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* ''VideoGame/LastScenario'' has monsters disguised as save crystals, and you won't know if any given crystal is a monster ahead of time unless you've played through the game already.


* ''VideoGame/ChronoTrigger'' has a SewerLevel full of subterranean monsters who will attack the party if they make any sound. After avoiding various noise-making hazards Crono and friends may gladly walk into a SavePoint, which makes a characteristic "ding"... which [[LeftTheBGMOn the monsters "hear"]] and rush out to attack. Once the monsters are defeated however, it works as well as any other save point.

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* ''VideoGame/ChronoTrigger'' has a SewerLevel full of subterranean monsters who will attack the party if they make any sound. After avoiding various noise-making hazards Crono and friends may gladly walk into a SavePoint, which makes a characteristic "ding"... which [[LeftTheBGMOn [[LeftTheBackgroundMusicOn the monsters "hear"]] and rush out to attack. Once the monsters are defeated however, it works as well as any other save point.


* ''VideoGame/ChronoTrigger'' has a SewerLevel full of subterranean monsters who will attack the party if they make any sound. After avoiding various noise-making hazards Crono and friends may gladly walk into a SavePoint, which makes a characteristic "ding"... which the monsters "hear" and rush out to attack. Once the monsters are defeated however, it works as well as any other save point.
** In Magus's castle, falling through a trap door in one room will land you in a large cavern with four apparent save points, one in each of the four cardinal directions. One ''is'' a save point, a second is actually a teleporter that will take you to the room you fell from, and the other two [[ChestMonster trigger battles with multiple fake save points]]. These switch around every time you fall into the room[[labelnote:Hint]]The two fake save points are always opposite each other, and the teleporter is always opposite the real save point[[/labelnote]].
*** 'Treacherous' is a bit of a stretch here, as those specific monsters have no way of dealing damage to the player, and drop an absolute ton of TechPoints upon death.

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* ''VideoGame/ChronoTrigger'' has a SewerLevel full of subterranean monsters who will attack the party if they make any sound. After avoiding various noise-making hazards Crono and friends may gladly walk into a SavePoint, which makes a characteristic "ding"... which [[LeftTheBGMOn the monsters "hear" "hear"]] and rush out to attack. Once the monsters are defeated however, it works as well as any other save point.
** In Magus's castle, falling through a trap door in one room will land you in a large cavern with four apparent save points, one in each of the four cardinal directions. One ''is'' a save point, a second is actually a teleporter that will take you to the room you fell from, and the other two [[ChestMonster trigger battles battles]] with multiple fake save points]]. points. These switch around every time you fall into the room[[labelnote:Hint]]The two fake save points are always opposite each other, and the teleporter is always opposite the real save point[[/labelnote]].
*** 'Treacherous'
point[[/labelnote]]. It is a bit of a stretch here, not bad, though, as those specific these monsters have no way of dealing are {{MetalSlime}}s that cannot damage to the player, player and drop an absolute ton of TechPoints upon death.

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** In Crystal Peak, immediately following a gauntlet of laser-shooting enemies that a newer player will almost certainly lose health to, there's a bench occupied by what looks like a sleeping miner. Since they take up the ''entire'' bench, you can't sit on it unless you move them, and the only way to do that is to [[TooDumbToLive hit them, starting a boss battle]].


* ''VideoGame/IWannaBeTheGuy'' has a save point that will attempt to kill you. In Impossible difficulty, it's the ''only'' save point.

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* ''VideoGame/IWannaBeTheGuy'' has a save point that will attempt to kill you. In Impossible difficulty, it's the ''only'' save point. A GoodBadBug allows one to use it as a regular save point after killing it for exactly ''one'' frame, and this is the only way to save on Impossible difficulty.


** The [[spoiler: True Lab]] contains a familiar-looking save point which, when examined, transforms into a [[ChestMonster shape-shifting Amalgamate]].

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** The [[spoiler: True Lab]] contains a familiar-looking save point which, when examined, transforms into a [[ChestMonster shape-shifting Amalgamate]]. Since it blocks your way, [[TrapIsTheOnlyOption you have to interact with it]].


* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this friendly place. The instant The Knight sits it gets immobilized by sticky webbing, and the suspicious bystanders close in. The SneakySpider[=s=] doff their disguises and leave the Player Character AllWebbedUp with the rest of their prey. Fortunately The Knight can escape easily, and this capture is the only way to access Herrah the Beast's lair, so StupidityIsTheOnlyOption (or The Knight is simply a HorribleJudgeOfCharacter).

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* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this friendly place. The instant The Knight sits it gets immobilized by sticky webbing, and the suspicious bystanders close in. The SneakySpider[=s=] {{Sneaky Spider}}s doff their disguises and leave the Player Character AllWebbedUp with the rest of their prey. Fortunately The Knight can escape easily, and this capture is the only way to access Herrah the Beast's lair, so StupidityIsTheOnlyOption (or The Knight is simply a HorribleJudgeOfCharacter).



* ''VideoGame/{{Poacher}}'' has rooms in which Derek jumps through a small hole to save the game. At the beginning of the Abyss there is a save room that Derek is required to use but, instead of emerging from the hole, he continues falling down a chasm to the bottom of the Abyss.
* ''VideoGame/{{Undertale}}'' [[DiscussedTrope discusses]] and [[DeconstructedTrope deconstructs]] what it means to "save" in a videogame. By the end it is hard to regard any save point as unconditionally good. A few are especially tricky though:

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* ''VideoGame/{{Poacher}}'' has save rooms in which Derek jumps can jump through a small hole and, thanks to save WrapAround, emerge at the game. top. At the beginning of the Abyss there is a save room that Derek is required to you must use but, instead of emerging from thanks to The Judge, the hole, he Wrap Around is subverted. Derek continues falling down a chasm to the bottom of the Abyss.
* ''VideoGame/{{Undertale}}'' [[DiscussedTrope discusses]] Discusses]] and [[DeconstructedTrope deconstructs]] Deconstructs]] what it means to "save" in a videogame. By the end it is hard to regard any save point as unconditionally good. A few are especially tricky though:


* In ''VideoGame/FinalFantasyV'' the last Save Point is guarded by a boss that only reveals himself when you first try to use the save point.

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* In ''VideoGame/FinalFantasyV'' the last Save Point is guarded by a boss that only reveals himself when you first try to use the save point.it.



* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this definitely-safe place. The instant The Knight sits on the bench it is immobilized by sticky webbing. The suspicious bystanders (who are as predatory as the other [[SpidersAreScary inhabitants of Deepnest]]) converge, and moments later the Player Character is AllWebbedUp with the rest of their prey. However The Knight is no mere bug and can escape easily. Indeed this capture is the only way to access Herrah the Beast's lair, so StupidityIsTheOnlyOption (or The Knight is simply a HorribleJudgeOfCharacter).

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* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this definitely-safe friendly place. The instant The Knight sits on the bench it is gets immobilized by sticky webbing. The webbing, and the suspicious bystanders (who are as predatory as the other [[SpidersAreScary inhabitants of Deepnest]]) converge, close in. The SneakySpider[=s=] doff their disguises and moments later leave the Player Character is AllWebbedUp with the rest of their prey. However Fortunately The Knight is no mere bug and can escape easily. Indeed easily, and this capture is the only way to access Herrah the Beast's lair, so StupidityIsTheOnlyOption (or The Knight is simply a HorribleJudgeOfCharacter).


Compare PoisonMushroom and ChestMonster, in which hazards and monsters are disguised as desirable items. This trope can overlap but does not need to. And a treacherous Check Point can feel much crueler than treacherous loot because, unless the game uses a JustifiedSavePoint, it's not the ''characters'' within the game who are being deceived by it: it's the ''player'' who is being betrayed.

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Compare PoisonMushroom and ChestMonster, in which hazards and monsters are disguised as desirable items. This trope can overlap but does not need to. And a treacherous Check Point can feel much crueler than treacherous loot because, unless the game uses a JustifiedSavePoint, it's it is not the ''characters'' within the game who are being deceived by it: it's it is the ''player'' who is being betrayed.



For more on the paranoia-inducing nature of the subversion, compare InterfaceScrew and TheFourthWallWillNotProtectYou. The player naturally expects a game to challenge them with difficulty, even surprise. However it is usually assumed that saving the game is merely a [[EnforcedTrope necessity of the medium]]. Thus it is assumed that the SavePoint is in some sense ''outside'' the reality of the game and therefore ''off-limits'' for challenge. The game can rudely shock a player by revealing that it is not.

This only applies when Checkpoint Treachery is intentionally used [[Administrivia/TropesAreTools as a tool]] to challenge the player. When a game's checkpoint system makes it UnwinnableByMistake, it's a GameBreakingBug.

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For more on the paranoia-inducing nature of the subversion, compare InterfaceScrew and TheFourthWallWillNotProtectYou. The player naturally expects a game to challenge them with difficulty, even surprise. However it is usually might be assumed that saving the game is merely a [[EnforcedTrope necessity of the medium]]. Thus it is assumed medium]], that the SavePoint is in some sense ''outside'' the reality of the game and therefore ''off-limits'' for challenge. The game can rudely shock a player by revealing that it is not.

This only applies when Checkpoint Treachery is intentionally used [[Administrivia/TropesAreTools as Contrast PointOfNoReturn, a tool]] to challenge the player. When save point that may be ominous but not treacherous. If a fault in a game's checkpoint system makes it UnwinnableByMistake, it's it is a GameBreakingBug.


* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this safe place. The instant The Knight sits on the bench it is immobilized by sticky webbing. The suspicious bystanders converge.

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* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this safe definitely-safe place. The instant The Knight sits on the bench it is immobilized by sticky webbing. The suspicious bystanders converge.(who are as predatory as the other [[SpidersAreScary inhabitants of Deepnest]]) converge, and moments later the Player Character is AllWebbedUp with the rest of their prey. However The Knight is no mere bug and can escape easily. Indeed this capture is the only way to access Herrah the Beast's lair, so StupidityIsTheOnlyOption (or The Knight is simply a HorribleJudgeOfCharacter).


You've fallen victim to a Treacherous Checkpoint, a subversion of the oft-encountered CheckPoint or SavePoint. It could be considered the opposite of a HealingCheckpoint (a Harming Checkpoint). It applies whenever the Check Point, which is usually always helpful to the player, becomes undesirable and better-avoided.

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You've fallen victim to a Treacherous Checkpoint, a subversion of the oft-encountered CheckPoint or SavePoint. It could be considered the opposite of a HealingCheckpoint (a Harming Checkpoint). It applies whenever the Check Point, Checkpoint, which is usually always helpful to the player, becomes undesirable and better-avoided.


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* ''VideoGame/HollowKnight'' has a bench in the Distant Village within Deepnest. The first time the player encounters it, there are strange figures loitering around welcoming them to rest in this safe place. The instant The Knight sits on the bench it is immobilized by sticky webbing. The suspicious bystanders converge.

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* In ''VideoGame/FinalFantasyVI'', the midboss Nelapa appears as a save point on the overworld. The fact it's located smack in the middle of some ChokepointGeography makes its disguise a bit less effective, though.


* ''VideoGame/Minecraft'': Beds could be considered checkpoints, as they allow you to reset your spawn point and bypass dangerous events. Trying to use one in The Nether or The End, though, makes it [[MadeOfExplodium instantly explode]].

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* ''VideoGame/Minecraft'': ''VideoGame/{{Minecraft}}'': Beds could be considered checkpoints, as they allow you to reset your spawn point and bypass dangerous events. Trying to use one in The Nether or The End, though, makes it [[MadeOfExplodium instantly explode]].

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* ''VideoGame/Minecraft'': Beds could be considered checkpoints, as they allow you to reset your spawn point and bypass dangerous events. Trying to use one in The Nether or The End, though, makes it [[MadeOfExplodium instantly explode]].


** Subverted in ''VideoGame/DarkSoulsII'': If you have the DLC installed, some Bonfires explode in your face when you try activating them, sending you flying across the room and releasing what seems at first to be an unholy monstrosity. The subversion comes when you realize that fiery explosion didn't hurt you and the "monster" is actually a talkative NPC who leaves and lets you use the Bonfire normally after a CrypticConversation.

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** Subverted in ''VideoGame/DarkSoulsII'': If you have the DLC installed, some Bonfires explode in your face when you try activating them, sending you flying across the room and releasing what seems at first to be an unholy monstrosity. The subversion comes when you realize However, that fiery explosion didn't hurt you doesn't do any damage and the "monster" is actually a talkative NPC who leaves and lets you use the Bonfire normally after a CrypticConversation.

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