerned, the world is wrong, and any titan influence needs to be scoured from the land. Doesn't sound too bad, until you consider the implications:




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* Decatriarch Wratheye is a literal toxic being, who has infested her entire clan of gnolls, the Brackenhide, with the knowledge and power of [[MakeThemRot Decay]], the counterpart of Life/Spirit magic. She's poisoned her entire clan with the knowledge of Rot and Decay, instilling in them the desperate need to spread the rot, and becoming so toxic that even certain other gnoll clans avoid them because, even in their primitive thinking, 'Rot is Bad. Rot is Wrong'. And when you defeat her in the Brackenhide Hollow dungeon, [[VillainExitStageLeft she simply teleports away]], meaning that she's still out there, committed to her single-minded mission to eradicate life.
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* Razageth and the Incarnates are ''livid''. As far as she's concerned, the world is wrong, and any titan influence needs to be scoured from the land. Doesn't sound too bad, until you consider the implications:

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* Razageth and the Incarnates are ''livid''. As far as she's they're concerned, the world is wrong, and any titan influence needs to be scoured from the land. Doesn't sound too bad, until you consider the implications:

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Coming straight off the Shadowlands expansion, Dragonflight is notably LighterAndSofter, with themes of HopeSpringsEternal when the former dealt with things like the {{Hope Crush|er}}ing [[{{Hell}} Maw]]. Even so, that's [[DamnedByFaintPraise not hard]].

* Umbreskul in the Azure Archives is Malygos and Sindragosa's ''child'', who, in childish curiosity or brashness, began to fiddle with Wild Magic and was afflicted with a magical malady as a result. Sindragosa had him put in stasis while she and her husband attempted to find a cure... and then The War of the Ancients happened, the Dragon Isles went to sleep, and during the ten thousand years since then, the stasis proved incomplete; the Wild Magic infecting Umbreskul has resulted in what can only be described as the magical equivalent of [[Videogame/CommandAndConquer3TiberiumWars Tiberium]] growths all over his body, and it ''hurts''.
* Razageth and the Incarnates are ''livid''. As far as she's concerned, the world is wrong, and any titan influence needs to be scoured from the land. Doesn't sound too bad, until you consider the implications:
** The five dragonflights which have kept the world standing for more than twenty thousand years? Eradicated.
** The mortal races spawned from titan creations (So every playable character except the trolls, elves, orcs, and ogres)? Eradicated
** The titanforged whose vigilance has kept the planet from going kaput? Eradicated.
** The world soul itself at Azeroth's core? You guessed it, Eradicated.
** At the very least, we're looking at Azeroth turning into a MightMakesRight DeathWorld, at worst with no stewards protecting the timeline or life on the world, we're looking at an ApocalypseHow.
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[[folder:Dragonflight]]


[[/folder]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The Falanaar Tunnels, a crypt that is filled to the brim with ''literal'' [[DemonicSpider demonic spiders.]] These spiders look [[BodyHorror absolutely grotesque]] by the way. The males have Nightborne faces on a spiders body, and they also have spider eyes placed below that face as well. And yes, it looks just as horrible as you think it is. The females are slightly better, looking like shrouded Nightborne with four insect legs coming out of their dress. But still, there is something about these ''[[AnimalisticAbomination things]]'' that's just [[UncannyValley wrong.]] Even people who are fine with or like spiders are horrified by these things.

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* The Falanaar Tunnels, a crypt that is filled to the brim with ''literal'' [[DemonicSpider demonic spiders.]] These spiders look [[BodyHorror absolutely grotesque]] by the way. The males have Nightborne faces on a spiders body, and they also have spider eyes placed below that face as well. And yes, it looks just as horrible as you think it is. The females are slightly better, looking like shrouded Nightborne with four insect legs coming out of their dress. But still, there is something about these ''[[AnimalisticAbomination things]]'' that's just [[UncannyValley wrong.]] wrong. Even people who are fine with or like spiders are horrified by these things.
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* Near the climax of the Vol'dun storyline, the Adventurer comes across a SlaveMarket run by the Faithless. This would already be bad enough on its own, but ''Vulpera children are being sold there''. Thankfully, the Adventurer can [[https://www.wowhead.com/quest=49667/the-little-ones kill the appraiser and bring the children back to Meerah]] in the course of inciting a SlaveRevolt there, but there is ''no way of telling just how many children must have been sold into slavery there''.
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* Early in the Legion questlines, you get a mission to go to The Exodar, which you find under Legion attack. One of your quests inside is to rescue terrified citizens cowering in corners and such from the rampaging demons. A very large percentage of which [[AdultFear are children]].

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* Early in the Legion questlines, you get a mission to go to The Exodar, which you find under Legion attack. One of your quests inside is to rescue terrified citizens cowering in corners and such from the rampaging demons. A very large percentage of which [[AdultFear [[HarmfulToMinors are children]].
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** To drive home just how disgusting this regime is, one of the world quests involves freeing prisoners being held in transparent cells along a main street as ''examples''. Some are even positioned as decorations for an ''outdoor cafe''. While many are still healthy when released, others are in the process of Withering, or have completely Withered. None have actually had any punishment assigned, and some are only in there due to ''saying'' the wrong thing. And some of the prisoners are '''''[[AdultFear children]]'''''.

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** To drive home just how disgusting this regime is, one of the world quests involves freeing prisoners being held in transparent cells along a main street as ''examples''. Some are even positioned as decorations for an ''outdoor cafe''. While many are still healthy when released, others are in the process of Withering, or have completely Withered. None have actually had any punishment assigned, and some are only in there due to ''saying'' the wrong thing. And some of the prisoners are '''''[[AdultFear '''''[[WouldHurtAChild children]]'''''.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry. Also, I Ate What is not a character trope.


** a Forsaken woman selling some [[IAteWhat rather]] [[{{Squick}} questionable]] [[ImAHumanitarian meat]] [[HumanResources products.]]

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** a Forsaken woman selling some [[IAteWhat rather]] some rather [[{{Squick}} questionable]] [[ImAHumanitarian meat]] [[HumanResources products.]]

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-->'''Jaina:''' Derek... My own brother. I had thought better of you, Baine. So tell me. Is he the Banshee's puppet? Crammed full of Blight? Is he '''the bomb this time?!'''



-->'''Jaina:''' Derek... My own brother. I had thought better of you, Baine. So tell me. Is he the Banshee's puppet? Crammed full of Blight? Is he '''the bomb this time?!'''
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* The final quests of the 8.0 War Campaign for Horde is inevitably going to be extremely rough if you happen to suffer from Thalasaphobia, having the player dive very, very, ''very'' deep onto the sea floor far beyond the reach of the light. While you're given a headlamp, Hobart warns you that if you keep it on too long you might attract unwanted attention and he's not kidding. While the first few warnings may just send a few sharks your way, if you decide to be stubborn you'll eventually attract the attention of a ''colossal'' whale shark, inarguably one of the biggest hostile creatures in the game's history, which will dash toward you at lightning speed and hit you for several million damage.
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*** Sylvanas' attempts to reason with Anduin within Torghast in one cinematic falls flat exactly because, as Anduin himself says: "Look around you". Sylvanas might believe [[VillainHasAPoint she has a point]] about [[TheUbermensch free will and the struggle between life and death being an unfair one]], but to Anduin no one that allows Torghast to exist could ever be anything other than a CompleteMonster. It is ''that'' bad.

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*** Sylvanas' attempts to reason with Anduin within Torghast in one cinematic falls flat exactly because, as Anduin himself says: "Look around you". Sylvanas might believe [[VillainHasAPoint she has a point]] about [[TheUbermensch [[{{Ubermensch}} free will and the struggle between life and death being an unfair one]], but to Anduin no one that allows Torghast to exist could ever be anything other than a CompleteMonster. It is ''that'' bad.
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** And we're shown how things went wrong in a cinematic. The Arbiter is calmly doing her job, sorting souls... and then a giant red meteor of ''something'' nails her square in the chest, causing her audible pain and knocking her comatose. ''And we have no idea what it was.''

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** And we're shown how things went wrong in a cinematic. The Arbiter is calmly doing her job, sorting souls... and then a giant red meteor of ''something'' nails her square in the chest, causing her audible pain and knocking her comatose. ''And we have no idea now know what it was.was: the Maw successfully weaponsized Argus upon his death.''



* Souls like Prince Kael'thas, Garrosh, Kel'Thuzad and likely even Arthas himself are supposed to go to Revendreth or Maldraxxus and not the Maw, at least not instantly, to seek redemption and earn forgiveness. If genocidal maniacs, demon worshippers, child killers, assassins, undead masters and kinslayers can have a chance in the Shadowlands, ''who the hell is supposed to go to the Maw''?

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* Souls like Prince Kael'thas, Garrosh, Kel'Thuzad and likely even Arthas himself are supposed to go to Revendreth or Maldraxxus and not the Maw, at least not instantly, to seek redemption and earn forgiveness. If genocidal maniacs, demon worshippers, child killers, assassins, undead masters and kinslayers can have a chance in the Shadowlands, ''who the hell is ''what kind of horrific souls are supposed to go to the Maw''?
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* With TheReveal that all this time Dreadlords were controlled by the Jailer (via their master, Sire Denathrius). The Nathrezim were the demons who originally corrupted Sargeras, giving him just that little push he needed for his StartOfDarkness. In other words, ''Jailer indirectly corrupted the Fallen Titan'', doing that which even the Void Lords could not. Which, in turn, means that he's not just threatening to consume the World Soul of Azeroth: ''he is more than capable of doing so, and it is not even his first time''.
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** "[[CrossesTheLineTwice The children of Stratholme]] [[InfantImmortality fought with greater ferocity!]]"

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** "[[CrossesTheLineTwice The children of Stratholme]] [[InfantImmortality [[ImprobableInfantSurvival fought with greater ferocity!]]"
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*** Mathias Shaw serves a similar role to Rexxar in the corrupted Stormwind. Imagine one of the best rogues and intelligence agents in the world and his entire network of equally talented spies hunting down anyone from wayward heroes to innocent people.

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*** Mathias Shaw serves a similar role to Rexxar in the corrupted Stormwind. Imagine one of the best rogues and intelligence agents in the world and his entire network of equally talented spies hunting down anyone from wayward heroes to innocent people. It's made even more horrific by the text associated with the Faceless Mask of the Pained: "Trading in secrets, trading in lies, operating on the fringes are all the Spymaster knows. His lost passions, lost loves are all gone, crushed under his own duty and loyalty to the crown. Nothing is left, nothing but the pain." When killed, he gasps, "[[SeeYouInHell We are all murderers.]]"



*** Inbetween the Trade District and Cathedral district, one of the random cats around Stormwind may whisper you asking you kill a mouse for it, if you hit the mouse it starts begging for mercy. If that doesn't set off enough red flags, fully killing it reveals that the old-god corrupted cat just tricked you into killing one of Stormwind's homeless so it could eat his corpse.

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*** Inbetween the Trade District and Cathedral district, one of the random cats around Stormwind may whisper you asking you kill a mouse for it, if you hit the mouse it starts begging for mercy. If that doesn't set off enough red flags, fully killing it reveals that the old-god corrupted Old-God-corrupted cat just tricked you into killing one of Stormwind's homeless so it could eat his corpse.
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* Emeni, a former sethrak princess, is the self-proclaimed 'Slaughter Daughter' of the Necrolord Covenant, who casually kills adversaries who are on her never-ending list of enemies. In order for Venthyr-aligned players to acquire Maldraxxi security for the Ember Court, they must do a favor for her. They must go to Vol'dun, outside of the Temple of Sethraliss, and summon her avatar to life in order to help her slaughter her ancient enemies and their descendants, who are on her list of enemies. Her reign of terror and death in life was so terrifying that her people, hundreds of years later, regard her as a myth and a boogeyman... until she returns and starts killing scores of sethrak begging for their lives, and wondering what they've done to deserve this. Her simple response? She just hates her own kind, departing after she's satisfied with her murder, proclaiming that she'll return one day to continue her rampage, because, as she summarizes, "YOU'RE ''ALL'' ON MY LIST!!"

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* Emeni, a former sethrak princess, is the self-proclaimed 'Slaughter Daughter' of the Necrolord Covenant, who casually kills adversaries who are on her never-ending list of enemies. In order for Venthyr-aligned players to acquire Maldraxxi security for the Ember Court, they must do a favor for her. They must go to Vol'dun, outside of the Temple of Sethraliss, and summon her avatar to life in order to help her slaughter her ancient enemies and their descendants, who are on her list of enemies. Her reign of terror and death in life was so terrifying that her people, hundreds of years later, regard her as a myth and a boogeyman... until she returns and starts killing scores of sethrak begging for their lives, and wondering what they've done to deserve this. Her simple response? She just hates EVERYONE equally, including her own kind, departing after she's satisfied with her murder, proclaiming that she'll return one day to continue her rampage, because, as she summarizes, "YOU'RE ''ALL'' ON MY LIST!!"
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None


* Emeni, a former sethrak princess, is the self-proclaimed 'Slaughter Daughter' of the Necrolord Covenant, who casually kills adversaries who are on her never-ending list of enemies. In order for Venthyr-aligned players to acquire Maldraxxi security for the Ember Court, they must do a favor for her. They must go to Vol'dun, outside of the Temple of Sethraliss, and summon her avatar to life in order to help her slaughter her ancient enemies and their descendants, who are on her list of enemies. Her reign of terror and death in life was so terrifying that her people, hundreds of years later, regard her as a myth and a boogeyman... until she returns and starts killing scores of sethrak begging for their lives, and wondering what they've done to deserve this. Her simple response? She just hates her own kind, departing after she's satisfied with her murder, proclaiming that she'll return one day to continue her rampage, because, as she summarizes, "YOU'RE **ALL** ON MY LIST!!"

to:

* Emeni, a former sethrak princess, is the self-proclaimed 'Slaughter Daughter' of the Necrolord Covenant, who casually kills adversaries who are on her never-ending list of enemies. In order for Venthyr-aligned players to acquire Maldraxxi security for the Ember Court, they must do a favor for her. They must go to Vol'dun, outside of the Temple of Sethraliss, and summon her avatar to life in order to help her slaughter her ancient enemies and their descendants, who are on her list of enemies. Her reign of terror and death in life was so terrifying that her people, hundreds of years later, regard her as a myth and a boogeyman... until she returns and starts killing scores of sethrak begging for their lives, and wondering what they've done to deserve this. Her simple response? She just hates her own kind, departing after she's satisfied with her murder, proclaiming that she'll return one day to continue her rampage, because, as she summarizes, "YOU'RE **ALL** ''ALL'' ON MY LIST!!"
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None

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* Emeni, a former sethrak princess, is the self-proclaimed 'Slaughter Daughter' of the Necrolord Covenant, who casually kills adversaries who are on her never-ending list of enemies. In order for Venthyr-aligned players to acquire Maldraxxi security for the Ember Court, they must do a favor for her. They must go to Vol'dun, outside of the Temple of Sethraliss, and summon her avatar to life in order to help her slaughter her ancient enemies and their descendants, who are on her list of enemies. Her reign of terror and death in life was so terrifying that her people, hundreds of years later, regard her as a myth and a boogeyman... until she returns and starts killing scores of sethrak begging for their lives, and wondering what they've done to deserve this. Her simple response? She just hates her own kind, departing after she's satisfied with her murder, proclaiming that she'll return one day to continue her rampage, because, as she summarizes, "YOU'RE **ALL** ON MY LIST!!"
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*** Sylvanas' attempts to reason with Anduin within Torghast in one cinematic falls flat exactly because, as Anduin himself says: "Look around you". Sylvanas might believe she has a point about free will and the struggle between life and death being an unfair one, but to Anduin no one that allows Torghast to exist could ever be anything other than a CompleteMonster. It is ''that'' bad.

to:

*** Sylvanas' attempts to reason with Anduin within Torghast in one cinematic falls flat exactly because, as Anduin himself says: "Look around you". Sylvanas might believe [[VillainHasAPoint she has a point point]] about [[TheUbermensch free will and the struggle between life and death being an unfair one, one]], but to Anduin no one that allows Torghast to exist could ever be anything other than a CompleteMonster. It is ''that'' bad.
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** Bastion may appear like a stereotypical CrystalSpiresAndTogas heaven with [[OurAngelsAreDifferent Kyrian]] as its guardians. It is, in fact, as close to the paradise as this universe has ever shown; but only on the surface. Bastion is not a FluffyCloudHeaven, but rather a place where those souls who were sincerely self-sacrificing in life are sent: It's a terrifyingly dogmatic society where there is just one path; you either serve it to maintain the order between Life and Death, or are stuck in this limbo forever. And what does this path require? Nothing less than sacrifice your every memory to maintain impartiality in your eternal charge, until you are just a purified, not-even-InNameOnly vision of your former self, having discarded all you ever loved and ''unquestioningly'' follow the lead of your superiors. Stray away from the path, and you are first sent to the Temple of Purity for cleaning your memories and relieving you of the burden that comes with realizing just what you have already given up, and if that does not help, to the appropriately named Citadel of Loyalty, where a more direct approach will be taken. A keen player, upon arriving, will ''immediately'' see all the red flags that ultimately lead to the uprising of Forsworn trying to overthrow the Archon's reign. And if that wasn't enough, the Forsworn somehow turn out to be ''even worse'', more than willing to slaughter anyone who does not join them immediately, especially after [[spoiler: Devos dies, and her completely unhinged second-in-command takes her place]].
** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords, to the Burning Legion, and even forces of the Light, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.

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** Bastion may appear like a stereotypical CrystalSpiresAndTogas heaven with [[OurAngelsAreDifferent Kyrian]] as its guardians. It is, in fact, as close to the paradise as this universe has ever shown; shown, but only on the surface. Bastion is not a FluffyCloudHeaven, but rather FluffyCloudHeaven; it is a place where those souls who were sincerely self-sacrificing in life are sent: It's sent because in order to maintain this {{utopia}}, as well as fulfil its role as reality's {{psychopomp}}s, the Kyrian covenant is a terrifyingly dogmatic society where there is just one path; you either 'Path', and any member ''must'' be willing to unquestioningly serve it to maintain the it. In order between Life and Death, or are stuck in to render themselves AboveGoodAndEvil, this limbo forever. And what does this path require? Nothing less than sacrifice your Path requires any member to give up ''everything'' that made them their mortal selves - every memory personal memory, every relationship, every mortal bias. The ''goal'' of the Path is to maintain impartiality in your eternal charge, until you are just get the aspirant to a point where they realize that their mortal existence no longer matters - [[ThatManIsDead That person already died]], their story is ''done'', it's time to shed that personality and become Kyrian. The end product is a soul that is a purified, not-even-InNameOnly vision of your their former self, selves, having discarded all you they ever loved and ''unquestioningly'' follow the lead of your superiors. Stray their superiors, stopping just short IndividualityIsIllegal because each Kyrian is clearly still an individual, just with no connection to who they once were. If they stray away from the path, Path, and you they are first sent to the Temple of Purity for cleaning your memories and relieving you them of the burden that comes with realizing just what you they have already given up, and if that does not help, to the appropriately named Citadel of Loyalty, where a more direct approach will be taken. A keen player, upon arriving, will ''immediately'' see all the red flags that ultimately lead to the uprising of Forsworn trying to overthrow the Archon's reign. And if that wasn't enough, the Forsworn somehow turn out to be ''even worse'', more than willing to slaughter anyone who does not join them immediately, especially after [[spoiler: Devos dies, and her completely unhinged second-in-command takes her place]].
** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can destroy, and in turn be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target.target, oftentimes both. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords, to the Burning Legion, and even forces of the Light, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.
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** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords to the Burning Legion, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.

to:

** Maldraxxus is probably the only Covenant where there are no dark secrets because war, ''with all its horrors, and all its glory, is laid out in the open''. The realm is the ultimate incarnation of both WarIsHell and HellIsWar: nothing but endless fighting, and they all actively enjoy it. Every waking moment in this realm is spent either in destroying something, creating something that can be destroyed, or aiding either; nothing here serves any purpose other than a weapon or its target. If there isn't an external enemy out there, the Maldraxxi will attack each other in gladitorial combat and conducting all kinds of sabotage and espionage. The Primus managed to hold the five houses more or less in balance, but the moment he left, the power vaccuum his disappearance created caused the virtues Maldraxxus espouses ([[AmbitionIsEvil ambition]], [[KnowledgeBroker insight]], [[ManipulativeBastard guile]], [[TheDeterminator relentlessness]], and {{might|MakesRight}}) to drive its inhabitants to turn on each other nigh-instantly, the five houses that normally kept a balance of power wiping each other out in a civil war, and that was without any real help from the Jailer: he basically just watched as legions of souls slaughter whatever they see for the sake of it. The scariest part is that ''their existence is justified'': considering what attacks Shadowlands from the other planes every now and then, from Void Lords Lords, to the Burning Legion, and even forces of the Light, they just have to keep an unstoppable, fearless, merciless army ready to trample the invaders - but as the Primus' disappearance proved, it's a KeystoneArmy if there ever was one.
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* Atiesh in ''Classic'', before being purified. The corruption of Sargeras within is strong enough that it drives Archmage Tarsis Kir-Moldir and Archmage Angela Dosantos, your [[MrExposition Mr. and Mrs. Exposition]] up to that point when it comes to Atiesh, to ''[[DrivenToSuicide claw their own]] [[DrivenMadFromTheRevelation throats out]]'' when you present them with the frame of Atiesh.

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* Atiesh in ''Classic'', before being purified. The corruption of Sargeras within is strong enough that it drives Archmage Tarsis Kir-Moldir and Archmage Angela Dosantos, your [[MrExposition Mr. and Mrs. Exposition]] up to that point when it comes to Atiesh, to ''[[DrivenToSuicide claw their own]] [[DrivenMadFromTheRevelation throats out]]'' when you present them with the frame of Atiesh. Thankfully it's been made non-canon due to Archmage Dosantos being alive and well in Cataclysm and most of the Atiesh story was retconned when it was given to Med'an and later Khadgar.

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