Follow TV Tropes

Following

History NightmareFuel / KillingFloor2

Go To

OR

Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


*** The Summer Sideshow again. You'd think evil clowns would be bad enough but the event has some other ghoulish designs in store for unsuspecting players as well. Gorefests become swordswallowers impaled with their own swords, Crawlers become freaky conjoined twins and the Scrake becomes a monkey man with a very creepy UncannyValley mask. But hey, at least you get prize tickets, right?

to:

*** The Summer Sideshow again. You'd think evil clowns would be bad enough but the event has some other ghoulish designs in store for unsuspecting players as well. Gorefests become swordswallowers impaled with their own swords, Crawlers become freaky conjoined twins and the Scrake becomes a monkey man with a very creepy UncannyValley mask. But hey, at least you get prize tickets, right?
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* '''Every. Single. ZED. In. The. Game!''' The already disturbing looking specimens from the first game have been amped UpToEleven.

to:

* '''Every. Single. ZED. In. The. Game!''' The already disturbing looking specimens from the first game have been amped UpToEleven.up to eleven.



* The [[https://www.youtube.com/watch?v=mVirdeU8xLI main menu theme]], which takes the already chill-inducing main menu theme from the first game and ramps the nightmare factor UpToEleven.

to:

* The [[https://www.youtube.com/watch?v=mVirdeU8xLI main menu theme]], which takes the already chill-inducing main menu theme from the first game and ramps the nightmare factor UpToEleven.up to eleven.

Added: 1273

Changed: 175

Is there an issue? Send a MessageReason:
Entry about Hellmark Station and the 2020 Halloween update in general.



to:

* Hellmark Station, the seasonal map in the 2020 Halloween Horrors event '''reeks''' of this trope, harkening back to much of the visual design that permeated the predecessor:
** To start off, it takes place inside a British subway station overtaken by demons, and the aftermath is highly visible across the map. Spiky rock-structures, orange glowing cracks in the ground, lots of blood, flesh and skeletons lying around all combine to make you feel uneasy while navigating what remains of the station.
** In one area, a cage with skinned corpses can be found hanging over what appears to be a pool of magma. If the victims didn't die from the pain of their exposed flesh, it was certainly the aversion of ConvectionSchmonvection that sealed their fate.
** Orange portals scattered around the station reveal where the demons made their entrances, and they're still active. Meaning they could return at any time if they want to "finish" the job[[labelnote:*]]This is indeed how the Zeds spawn in if players are nearby them, with them representing the demons[[/labelnote]].



* The [[https://www.youtube.com/watch?v=mVirdeU8xLI main menu theme]], which takes the already chill-inducing main menu theme from the first game and ramps the nightmare factor UpToEleven.

to:

* The [[https://www.youtube.com/watch?v=mVirdeU8xLI main menu theme]], which takes the already chill-inducing main menu theme from the first game and ramps the nightmare factor UpToEleven.UpToEleven.
* [[https://www.youtube.com/watch?v=4SZ-8WJmFTE&ab_channel=Ammar Pumpkinhead]], theme for the 2020 Halloween Horrors event ''Infernal Insurrection'' is a complete contrast to most of the game's other seasonal themes, fully embracing the horror aspect of the game. Throughout the track, single continuous beats can be heard, which can symbolize a heart pumping in response to fear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/killing_floor_2_preview.jpg]] [[caption-width-right:350:And these are usually the least of your worries.]]
Is there an issue? Send a MessageReason:
Sanitarium


** In the center of the stairs from the third to fourth floor is a giant symbol engraved into the ground, with what appears to be [[spoiler: ''[[EldritchAbomination a whole solar system underneath it,]]'' with a star, a couple planets, and even a black hole.]] [[NothingIsScarier It's not even clear what or where it is.]]

to:

** In the center of the stairs from the third to fourth floor is a giant symbol engraved into the ground, with what appears to be [[spoiler: ''[[EldritchAbomination ''[[EldritchLocation a whole solar system underneath it,]]'' with a star, a couple planets, and even a black hole.]] [[NothingIsScarier It's not even clear what or where it is.]]
Is there an issue? Send a MessageReason:
Sanitarium


* The (as of this writing) new map, [[BedlamHouse Sanitarium]] is just 'chocked' full of [[spoiler: [[CosmicHorrorStory cosmic horror imagery]]]]

to:

* The (as of this writing) new map, [[BedlamHouse Sanitarium]] is just 'chocked' ''chocked'' full of [[spoiler: [[CosmicHorrorStory cosmic horror imagery]]]]
Is there an issue? Send a MessageReason:
Sanitarium


* The (as of this writing) new map, [[BedlamHouse Sanitarium]] is just *chocked* full of [[spoiler: [[CosmicHorrorStory cosmic horror imagery]]]]

to:

* The (as of this writing) new map, [[BedlamHouse Sanitarium]] is just *chocked* 'chocked' full of [[spoiler: [[CosmicHorrorStory cosmic horror imagery]]]]

Added: 1268

Changed: 145

Is there an issue? Send a MessageReason:
Sanitarium



to:

* The (as of this writing) new map, [[BedlamHouse Sanitarium]] is just *chocked* full of [[spoiler: [[CosmicHorrorStory cosmic horror imagery]]]]
** The second floor of the asylum is lined with corridors of cell doors, with literally ''dozens'' of arms shaking and reaching out of the cell door windows while the inhabitants scream and make all sorts of [[HellIsThatNoise unearthly noises]].
** In some entrances to the 3rd floor of the asylum, you're treated to [[SarcasmMode lovely images]] of areas where people have been [[BodyHorror skinned alive, with all of their flesh hanging up nearby.]]
** The third and fourth floor take the cake, where it's [[spoiler: [[AncientTomb an entire catacomb]] (not unlike [[{{Hell}} Infernal Realm]]), presumably from what a appears to be an [[ReligionOfEvil evil cult]] dedicated to some sort of EldritchAbomination.]]
** In the center of the stairs from the third to fourth floor is a giant symbol engraved into the ground, with what appears to be [[spoiler: ''[[EldritchAbomination a whole solar system underneath it,]]'' with a star, a couple planets, and even a black hole.]] [[NothingIsScarier It's not even clear what or where it is.]]
** Come halfway into the round, all subtlety of [[spoiler: cosmic horror]] just breaks down when a storm starts up and god damn [[spoiler: '''''Cthulhu''''']] appears out in the ocean and spends the rest of the map looking down on you.
Is there an issue? Send a MessageReason:
None


*** The Summer Sideshow again. You'd think evil clowns would be bad enough but the event has son other ghoulish designs in store for unsuspecting players as well. Gorefests become swordswallowers impaled with their own swords, Crawlers become freaky conjoined twins and the Scrake becomes a monkey man with a very creepy UncannyValley mask. But hey, at least you get prize tickets, right?

to:

*** The Summer Sideshow again. You'd think evil clowns would be bad enough but the event has son some other ghoulish designs in store for unsuspecting players as well. Gorefests become swordswallowers impaled with their own swords, Crawlers become freaky conjoined twins and the Scrake becomes a monkey man with a very creepy UncannyValley mask. But hey, at least you get prize tickets, right?




to:

* The "Catacombs" map is one of the most mundane ones, but no less horrible than the more fantastic supernatural and sci-fi themed maps. Fighting and running from Zeds in the burning streets of Paris or an abandoned base is one thing, but how about being trapped hundreds of feet below the surface of the Earth in the dim cavernous halls of what is essentially a giant underground cemetery? The whole place is dark, cramped, isolated and just plain creepy even before the hordes of murderous mutants come hunting for you. Better bring a flashlight, a good gun and a '''lot''' of bullets...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As if the regular Zeds weren't bad enough on their own wait until a special event rolls around and gives them a makeover. While some of the new costumes are fairly comedic others make the already scary monsters even worse. For example:
*** The Summer Sideshow turns all of the basic cannon fodder Zeds (and Bloat) into monster clowns and even transforms the Abomination Boss into a giant evil clown as well! Needless to say, people with coulrophobia might have trouble taking on the season's events, even with the help of friends.
*** The Summer Sideshow again. You'd think evil clowns would be bad enough but the event has son other ghoulish designs in store for unsuspecting players as well. Gorefests become swordswallowers impaled with their own swords, Crawlers become freaky conjoined twins and the Scrake becomes a monkey man with a very creepy UncannyValley mask. But hey, at least you get prize tickets, right?

Added: 597

Removed: 566

Is there an issue? Send a MessageReason:
None


!Zeds and Bosses



* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile. Horrific ''and'' disgusting! Wonderful!
** If you listen closely, you can occasionally hear [[{{Gasshole}} a wet, flatulence-like noise]] when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]

!The Maps



* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile. Horrific ''and'' disgusting! Wonderful!
** If you listen closely, you can occasionally hear [[{{Gasshole}} a wet, flatulence-like noise]] when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]


Added DiffLines:


!Other
Is there an issue? Send a MessageReason:
None


** Oh yes, and halfway through the map? [[spoiler:You get to see a ''second'' nuke firsthand. Air raid sirens go off and then '''BOOM''', the screen shakes and a mushroom cloud appears in the background.]] Also very much a CrowningMomentOfAwesome, but still.

to:

** Oh yes, and halfway through the map? [[spoiler:You get to see a ''second'' nuke firsthand. Air raid sirens go off and then '''BOOM''', the screen shakes and a mushroom cloud appears in the background.]] Also very much a CrowningMomentOfAwesome, SugarWiki/MomentOfAwesome, but still.
Is there an issue? Send a MessageReason:
None


** [[SarcasmMode Even better,]] not only is it a new map. It's actually a collection of maps that get more weirder and more insane the longer you fight theg waves of ZEDS. Two maps in particular can really give you some good night's rest.

to:

** [[SarcasmMode Even better,]] not only is it a new map. It's actually a collection of maps that get more weirder and more insane the longer you fight theg the waves of ZEDS. Two maps in particular can really give deny you some good night's rest.
Is there an issue? Send a MessageReason:
None


** If you listen closely, you can occasionally here [[{{Gasshole}} a wet, flatulence-like noise]] when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]

to:

** If you listen closely, you can occasionally here hear [[{{Gasshole}} a wet, flatulence-like noise]] when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]
Is there an issue? Send a MessageReason:
None


** If you listen closely, you can occasionally here a wet, flatulence-like noise when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]

to:

** If you listen closely, you can occasionally here [[{{Gasshole}} a wet, flatulence-like noise noise]] when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]
Is there an issue? Send a MessageReason:
Abomination

Added DiffLines:

** If you listen closely, you can occasionally here a wet, flatulence-like noise when it is creating spawns, indicating that [[NauseaFuel it doesn't just barf spawn up.]]
Is there an issue? Send a MessageReason:
None


** As the name of the implies, you slowly begin to descend into a series of underground Labs under the Volter Manor. If you thought the original Volter Manor's underground laboratory was bad enough, you ain't seen nothing yet.

to:

** As the name of the implies, you slowly begin to descend into a series of underground Labs under the Volter Manor. If you thought the original Volter Manor's underground laboratory was bad enough, you ain't seen nothing yet.yet.
* The [[https://www.youtube.com/watch?v=mVirdeU8xLI main menu theme]], which takes the already chill-inducing main menu theme from the first game and ramps the nightmare factor UpToEleven.
Is there an issue? Send a MessageReason:
Nightmare

Added DiffLines:

** Another map appears to be some sort of mix between a laboratory and a furnace. For the most part, the map isn't all that scary, except for '''[[https://steamuserimages-a.akamaihd.net/ugc/861738811118008117/2384B2FFCC10D764D99F54C607E8483B4EA2EB61/ THIS]] [[NightmareFace THING]]''' staring down at you.
Is there an issue? Send a MessageReason:
Nuked (Boss Wave)

Added DiffLines:

*** Even better? [[spoiler:Come the boss wave, '''''[[ThereIsNoKillLikeOverkill SEVEN MORE NUKES APPEAR ALL AROUND YOU]]''''']].
Is there an issue? Send a MessageReason:
None


** [[SarcasmMode Even better,]] not only is it a new map. It's actually a collection of maps that get more weirder and more insane the longer you fight theg waves of ZEDS. Two maps in particular can really give you some good night's rest.
** One map is literally an arachnophobic's worst nightmare. Trying to describe it with words does not do it justice. It's better to see it for yourself.
** The last and final level for the map where you fight the boss is pretty much "EvilIsVisceral" incarnate.



** Oh yes, and halfway through the map? [[spoiler:You get to see a ''second'' nuke firsthand. Air raid sirens go off and then '''BOOM''', the screen shakes and a mushroom cloud appears in the background.]] Also very much a CrowningMomentOfAwesome, but still.

to:

** Oh yes, and halfway through the map? [[spoiler:You get to see a ''second'' nuke firsthand. Air raid sirens go off and then '''BOOM''', the screen shakes and a mushroom cloud appears in the background.]] Also very much a CrowningMomentOfAwesome, but still.still.
* "The Descent" map... Whoo boy where to even begin?
** As the name of the implies, you slowly begin to descend into a series of underground Labs under the Volter Manor. If you thought the original Volter Manor's underground laboratory was bad enough, you ain't seen nothing yet.
Is there an issue? Send a MessageReason:
None


* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile. Horrific ''and'' disgusting! Wonderful!

to:

* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile. Horrific ''and'' disgusting! Wonderful!Wonderful!
*The "Nuked" map. Remember that infamous level from ''[[VideoGame/CallOfDutyModernWarfare Modern Warfare]]'' where you crawled around in the aftermath of a nucelar strike? Imagine a whole map like that and fill it full of Specimins. You're stuck in a red dustcloud, in the middle of a city that's just been hit by a nuke. God knows how much radiation your characters are soaking up just being there...
**Oh yes, and halfway through the map? [[spoiler:You get to see a ''second'' nuke firsthand. Air raid sirens go off and then '''BOOM''', the screen shakes and a mushroom cloud appears in the background.]] Also very much a CrowningMomentOfAwesome, but still.
Is there an issue? Send a MessageReason:


* The recently added and appropriately named "Nightmare" map, which takes place within [[EldritchLocation the dreams of]]a [[MonsterClown serial killer clown.]] Yeah...
* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile.

to:

* The recently added and appropriately named "Nightmare" map, which released in 2017 takes place within [[EldritchLocation the dreams of]]a of]] a [[MonsterClown serial killer clown.]] Yeah...
* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile. Horrific ''and'' disgusting! Wonderful!
Is there an issue? Send a MessageReason:
None


* The recently added and appropriately named "Nightmare" map, which takes place within [[EldritchLocation the dreams of]]a [[MonsterClown serial killer clown.]] Yeah...

to:

* The recently added and appropriately named "Nightmare" map, which takes place within [[EldritchLocation the dreams of]]a [[MonsterClown serial killer clown.]] Yeah...Yeah...
* The Abomination, first introduced in the 2017 Christmas event as Krampus. Dear Lord. This monstrous elite version of the Bloat comes not only heavily armoured and wielding two giant axes, it also eats up nearby zeds and then barfs them back up as half-digested suicide bombers that run towards you and explode in a shower of acidic bile.
Is there an issue? Send a MessageReason:
Nightmare map (Will go into detail later today)


* When fighting Hans Volter, one of his phases involves him throwing up a shield as he runs about, sometimes away from you, sometimes towards. When he runs towards you, you have to damage the shield enough before he gets to you. If he catches you, you get to stare right at his NightmareFace as he siphons away your health.

to:

* When fighting Hans Volter, one of his phases involves him throwing up a shield as he runs about, sometimes away from you, sometimes towards. When he runs towards you, you have to damage the shield enough before he gets to you. If he catches you, you get to stare right at his NightmareFace as he siphons away your health.health.
* The recently added and appropriately named "Nightmare" map, which takes place within [[EldritchLocation the dreams of]]a [[MonsterClown serial killer clown.]] Yeah...
Is there an issue? Send a MessageReason:
None


* When zeds like the Clots grab you, the camera turns to the offending zed as the prompt for the melee bash appears. While this [[AntiFrustrationFeatures helps prevent a scenario where you don't know why you're immobilized]], it also provides an easy JumpScare.

to:

* When zeds like the Clots grab you, the camera turns to the offending zed as the prompt for the melee bash appears. While this [[AntiFrustrationFeatures helps prevent a scenario where you don't know why you're immobilized]], it also provides an easy JumpScare.JumpScare.
* When fighting Hans Volter, one of his phases involves him throwing up a shield as he runs about, sometimes away from you, sometimes towards. When he runs towards you, you have to damage the shield enough before he gets to you. If he catches you, you get to stare right at his NightmareFace as he siphons away your health.
Is there an issue? Send a MessageReason:
None


* '''Every. Single. ZED. In. The. Game!''' The already disturbing looking specimens from the first game have been amped UpToEleven.

to:

* '''Every. Single. ZED. In. The. Game!''' The already disturbing looking specimens from the first game have been amped UpToEleven.UpToEleven.
* When zeds like the Clots grab you, the camera turns to the offending zed as the prompt for the melee bash appears. While this [[AntiFrustrationFeatures helps prevent a scenario where you don't know why you're immobilized]], it also provides an easy JumpScare.
Is there an issue? Send a MessageReason:
None


* '''Every. Single. ZED. In the game!'''

to:

* '''Every. Single. ZED. In In. The. Game!''' The already disturbing looking specimens from the game!'''first game have been amped UpToEleven.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''Every. Single. ZED. In the game!'''

Top