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%%** Slightly out of date, but [[http://kokuun.files.wordpress.com/2010/02/drrr-relationships.png done]].

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%%** ** Slightly out of date, but [[http://kokuun.files.wordpress.com/2010/02/drrr-relationships.png done]].
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Capitalization was fixed from Main.You ALL Share My Story to Main.You All Share My Story. Null edit to update page.
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Ghost wick was fixed on Main.You All Share My Story.
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* In ''[[VideoGame/LiveALive Live-A-Live]]'', each scenario feels separate until the Medieval chapter is played and reveals [[spoiler:that the BigBad is Oersted, who is now the Demon King Odio]], and he has been terrorizing and testing humanity in all the previous chapters in various incarnations. The Final chapter involves all of the protagonists from the previous scenarios being teleported to his home world to confront the BigBad.

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* In ''[[VideoGame/LiveALive Live-A-Live]]'', each scenario feels separate until the Medieval chapter is played and reveals [[spoiler:that that the BigBad is Oersted, [[spoiler:Oersted, the chapter's protagonist who is now becomes the Demon King Odio]], Odio at the end of the scenario, and he has been terrorizing and testing humanity in all the previous chapters in using his various incarnations. incarnations.]] The Final chapter involves all of the protagonists from the previous scenarios (should the player choose one of them) being teleported to his the BigBad's home world to confront the BigBad.them.
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* In ''[[VideoGame/LiveALive Live-A-Live]]'', each scenario feels separate until the Medieval chapter is played and reveals [[spoiler:that the BigBad is Demon Lord Odin]], who has been terrorizing and testing humanity in all the other chapters in various incarnations. The Final chapter involves all of the protagonists from the different scenarios to be teleported to the world that has them confront the BigBad.

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* In ''[[VideoGame/LiveALive Live-A-Live]]'', each scenario feels separate until the Medieval chapter is played and reveals [[spoiler:that the BigBad is Oersted, who is now the Demon Lord Odin]], who King Odio]], and he has been terrorizing and testing humanity in all the other previous chapters in various incarnations. The Final chapter involves all of the protagonists from the different previous scenarios to be being teleported to the his home world that has them to confront the BigBad.
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* ''Film/EskimoDay'', contains many overlapping characters, all in the similar situation of taking interviews at Cambridge university. When a scene focuses on one family, some of the other main characters are frequently seen in the background.

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* ''Film/EskimoDay'', ''Film/EskimoDay'' contains many overlapping characters, all in the similar situation of taking interviews at Cambridge university. When a scene focuses on one family, some of the other main characters are frequently seen in the background.
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* ''Film/EskimoDay'', contains many overlapping characters, all in the similar situation of taking interviews at Cambridge university. When a scene focuses on one family, some of the other main characters are frequently seen in the background.
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** Usually averted - there will often be two or more viewpoint characters sharing a few scenes ([[JustifiedTrope particularly at major gatherings like weddings and tournaments]]), but characters wander away from one another just as often as they meet up, and there hasn't yet been a single gathering of all (or even most) if the main characters.

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** Usually averted - there will often be two or more viewpoint characters sharing a few scenes ([[JustifiedTrope particularly at major gatherings like weddings and tournaments]]), but characters wander away from one another just as often as they meet up, and there hasn't yet been a single gathering of all (or even most) if of the main characters.
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* Creator/TerryPratchett, author of the ''Literature/{{Discworld}}'' series, lampshades this in ''Discworld/MovingPictures'':

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* Creator/TerryPratchett, author of the ''Literature/{{Discworld}}'' series, lampshades this in ''Discworld/MovingPictures'':''Literature/MovingPictures'':

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* ''VideoGame/OctopathTraveler'' feels like eight protagonists coming together, but each going through their own story path that has no connection to any other party member, except for [[OneDegreeOfSeparation certain [=NPCs=] from one path having a connection to another NPC on a different path]]. Then the final chapter reveals that each path is connected by a cult that is determined to set free the [[ThirteenIsUnlucky 13th God]], Galdera.



%%* ''[[VideoGame/LiveALive Live-A-Live]].'' Without spoiling anything, just look at the names of each Chapter's BigBad.

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%%* * In ''[[VideoGame/LiveALive Live-A-Live]].'' Without spoiling anything, just look at the names of Live-A-Live]]'', each Chapter's scenario feels separate until the Medieval chapter is played and reveals [[spoiler:that the BigBad is Demon Lord Odin]], who has been terrorizing and testing humanity in all the other chapters in various incarnations. The Final chapter involves all of the protagonists from the different scenarios to be teleported to the world that has them confront the BigBad.
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Linked to the single game page.





* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' invokes this. Part one features Micaiah and the Dawn Brigade as they seek to emancipate Daein from Begnion repression. Part two features Queen Elincia of Crimea dealing with a rebellion in her country, and part three focuses on the hero Ike and the war between Begnion and the Laguz Alliance. All their paths converge for the final part, as all groups join to [[spoiler:fight the Goddess Ashera and restore the world.]]

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* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' invokes this. Part one features Micaiah and the Dawn Brigade as they seek to emancipate Daein from Begnion repression. Part two features Queen Elincia of Crimea dealing with a rebellion in her country, and part three focuses on the hero Ike and the war between Begnion and the Laguz Alliance. All their paths converge for the final part, as all groups join to [[spoiler:fight the Goddess Ashera and restore the world.]]
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Woman In White renamed and redefined by TRS


"We are all connected" isn't just hippie-dippie jargon; in Fictionland it's a universal constant like gravity, electromagnetism, and the weak and strong nuclear forces. In a narrative with LoadsAndLoadsOfCharacters (or even as few as two), these will [[JustForFun/HowToGatherCharacters invariably be drawn together]] no matter how far away or distinct the characters and their troubles are. They probably won't stick together as strongly as the CharacterMagneticTeam, but what ends up happening is that everyone meets at least once and they build at least a working relationship. Essentially, every character works on a different aspect of the plot; while one tracks down the [[AngelUnaware mysterious]] WomanInWhite, another fights the killer after her, and a third is trying to find out where the killer gets his orders from.

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"We are all connected" isn't just hippie-dippie jargon; in Fictionland it's a universal constant like gravity, electromagnetism, and the weak and strong nuclear forces. In a narrative with LoadsAndLoadsOfCharacters (or even as few as two), these will [[JustForFun/HowToGatherCharacters invariably be drawn together]] no matter how far away or distinct the characters and their troubles are. They probably won't stick together as strongly as the CharacterMagneticTeam, but what ends up happening is that everyone meets at least once and they build at least a working relationship. Essentially, every character works on a different aspect of the plot; while one tracks down the [[AngelUnaware mysterious]] WomanInWhite, woman in [[EtherealWhiteDress white]], another fights the killer after her, and a third is trying to find out where the killer gets his orders from.
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* The majority of the ''Franchise/SonicTheHedgehog'' franchise, particularly ''[[VideoGame/SonicAdventure Sonic Adventures 1]]'' and ''[[VideoGame/SonicAdventure2 2]]'', had Sonic and the other playable characters take separate routes, each relating to their respective arcs, only for all of them to intersect in an unlockable final-storyline.

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* The majority of the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' franchise, particularly ''[[VideoGame/SonicAdventure Sonic Adventures 1]]'' and ''[[VideoGame/SonicAdventure2 2]]'', had Sonic and the other playable characters take separate routes, each relating to their respective arcs, only for all of them to intersect in an unlockable final-storyline.
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* ''VideoGame/EnsembleStars'': although Yumenosaki Academy is actually a full-sized school, all the audience ever sees are the same 40-odd main characters. This makes sense when it comes to idol units, as all of the faceless characters are simply implied to be in units together, but it gets a bit more confusing when it comes to clubs (do the Tennis and Basketball clubs really only have four members each?) and classes (in one event the six characters we know from 2-A put on a 'Class Live' together - did they invite any of the other guys?). Also, due to the writers' love of mixing and matching weird combinations of characters, the students have a striking tendency to randomly run into each other all over the place. It gets a bit weird when all of the main characters' relationships are ''so'' well-defined and elaborate (you'd be hard-pressed to find two characters who don't at least have one other character in common) and yet there are apparently large numbers of other students entirely left out of all this.
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* For a game who's Main/Tagline is 'Everything is Connected' it comes as no suprise that VideoGame/WatchDogs ultimeately reveals that most of the people Aiden interacts with in the game is in some way connected to the death of his niece, which set him down his path in the first place. When he and his friend [[FaceHeelTurn turned enemy]] Damien try to hack Mob Boss, Lucky Quinn's hotel, gang leader Iraq hacks them at the same time, to steal blackmail on the Chicago Mayor, set up via a deal between Quinn and the company Blume. Mistaking Aiden and Damien for going after said file Quinn has one of his own hackers for hire, Clara Lille, track them down, before getting Iraq to hire Maurice, the hitman, to kill Aiden, which he fails to do, resulting in Lena's death, and Clara having a MyGodWhatHaveIDone induced HeelFaceTurn. Even Aiden's other ally Ray Kenny is very loosely tied to it as the blackmail was footage of the mayor killing his girlfriend, a former colleague of Ray's who turned whistle blower with him, putting her on Blume's hit list, causing them to manipulate the mayor and her together in the first place. Everything is connected indeed.

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How To Write An Example - Don't Write Reviews


%% Administrivia/ZeroContextExample entries are commented out.



* {{Lampshaded}} in ''Film/StarTrek'', with Spock's mention of the "Hands of fate" that led the Enterprise crew to completion.

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* {{Lampshaded}} in ''Film/StarTrek'', ''Film/StarTrek2009'', with Spock's mention of the "Hands of fate" that led the Enterprise crew to completion.



* In ''Film/WhatsUpDoc'', all of the owners of the four handbags, plus their various friends, associates, and loved ones, find themselves staying at ''exactly'' the same hotel. This leads to what is possibly [[CrowningMomentOfFunny the best chase scene in cinema history]].

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* In ''Film/WhatsUpDoc'', all of the owners of the four handbags, plus their various friends, associates, and loved ones, find themselves staying at ''exactly'' the same hotel. This leads to what is possibly [[CrowningMomentOfFunny the best chase scene in cinema history]].history.



* Creator/CharlesDickens loves this trope. ''Literature/BleakHouse'' is the crowning example: there are over eighty characters, all of whom turn out to be essential to the denouement. ''Literature/OliverTwist'', ''Literature/LittleDorrit'', etc. also heavily participate in this structure.

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* Creator/CharlesDickens loves this trope. ''Literature/BleakHouse'' is the crowning example: ''Literature/BleakHouse'': there are over eighty characters, all of whom turn out to be essential to the denouement. ''Literature/OliverTwist'', ''Literature/LittleDorrit'', etc. also heavily participate in this structure.
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* Every game in the ''VisualNovel/ZeroEscape'' series centers around a group of seemingly-unrelated characters who are all connected to a particular event, which is the reason why they are trapped together.
** ''VisualNovel/NineHoursNinePersonsNineDoors'': [[spoiler:The reason for the current Nonary Game stems back to a near-identical Nonary Game played nine years previously. Ace and the 9th Man were two of the people behind that event, and their other two co-conspirators are found dead, one purpose of the current game being to punish those responsible for the first. Snake, Santa, Clover, and June were participants in the previous Nonary Game. Further, Snake and Clover are siblings, as are Santa and June. Seven was the detective who saved the kids involved in the experiment, and Lotus is the mother of two more participants. Junpei's presence in the current game is necessary to save the life of his childhood friend Akane in the previous one, through the effects of LoveTranscendsSpacetime.]]
** ''VisualNovel/VirtuesLastReward'': [[spoiler:The purpose of the Nonary Game: Ambidex Edition is to develop Sigma and Phi's latent MentalTimeTravel abilities so they can travel to the past and SetRightWhatOnceWentWrong. To accomplish this, all of the other participants (with the exception of Quark) have to be present to fulfill very specific roles. Clover and Tenmyouji's latent psychic powers are used to amplify those of Sigma and Phi, and Alice's incredible mathematical abilities are necessary to perform a prime factor decomposition on a 25-digit number. Because of this, Alice and Clover are cryogenically frozen for 45 years so they can participate. Tenmyouji, who turns out to be Junpei from the previous game, agreed to join because he would get to see Akane again. Akane herself is the old woman who turns up dead in several timelines. Tenmyouji brought Quark along with him because he didn't want to leave his adopted grandson alone. Dio is a prominent figure in the group behind the apocalypse this game is attempting to undo, and was tasked with infiltrating the project and stopping it from succeeding. Despite this, [[NiceJobFixingItVillain his presence is necessary for the project's success]], as an element of danger is necessary for Sigma and Phi's abilities to manifest. Luna and K were both created specifically for the project, the former being a robot and the latter a clone of Sigma. Luna is tasked with ensuring everything runs smoothly, and K would serve as Sigma's spare should something happen to him.]]
** ''VisualNovel/ZeroTimeDilemma'': [[spoiler:The motives behind the Decision Game are complex, and each participant has a reason for being present. Sigma, Phi, and Akane are present because they are trying to prevent the outcome which leads to ''Virtue's Last Reward'' from happening. That said, this specific outcome is one which Delta wants to happen due to the high probability of Radical-6 killing an extremist who would otherwise kill all of the human race. Junpei is present once again due to the promise of seeing Akane again. Carlos's presence leads him to learn how to cure his sister of Reverie Syndrome, and his ability to SHIFT is integral in allowing the VLR path to come about. Mira is a serial killer who Delta intends to give her just deserts. Mira's first victim was Eric's mother, and Eric is Mira's boyfriend. Akane's father was framed for the murder, and her mother killed herself in her grief. Sean is a robot based on a boy who died as a result of this event whom Delta had befriended, created to give the boy a chance at the happy life he had been robbed of. Eric's mother's death lead to a drastic change in his father's disposition, which in turn lead to his brother's death and his own emotionally-unstable state. Diana joined in order to escape her abusive ex-husband, and in one timeline hooks up with Sigma, leading to the birth of Delta and Phi, who are twins. The overall purpose of the Decision Game is to mold the participants into people determined and persistent enough to stop the aforementioned extremist by their own hands.]]
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%%* ''Series/{{Lost}}.'' One of the {{DVD}}s even has a chart keeping score of the character interactions pre-island.

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%%* ''Series/{{Lost}}.'' One of the {{DVD}}s UsefulNotes/{{DVD}}s even has a chart keeping score of the character interactions pre-island.
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* Creator/GrantMorrison plays with this in his ''ComicBook/SevenSoldiers'': Each of the titular seven protagonists' stories brings them against the same foe, even though the characters themselves[[note]]except Frankenstein and Klarion the Witch Boy[[/note]] never meet.
* The TeenageMutantNinjaTurtles comic from IDW uses this heavily. April O'Neil is an intern at Baxter Stockman's company, where Splinter and the turtles are created. Stockman is working for Krang, and one of the scientists under him is a double agent for the Shredder, most of which is established in the first issue, which also brings Casey Jones into the mix. And it extends from there, but there's pretty much no character or plot element that doesn't tie back to at least three others.

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* Creator/GrantMorrison plays with this in his ''ComicBook/SevenSoldiers'': Each of the titular seven protagonists' stories brings them against the same foe, even though the characters themselves[[note]]except Frankenstein and Klarion the Witch Boy[[/note]] ComicBook/KlarionTheWitchBoy[[/note]] never meet.
* The TeenageMutantNinjaTurtles comic from IDW ''ComicBook/TeenageMutantNinjaTurtlesIDW'' uses this heavily. April O'Neil is an intern at Baxter Stockman's company, where Splinter and the turtles are created. Stockman is working for Krang, and one of the scientists under him is a double agent for the Shredder, most of which is established in the first issue, which also brings Casey Jones into the mix. And it extends from there, but there's pretty much no character or plot element that doesn't tie back to at least three others.
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"We are all connected" isn't just hippie-dippie jargon; in Fictionland it's a universal constant like gravity, electromagnetism, and the weak and strong nuclear forces. In a narrative with LoadsAndLoadsOfCharacters (or even as few as two), these will [[HowToGatherCharacters invariably be drawn together]] no matter how far away or distinct the characters and their troubles are. They probably won't stick together as strongly as the CharacterMagneticTeam, but what ends up happening is that everyone meets at least once and they build at least a working relationship. Essentially, every character works on a different aspect of the plot; while one tracks down the [[AngelUnaware mysterious]] WomanInWhite, another fights the killer after her, and a third is trying to find out where the killer gets his orders from.

to:

"We are all connected" isn't just hippie-dippie jargon; in Fictionland it's a universal constant like gravity, electromagnetism, and the weak and strong nuclear forces. In a narrative with LoadsAndLoadsOfCharacters (or even as few as two), these will [[HowToGatherCharacters [[JustForFun/HowToGatherCharacters invariably be drawn together]] no matter how far away or distinct the characters and their troubles are. They probably won't stick together as strongly as the CharacterMagneticTeam, but what ends up happening is that everyone meets at least once and they build at least a working relationship. Essentially, every character works on a different aspect of the plot; while one tracks down the [[AngelUnaware mysterious]] WomanInWhite, another fights the killer after her, and a third is trying to find out where the killer gets his orders from.
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* Dr. Edward Roivas declares as much during the prologue to ''VideoGame/EternalDarkness'', as the game details the human race's efforts to stop Pious Augustus from summoning [[EldritchAbomination an Ancient]] to Earth, chronicling two millennia's worth of history in the process.
-->"This is not ''my'' story, nor even the story of the Roivas family. It is the story of ''humanity''."
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* During the first part of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link helps a number of characters of various races in their homelands. Seven years later, the majority of them discover that they are actually the sages of various elements. While exceptions exist, the pattern is sufficiently established that, when Link goes back to his youth and meets Nabooru, the player can easily guess that the same thing will happen to her.

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* During the first part of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link helps a number of characters of various races in their homelands. Seven years later, the majority of them discover that they are actually the sages of various elements. While exceptions exist, the pattern is sufficiently established that, when Link goes back to his youth and meets Nabooru, the player can easily guess that the same thing will happen to her. A similar thing happens in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
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* It's a major tenet of the fictional religion Bokononism in ''[[KurtVonnegut Cat's Cradle]]'', called a ''karass''. [[LampshadeHanging Lampshaded]] by the narrator at one point when a near-stranger shows him a collection of photos; he reflects later that they were all part of his ''karass'', [[spoiler:their fate being to bring about TheEndOfTheWorldAsWeKnowIt]].

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* It's a major tenet of the fictional religion Bokononism in ''[[KurtVonnegut ''[[Creator/KurtVonnegut Cat's Cradle]]'', called a ''karass''. [[LampshadeHanging Lampshaded]] by the narrator at one point when a near-stranger shows him a collection of photos; he reflects later that they were all part of his ''karass'', [[spoiler:their fate being to bring about TheEndOfTheWorldAsWeKnowIt]].
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* The cast of ''DeptHeavenApocrypha'' has developed a tendency to become either distantly or directly involved in each others problems. Characters whose plots haven't fully begun yet like Monica and Meria are especially prone to this.

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* The cast of ''DeptHeavenApocrypha'' ''Roleplay/DeptHeavenApocrypha'' has developed a tendency to become either distantly or directly involved in each others problems. Characters whose plots haven't fully begun yet like Monica and Meria are especially prone to this.
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%%* Effectively averted by HarryTurtledove in his series.

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%%* Effectively averted by HarryTurtledove Creator/HarryTurtledove in his series.
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* ''Literature/CloudAtlas'' presents an unusual example. There are six stories, taking place at different times in the same history. Each stories makes a cameo in the next segment, but otherwise they are only related to each other through symbolism and parallelism.

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* ''Literature/CloudAtlas'' presents an unusual example. There are six stories, taking place at different times in the same history. Each stories story makes a cameo in the next segment, but otherwise they are only related to each other through symbolism and parallelism.



** ''Literature/DirkGentlysHolisticDetectiveAgency'': Combined with TheLawOfConservationOfDetail and ChekhovsArmoury. All of the seemingly unconnected characters (including the Electric Monk) are all connected together.

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** * ''Literature/DirkGentlysHolisticDetectiveAgency'': Combined with TheLawOfConservationOfDetail and ChekhovsArmoury. All of the seemingly unconnected characters (including the Electric Monk) are all connected together.
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--->It is a small world.You don’t have to live in it particularly long to learn that for yourself. There is a theory that in the whole world there are only 500 real people--the cast, as it were. All the rest of the people, the theory suggests, are extras. And what is more, they all know each other. And it’s true. Or true as far as it goes. In reality the world is made of thousands upon thousands groups of about 500 people, all of whom will spend their lives bumping into each other, trying to avoid each other, and discovering each other in the same unlikely teashop in Vancouver. There is an unavoidability to this process. It is not even a coincidence. It’s just the way the world works, with no regard for individuals or for propriety.

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--->It -->It is a small world.You don’t have to live in it particularly long to learn that for yourself. There is a theory that in the whole world there are only 500 real people--the cast, as it were. All the rest of the people, the theory suggests, are extras. And what is more, they all know each other. And it’s true. Or true as far as it goes. In reality the world is made of thousands upon thousands groups of about 500 people, all of whom will spend their lives bumping into each other, trying to avoid each other, and discovering each other in the same unlikely teashop in Vancouver. There is an unavoidability to this process. It is not even a coincidence. It’s just the way the world works, with no regard for individuals or for propriety.
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* ''Love Soup's'' premise is based on the exact opposite. We have Alice and Gil, two Londoners who would be perfect for each other - if they knew they other existed. In the final episode you can see them sitting in the same theater without noticing each other - even though they are the only ones not laughing.

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* ''Love Soup's'' premise is based on the exact opposite. We have Alice and Gil, two Londoners who would be perfect for each other - if they knew they the other existed. In the final episode episode, you can see them sitting in the same theater without noticing each other - even though they are the only ones not laughing.
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%%* This is the central premise of ''AnInspectorCalls''

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%%* This is the central premise of ''AnInspectorCalls''''Theatre/AnInspectorCalls''

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* ''VideoGame/FinalFantasyVIII'', where it's revealed that [[spoiler: Squall, Selphie, Seifer, Quistis, Irvine, and Zell were at the same orphanage when they were little kids and have all forgotten about it]]. Well, except Irvine--that's how they figured it out in the first place.
** While [[spoiler:Rinoa wasn't from the orphanage, but she did have a relationship with Seifer]]. She is also the daughter of [[spoiler:of Julia, who was Squall's father's crush, and another man born after Laguna, Squall's father, was presumed dead]].

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* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyVIII'', where it's revealed that [[spoiler: Squall, Selphie, Seifer, Quistis, Irvine, and Zell were at the same orphanage when they were little kids and have all forgotten about it]]. Well, except Irvine--that's how they figured it out in the first place.
** *** While [[spoiler:Rinoa wasn't from the orphanage, but she did have a relationship with Seifer]]. She is also the daughter of [[spoiler:of Julia, who was Squall's father's crush, and another man born after Laguna, Squall's father, was presumed dead]].



%%* This is the defining motif of the visual novel ''[[EfATaleOfMemories ef]]'' (and its anime adaptations), in which the stories of five separate couples are ridiculously closely intertwined.

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%%* This is the defining motif of the visual novel ''[[EfATaleOfMemories ''[[VisualNovel/EfATaleOfMemories ef]]'' (and its anime adaptations), in which the stories of five separate couples are ridiculously closely intertwined.



%%* A trait of the story mode in ''VideoGame/SuperSmashBros Brawl.''

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%%* A trait of the story mode in ''VideoGame/SuperSmashBros Brawl.''''VideoGame/SuperSmashBrosBrawl''

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