Follow TV Tropes

Following

History Main / WizardsWar

Go To

OR

Is there an issue? Send a MessageReason:
None


These wars are most commonly part of a setting's backstory, having happened long before the story's time. Their primary impact is thus in their legacy and aftereffects, which continue to linger in the world many ages after their end. This is a common cause for the downfall of the {{Precursors}}' civilization, which will have destroyed itself in magical conflict at the height of its power and plunged the world into a long dark age. In the modern world, many areas may still bear the scars of the ancient wars, dotting the edges of the map with blasted wastelands, bizarre ruins, and areas still twisted and unsafe from ancient magical residue. Entire species of monsters may trace their origins to these wars when they were created as {{Bioweapon Beast}}s or arose from wildlife and people mutated by out-of-control magic.

to:

These wars are most commonly part of a setting's backstory, [[GreatOffscreenWar having happened long before the story's time.time]]. Their primary impact is thus in their legacy and aftereffects, which continue to linger in the world many ages after their end. This is a common cause for the downfall of the {{Precursors}}' civilization, which will have destroyed itself in magical conflict at the height of its power and plunged the world into a long dark age. In the modern world, many areas may still bear the scars of the ancient wars, dotting the edges of the map with blasted wastelands, bizarre ruins, and areas still twisted and unsafe from ancient magical residue. Entire species of monsters may trace their origins to these wars when they were created as {{Bioweapon Beast}}s or arose from wildlife and people mutated by out-of-control magic.
Is there an issue? Send a MessageReason:
None


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.
ends. Particularly destructive wars may be responsible for WorldSundering events.



Contrast MilitaryMage, where magic-workers are drafted to take part in more mundane conflicts, and WizardDuel, when a more localized conflict occurs between two, or just a few, participants.

to:

Contrast MilitaryMage, where magic-workers are drafted to take part in more mundane conflicts, and WizardDuel, when a more localized conflict occurs between two, or just a few, participants. For the next step up in supernatural warfare, see DivineConflict.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** The First Wizarding War of 1970-1981 started with Lord Voldemort's and the Death Eaters' rise to power and their attempt to take over the Wizarding World and subjugate the Muggle World. The conflict ended with Valdemort's defeat and his soul being split into the seven Horcruxes, the capture and disbandment of the Death Eaters, and the disappearance of Harry Potter, "the Boy Who Lived".

to:

** The First Wizarding War of 1970-1981 started with Lord Voldemort's and the Death Eaters' rise to power and their attempt to take over the Wizarding World and subjugate the Muggle World. The conflict ended with Valdemort's Voldemort's defeat and his soul being split into the seven Horcruxes, the capture and disbandment of the Death Eaters, and the disappearance of Harry Potter, "the Boy Who Lived".
Is there an issue? Send a MessageReason:
None


** The original ''Age of Wonders'' enables some spectacular (and [[VideoGameCrueltyPotential cruel]]) acts of magical warfare as your wizardly leader grows in power, such as raising or levelling mountains and volcanoes, raising the sea level to slowly flood the map, and blighting the earth to poison armies and kill crops.

to:

** The original ''Age of Wonders'' (1999) enables some spectacular (and [[VideoGameCrueltyPotential cruel]]) acts of magical warfare as your wizardly leader grows in power, such as raising or levelling mountains and volcanoes, raising the sea level to slowly flood the map, and blighting the earth to poison armies and kill crops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% https://tvtropes.org/pmwiki/crowner.php?crowner_id=weof6oen
%% Please do not change or remove without starting a new thread.

[[quoteright:350:[[VideoGame/{{Magicka}} https://static.tvtropes.org/pmwiki/pub/images/magickawizardwars_8.png]]]]

Changed: 21

Is there an issue? Send a MessageReason:
It's an index; don't use it like a trope.


* ''WesternAnimation/OggyAndTheCockroaches'': In "The Magic Pen", an unorthodox version occurs. A pencil from a witch's purse falls to Oggy's house. [[ArtInitiatesLife Everything that is drawn with this pencil becomes real]]. Oggy and the Roaches fight over the pencil and end up splitting it in half. Oggy conjures up medieval warriors, giant elephants, and [[MixAndMatchCritters unicorn-rhinoceros hybrids]], while the cockroaches conjure up soldiers, military vehicles, mechas, and [[OddLastItemIndex a dragon]]. The two armies duke it out.

to:

* ''WesternAnimation/OggyAndTheCockroaches'': In "The Magic Pen", an unorthodox version occurs. A pencil from a witch's purse falls to Oggy's house. [[ArtInitiatesLife Everything that is drawn with this pencil becomes real]]. Oggy and the Roaches fight over the pencil and end up splitting it in half. Oggy conjures up medieval warriors, giant elephants, and [[MixAndMatchCritters unicorn-rhinoceros hybrids]], while the cockroaches conjure up soldiers, military vehicles, mechas, and [[OddLastItemIndex a dragon]].dragon. The two armies duke it out.
Is there an issue? Send a MessageReason:
Grammar. "Something" is singular, "like troops" is an adjective phrase describing the main noun, and thus "something like troops" is also grammatically singular. This can be seen if the phrase were rewritten to a synonym like "something that is similar to troops".


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops are needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops are is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.
Is there an issue? Send a MessageReason:
None


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is are needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, hordes of the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MasterOfMagic'': The entire premise is a war between factions all lead by different wizards.

to:

* ''VideoGame/MasterOfMagic'': The entire premise is a war between factions all lead led by different wizards.
Is there an issue? Send a MessageReason:
None


* ''Literature/{{Discworld}}'': In the ancient past, when magic was much wilder and more plentiful on the Disc, Wizards warred against each other ceaselessly and apocalyptically. There are areas mentioned repeatedly throughout the series rendered permanently uninhabitable by the fallout from the ancient Mage Wars. Modern wizards see it as central to their job to learn how to do magic and then ''never to do it'', or at least not any of the seriously reality-warping stuff, as they are well aware of the MutuallyAssuredDestruction that the Mage Wars had always ultimately caused. Pratchett generally tended to write magic as a stand-in for nuclear power and radioactivity, and the Mage Wars take the place of thermonuclear exchange in this metaphor. ''Literature/{{Sourcery}}'' deals with exactly this scenario: a super-powerful Wizard, a Sourceror, arises in Ankh-Morpork and his first action involves suborning or destroying all Wizards on the Disc to his will. A full-scale magical war breaks out between Ankh-Morpork and the Wizards of Klatch, who are quite prepared to go down fighting rather than surrender.
* ''Franchise/HarryPotter'': The Wizarding World went through several major conflicts within the 20th Century.
** The conflict that is often referred to as the Global Wizard War began with [[Film/FantasticBeasts Grindelwald's rise to power in the 1920's]], and lasted until the mid 1940's, coinciding with the [[UsefulNotes/WorldWarII Second World War]].

to:

* ''Literature/{{Discworld}}'': In the ancient past, when magic was much wilder and more plentiful on the Disc, Wizards wizards warred against each other ceaselessly and apocalyptically. There are areas mentioned repeatedly throughout the series rendered permanently uninhabitable by the fallout from the ancient Mage Wars. Modern wizards see it as central to their job to learn how to do magic and then ''never to do it'', or at least not any of the seriously reality-warping stuff, as they are well aware of the MutuallyAssuredDestruction that the Mage Wars had always ultimately caused. Pratchett generally tended to write magic as a stand-in for nuclear power and radioactivity, and the Mage Wars take the place of thermonuclear exchange in this metaphor. ''Literature/{{Sourcery}}'' deals with exactly this scenario: a super-powerful Wizard, wizard called a Sourceror, sourceror (being a [[{{Pun}} source]] of magic in himself) arises in Ankh-Morpork and his first action involves suborning or destroying all Wizards wizards on the Disc to his will. A full-scale magical war breaks out between Ankh-Morpork and the Wizards wizards of Klatch, who are quite prepared to go down fighting rather than surrender.
* ''Franchise/HarryPotter'': The Wizarding World went through several major conflicts within the 20th Century.
century.
** The conflict that is often referred to as the Global Wizard War began with [[Film/FantasticBeasts Grindelwald's rise to power in the 1920's]], 1920s]], and lasted until the mid 1940's, mid-1940s, coinciding with the [[UsefulNotes/WorldWarII Second World War]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MasterOfMagic'': The entire premise is a war between factions all lead by different wizards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/MagicalWarfare'' naturally had one in its backstory, called the Great Magic War, between the peaceful Wizard Brace faction and the wizard-supremacist Ghost Trailers. In the wake of the war, a group of powerful mages put up a barrier which separated the wizarding world from the muggle world and punished anyone who used magic to attack a muggle. [[spoiler:The Ghost Trailers eventually massacre the mages who sustain the barrier, lowering it and allowing them to begin the Second Great Magic War]].
Is there an issue? Send a MessageReason:
None


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, legions of undead troops, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons, monsters, and elementals, legions hordes of undead troops, the undead, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.
Is there an issue? Send a MessageReason:
None


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons and elementals, unnaturally mutated monsters, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons demons, monsters, and elementals, unnaturally mutated monsters, legions of undead troops, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common and may leave vast areas crawling with twisted monsters, burning with deadly energies, or simply uninhabitable wastes long after the war ends.

Added: 571

Removed: 574

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/ArsMagica'': The Order of Hermes has formalised the rules of these conflicts, in order to prevent the disastrous consequences that usually come with this trope. Any magus in the Order may declare a Wizard War against another member. The attacker must give a month's notice to their victim, the war lasts precisely a month, and both sides are required to follow certain restrictions designed to minimise collateral damage. Disobeying these rules will get you Marched -- essentially, [[CurbStompBattle the whole order will go after you until you're dead]].



* ''TabletopGame/ArsMagica'': The Order of Hermes has formalised the rules of these conflicts, in order to prevent the disastrous consequences that usually come with this trope. Any magus in the Order may declare a Wizard War against another member. The attacker must give a month's notice to their victim, and the war lasts precisely a month, and both sides are required to follow certain restrictions designed to minimise collateral damage. Disobeying these rules will get you Marched - essentially, [[CurbStompBattle the whole order will go after you until you're dead.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/ArsMagica'': The Order of Hermes has formalised the rules of these conflicts, in order to prevent the disastrous consequences that usually come with this trope. Any magus in the Order may declare a Wizard War against another member. The attacker must give a month's notice to their victim, and the war lasts precisely a month, and both sides are required to follow certain restrictions designed to minimise collateral damage. Disobeying these rules will get you Marched - essentially, [[CurbStompBattle the whole order will go after you until you're dead.]]
Is there an issue? Send a MessageReason:
None


->'''Muggle Prime Minister:''' But for heaven's sake -- you're ''wizards''! You can do ''magic''! Surely you can sort out -- well -- ''anything''!
->'''Cornelius Fudge:''' The trouble is, the other side can do magic too, Prime Minister.

to:

->'''Muggle Prime Minister:''' But for heaven's sake -- you're ''wizards''! You can do ''magic''! Surely you can sort out -- well -- ''anything''!
->'''Cornelius
''anything''!\\
'''Cornelius
Fudge:''' The trouble is, the other side can do magic too, Prime Minister.



** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwarts School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culmination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler:Voldemort was killed in a duel with Harry Potter]].

to:

** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwarts School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culmination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler:Voldemort was killed in a duel with Harry Potter]].



* ''Literature/ASongOfIceAndFire'': One of these occurred in the ancient past between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.

to:

* ''Literature/ASongOfIceAndFire'': One of these occurred in the ancient past between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] {{Dragon Rider}}s who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) magic]]). Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.

Added: 1100

Changed: 32

Removed: 1102

Is there an issue? Send a MessageReason:
Articles such as "a", "an" or "the" are not counted for alphabetization.


* One of these occurred in the ancient past in ''Literature/ASongOfIceAndFire'' between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.



* ''Literature/ASongOfIceAndFire'': One of these occurred in the ancient past between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.



* The backstory of ''Literature/TheWarGods'' contains two wizard wars:

to:

* ''Literature/TheWarGods'': The backstory of ''Literature/TheWarGods'' contains two wizard wars:
Is there an issue? Send a MessageReason:
None


* * One of these occurred in the ancient past in ''Literature/ASongOfIceAndFire'' between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.

to:

* * One of these occurred in the ancient past in ''Literature/ASongOfIceAndFire'' between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* * One of these occurred in the ancient past in ''Literature/ASongOfIceAndFire'' between the Valyrians (an advanced civilization of [[DragonRider Dragon Riders]] who could use [[PlayingWithFire fire magic]]) and the Rhoynar (another advanced civilization who could use [[MakingASplash water magic]].) Although the Valyrians effortlessly conquered most of Essos, the Rhoynar were a WorthyOpponent that managed to put up a fight for centuries. The Rhoynar even managed to kill three dragons and defeat an entire Valyrian army after most of the kingdoms banded together and utilized water magic to drown their enemies. However, the Valyrians responded to this defeat by sending over ''[[NoKillLikeOverkill three hundred]]'' dragons, resulting in a CurbStompBattle that saw the Rhoynar civilization annihilated. Rhoynar culture/people were only able to survive through the brave efforts of Princess Nymeria, who knew that going against the Valyrian Freehold was destined to end in her people's destruction; she led thousands of her people out of Essos and, after many setbacks, eventually settled in Dorne.
Is there an issue? Send a MessageReason:
None


** The conflict that is often referred to as the Global Wizard War began with [[Film/FantasticBeasts Grindelwald's rise to power in the 1920's]], and lasted until the mid 1940s', coinciding with the [[UsefulNotes/WorldWarII Second World War]].

to:

** The conflict that is often referred to as the Global Wizard War began with [[Film/FantasticBeasts Grindelwald's rise to power in the 1920's]], and lasted until the mid 1940s', 1940's, coinciding with the [[UsefulNotes/WorldWarII Second World War]].

Added: 305

Changed: 1154

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AgeOfWonders'':
** ''VideoGame/AgeOfWonders2TheWizardsThrone'': The story focuses on powerful Wizard Kings that serve as both prominent characters in the plot and leaders of their faction; as such, the game's conflicts take the form of magical wars between these kings and their armies of summons and monsters. In the story, Merlin wages war against conspirators within the Wizard's Circle.
** ''VideoGame/AgeOfWonders4'': After being absent in the third game, the Wizard Kings return from the Shadow Realm to reconquer Athla and other realms. Like the second game, it is inevitable that there will be games where war between two Wizard Kings erupts.

to:

* ''VideoGame/AgeOfWonders'':
** ''VideoGame/AgeOfWonders2TheWizardsThrone'':
''VideoGame/AgeOfWonders'': The story focuses on powerful Wizard Kings that who serve as both prominent characters in the plot and leaders of their faction; factions; as such, the game's series' conflicts take the form of magical wars between these kings and their armies of summons and monsters. In monsters.
** The original ''Age of Wonders'' enables some spectacular (and [[VideoGameCrueltyPotential cruel]]) acts of magical warfare as your wizardly leader grows in power, such as raising or levelling mountains and volcanoes, raising
the story, sea level to slowly flood the map, and blighting the earth to poison armies and kill crops.
** ''VideoGame/AgeOfWonders2TheWizardsThrone'': Newly-realized wizard
Merlin wages war against conspirators within the Wizard's Circle.
Circle, who betrayed and murdered the leader of the Circle because he had sought to curtail their tendency towards self-declared godhood and magical war-crimes.
** ''VideoGame/AgeOfWonders4'': After being absent in the LowFantasy-leaning third game, the Wizard Kings return from return, waging petty wars for control over the Shadow Realm realms of a cosmic multiverse. This time, MassTransformation magic is added to reconquer Athla and other realms. Like the second game, it is inevitable that there will be games where war between two Wizard Kings erupts.mix, as the wizards physically alter their followers to gain an edge.
Is there an issue? Send a MessageReason:
None


A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons and elementals, unnaturally mutated monsters, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common, and may leave vast areas crawling with twisted monsters, burning with deadly energies or simply uninhabitable wastes long after the war ends.

These wars are most commonly part of a setting's backstory, having happened long before the story's time. Their primary impact is thus in their legacy and aftereffects, which continue to linger in the world many ages after their end. This is a common cause for the downfall of the {{Precursors}}' civilization, which will have destroyed itself in magical conflict at the height of its power and plunged the world into a long dark age. In the modern world, many areas may still bear the scars of the ancient wars, dotting the edges of the map with blasted wastelands, bizarre ruins, and areas still twisted and unsafe from ancient magical residue. Entire species of monsters may trace their origins to these wars, when they were created as {{Bioweapon Beast}}s or arose from wildlife and people mutated by out-of-control magic.

to:

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons and elementals, unnaturally mutated monsters, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common, common and may leave vast areas crawling with twisted monsters, burning with deadly energies energies, or simply uninhabitable wastes long after the war ends.

These wars are most commonly part of a setting's backstory, having happened long before the story's time. Their primary impact is thus in their legacy and aftereffects, which continue to linger in the world many ages after their end. This is a common cause for the downfall of the {{Precursors}}' civilization, which will have destroyed itself in magical conflict at the height of its power and plunged the world into a long dark age. In the modern world, many areas may still bear the scars of the ancient wars, dotting the edges of the map with blasted wastelands, bizarre ruins, and areas still twisted and unsafe from ancient magical residue. Entire species of monsters may trace their origins to these wars, wars when they were created as {{Bioweapon Beast}}s or arose from wildlife and people mutated by out-of-control magic.



* ''ComicBook/DoctorStrange'': Doctor Stephen Strange partook in a GreatOffscreenWar known as the War of the Seven Spheres between the Vishanti and the Trinity of Ashes, with Strange acting as the general for the Vishanti's army. Not much is known besides that it lasted for over thousands of years, but what is seen in ''ComicBook/DoctorStrange2023'' tells is that it was ''[[WarIsHell not]]'' [[WarIsHell pleasant]]. [[spoiler:Not only did Strange commit war crimes, he likely created one when he made a spell to use the corpses of his enemies to fix their own]].

to:

* ''ComicBook/DoctorStrange'': Doctor Stephen Strange partook in a GreatOffscreenWar known as the War of the Seven Spheres between the Vishanti and the Trinity of Ashes, with Strange acting as the general for the Vishanti's army. Not much is known besides that it lasted for over thousands of years, but what is seen in ''ComicBook/DoctorStrange2023'' tells is us that it was ''[[WarIsHell not]]'' [[WarIsHell pleasant]]. [[spoiler:Not only did Strange commit war crimes, he likely created one when he made a spell to use the corpses of his enemies to fix their own]].



* ''Literature/{{Discworld}}'': In the ancient past, when magic was much wilder and more plentiful on the Disc, Wizards warred against each other ceaselessly and apocalyptically. There are areas mentioned repeatedly throughout the series rendered permanently uninhabitable by the fallout from the ancient Mage Wars. Modern wizards see it as central their job to learn how to do magic and then ''never to do it'', or at least not any of the seriously reality-warping stuff, as they are well aware of the MutuallyAssuredDestruction that the Mage Wars had always ultimately caused. Pratchett generally tended to write magic as a stand-in for nuclear power and radioactivity, and the Mage Wars take the place of thermonuclear exchange in this metaphor. ''Literature/{{Sourcery}}'' deals with exactly this scenario: a super-powerful Wizard, a Sourceror, arises in Ankh-Morpork and his first action involves suborning or destroying all Wizards on the Disc to his will. A full-scale magical war breaks out between Ankh-Morpork and the Wizards of Klatch, who are quite prepared to go down fighting rather than surrender.

to:

* ''Literature/{{Discworld}}'': In the ancient past, when magic was much wilder and more plentiful on the Disc, Wizards warred against each other ceaselessly and apocalyptically. There are areas mentioned repeatedly throughout the series rendered permanently uninhabitable by the fallout from the ancient Mage Wars. Modern wizards see it as central to their job to learn how to do magic and then ''never to do it'', or at least not any of the seriously reality-warping stuff, as they are well aware of the MutuallyAssuredDestruction that the Mage Wars had always ultimately caused. Pratchett generally tended to write magic as a stand-in for nuclear power and radioactivity, and the Mage Wars take the place of thermonuclear exchange in this metaphor. ''Literature/{{Sourcery}}'' deals with exactly this scenario: a super-powerful Wizard, a Sourceror, arises in Ankh-Morpork and his first action involves suborning or destroying all Wizards on the Disc to his will. A full-scale magical war breaks out between Ankh-Morpork and the Wizards of Klatch, who are quite prepared to go down fighting rather than surrender.



** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwart's School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler:Voldemort was killed in a duel with Harry Potter]].

to:

** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwart's Hogwarts School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culination culmination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler:Voldemort was killed in a duel with Harry Potter]].



* ''Literature/TheWheelOfTime'': The war that ended [[TheTimeOfMyths the Age of Legends]] had global {{Magical Societ|y}}ies throwing the full force of their powers against each other. In particular, Balefire, an attack which retroactively burns away the victim's past actions, became a DangerousForbiddenTechnique because its indiscriminate use almost caused reality to unravel from the strain.

to:

* ''Literature/TheWheelOfTime'': The war that ended [[TheTimeOfMyths the Age of Legends]] had global {{Magical Societ|y}}ies throwing the full force of their powers against each other. In particular, Balefire, an attack which that retroactively burns away the victim's past actions, became a DangerousForbiddenTechnique because its indiscriminate use almost caused reality to unravel from the strain.



** ''TableTopGame/{{Mystara}}'': Such conflict occurs in ''Wrath of the Immortals'' campaign for Second Edition, between the Principalities of Glantri and TheEmpire of Alphatia. It involves both [[spoiler:A thousand of Alphatian Archmages storming Glantri City and Glantri firing a weapon that accidentially ''sinks the entire Alphatian continent''.]]

to:

** ''TableTopGame/{{Mystara}}'': Such conflict occurs in ''Wrath of the Immortals'' campaign for Second Edition, between the Principalities of Glantri and TheEmpire of Alphatia. It involves both [[spoiler:A thousand of Alphatian Archmages storming Glantri City and Glantri firing a weapon that accidentially accidentally ''sinks the entire Alphatian continent''.]]



* ''TabletopGame/MagicTheGathering'': The Brothers' War was an apocalyptic war between Urza and Mishra, brothers and artificers who did not realize that they were doing magic. They began as artificers for warlords that craved power, and due to the death of the two separate warlords they each became the ''de facto'' rulers of their sides, increasing the use of magical constructs against each other and, in Mishra's case, allying with otherworldly demons. Their battles would leave devastation across the plane of Dominaria, and concluded when Urza detonated a FantasticNuke which killed Mishra, annihilated a continent, and plunged Dominaria into an ice age that lasted for more than two millennia.

to:

* ''TabletopGame/MagicTheGathering'': The Brothers' War was an apocalyptic war between Urza and Mishra, brothers and artificers who did not realize that they were doing magic. They began as artificers for warlords that craved power, and due to the death of the two separate warlords they each became the ''de facto'' rulers of their sides, increasing the use of magical constructs against each other and, in Mishra's case, allying with otherworldly demons. Their battles would leave devastation across the plane of Dominaria, Dominaria and concluded when Urza detonated a FantasticNuke which killed Mishra, annihilated a continent, and plunged Dominaria into an ice age that lasted for more than two millennia.
Is there an issue? Send a MessageReason:
None


->'''Muggle Prime Minister''': But for heaven's sake -- you're ''wizards''! You can do ''magic''! Surely you can sort out -- well -- ''anything''!
->'''Cornelius Fudge''': The trouble is, the other side can do magic too, Prime Minister.

to:

->'''Muggle Prime Minister''': Minister:''' But for heaven's sake -- you're ''wizards''! You can do ''magic''! Surely you can sort out -- well -- ''anything''!
->'''Cornelius Fudge''': Fudge:''' The trouble is, the other side can do magic too, Prime Minister.



** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwart's School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler: Voldemort was killed in a duel with Harry Potter]].

to:

** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwart's School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler: Voldemort [[spoiler:Voldemort was killed in a duel with Harry Potter]].



** ''TableTopGame/{{Mystara}}'': Such conflict occurs in ''Wrath of the Immortals'' campaign for Second Edition, between the Principalities of Glantri and TheEmpire of Alphatia. It involves both [[spoiler: A thousand of Alphatian Archmages storming Glantri City and Glantri firing a weapon that accidentially ''sinks the entire Alphatian continent''.]]

to:

** ''TableTopGame/{{Mystara}}'': Such conflict occurs in ''Wrath of the Immortals'' campaign for Second Edition, between the Principalities of Glantri and TheEmpire of Alphatia. It involves both [[spoiler: A [[spoiler:A thousand of Alphatian Archmages storming Glantri City and Glantri firing a weapon that accidentially ''sinks the entire Alphatian continent''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The backstory of ''Literature/TheWarGods'' contains two wizard wars:
** Not much is said about the First Wizard War, thousands of years ago, except that it was won by the forces of Good, under the command of the wild wizard Ottovar the Great. In the aftermath, Ottovar established "the Strictures of Ottovar" to make it illegal for any wizard to wield dark magic ever again. There was only one penalty for violating the Strictures: death.
** The second Wizard War was both conventional and magical, with the dark wizards of the Council of Carnadosa using both magical and mundane weapons to destroy the Empire of Ottovar. They threw huge destructive spells, an army of mind-controlled warriors, and thousands of undead and summoned monsters against the Imperial armies and the good wizards of the White Council. But it was the white wizards who ended the war, using a series of monstrously powerful spells to "strafe" the entire continent. What did those spells do? Well, think nuclear armageddon, just without the radiation afterwards.

Added: 250

Removed: 250

Is there an issue? Send a MessageReason:
None


* ''VideoGame/BeyondOasis'': The backstory of the first game is that two sorcerers, Raharl, commanding the light, and Agito, with power over "chaos and destruction", waged a "devastating battle" against each other, which destroyed the realm of Oasis.



* ''VideoGame/BeyondOasis'': The backstory of the first game is that two sorcerers, Raharl, commanding the light, and Agito, with power over "chaos and destruction", waged a "devastating battle" against each other, which destroyed the realm of Oasis.

Added: 611

Changed: 254

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Greyhawk}}'': Thousands of years ago, the Suel Imperium and the Baklunish Empire fought a magical war. The Baklunish Imperium destroyed the Suloise with the Rain of Colorless Fire, which turned the lands of the Suloise into ashes and dust.

to:

* ''TableTopGame/DungeonsAndDragons'':
**
''TabletopGame/{{Greyhawk}}'': Thousands of years ago, the Suel Imperium and the Baklunish Empire fought a magical war. The Baklunish Imperium destroyed the Suloise with the Rain of Colorless Fire, which turned the lands of the Suloise into ashes and dust.dust.
** ''TableTopGame/{{Mystara}}'': Such conflict occurs in ''Wrath of the Immortals'' campaign for Second Edition, between the Principalities of Glantri and TheEmpire of Alphatia. It involves both [[spoiler: A thousand of Alphatian Archmages storming Glantri City and Glantri firing a weapon that accidentially ''sinks the entire Alphatian continent''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BeyondOasis'': The backstory of the first game is that two sorcerers, Raharl, commanding the light, and Agito, with power over "chaos and destruction", waged a "devastating battle" against each other, which destroyed the realm of Oasis.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

->'''Muggle Prime Minister''': But for heaven's sake -- you're ''wizards''! You can do ''magic''! Surely you can sort out -- well -- ''anything''!
->'''Cornelius Fudge''': The trouble is, the other side can do magic too, Prime Minister.
-->-- ''Literature/HarryPotterAndTheHalfBloodPrince''

A full-scale conflict between wizards, where combatants wage war by unleashing the full force of their spells and magical creations against each other.

A distinguishing trait of these conflicts is that they often don't usually involve regular armies or really anyone besides the wizards, or at least not for very long. Instead, a Wizards' War most commonly consists of powerful wizards in their towers hurling as much magical destruction at each other as they possibly can, such as bolts of force, rains of fire, and far more bizarre and deadly things. When something like troops is needed, this will usually take the form of legions of golems, bound demons and elementals, unnaturally mutated monsters, and the like; regular soldiery, if used at all, will be relegated to cannon fodder and often entirely overshadowed by the terrifying monsters and arcane destruction that it will face. The result is something not unlike a magical form of nuclear warfare, and indeed a lot of works make this comparison fairly explicit. {{Fantastic Nuke}}s will see significant use, and may well be the primary weapon-spells employed. FantasticFallout is also common, and may leave vast areas crawling with twisted monsters, burning with deadly energies or simply uninhabitable wastes long after the war ends.

These wars are most commonly part of a setting's backstory, having happened long before the story's time. Their primary impact is thus in their legacy and aftereffects, which continue to linger in the world many ages after their end. This is a common cause for the downfall of the {{Precursors}}' civilization, which will have destroyed itself in magical conflict at the height of its power and plunged the world into a long dark age. In the modern world, many areas may still bear the scars of the ancient wars, dotting the edges of the map with blasted wastelands, bizarre ruins, and areas still twisted and unsafe from ancient magical residue. Entire species of monsters may trace their origins to these wars, when they were created as {{Bioweapon Beast}}s or arose from wildlife and people mutated by out-of-control magic.

Contrast MilitaryMage, where magic-workers are drafted to take part in more mundane conflicts, and WizardDuel, when a more localized conflict occurs between two, or just a few, participants.
----
!!Examples
[[foldercontrol]]

[[folder:Comic Books]]
* ''ComicBook/TheBooksOfMagic'': The last issue of the original mini briefly depicts a BadFuture where our hero Tim Hunter went evil and sparked off a war involving pretty much every magic-user in Franchise/TheDCU.
* ''ComicBook/DoctorStrange'': Doctor Stephen Strange partook in a GreatOffscreenWar known as the War of the Seven Spheres between the Vishanti and the Trinity of Ashes, with Strange acting as the general for the Vishanti's army. Not much is known besides that it lasted for over thousands of years, but what is seen in ''ComicBook/DoctorStrange2023'' tells is that it was ''[[WarIsHell not]]'' [[WarIsHell pleasant]]. [[spoiler:Not only did Strange commit war crimes, he likely created one when he made a spell to use the corpses of his enemies to fix their own]].
[[/folder]]

[[folder:Literature]]
* ''Literature/TheAscendantKingdomsSaga'': Meroven starts to use mages in its war with Donderath at the start of ''Ice Forged'', which is viewed as a significant escalation, and Donderath is forced to reciprocate. This culminates in the use of a FantasticNuke called the Great Fire against the noble houses of Donderath, not knowing that several of those families were {{Cosmic Keystone}}s that kept magic under human control. Their destruction causes WildMagic to burst its bonds all over the world, [[ApocalypseHow collapsing human civilization]].
* The ''Literature/DarknessSeries'' by Creator/HarryTurtledove is a FantasyConflictCounterpart of UsefulNotes/WorldWarII in a world where magic is commonplace. {{Muggle}} soldiers use magic-based {{Boom Stick}}s, {{Dragon Rider}}s play the role of fighter airplanes, and both sides use HumanSacrifice for BloodMagic, but actual wizards are a minority of the population and military. The equivalent of the Manhattan Project, the Naantali Project, is a secret lab of a hundred or so mages who end up developing a devastating FantasticNuke.
* ''Literature/{{Discworld}}'': In the ancient past, when magic was much wilder and more plentiful on the Disc, Wizards warred against each other ceaselessly and apocalyptically. There are areas mentioned repeatedly throughout the series rendered permanently uninhabitable by the fallout from the ancient Mage Wars. Modern wizards see it as central their job to learn how to do magic and then ''never to do it'', or at least not any of the seriously reality-warping stuff, as they are well aware of the MutuallyAssuredDestruction that the Mage Wars had always ultimately caused. Pratchett generally tended to write magic as a stand-in for nuclear power and radioactivity, and the Mage Wars take the place of thermonuclear exchange in this metaphor. ''Literature/{{Sourcery}}'' deals with exactly this scenario: a super-powerful Wizard, a Sourceror, arises in Ankh-Morpork and his first action involves suborning or destroying all Wizards on the Disc to his will. A full-scale magical war breaks out between Ankh-Morpork and the Wizards of Klatch, who are quite prepared to go down fighting rather than surrender.
* ''Franchise/HarryPotter'': The Wizarding World went through several major conflicts within the 20th Century.
** The conflict that is often referred to as the Global Wizard War began with [[Film/FantasticBeasts Grindelwald's rise to power in the 1920's]], and lasted until the mid 1940s', coinciding with the [[UsefulNotes/WorldWarII Second World War]].
** The First Wizarding War of 1970-1981 started with Lord Voldemort's and the Death Eaters' rise to power and their attempt to take over the Wizarding World and subjugate the Muggle World. The conflict ended with Valdemort's defeat and his soul being split into the seven Horcruxes, the capture and disbandment of the Death Eaters, and the disappearance of Harry Potter, "the Boy Who Lived".
** The prelude to the Second Wizarding War began in the early 1990s, [[Literature/HarryPotterAndThePhilosophersStone when Harry Potter began attending Hogwart's School of Wizarding and Magic, and there was an attempt to steal the Philosopher's Stone]]. The Second Wizarding War began, officially according to Ministry of Magic, [[Literature/HarryPotterAndTheOrderOfThePhoenix in 1996 when Voldemort returned and the Death Eaters, secretly, made gains within the Ministry of Magic]] with the ultimate goal of accomplishing Voldemort's vision of [[SuperSupremacist Wizard supremacy]]. [[Literature/HarryPotterAndTheDeathlyHallows The Second Wizarding War ended in 1998, at the culination of the Battle of Hogwarts]] when the Death Eaters were ultimately defeated and [[spoiler: Voldemort was killed in a duel with Harry Potter]].
* ''Literature/HeraldsOfValdemar'': The Mage Wars ended with the Great Mages Urtho and Ma'ar causing the Cataclysm, an event that shook the world so hard that it left two giant craters in the landscape over a hundred miles wide, and strange magic mutations even farther out. It was so great in fact that, three thousand years later, the event rebounds like a rubber band, causing the whole mess to happen again in reverse.
* ''Literature/IntoTheBrokenLands'': Mages being [[WithGreatPowerComesGreatInsanity inevitably power-mad]], [[RealityWarper reality-warping]] [[PersonOfMassDestruction Persons of Mass Destruction]], a disagreement between a handful of them created the Broken Lands -- a death world plagued by [[EldritchLocation ever-shifting terrain]], FantasticFallout, {{Bioweapon Beast}}s, carnivorous roads, region-wide magical booby traps, and further horrors.
* ''Literature/{{Mogworld}}'': A gag has the characters descend through geological strata that go from the modern day, to primitive sticks and rocks, to magical superweapons. There are at least two of these strata of superweapons, and right above them are stone age tools, implying this has happened at least twice.
* ''Literature/TheToughGuideToFantasyland'': In the distant past, the wizards fought a terrible war against one another. Modern wizards in a foul mood can do things like throw bits of the landscape about, wave storms into existence, move or destroy mountains and cities, summon and unleash demons, and pollute vast chunks of land with magic. The Wizards' War seems to have come about when too many wizards got into foul moods and started doing these things at one another all at the same time. Their battles' remains are still to be seen in the form of wasteland areas full of magical pollution, glassy slag, carnivorous monsters, carnivorous plants, carnivorous slime, and so on.
* ''Literature/TheWheelOfTime'': The war that ended [[TheTimeOfMyths the Age of Legends]] had global {{Magical Societ|y}}ies throwing the full force of their powers against each other. In particular, Balefire, an attack which retroactively burns away the victim's past actions, became a DangerousForbiddenTechnique because its indiscriminate use almost caused reality to unravel from the strain.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Greyhawk}}'': Thousands of years ago, the Suel Imperium and the Baklunish Empire fought a magical war. The Baklunish Imperium destroyed the Suloise with the Rain of Colorless Fire, which turned the lands of the Suloise into ashes and dust.
* ''TabletopGame/MageTheAscension'': The Ascension War is a global conflict fought between the world's Mages for control of human culture and beliefs, which in turn shape the paradigms that nature and magic operate by -- the ultimate prize is the ability to determine what rules the world will follow. The main combatants are the progressive but highly controlling Technocratic Union and the traditionalist Council of Nine Mystic Traditions. Other factions include the Disparate Alliance, the alien force of Threat: Null, and a number of independent actors such as nihilistic Nephandi and insane Marauders.
* ''TabletopGame/MageTheAwakening'': An important event in the backstory is the Fall of Atlantis, which involved one of these (even if the Fall wasn't a result of the War itself): when the Awakened that would go on to become the [[GodOfEvil Exarchs]] built the Ladder that led to the Supernal, their opponents assaulted the Ladder with magical military force. Come the modern day, however, this trope is mostly {{Averted|Trope}}, as [[{{Muggles}} Sleepers]] witnessing magic tends to make said magic get dispelled -- at best -- or causes Paradox and results in all sorts of nasty things (like spells going horribly wrong or summoning gribblies from the Abyss) at worst.
* ''TabletopGame/MagicTheGathering'': The Brothers' War was an apocalyptic war between Urza and Mishra, brothers and artificers who did not realize that they were doing magic. They began as artificers for warlords that craved power, and due to the death of the two separate warlords they each became the ''de facto'' rulers of their sides, increasing the use of magical constructs against each other and, in Mishra's case, allying with otherworldly demons. Their battles would leave devastation across the plane of Dominaria, and concluded when Urza detonated a FantasticNuke which killed Mishra, annihilated a continent, and plunged Dominaria into an ice age that lasted for more than two millennia.
* ''TabletopGame/{{Pathfinder}}'': The nations of Geb and Nex suffered a brutal ForeverWar under their namesake [[TheArchmage Archmages]], including multiple {{Fantastic Nuke}}s, huge [[NightOfTheLivingMooks waves of undead]], and armies of mechanical and biological constructs. 4000 years later, [[TheNecrocracy most of Geb is undead]], much of Nex is [[SaltTheEarth desolate]], and the no man's land between them is a magically depleted wasteland.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AgeOfWonders'':
** ''VideoGame/AgeOfWonders2TheWizardsThrone'': The story focuses on powerful Wizard Kings that serve as both prominent characters in the plot and leaders of their faction; as such, the game's conflicts take the form of magical wars between these kings and their armies of summons and monsters. In the story, Merlin wages war against conspirators within the Wizard's Circle.
** ''VideoGame/AgeOfWonders4'': After being absent in the third game, the Wizard Kings return from the Shadow Realm to reconquer Athla and other realms. Like the second game, it is inevitable that there will be games where war between two Wizard Kings erupts.
* ''VideoGame/FinalFantasyXIV'': The War of the Magi was a cataclysmic conflict between two ancient city-states, Mhach and Amdapor. Mhach was the birthplace of BlackMagic and bound fiends from the void in an attempt to conquer all of Eorzea. Amdapor was the home of white magic and created golems to battle the voidsent sent against them. There was also a third faction caught in the middle, Nym, who deployed its magical scholars and unparalleled navy to repel attempts to conquer it. The battle between these magical factions drained the land of aether until the balance was tipped in the direction of water, resulting in a flood of biblical proportions that wiped out both Amdapor and Mhach. Following this, magic became seen as a heretical form of study for years until attitudes changed around the beginning of the Sixth Astral Era.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/OggyAndTheCockroaches'': In "The Magic Pen", an unorthodox version occurs. A pencil from a witch's purse falls to Oggy's house. [[ArtInitiatesLife Everything that is drawn with this pencil becomes real]]. Oggy and the Roaches fight over the pencil and end up splitting it in half. Oggy conjures up medieval warriors, giant elephants, and [[MixAndMatchCritters unicorn-rhinoceros hybrids]], while the cockroaches conjure up soldiers, military vehicles, mechas, and [[OddLastItemIndex a dragon]]. The two armies duke it out.
[[/folder]]
----

Top