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** You can drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of ''LetsPlay/TwitchPlaysPokemonRed'' found out. However, this only happens in the first generation, as later games prevent you from getting rid of your last non-fainted Pokémon.

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** You can drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of ''LetsPlay/TwitchPlaysPokemonRed'' ''WebVideo/TwitchPlaysPokemonRed'' found out. However, this only happens in the first generation, as later games prevent you from getting rid of your last non-fainted Pokémon.

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** Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
** Hilariously, if the homing pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.

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** Destructible terrain + weapons that make large explosions = your hilarious hilarious, yet stupid stupid, death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
** Sometimes your highly explosive shot might hit a corner or a small piece of terrain you failed to take notice as you are shooting which can either cause you to blow up your poor worm. Or you might realize there is a something blocking you and try to re-aim the shot in panic... Which may or may not fly into another worm of your own team or hit something that will cause a ton of collateral damage.
** Another stupidity induced self-harm/death is firing the Shotgun or the Bow and Arrow too close to the ground thinking you're safe.
** Hilariously, if the homing pigeon Homing Pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
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Wiki/ namespace cleaning.


* [[https://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in ''VideoGame/{{Spelunky}}''. The player [[spoiler:is shot by an angered shopkeeper while ''literally standing on the unlocked entrance to the City of Gold.'' Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately {{lampshade|dTrope}}s]]. In a later LetsPlay, he mentions both the incident ''and'' the fact that it was quoted on Wiki/ThisVeryWiki.

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* [[https://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in ''VideoGame/{{Spelunky}}''. The player [[spoiler:is shot by an angered shopkeeper while ''literally standing on the unlocked entrance to the City of Gold.'' Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately {{lampshade|dTrope}}s]]. In a later LetsPlay, he mentions both the incident ''and'' the fact that it was quoted on Wiki/ThisVeryWiki.Website/ThisVeryWiki.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake.

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake. Other RNG-related deaths include the knockback from Rightful Curtsy creating a check or having a grenade bounce and land right next to you.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake.
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it's dumbass in the page img, so...


* ''VideoGame/IWannaBeTheGuy'': One section of the game is a take off of ''Zelda''. Where in ''VideoGame/TheLegendOfZeldaI'' you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, [[TooDumbToLive YOU RETARD!]]"

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* ''VideoGame/IWannaBeTheGuy'': One section of the game is a take off of ''Zelda''. Where in ''VideoGame/TheLegendOfZeldaI'' you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, [[TooDumbToLive YOU RETARD!]]"DUMBASS!]]"
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There are lots of ways to die in video games. One particular type of video game, the {{Roguelike}}, has [[TheManyDeathsOfYou lots and lots of ways to die]]. Some of these deaths are just [[RandomNumberGod bad luck]]; the player got a raw deal. Or perhaps the player got overconfident. Or maybe bored. Then there are deaths that, in retrospect, were ''utterly avoidable''. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: '''Yet Another Stupid Death'''.

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There are lots of ways to die in video games. One particular type of video game, the {{Roguelike}}, has [[TheManyDeathsOfYou lots and lots of ways to die]]. Some of these deaths are just [[RandomNumberGod bad luck]]; the player got a raw deal. Or perhaps the player got overconfident. Or overconfident, or maybe bored. Then there are deaths that, in retrospect, were ''utterly avoidable''. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: '''Yet Another Stupid Death'''.
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usage in descriptions is fine; my mistake


** Trying to take a panty shot of a student while in a teacher or the nurse's field of view. She has a special line just for that.

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** Trying to take a panty shot PantyShot of a student while in a teacher or the nurse's field of view. She has a special line just for that.
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trope def-only


** Trying to take a PantyShot of a student while in a teacher or the nurse's field of view. She has a special line just for that.

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** Trying to take a PantyShot panty shot of a student while in a teacher or the nurse's field of view. She has a special line just for that.
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* In the ''VideoGame/{{Runescape}}'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.

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* In the ''VideoGame/{{Runescape}}'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.all apart from the standard experience penalties that dying in Daemonheim carries.
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** A DevelopmentGag resulted from [[UsefulNotes/BetaTest alpha tester]] stupidity in early versions of the TC_Inferno map. The SpacePlane hangar was situated to the side of a runway rather than in-line like most maps, with a large concrete wall on the opposite side to prevent enemies from shoot planes taking off. Players were ''supposed'' to taxi forward, turn, then take off; instead, every single alpha tester would hop into their plane and then immediately mash the afterburner, plowing into the wall at 400kph. The developer then placed hint screens in the spawn room with helpful hints like "DO NOT TAXI INTO WALL" and "DO NOT LAND IN LAVA".

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** A DevelopmentGag resulted from [[UsefulNotes/BetaTest alpha tester]] stupidity in early versions of the TC_Inferno map. The SpacePlane hangar was situated to the side of a runway rather than in-line like most maps, with a large concrete wall on the opposite side to prevent enemies from shoot planes taking off. Players were ''supposed'' to taxi forward, turn, then take off; instead, [[TooDumbToLive every single alpha tester would hop into their plane and then immediately mash the afterburner, plowing into the wall at 400kph. 400kph.]] The developer then placed hint screens in the spawn room with helpful hints like "DO NOT TAXI INTO WALL" and "DO NOT LAND IN LAVA".
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* Because the Detective in ''VideoGame/DiscoElysium'' is recovering from a three-day drug-and-booze bender at the start of the game, he's in a very fragile state both physically and mentally. Thus he can be killed from suffering a fatal heart attack from even mild physical exertion (like trying to get his neck-tie off a moving ceiling fan), or be driven to resign from the force in despair from being insulted by two foul-mouthed {{Street Urchin}}s.

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* Because the Detective in ''VideoGame/DiscoElysium'' is recovering from a three-day drug-and-booze bender at the start of the game, he's in a very fragile state both physically and mentally. Thus he can be killed from suffering a fatal heart attack from even mild physical exertion (like trying to get his neck-tie off a moving ceiling fan), or be driven to resign from the force in despair from being insulted by two foul-mouthed {{Street Urchin}}s. Most notably, he can die from unavoidable damage caused by ''an uncomfortable chair''.
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* In ''Path of Exile'', you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can [[OneHitKill do the math]]. On that note, there's also another passive skill as well as a gem that lets you pay mana from your HP. It's not recommended to use these two with the aforementioned passive skill.

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* In ''Path of Exile'', ''VideoGame/PathOfExile'', you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can [[OneHitKill do the math]]. On that note, there's also another passive skill as well as a gem that lets you pay mana from your HP. It's not recommended to use these two with the aforementioned passive skill.



* ''VideoGame/{{X}}''

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* ''VideoGame/{{X}}''''VideoGame/{{X}}'':
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* ''Zork''

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* ''Zork''''VideoGame/{{Zork}}'':



* ''VideoGame/CaveStory''

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* ''VideoGame/CaveStory''''VideoGame/CaveStory'':

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** Grappling hooks and rocket boots were intended to help you traverse the numerous chasms of the underground, to help in building and as a last minute safeguard from fall damage. They also became a common method of unintended death when people fell off their buildings or chasms and either forgot to grapple, missed their grapple and/or ran out of fuel trying to fly to a safe landing spot.

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** Grappling hooks and rocket boots were intended to help you traverse the numerous chasms of the underground, to help in building and as a last minute safeguard from fall damage. They also became a common method of unintended death when people fell off their buildings or into chasms and either forgot to grapple, missed their grapple and/or ran out of fuel trying to fly to a safe landing spot.


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** There's also not packing enough food and [[WizardNeedsFoodBadly starving to death]].
** And who can forget going to extremely hot or cold planets or the airless moons without the proper EPP and dying from the extreme environment?
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%% Please do not replace or remove without starting a new thread, and not just because of the word "retard".

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%% Please do not replace or remove without starting a new thread, and not just because of the word "retard".thread.
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Changed the image to an updated version that removes a slur. Discussed here.


[[quoteright:320:[[VideoGame/IWannaBeTheGuy https://static.tvtropes.org/pmwiki/pub/images/iwbtg_sword_crop.png]]]]

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[[quoteright:320:[[VideoGame/IWannaBeTheGuy https://static.tvtropes.org/pmwiki/pub/images/iwbtg_sword_crop.org/pmwiki/pub/images/iwbtgr_sword_crop.png]]]]
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None of these are stupid. They're integral parts of the gameplay.


* VideoGame/DontStarve has a ton of these. Your first death is often to Darkness, even though you can easily avoid this with a torch made from the ubiquitous grass and trees. Failing that, you can still starve, freeze, catch fire, go insane and get killed by Shadow monsters, or be killed by all manner of extremely weird monsters.
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->''"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. Zapping a [[OneHitKill wand of death]] at yourself is generally considered to be a bad move."''

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->''"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. Zapping a [[OneHitKill wand of death]] death at yourself is generally considered to be a bad move."''
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* VideoGame/DontStarve has a ton of these. Your first death is often to Darkness, even though you can easily avoid this with a torch made from the ubiquitous grass and trees. Failing that, you can still starve, freeze, catch fire, go insane and get killed by Shadow monsters, or be killed by all manner of extremely weird monsters.
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** In ''VideoGame/CommandAndConquerRedAlert'', don't do the same thing with grenadiers. Or a [[NukeEm Demolition Truck]]

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* ''VideoGame/SlayTheSpire'' has events with choices that take [=HP=] from you, and those choices are available whether or not you have enough [=HP=] to survive them.
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->''"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. Zapping a wand of death at yourself is generally considered to be a bad move."''

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->''"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. Zapping a [[OneHitKill wand of death death]] at yourself is generally considered to be a bad move."''



** Choosing to travel with powerful NPC allies while wielding Stormbringer. Stormbringer is a bloodthirsty SentientWeapon which removes the game's warning messages of "are you sure you want to attack this peaceful creature?" when equipped. Accidentally whack your allies one too many times and, well...

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** Choosing to travel with powerful NPC allies while wielding Stormbringer. Stormbringer is a bloodthirsty SentientWeapon which removes the game's warning messages of "are you sure you want to attack this peaceful creature?" when equipped. Accidentally whack your allies one too many times and, well...[[MistreatmentInducedBetrayal well]]…

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* ''VideoGame/NetHack'' is the TropeNamer. Good luck finding a habitual ''[=NetHack=]'' player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story.]]

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* ''VideoGame/NetHack'' is the TropeNamer. Good luck finding a habitual ''[=NetHack=]'' player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story.]] Examples include:
** Choosing to travel with powerful NPC allies while wielding Stormbringer. Stormbringer is a bloodthirsty SentientWeapon which removes the game's warning messages of "are you sure you want to attack this peaceful creature?" when equipped. Accidentally whack your allies one too many times and, well...
** Starving. Food is plentiful, and a desperate, starving player can still pray to their god for help.
** Walking over a cockatrice corpse while gloveless and blind. Blind players will identify items by trying to feel what's on the floor. Touching a cockatrice corpse barehanded results in [[TakenForGranite petrification.
]]

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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', it isn't uncommon for [[PoweredArmor battlearmor]] and [[HumongousMecha battlemechs]] to get themselves killed in spectacularly stupid ways. Example A: Battlearmor carves the arm off of an enemy mech with his heavy laser, only for the arm to fall straight down and crush the battlearmor into a [[LudicrousGibs thin red smear]]. OverHeating can cause a variety of stupid deaths, like a new pilot simultaneously firing his JumpJetPack and a barrage of lasers, with the resultant the heat cooking his reactor, melting his arms off, and then [[MadeOfExplodium blowing up his gauss rifle]].

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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', it Legends]]''
** It
isn't uncommon for [[PoweredArmor battlearmor]] and [[HumongousMecha battlemechs]] to get themselves killed in spectacularly stupid ways. Example A: Battlearmor carves the arm off of an enemy mech with his heavy laser, only for the arm to fall straight down and crush the battlearmor into a [[LudicrousGibs thin red smear]]. OverHeating can cause a variety of stupid deaths, like a new pilot simultaneously firing his JumpJetPack and a barrage of lasers, with the resultant the heat cooking his reactor, melting his arms off, and then [[MadeOfExplodium blowing up his gauss rifle]].



* There were many dumb ways to die in ''VideoGame/{{Terraria}}''. Probably the most common is ExplosiveStupidity from rockets, hellfire arrows, grenades, bombs and dynamite.

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* There were are many dumb ways to die in ''VideoGame/{{Terraria}}''. ''VideoGame/{{Terraria}}''.
**
Probably the most common is ExplosiveStupidity from rockets, hellfire arrows, grenades, bombs and dynamite.



* Like any other WideOpenSandbox, ''VideoGame/{{Starbound}}'' has numerous idiotic ways to die. The most common is trying to jump across a chasm (or into a chasm) and dying from fall damage or landing in poison or lava at the bottom.

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* Like any other WideOpenSandbox, ''VideoGame/{{Starbound}}'' has numerous idiotic ways to die. die.
**
The most common is trying to jump across a chasm (or into a chasm) and dying from fall damage or landing in poison or lava at the bottom.



** Or tricking enemy artillery into bombarding their own forces.
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** In fact, forgetting your mods is a YASD for all rhythm games that have them. In ''VideoGame/DanceDanceRevolution'' and ''VideoGame/InTheGroove'', for example, you can set the speed modifier to a high number like 3X for a 120 BPM song, then leave it like that for a much faster song, resulting in arrows that move up the screen faster than one can react. It doesn't help that some boss songs in both series have their BPM arbitrarily doubled. Another rhythm game YASD is being caught off-guard at the start of the song; in most such games, some songs start gameplay faster than others, and start you with a health gauge that's only half full.

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** In fact, forgetting * Forgetting your mods is a YASD for all rhythm games that have them. In ''VideoGame/DanceDanceRevolution'' and ''VideoGame/InTheGroove'', for example, you can set the speed modifier to a high number like 3X for a 120 BPM song, then leave it like that for a much faster song, resulting in arrows that move up the screen faster than one can react. It doesn't help that some boss songs in both series have their BPM arbitrarily doubled. Another rhythm game YASD is being caught off-guard at the start of the song; in most such games, some songs start gameplay faster than others, and start you with a health gauge that's only half full.

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* In ''Path of Exile'', you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can [[OneHitKill do the math]].
** There is a passive skill and gem that lets you pay mana from your HP. It's not recommended to use these two with the above-mentioned passive skill.

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* In ''Path of Exile'', you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can [[OneHitKill do the math]].
** There is a
math]]. On that note, there's also another passive skill and as well as a gem that lets you pay mana from your HP. It's not recommended to use these two with the above-mentioned aforementioned passive skill.



* The ''[[VideoGame/{{X}} X-Universe]]'' forums over at the Egosoft site get a thread about these once every few months. One of the best was a player telling his ship to collect astronauts while EVA, which resulted in him being run over by the ship like an SUV over a soda can. [[http://forum.egosoft.com/viewtopic.php?t=298159 A typical thread.]]

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* ''VideoGame/{{X}}''
**
The ''[[VideoGame/{{X}} X-Universe]]'' ''X-Universe'' forums over at the Egosoft site get a thread about these once every few months. One of the best was a player telling his ship to collect astronauts while EVA, which resulted in him being run over by the ship like an SUV over a soda can. [[http://forum.egosoft.com/viewtopic.php?t=298159 A typical thread.]]



* ''VideoGame/FTLFasterThanLight'' gives us, in order of increasing "D'oh!", depleting your stock of drones or missiles (making a fight unwinnble if you rely on them), depleting your fuel (forcing you to wait and pray to the {{RNG}} for a event that gives you some, while the [[AdvancingWallOfDoom Rebel Fleet]] draws closer and closer), losing your crew aboard an enemy ship through, in order, it escaping, you escaping, or blowing it up, and finally, having your crew suffocate because you forgot to close an airlock or turn the life support back on.

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* ''VideoGame/FTLFasterThanLight'' gives us, in ''VideoGame/FTLFasterThanLight''
** In
order of increasing "D'oh!", "D'oh!": depleting your stock of drones or missiles (making a fight unwinnble if you rely on them), depleting your fuel (forcing you to wait and pray to the {{RNG}} for a event that gives you some, while the [[AdvancingWallOfDoom Rebel Fleet]] draws closer and closer), losing your crew aboard an enemy ship through, in order, it escaping, you escaping, or blowing it up, and finally, having your crew suffocate because you forgot to close an airlock or turn the life support back on.



* ''VideoGame/{{Galaga}}'': Getting your ship captured allows you to recapture it to obtain the double ship. However, getting your ship captured depletes your life stock by one. Not checking your life counter before hurling yourself into the tractor beam is asking for "FIGHTER CAPTURED" to be followed by "GAME OVER".
** You can also accidentally shoot the ship you're trying to save, destroying it.
* ''VideoGame/{{Borderlands 2}}'' has a quest called "Kill Yourself", in which the BigBad pays you to jump off a cliff. Then again, seeing as he pays you in valuable GreenRocks and you respawn immediately afterward anyway...
** Both ''Borderlands'' games also have a lot of stupid ways to get yourself downed (and sometimes dead), like taking cover near ExplodingBarrels or being a little too carefree with grenades. Alternately, forgetting how your various skills work is also a good way to accidentally cripple yourself, ''especially'' as Krieg thanks to his self-destructive skill sets. Hooray, you've lit an enemy on fire! Too bad now ''you're'' on fire too as a result of your Hellborn skills, and you started with less health.

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* ''VideoGame/{{Galaga}}'': Getting your ship captured allows you to recapture it to obtain the double ship. However, getting your ship captured depletes your life stock by one. Not checking your life counter before hurling yourself into the tractor beam is asking for "FIGHTER CAPTURED" to be followed by "GAME OVER".
**
OVER". You can also accidentally shoot the ship you're trying to save, destroying it.
* ''VideoGame/{{Borderlands 2}}'' has a quest called "Kill Yourself", in which the BigBad pays you to jump off a cliff. Then again, seeing as he pays you in valuable GreenRocks and you respawn immediately afterward anyway...
''VideoGame/{{Borderlands}}'' series:
** Both ''Borderlands'' The games also have a lot of stupid ways to get yourself downed (and sometimes dead), like taking cover near ExplodingBarrels or being a little too carefree with grenades. Alternately, forgetting how your various skills work is also a good way to accidentally cripple yourself, ''especially'' as Krieg thanks to his self-destructive skill sets. Hooray, you've lit an enemy on fire! Too bad now ''you're'' on fire too as a result of your Hellborn skills, and you started with less health.


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** ''VideoGame/{{Borderlands 2}}'' has a quest called "Kill Yourself", in which the BigBad pays you to jump off a cliff. Then again, seeing as he pays you in valuable GreenRocks and you respawn immediately afterward anyway...

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* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', falling to your death is this. It's rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around, are almost always encountered in enclosed areas.

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* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', falling Skyrim]]''
** Falling
to your death is this. It's rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around, are almost always encountered in enclosed areas.



* In ''VideoGame/ResidentEvil4'', shooting into the lake results in Del Lago jumping out and swallowing Leon whole. The canyon with the second El Gigante has boulder traps you can not only drop on the boss, but also yourself.
** And let's not forget El Gigante falling on you ''after'' you've killed him. Another El Gigante one is the boss fight against [[DualBoss two of them]]. You can take out one by tricking it into the lava cauldron in the middle of the floor. However, getting close to it in its death throes will have it grab you and pull you into the lava as well.

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* In ''VideoGame/ResidentEvil4'', shooting ''VideoGame/ResidentEvil4''
** Shooting
into the lake results in Del Lago jumping out and swallowing Leon whole. whole.
**
The canyon with the second El Gigante has boulder traps you can not only drop on the boss, but also yourself.
** And let's not forget An El Gigante falling on you ''after'' you've killed him. Another El Gigante one him is the boss fight against [[DualBoss two of them]]. You can take out one by tricking it into the lava cauldron in the middle of the floor. However, a rather silly way to die. Likewise, getting close to it in its death throes an El Gigante you've tricked into a lava cauldron will have it grab you during its death throes and pull you into the lava as well.

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indentation cleanup


* ''VideoGame/JurassicParkTrespasser'' is a first-person shooter which introduced a number of innovative features, notably modelling a full player body in the game world, which included a fully-articulated and very awkward-to-control arm. This resulted in some of the most amusingly stupid ways to kill oneself, including beating oneself to death with a baseball bat and flailing a loaded shotgun against a wall in a vain attempt to point it towards an oncoming raptor, only to have it go off in one's face.
** Another one comes in that dead dinosaurs still have active damaging areas, meaning it is entirely possible to accidentally walk over a dead dinosaur and die because you stepped into a mouth of pointy teeth.

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* ''VideoGame/JurassicParkTrespasser'' ''VideoGame/JurassicParkTrespasser''
** The game
is a first-person shooter which introduced a number of innovative features, notably modelling a full player body in the game world, which included a fully-articulated and very awkward-to-control arm. This resulted in some of the most amusingly stupid ways to kill oneself, including beating oneself to death with a baseball bat and flailing a loaded shotgun against a wall in a vain attempt to point it towards an oncoming raptor, only to have it go off in one's face.
** Another one comes in that dead Dead dinosaurs still have active damaging areas, meaning it is entirely possible to accidentally walk over a dead dinosaur and die because you stepped into a mouth of pointy teeth.
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this text is talking more about unwinnable game states than YASD


** By the way, if you die in battle and not rewind back enough, chances are you will die again in the exact same manner. Where it gets really annoying is when you realize you only had enough sand to rewind once...

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