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** Averted by ''Confield'', which is probably one of the weirdest albums in the world but manages to stay in common time. "Gantz Graf" is also confounding[[note]]After all it's placed at level 11 in the MohsScaleOfRockAndMetalHardness...[[/note]] but is also in 4/4 (a lone hi-hat click is your only hint.)

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** Averted by ''Confield'', which is probably one of the weirdest albums in the world but manages to stay in common time. "Gantz Graf" is also confounding[[note]]After all it's placed at level 11 in the MohsScaleOfRockAndMetalHardness...[[/note]] confounding but is also in 4/4 (a lone hi-hat click is your only hint.)


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* "Aulos" by Vladimir Cauchemar is written in 4/4, but the flute that plays throughout the song is written in a meter of 6/8 [[https://twitter.com/vladcauchemar/status/945719381690126336 as confirmed by Vladimir himself through Twitter.]]


* The ''Franchise/MetalSlug'' series seems to have made this into a composer in-joke. Most installments include a version of the song Steel Beast. [[https://www.youtube.com/watch?v=ku1hkgh6b88 No]] [[https://www.youtube.com/watch?v=SLEdRSYQ5XM two]] [[https://www.youtube.com/watch?v=c6ZJSj0yREE versions]] [[https://www.youtube.com/watch?v=NP9b5mJCPJY share a]] [[https://www.youtube.com/watch?v=efD-0ARSqgw time signature.]] (Except 2 and 3)

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* The ''Franchise/MetalSlug'' ''VideoGame/MetalSlug'' series seems to have made this into a composer in-joke. Most installments include a version of the song Steel Beast. [[https://www.youtube.com/watch?v=ku1hkgh6b88 No]] [[https://www.youtube.com/watch?v=SLEdRSYQ5XM two]] [[https://www.youtube.com/watch?v=c6ZJSj0yREE versions]] [[https://www.youtube.com/watch?v=NP9b5mJCPJY share a]] [[https://www.youtube.com/watch?v=efD-0ARSqgw time signature.]] (Except 2 and 3)


* ''VideoGame/TheLegendOfZelda:

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* ''VideoGame/TheLegendOfZelda:''Franchise/TheLegendOfZelda'':


* The Golden Ridge music from ''VideoGame/{{Celeste}}'' has a polyrhythm of 20/16 over 4/4 until the last third, where the synthesizer ostinato switches to 24/16.

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* The [[https://www.youtube.com/watch?v=mr-SWzqNpM0&t=3m12s Golden Ridge music Ridge]] theme from ''VideoGame/{{Celeste}}'' has a polyrhythm of 20/16 over 4/4 until the last third, where the synthesizer ostinato switches to 24/16.

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* Solar Fields' "Landing Party" starts in 4/4, switches to 12/8, then combines the two into a polyrhythm.

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* The Golden Ridge music from ''VideoGame/{{Celeste}}'' has a polyrhythm of 20/16 over 4/4 until the last third, where the synthesizer ostinato switches to 24/16.


* The Uruk-Hai theme from Howard Shore's ''Film/TheLordOfTheRings'' score, heard most prominently in the track "Amon Hen" on the ''Fellowship'' OST, has 5/4 time. Shore explained that he was aiming to give Saruman's army a mechanical-sounding accompaniment. At one point in ''The Two Towers''[[labelnote:when?]] As the Three Hunters chase the Uruks (after the scene where Éomer is banished). It's not on the OST, but you can hear it in ''[[http://youtu.be/MtByHafKJok?t=2m52s The Banishment of Éomer]]'' in the Complete Recordings, and a previous version in ''The Eaves of Fangorn'' in the Rarities Archive.[[/labelnote]] this theme is combined with others giving us a 5/4 version of the Fellowship theme.

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* The Uruk-Hai theme from Howard Shore's ''Film/TheLordOfTheRings'' score, heard most prominently in the track "Amon Hen" on ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing The Fellowship of the ''Fellowship'' Ring]]'' OST, has 5/4 time. Shore explained that he was aiming to give Saruman's army a mechanical-sounding accompaniment. At one point in ''The ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers''[[labelnote:when?]] Towers]]''[[labelnote:when?]] As the Three Hunters chase the Uruks (after the scene where Éomer is banished). It's not on the OST, but you can hear it in ''[[http://youtu.be/MtByHafKJok?t=2m52s The Banishment of Éomer]]'' in the Complete Recordings, and a previous version in ''The Eaves of Fangorn'' in the Rarities Archive.[[/labelnote]] this theme is combined with others giving us a 5/4 version of the Fellowship theme.

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* Music/{{Devo}}'s "Jocko Homo" is in 7/8 for the first half of the song.


** ''VideoGame/KirbySuperStar'' has several examples: [[https://www.youtube.com/watch?v=NMqL755k3Sc Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''. The [[https://www.youtube.com/watch?v=b7fRY3BykkA Milky Way Wishes world map theme]] is primarily in 7/8 with some 8/8 (4/4) to complete melodies, while the final part is in 7/4. The music for the final boss, [[https://www.youtube.com/watch?v=1NmGBbzHDjc Marx]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It hardly sticks in one time signature for long.

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** ''VideoGame/KirbySuperStar'' has several examples: [[https://www.youtube.com/watch?v=NMqL755k3Sc com/watch?v=9k3zVA4zX8g Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''. The [[https://www.youtube.com/watch?v=b7fRY3BykkA com/watch?v=4p48ZZIufGY Milky Way Wishes world map theme]] is primarily in 7/8 with some 8/8 (4/4) to complete melodies, while the final part is in 7/4. The music for the final boss, [[https://www.youtube.com/watch?v=1NmGBbzHDjc com/watch?v=A3BTZDQEPn4 Marx]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It hardly sticks in one time signature for long.


* In the extremely obscure OVA series, ''High School Agent'', there is a track in 6/4 that begins at 19:12 in "[[https://drive.google.com/file/d/1xHpogtg0rnz8H83Fw1vGulqIbzrY0DjM/view?usp=drivesdk the second episode]]''.

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* In the extremely obscure OVA series, ''High School Agent'', there is a track in 6/4 that begins at 19:12 in "[[https://drive.''[[https://drive.google.com/file/d/1xHpogtg0rnz8H83Fw1vGulqIbzrY0DjM/view?usp=drivesdk the second episode]]''.


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* The opening theme of ''Manga/AzumangaDaioh'', "Soramimi Cake", is mostly in common time, but spends most of its chorus in 7/4.


* ''VideoGame/KingdomHearts 1'', "[[https://www.youtube.com/watch?v=_JUlNMAklhs Night of Fate]]." Takes the cake by seeming to be in a duple meter (10/4), but actually being in compound: "'''1'''&a '''2'''&a '''3'''& '''4'''&." This is also a good example of why numerically large timesigs are hard to read and understand; this song would be easier to play if it was rendered as two measures, one of 6/8 and one of 4/8.

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* ''VideoGame/KingdomHearts 1'', ''VideoGame/KingdomHeartsI'', "[[https://www.youtube.com/watch?v=_JUlNMAklhs Night of Fate]]." Takes the cake by seeming to be in a duple meter (10/4), but actually being in compound: "'''1'''&a '''2'''&a '''3'''& '''4'''&." This is also a good example of why numerically large timesigs are hard to read and understand; this song would be easier to play if it was rendered as two measures, one of 6/8 and one of 4/8.


* ''Andrew Huang,'' rapper of Website/YouTube fame, has a song titled "[[https://www.youtube.com/watch?v=ZAgGBfLgKmY Andrew Huang Raps in 15/8]]" in... Well, you know. The same goes for his "[[https://www.youtube.com/watch?v=cIFiFWaaNHc Andrew Huang Raps in 5/4]]", and "[[https://www.youtube.com/watch?v=g3GhDWMb_3E Alphabetical 26-Genre Song]]" uses something at least as odd in its "math metal" section.

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* ''Andrew Huang,'' [[Music/SongsToWearPantsTo Andrew Huang]], rapper of Website/YouTube fame, has a song titled "[[https://www.youtube.com/watch?v=ZAgGBfLgKmY Andrew Huang Raps in 15/8]]" in... Well, you know. The same goes for his "[[https://www.youtube.com/watch?v=cIFiFWaaNHc Andrew Huang Raps in 5/4]]", and "[[https://www.youtube.com/watch?v=g3GhDWMb_3E Alphabetical 26-Genre Song]]" uses something at least as odd in its "math metal" section.



* The famous "Moon" theme from ''VideoGame/DuckTales'' starts off in ''15/16'' until the main song gets going, at which point it gains one more sixteenth note beat and turns into straight 4/4.

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* The famous "Moon" theme from ''VideoGame/DuckTales'' starts off in ''15/16'' 15/16 until the main song gets going, at which point it gains one more sixteenth note beat and turns into straight 4/4.

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** Then there is the Larks' Tongues in Aspic Part II, featuring a long 10+8/8 intro phrase interwoven with 4/4 - and yet, somehow managing to remain headbang-friendly. Later it intermittently calms down to a relatively steady 5/4.


*** The [[https://youtu.be/iXOzwiJZjGg main boss theme]] is 16-beat patterns (3+3+3+3+2+2, or two bars of 6/8 plus a bar of 4/8) for much of the music, and the [[https://youtu.be/SmwSfUqnDvA AtmaWeapon / Goddess Statue]] fight music is in 8-beat patterns (3+3+2). Both are great tension-building rhythms, and make for good listening even when you hear the things many times and often for multiple iterations in a single fight.

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*** The [[https://youtu.be/iXOzwiJZjGg main boss theme]] is 16-beat patterns (3+3+3+3+2+2, or two bars of 6/8 plus employs a bar of 4/8) for much great deal of the music, and 3+3+2 "[[https://en.wikipedia.org/wiki/Tresillo_(rhythm) tresillo]]" rhythm, as does the the [[https://youtu.be/SmwSfUqnDvA AtmaWeapon / Goddess Statue]] fight music is in 8-beat patterns (3+3+2).music. Both are great tension-building rhythms, and make for good listening even when you hear the things many times and often for multiple iterations in a single fight.



* [[https://www.youtube.com/watch?v=hPudxb0S1iI Blockade]], from the identically-named fourth mission in [[VideoGame/AceCombat04ShatteredSkies Ace Combat 04]], is in 7/8.

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* [[https://www.youtube.com/watch?v=hPudxb0S1iI Blockade]], from the identically-named fourth mission in [[VideoGame/AceCombat04ShatteredSkies Ace Combat 04]], is in 7/8.the same 7/8 time and tempo all the way through, but switches from pulse-pounding subdivisions to sustained, two-measure-long notes halfway through, symbolizing the turning tides as the [[TheFederation Independent States Allied Force]], led by AcePilot Mobius 1, consolidate their position and, for the first time in the war, begin to strike back.


** "Don't Slip", one of the multiplayer music tracks, is in 7/8, briefly switching to 4/4 during the chorus.
** "Deluge Dirge", the main theme of the Salmon Run mode, is entirely in 7/8 time.
** "Fishing Frenzy", also from the Salmon Run mode, is in ''15/8'' time.

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** "Don't Slip", "[[https://youtu.be/Wimuro3J-FQ Don't Slip]]", one of the multiplayer music tracks, is in 7/8, briefly switching to 4/4 during the chorus.
** "Deluge Dirge", "[[https://youtu.be/5xqLQMYoDUI Deluge Dirge]]", the main theme of the Salmon Run mode, is entirely in 7/8 time.
** "Fishing Frenzy", "[[https://youtu.be/6WOZsv6v1Q0 Fishing Frenzy]]", also from the Salmon Run mode, is in ''15/8'' time.

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