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%%** IntoxicationMechanic \\
to:
%%** IntoxicationMechanic Intoxication Mechanic \\
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** IntoxicationMechanic \\
The player character consuming drugs or alcohol hinders the player's ability to play the game.
The player character consuming drugs or alcohol hinders the player's ability to play the game.
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%%Stealth Launched Trope; uncomment once properly relaunched
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** IntoxicationMechanic \\
The player character consuming drugs or alcohol hinders the player's ability to play the game.
The player character consuming drugs or alcohol hinders the player's ability to play the game.
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Yarded trope
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* ThePennyfarthingEffect \\
What happens when an early version of a mechanic or interface is more complicated than a more recent one.
What happens when an early version of a mechanic or interface is more complicated than a more recent one.
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Added a trope
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A video game title screen that changes to reflect player's in-game actions and achievements.
to:
A video game title screen that changes to reflect the player's in-game actions and achievements. achievements.
* ExpressiveHealthBar \\
The game provides a visual indication of the player's stamina.
* ExpressiveHealthBar \\
The game provides a visual indication of the player's stamina.
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Update for split.
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* ArmorMeterPoints \\
UI elements that displays how much armor the player has, if any.
UI elements that displays how much armor the player has, if any.
to:
* ArmorMeterPoints ArmorMeter \\
UI elements that displays Graphical display of how much armor the player has, if any.
* ArmorPoints \\
Numerical display of how much armor the player has, if any.
* ArmorPoints \\
Numerical display of how much armor the player has, if any.
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* LightGun \\
A video game controller shaped like a gun.
A video game controller shaped like a gun.
to:
* LightGun LightGunGame \\
A video game that uses a controller shaped like a gun.
A video game that uses a controller shaped like a gun.
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Crosswicking.
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* RandomizedTitleScreen \\
A video game title screen that changes due to the RandomNumberGod.
A video game title screen that changes due to the RandomNumberGod.
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None
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Heads-Up Display: A device which projects supplemental information onto the surface reflection of a transparent panel.
to:
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* EnemyDetectingRadar \\
A radar-like display that shows the locations of nearby units.
A radar-like display that shows the locations of nearby units.
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None
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* ArmorMeterPoints \\
UI elements that displays how much armor the player has, if any.
UI elements that displays how much armor the player has, if any.
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Page being cut.
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* MainWindow \\
The place where the action of the game takes place.
The place where the action of the game takes place.
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* MainWindow \\
The place where the action of the game takes place.
The place where the action of the game takes place.
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* MainWindow \\
The place where the action of the game takes place.
The place where the action of the game takes place.
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Part of the screen filled with a logo or other static image, leaving the MainWindow to be smaller, to save on processing power.
to:
Part of the screen filled with a logo or other static image, leaving the MainWindow main window to be smaller, to save on processing power.
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adding "Boss Button" to the index
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* BossButton \\
Deceives superiors and coworkers as to what the player is ''really'' doing on company time.
Deceives superiors and coworkers as to what the player is ''really'' doing on company time.
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[[quoteright:350:[[VideoGame/FinalFantasyI http://static.tvtropes.org/pmwiki/pub/images/ff1_screen_info.jpg]]]]
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* CharacterModelKarmaMeter\\
Your character's appearance is determined by whether they've been good or evil.
Your character's appearance is determined by whether they've been good or evil.
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The YMMV Crash Rescue Thread decided to cut this trope.
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* SecretMenuItem \\
A menu item that is initially hidden or needs to be unlocked in some manner.
A menu item that is initially hidden or needs to be unlocked in some manner.
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* SecretMenuItem \\
A menu item that is initially hidden or needs to be unlocked in some manner.
A menu item that is initially hidden or needs to be unlocked in some manner.
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None
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* VisibilityMeter \\
Part of the HUD showing how visible you are to the enemies (usually in stealth-based games or levels).
Part of the HUD showing how visible you are to the enemies (usually in stealth-based games or levels).
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None
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* GeneralGamingGamepads \\
to:
* GeneralGamingGamepads UsefulNotes/GeneralGamingGamepads \\
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These clearly got separated from their proper parent
Deleted line(s) 88,91 (click to see context) :
*** EvilIsPetty \\
The tendency of "evil" meaning just being really mean to people.
*** WantedMeter \\
A meter that represents how much of the local authority's ire you've drawn.
The tendency of "evil" meaning just being really mean to people.
*** WantedMeter \\
A meter that represents how much of the local authority's ire you've drawn.
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* KeywordsConversation \\
A dialogue mode where the player inputs keywords to elicit a response from the NPC.
A dialogue mode where the player inputs keywords to elicit a response from the NPC.
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None
[floatboxright:
Sub-categories:
+ StatMeters
]
Sub-categories:
+ StatMeters
]
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* StatMeters \\
Graphical depictions of a statistical quantity, most often the player-character's current status.
** LifeMeter \\
A meter, usually a coloured bar, that displays the Hit Points of a character.
*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
*** MultipleLifeBars\\
It's more complex than a single pile of Hit Points.
*** SharedLifeMeter \\
When multiple characters share the same life meter.
** ManaMeter \\
A meter that describes the amount of power a character has remaining for his special abilities.
*** ChargeMeter \\
An indicator of how long you've held down a particular button in order to build up to the capability to perform a special, powerful action.
** SprintMeter \\
A graphical depiction of some aspect of a character's condition other than his remaining health, e.g. his ability to run at high speed.
*** OxygenMeter \\
A meter indicating the breath or oxygen left while underwater.
*** SanityMeter \\
A meter showing how much (or [[DrivenToMadness how little]]) sanity a character has.
** ExperienceMeter \\
A meter that shows the current experience of a character, usually showing progress between two [[CharacterLevel levels]].
** KarmaMeter \\
A meter that indicates how "good" or "bad" you are acting at that point. May be invisible.
Graphical depictions of a statistical quantity, most often the player-character's current status.
** LifeMeter \\
A meter, usually a coloured bar, that displays the Hit Points of a character.
*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
*** MultipleLifeBars\\
It's more complex than a single pile of Hit Points.
*** SharedLifeMeter \\
When multiple characters share the same life meter.
** ManaMeter \\
A meter that describes the amount of power a character has remaining for his special abilities.
*** ChargeMeter \\
An indicator of how long you've held down a particular button in order to build up to the capability to perform a special, powerful action.
** SprintMeter \\
A graphical depiction of some aspect of a character's condition other than his remaining health, e.g. his ability to run at high speed.
*** OxygenMeter \\
A meter indicating the breath or oxygen left while underwater.
*** SanityMeter \\
A meter showing how much (or [[DrivenToMadness how little]]) sanity a character has.
** ExperienceMeter \\
A meter that shows the current experience of a character, usually showing progress between two [[CharacterLevel levels]].
** KarmaMeter \\
A meter that indicates how "good" or "bad" you are acting at that point. May be invisible.
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* SummonARide\\
A command that instantly conjures means of fast transportation (a mount, a vehicle, etc.) anywhere in the game world.
A command that instantly conjures means of fast transportation (a mount, a vehicle, etc.) anywhere in the game world.
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Added Evolving Title Screen
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* EvolvingTitleScreen \\
A video game title screen that changes to reflect player's in-game actions and achievements.
A video game title screen that changes to reflect player's in-game actions and achievements.
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None
*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
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*** CriticalAnnoyance \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.
to:
*** CriticalAnnoyance SharedLifeMeter \\
A warning sound that plays over and over again when you are low on health or some other bad thing is imminent.When multiple characters share the same life meter.
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corrected trope name :3
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Overlay that says "You are here". May also double as EnemyRadar.
to:
Overlay that says "You are here". May also double as EnemyRadar.EnemyDetectingRadar.
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* BossWarningSiren \\
A boss is introduced with a warning siren.
A boss is introduced with a warning siren.