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* ''VisualNovel/WonderfulEverydayDownTheRabbitHole''

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* ''VisualNovel/WonderfulEverydayDownTheRabbitHole''''VisualNovel/WonderfulEveryday''
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* ''VisualNovel/InescapableNoRulesNoRescue''
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* ''VisualNovel/PennyLarcenyGigEconomySupervillain''
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* ''VideoGame/TheHayseedKnight''

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* ''VideoGame/TheHayseedKnight''''VisualNovel/TheHayseedKnight''
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* ''VideoGame/TheHayseedKnight''
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* ''VisualNovel/DoNotTakeThisCatHome''
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* ''VisualNovel/WhiteWings''
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** ''VisualNovel/WishfulThinking''

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** ''VisualNovel/WishfulThinking''''VisualNovel/{{Wishful Thinking|2019}}''
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* ''VisualNovel/TheSymbiant''
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** ''[[Platform/Satellaview BS Famicom Detective Club]]: Lost Memories in the Snow''

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** ''[[Platform/Satellaview BS Famicom Detective Club]]: Lost Memories in the Snow''''VisualNovel/BSDetectiveClubLostMemoriesInTheSnow''
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* ''VisualNovel/TaimaninAsagi''
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* ''VisualNovel/{{Katahane}}''

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* ''VisualNovel/FamicomDetectiveClub''
** ''VisualNovel/FamicomDetectiveClubTheMissingHeir''
** ''VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind''
** ''[[Platform/Satellaview BS Famicom Detective Club]]: Lost Memories in the Snow''



* ''VisualNovel/FamicomDetectiveClub''
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* ''[[VisualNovel/OopsISaidYes Oops! I Said Yes?!]]''
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* ''VisualNovel/SaintMaker''
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There is also a small but growing number of Western-developed visual novels, generally created by indie developers and not distributed through mainstream channels. Some of these have garnered critical acclaim, such as ''VisualNovel/KatawaShoujo'' and ''VisualNovel/AnalogueAHateStory''. A lot of Western-produced [=VNs=] are developed in the popular UsefulNotes/RenPy GameMaker, though many developers are shifting towards the use of UsefulNotes/{{Unity}}'s [[https://naninovel.com/ Naninovel]].

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There is also a small but growing number of Western-developed visual novels, generally created by indie developers and not distributed through mainstream channels. Some of these have garnered critical acclaim, such as ''VisualNovel/KatawaShoujo'' and ''VisualNovel/AnalogueAHateStory''. A lot of Western-produced [=VNs=] are developed in the popular UsefulNotes/RenPy MediaNotes/RenPy GameMaker, though many developers are shifting towards the use of UsefulNotes/{{Unity}}'s MediaNotes/{{Unity}}'s [[https://naninovel.com/ Naninovel]].



+UsefulNotes/RenPy
+UsefulNotes/{{Unity}} (Naninovel)

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+UsefulNotes/RenPy
+UsefulNotes/{{Unity}}
+MediaNotes/RenPy
+MediaNotes/{{Unity}}
(Naninovel)
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* ''VisualNovel/RabbitHeart''
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* ''VisualNovel/SoulOfSovereignty''
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** ''Monster Roadtrip''
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* ''VisualNovel/AprilWasAFool''
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Trope was cut/disambiguated due to cleanup


Before TheNewTens, most visual novels that did get localized suffered from the same problems that anime in the early '90s did: [[AllAnimeIsNaughtyTentacles the localizers seemed to prefer to import the most sexual and/or violent titles]]. However, with the advent of Platform/{{Steam}}, its Greenlight program, and crowdfunding sites like Website/{{Kickstarter}} (all of which have also aided the revival of Western {{adventure gam|e}}ing), the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallowed explicit sexual content till 2018, the games available there were mostly either [[BleachedUnderpants "clean"]] versions of explicit games or games without any explicit content in the first place.

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Before TheNewTens, most visual novels that did get localized suffered from the same problems that anime in the early '90s did: [[AllAnimeIsNaughtyTentacles the localizers seemed to prefer to import the most sexual and/or violent titles]]. However, with the advent of Platform/{{Steam}}, its Greenlight program, and crowdfunding sites like Website/{{Kickstarter}} (all of which have also aided the revival of Western {{adventure gam|e}}ing), the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallowed explicit sexual content till 2018, the games available there were mostly either [[BleachedUnderpants [[SelfCensoredRelease "clean"]] versions of explicit games or games without any explicit content in the first place.
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Notably, due to the particular way Japanese {{Adventure Game}}s (ADV) evolved, most Japanese [=ADVs=] use VN presentation, and as such are considered "visual novels" in the west. However, Japan still generally considers [=ADVs=] to be a separate genre from Novel Games, dividing the two genres by the amoubt of gameplay present; Novel Games have near-zero gameplay, while Adventure Games have basic gameplay.

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Notably, due to the particular way Japanese {{Adventure Game}}s (ADV) evolved, most Japanese [=ADVs=] use VN presentation, and as such are considered "visual novels" in the west. However, Japan still generally considers [=ADVs=] to be a separate genre from Novel Games, dividing the two genres by the amoubt amount of gameplay present; Novel Games have near-zero gameplay, while Adventure Games have basic gameplay.

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"Visual Novel" is a type of interactive medium, typically (if [[FlameBait controversially]]) considered a genre of {{Video Game}}s and a subgenre of {{Adventure Game}}s; it is alternatively considered a type of medium itself, for those who do not consider them to be video games.

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"Visual Novel" Novel", also known in Japan as "Novel Game"[[note]]and archaically as "Sound Novels"[[/note]], is a type of interactive medium, typically (if [[FlameBait controversially]]) considered a genre of {{Video Game}}s and a subgenre of {{Adventure Game}}s; it is alternatively considered a type of medium itself, for those who do not consider them to be video games.



Though the genre originated from Japan, the term itself is a western invention. In Japan, games that would be classified as [=VNs=] (due to VN presentation) are typically identified as one of the following:
* ''Novel Games'' (NVL)[[note]]Archaically known as "Sound Novels"[[/note]], which are "VN proper" containing little to no gameplay other than reading and decision-making (e.g. ''VisualNovel/HigurashiWhenTheyCry'')
* ''{{Adventure Game}}s'' (ADV), which contain puzzles or other forms of gameplay, but not to such a level where the VN presentation becomes sidelined (e.g. ''VisualNovel/NineHoursNinePersonsNineDoors''); due to the particular way Japanese adventure games evolved, most Japanese adventure games use VN presentation.

Related to the novel game genre defined above, {{Kinetic Novel}}s are visual novels with no gameplay and no branching stories.

As a presentation format-based genre, the stories presented in visual novels can be extremely diverse. Many visual novels feature non-linear StoryBranching plots with MultipleEndings and often a ChoiceAndConsequenceSystem. In this sense, they can be seen as a digital evolution of {{Gamebooks}} (think [[Literature/ChooseYourOwnAdventure CYOA]]).

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Though the genre originated from Japan, the term itself is a western invention. In Japan, games that would be classified as [=VNs=] (due to VN presentation) are typically identified as one of the following:
* ''Novel Games'' (NVL)[[note]]Archaically known as "Sound Novels"[[/note]], which are "VN proper" containing little to no gameplay other than reading and decision-making (e.g. ''VisualNovel/HigurashiWhenTheyCry'')
* ''{{Adventure Game}}s'' (ADV), which contain puzzles or other forms of gameplay, but not to such a level where the VN presentation becomes sidelined (e.g. ''VisualNovel/NineHoursNinePersonsNineDoors'');
Notably, due to the particular way Japanese adventure games {{Adventure Game}}s (ADV) evolved, most Japanese adventure games [=ADVs=] use VN presentation.

Related to
presentation, and as such are considered "visual novels" in the novel game west. However, Japan still generally considers [=ADVs=] to be a separate genre defined above, {{Kinetic Novel}}s are visual novels with no from Novel Games, dividing the two genres by the amoubt of gameplay and no branching stories.

present; Novel Games have near-zero gameplay, while Adventure Games have basic gameplay.

As a presentation format-based genre, the stories presented in visual novels can be extremely diverse. Many visual novels feature non-linear StoryBranching plots with MultipleEndings and often a ChoiceAndConsequenceSystem. In this sense, they can be seen as a digital evolution of {{Gamebooks}} (think [[Literature/ChooseYourOwnAdventure CYOA]]).
CYOA]]). On the opposite end, visual novels with no gameplay and no branching stories are known as {{Kinetic Novel}}s.
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* ''VisualNovel/TheSaddestSmileInTheWorld''
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* "VisualNovel/HushHushOnlyYourLoveCanSaveThem"

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* "VisualNovel/HushHushOnlyYourLoveCanSaveThem"''VisualNovel/HushHushOnlyYourLoveCanSaveThem''
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* "VisualNovel/HushHushOnlyYourLoveCanSaveThem"
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Crosswicking

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* ''VisualNovel/ParasiteInLove''
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I know that using "media" as singular is widespread enough to be acceptable, but it looks weird to have both "media" and "medium" in the same paragraph.


"Visual Novel" is a type of interactive media, typically (if [[FlameBait controversially]]) considered a genre of {{Video Game}}s and a subgenre of {{Adventure Game}}s; it is alternatively considered a type of medium itself, for those who do not consider them to be video games.

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"Visual Novel" is a type of interactive media, medium, typically (if [[FlameBait controversially]]) considered a genre of {{Video Game}}s and a subgenre of {{Adventure Game}}s; it is alternatively considered a type of medium itself, for those who do not consider them to be video games.
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* ''VisualNovel/{{Yumeria}}''

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