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** The music in the first generation games (''Monster Hunter'' and ''G'') sounded a lot less like an epic fight and had a more mysterious/eerie tone, highlights include the Old Swamp and Old Volcano themes which had mostly unnerving tones.
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* ForestOfPerpetualAutumn: The Ancestral Steppe is the first hunting area in the fourth generation. It's a temperate region whose flora ranges between yellow in the frontier zones to red in the inner ones (best appreciated in Area 4 when you look at the upper background), though some green folly is still present to an extent. It also includes a climbable rocky plateau in the northernmost territory. It is even called "Autumn Steppe" in the Spanish version, while its BattleThemeMusic is called "Golden Reminiscence".
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Because of course.... -_-


** The first-generation games lacke the Ice element and a snowy area (''2'' made their debut a top priority). The very first game also lacks sub- and rare species as well as variants (all introduced in ''G''), its flagship monster Rathalos lack a special BattleThemeMusic (this also applies to Azure Rathalos in ''G'', as well as Rathalos again in ''Freedom''), and all games prior to ''Freedom 2'' lack Harvest Tours that allow unwinding exploration of the hunting areas for item gathering.

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** The first-generation games lacke lack the Ice element and a snowy area (''2'' made their debut a top priority). The very first game also lacks sub- and rare species as well as variants (all introduced in ''G''), its flagship monster Rathalos lack a special BattleThemeMusic (this also applies to Azure Rathalos in ''G'', as well as Rathalos again in ''Freedom''), and all games prior to ''Freedom 2'' lack Harvest Tours that allow unwinding exploration of the hunting areas for item gathering.

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My bad. You also need to enable cross-play between the PSP and PS3 versions of Portable 3rd. At least this means the entry can describe the two discussed cases uniformly. Did other additions and tweaks


** The first-generation games lacke the Ice element and a snowy area (''2'' made their debut a top priority). The very first game also lacks sub- and rare species as well as variants (all introduced in ''G''), its flagship monster Rathalos lack a special BattleThemeMusic (this also applies to Azure Rathalos in ''G'', as well as Rathalos again in ''Freedom''), and all games prior to ''Freedom 2'' lack Harvest Tours that allow unwinding exploration of the hunting areas for item gathering.
** The various KingMook dinosaur bosses from the first few games were very different from every other boss in the game - they had no breakable body parts and would run away when near death, rather than start limping. From ''Tri'' onwards, they were brought in line with the rest of the bosses, as players could now break their crests and they would limp when injured. ''Tri'' also adds a special MiniBoss battle music for them, as in prior games they simply used the standard area theme.
** The first three portable games (''Freedom'', ''Freedom 2'', ''Freedom Unite'') do not have online multiplayer, as they are intended to be played on the go and so that you can meet fellow players in person, something that Capcom did not seem to realize is much more difficult to do outside of Japan. ''Portable 3rd'' and ''3 Ultimate'' were like this at first too, but their respective home console ports for [=PS3=] and Wii U allow cross-play with them so online play becomes possible from the handheld copies (as additional requirements, ''Portable 3rd'' needs an updated Ad-Hoc Party provided by Sony, while ''3 Ultimate'' needs a cost-free software app available on the Nintendo [=eShop=]). From ''Monster Hunter 4'' onwards, both local and online multiplayer are supported in handhelds from the get-go, without needing any extra setting.
** Conversely, the first four home console games (''1'', ''G'', ''2'' and ''3'') only allowed you to access multiplayer quests, including High Rank, by connecting online to the game servers (which are now shut down, meaning that the pertaining quests [[TemporaryOnlineContent cannot be accessed anymore]]). Starting with the the [=PS3=] version of ''Portable 3rd'', multiplayer hubs are available even if your console is offline, which is retained in all future ''Monster Hunter'' games released for home systems.



** The first few games lacked the Ice element and a snowy area.
** The various KingMook dinosaur bosses from the first few games were very different from every other boss in the game - they had no breakable body parts and would run away when near death, rather than start limping. From ''Tri'' onwards, they were brought in line with the rest of the bosses, as players could now break their crests and they would limp when injured.
** The first three portable games (''Freedom'', ''Freedom 2'', ''Freedom Unite'') do not have online multiplayer, as they are intended to be played on the go and so that you can meet fellow players in person, something that Capcom did not seem to realize is much more difficult to do outside of Japan. ''Portable 3rd'' and ''3 Ultimate'' were like this at first too, but the release of an improved Ad-Hoc Party allows online play for ''Portable 3rd'' when using a [=PS3=] as a proxy, while the Wii U version of ''3 Ultimate'' adds cross-play connectivity so one can play online with the 3DS version as well. From ''Monster Hunter 4'' onwards, both local and online multiplayer are supported in handhelds from the get-go.
** Conversely, the first four home console games (''1'', ''G'', ''2'' and ''3'') only allowed you to access multiplayer quests, including High Rank, by connecting online to the game servers (which are now shut down, meaning that the pertaining quests [[TemporaryOnlineContent cannot be accessed anymore]]). Starting with the the [=PS3=] version of ''Portable 3rd'', multiplayer hubs are available even if your console is offline, which is retained in all future ''Monster Hunter'' released for home systems.
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The reason why the Wii U version was specifically cited was because all handheld games, including 3U on the 3DS, have always allowed single-player access to the multiplayer quests. I have updated this and the preceding entry to reflect and clarify this. =)


** The first three generations of portable games do not have online multiplayer, as they are intended to be played on the go and so that you can meet fellow players in person, something that Capcom did not seem to realize is much more difficult to do outside of Japan. ''Monster Hunter 4'' onwards adds it.
** Conversely, the first three generations of home console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with ''3 Ultimate'', multiplayer hubs are available even if your console is offline.

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** The first three generations of portable games (''Freedom'', ''Freedom 2'', ''Freedom Unite'') do not have online multiplayer, as they are intended to be played on the go and so that you can meet fellow players in person, something that Capcom did not seem to realize is much more difficult to do outside of Japan. ''Portable 3rd'' and ''3 Ultimate'' were like this at first too, but the release of an improved Ad-Hoc Party allows online play for ''Portable 3rd'' when using a [=PS3=] as a proxy, while the Wii U version of ''3 Ultimate'' adds cross-play connectivity so one can play online with the 3DS version as well. From ''Monster Hunter 4'' onwards adds it.
onwards, both local and online multiplayer are supported in handhelds from the get-go.
** Conversely, the first three generations of four home console games (''1'', ''G'', ''2'' and ''3'') only allow allowed you to access multiplayer quests, including High Rank, by connecting online to the game servers. servers (which are now shut down, meaning that the pertaining quests [[TemporaryOnlineContent cannot be accessed anymore]]). Starting with ''3 Ultimate'', the the [=PS3=] version of ''Portable 3rd'', multiplayer hubs are available even if your console is offline.offline, which is retained in all future ''Monster Hunter'' released for home systems.
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3DS also allows for offline High and G-Rank Guild Quests


** Conversely, the first three generations of home console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with the Wii U port of ''3 Ultimate'', multiplayer hubs are available even if your console is offline.

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** Conversely, the first three generations of home console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with the Wii U port of ''3 Ultimate'', multiplayer hubs are available even if your console is offline.
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** Nowhere is it hinted in games prior to ''Generations'' that the on-screen attack rating of your weapon [[TheComputerIsALyingBastard is actually a "true attack" value (which is used in damage calculations) multiplied by a weapon-specific multiplier (which has no functional purpose)]], i.e. a "1000"-attack weapon will not necessarily do way more damage than a "300"-attack weapon of the same rarity and different type. ''Generations'' fixes this by simply showing those true attack values, and while ''World'' goes back to the "hidden value times hidden multiplier" system, at least it outright shows damage numbers when you hit enemies so you know how powerful your weapon really is.

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** Nowhere is it hinted in games prior to ''Generations'' that the on-screen attack rating of your weapon [[TheComputerIsALyingBastard is actually a "true attack" value (which is used in damage calculations) multiplied by a weapon-specific multiplier (which has no functional purpose)]], i.e. a "1000"-attack weapon will not necessarily do way more damage than a "300"-attack weapon of the same rarity and different type. ''Generations'' fixes this by simply showing those true attack values, and while ''World'' goes back to the "hidden value times hidden multiplier" system, at least it outright shows damage numbers when you hit enemies so you know how powerful your weapon really is. ''Rise'' goes back to using true attack.
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* FantasticRacism: Brought up in ''Stories''. People from around the world think that the Riders of Hakum Village, who practice the art of forming Kinships with monsters, are aberrant since monsters are generally (and rightly) perceived to be dangers to civilization. As a result, they are feared and distrusted by the populace at large.

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* FantasticRacism: Brought up in ''Stories''. People from around the world think that the Riders of Hakum Village, Village and other places (if they even believe Riders are more than myth), who practice the art of forming Kinships with monsters, are aberrant since monsters are generally (and rightly) perceived to be dangers to civilization.aberrant. As a result, they are feared and distrusted by the populace at large.
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* EverythingsBetterWithMonkeys: So far: the oafish Congalala (with younger congas and the badder Emerald version), the proud Blangonga (with its mob of blangos and its desert-based Copper cousin), the terrifying Rajang (and its numerous Manga/DragonBall-themed variants), the literal spidermonkey Gogomoa (mothering its kokomoa whilst fighting), the lemur-like Kecha Wacha, the double team of Ray and Lolo Gougarfs, and last but not least, the mischievous {{Tengu}}-like Bishaten.

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* EverythingsBetterWithMonkeys: So far: the oafish Congalala (with younger congas and the badder Emerald version), the proud Blangonga (with its mob of blangos and its desert-based Copper cousin), the terrifying Rajang (and its numerous Manga/DragonBall-themed variants), the literal spidermonkey Gogomoa (mothering its kokomoa whilst fighting), the lemur-like Kecha Wacha, Wacha (and its fire-breathing cousin), the double team of Ray and Lolo Gougarfs, and last but not least, the mischievous {{Tengu}}-like Bishaten.
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* EverythingsBetterWithMonkeys: So far: the oafish Congalala (with younger congas and the badder Emerald version), the proud Blangonga (with its mob of blangos and its desert-based Copper cousin), the terrifying Rajang (and its numerous Manga/DragonBall-themed variants), the literal spidermonkey Gogomoa (mothering its kokomoa whilst fighting), the lemur-like Kecha Wacha, and last but not least, the double team of Ray and Lolo Gougarfs.

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* EverythingsBetterWithMonkeys: So far: the oafish Congalala (with younger congas and the badder Emerald version), the proud Blangonga (with its mob of blangos and its desert-based Copper cousin), the terrifying Rajang (and its numerous Manga/DragonBall-themed variants), the literal spidermonkey Gogomoa (mothering its kokomoa whilst fighting), the lemur-like Kecha Wacha, and last but not least, the double team of Ray and Lolo Gougarfs.Gougarfs, and last but not least, the mischievous {{Tengu}}-like Bishaten.

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* GettingCrapPastTheRadar:
** Several members of Moga Village seem to be too innocent for their own good. The shopkeeper even asks what else an Armorskin [[DoesThisRemindYouOfAnything could make hard...]]
** Some of the things Neko (Means "Cat") says are {{Foreign Cuss Word}}s.
--->'''Neko (Means "Cat"):''' Kuso start to hit the proverbial fan, honto.\\
'''Neko (Means "Cat"):''' You one dirty yaro, honto! "Yaro" means... never mind.
** One of the items Palicoes can use in ''4 Ultimate'' is called the "Flying F-Bomb".
** From the same game. The Caravaneer says this wonderful gem after the hunter insists on retrieving the old man's hat by jumping on the Dah'ren Mohran's back.
-->''"Criminy, Hunter, ya got some Duramboros-sized...Well, alright then."''

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%% * GettingCrapPastTheRadar:
** Several members of Moga Village seem
GettingCrapPastThe Radar: Due to be too innocent for their own good. The shopkeeper even asks what else an Armorskin [[DoesThisRemindYouOfAnything could overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make hard...]]
** Some of
sure your example fits the things Neko (Means "Cat") says are {{Foreign Cuss Word}}s.
--->'''Neko (Means "Cat"):''' Kuso start to hit the proverbial fan, honto.\\
'''Neko (Means "Cat"):''' You one dirty yaro, honto! "Yaro" means... never mind.
** One of the items Palicoes can use in ''4 Ultimate'' is called the "Flying F-Bomb".
** From the same game. The Caravaneer says this wonderful gem after the hunter insists on retrieving the old man's hat by jumping on the Dah'ren Mohran's back.
-->''"Criminy, Hunter, ya got some Duramboros-sized...Well, alright then."''
current definition.

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** There is one particular move in which your hunter runs at full speed, dives like they are flying (hence the nickname "Superman dive"), and lands flat on their face, but has a ''lot'' of invincibility frames. This is actually a very good way to dodge certain attacks provided you have enough time to execute it, but ''nowhere'' (Even in ''World'') are you told that you can not only do this, but it's never at all ''required'' until Dalamadur. In fact, players most likely discovered it by mistake and didn't think it was usesful for anything except falling on your face.

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** There is one particular move in which your hunter runs at full speed, dives like they are flying (hence the nickname "Superman dive"), and lands flat on their face, but face. However, it has a ''lot'' of invincibility frames. This is actually frames making it a very good way to dodge certain attacks provided you have enough time to execute it, but ''nowhere'' (Even in ''World'') are you told that you can not only do this, but plus it's never at all ''required'' until Dalamadur. In fact, players most likely discovered it by mistake and didn't think then assumed that it was usesful wasn't even useful for anything except falling on your face. face and leaving them vulnerable, and as such went out of their way ''not'' to use it.


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* GuiltBasedGaming: In ''Monster Hunter 4'' and ''4 Ultimate'' the sequence for dismissing a palico really went out of its way to make the player feel like a jerk for firing their loyal felyne companions. First, the palico jumps with surprise as spotlights center in on them, before adopting a sad, "everyone's against me" look. Then they walk pitifully to their escape vehicle, a [[MakesJustAsMuchSenseInContext wood rocket ship]]. They then give you a single courteous bow before turning around and instantly bursting into tears. They finally beg one last time for you to let them stay, right before [[MoodWhiplash blasting off into space]]. But lest you think Capcom will at least let you get away on a humorous note, it quickly goes into the rare Double Mood Whiplash as you return to the palico list to the sound of one last, mournful cry far off in the distance. You can avert this by hiring a Palico when at max Palico capacity, which will force you to dismiss a Palico but doesn't play the farewell ceremony.

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* FunnyAfro:
** One of the available hairstyles for males is this.
** One of the unlockable Poogie costumes is called the "Afro Nest", a huge afro with toy birds for decorations.
** In ''4U'', on some occasions in your home at Dundorma, a [[ExactlyWhatItSaysOnTheTin Funky Felyne]] with a funky afro will pop up looking for something cool. He's later revealed to be a questgiver.

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* FunnyAfro:
** One of the available hairstyles for males is this.
**
FunnyAfro: One of the unlockable Poogie costumes is called the "Afro Nest", a huge afro with toy birds for decorations.
** In ''4U'', on some occasions in your home at Dundorma, a [[ExactlyWhatItSaysOnTheTin Funky Felyne]] with a funky afro will pop up looking for something cool. He's later revealed to be a questgiver.
decorations.
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* DummiedOut: ''Generations Ultimate'' has the Weakness Exploit skill for Palicos and Prowlers, which works the same way as its Hunter counterpart (increases Affinity (CriticalHit chance) when hitting a monster's weakest areas), but it cannot be obtained through legitimate means by yourself. Not through Palico scouting and not even through DLC. The only way to get it is to hack the game or [[ViralUnlockable receive a Palico from another player that has it]].

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* DummiedOut: ''Generations Ultimate'' has the Weakness Exploit skill for Palicos and Prowlers, which works the same way as its Hunter counterpart (increases Affinity (CriticalHit chance) when hitting a monster's weakest areas), but areas). But in the Western versions in particular, it cannot be obtained through legitimate means by yourself. Not through Palico scouting and not even through DLC.DLC; the DLC Palico that's supposed to carry it was never released for these particular versions. The only way to get it is to hack the game or [[ViralUnlockable receive a Palico from another player that has it]].
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* DoNotDropYourWeapon: No matter how hard of a hit you take, no matter how much you're knocked back, you're always holding onto your weapon or have it sheathed.

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* DoNotDropYourWeapon: No matter how hard of a hit you take, no matter how much you're knocked back, you're always holding onto your weapon or weapon, if you already have it sheathed.out.
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* DoNotDropYourWeapon: No matter how hard of a hit you take, no matter how much you're knocked back, you're always holding onto your weapon or have it sheathed.
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** Conversely, the first three generations of console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with ''3 Ultimate'', multiplayer hubs are available offline as well.

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** Conversely, the first three generations of home console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with the Wii U port of ''3 Ultimate'', multiplayer hubs are available offline as well. even if your console is offline.
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** Conversely, the first three generations of console games only allow you to access multiplayer quests, including High Rank, by connecting online to the game servers. Starting with ''3 Ultimate'', multiplayer hubs are available offline as well.
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** Palico/Prowler equipment in ''Generations'' is painfully easy to get compared to Hunter equipment. First, you don't need ''specific'' drops from a monster; you can take that monster's drops and turn them into Scraps, regardless of what those carves are. Second, it takes only 6-10 Scraps to make the necessary gear, and one hunt of the monster is enough to get that much Scrap. As such, you can have a friend or three take you into a quest at the end of your rank tier and then have a Prowler equipped to pull their weight for a while. Palicoes/Prowlers also have the advantage of requiring much less effort to craft Deviant equipment for; instead of having to use tickets to repeatedly upgrade your gear 10 times in ''Generations'' or 15 in ''Generations Ultimate'', you only need to hunt the monster two or three times at level 10 or G5, respectively.

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** Palico/Prowler equipment in ''Generations'' is painfully easy to get compared to Hunter equipment. First, you don't need ''specific'' drops from a monster; you can take that monster's drops and turn them into Scraps, regardless of what those carves are. Second, it takes only 6-10 Scraps to make the necessary gear, and one hunt of the monster is enough to get that much Scrap. As such, you can have a friend or three take you into a quest at the end of your rank tier and then have a Prowler equipped to pull their weight for a while. Palicoes/Prowlers also have the advantage of requiring much less effort to craft Deviant equipment for; instead of having to use tickets to repeatedly upgrade your gear 10 times in ''Generations'' or 15 in ''Generations Ultimate'', you only need to hunt the monster two or three times at level 10 or G5, respectively.times.
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** Palico/Prowler equipment in ''Generations'' is painfully easy to get compared to Hunter equipment. First, you don't need ''specific'' drops from a monster; you can take that monster's drops and turn them into Scraps, regardless of what those carves are. Second, it takes only 6-10 Scraps to make the necessary gear, and one hunt of the monster is enough to get that much Scrap. As such, you can have a friend or three take you into a quest at the end of your rank tier and then have a Prowler equipped to pull their weight for a while.

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** Palico/Prowler equipment in ''Generations'' is painfully easy to get compared to Hunter equipment. First, you don't need ''specific'' drops from a monster; you can take that monster's drops and turn them into Scraps, regardless of what those carves are. Second, it takes only 6-10 Scraps to make the necessary gear, and one hunt of the monster is enough to get that much Scrap. As such, you can have a friend or three take you into a quest at the end of your rank tier and then have a Prowler equipped to pull their weight for a while. Palicoes/Prowlers also have the advantage of requiring much less effort to craft Deviant equipment for; instead of having to use tickets to repeatedly upgrade your gear 10 times in ''Generations'' or 15 in ''Generations Ultimate'', you only need to hunt the monster two or three times at level 10 or G5, respectively.
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* GoneHorriblyRight: The Felyne Insomniac skill renders you immune to Sleep. Unfortunately, it also prevents you from sleeping on the camp bed, which can be problematic if it's your only means of healing left, or if you're a Prowler, as the bed is the only way to restore used Acorns.
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** Players can do this to each other. The weak kick attack is designed for this, although a strike from one of your weapons works all the same.

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** Players can do this to each other. The weak kick attack is designed for this, although a strike from one of your weapons works all the same. Because of this, a common auto-message for being incapacitated is some variation of "Hit me!"
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* GoneHorriblyRight: The Felyne Insomniac skill renders you immune to Sleep. Unfortunately, it also prevents you from sleeping on the camp bed, which can be problematic if it's your only means of healing left, or if you're a Prowler, as the bed is the only way to restore used Acorns.

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** Part of the "fun" of item transport quests is that if you press B (e.g. with the intent to do a forward roll or to dash up a wall you're climbing), you will drop the item and break it. It can be easy to forget to not press the button especially with how long it takes to transport each item.
*** Now averted with ''World'', which lets you roll while transporting items.

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** Part of the "fun" of item transport quests is that if you press B (e.g. with the intent to do a forward roll or to dash up a wall you're climbing), you will drop the item and break it. It can be easy to forget to not press the button especially with how long it takes to transport each item.
*** Now
item. This is averted with in ''World'', which lets allows you to roll while transporting items.without breaking objects.
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Bad idea. This violates indentation guidelines


*** How do you avoid sweeping lasers? Why, a good way to ensure that you will become invulnerable is [[ViolationOfCommonSense run towards them]] and execute this move. Very few stages even ''allow'' this.

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*** ** How do you avoid sweeping lasers? Why, a good way to ensure that you will become invulnerable is [[ViolationOfCommonSense run towards them]] and execute this move. Very few stages even ''allow'' this.

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** How do you avoid the death lasers that knock you out in one hit if you miss? Why, [[ViolationOfCommonSense sprint towards them]] and then hit the dodge button so you fall flat on your face and the laser goes ''over'' you, something that you never actually had to do before and probably got you killed if you ''did'' do it. [[SarcasmMode Of course! That's obvious!]]


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*** How do you avoid sweeping lasers? Why, a good way to ensure that you will become invulnerable is [[ViolationOfCommonSense run towards them]] and execute this move. Very few stages even ''allow'' this.
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** There is one particular move in which your hunter runs at full speed, dives like they are flying (hence the nickname "Superman dive"), and lands flat on their face, but has a ''lot'' of invincibility frames. This is actually a very good way to dodge certain attacks provided you have enough time to execute it, but ''nowhere'' (Even in ''World'') are you told that you can not only do this, but it's never at all ''required'' until Dalamadur. In fact, players most likely discovered it by mistake and didn't think it was usesful for anything except falling on your face.

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* GlassCannon: Can be invoked by equipping an endgame-class weapon and removing all of your armor and talismans. In fact, some quests can only be accepted if you're "naked", thus enforcing this trope.

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* GlassCannon: GlassCannon:
**
Can be invoked by equipping an endgame-class weapon and removing all of your armor and talismans. In fact, some quests can only be accepted if you're "naked", thus enforcing this trope.trope.
** Using a Gunner weapon allows you to attack monsters for massive damage from a distance, however Gunner armor has less defense than Blademaster armor of the same class as a tradeoff. Non-elemental attacks that would leave a Blademaster with half their HP remaining will likely [[OneHitKill take a Gunner back to camp]].
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** This can cause a character to change names between games -- ''4 Ultimate's'' Ace Cadet and ''World's'' Excitable A-Lister are the same person.
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** The first three generations of portable games do not have online multiplayer, meaning that you'll need to meet in person for multiplayer or do the whole game solo. ''Monster Hunter 4'' onwards adds it.

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** The first three generations of portable games do not have online multiplayer, meaning as they are intended to be played on the go and so that you'll need to you can meet fellow players in person for multiplayer or person, something that Capcom did not seem to realize is much more difficult to do the whole game solo.outside of Japan. ''Monster Hunter 4'' onwards adds it.

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