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%%** IntoxicationMechanic \\

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%%** IntoxicationMechanic Intoxication Mechanic \\

Added: 60

Changed: 4

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** IntoxicationMechanic \\
The player character consuming drugs or alcohol hinders the player's ability to play the game.

to:

** %%** IntoxicationMechanic \\
The %%The player character consuming drugs or alcohol hinders the player's ability to play the game.game.
%%Stealth Launched Trope; uncomment once properly relaunched
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** IntoxicationMechanic \\
The player character consuming drugs or alcohol hinders the player's ability to play the game.
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Yarded trope


* ThePennyfarthingEffect \\
What happens when an early version of a mechanic or interface is more complicated than a more recent one.

Added: 86

Changed: 4

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Added a trope


A video game title screen that changes to reflect player's in-game actions and achievements.

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A video game title screen that changes to reflect the player's in-game actions and achievements. achievements.
* ExpressiveHealthBar \\
The game provides a visual indication of the player's stamina.
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Added: 75

Changed: 33

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Update for split.


* ArmorMeterPoints \\
UI elements that displays how much armor the player has, if any.

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* ArmorMeterPoints ArmorMeter \\
UI elements that displays Graphical display of how much armor the player has, if any.
* ArmorPoints \\
Numerical display of
how much armor the player has, if any.
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Per TRS, Light Gun is being merged with Light Gun Game.


* LightGun \\
A video game controller shaped like a gun.

to:

* LightGun LightGunGame \\
A video game that uses a controller shaped like a gun.
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Crosswicking.

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* RandomizedTitleScreen \\
A video game title screen that changes due to the RandomNumberGod.
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Heads-Up Display: A device which projects supplemental information onto the surface reflection of a transparent panel.

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Heads-Up Display: A device which projects supplemental information onto the surface reflection of a transparent panel.
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* EnemyDetectingRadar \\
A radar-like display that shows the locations of nearby units.
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None

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* ArmorMeterPoints \\
UI elements that displays how much armor the player has, if any.
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Page being cut.


* MainWindow \\
The place where the action of the game takes place.
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* MainWindow \\
The place where the action of the game takes place.

Changed: 5

Removed: 67



* MainWindow \\
The place where the action of the game takes place.



Part of the screen filled with a logo or other static image, leaving the MainWindow to be smaller, to save on processing power.

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Part of the screen filled with a logo or other static image, leaving the MainWindow main window to be smaller, to save on processing power.
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adding "Boss Button" to the index

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* BossButton \\
Deceives superiors and coworkers as to what the player is ''really'' doing on company time.
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[[quoteright:350:[[VideoGame/FinalFantasyI http://static.tvtropes.org/pmwiki/pub/images/ff1_screen_info.jpg]]]]
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* CharacterModelKarmaMeter\\
Your character's appearance is determined by whether they've been good or evil.
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The YMMV Crash Rescue Thread decided to cut this trope.


* SecretMenuItem \\
A menu item that is initially hidden or needs to be unlocked in some manner.
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* SecretMenuItem \\
A menu item that is initially hidden or needs to be unlocked in some manner.
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None

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* VisibilityMeter \\
Part of the HUD showing how visible you are to the enemies (usually in stealth-based games or levels).
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* GeneralGamingGamepads \\

to:

* GeneralGamingGamepads UsefulNotes/GeneralGamingGamepads \\
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These clearly got separated from their proper parent


*** EvilIsPetty \\
The tendency of "evil" meaning just being really mean to people.
*** WantedMeter \\
A meter that represents how much of the local authority's ire you've drawn.
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* KeywordsConversation \\
A dialogue mode where the player inputs keywords to elicit a response from the NPC.

Added: 43

Removed: 1334

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[floatboxright:
Sub-categories:
+ StatMeters
]



* StatMeters \\
Graphical depictions of a statistical quantity, most often the player-character's current status.
** LifeMeter \\
A meter, usually a coloured bar, that displays the Hit Points of a character.
*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
*** MultipleLifeBars\\
It's more complex than a single pile of Hit Points.
*** SharedLifeMeter \\
When multiple characters share the same life meter.
** ManaMeter \\
A meter that describes the amount of power a character has remaining for his special abilities.
*** ChargeMeter \\
An indicator of how long you've held down a particular button in order to build up to the capability to perform a special, powerful action.
** SprintMeter \\
A graphical depiction of some aspect of a character's condition other than his remaining health, e.g. his ability to run at high speed.
*** OxygenMeter \\
A meter indicating the breath or oxygen left while underwater.
*** SanityMeter \\
A meter showing how much (or [[DrivenToMadness how little]]) sanity a character has.
** ExperienceMeter \\
A meter that shows the current experience of a character, usually showing progress between two [[CharacterLevel levels]].
** KarmaMeter \\
A meter that indicates how "good" or "bad" you are acting at that point. May be invisible.
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None

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* SummonARide\\
A command that instantly conjures means of fast transportation (a mount, a vehicle, etc.) anywhere in the game world.
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Added Evolving Title Screen

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* EvolvingTitleScreen \\
A video game title screen that changes to reflect player's in-game actions and achievements.

Added: 134

Changed: 143

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*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.



*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.

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*** CriticalAnnoyance SharedLifeMeter \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.When multiple characters share the same life meter.
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corrected trope name :3


Overlay that says "You are here". May also double as EnemyRadar.

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Overlay that says "You are here". May also double as EnemyRadar.EnemyDetectingRadar.
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* BossWarningSiren \\
A boss is introduced with a warning siren.

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