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As TheCouch is to sitcoms, so is The Bridge to WagonTrainToTheStars type shows: a gathering place for main characters. TheCaptain can usually be found here, and this is the native environment of BridgeBunnies; together they spend their time making the CoolShip go, noting that the ReadingsAreOffTheScale, evading {{Negative Space Wedgie}}s, manipulating the AppliedPhlebotinum, and so forth.

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As TheCouch is to sitcoms, so is The Bridge to WagonTrainToTheStars type shows: a gathering place for main characters. TheCaptain can usually be found here, and this is the native environment of BridgeBunnies; together they spend their time making the CoolShip CoolStarship go, noting that the ReadingsAreOffTheScale, evading {{Negative Space Wedgie}}s, manipulating the AppliedPhlebotinum, and so forth.


** The bridge of the ''Destiny Ascension'' is shown several times. It also appears to play this trope straight, although it's an asari flagship and a dreadnought to boot (since dreadnoughts are too large to land on planets, their rooms a located perpendicular to the thrust).

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** The bridge of the ''Destiny Ascension'' is shown several times. It also appears to play this trope straight, although it's an asari flagship and a dreadnought to boot (since dreadnoughts are too large to land on planets, their rooms a are located perpendicular to the thrust).


* Also averted in ''Franchise/MassEffect''. The bridge of the Normandy is a small compartment in the nose of the spaceship with just enough room for two pilots. All important navigational decisions seem to be made from the control deck further aft, and all important character gatherings take place in the strangely spacious communications room. This is apparently a Turian design which the Alliance used on the Normandy so they could compare its efficiency to their own (never seen) bridge layouts.
** Though it seems to be implied that Alliance ships play this trope more straight.
--> '''Joker:''' Y'know what pisses me off? Calling this the cockpit. Alliance ships have bridges. Asari ships have cockpits. Oh, wait. [[OneGenderRace No they don't.]]"
** Technically, the pilot's compartment is the helm, not the bridge. Control deck has all the bridge facilities and is also constantly manned by officers. The game simply doesn't show how the ship is actually commanded. Normandy design also resembles one of the submarine (what makes sense, given it is small, stealth special-purpose vessel).

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* Also averted in ''Franchise/MassEffect''. The bridge of ''Franchise/MassEffect'':
** Averted by
the Normandy Normandy, where the "bridge" is a small compartment in the nose of the spaceship with just enough room for two pilots. All important navigational decisions seem to be made from the control deck further aft, and all important character gatherings take place in the strangely spacious communications room. This is apparently said to be a Turian design turian design, which the Alliance used on the co-developed Normandy so they could compare its efficiency to their own (never seen) bridge layouts.
** Though it seems to be implied that Alliance ships play this trope more straight.
--> '''Joker:''' Y'know what pisses me off? Calling this the cockpit. Alliance ships have bridges. Asari ships have cockpits. Oh, wait. [[OneGenderRace No they don't.]]"
]]
** Technically, the pilot's compartment is the helm, not the bridge. Control deck has all the bridge facilities and is also constantly manned by officers. The game simply doesn't show how the ship is actually commanded. Normandy design also resembles one that of the a submarine (what (which makes sense, given it is it's a small, stealth special-purpose vessel).



** Shepard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepard points out the ubiquitous CommLinks, and states that in an emergency, he can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepard to just stand behind Joker's chair when the ship does anything exciting.

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** Shepard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepard points out the ubiquitous CommLinks, and states that in an emergency, he they can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepard to just stand behind Joker's chair when the ship does anything exciting.


** Even further averted with the addition of the WarRoom in the third game, where most of the characters congregate to discuss any upcoming military strategy, engage in diplomacy or to update their leadership on their progress. Once a plan is finalised, any relevant information is then relayed to the officers in the CIC, before being passed to the helm so Joker can plot a course.

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** Even further averted with the addition of the WarRoom TheWarRoom in the third game, where most of the characters congregate to discuss any upcoming military strategy, engage in diplomacy or to update their leadership on their progress. Once a plan is finalised, any relevant information is then relayed to the officers in the CIC, before being passed to the helm so Joker can plot a course.


* The new ''Film/StarTrek'' film goes further than the series it's based on and has a window instead of a view screen, and the interior looks like an Apple store.

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* The new ''Film/StarTrek'' film ''Film/StarTrek2009'' goes further than the series it's based on and has a window instead of a view screen, and the interior looks like an Apple store.



* The original ''Series/{{Battlestar Galactica|1978}}'' had a standard TV bridge; the Combat Information Center on the new ''[[Series/BattlestarGalactica2003 Galactica]]'' is more like TheWarRoom in nature, being located deep within the armoured superstructure of the ship. [[Series/BattlestarGalactica2003 Reimagined Series]] creator Creator/RonaldDMoore, a veteran writer of three Franchise/StarTrek series[[labelnote:*]]''Series/StarTrekTheNextGeneration'', ''Series/StarTrekDeepSpaceNine'', and ''Series/StarTrekVoyager''[[/labelnote]] designed the [=CIC=] specifically to avoid a number of Trek bridge tropes and cliches that he had grown tired of.

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* The original ''Series/{{Battlestar Galactica|1978}}'' had a standard TV bridge; the Combat Information Center on the new ''[[Series/BattlestarGalactica2003 Galactica]]'' is more like TheWarRoom in nature, being located deep within the armoured superstructure of the ship. [[Series/BattlestarGalactica2003 Reimagined Series]] creator Creator/RonaldDMoore, a veteran writer of three Franchise/StarTrek ''Franchise/StarTrek'' series[[labelnote:*]]''Series/StarTrekTheNextGeneration'', ''Series/StarTrekDeepSpaceNine'', and ''Series/StarTrekVoyager''[[/labelnote]] designed the [=CIC=] specifically to avoid a number of Trek bridge tropes and cliches that he had grown tired of.


** Shephard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shephard points out the ubiquitous CommLinks, and states that in an emergency, he can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shephard to just stand behind Joker's chair when the ship does anything exciting.

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** Shephard Shepard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shephard Shepard points out the ubiquitous CommLinks, and states that in an emergency, he can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shephard Shepard to just stand behind Joker's chair when the ship does anything exciting.


** Shepherd can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepherd points out the ubiquitous CommLinks, and states that in an emergency, he can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepherd to just stand behind Joker's chair when the ship does anything exciting.

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** Shepherd Shephard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepherd Shephard points out the ubiquitous CommLinks, and states that in an emergency, he can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepherd Shephard to just stand behind Joker's chair when the ship does anything exciting.


* Mamoru Nagano and Kunihiko Ikuhara's light novel ''SchellBullet'' gives us the ''Rogne Balt'''s bridge. Not absurdly spacious ''per se'', but generally as [[StarshipLuxurious stylish and ostentatious]] as it gets (and as just about everything on the ship) -- [[AuthorAppeal exactly in the line]] with aestetical views of both authors.

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* Mamoru Nagano and Kunihiko Ikuhara's Creator/KunihikoIkuhara's light novel ''SchellBullet'' ''Literature/SchellBullet'' gives us the ''Rogne Balt'''s bridge. Not absurdly spacious ''per se'', but generally as [[StarshipLuxurious stylish and ostentatious]] as it gets (and as just about everything on the ship) -- [[AuthorAppeal exactly in the line]] with aestetical views of both authors.


* Many cutscenes in ''[[NavalOps Warship Gunner 2]]'' consist of the characters talking on the bridge. While every ship you build in the series requires a bridge, this is the only title where you get to see what's going on in it.

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* Many cutscenes in ''[[NavalOps ''[[VideoGame/NavalOps Warship Gunner 2]]'' consist of the characters talking on the bridge. While every ship you build in the series requires a bridge, this is the only title where you get to see what's going on in it.


This has nothing to do with the game of TabletopGame/{{Bridge}}, the cop show known in English as ''[[Series/BronBroen The Bridge]]'', the Sirius XM Satellite Radio channel known as The Bridge, the PuzzlePlatformer game ''VideoGame/TheBridge'', the German movie ''Film/TheBridge'' (Die Brücke) (or novel of the same name), or the ''WesternAnimation/MyLittlePonyFriendshipIsMagic''[=/=]''Franchise/{{Godzilla}}'' {{Crossover}} {{Fanfic}} of [[Fanfic/TheBridge the same name]].

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This has nothing to do with the game of TabletopGame/{{Bridge}}, the cop show known in English as ''[[Series/BronBroen The Bridge]]'', the Sirius XM Satellite Radio channel known as The Bridge, the PuzzlePlatformer game ''VideoGame/TheBridge'', the German movie ''Film/TheBridge'' ''Film/{{The Bridge|1959}}'' (Die Brücke) (or novel of the same name), or the ''WesternAnimation/MyLittlePonyFriendshipIsMagic''[=/=]''Franchise/{{Godzilla}}'' {{Crossover}} {{Fanfic}} of [[Fanfic/TheBridge the same name]].


** They actually have ''three'' bridges, but the main one gets almost all of the camera time. The third bridge, as TheOtherWiki puts it, "seems to exist largely to be blown off the ship dramatically".

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** They actually have ''three'' bridges, but the main one gets almost all of the camera time. The third bridge, as TheOtherWiki Wiki/TheOtherWiki puts it, "seems to exist largely to be blown off the ship dramatically".


* The Arthra from ''Anime/MagicalGirlLyricalNanoha'', and heck, pretty much every ship of the [[TheFederation Time-Space Administration Bureau]] has the standard roomy bridge. The Saint's Cradle however, is controlled from a cramp platform hidden in the heart of the ship.

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* The Arthra from ''Anime/MagicalGirlLyricalNanoha'', ''Franchise/LyricalNanoha'', and heck, pretty much every ship of the [[TheFederation Time-Space Administration Bureau]] has the standard roomy bridge. The Saint's Cradle however, is controlled from a cramp platform hidden in the heart of the ship.

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* ''VideoGame/StarTrekOnline'' lets you choose from dozens of bridge designs, some varying on the standard Trek theme and some completely different. The bridges are also ''huge'' compared to their versions on TV.

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* As expected based on the name, ''VideoGame/StarTrekBridgeCommander'' takes place exclusively on the bridge of your ship. The only time you're shown ''not'' on the bridge is at the very beginning, when your HeroicMime PlayerCharacter is walking there. While the game does have an "outside" view, which even allows you to take direct control of your ship in battle, it's generally best to limit yourself to giving orders to your tactical officer and have him do all the fighting and maneuvering. In fact, for a game that asks you to sit back and let your subordinates do their jobs, the game is surprisingly engaging. Bonus points for switching bridge designs on you partway through, after you're transferred from USS ''Dauntless'' (''Galaxy''-class) to USS ''Sovereign'' (''Sovereign''-class).

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* ''Moya'' in ''Series/{{Farscape}}'' has several standing consoles in front of a screen. Then again, most of the functions are controlled by the Pilot deep within the bowels of the ship. Peacekeeper command carriers have an elongated design with consoles positioned at angles towards the front. The consoles have large, sweeping supports for the crew to trip over. Being a gunship (and young), ''Talyn'' has a small, cramped command center deep within the ship with consoles lining the walls. However, all control functions can be performed by the captain, who has a device implanted in the back of his head for giving out mental commands. Being a genetically-engineered hybrid of [[LivingShip Leviathan]] and Peacekeeper technology, ''Talyn'' doesn't require a Pilot.

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