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Normally, a medium's depiction of characters may be limited by its size or ability to display them. A manga or comic may have its pages split up into smaller panels and the detail within that small space is limited, an illustrated story may have text mixed in with the art, causing the art to be shoved into corners, and a video game may have its characters depicted in pixels, which, at most, are about the size of your thumbnail, and the amount of which can also be counted within the number range of unpopped kernels in a bowl of popcorn.

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Normally, a medium's depiction of characters may be limited by its size or ability to display them. A manga or comic may have its pages split up into smaller panels and the detail within that small space is limited, an illustrated story may have text mixed in with the art, causing the art to be shoved into corners, and a [[GraphicsInducedSuperDeformed video game may have its characters depicted in pixels, pixels]], which, at most, are about the size of your thumbnail, and the amount of which those can also be counted within the number range of unpopped kernels in a bowl of popcorn.
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* ''VideoGame/{{Ristar}}'': Being released (in 1995) close to the end of the UsefulNotes/SegaGenesis's lifespan, [[FinaleProductionUpgrade the intro is animated as a full cutscene, with a large sprite of Ristar at the "Press Start" screen]], the boss enemy sprites are large and colorful, and the ending credits and splash screens feature large colorful art of battles against enemies within the game, with the final shot of Kaiser Greedy looking up at an image of Ristar in the heavens in the Japanese version, and Ristar reuniting with his father, the Legendary Hero, in the English/International version.

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* ''VideoGame/{{Ristar}}'': Being released (in 1995) close to the end of the UsefulNotes/SegaGenesis's Platform/SegaGenesis's lifespan, [[FinaleProductionUpgrade the intro is animated as a full cutscene, with a large sprite of Ristar at the "Press Start" screen]], the boss enemy sprites are large and colorful, and the ending credits and splash screens feature large colorful art of battles against enemies within the game, with the final shot of Kaiser Greedy looking up at an image of Ristar in the heavens in the Japanese version, and Ristar reuniting with his father, the Legendary Hero, in the English/International version.



* Preceding UsefulNotes/AdobeFlash's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

to:

* Preceding UsefulNotes/AdobeFlash's MediaNotes/AdobeFlash's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style {{Platform/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

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** ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Mega Drive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!


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** ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Mega Drive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!

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* ''ComicBook/SonicTheHedgehog'': At least once every serious comic storyline, (e.g. the Death Egg Saga [[note]]a two-page spread of the detonation of the Death Egg being heard and felt all over Mobius[[/note]], Mecha Madness[[note]]a full two-page spread of Mecha Sonic and Mecha Knuckles duking it out in the sky[[/note]] or issue #50's arc [[note]]Sonic kissing Sally after she awakens from her coma[[/note]]), you could expect to see a full-page or two-page comic spread of a fight, or a detailed image of an emotional or climactic moment.

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* ''ComicBook/SonicTheHedgehog'': ''ComicBook/SonicTheHedgehogArchieComics'': At least once every serious comic storyline, (e.g. the Death Egg Saga [[note]]a two-page spread of the detonation of the Death Egg being heard and felt all over Mobius[[/note]], Mecha Madness[[note]]a full two-page spread of Mecha Sonic and Mecha Knuckles duking it out in the sky[[/note]] or issue #50's arc [[note]]Sonic kissing Sally after she awakens from her coma[[/note]]), you could expect to see a full-page or two-page comic spread of a fight, or a detailed image of an emotional or climactic moment.



* ''VideoGame/KnucklesChaotix'': Brought up with the title screen as this was meant to highlight the somewhat massive upgrade that the Sega 32X provided, close to the end of the console's lifespan.



* ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Mega Drive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
* ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicAndKnuckles'': All of the ending freeze frames of the games feature a large high-detail image of each of the characters.

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* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Mega Drive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
* ''VideoGame/SonicTheHedgehog'', ** ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicAndKnuckles'': All of the ending freeze frames of the games feature a large high-detail image of each of the characters.



* ''VideoGame/StarFox2'': Used with the large character icons at the character select screen (The only other art seen before this was the title screen and low-color, low-detail communication icons in VideoGame/StarFox1), and used for horrifying effect with Andross' cybernetically-enhanced face at either Game Over screen; and in the final boss battle of the game, one would think that the blue and red shell one encounters IS Andross' sole facial appearance due to game limitations like in the original Star Fox, with the cubical core being his essence. Not so in this sequel, as in higher difficulties, the shell is just that, a mask, hiding a Super FX model head underneath that has been upgraded to a much-more-detailed and accurate representation of his face! (Unlike the original game, which used a silvery metallic representation of a human face.)
* ''VideoGame/SuperMarioBros2'' ends with an impressively animated on-model cartoon Mario sleeping in bed. Take note that this was on the [=NES=], where this was ''rarely'' seen.
* ''VideoGame/SuperMarioWorld'': The ending splash is a high-resolution image of Princess Peach flanked by Mario and Luigi.

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** ''VideoGame/KnucklesChaotix'': Brought up with the title screen as this was meant to highlight the somewhat massive upgrade that the Sega 32X provided, close to the end of the console's lifespan.
* ''VideoGame/StarFox2'': Used with the large character icons at the character select screen (The (the only other art seen before this was the title screen and low-color, low-detail communication icons in VideoGame/StarFox1), ''VideoGame/StarFox1''), and used for horrifying effect with Andross' cybernetically-enhanced face at either Game Over screen; and in the final boss battle of the game, one would think that the blue and red shell one encounters IS Andross' sole facial appearance due to game limitations like in the original Star Fox, with the cubical core being his essence. Not so in this sequel, as in higher difficulties, the shell is just that, a mask, hiding a Super FX model head underneath that has been upgraded to a much-more-detailed and accurate representation of his face! (Unlike the original game, which used a silvery metallic representation of a human face.)
* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioBros2'' ends with an impressively animated on-model cartoon Mario sleeping in bed. Take note that this was on the [=NES=], where this was ''rarely'' seen.
* ** ''VideoGame/SuperMarioWorld'': The ending splash is a high-resolution image of Princess Peach flanked by Mario and Luigi.Luigi.
** ''VideoGame/YoshisSafari'': In a subversion to the trope, this does not happen just in one moment or scene in the game. '''''ALL''''' of the enemy character sprites (including Yoshi himself) have been upgraded to larger size, high color, and detail, compared to their appearances in previous games, and ''VideoGame/SuperMarioWorld'' a few preceding years earlier!
** ''VideoGame/WarioLand3'': As opposed to the white-only representation of his clothes and peach-tone skin during gameplay, a full-color image of Wario [[AWinnerIsYou congratulating the player]] is used for when the player finds all of the treasures within the game.



* ''VideoGame/WarioLand3'': As opposed to the white-only representation of his clothes and peach-tone skin during gameplay, a full-color image of Wario [[AWinnerIsYou congratulating the player]] is used for when the player finds all of the treasures within the game.
* ''VideoGame/YoshisSafari'': In a subversion to the trope, this does not happen just in one moment or scene in the game. '''''ALL''''' of the enemy character sprites (including Yoshi himself) have been upgraded to larger size, high color, and detail, compared to their appearances in previous games, and ''VideoGame/SuperMarioWorld'' a few preceding years earlier!

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* ''VideoGame/WarioLand3'': As opposed to the white-only representation of his clothes and peach-tone skin during gameplay, a full-color image of Wario [[AWinnerIsYou congratulating the player]] is used for when the player finds all of the treasures within the game.
* ''VideoGame/YoshisSafari'': In a subversion to the trope, this does not happen just in one moment or scene in the game. '''''ALL''''' of the enemy character sprites (including Yoshi himself) have been upgraded to larger size, high color, and detail, compared to their appearances in previous games, and ''VideoGame/SuperMarioWorld'' a few preceding years earlier!

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/cosmocomparison1.png]]
[[caption-width-right:320: ''VideoGame/CosmosCosmicAdventure'': '''TOP:''' Normal Gameplay, '''BOTTOM:''' Episode 2's ending screen]]

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png]]]]
[[caption-width-right:320: ''VideoGame/CosmosCosmicAdventure'': '''TOP:''' '''Top:''' Normal Gameplay, '''BOTTOM:''' Gameplay\\
'''Bottom:'''
Episode 2's ending screen]]
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* ''VideoGame/SuperMarioBros2'' ends with an impressively animated on-model cartoon Mario sleeping in bed. Take note that this was on the [=NES=], where this was ''rarely'' seen.
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Added DiffLines:

* ''VideoGame/ChronoTrigger'': The game uses sprites in battle and regular play, but the remakes add animated cutscenes during important moments like Frog opening the way to Magus' castle or Ayla beating the crap out of some Reptites. It then shows the same scene with the sprites, which can be... underwhelming.
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* ''ComicStrip/CalvinAndHobbes'': In [[https://calvy.files.wordpress.com/2010/08/dead-bird.jpg this strip]], Calvin and Hobbes find a dead bird. The first panel consists of a rather detailed closeup of it. In a bit of RealitySubtext, it's a sketch of an actual dead bird that Bill Watterson found one day.

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* ''ComicStrip/CalvinAndHobbes'': In [[https://calvy.files.wordpress.com/2010/08/dead-bird.jpg this strip]], Calvin and Hobbes C&H find a dead bird. The first panel consists of a rather detailed closeup of it. In a bit of RealitySubtext, it's a sketch of an actual dead bird that Bill Watterson found one day.
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** ''...Visit the Dentist''': Sister Bear finds that she has a loose baby tooth, and coincidentally, Brother Bear also needs to go to the dentist for a checkup. After being preoccupied with the tooth for the whole story, the dentist seats Sister in the examination chair, takes a piece of gauze, and gently, but firmly, pulls the tooth out. On the next two-page spread, a closeup illustration shows Sister Bear looking joyously at the first baby tooth she has ever lost in the hand of the dentist.
** ''...and the Bad Dream: Brother Bear is an enormous fan of the "Space Grizzlies" line of action figures and playsets, and he bargains for Sister Bear to role-play (by playing games and activities that Sister wants to do first), and they eventually both get into the fun. When it's announced that a Space Grizzlies motion picture is releasing to cinemas soon, Brother Bear is, of course, thrilled. However, the cinematic experience proves to be a bit intense by himself, on [[Franchise/MarvelCinematicUniverse Avengers]] level, if the two-page spread of the battles blazing on the movie screen is anything to go by. This leads to the eponymous bad dreams (made up of the Space Grizzlies characters and the various activities from earlier in the story) that he and Sister Bear experience that night.

to:

** ''...Visit the Dentist''': Dentist'': Sister Bear finds that she has a loose baby tooth, and coincidentally, Brother Bear also needs to go to the dentist for a checkup. After being preoccupied with the tooth for the whole story, the dentist seats Sister in the examination chair, takes a piece of gauze, and gently, but firmly, pulls the tooth out. On the next two-page spread, a closeup illustration shows Sister Bear looking joyously at the first baby tooth she has ever lost in the hand of the dentist.
** ''...and the Bad Dream: Dream'': Brother Bear is an enormous fan of the "Space Grizzlies" line of action figures and playsets, and he bargains for Sister Bear to role-play (by playing games and activities that Sister wants to do first), and they eventually both get into the fun. When it's announced that a Space Grizzlies motion picture is releasing to cinemas soon, Brother Bear is, of course, thrilled. However, the cinematic experience proves to be a bit intense by himself, on [[Franchise/MarvelCinematicUniverse Avengers]] level, if the two-page spread of the battles blazing on the movie screen is anything to go by. This leads to the eponymous bad dreams (made up of the Space Grizzlies characters and the various activities from earlier in the story) that he and Sister Bear experience that night.
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None


[[caption-width-right:320: VideoGame/CosmosCosmicAdventure: '''TOP:''' Normal Gameplay, '''BOTTOM:''' Episode 2's ending screen]]

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[[caption-width-right:320: VideoGame/CosmosCosmicAdventure: ''VideoGame/CosmosCosmicAdventure'': '''TOP:''' Normal Gameplay, '''BOTTOM:''' Episode 2's ending screen]]
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[[caption-width-right:320: VideoGame/CosmosCosmicAdventure: '''TOP:''' Normal Gameplay, '''BOTTOM:'''Episode 2's ending screen]]

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[[caption-width-right:320: VideoGame/CosmosCosmicAdventure: '''TOP:''' Normal Gameplay, '''BOTTOM:'''Episode '''BOTTOM:''' Episode 2's ending screen]]
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Added DiffLines:

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/cosmocomparison1.png]]
[[caption-width-right:320: VideoGame/CosmosCosmicAdventure: '''TOP:''' Normal Gameplay, '''BOTTOM:'''Episode 2's ending screen]]
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* ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Megadrive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
* ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', with/or ''VideoGame/SonicAndKnuckles'': All of the ending freeze frames of the games feature a large high-detail image of each of the characters.
** In a different vein, ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicAndKnuckles'', as their CGI-based intro sequences were meant to [[FinaleProductionUpgrade highlight the lengths that SEGA had gone]] for the entire game for the series and the Genesis/Megadrive.
* ''VideoGame/StarFox2'': Used with the large character icons at the character select screen (The only other art seen before this was the title screen and low-color, low-detail communication icons in VideoGame/StarFox), and used for horrifying effect with Andross' cybernetically-enhanced face at either Game Over screen; and in the final boss battle of the game, one would think that the blue and red shell one encounters IS Andross' sole facial appearance due to game limitations like in the original Star Fox, with the cubical core being his essence. Not so in this sequel, as in higher difficulties, the shell is just that, a mask, hiding a Super FX model head underneath that has been upgraded to a much-more-detailed and accurate representation of his face! (Unlike the original game, which used a silvery metallic representation of a human face.)

to:

* ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Megadrive's Genesis/Mega Drive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
* ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', with/or and ''VideoGame/SonicAndKnuckles'': All of the ending freeze frames of the games feature a large high-detail image of each of the characters.
** In a different vein, ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicAndKnuckles'', as their CGI-based intro sequences were meant to [[FinaleProductionUpgrade highlight the lengths that SEGA Sega had gone]] for the entire game for the series and the Genesis/Megadrive.
Genesis/Mega Drive.
* ''VideoGame/StarFox2'': Used with the large character icons at the character select screen (The only other art seen before this was the title screen and low-color, low-detail communication icons in VideoGame/StarFox), VideoGame/StarFox1), and used for horrifying effect with Andross' cybernetically-enhanced face at either Game Over screen; and in the final boss battle of the game, one would think that the blue and red shell one encounters IS Andross' sole facial appearance due to game limitations like in the original Star Fox, with the cubical core being his essence. Not so in this sequel, as in higher difficulties, the shell is just that, a mask, hiding a Super FX model head underneath that has been upgraded to a much-more-detailed and accurate representation of his face! (Unlike the original game, which used a silvery metallic representation of a human face.)



* Preceding Flash Player's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

to:

* Preceding Flash Player's UsefulNotes/AdobeFlash's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

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This can also be used to highlight the detail that a peripheral, or a special overall upgrade to the medium, brings to the game or system, when compared to previous entries on the same basic platform.

As this trope deals with limited-detail print, still-image, or video game media, please don't list examples from films, animated media or TV shows, since the quality of the imagery can often vary wildly from shot-to-shot. Since some of this media also uses this trope to portray a story-changing, shocking, or other special event, '''''all spoilers are unmarked.'''''

to:

This can also be used to highlight the detail that a peripheral, or a special overall upgrade to the medium, brings to the game or system, system when compared to previous entries on the same basic platform.

As this trope deals with limited-detail print, still-image, or video game media, please don't list examples from films, animated media media, or TV shows, since the quality of the imagery can often vary wildly from shot-to-shot.shot to shot. Since some of this media also uses this trope to portray a story-changing, shocking, or other special event, '''''all spoilers are unmarked.'''''



* Usually a given for manga. Examples listed here, but not elaborated-on, are for general highlights within the series.

to:

* Usually a given for manga. Examples listed here, but not elaborated-on, elaborated on, are for general highlights within the series.



** ''Manga/FutariEcchi'': Multiple times during the manga's run, usually as a (sexual) pinup scene. (Such as Yura and her husband Makoto having sex for the first time, and the page features a full-page image of Yura in the nude.) However, one notable instance happens in Chapter 120 when the couple babysit an acquaintance's child for a few days, Yura finds it in her heart to start a family and have a baby, meaning that she and her husband can be much more intimate, and much less careful, than ever before, without contraceptives. Of course, Makoto, being ever-hungry (but not obsessive) for intercourse, is estatic. After a few nights of several close intimacy sessions, Makoto accidentally (but fortuitously) causes Yura to climax for the very first time, which is detailed in an enormous two-page spread.
** ''Manga/LoveLucky'': After several heart-breaking failures in love, Average Everyman Fuuta Kinashi's one remaining romantic anchor is his crush on the beautiful J-Pop IdolSinger "Kirari", but vows to keep trying. At a matchmaking party, Fuuta meets a shy mystery woman, because she wears a mask then and at every date after. They fall in love over each other's interests, and decide to marry in-private. When they return to his home to acquaint further, Fuuta wants her to "show him" [her face]. She [[AmbiguousSyntax misinterprets this]], not knowing how to approach their new life, so she completely strips[[note]]"showing him" her body[[/note]], sans her mask. When Fuuta gets flustered and clarifies, she finally takes off her disguise, revealing in a fully-detailed one-page image that [[SerendipityShock she is the very same Kirari that he's a super-fan of]], and he's seeing her full uncovered body right in front of himself.

[[AC: Comic Books]]

to:

** ''Manga/FutariEcchi'': Multiple times during the manga's run, usually as a (sexual) pinup scene. (Such as Yura and her husband Makoto having sex for the first time, and the page features a full-page image of Yura in the nude.) However, one notable instance happens in Chapter 120 when the couple babysit an acquaintance's child for a few days, Yura finds it in her heart to start a family and have a baby, meaning that she and her husband can be much more intimate, and much less careful, than ever before, without contraceptives. Of course, Makoto, being ever-hungry (but not obsessive) for intercourse, is estatic.ecstatic. After a few nights of several close intimacy sessions, Makoto accidentally (but fortuitously) causes Yura to climax for the very first time, which is detailed in an enormous two-page spread.
** ''Manga/LoveLucky'': After several heart-breaking failures in love, Average Everyman Fuuta Kinashi's one remaining romantic anchor is his crush on the beautiful J-Pop IdolSinger "Kirari", but vows to keep trying. At a matchmaking party, Fuuta meets a shy mystery woman, because she wears a mask then and at every date after. They fall in love over each other's interests, interests and decide to marry in-private. in private. When they return to his home to acquaint themselves further, Fuuta wants her to "show him" [her face]. She [[AmbiguousSyntax misinterprets this]], not knowing how to approach their new life, so she completely strips[[note]]"showing him" her body[[/note]], sans her mask. When Fuuta gets flustered and clarifies, she finally takes off her disguise, revealing in a fully-detailed one-page image that [[SerendipityShock she is the very same Kirari that he's a super-fan of]], and he's seeing her full uncovered body right in front of himself.

[[AC: Comic [[AC:Comic Books]]



* ''VideoGame/CosmosCosmicAdventure'': The endings of each episode, especially episodes 1 and 2, use this. Episode 1's is used for cliffhanger shock value (as this was a Main/{{Shareware}} title, so you needed to buy the rest of the series to see the conclusion), since in the final level, Cosmo has fallen into a pit and is eaten whole by a giant alligator-like monster, with the proceeding image being a [[LookingAMiffedAnimalInTheMouth full-screen image of Cosmo's point-of-view looking straight down its throat and into seemingly certain doom.]] Episode 2's, however, is more on the "call-to-adventure" side, as it shows a detailed image of Cosmo looking out over a nighttime vista, towards a a city that he believes his missing parents have been taken to, and also believes where they will be devoured by a villainous monster. Subverted in Episode 2 & 3, though, in that the title screen is the image that uses high-resolution versions of Cosmo and some of the enemy characters.

to:

* ''VideoGame/CosmosCosmicAdventure'': The endings of each episode, especially episodes 1 and 2, use this. Episode 1's is used for cliffhanger shock value (as this was a Main/{{Shareware}} title, so you needed to buy the rest of the series to see the conclusion), since in the final level, Cosmo has fallen into a pit and is eaten whole by a giant alligator-like monster, with the proceeding image being a [[LookingAMiffedAnimalInTheMouth full-screen image of Cosmo's point-of-view looking straight down its throat and into seemingly certain doom.]] Episode 2's, however, is more on the "call-to-adventure" side, as it shows a detailed image of Cosmo looking out over a nighttime vista, towards a a city that he believes his missing parents have been taken to, and also believes where they will be devoured by a villainous monster. Subverted in Episode 2 & 3, though, in that the title screen is the image that uses high-resolution versions of Cosmo and some of the enemy characters.



* ''VideoGame/{{Undertale}}'': Used to horrifying effect when, up until this point in the game, the art style has stayed in a low-color, comparatively low-detail style like late-1980s/early 1990's video games. It isn't until after Flowey steals the human souls [[ReachingThroughTheFourthWall and crashes your game, requiring a restart]], that he reappears as the gargantuan Photoshop Flowey (also known to fans as Omega Flowey), with photorealistic full-color spiny plant tendrils, metallic H.R.-Giger-like machinery and pipes, fleshy face, eye, and mouth parts, and a vintage 1970's television set which shows a psychotic version of his normal face. Also included are photorealistic weaponry that he uses against you, including flamethrowers, fly swarms and Venus Flytraps, literal finger guns, and even '''''nuclear bombs.'''''

to:

* ''VideoGame/{{Undertale}}'': Used to horrifying effect when, up until this point in the game, the art style has stayed in a low-color, comparatively low-detail style like late-1980s/early 1990's 1990s video games. It isn't until after Flowey steals the human souls [[ReachingThroughTheFourthWall and crashes your game, requiring a restart]], that he reappears as the gargantuan Photoshop Flowey (also known to fans as Omega Flowey), with photorealistic full-color spiny plant tendrils, metallic H.R.-Giger-like machinery and pipes, fleshy face, eye, and mouth parts, and a vintage 1970's television set which shows a psychotic version of his normal face. Also included are photorealistic weaponry that he uses against you, including flamethrowers, fly swarms and Venus Flytraps, literal finger guns, and even '''''nuclear bombs.'''''



* Preceding Flash Player's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

to:

* Preceding Flash Player's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]][[/note]]
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Normally, a medium's depiction of characters may be limited by its size or ability to display them. A manga or comic may have its pages split up into smaller panels and the detail within that small space is limited, an illustrated story may have text mixed in with the art, causing the art to be shoved into corners, and a video game may have its characters depicted in pixels, which, at most, are about the size of your thumbnail, and the amount of which can also be counted within the number range of unpopped kernels in a bowl of popcorn.

Suddenly the next page (or even two pages), or screen of a game, explodes with stunning detail, or a closeup/larger version of a character that has never (or has extremely rarely) been drawn in that much detail. However, this can ''also'' be used to great effect in horror, as if the entity involved is malicious and has transcended a metaphysical barrier (say, become an EldritchAbomination) relevant to the media. If it's near the end of the story, it may symbolically mark a turning point, a momentous occasion, or even a [[WhamShot shocking moment]]; or, if it's also at the artist's discretion, it may be an opportunity to show off their artistic skills. Usually, old comics would have a special page (usually called a "pin-up"), dedicated to showing off the skill of the artist, and would either take up the whole page or a two-page spread, and old video games may have a full-screen still image (or very large sprite) as part of the story, or as congratulations to the player.

This can also be used to highlight the detail that a peripheral, or a special overall upgrade to the medium, brings to the game or system, when compared to previous entries on the same basic platform.

As this trope deals with limited-detail print, still-image, or video game media, please don't list examples from films, animated media or TV shows, since the quality of the imagery can often vary wildly from shot-to-shot. Since some of this media also uses this trope to portray a story-changing, shocking, or other special event, '''''all spoilers are unmarked.'''''

In Manga, it often overlaps with SplashPanel.

Compare:
* GrossUpCloseUp, which also uses the extra detail for grotesque effect and IS used in animated media.
* AnimationBump, which is this trope in animation form.
* ArtShift, which is where the medium will suddenly change into a different style; usually this is done for parody or homage purposes.

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!!Examples:

[[AC: Manga]]
*Usually a given for manga. Examples listed here, but not elaborated-on, are for general highlights within the series.
**''Manga/AiYoriAoshi'': Usually PlayedForDrama, but also PlayedForLaughs.
**''Manga/FutariEcchi'': Multiple times during the manga's run, usually as a (sexual) pinup scene. (Such as Yura and her husband Makoto having sex for the first time, and the page features a full-page image of Yura in the nude.) However, one notable instance happens in Chapter 120 when the couple babysit an acquaintance's child for a few days, Yura finds it in her heart to start a family and have a baby, meaning that she and her husband can be much more intimate, and much less careful, than ever before, without contraceptives. Of course, Makoto, being ever-hungry (but not obsessive) for intercourse, is estatic. After a few nights of several close intimacy sessions, Makoto accidentally (but fortuitously) causes Yura to climax for the very first time, which is detailed in an enormous two-page spread.
**''Manga/LoveLucky'': After several heart-breaking failures in love, Average Everyman Fuuta Kinashi's one remaining romantic anchor is his crush on the beautiful J-Pop IdolSinger "Kirari", but vows to keep trying. At a matchmaking party, Fuuta meets a shy mystery woman, because she wears a mask then and at every date after. They fall in love over each other's interests, and decide to marry in-private. When they return to his home to acquaint further, Fuuta wants her to "show him" [her face]. She [[AmbiguousSyntax misinterprets this]], not knowing how to approach their new life, so she completely strips[[note]]"showing him" her body[[/note]], sans her mask. When Fuuta gets flustered and clarifies, she finally takes off her disguise, revealing in a fully-detailed one-page image that [[SerendipityShock she is the very same Kirari that he's a super-fan of]], and he's seeing her full uncovered body right in front of himself.

[[AC: Comic Books]]
*''ComicBook/SonicTheHedgehog'': At least once every serious comic storyline, (e.g. the Death Egg Saga [[note]]a two-page spread of the detonation of the Death Egg being heard and felt all over Mobius[[/note]], Mecha Madness[[note]]a full two-page spread of Mecha Sonic and Mecha Knuckles duking it out in the sky[[/note]] or issue #50's arc [[note]]Sonic kissing Sally after she awakens from her coma[[/note]]), you could expect to see a full-page or two-page comic spread of a fight, or a detailed image of an emotional or climactic moment.

[[AC:Comic Strips]]
* ''ComicStrip/CalvinAndHobbes'': In [[https://calvy.files.wordpress.com/2010/08/dead-bird.jpg this strip]], Calvin and Hobbes find a dead bird. The first panel consists of a rather detailed closeup of it. In a bit of RealitySubtext, it's a sketch of an actual dead bird that Bill Watterson found one day.

[[AC:Literature]]
* ''Literature/TheBerenstainBears'':
** ''...Visit the Dentist''': Sister Bear finds that she has a loose baby tooth, and coincidentally, Brother Bear also needs to go to the dentist for a checkup. After being preoccupied with the tooth for the whole story, the dentist seats Sister in the examination chair, takes a piece of gauze, and gently, but firmly, pulls the tooth out. On the next two-page spread, a closeup illustration shows Sister Bear looking joyously at the first baby tooth she has ever lost in the hand of the dentist.
** ''...and the Bad Dream: Brother Bear is an enormous fan of the "Space Grizzlies" line of action figures and playsets, and he bargains for Sister Bear to role-play (by playing games and activities that Sister wants to do first), and they eventually both get into the fun. When it's announced that a Space Grizzlies motion picture is releasing to cinemas soon, Brother Bear is, of course, thrilled. However, the cinematic experience proves to be a bit intense by himself, on [[Franchise/MarvelCinematicUniverse Avengers]] level, if the two-page spread of the battles blazing on the movie screen is anything to go by. This leads to the eponymous bad dreams (made up of the Space Grizzlies characters and the various activities from earlier in the story) that he and Sister Bear experience that night.
* ''Literature/DiaryOfAWimpyKid: The Meltdown'' features a full, two-page spread of chaos during the climactic snowball battle. It's the only book in the series to have an illustration that seamlessly spans two pages.

[[AC:Video Games]]
* ''[[VideoGame/BubbleBobble Bubble Memories: The Story of Bubble Bobble 3]]'': Happens with the Super Dark Great Dragon, who happens to look like a giant version of Bub in knight's armor.
* ''VideoGame/CosmosCosmicAdventure'': The endings of each episode, especially episodes 1 and 2, use this. Episode 1's is used for cliffhanger shock value (as this was a Main/{{Shareware}} title, so you needed to buy the rest of the series to see the conclusion), since in the final level, Cosmo has fallen into a pit and is eaten whole by a giant alligator-like monster, with the proceeding image being a [[LookingAMiffedAnimalInTheMouth full-screen image of Cosmo's point-of-view looking straight down its throat and into seemingly certain doom.]] Episode 2's, however, is more on the "call-to-adventure" side, as it shows a detailed image of Cosmo looking out over a nighttime vista, towards a a city that he believes his missing parents have been taken to, and also believes where they will be devoured by a villainous monster. Subverted in Episode 2 & 3, though, in that the title screen is the image that uses high-resolution versions of Cosmo and some of the enemy characters.
* ''VideoGame/CommanderKeen'':
**Invasion of the Vorticons Episode 3: the ending image is the sole detailed image in all of the trilogy: a full-screen high-resolution image of a Vorticon hand holding a photograph of Keen posing with his heroic medal with a now-liberated Vorticon.
**Subverted in Goodbye Galaxy! and Aliens Ate My Babysitter!, and the sequel fan-made "The Universe is Toast!" trilogy, in that the title screens are the only elements to use high-resolution full-screen detailed images. (The story pages only use character icons and small lower-resolution images.)
* ''VideoGame/{{Doom}}'': Subverted with the title screen, but after seeing nothing but low-res (256 x 256px normally at most) textures representing your surroundings and environment, Episode 2 ends with an image of the Deimos base floating over Hell, Episode 3 ends with a panning screen showing your home town ablaze, and Episode 4 ends with a fully-detailed splash screen of the Doom Marine (without his helmet, no less!) clutching his recently-decapitated pet rabbit in satisfied vengeance.
* ''VideoGame/KnucklesChaotix'': Brought up with the title screen as this was meant to highlight the somewhat massive upgrade that the Sega 32X provided, close to the end of the console's lifespan.
* ''VideoGame/{{Heretic}}'': Players may be surprised to find the ending of episode 3 to be a vibrant full-256-color image showing a Disciple of D'Sparil watching Corvus[[note]]your player character[[/note]] leave D'Sparil's domed city.
* ''VideoGame/HocusPocus'': The final animation is a detailed image of Hocus kissing his now-bride, Princess Popopa.
* ''VideoGame/{{Ristar}}'': Being released (in 1995) close to the end of the UsefulNotes/SegaGenesis's lifespan, [[FinaleProductionUpgrade the intro is animated as a full cutscene, with a large sprite of Ristar at the "Press Start" screen]], the boss enemy sprites are large and colorful, and the ending credits and splash screens feature large colorful art of battles against enemies within the game, with the final shot of Kaiser Greedy looking up at an image of Ristar in the heavens in the Japanese version, and Ristar reuniting with his father, the Legendary Hero, in the English/International version.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'': The game normally has a typical anime art style (odd demon design notwithstanding). So it plays this trope for horror to great effect when Flynn is transformed into a hyper-realistic fusion between him and the divine snake Sheesha.
* ''VideoGame/Sonic3DBlast'': [[FinaleProductionUpgrade As this was close to the end of the Genesis/Megadrive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
* ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', with/or ''VideoGame/SonicAndKnuckles'': All of the ending freeze frames of the games feature a large high-detail image of each of the characters.
** In a different vein, ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicAndKnuckles'', as their CGI-based intro sequences were meant to [[FinaleProductionUpgrade highlight the lengths that SEGA had gone]] for the entire game for the series and the Genesis/Megadrive.
* ''VideoGame/StarFox2'': Used with the large character icons at the character select screen (The only other art seen before this was the title screen and low-color, low-detail communication icons in VideoGame/StarFox), and used for horrifying effect with Andross' cybernetically-enhanced face at either Game Over screen; and in the final boss battle of the game, one would think that the blue and red shell one encounters IS Andross' sole facial appearance due to game limitations like in the original Star Fox, with the cubical core being his essence. Not so in this sequel, as in higher difficulties, the shell is just that, a mask, hiding a Super FX model head underneath that has been upgraded to a much-more-detailed and accurate representation of his face! (Unlike the original game, which used a silvery metallic representation of a human face.)
* ''VideoGame/SuperMarioWorld'': The ending splash is a high-resolution image of Princess Peach flanked by Mario and Luigi.
* ''VideoGame/{{Undertale}}'': Used to horrifying effect when, up until this point in the game, the art style has stayed in a low-color, comparatively low-detail style like late-1980s/early 1990's video games. It isn't until after Flowey steals the human souls [[ReachingThroughTheFourthWall and crashes your game, requiring a restart]], that he reappears as the gargantuan Photoshop Flowey (also known to fans as Omega Flowey), with photorealistic full-color spiny plant tendrils, metallic H.R.-Giger-like machinery and pipes, fleshy face, eye, and mouth parts, and a vintage 1970's television set which shows a psychotic version of his normal face. Also included are photorealistic weaponry that he uses against you, including flamethrowers, fly swarms and Venus Flytraps, literal finger guns, and even '''''nuclear bombs.'''''
* ''VideoGame/WarioLand3'': As opposed to the white-only representation of his clothes and peach-tone skin during gameplay, a full-color image of Wario [[AWinnerIsYou congratulating the player]] is used for when the player finds all of the treasures within the game.
* ''VideoGame/YoshisSafari'': In a subversion to the trope, this does not happen just in one moment or scene in the game. '''''ALL''''' of the enemy character sprites (including Yoshi himself) have been upgraded to larger size, high color, and detail, compared to their appearances in previous games, and ''VideoGame/SuperMarioWorld'' a few preceding years earlier!

[[AC:Web Original]]
*Preceding Flash Player's demise on December 31st, 2020, with the help of a few professionals, Creator/TheBrothersChaps managed to finish the [[VaporWare long-awaited 10th level]] of ''VideoGame/Stinkoman20X6''. What no one expected was that the Videlectrix logo intro had been updated in CGI, ''and'' '''''included a brand-new [[Creator/StudioTrigger Studio-Trigger-inspired]] {{UsefulNotes/SegaCD}}-style [[https://www.youtube.com/watch?v=_iAaQ-MTDIU FMV intro cinematic!]]'''''[[note]]It was mentioned in the Level 10 trailer, but not as [[{{Retraux}} "pristine" early-1990s-compressed style]], however, the version linked is of the original HD version.[[/note]]

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