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** And if you select "yes", he just curses as you, the player, for not giving up yet.
-->'''Uka Uka:''' '''When will you ever learn, you miserable bandicoots?!'''
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* Think the GameOver screen of the second game was bad? The third game has Uka Uka ''[[https://www.youtube.com/watch?v=LpYjELSAiog screaming GAME OVER right on your face]]'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom. Add to the fact that the usually blue hyperspace background is now colored a sinister red.

to:

* Think the GameOver screen of the second game was bad? The third game has Uka Uka ''[[https://www.youtube.com/watch?v=LpYjELSAiog screaming GAME OVER right on your face]]'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom.doom, especially with the fact that his already deep voice is filtered for Uka Uka, making it so deep that it sounds demonic. Add to the fact that the usually blue hyperspace background is now colored a sinister red.
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* N Tropy's slow, brimming VillainousBreakdown as his cutscenes progress. He at first boasts contemptuously in a calm, regal tone that the bandicoots don't stand a chance of getting his crystals. In his second cutscene, [[TranquilFury he is visibly pissed at you getting so far]], and hisses through his teeth to just ''see what he does'' if you keep gathering crystals. By the final one just before his boss fight, there's a jump scare as his projection zips up and ''immediately'' growls bloody murder at you outdoing him. While the other bosses at least go in [[BringIt with some sadistic amusement]] at getting to stop Crash personally, N Tropy comes after him ''livid''.
-->'''Tropy:''' RAAGGHHHHH!!! You little VERMIN are too ''stupid'' to realise what you've gotten yourselves into!!! This TIME you've DONE IT!!!!
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-->'''Uka Uka:''' And as a matter of fact, ''[[SuddenlyShouting we're FURIOUS!!!!]]'' [[WhamLine But you seem to have overlooked one small detail, you little orange delivery boy.]] [[MortonsFork Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM FROM YOU!!!]]

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-->'''Uka Uka:''' And as a matter of in fact, ''[[SuddenlyShouting we're FURIOUS!!!!]]'' [[WhamLine But it seems you seem to have overlooked one small detail, you little orange delivery boy.]] [[MortonsFork Now that you have gathered all of the crystals, all ''we'' need have to do....is TAKE THEM FROM YOU!!!]]
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* When Dingodile is defeated, he growls that Crash will soon be up against much worse. It’s really unnerving and can deflate your sense of victory.


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** When you arrive at the final battle, Uka Uka roars at you to surrender the crystals. If you’ve gotten all the crystals and gems before entering the level? He giddily squees that you brought them all to him, and declares that the world is about to end. It really drives home the bigger, more epic feel to this game in the series and how menacing Uka Uka really is.
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-->'''Uka Uka:''' And as a matter of fact, ''[[SuddenlyShouting we're FURIOUS!!!!]]'' [[WhamLine But you seem to have overlooked one small detail, you little orange delivery boy.]] [[MortonsFork Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM FROM YOU!!!]]

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-->'''Uka Uka:''' And as a matter of fact, ''[[SuddenlyShouting we're FURIOUS!!!!]]'' [[WhamLine But you seem to have overlooked one small detail, you little orange delivery boy.]] [[MortonsFork Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM FROM YOU!!!]]YOU!!!]]
* Due to the rather ugly and primitive graphics and the somewhat distorted-sounding audio, some of the timewarp cutscenes jump straight into the UncannyValley region. A pretty significant example is Tiny, whose floating head model looks ''nothing'' like his in-battle appearance with tiny pupils and a freaky-looking face. This is more noticable with the advent of the remake, where the cutesy cartoony characters and fluid animation in these scenes really hit home how eerie their original incarnations were in comparison.
** Another example is the scene immediately before the final boss battle; Cortex begins the dialog by laughing maniacally, which means he has a freaky grin on his face the moment he warps in, [[JumpScare taking up the whole screen]].
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* The intro. The moment Uka Uka is free he lets out unsettling [[EvilLaugh evil laughs]]. If that wasn't enough the first time we set our eyes on him is the scene where he scolds Cortex for failing twice in the past, all while done in darkness with his creepy voice.

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* The intro. The moment Uka Uka is free free, he lets out multiple unsettling [[EvilLaugh evil laughs]]. If that wasn't enough the first time we set our eyes on him is the scene where he scolds Cortex for failing twice in the past, all while done in darkness with his creepy voice.



** A ''Triceratops'' will play the role of the polar bear and the classic boulders. He also has BlackEyesOfEvil but this time, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway. If he catches you, he'll repeatedly trample you.

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** A ''Triceratops'' will play with BlackEyesOfEvil plays the role of the polar bear and the classic boulders. He also has BlackEyesOfEvil but this time, boulders in the chase stages. Unlike the previous two threats, however, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway. If he catches you, he'll repeatedly trample you.



* The level "Bug Lite" especially. If you don't have a firefly with you you'll be in darkness with many of the scary enemies about.
* The secret warp room which reveals the true nature of Cortex's Lab Assistants: they are androids. The factory provides them with human-like appearances and costumes depending on the levels.
* The final battle against Cortex where you have to dodge Aku-Aku and Uka-Uka's beams or else you will disintegrate. It's quite creepy that you have to dodge the powerful beams of your biggest ally in the games.

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* The level "Bug Lite" especially. Lite". If you don't have a firefly with you you, you'll be left in complete darkness with many of the scary enemies about.
* The secret warp room room, which [[RoboticReveal reveals the true nature of Cortex's Lab Assistants: they are androids. The Assistants]]: [[MechaMooks they're a mass-produced android army that the factory provides them with human-like appearances and costumes depending on the levels.
levels they're sent to]].
* The final battle against Cortex Cortex, where you have to dodge Aku-Aku and Uka-Uka's beams BeamOWar or else you will disintegrate. disintegrate, regardless of which beam you touch. It's quite creepy that you have to dodge can be killed by the powerful beams attacks of your biggest ally in the games.



* Certain cutscenes begins with Uka Uka ''[[JumpScare immediately]]'' appearing, controlling Cortex.

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* Certain cutscenes begins with Uka Uka ''[[JumpScare immediately]]'' appearing, [[PuppeteerParasite controlling Cortex.Cortex]].



* Before the final boss, one more hologram cutscene begins. You expect a tantrum from Cortex like you got from the previous four bosses, but instead Cortex just chuckles in a rather eerie tone for a lengthy while. Given you've collected all 25 crystal he laments he probably ''should'' be rather angry...
-->'''Uka Uka:''' And as a matter of fact, ''we're FURIOUS!!!!'' But you seem to have overlooked one small detail, you little orange delivery boy. Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM YOU!!!

to:

* Before the final boss, one more hologram cutscene begins. You expect a tantrum from Cortex like you got from the previous four bosses, but instead Cortex [[OOCIsSeriousBusiness just chuckles in a rather eerie tone for a lengthy while. while]]. Given you've collected all 25 crystal crystals, [[LampshadeHanging he laments he probably ''should'' be rather angry...
angry]]...
-->'''Uka Uka:''' And as a matter of fact, ''we're FURIOUS!!!!'' ''[[SuddenlyShouting we're FURIOUS!!!!]]'' [[WhamLine But you seem to have overlooked one small detail, you little orange delivery boy. boy.]] [[MortonsFork Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM YOU!!!FROM YOU!!!]]
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-->'''Cortex:''' Who...what?! Where was I?

to:

-->'''Cortex:''' Who...what?! Where was I?I?
* Before the final boss, one more hologram cutscene begins. You expect a tantrum from Cortex like you got from the previous four bosses, but instead Cortex just chuckles in a rather eerie tone for a lengthy while. Given you've collected all 25 crystal he laments he probably ''should'' be rather angry...
-->'''Uka Uka:''' And as a matter of fact, ''we're FURIOUS!!!!'' But you seem to have overlooked one small detail, you little orange delivery boy. Now that you have gathered all of the crystals, all ''we'' need to do....is TAKE THEM YOU!!!

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Moments pages are Spoilers Off pages.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that [[spoiler:after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.]]

to:

* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that [[spoiler:after after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.]]
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[[caption-width-right:350:None have dared to fail the great Uka-Uka even ''once!'' But you, Cortex, '''''you have failed me TWICE!!!''''']]

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[[caption-width-right:350:None have dared to fail the great Uka-Uka Uka Uka even ''once!'' But you, Cortex, '''''you have failed me TWICE!!!''''']]
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[[caption-width-right:350:None have dared to fail the great Uka-Uka even ''once''! But you, Cortex, '''''you have failed me TWICE!!!''''']]

to:

[[caption-width-right:350:None have dared to fail the great Uka-Uka even ''once''! ''once!'' But you, Cortex, '''''you have failed me TWICE!!!''''']]
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[[caption-width-right:350:You lost the gems.. you lost the crystals.. AND I HAVE LOST MY PATIENCE!!!]]

to:

[[caption-width-right:350:You lost [[caption-width-right:350:None have dared to fail the gems.. you lost the crystals.. AND I HAVE LOST MY PATIENCE!!!]]
great Uka-Uka even ''once''! But you, Cortex, '''''you have failed me TWICE!!!''''']]
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** The Cortex scientist mooks with black capes waiting for Crash like a predator patiently waits for its prey.
* The futuristic levels contain ovaloid machines that will disintegrate you with a single touch, giant skull-faced robots, robotic shells with spikes and Cortex scientist mooks with UFO-like abduction beams.

to:

** The Cortex scientist Lab Assistant mooks with black capes waiting for Crash like a predator patiently waits for its prey.
* The futuristic levels contain ovaloid machines that will disintegrate you with a single touch, giant skull-faced robots, robotic shells with spikes and Cortex scientist mooks Lab Assistants with UFO-like abduction beams.



* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical scientist mook (barring their redesign in ''N-Sane Trilogy'').

to:

* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical scientist Lab Assistant mook (barring their redesign in ''N-Sane Trilogy'').



* The secret warp room which reveals the true nature of the Cortex scientist mooks: they are androids. The factory provides them with human-like appearances and costumes depending on the levels.

to:

* The secret warp room which reveals the true nature of the Cortex scientist mooks: Cortex's Lab Assistants: they are androids. The factory provides them with human-like appearances and costumes depending on the levels.
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None

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* The level "Bug Lite" especially. If you don't have a firefly with you you'll be in darkness with many of the scary enemies about.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_150.jpg]]
[[caption-width-right:350:You lost the gems.. you lost the crystals.. AND I HAVE LOST MY PATIENCE!!!]]

* The intro. The moment Uka Uka is free he lets out unsettling [[EvilLaugh evil laughs]]. If that wasn't enough the first time we set our eyes on him is the scene where he scolds Cortex for failing twice in the past, all while done in darkness with his creepy voice.
Is there an issue? Send a MessageReason:
None


* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical scientist mook.

to:

* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical scientist mook.mook (barring their redesign in ''N-Sane Trilogy'').
Is there an issue? Send a MessageReason:
None


* One particular cutscene begins with Uka Uka ''[[JumpScare immediately]]'' appearing, controlling Cortex.

to:

* One particular cutscene Certain cutscenes begins with Uka Uka ''[[JumpScare immediately]]'' appearing, controlling Cortex.
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-->'''Uka Uka:''' Why, ''why'' must you continue to be a thorn on our ''side''?!

to:

-->'''Uka Uka:''' Why, ''why'' must you continue to be a thorn on ''thorn'' in our ''side''?!
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-->'''Uka Uka:''' Why, ''why'' must you continue to be a thorn on our side?!

to:

-->'''Uka Uka:''' Why, ''why'' must you continue to be a thorn on our side?!''side''?!
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* One particular cutscene has Cortex wearing Uka Uka as a mask...and Uka proceeds to control him. ''Easily''.
-->'''Uka Uka:''' '''"Why, why must you continue to be a thorn on our side?!"'''
-->''(Uka Uka floats off of Cortex)''
-->'''Cortex:''' Wh-What?! Where was I?

to:

* One particular cutscene has Cortex wearing begins with Uka Uka as a mask...and Uka proceeds to control him. ''Easily''.
''[[JumpScare immediately]]'' appearing, controlling Cortex.
-->'''Uka Uka:''' '''"Why, why Why, ''why'' must you continue to be a thorn on our side?!"'''
side?!
-->''(Uka Uka floats off of Cortex)''
Cortex's head)''
-->'''Cortex:''' Wh-What?! Who...what?! Where was I?
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* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that [[spoiler:after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.]]

to:

* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that [[spoiler:after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.]]]]
* One particular cutscene has Cortex wearing Uka Uka as a mask...and Uka proceeds to control him. ''Easily''.
-->'''Uka Uka:''' '''"Why, why must you continue to be a thorn on our side?!"'''
-->''(Uka Uka floats off of Cortex)''
-->'''Cortex:''' Wh-What?! Where was I?
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None


* Think the GameOver screen of the second game was bad? The third game has Uka Uka ''screaming GAME OVER right on your face'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom. Add to the fact that the usually blue hyperspace background is now colored a sinister red.

to:

* Think the GameOver screen of the second game was bad? The third game has Uka Uka ''screaming ''[[https://www.youtube.com/watch?v=LpYjELSAiog screaming GAME OVER right on your face'' face]]'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom. Add to the fact that the usually blue hyperspace background is now colored a sinister red.
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None

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** In the "continue?" screen, if you select "no", Dr. Cortex suddenly appears and says "Goodbye for now" rather creepily.
Is there an issue? Send a MessageReason:
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** A ''Triceratops'' will play the role of the polar bear and the classic boulders. He also has BlackEyesOfEvil but this time, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway.

to:

** A ''Triceratops'' will play the role of the polar bear and the classic boulders. He also has BlackEyesOfEvil but this time, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway. If he catches you, he'll repeatedly trample you.
Is there an issue? Send a MessageReason:
None


** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Barring perhaps the [[SuperDrowningSkills macabre drowning animation]] from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.

to:

** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Barring perhaps the [[SuperDrowningSkills macabre drowning animation]] from ''Cortex ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back'' Back]]'' (which also appears here), it's probably the most unsettling death animation of the entire series.
Is there an issue? Send a MessageReason:
None


** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Along with the [[SuperDrowningSkills drowning animation]] from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.

to:

** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Along with Barring perhaps the [[SuperDrowningSkills macabre drowning animation]] from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.
Is there an issue? Send a MessageReason:
None


** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Along with the drowning animation from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.

to:

** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Along with the [[SuperDrowningSkills drowning animation animation]] from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.
Is there an issue? Send a MessageReason:
None


** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. It's probably the most unsettling death animation of the entire series.

to:

** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. It's Along with the drowning animation from ''Cortex Strikes Back'' (which also appears here), it's probably the most unsettling death animation of the entire series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. It's probably the most unsettling death animation of the entire series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Think the GameOver screen of the second game was bad? The third game has Uka Uka ''screaming GAME OVER right on your face'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom. Add to the fact that the usually blue hyperspace background is now colored a sinister red.
* The [[BodyHorror two-headed giants]] from the Middle Age levels. To make matters worse, when Crash gets hit by one of them, he gets thrown into the [[CameraAbuse camera]]!
* In the prehistoric levels:
** A ''Triceratops'' will play the role of the polar bear and the classic boulders. He also has BlackEyesOfEvil but this time, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway.
** In the chase you might meet some frightened ''pteranodon''. Even if they are frightened of the giant horned creature, they will take Crash with them if he gets close enough. [[SecretLevel Not all are bad though]].
** The Cortex scientist mooks with black capes waiting for Crash like a predator patiently waits for its prey.
* The futuristic levels contain ovaloid machines that will disintegrate you with a single touch, giant skull-faced robots, robotic shells with spikes and Cortex scientist mooks with UFO-like abduction beams.
* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical scientist mook.
** If you are arachnophobic or scared of any of their arachnid relatives, there are scorpions hanging upside down in said levels.
* The secret warp room which reveals the true nature of the Cortex scientist mooks: they are androids. The factory provides them with human-like appearances and costumes depending on the levels.
* The final battle against Cortex where you have to dodge Aku-Aku and Uka-Uka's beams or else you will disintegrate. It's quite creepy that you have to dodge the powerful beams of your biggest ally in the games.
* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that [[spoiler:after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.]]

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