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'''Leeky Windstaff:''' Truly, more wizards have been laid low by the writings of Creator/JackVance than by any single villain.\\

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'''Leeky Windstaff:''' Truly, more wizards have been laid low by the writings of Creator/JackVance Jack Vance than by any single villain.\\
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* Aside from [[VideoGame/FireEmblemGaiden Gaiden]] and its remake, FireEmblem uses this system, where magic is stored within various items (mainly tomes for offensive use and staffs for utility/healing) to be used, and like the weapons, [[BreakableWeapons have a set number of uses]].

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* Aside from [[VideoGame/FireEmblemGaiden Gaiden]] and its remake, FireEmblem Franchise/FireEmblem uses this system, where magic is stored within various items (mainly tomes for offensive use and staffs for utility/healing) to be used, and like the weapons, [[BreakableWeapons have a set number of uses]].
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*** The Kineticist class is an aversion, featuring many elemental-based spells that don't need to be prepared, and most importantly their core attack is a magic missile that ''is effectively a cantrip that increases in damage by 1d6+1 every two levels''. The major downside of this beam spammer with magic tricks on the side is that almost every spell causes Burn, exhaustion damage to both hit points and maximum hit points, that cannot be healed by anything but eight hours' worth of rest, and the effects of a single point of burn ''also increase in damage by 1'' every level.
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* The first ''HeroesOfMightAndMagic'' game uses this system, using the Knowledge stat as the cap on the number of uses the hero can have in each spell. Visiting a Mage Guild recharges the spells found in the Mage Guild.

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* The first ''HeroesOfMightAndMagic'' ''VideoGame/HeroesOfMightAndMagic'' game uses this system, using the Knowledge stat as the cap on the number of uses the hero can have in each spell. Visiting a Mage Guild recharges the spells found in the Mage Guild. Later games switched to a {{mana}} system.
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* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else]]. Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.

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* In ''Webcomic/EightBitTheater'', Black Mage started being starts out able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else]]. Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.
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** 5th Edition moved away from static spell slots. In 5th Edition, spell-casing classes can "prepare" (i.e. memorize) a certain number of spells. They then get spell slots each level (for example, a 5th level Wizard has four 1st level slots, three 2nd level slots, and two 3rd level slots). They can use those slots to cast any of their prepared spells which "uses up" that slot for the day. They can cast their prepared spells in any combination they wish as long as they have a slot equal to or higher than the spell's level. In addition, some spell-casting classes have "level 0 cantrips" that they can cast at will once they learn them without using spell slots at all. The cantrips include minor effects (creating a light, minor telekinesis, simple illusions, etc.) as well as direct damage spells.

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** 5th Edition moved away from static spell slots. In 5th Edition, spell-casing classes can "prepare" (i.e. memorize) a certain number of spells. They then get spell slots each level (for example, a 5th level Wizard has four 1st level slots, three 2nd level slots, and two 3rd level slots). They can use those slots to cast any of their prepared spells which "uses up" that slot for the day. They can cast their prepared spells in any combination they wish as long as they have a slot equal to or higher than the spell's level.level, and many spells are more powerful if cast with a higher level slot -- e.g., Cure Wounds is a Level 1 spell that restores [=1d8=]+Bonus HP. Cast with a second level slot, it restores [=2D8=]+Bonus, and so on. In addition, some spell-casting classes have "level 0 cantrips" that they can cast at will once they learn them without using spell slots at all. The cantrips include minor effects (creating a light, minor telekinesis, simple illusions, etc.) as well as direct damage spells.
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** The eventual novelization adds some refinements not noticeable in the games themselves (due to the lack of enough on-screen spellcasters). A key element in spellcasting is the caster's ''presence'' (mind and personality), which both explains the quirkiness of powerful mages in the verse and why magical methods of copying spells are favored: copying a spell into your spellbook (constructed with materials prepared for psychic receptiveness to its owner) actually filters it through your mind and rewrites a personalized version more comfortable with being cast or memorized by you, and the same spell will be visibly somewhat different when cast by different people. And while there's no guarantee of success for anything beyond some basic utility magic (or even there; the most common way magic students wash out is inability to get down the ''gnusto'' spell to copy another spell), if you can manage to permanently memorize a spell it's yours for the casting.
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* Aside from FireEmblemGaiden and its remake, FireEmblem uses this system, where magic is stored within various items (mainly tomes for offensive use and staffs for utility/healing) to be used, and like the weapons, [[BreakableWeapons have a set number of uses]].

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* Aside from FireEmblemGaiden [[VideoGame/FireEmblemGaiden Gaiden]] and its remake, FireEmblem uses this system, where magic is stored within various items (mainly tomes for offensive use and staffs for utility/healing) to be used, and like the weapons, [[BreakableWeapons have a set number of uses]].
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None

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* Aside from FireEmblemGaiden and its remake, FireEmblem uses this system, where magic is stored within various items (mainly tomes for offensive use and staffs for utility/healing) to be used, and like the weapons, [[BreakableWeapons have a set number of uses]].
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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting at a bonfire. Spells must be equipped at a bonfire before they can be cast, and take up one or more Attunement slots. The number of slots can be increased by leveling the Attunement stat, or by wearing certain rings. Multiple copies of the same spell can be equipped at once in order to increase the number of uses before having to rest. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter, but like ''Demon's'' and all its predecessors you can only have a limited number of spells equipped at a time.

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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' and [[VideoGame/DarkSoulsII its sequel]] follows ''VideoGame/DarkSoulsII'' follow this model. Each spell has a given number of uses, which replenishes when resting at a bonfire. Spells must be equipped at a bonfire before they can be cast, and take up one or more Attunement slots. The number of slots can be increased by leveling the Attunement stat, or by wearing certain rings. Multiple copies of the same spell can be equipped at once in order to increase the number of uses before having to rest. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter, but like ''Demon's'' and all its predecessors you can only ''VideoGame/DemonsSouls'' have a limited ManaMeter instead, but spells still need to be equipped and take up a certain number of spells equipped at a time.slots. ''Demon's Souls'' even has two separate kinds of slots for sorcery and miracles.
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* ''Literature/TheCityAndTheDungeon'': V-type magic works this way. It's noted to be less flexible than [[{{Mana}} M-type magic]], but generally more powerful.
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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting at a bonfire. Spells must be equipped at a bonfire before they can be cast, and take up one or more Attunement slots. The number of slots can be increased by leveling the Attunement stat, or by wearing certain rings. Multiple copies of the same spell can be equipped at once in order to increase the number of uses before having to rest. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.

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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting at a bonfire. Spells must be equipped at a bonfire before they can be cast, and take up one or more Attunement slots. The number of slots can be increased by leveling the Attunement stat, or by wearing certain rings. Multiple copies of the same spell can be equipped at once in order to increase the number of uses before having to rest. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.ManaMeter, but like ''Demon's'' and all its predecessors you can only have a limited number of spells equipped at a time.
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Add example from The Beyonders.

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* In ''Literature/TheBeyonders'', magic words of the Edomic language disappear from the speaker's brain once spoken. The first novel revolves around the heroes' attempt to obtain such a word, one that can kill the Big Bad if spoken in his presence. Unfortunately, the fact that the Big Bad is still alive means nobody has managed to do this, and anyone who ever knew the word either died attempting to get to him or has forgotten the word due to being tricked into speaking it prematurely. Fortunately, the rules only apply to whole words; our heroes embark upon a quest through the land seeking individual guardians who each know a single ''syllable'' of the word, which they can repeat without instantly forgetting it.
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* ''VideoGame/{{Wizardry}}'', being the original RPG that inspired ''VideoGame/DragonQuest'' (and thus, all JRPGs) used Vancian magic heavily. Spells have levels, from 1 (effectively cantrips) to 7 (world shaping magic), each with a limited use per day -- up to 9 per level. There was effectively no way to regain magic in the dungeon, either, meaning that all magic was a very limited resource. There were two classes of magic, Priest and Mage spells, and via class changing shinanigans one could teach this magic to other classes, at limited use.
** Most of the so called "Wizardry descendants" such as ''Wizardry Xth Generation,'' ''VideoGame/ClassOfHeroes,'' and ''Elminage'' retain Vancian magic, while others such as ''VideoGame/DemonGaze'' do not. Alchemy and Summoning magic are commonly added to the Mage and Priest magic systems. Vancian magic is considered one of the requirements for a game to be considered a ''Wizardry'' game, in accordance with the industry wide agreement called the ''Wizardry Renaissance.''
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* All the Infinity Engine games (''[[VideoGame/BaldursGate Baldur's Gate]]'', ''[[VideoGame/BaldursGateII Baldur's Gate II]]'', ''[[VideoGame/IcewindDale Icewind Dale I and II]]'', and ''[[VideoGame/PlanescapeTorment Planescape Torment]])'', since they are based on various editions of ''Dungeons and Dragons'', feature Vancian casters. Their spiritual sequel, ''[[VideoGame/PillarsofEternity Pillars of Eternity]]'', features both Vancian and non-Vancian magic being practised by different [[CharacterClassSystem classes]].
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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting, and takes up one or more "Attunement Slots." The number of slots can be increased by leveling your Attunement stat, or wearing a couple of rings. If you have acquired more than one "set" of spell uses, you can put more of them into slots to increase your total capability of casting that specific spell. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.

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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting, resting at a bonfire. Spells must be equipped at a bonfire before they can be cast, and takes take up one or more "Attunement Slots." Attunement slots. The number of slots can be increased by leveling your the Attunement stat, or by wearing a couple of certain rings. If you have acquired more than one "set" Multiple copies of the same spell uses, you can put more of them into slots be equipped at once in order to increase your total capability the number of casting that specific spell.uses before having to rest. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.
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That's a totally different trope.


This tends to create the problem that the mage must somehow ''know'' (or at least predict) which spells will be most useful in the near future. If you are expecting combat, then you (probably) aren't going to prepare a "talk with animals" spell that day, which may leave you up a creek if that's precisely what you need to do later. (And if you use up all your spells too quickly, you may ''really'' be up a creek later.) To work around this problem, some writers use a {{Mana}} or "spell points" system, where the mage can cast any spells they know at any time as long as they have a large enough reserve of energy at the time, which they can replenish later (either by RegeneratingMana or with a ManaPotion).

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This tends to create the problem that the mage must somehow ''know'' (or at least predict) which spells will be most useful in the near future. If you are expecting combat, then you (probably) aren't going to prepare a "talk with animals" spell that day, which may leave you up a creek if that's precisely what you need to do later. (And if you use up all your spells too quickly, you may ''really'' be up a creek later.) To work around this problem, some writers use a {{Mana}} or "spell points" system, where the mage can cast any spells they know at any time as long as they have a large enough reserve of energy at the time, which they can replenish later (either by RegeneratingMana or with a ManaPotion).
)
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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and its sequel follows this model. Each spell has a given number of uses, which replenishes when resting, and takes up one or more "Attunement Slots." The number of slots can be increased by leveling your Attunement stat, or wearing a couple of rings. If you have acquired more than one "set" of spell uses, you can put more of them into slots to increase your total capability of casting that specific spell. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.

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* Diverging from it's [[VideoGame/DemonsSouls spiritual predecessor's]] ManaMeter, ''VideoGame/DarkSouls'' and [[VideoGame/DarkSoulsII its sequel sequel]] follows this model. Each spell has a given number of uses, which replenishes when resting, and takes up one or more "Attunement Slots." The number of slots can be increased by leveling your Attunement stat, or wearing a couple of rings. If you have acquired more than one "set" of spell uses, you can put more of them into slots to increase your total capability of casting that specific spell. ''VideoGame/DarkSoulsIII'' just goes back to using a ManaMeter.
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* ''Literature/VillainsByNecessity'': In keeping with the ''TabletopGame/DungeonsAndDragons'' style fantasy parody, magic works in this way. Valerie duels a good mage, and their spells keep harmless blocking each other until they use up all the ones they've prepared. They simply cast their last ones (which are not offensive) then politely take their leave of each other, as neither is then capable of harm by magic at that point.

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* ''Literature/VillainsByNecessity'': In keeping with the ''TabletopGame/DungeonsAndDragons'' style fantasy parody, magic works in this way. Valerie duels a good mage, and their spells keep harmless harmlessly blocking each other until they use up all the ones they've prepared. They simply cast their last ones (which are not offensive) then politely take their leave of each other, as neither is then capable of harm by magic at that point.

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* In the web novel ''Literature/{{Anachronauts}}'' most wizards ''do not'' use magic this way, but the protagonist, Emily, has a "memory issue" which forces her to cast spells from page, i.e. manually copy them on pieces of paper that burn after use. [[spoiler: This turns out to be BlessedWithSuck, because spells burn anything they're written on, ''brains'' included, which is why other human mages end up showcasing that WithGreatPowerComesGreatInsanity.]] Later on, all mages are given this spell-memorising restriction.

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* In the web novel ''Literature/{{Anachronauts}}'' most wizards ''do not'' use magic this way, but the protagonist, Emily, has a "memory issue" which forces her to cast spells from page, i.e. manually copy them on pieces of paper that burn after use. [[spoiler: This turns out to be BlessedWithSuck, because spells burn anything they're written on, ''brains'' included, which is why other human mages end up showcasing that WithGreatPowerComesGreatInsanity.]] Later on, all mages are given this spell-memorising restriction.spell-memorizing restriction.
* ''Literature/VillainsByNecessity'': In keeping with the ''TabletopGame/DungeonsAndDragons'' style fantasy parody, magic works in this way. Valerie duels a good mage, and their spells keep harmless blocking each other until they use up all the ones they've prepared. They simply cast their last ones (which are not offensive) then politely take their leave of each other, as neither is then capable of harm by magic at that point.
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* In Matthew Stover's ''Literature/TheActsOfCaine'' series, spells can be patterned into a variety of items and then used as necessary, essentially creating this effect. As the world is a very LowFantasy take on the ''ForgottenRealms'', the inspiration is likely a direct one.

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* In Matthew Stover's ''Literature/TheActsOfCaine'' series, spells can be patterned into a variety of items and then used as necessary, essentially creating this effect. As the world is a very LowFantasy take on the ''ForgottenRealms'', ''TabletopGame/ForgottenRealms'', the inspiration is likely a direct one.



** [[{{Mana}} Spell-point]] systems of all official products were used only in [[ForgottenRealms Netheril]] setting [[note]]where arcanists were ''supposed to be'' quite powerful[[/note]] and Players Options[[note]]PO were [[ExecutiveMeddling sadly half-baked]] on average, so even best of innovations didn't take root[[/note]]; plus, of course, [[GameMod homemade variants]] -- in ''The Net Wizard's Handbook'' alone 3 of 6 systems were spellpoint-based.

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** [[{{Mana}} Spell-point]] systems of all official products were used only in [[ForgottenRealms [[TabletopGame/ForgottenRealms Netheril]] setting [[note]]where arcanists were ''supposed to be'' quite powerful[[/note]] and Players Options[[note]]PO were [[ExecutiveMeddling sadly half-baked]] on average, so even best of innovations didn't take root[[/note]]; plus, of course, [[GameMod homemade variants]] -- in ''The Net Wizard's Handbook'' alone 3 of 6 systems were spellpoint-based.


Naturally, this approach to magic is a lot more common in non-interactive media (where it's of course easy for the creators to match the character's spell selection -- when it's even explicitly shown -- to the later needs of the plot) than it is in video games, which, while often inspired by VancianMagic, stretch its rules quite a bit since demanding a lot of magic preparation in a game could easily become annoying and/or create pacing issues. As such, most games that involve magic base its rules around the much simpler ManaMeter. Or sometimes a mix, you may only be able to "equip" a certain number of spells for any given level, but use them as often as you can afford the cost.

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Naturally, this approach to magic is a lot more common in non-interactive media (where it's of course easy for the creators to match the character's spell selection -- when it's even explicitly shown -- to the later needs of the plot) than it is in video games, which, while often inspired by VancianMagic, Vancian Magic, stretch its rules quite a bit since demanding a lot of magic preparation in a game could easily become annoying and/or create pacing issues. As such, most games that involve magic base its rules around the much simpler ManaMeter. Or sometimes a mix, you may only be able to "equip" a certain number of spells for any given level, but use them as often as you can afford the cost.
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* In the web novel ''Literature/{{Anachronauts}}'' most wizards ''do not'' use magic this way, but the protagonist, Emily, has a "memory issue" which forces her to cast spells from page, i.e. manually copy them on pieces of paper that burn after use. [[spoiler: This turns out to be BlessedWithSuck, because spells burn anything they're written on, ''brains'' included, which is why other human mages end up showcasing that WithGreatPowerComesGreatInsanity.]] Later on, all mages are given this spell-memorising restriction.
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* In ''Literature/ArtemisFowl'', everyone able to use magic has a set amount of magic available to use, and when they run out they have to undergo an arduous ritual to replenish it. Also, the mesmer uses up decidedly less power than the other magics... [[NewRulesAsThePlotDemands unless you need to heal the villain's chronic lack of smell]]. When HeroAntagonist Holly Short is captured by VillainProtagonist Artemis in the first book, [[spoiler:she's only able to escape her cement holding cell because there's a small amount of dirt where she can perform the ritual.]]

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** The Warlock class, as it appeared in 3.5e's ''CompleteArcane,'' was completely non-vancian. Warlocks can cast Invocations ''at will'', an unlimited number of times per day, without penalty. However, unless you go epic or invest in feats, [[CompetitiveBalance you can only learn 12]]. In addition, the list of invocations is far smaller than the list of available spells.

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** The Warlock class, as it appeared in 3.5e's ''CompleteArcane,'' was completely non-vancian. Warlocks can cast Invocations ''at will'', an unlimited number of times per day, without penalty. However, unless you go epic or invest in feats, [[CompetitiveBalance you can only learn 12]]. In addition, the list of invocations is far smaller than the list of available spells. It was later joined by another class that used the same system, the Dragonfire Adept.


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** The 3.5 Spirit Shaman (not to be confused with the many classes simply called Shaman floating around) was a prototype of the 5E/Pathfinder Arcanist casting system, the only difference being that it refers to the 'decide what spells to know for the day' part as retrieving instead of preparing.
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* Early Series/FinalFantasy games, being heavily inspired by D&D, utilize this to a degree. There are 8 levels of spells, with three slots per level. Classes that are more magically inclined can use the higher level spells, and more importantly get more charges per level. Later releases would replace the charges with MP, which simplifies the system while removing the resource management required.

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* Early Series/FinalFantasy Franchise/FinalFantasy games, being heavily inspired by D&D, utilize this to a degree. There are 8 levels of spells, with three slots per level. Classes that are more magically inclined can use the higher level spells, and more importantly get more charges per level. Later releases would replace the charges with MP, which simplifies the system while removing the resource management required.
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** ''VideoGame/FinalFantasy'' used a fairly TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.

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** ''VideoGame/FinalFantasy'' ''VideoGame/FinalFantasyI'' used a fairly TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.
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** ''VideoGame/FinalFantasy'' used a fairly DnD-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.

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** ''VideoGame/FinalFantasy'' used a fairly DnD-inspired TabletopGame/DungeonsAndDragons-inspired system, if limited by the technology of the time. Every magic user had a number of spell charges for each level of magic, with the preparation aspect coming from the fact that they could only learn 3 spells out of the four for each level (Red Mages had both schools available). Unlike the Elixirs and Ethers in later games, spell charges could only be recovered by resting. Some of the remakes use the ManaMeter instead but the learning restrictions still apply.



* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.

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* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 [=5d6=] of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.
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* ''VideoGame/KingdomHearts358DaysOver2'' uses this with its 'panel' system. Whereas the rest of the series has differently-named tiers having the same basic effect with different power levels (i.e. Fire shoots a single homing fireball, Fira does the same with more power, Firaga does the same with still more power), ''358'' has each different name represent a different attack (i.e. Fire launches a single homing fireball, Fira launches a straight-line fireball that explodes, Firaga does a catapult-style fireball). Each equipped panel of a given spell gives you one use of that spell (which means you can use Firaga 32 times if you have 32 Firaga panels and enough open slots), and using Ethers restores a given number of uses of each spell.
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* Elona follows this to the letter, and piles on a ManaMeter, [[MagicMisfire spell failure rates,]] and [[AdamSmithHatesYourGuts extortionate prices]] for [[ResourcesManagementGameplay spellstock-restoring books]] to boot, seeing them as the only way to prevent [[LinearWarriorsQuadraticWizards Linear Warriors, Quadratic Wizards.]] While it doesn't quite manage to [[Webcomic/TheOrderOfTheStick deliberately force some kind of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot,]] it does wedge magic users into a very comfortable spot high up in DifficultButAwesome territory.

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* Elona follows this to the letter, and piles on a ManaMeter, [[MagicMisfire spell failure rates,]] rates]], and [[AdamSmithHatesYourGuts extortionate prices]] for [[ResourcesManagementGameplay spellstock-restoring books]] to boot, seeing them as the only way to prevent [[LinearWarriorsQuadraticWizards Linear Warriors, Quadratic Wizards.]] Wizards]]. While it doesn't quite manage to [[Webcomic/TheOrderOfTheStick deliberately force some kind of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot,]] cannot]], it does wedge magic users into a very comfortable spot high up in DifficultButAwesome territory.



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[[folder:Webcomics]][[folder:Web Comics]]



* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else.]] Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.

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* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else.]] else]]. Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom". Later on, his CharacterDevelopment means he ''does'' start filling his lower-level spell slots with fiery death...only to use them, if anything, even more irresponsibly than his level 9 spells.



* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.

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* In [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young com/post/133930221462 one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a ''TabletopGame/DungeonsAndDragons'' game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (1200 slots per page [there being 100 pages in the book] totalling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spells that destroy everything in their way, and sent the surrounding area into ruin.

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