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* One (maybe all) of the ''DevilMayCry'' games features a practice area for you to master combo moves in, offering a straw-filled effigy to wail on.

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* One (maybe all) of the ''DevilMayCry'' games features a practice area for you to master combo moves in, offering a straw-filled effigy to wail whale on.



* Ever wail on your pillow for no reason? Or your [[CainAndAbel sister]]?

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* Ever wail whale on your pillow for no reason? Or your [[CainAndAbel sister]]?
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** In {{Magicka}}, there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.
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* The ''{{Myth}}'' series has scarecrow-like training dummies with buckets or pumpkins for heads.

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* The ''{{Myth}}'' ''VideoGame/{{Myth}}'' series has scarecrow-like training dummies with buckets or pumpkins for heads.
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* ''PuzzleQuestChallengeOfTheWarlords'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.

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* ''PuzzleQuestChallengeOfTheWarlords'' ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge Of The Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.
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* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, expect if you smallow it. Even then, it [[RespawningEnemies respawns]].

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* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, expect except if you smallow it. Even then, it [[RespawningEnemies respawns]].
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[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]

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[[SuperSmashBros [[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]
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* There are a few dummies like this in ''TheElderScrolls IV: Oblivion'', primarily located in Fighter Guild quarters.

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* There are a few dummies like this in ''TheElderScrolls IV: Oblivion'', ''VideoGame/TheElderScrollsIVOblivion'', primarily located in Fighter Guild quarters.
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* So does ''{{Fable}}''. In fact, they're still sitting around long after you no longer need them.

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* So does ''{{Fable}}''.''VideoGame/{{Fable|I}}''. In fact, they're still sitting around long after you no longer need them.



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* The Poochyena that's attacking the Professor in [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.

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* The Poochyena that's attacking the Professor in [[PokemonRubySapphire [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]] will flee if you try to lose on purpose.
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* At the end of ''VideoGame/{{Half-Life 2}}: Episode 2'' there's a giant disabled robot which you can use to practice your aim at throwing grenades as long as you want.

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* At the end The White Forest area of ''VideoGame/{{Half-Life 2}}: Episode 2'' there's has a giant disabled robot which Strider you can use to practice your aim at throwing grenades as long as you want.equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.

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Removed \"this troper\"


* ''{{Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat if this troper is remembering right.
** The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.
** Fighting him will randomly put you against Punchbag Sid, rarely, his EvilTwin who is [[BossInMookClothing one of the most powerful enemies in the game]].

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* ''{{Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat if this troper is remembering right.
**
beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.
** Fighting Additionally, fighting him will randomly put you against Punchbag Sid, rarely, his EvilTwin who is [[BossInMookClothing one of the most powerful enemies in the game]].
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* The training area in ''AssassinsCreed'' has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).

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* The training area in ''AssassinsCreed'' ''VideoGame/AssassinsCreedI'' has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).

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* ''TwilightPrincess'' has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighboorhood children call out attacks for you to perform on him.
** Likewise, the Hero's Shade serves as an animated TrainingDummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.

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* ''TwilightPrincess'' ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighboorhood children call out attacks for you to perform on him.
** Likewise, the Hero's Shade serves as an animated TrainingDummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.



* The training area in ''[[AssassinsCreed Assassin's Creed]]'' has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
* At the end of ''VideoGame/{{Half-Life 2}}: Episode 2'' there's a giant disabled robot which you can use to practice your aim at throwing grenades as long as you want.

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* The training area in ''[[AssassinsCreed Assassin's Creed]]'' ''AssassinsCreed'' has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
* At the end of ''VideoGame/{{Half-Life 2}}: Episode 2'' there's a giant disabled robot which you can use to practice your aim at throwing grenades as long as you want.



* ''LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.

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* ''LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.



* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, expect if you smallow it. Even then, it [[{{RespawningEnemies}} respawns]].

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* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, expect if you smallow it. Even then, it [[{{RespawningEnemies}} [[RespawningEnemies respawns]].



<<|VideoGameTropes|>>
<<|VideoGameTutorial|>>

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<<|VideoGameTropes|>>
<<|VideoGameTutorial|>>
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-->--The Sand Bag's trophy description in ''Melee''

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-->--The Sand Bag's trophy description in ''Melee''
''Super Smash Bros Melee''
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* ''WiiSports'' Boxing Training has a punching bag mode where you punch as many bags as you can in 1 minute. You can even play Multiplayer Hot-Seat like in all trainings.

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Formatting fix.


[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]
[[caption-width:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideogameCrueltyPotential beating up such a cute thing, doesn't it]]?]]



[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]
[[caption-width:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideogameCrueltyPotential beating up such a cute thing, doesn't it]]?]]
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* At the end of ''HalfLife2:Episode2'' there's a giant disabled robot which you can use to practice your aim at throwing grenades as long as you want.

to:

* At the end of ''HalfLife2:Episode2'' ''VideoGame/{{Half-Life 2}}: Episode 2'' there's a giant disabled robot which you can use to practice your aim at throwing grenades as long as you want.
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None

Added DiffLines:

* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, expect if you smallow it. Even then, it [[{{RespawningEnemies}} respawns]].
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* In ''Game/{{Revenant}}'', there's a dummy you can practice your moves on during the tutorial mission.

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* In ''Game/{{Revenant}}'', ''VideoGame/{{Revenant}}'', there's a dummy you can practice your moves on during the tutorial mission.
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* Mokujin in ''{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''NamcoXCapcom''.

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* Mokujin in ''{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''NamcoXCapcom''.''VideoGame/NamcoXCapcom''.
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** As with Bang Shishigami in ''BlazBlueContinuumShift'' Challenge Modes.

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** As with Bang Shishigami in ''BlazBlueContinuumShift'' ''VideoGame/BlazBlueContinuumShift'' Challenge Modes.
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** They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.
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* The Sandbag of ''SuperSmashBros.''

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* The Sandbag of ''SuperSmashBros.'''' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around.
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** As with Bang Shishigami in ''BlazBlueContinuumShift'' Challenge Modes.


Added DiffLines:

* Mokujin in ''{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''NamcoXCapcom''.
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* In ''{{Revenant}}'', there's a dummy you can practice your moves on during the tutorial mission.

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* In ''{{Revenant}}'', ''Game/{{Revenant}}'', there's a dummy you can practice your moves on during the tutorial mission.

Changed: 31

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* The Poochyena in [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.

to:

* The Poochyena that's attacking the Professor in [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.
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* The Poochyena in [[PokemonRuby&Sapphire Ruby and Sapphire]] will flee if you try to lose on purpose.

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* The Poochyena in [[PokemonRuby&Sapphire [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.
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* The Poochyena in [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.

to:

* The Poochyena in [[PokemonRubySapphire [[PokemonRuby&Sapphire Ruby and Sapphire]] will flee if you try to lose on purpose.
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Added DiffLines:

* The Poochyena in [[PokemonRubySapphire Ruby and Sapphire]] will flee if you try to lose on purpose.
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** Until they are no longer plot sensitive, you can consider ''Oblivion's'' {{NPC}}s to be training dummy characters. Beat them up all you want (they will fight back) for they won't die, but only fall unconscious and reawaken feeling all better for more beatings.

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** Until they are no longer plot sensitive, you can consider ''Oblivion's'' {{NPC}}s to be training dummy characters. Beat them up all you want (they will fight back) for they won't die, but only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPC=]s - the dummies are just for decoration (although they ''do'' jiggle around when hit).

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