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[[VideoGame/NeverwinterNights Main game]] | '''''Shadows of Undrentide''''' | ''NeverwinterNights/HordesOfTheUnderdark''
----
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadows_of_undrentide.jpg]]
!!!''Shadows of Undrentide'' provides examples of the following tropes:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric [[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.
* AndManGrewProud: The [[{{Precursors}} ancient wizards of Netheril]] destroyed their empire when they [[GodhoodSeeker sought to claim the power of the goddess of magic]] for themselves. Instead, they caused [[TheMagicGoesAway all magic in the world to fail]] for one brief moment -- long enough for their empire in the clouds to come crashing violently to earth. Magic returned to Toril, but the vast powers of the Netherese were [[LostTechnology lost to the ages]].
* BigBad: [[spoiler:Heurodis, a medusa wizard who served as an apprentice to the lich Belpheron -- a survivor of the Fall of Netheril, whose power Heurodis seeks to reclaim for herself. She's the one who hired J'Nah to kill Drogan and steal the artifacts -- in particular the tower statue, recovered from the ruins of the Netherese city of Undrentide and instrumental in her EvilPlan to raise the city back into the sky.]]
* CollapsingLair: Twice; during the Interlude, the party is led into a trap and have a Netherese ruin come falling down on their heads. [[spoiler:Drogan gives his life to save you and your companion. In the finale, Undrentide once again falls from the sky [[LoadBearingVillain once Heurodis is defeated]], with the player forced to flee into a portal to the Plane of Shadows.]]
* CutsceneIncompetence: You and your henchman inevitably get petrified by a {{medusa}} [[spoiler:at the end of the Interlude between the campaign's two chapters; Heurodis, the BigBad of the expansion]]. Normal game rules would allow you to attempt a Fortitude save to resist, but in this case you aren't even given a chance to try.
* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]
* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun thousands of years ago -- through one of Toril's many portals, where they intermingled with the survivors of the fallen empire of Netheril and eventually came to worship their gods.
* FloatingContinent: The ancient empire of Netheril once floated in the sky through their mastery of magic, but crashed to the ground millennia ago. [[spoiler:The finale sees the BigBad raise a portion of the ruins back into the sky as the first step in her plot to TakeOverTheWorld.]]
* FreudianTrio:
** Superego: Dorna -- Calm, tries to work things through logically
** Ego: The Player -- Reins in the excesses of his/her teammates (hopefully)
** Id: Xanos -- Boisterous, grandiose, a bit of a braggart
* HeroOfAnotherStory: Drogan is implied to have had a hand in defeating the lich Belpheron in his youth, but that's left as AnotherStoryForAnotherTime.
* KarmaMeter: While the original campaign rarely gave or took notice of your alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
* LostTechnology: The forgotten magic of the ancient fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.
* TheManBehindTheMan: Elven sorceress J'Nah orders the attack on Drogan's tower and serves as the mastermind of the events of Chapter One. [[spoiler:Once you track her down, she reveals herself to be TheDragon to a mysterious superior later revealed as the ancient medusa wizard Heurodis, whose EvilPlan is to reclaim the [[LostTechnology ancient magic]] of Netheril and TakeOverTheWorld.]]
* MadeASlave: Briefly -- the merchant/treasure hunter Ashtara forces the heroes to help him by clamping a SlaveCollar around their necks, but frees you after you destroy the {{golem}}s guarding the ruins.
* {{Medusa}}: One which inflicts an inescapable case of petrification on the heroes. [[spoiler:The BigBad of the campaign is a medusa who served as an apprentice to the Netherese {{lich}} Belpheron, one of the few mages to survive the Fall. She intends to reclaim the empire's power, raise its ruins back into the skies, and TakeOverTheWorld. She later becomes a lich herself.]]
* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice during the Interlude, creating a magical shield that holds up the [[CollapsingLair crumbling ruins]] long enough for the hero and their companion to escape while [[LoadBearingHero Drogan stays behind]].]]
* TheNamesake: [[spoiler:Undrentide is the name of the ancient Netherese city which Heurodis seeks to raise.]]
* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the campaign, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.
* OurLichesAreDifferent: The Netherese scholar Belpheron survived the ages since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
* PlayerCharacter: You take on the role of a 1st-level adventurer-in-training, one of four pupils of the dwarven wizard, cleric, and veteran adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.
* {{Precursors}}: The Netherese, an ancient [[TheMagocracy magocracy]] who lived in [[FloatingContinent floating cities high above the clouds]] and [[AndManGrewProud destroyed themselves in a magical catastrophe]] thousands of years ago.
* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SidekickCreatureNuisance only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.
* RuinsForRuinsSake: The latter half of the campaign is spent in the scattered ruins of Netheril.
* ShiftingSandLand: The Interlude between the campaign's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.
* SchmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
* ShoutOut: As an EasterEgg, the expansion includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.
* SuspiciousVideoGameGenerosity: Desert's Fury is an enchanted weapon -- the exact type of weapon is determined by your class -- [[FlamingSword engulfed in flames]] and with [[WeaponOfXSlaying bonuses against undead]]. Undead become extremely common in the dungeon to follow.
* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:That medusa is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar.]]
* TalkingTheMonsterToDeath: Tymofarrar is, [[OurDragonsAreDifferent unusually for a white dragon]], not particularly hostile or malevolent to begin with, quite intelligent, and [[{{Cloudcuckoolander}} rather eccentric by any standard]]. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.
* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high-level character from the OC, making combat in ''Shadows'' ridiculously easy.
----

to:

[[VideoGame/NeverwinterNights Main game]] | '''''Shadows of Undrentide''''' | ''NeverwinterNights/HordesOfTheUnderdark''
----
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadows_of_undrentide.jpg]]
!!!''Shadows of Undrentide'' provides examples of the following tropes:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric [[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.
* AndManGrewProud: The [[{{Precursors}} ancient wizards of Netheril]] destroyed their empire when they [[GodhoodSeeker sought to claim the power of the goddess of magic]] for themselves. Instead, they caused [[TheMagicGoesAway all magic in the world to fail]] for one brief moment -- long enough for their empire in the clouds to come crashing violently to earth. Magic returned to Toril, but the vast powers of the Netherese were [[LostTechnology lost to the ages]].
* BigBad: [[spoiler:Heurodis, a medusa wizard who served as an apprentice to the lich Belpheron -- a survivor of the Fall of Netheril, whose power Heurodis seeks to reclaim for herself. She's the one who hired J'Nah to kill Drogan and steal the artifacts -- in particular the tower statue, recovered from the ruins of the Netherese city of Undrentide and instrumental in her EvilPlan to raise the city back into the sky.]]
* CollapsingLair: Twice; during the Interlude, the party is led into a trap and have a Netherese ruin come falling down on their heads. [[spoiler:Drogan gives his life to save you and your companion. In the finale, Undrentide once again falls from the sky [[LoadBearingVillain once Heurodis is defeated]], with the player forced to flee into a portal to the Plane of Shadows.]]
* CutsceneIncompetence: You and your henchman inevitably get petrified by a {{medusa}} [[spoiler:at the end of the Interlude between the campaign's two chapters; Heurodis, the BigBad of the expansion]]. Normal game rules would allow you to attempt a Fortitude save to resist, but in this case you aren't even given a chance to try.
* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]
* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun thousands of years ago -- through one of Toril's many portals, where they intermingled with the survivors of the fallen empire of Netheril and eventually came to worship their gods.
* FloatingContinent: The ancient empire of Netheril once floated in the sky through their mastery of magic, but crashed to the ground millennia ago. [[spoiler:The finale sees the BigBad raise a portion of the ruins back into the sky as the first step in her plot to TakeOverTheWorld.]]
* FreudianTrio:
** Superego: Dorna -- Calm, tries to work things through logically
** Ego: The Player -- Reins in the excesses of his/her teammates (hopefully)
** Id: Xanos -- Boisterous, grandiose, a bit of a braggart
* HeroOfAnotherStory: Drogan is implied to have had a hand in defeating the lich Belpheron in his youth, but that's left as AnotherStoryForAnotherTime.
* KarmaMeter: While the original campaign rarely gave or took notice of your alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
* LostTechnology: The forgotten magic of the ancient fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.
* TheManBehindTheMan: Elven sorceress J'Nah orders the attack on Drogan's tower and serves as the mastermind of the events of Chapter One. [[spoiler:Once you track her down, she reveals herself to be TheDragon to a mysterious superior later revealed as the ancient medusa wizard Heurodis, whose EvilPlan is to reclaim the [[LostTechnology ancient magic]] of Netheril and TakeOverTheWorld.]]
* MadeASlave: Briefly -- the merchant/treasure hunter Ashtara forces the heroes to help him by clamping a SlaveCollar around their necks, but frees you after you destroy the {{golem}}s guarding the ruins.
* {{Medusa}}: One which inflicts an inescapable case of petrification on the heroes. [[spoiler:The BigBad of the campaign is a medusa who served as an apprentice to the Netherese {{lich}} Belpheron, one of the few mages to survive the Fall. She intends to reclaim the empire's power, raise its ruins back into the skies, and TakeOverTheWorld. She later becomes a lich herself.]]
* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice during the Interlude, creating a magical shield that holds up the [[CollapsingLair crumbling ruins]] long enough for the hero and their companion to escape while [[LoadBearingHero Drogan stays behind]].]]
* TheNamesake: [[spoiler:Undrentide is the name of the ancient Netherese city which Heurodis seeks to raise.]]
* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the campaign, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.
* OurLichesAreDifferent: The Netherese scholar Belpheron survived the ages since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
* PlayerCharacter: You take on the role of a 1st-level adventurer-in-training, one of four pupils of the dwarven wizard, cleric, and veteran adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.
* {{Precursors}}: The Netherese, an ancient [[TheMagocracy magocracy]] who lived in [[FloatingContinent floating cities high above the clouds]] and [[AndManGrewProud destroyed themselves in a magical catastrophe]] thousands of years ago.
* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SidekickCreatureNuisance only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.
* RuinsForRuinsSake: The latter half of the campaign is spent in the scattered ruins of Netheril.
* ShiftingSandLand: The Interlude between the campaign's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.
* SchmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
* ShoutOut: As an EasterEgg, the expansion includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.
* SuspiciousVideoGameGenerosity: Desert's Fury is an enchanted weapon -- the exact type of weapon is determined by your class -- [[FlamingSword engulfed in flames]] and with [[WeaponOfXSlaying bonuses against undead]]. Undead become extremely common in the dungeon to follow.
* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:That medusa is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar.]]
* TalkingTheMonsterToDeath: Tymofarrar is, [[OurDragonsAreDifferent unusually for a white dragon]], not particularly hostile or malevolent to begin with, quite intelligent, and [[{{Cloudcuckoolander}} rather eccentric by any standard]]. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.
* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high-level character from the OC, making combat in ''Shadows'' ridiculously easy.
----
[[redirect:VideoGame/NeverwinterNights]]
Tabs MOD

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* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.

to:

* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature [[SidekickCreatureNuisance only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FreudianTrio:
** Superego: Dorna -- Calm, tries to work things through logically
** Ego: The Player -- Reins in the excesses of his/her teammates (hopefully)
** Id: Xanos -- Boisterous, grandiose, a bit of a braggart
Is there an issue? Send a MessageReason:
None


* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful and ancient wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]

to:

* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful and ancient wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]



* OurLichesAreDifferent: The Netherese scholar Belpheron survived the aeons since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]

to:

* OurLichesAreDifferent: The Netherese scholar Belpheron survived the aeons ages since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
Is there an issue? Send a MessageReason:
None


* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric [[[[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.

to:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric [[[[RepetitiveName [[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.
Is there an issue? Send a MessageReason:
None


* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric Drogan, turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.

to:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric Drogan, [[[[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.
Is there an issue? Send a MessageReason:
None


* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high-level character from the OC, making combat in Shadows ridiculously easy.

to:

* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high-level character from the OC, making combat in Shadows ''Shadows'' ridiculously easy.
Is there an issue? Send a MessageReason:
None


* ShmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.

to:

* ShmuckBait: SchmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
Is there an issue? Send a MessageReason:
None


* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the game, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.

to:

* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the game, campaign, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.



* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.

to:

* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.



* ShiftingSandLand: The Interlude between the game's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.

to:

* ShiftingSandLand: The Interlude between the game's campaign's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.



* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since base game and ''Shadows'' take place at the same time). You can, however, import your high level character from the OC, making combat in Shadows ridiculously easy.

to:

* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high level high-level character from the OC, making combat in Shadows ridiculously easy.

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* {{Lich}}: The Netherese scholar Belpheron survived the aeons since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]



* PlayerCharacter: You take on the role of a young, 1st-level adventurer-in-training, one of four pupils of the dwarven wizard, cleric, and veteran adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.

to:

* OurLichesAreDifferent: The Netherese scholar Belpheron survived the aeons since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
* PlayerCharacter: You take on the role of a young, 1st-level adventurer-in-training, one of four pupils of the dwarven wizard, cleric, and veteran adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.
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Added DiffLines:

* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since base game and ''Shadows'' take place at the same time). You can, however, import your high level character from the OC, making combat in Shadows ridiculously easy.

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!!!''VideoGame/NeverwinterNights: Shadows of Undrentide'' provides examples of the following tropes:

to:

!!!''VideoGame/NeverwinterNights: Shadows [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadows_of_undrentide.jpg]]
!!!''Shadows
of Undrentide'' provides examples of the following tropes:
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* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice, creating a magical shield that holds up the [[CollapsingLair crumbling ruins]] long enough for the hero and their companion to escape while [[LoadBearingHero Drogan stays behind]].]]

to:

* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice, HeroicSacrifice during the Interlude, creating a magical shield that holds up the [[CollapsingLair crumbling ruins]] long enough for the hero and their companion to escape while [[LoadBearingHero Drogan stays behind]].]]

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* ShmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.



* ShmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
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* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:That medusda is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar.]]

to:

* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:That medusda medusa is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar.]]
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* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric Drogan, turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts.

to:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric Drogan, turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts.artifacts while she works on treating Drogan as best she can.



* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun through one of Toril's many portals thousands of years ago, where they intermingled with the survivors of the fallen empire of Netheril, coming to worship their gods.

to:

* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun thousands of years ago -- through one of Toril's many portals thousands of years ago, portals, where they intermingled with the survivors of the fallen empire of Netheril, coming Netheril and eventually came to worship their gods.



* LostTechnology: The forgotten magic of the ancient, fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.

to:

* LostTechnology: The forgotten magic of the ancient, ancient fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.



* PlayerCharacter: A young adventurer-in-training, one of four pupils of Drogan Droganson, a wizard, cleric, and veteran adventurer. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is up to the player.

to:

* PlayerCharacter: A young You take on the role of a young, 1st-level adventurer-in-training, one of four pupils of Drogan Droganson, a the dwarven wizard, cleric, and veteran adventurer. adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.



* TakenForGranite: The heroes are petrified during the Interlude. [[spoiler:Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar. Comes up again in the FinalBattle -- the BigBad is a {{medusa}} after all.]]

to:

* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:Chapter [[spoiler:That medusda is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar. Comes up again in the FinalBattle -- the BigBad is a {{medusa}} after all.SlaveCollar.]]
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* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice, creating a magical shield that holds up the CollapsingLair long enough for the hero and his companion to escape.]]

to:

* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice, creating a magical shield that holds up the CollapsingLair [[CollapsingLair crumbling ruins]] long enough for the hero and his their companion to escape.escape while [[LoadBearingHero Drogan stays behind]].]]
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None


* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts.

to:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor mentor, the venerable wizard/cleric Drogan, turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts.
Is there an issue? Send a MessageReason:
None


* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoning, and directs the player's efforts to find a cure and recover the stolen artifacts.

to:

* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoning, poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts.
Is there an issue? Send a MessageReason:
None


* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and the slave-taking [[LizardFolk reptilian]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.

to:

* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and the slave-taking [[LizardFolk reptilian]] asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.
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None


* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and the slave-taking LizardFolk merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.

to:

* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and the slave-taking LizardFolk [[LizardFolk reptilian]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.



* TakenForGranite: The heroes are petrified during the Interlude. [[spoiler:Chapter Two begins with a [[LizardFolk reptilian]] merchant lifting the curse, but not before shackling the PlayerCharacter and your companion with a SlaveCollar. Comes up again in the FinalBattle -- the BigBad is a {{medusa}} after all.]]

to:

* TakenForGranite: The heroes are petrified during the Interlude. [[spoiler:Chapter Two begins with a the curse being lifted by the [[LizardFolk reptilian]] merchant lifting the curse, Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar. Comes up again in the FinalBattle -- the BigBad is a {{medusa}} after all.]]

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Changed: 700

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* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoning, and directs the player's efforts to find a cure and recover the stolen artifacts.



* CollapsingLair: Twice; during the Interlude, the party is led into a trap and have a Netherese ruin come falling down on their heads. [[spoiler:Drogan gives his life to save you and your companion. In the finale, Undrentide once again falls from the sky [[LoadBearingVillain once Heurodis is defeated]], with the player forced to flee into a portal to the Plane of Shadows.]]



* HeroOfAnotherStory: Drogan is implied to have had a hand in defeating the lich Belpheron in his youth, but that's left as AnotherStoryForAnotherTime.



* ReptilesAreAbhorrent: Many of the antagonists for the expansion are reptiles, including kobolds, a dragon, a medusa, and a slave-taking LizardFolk merchant.

to:

* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including kobolds, a dragon, tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a medusa, {{medusa}} [[spoiler:who is the game's BigBad, Heurodis]], and a the slave-taking LizardFolk merchant.merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SmallAnnoyingCreature only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.



* ShiftingSandLand: The Interlude between the game's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies.
* ShoutOut: As an EasterEgg, ''Shadows of Undrentide'' includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.

to:

* ShiftingSandLand: The Interlude between the game's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies.
skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.
* ShoutOut: As an EasterEgg, ''Shadows of Undrentide'' the expansion includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.

Added: 464

Removed: 464

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* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun through one of Toril's many portals thousands of years ago, where they intermingled with the survivors of the fallen empire of Netheril, coming to worship their gods.



* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun through one of Toril's many portals thousands of years ago, where they intermingled with the survivors of the fallen empire of Netheril, coming to worship their gods.
Is there an issue? Send a MessageReason:
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* TalkingTheMonsterToDeath: The dragon Tymofarrar is, particularly unusually for a white dragon, not particularly hostile or malevolent to begin with. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.

to:

* TalkingTheMonsterToDeath: The dragon Tymofarrar is, particularly [[OurDragonsAreDifferent unusually for a white dragon, dragon]], not particularly hostile or malevolent to begin with.with, quite intelligent, and [[{{Cloudcuckoolander}} rather eccentric by any standard]]. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.
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* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptiles. They attack Hilltop at the beginning of the game, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.

to:

* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptiles.reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the game, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.
Is there an issue? Send a MessageReason:
None


* TalkingTheMonsterToDeath: The dragon Tymofarrar is, particularly unusually for a white dragon, not particularly hostile or malevolent to begin with. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who a companion option.

to:

* TalkingTheMonsterToDeath: The dragon Tymofarrar is, particularly unusually for a white dragon, not particularly hostile or malevolent to begin with. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.

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* CutsceneIncompetence: You and your henchman inevitably get petrified between chapters. Normally you could attempt a Fortitude save to resist, but you aren't even given a chance.
* TheDragon: J'Nah to [[spoiler:Heurodis]]. Somewhat notable for [[spoiler:being killed off almost as soon as she's introduced.]]
* FantasyCounterpartCulture: The Bedine are essentially fantasy Bedouins.
* KarmaMeter: While the original campaign rarely gave or took aware points for alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
* LostTechnology: The Netherese technology.
* MentorOccupationalHazard: [[spoiler: DoubleSubverted. He dies, but not by the poison.]]
* {{Precursors}}: The Netheril.
* ShiftingSandLand: The Anauroch desert.
* ShoutOut: In a somewhat Meta case, ''Shadows of Undrentide'' includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.

to:

* CutsceneIncompetence: You and your henchman inevitably get petrified between chapters. Normally you could attempt a Fortitude save AndManGrewProud: The [[{{Precursors}} ancient wizards of Netheril]] destroyed their empire when they [[GodhoodSeeker sought to resist, claim the power of the goddess of magic]] for themselves. Instead, they caused [[TheMagicGoesAway all magic in the world to fail]] for one brief moment -- long enough for their empire in the clouds to come crashing violently to earth. Magic returned to Toril, but you aren't even given the vast powers of the Netherese were [[LostTechnology lost to the ages]].
*BigBad: [[spoiler:Heurodis,
a chance.
* TheDragon:
medusa wizard who served as an apprentice to the lich Belpheron -- a survivor of the Fall of Netheril, whose power Heurodis seeks to reclaim for herself. She's the one who hired J'Nah to [[spoiler:Heurodis]]. Somewhat notable for [[spoiler:being killed off almost as soon as she's introduced.kill Drogan and steal the artifacts -- in particular the tower statue, recovered from the ruins of the Netherese city of Undrentide and instrumental in her EvilPlan to raise the city back into the sky.]]
* CutsceneIncompetence: You and your henchman inevitably get petrified by a {{medusa}} [[spoiler:at the end of the Interlude between the campaign's two chapters; Heurodis, the BigBad of the expansion]]. Normal game rules would allow you to attempt a Fortitude save to resist, but in this case you aren't even given a chance to try.
* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful and ancient wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]
* FloatingContinent: The ancient empire of Netheril once floated in the sky through their mastery of magic, but crashed to the ground millennia ago. [[spoiler:The finale sees the BigBad raise a portion of the ruins back into the sky as the first step in her plot to TakeOverTheWorld.]]
* FantasyCounterpartCulture: The Bedine are essentially fantasy Bedouins.
Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun through one of Toril's many portals thousands of years ago, where they intermingled with the survivors of the fallen empire of Netheril, coming to worship their gods.
* KarmaMeter: While the original campaign rarely gave or took aware points for notice of your alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
naturally.
* LostTechnology: {{Lich}}: The Netherese technology.
* MentorOccupationalHazard: [[spoiler: DoubleSubverted. He dies,
scholar Belpheron survived the aeons since the Fall of Netheril by becoming a lich, but not was apparently defeated by the poison.Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
* LostTechnology: The forgotten magic of the ancient, fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.
* TheManBehindTheMan: Elven sorceress J'Nah orders the attack on Drogan's tower and serves as the mastermind of the events of Chapter One. [[spoiler:Once you track her down, she reveals herself to be TheDragon to a mysterious superior later revealed as the ancient medusa wizard Heurodis, whose EvilPlan is to reclaim the [[LostTechnology ancient magic]] of Netheril and TakeOverTheWorld.]]
* MadeASlave: Briefly -- the merchant/treasure hunter Ashtara forces the heroes to help him by clamping a SlaveCollar around their necks, but frees you after you destroy the {{golem}}s guarding the ruins.
* {{Medusa}}: One which inflicts an inescapable case of petrification on the heroes. [[spoiler:The BigBad of the campaign is a medusa who served as an apprentice to the Netherese {{lich}} Belpheron, one of the few mages to survive the Fall. She intends to reclaim the empire's power, raise its ruins back into the skies, and TakeOverTheWorld. She later becomes a lich herself.]]
* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice, creating a magical shield that holds up the CollapsingLair long enough for the hero and his companion to escape.]]
* TheNamesake: [[spoiler:Undrentide is the name of the ancient Netherese city which Heurodis seeks to raise.]]
* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptiles. They attack Hilltop at the beginning of the game, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.
* PlayerCharacter: A young adventurer-in-training, one of four pupils of Drogan Droganson, a wizard, cleric, and veteran adventurer. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is up to the player.
* {{Precursors}}: The Netherese, an ancient [[TheMagocracy magocracy]] who lived in [[FloatingContinent floating cities high above the clouds]] and [[AndManGrewProud destroyed themselves in a magical catastrophe]] thousands of years ago.
* ReptilesAreAbhorrent: Many of the antagonists for the expansion are reptiles, including kobolds, a dragon, a medusa, and a slave-taking LizardFolk merchant.
* RuinsForRuinsSake: The latter half of the campaign is spent in the scattered ruins of
Netheril.
* ShiftingSandLand: The Interlude between the game's two chapters takes place in the Anauroch desert.
Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies.
* ShoutOut: In a somewhat Meta case, As an EasterEgg, ''Shadows of Undrentide'' includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.



* SwordOfPlotAdvancement: Desert's Fury in ''Shadows of the Undrentide'' is a rare optional example; while it is not ''completely'' necessary for the following dungeon, [[DepletedPhlebotinumShells it certainly helps.]]
* TakenForGranite: [[spoiler: The BigBad is a Medusa after all.]]

to:

* SwordOfPlotAdvancement: SuspiciousVideoGameGenerosity: Desert's Fury in ''Shadows of is an enchanted weapon -- the Undrentide'' exact type of weapon is determined by your class -- [[FlamingSword engulfed in flames]] and with [[WeaponOfXSlaying bonuses against undead]]. Undead become extremely common in the dungeon to follow.
* TakenForGranite: The heroes are petrified during the Interlude. [[spoiler:Chapter Two begins with a [[LizardFolk reptilian]] merchant lifting the curse, but not before shackling the PlayerCharacter and your companion with a SlaveCollar. Comes up again in the FinalBattle -- the BigBad
is a rare optional example; while it is not ''completely'' necessary for the following dungeon, [[DepletedPhlebotinumShells it certainly helps.{{medusa}} after all.]]
* TakenForGranite: [[spoiler: TalkingTheMonsterToDeath: The BigBad is dragon Tymofarrar is, particularly unusually for a Medusa after all.]]white dragon, not particularly hostile or malevolent to begin with. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who a companion option.
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[[VideoGame/NeverwinterNights Main game]] | '''''Shadows of Undrentide''''' | ''NeverwinterNights/HordesOfTheUnderdark''
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!!!''VideoGame/NeverwinterNights: Shadows of Undrentide'' provides examples of the following tropes:

* CutsceneIncompetence: You and your henchman inevitably get petrified between chapters. Normally you could attempt a Fortitude save to resist, but you aren't even given a chance.
* TheDragon: J'Nah to [[spoiler:Heurodis]]. Somewhat notable for [[spoiler:being killed off almost as soon as she's introduced.]]
* FantasyCounterpartCulture: The Bedine are essentially fantasy Bedouins.
* KarmaMeter: While the original campaign rarely gave or took aware points for alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
* LostTechnology: The Netherese technology.
* MentorOccupationalHazard: [[spoiler: DoubleSubverted. He dies, but not by the poison.]]
* {{Precursors}}: The Netheril.
* ShiftingSandLand: The Anauroch desert.
* ShoutOut: In a somewhat Meta case, ''Shadows of Undrentide'' includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.
* ShmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
* SwordOfPlotAdvancement: Desert's Fury in ''Shadows of the Undrentide'' is a rare optional example; while it is not ''completely'' necessary for the following dungeon, [[DepletedPhlebotinumShells it certainly helps.]]
* TakenForGranite: [[spoiler: The BigBad is a Medusa after all.]]
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