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* In ''WesternAnimation/RickAndMorty'' episode "Thanksploitation Spectacular", when the military surrounds the Smith house, they cover it with an "anti-portal shimmer" meant to keep Rick from using his portal gun. It also apparently screws with the oven timer, ruining the cooking of the Thanksgiving turkey.
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No Princess Left Behind", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora. This leaves lingering effects that handicap her magical abilities for the next few episodes until [[EnemyMine Shadow Weaver teachers her how to push past it]]
* In an episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' guest starring the X-Men, the villain traps Nightcrawler in a force field that he can't teleport out of.

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* ''WesternAnimation/RickAndMorty'': In ''WesternAnimation/RickAndMorty'' episode "Thanksploitation Spectacular", "[[Recap/RickAndMortyS5E6RickAndMortysThanksploitationSpectacular Rick and Morty's Thanksploitation Spectacular]]", when the military surrounds the Smith house, they cover it with an "anti-portal shimmer" meant to keep Rick from using his portal gun. It also apparently screws with the oven timer, ruining the cooking of the Thanksgiving turkey.
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No "[[Recap/SheRaAndThePrincessesOfPowerS1E09NoPrincessLeftBehind No Princess Left Behind", Behind]]", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora. This leaves lingering effects that handicap her magical abilities for the next few episodes until [[EnemyMine Shadow Weaver teachers her how to push past it]]
* ''WesternAnimation/SpiderManAndHisAmazingFriends'': In an episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' guest starring guest-starring the X-Men, the villain traps Nightcrawler in a force field that he can't teleport out of.



** In "[[Recap/StarTrekLowerDecksS3E01Grounded Grounded]]", a swarm of migrating verugament is interfering with transporters from Earth's surface to space.
** In "[[Recap/StarTrekLowerDecksS3E02TheLeastDangerousGame The Least Dangerous Game]]", the heavily ionized atmosphere of Dulaine prevents beaming, so travel is facilitated by space [[SpaceElevator elevators]] ([[InsistentTerminology orbital lifts]]) that rise above the interference.

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** In "[[Recap/StarTrekLowerDecksS3E01Grounded Grounded]]", a Grounded]]": A swarm of migrating verugament is interfering with transporters from Earth's surface to space.
** In "[[Recap/StarTrekLowerDecksS3E02TheLeastDangerousGame The Least Dangerous Game]]", the Game]]": The heavily ionized atmosphere of Dulaine prevents beaming, so travel is facilitated by space [[SpaceElevator elevators]] ([[InsistentTerminology orbital lifts]]) that rise above the interference.



* In ''WesternAnimation/WolverineAndTheXMen'' Nightcrawler is captured on Genosha and kept in darkness in an opaque sphere because he needs to see where he's teleporting or risk ending up in a wall.

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* In ''WesternAnimation/WolverineAndTheXMen'' ''WesternAnimation/WolverineAndTheXMen'': Nightcrawler is captured on Genosha and kept in darkness in an opaque sphere because he needs to see where he's teleporting or risk ending up in a wall.
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* At one point in Marvel Comics, organizations like S.H.I.E.L.D. are shown to have entire departments dedicated to detecting and interfering with teleportation. The problem is there are countless methods being discovered, so there is endless effort to block each specific one. ''ComicBook/SecretEmpire'' introduced a planetary shield that was impenetrable and saturated the world with "grey particles" that blocked teleportation of any kind.

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* At one point in Marvel Comics, organizations like S.H.I.E.L.D. are shown to have entire departments dedicated to detecting and interfering with teleportation. The problem is there are countless methods being discovered, [[LensmanArmsRace so there is endless effort to block each specific one.one]]. ''ComicBook/SecretEmpire'' introduced a planetary shield that was impenetrable and saturated the world with "grey particles" that blocked teleportation of any kind.

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* ''WesternAnimation/StarTrekLowerDecks'': Tulgana IV is protected by an ion field that restricts communication and transporters. In "Envoys", this forces Ensign Boimler and Ensign Mariner to trek through the districts on foot to find K'orin rather than using the automatic recall on the shuttle.

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* ''WesternAnimation/StarTrekLowerDecks'': This happens several times throughout the series.
**
Tulgana IV is protected by an ion field that restricts communication and transporters. In "Envoys", "[[Recap/StarTrekLowerDecksS1E02Envoys Envoys]]", this forces Ensign Boimler and Ensign Mariner to trek through the districts on foot to find K'orin rather than using the automatic recall on the shuttle.shuttle.
** In "[[Recap/StarTrekLowerDecksS3E01Grounded Grounded]]", a swarm of migrating verugament is interfering with transporters from Earth's surface to space.
** In "[[Recap/StarTrekLowerDecksS3E02TheLeastDangerousGame The Least Dangerous Game]]", the heavily ionized atmosphere of Dulaine prevents beaming, so travel is facilitated by space [[SpaceElevator elevators]] ([[InsistentTerminology orbital lifts]]) that rise above the interference.
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* Prevent the technology or magic from working in a given space. Usually involves jamming the signal or plot rock impenetrable by the teleportation mechanism.

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* Prevent the technology or magic from working in a given space. Usually involves jamming the signal or plot rock impenetrable by the teleportation mechanism. For inherent teleportation abilities, this overlaps with PowerNullifier.

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* ''LightNovel/ACertainMagicalIndex'':
** Touma Kamijou's [[AntiMagic Imagine Breaker]] means that he cannot be teleported at all. [[RealityWarper Othinus]] gets around this because she actually changes the surroundings instead of moving Touma. Also, when Awaki Musujime tries to kill Kuroko by teleporting a massive object on top on her, Touma punches the object while it is materializing, causing it to return to its starting position.
** According to the author, Accelerator can negate attempts to teleport him against his will or TeleFrag objects into him. Teleportation still requires a vector of movement (albeit [[ExtradimensionalShortcut in more than three dimensions]]), so Accelerator can [[AttackReflector reflect it just like he can reflect other attacks]].
* ''Manga/DarwinsGame'': Wang can swap himself with another person, which is less practical than simply teleporting away or cutting but good in a pinch if he's trapped.
* In ''LightNovel/FateApocrypha'', Mordred and Kairi Sisigou get separated during their fight with Semiramis. Kairi tries to use a Command Spell to make Mordred teleport back to him, but Semiramis explains her magic can prevent it from working.
* In ''Manga/JojosBizarreAdventureJojolion'', the [[WhenTreesAttack Gingko Trees]]' Stand, Les Feuilles, works by creating a pathway with the Ginkgo leaves as a medium, and from there anyone can send things to or away at near-light speeds as long as the leaves' paths intersect.



* ''Manga/MyHeroAcademia'': The Nomu Johnny's Warping Quirk teleports people rather than opening a portal.
* ''LightNovel/{{Overlord}}'': Nazerick is normally covered in defensive wards which prevent any form of teleportation, except by wearers of the Ring of Ainz Ooal Gown (who are paranoid enough to remove it before going outside). On a smaller scale, Ainz also knows a spell called ''Delay Teleportation'' which he uses in battle as a trap for teleporting opponents.



* Literature/{{Deryni}} Transfer Portals can be set as traps; a person could arrive at the destination but be unable to leave the physical space once there, either physically or by using his/her powers to return, unless released by another Deryni outside it. Portals can also be set so that only certain people can detect and use them; before Evaine and her family abandoned their manor house at Sheele, the Portal in the master bedroom was set so that only blood relatives could find and use it.
* In ''LightNovel/FateApocrypha'', Mordred and Kairi Sisigou get separated during their fight with Semiramis. Kairi tries to use a Command Spell to make Mordred teleport back to him, but Semiramis explains her magic can prevent it from working.

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* Literature/{{Deryni}} ''Literature/{{Deryni}}'': Transfer Portals can be set as traps; a person could arrive at the destination but be unable to leave the physical space once there, either physically or by using his/her powers to return, unless released by another Deryni outside it. Portals can also be set so that only certain people can detect and use them; before Evaine and her family abandoned their manor house at Sheele, the Portal in the master bedroom was set so that only blood relatives could find and use it.
* In ''LightNovel/FateApocrypha'', Mordred and Kairi Sisigou get separated during their fight with Semiramis. Kairi tries to use a Command Spell to make Mordred teleport back to him, but Semiramis explains her magic can prevent it from working.
it.



* ''LightNovel/ACertainMagicalIndex'':
** Touma Kamijou's [[AntiMagic Imagine Breaker]] means that he cannot be teleported at all. [[RealityWarper Othinus]] gets around this because she actually changes the surroundings instead of moving Touma. Also, when Awaki Musujime tries to kill Kuroko by teleporting a massive object on top on her, Touma punches the object while it is materializing, causing it to return to its starting position.
** According to the author, Accelerator can negate attempts to teleport him against his will or TeleFrag objects into him. Teleportation still requires a vector of movement (albeit [[ExtradimensionalShortcut in more than three dimensions]]), so Accelerator can [[AttackReflector reflect it just like he can reflect other attacks]].



* ''LightNovel/{{Overlord}}'': Nazerick is normally covered in defensive wards which prevent any form of teleportation, except by wearers of the Ring of Ainz Ooal Gown (who are paranoid enough to remove it before going outside). On a smaller scale, Ainz also knows a spell called ''Delay Teleportation'' which he uses in battle as a trap for teleporting opponents.



** In ''Baldur's Gate II: Throne of Bhaal'', the siege of Saradush is complemented by a magic field that blocks teleportation out of the city. Certain special means bypass this, including the PlayerCharacter's ability to shift to another plane. But even the player's party is limited by this, because they can only shift back to the Material Plane inside Saradush or at a considerable distance from it; the time it takes for them to approach it from the outside becomes a plot point.
** One of the bonus dungeons in ''Baldur's Gate: Tales of the Sword Coast'' draws in and traps anyone teleporting near it. Naturally, it's populated by several angry mages who want to relieve the player of his macguffin that allows for escape.

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** In ''Baldur's Gate II: Throne of Bhaal'', ''VideoGame/BaldursGateIIThroneOfBhaal'', the siege of Saradush is complemented by a magic field that blocks teleportation out of the city. Certain special means bypass this, including the PlayerCharacter's ability to shift to another plane. But even the player's party is limited by this, because they can only shift back to the Material Plane inside Saradush or at a considerable distance from it; the time it takes for them to approach it from the outside becomes a plot point.
** One of the bonus dungeons in ''Baldur's Gate: Tales of the Sword Coast'' ''VideoGame/BaldursGateTalesOfTheSwordCoast'' draws in and traps anyone teleporting near it. Naturally, it's populated by several angry mages who want to relieve the player of his macguffin that allows for escape.escape.
* ''VideoGame/TheBindingOfIsaac'': Tar Boys can only pop up in spots with oil on the ground. However, they can make oil with their shots and often spawn in rooms with Gushes that can makes lots of oil for them.



* [[VideoGame/LaMulana2 The sequel]] has a few continuations of this rule, but there is no area-switching shenanigans this time.

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* [[VideoGame/LaMulana2 The sequel]] ''VideoGame/LaMulana2'' has a few continuations of this rule, but there is no area-switching shenanigans this time.



* In the ''VideoGame/{{Portal}}'' series, portals can only be created on certain types of surfaces (e.g. white tile, yes; bare metal, no). In the first game, navigating through areas with few or no portalable surfaces becomes an increasingly common puzzle element in the later stages. The second game introduces a gel that can be applied to surfaces to make them portalable. It also helps that said white gel (and it's implied the tiles too) are made from a substance not readily obtainable, which becomes a plot point later. [[spoiler: They're made from Moon dust!]]

to:

* In the ''VideoGame/{{Portal}}'' series, portals can only be created on certain types of surfaces (e.g. white tile, yes; bare metal, no). In the [[VideoGame/Portal1 first game, game]], navigating through areas with few or no portalable surfaces becomes an increasingly common puzzle element in the later stages. The [[VideoGame/Portal2 second game game]] introduces a gel that can be applied to surfaces to make them portalable. It also helps that said white gel (and it's implied the tiles too) are made from a substance not readily obtainable, which becomes a plot point later. [[spoiler: They're made from Moon dust!]]dust]].



* At the beginning of "WebAnimation/SuperShowdownBowl", Dr. Manhattan establishes that the arena is surrounded by a forcefield preventing even the heroes and villains gifted with teleportation powers to escape. The field is generated by the Oscar being himself, leaving them no choice but to fight.

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* At the beginning of "WebAnimation/SuperShowdownBowl", ''WebAnimation/SuperShowdownBowl'', Dr. Manhattan establishes that the arena is surrounded by a forcefield preventing even the heroes and villains gifted with teleportation powers to escape. The field is generated by the Oscar being himself, leaving them no choice but to fight.


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* In ''WesternAnimation/RickAndMorty'' episode "Thanksploitation Spectacular", when the military surrounds the Smith house, they cover it with an "anti-portal shimmer" meant to keep Rick from using his portal gun. It also apparently screws with the oven timer, ruining the cooking of the Thanksgiving turkey.


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* ''WesternAnimation/StarVsTheForcesOfEvil'': In "St. Olga's Reform School for Wayward Princesses", The Tramorfidian crystal blocks the use of dimensional scissors on school grounds. Star eventually blows it up to facilitate their escape.

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* In the ''VideoGame/{{Portal}}'' series, portals can only be created on certain types of surfaces (e.g. white tile, yes; bare metal, no). In the first game, navigating through areas with few or no portalable surfaces becomes an increasingly common puzzle element in the later stages. The second game introduces a gel that can be applied to surfaces to make them portalable. It also helps that said white gel (and it's implied the tiles too) are made from a substance not readily obtainable, which becomes a plot point later. [[spoiler: They're made from Moon dust!]]
* ''VideoGame/RuneScape'' has all sorts of ways to block teleportation.
** The most obvious one is the "Teleblock" spell, which, when cast on another player, temporarily prevents them from teleporting.
** There're also some areas, notably the Wilderness, where teleportation is either limited or completely disabled.
** This is how [[FantasticRacism Sigmund]] met his [[FamilyUnfriendlyDeath gruesome end]]. After [[VillainExitStageLeft teleporting to escape several times with a ring of life]] over the Cave Goblin quest series, Zanik, under the influence of [[WarGod Bandos]], ''cuts his hand off'' then stab him to death, leaving only his hand to teleport to safety.
* In ''VideoGame/TheElderScrollsIIIMorrowind'', [[BigBad Dagoth Ur]] uses teleport jamming to stop you from teleporting away from his hall. [[spoiler: Azura]] will then prevent you from teleporting away until after you've spoken to her. She'll do it again in the ''Tribunal'' expansion, after you've [[spoiler: defeated Almalexia and attempt to teleport out of the Clockwork City.]]
* ''VisualNovel/FateStayNight'': Gilgamesh's chain, Enkidu, is an "anti-divine" weapon which grows harder to escape in proportion to the target's divinity. When he uses it to bind the demigod Berserker in the ''Unlimited Blade Works'' route, it's so effective that it even prevents Illya from using a Command Spell to teleport Berserker to her location.
* The ''VideoGame/{{Myst}}'' series plays with this heavily. Books are tools for teleporting - touching the linking panel in a linking book will transport you to the target world or "Age". Several of the games feature the landing points being contained in order to trap or quarantine new arrivals. Sometimes characters have been trapped by destroying all linking book leading out of an Age. In one extremely clever exploitation [[spoiler: an ancient master of the Art created an Age that a person would link to, then link out to a corridor, and link back in to find that each trip would bring them to the same Age, but much older, moving forward in time each trip, eventually returning to the "present". It turns out the master had created an enormous rotating system of four contained spheres, each holding a version of the "Age". While the visitor is traveling down the corridor, the next, older looking sphere is rotated into place over the spot where they would arrive, creating a convincing illusion of time travel.]]



* In ''VideoGame/LufiaIIRiseOfTheSinistrals'', your party is often trapped in areas where the Escape spell is blocked.

to:

* The waypoint system in ''VideoGame/CrossCode'' allows you to teleport to specific destinations from anywhere in the world unless you are in combat. However, things get fucked up around the time of the climax episode:
** During a scheduled raid with the group, [[spoiler:Lea's teleportation is hijacked by the Blue Avatar, leaving her alone with him and her friends to continue on without her]].
** Once Lea is [[spoiler:imprisoned in the Vermillion Wasteland]], she can only teleport to locations in that area; all traffic out has been disabled.
** After the episode ends, [[spoiler:you are not allowed to teleport back to the Vermillion Wasteland, and may not return to that location until the endgame]].
* In ''VideoGame/LufiaIIRiseOfTheSinistrals'', your party is often trapped ''VideoGame/TheElderScrollsIIIMorrowind'', [[BigBad Dagoth Ur]] uses teleport jamming to stop you from teleporting away from his hall. [[spoiler: Azura]] will then prevent you from teleporting away until after you've spoken to her. She'll do it again in areas where the Escape spell ''Tribunal'' expansion, after you've [[spoiler: defeated Almalexia and attempt to teleport out of the Clockwork City.]]
* ''VisualNovel/FateStayNight'': Gilgamesh's chain, Enkidu,
is blocked.an "anti-divine" weapon which grows harder to escape in proportion to the target's divinity. When he uses it to bind the demigod Berserker in the ''Unlimited Blade Works'' route, it's so effective that it even prevents Illya from using a Command Spell to teleport Berserker to her location.
* The supershields in ''VideoGame/FTLFasterThanLight'' prevent anyone from teleporting into any ship shielded by them until they are depleted, unless they have an augment available only in advanced edition. Attempting to teleport bombs onto such ships results only the shields takin the hit. The same shields also prevent mind control and hacking.



* ''VideoGame/TeamFortress2'': Teleportation is done one-way-only with machines placed at point A and point B. They can be sabotaged by either placing a Spy sapper on either machine (disabling both instantly and eventually destroying them) or directly attacking the teleporter. Users also leave behind a trail of energy in the first few seconds after teleporting, allowing enemies to discern its location.
* ''VideoGame/NetHack'' has a good number of levels where neither the player nor most monsters are allowed to teleport.
* ''VideoGame/LeagueOfLegends'' The new champion, {{C|yborg}}amille, has the ability to completely lock a champion down with her ult, Hextech Ultimatum. One trapped, an enemy team member cannot exit. This includes any form of teleportation, including Twisted Fate's, Tahm Kench's, Ryze's,and Urgot's. If one of them tries, then their ultimate will only take them to the outer limit of Camille's.
* The supershields in ''VideoGame/FTLFasterThanLight'' prevent anyone from teleporting into any ship shielded by them until they are depleted, unless they have an augment available only in advanced edition. Attempting to teleport bombs onto such ships results only the shields takin the hit. The same shields also prevent mind control and hacking.

to:

* ''VideoGame/TeamFortress2'': Teleportation is done one-way-only with machines placed at point A In the Borealis campaign of ''VideoGame/IronMarines'', the [[EnergyBeings Raad]] use portals that materalize and point B. They send in more troops to harass you after a short while. Thankfully, they can be sabotaged by either placing a Spy sapper on either machine (disabling both instantly targeted and eventually destroying them) or directly attacking destroyed before they spawn any Raad. Hyper-portals on the teleporter. Users also leave behind a trail of energy other hand are nearly indestructible, are used by [[ArcVillain Nexus]] in his BossBattle, and you need to send a Tortugon into the first few seconds after teleporting, allowing enemies portal to discern its location.
* ''VideoGame/NetHack'' has a good number of levels where neither the player nor most monsters are allowed to teleport.
* ''VideoGame/LeagueOfLegends'' The new champion, {{C|yborg}}amille, has the ability to completely lock a champion down with her ult, Hextech Ultimatum. One trapped, an enemy team member cannot exit. This includes any form of teleportation, including Twisted Fate's, Tahm Kench's, Ryze's,and Urgot's. If one of
destroy them tries, then their ultimate will only take them to the outer limit of Camille's.
* The supershields in ''VideoGame/FTLFasterThanLight'' prevent anyone from teleporting into any ship shielded by them until they are depleted, unless they have an augment available only in advanced edition. Attempting to teleport bombs onto such ships results only the shields takin the hit. The same shields also prevent mind control and hacking.
while Nexus is temporarily defeated.



* In the Borealis campaign of ''VideoGame/IronMarines'', the [[EnergyBeings Raad]] use portals that materalize and send in more troops to harass you after a short while. Thankfully, they can be targeted and destroyed before they spawn any Raad. Hyper-portals on the other hand are nearly indestructible, are used by [[ArcVillain Nexus]] in his BossBattle, and you need to send a Tortugon into the portal to destroy them while Nexus is temporarily defeated.
* The waypoint system in ''VideoGame/CrossCode'' allows you to teleport to specific destinations from anywhere in the world unless you are in combat. However, things get fucked up around the time of the climax episode:
** During a scheduled raid with the group, [[spoiler:Lea's teleportation is hijacked by the Blue Avatar, leaving her alone with him and her friends to continue on without her]].
** Once Lea is [[spoiler:imprisoned in the Vermillion Wasteland]], she can only teleport to locations in that area; all traffic out has been disabled.
** After the episode ends, [[spoiler:you are not allowed to teleport back to the Vermillion Wasteland, and may not return to that location until the endgame]].

to:

* ''VideoGame/LeagueOfLegends'' The new champion, {{C|yborg}}amille, has the ability to completely lock a champion down with her ult, Hextech Ultimatum. One trapped, an enemy team member cannot exit. This includes any form of teleportation, including Twisted Fate's, Tahm Kench's, Ryze's,and Urgot's. If one of them tries, then their ultimate will only take them to the outer limit of Camille's.
* In ''VideoGame/LufiaIIRiseOfTheSinistrals'', your party is often trapped in areas where the Escape spell is blocked.
* The ''VideoGame/{{Myst}}'' series plays with this heavily. Books are tools for teleporting - touching the linking panel in a linking book will transport you to the target world or "Age". Several of the games feature the landing points being contained in order to trap or quarantine new arrivals. Sometimes characters have been trapped by destroying all linking book leading out of an Age. In one extremely clever exploitation [[spoiler: an ancient master of the Art created an Age that a person would link to, then link out to a corridor, and link back in to find that each trip would bring them to the same Age, but much older, moving forward in time each trip, eventually returning to the "present". It turns out the master had created an enormous rotating system of four contained spheres, each holding a version of the "Age". While the visitor is traveling down the corridor, the next, older looking sphere is rotated into place over the spot where they would arrive, creating a convincing illusion of time travel.]]
* In the Borealis campaign of ''VideoGame/IronMarines'', the [[EnergyBeings Raad]] use ''VideoGame/{{Portal}}'' series, portals can only be created on certain types of surfaces (e.g. white tile, yes; bare metal, no). In the first game, navigating through areas with few or no portalable surfaces becomes an increasingly common puzzle element in the later stages. The second game introduces a gel that materalize and send in more troops to harass you after a short while. Thankfully, they can be targeted and destroyed before they spawn any Raad. Hyper-portals on the other hand are nearly indestructible, are used by [[ArcVillain Nexus]] in his BossBattle, and you need applied to send a Tortugon into the portal surfaces to destroy make them while Nexus portalable. It also helps that said white gel (and it's implied the tiles too) are made from a substance not readily obtainable, which becomes a plot point later. [[spoiler: They're made from Moon dust!]]
* ''VideoGame/QuestForGloryIV'' downplays this trope; it ''is'' possible to forcibly teleport people from outside Mordavia to inside (which
is how the Hero ends up there), but the Dark One's presence in Mordavia messes up the teleportation (which is why the Hero ends up [[BloodyBowelsOfHell inside the Dark One]] instead of the summoner's ritual chamber).
* ''VideoGame/RuneScape'' has all sorts of ways to block teleportation.
** The most obvious one is the "Teleblock" spell, which, when cast on another player,
temporarily defeated.
* The waypoint system in ''VideoGame/CrossCode'' allows you to teleport to specific destinations
prevents them from anywhere in teleporting.
** There're also some areas, notably
the world unless you are in combat. However, things get fucked up around the time of the climax episode:
** During a scheduled raid with the group, [[spoiler:Lea's
Wilderness, where teleportation is hijacked by the Blue Avatar, leaving her alone with him and her friends to continue on without her]].
** Once Lea is [[spoiler:imprisoned in the Vermillion Wasteland]], she can only teleport to locations in that area; all traffic out has been
either limited or completely disabled.
** This is how [[FantasticRacism Sigmund]] met his [[FamilyUnfriendlyDeath gruesome end]]. After [[VillainExitStageLeft teleporting to escape several times with a ring of life]] over the episode ends, [[spoiler:you are not allowed Cave Goblin quest series, Zanik, under the influence of [[WarGod Bandos]], ''cuts his hand off'' then stab him to death, leaving only his hand to teleport back to safety.
* ''VideoGame/TeamFortress2'': Teleportation is done one-way-only with machines placed at point A and point B. They can be sabotaged by either placing a Spy sapper on either machine (disabling both instantly and eventually destroying them) or directly attacking
the Vermillion Wasteland, and may not return to that location until teleporter. Users also leave behind a trail of energy in the endgame]].first few seconds after teleporting, allowing enemies to discern its location.
* ''VideoGame/NetHack'' has a good number of levels where neither the player nor most monsters are allowed to teleport.

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* ''Webcomic/TheAdventuresOfDrMcNinja'': In [[http://drmcninja.com/archives/comic/33p135/ "The End Part 2"]], [[spoiler:Dark Smoke Puncher hacks a portal that Dracula is using to escape, depositing him in the middle of a desert. ''On a sunny day.'' "Bleh" indeed.]]
* ''Webcomic/BobAndGeorge'' Dr. Wily apparently uses this to prevent Megaman from simply teleporting inside his lair before fighting the Robot Masters.
* In ''Webcomic/ElGoonishShive'', the magical barriers that Adrian Raven puts up in the school to defend against Abraham fails to serve its intended purpose but it does seem to function as this to [[http://egscomics.com/comic/2009-06-30 Nanase's frustration]].
* ''Webcomic/GrrlPower'': Halo's indigo orb can create [[DeflectorShields a personal forcefield]] that also prevents teleporters like Harem from going through (in either directions).



** Xykon creates a teleportation barrier around [[spoiler:Azure City after he captures it]]. Vaarsuvius manages to warp [[AmbiguousGender him/herself]] through it with assistance from [[spoiler:the soul of a dead epic wizard]], but ordinary casters must teleport to several miles away from the barrier and then walk in.

to:

** Xykon creates a teleportation barrier with the epic spell ''cloister'' around [[spoiler:Azure City after he captures it]]. Vaarsuvius manages to warp [[AmbiguousGender him/herself]] themself]] through it with assistance from [[spoiler:the soul of a dead epic wizard]], but ordinary casters must teleport to several miles away from the barrier and then walk in.



* ''Webcomic/TheAdventuresOfDrMcNinja'': In [[http://drmcninja.com/archives/comic/33p135/ "The End Part 2"]], [[spoiler:Dark Smoke Puncher hacks a portal that Dracula is using to escape, depositing him in the middle of a desert. ''On a sunny day.'' "Bleh" indeed.]]



* ''Webcomic/BobAndGeorge'' Dr. Wily apparently uses this to prevent Megaman from simply teleporting inside his lair before fighting the Robot Masters.
* In ''Webcomic/ElGoonishShive'', the magical barriers that Adrian Raven puts up in the school to defend against Abraham fails to serve its intended purpose but it does seem to function as this to [[http://egscomics.com/comic/2009-06-30 Nanase's frustration]].
* ''Webcomic/GrrlPower'': Halo's indigo orb can create [[DeflectorShields a personnal forcefield]] that also prevents teleporters like Harem from going through (in either directions).



** Other episodes introduce other limitations villains can exploit to trap unicorns, such as not being able to teleport through solid objects, sometimes not even through ''nets'' despite ''WesternAnimation/MyLittlePonyTheMovie1986'' portraying the ability as turning into wisps of energy and the aforementioned warps to Tambelon.

to:

** *** Other episodes introduce other limitations villains can exploit to trap unicorns, such as not being able to teleport through solid objects, sometimes not even through ''nets'' despite ''WesternAnimation/MyLittlePonyTheMovie1986'' portraying the ability as turning into wisps of energy and the aforementioned warps to Tambelon.



** "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]": The AntiMagic field surrounding the Changeling Hive also prevents going in or out through teleportation. Discord tries to warp directly to Fluttershy at the end of the first episode, but to his confusion the would-be rescuers just end up at the edge of the field and not in the hive.
** "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, implicitly because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]": Starswirl the Bearded enchants the exterior of Canterlot Castle with fragments from Queen Chrysalis's AntiMagic throne (from "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.

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** *** "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]": The AntiMagic field surrounding the Changeling Hive also prevents going in or out through teleportation. Discord tries to warp directly to Fluttershy at the end of the first episode, but to his confusion the would-be rescuers just end up at the edge of the field and not in the hive.
** *** "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, implicitly because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** *** "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]": Starswirl the Bearded enchants the exterior of Canterlot Castle with fragments from Queen Chrysalis's AntiMagic throne (from "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.room.
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No Princess Left Behind", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora. This leaves lingering effects that handicap her magical abilities for the next few episodes until [[EnemyMine Shadow Weaver teachers her how to push past it]]



* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No Princess Left Behind", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora. This leaves lingering effects that handicap her magical abilities for the next few episodes until [[EnemyMine Shadow Weaver teachers her how to push past it]]

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** In "[[Recap/MyLittlePonyFriendshipIsMagicS3E2TheCrystalEmpirePart2 The Crystal Empire – Part 2]]", one of King Sombra's traps protecting the Crystal Heart prevents a unicorn from escaping it by teleportation. They can still teleport, but any attempt to leave the confines of the crystal barrier teleports them right back in.
** In the Season 6 two-parter finale "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]", the AntiMagic field surrounding the Changeling Hive also prevents going in or out through teleportation. Discord tries to warp directly to Fluttershy at the end of the first episode, but to his confusion the would-be rescuers just end up at the edge of the field and not in the hive.
** ImpliedTrope in "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, probably because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** In "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]", Star Swirl the Bearded enchants the palace exterior with fragments from Queen Chrysalis's AntiMagic throne (from "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.
* ''WesternAnimation/MyLittlePonyAndFriends'':
** In the episode "The Return of Tambelon", Grogar captures all the unicorns in Dream Valley by somehow affecting Ponyland's magic to change all their teleport destinations to the dungeons of Tambelon, wherein the unicorns can no longer teleport.

to:

* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
''WesternAnimation/MyLittlePony'':
** In "[[Recap/MyLittlePonyFriendshipIsMagicS3E2TheCrystalEmpirePart2 The Crystal Empire – Part 2]]", one of King Sombra's traps protecting the Crystal Heart prevents a unicorn from escaping it by teleportation. They can still teleport, but any attempt to leave the confines of the crystal barrier teleports them right back in.
** In the Season 6 two-parter finale "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]", the AntiMagic field surrounding the Changeling Hive also prevents going in or out through teleportation. Discord tries to warp directly to Fluttershy at the end of the first episode, but to his confusion the would-be rescuers just end up at the edge of the field and not in the hive.
** ImpliedTrope in "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, probably because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** In "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]", Star Swirl the Bearded enchants the palace exterior with fragments from Queen Chrysalis's AntiMagic throne (from "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.
*
''WesternAnimation/MyLittlePonyAndFriends'':
** *** In the episode "The Return of Tambelon", Grogar captures all the unicorns in Dream Valley by somehow affecting Ponyland's magic to change all their teleport destinations to the dungeons of Tambelon, wherein the unicorns can no longer teleport.


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** ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
*** "[[Recap/MyLittlePonyFriendshipIsMagicS3E2TheCrystalEmpirePart2 The Crystal Empire – Part 2]]": One of King Sombra's traps protecting the Crystal Heart prevents a unicorn from escaping it by teleportation. They can still teleport, but any attempt to leave the confines of the crystal barrier teleports them right back in.
** "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]": The AntiMagic field surrounding the Changeling Hive also prevents going in or out through teleportation. Discord tries to warp directly to Fluttershy at the end of the first episode, but to his confusion the would-be rescuers just end up at the edge of the field and not in the hive.
** "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, implicitly because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]": Starswirl the Bearded enchants the exterior of Canterlot Castle with fragments from Queen Chrysalis's AntiMagic throne (from "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.
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* ''Series/AgentsOfShield'' has a variation on this in season 2: [[GadgeteerGenius Fitz]] builds a device that prevents Gordon from teleporting out of a room (though he can still teleport within that room).
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* Normally in ''Videogame/LaMulana'', you can use the Holy Grail to teleoprt to any previously-read "Grail tablet" except in the middle of a boss battle, with consistent rules. However:

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* Normally in ''Videogame/LaMulana'', you can use the Holy Grail to teleoprt teleport to any previously-read "Grail tablet" except in the middle of a boss battle, with consistent rules. However:
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Compare NoWarpingZone.

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Compare NoWarpingZone.
NoWarpingZone. TeleportationWithDrawbacks is the opposite way of restricting the power, by affecting the power itself, instead of defending against it.

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* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No Princess Left Behind", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora.

to:

* ''WesternAnimation/SheRaAndThePrincessesOfPower'': In "No Princess Left Behind", when Glimmer is captured by the Horde, Shadow Weaver traps her in a forcefield that painfully shocks her whenever she tries to teleport out of it. However, when Shadow Weaver starts to erase Adora's memories, Glimmer finds the strength to teleport out of it anyway to save Adora. This leaves lingering effects that handicap her magical abilities for the next few episodes until [[EnemyMine Shadow Weaver teachers her how to push past it]]


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* In ''WesternAnimation/WolverineAndTheXMen'' Nightcrawler is captured on Genosha and kept in darkness in an opaque sphere because he needs to see where he's teleporting or risk ending up in a wall.
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* At one point in Marvel Comics, organizations like S.H.I.E.L.D. are shown to have entire departments dedicated to detecting and interfering with teleportation. The problem is there are countless methods being discovered, so there is endless effort to block each specific one. ''ComicBook/SecretEmpire'' introduced a planetary shield that was impenetrable and saturated the world with "grey particles" that blocked teleportation of any kind.
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* ''WebcomicGrrlPower'': Halo's indigo orb can create [[DeflectorShields a personnal forcefield]] that also prevents teleporters like Harem from going through (in either directions).

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* ''WebcomicGrrlPower'': ''Webcomic/GrrlPower'': Halo's indigo orb can create [[DeflectorShields a personnal forcefield]] that also prevents teleporters like Harem from going through (in either directions).

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** Teleportation is unrestrained within Xykon's Cloister effect, but not [[spoiler:in or out of Redcloak's dimensionally locked study, as Tsukiko discovers too late.]]

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** Teleportation is unrestrained within Xykon's Cloister ''cloister'' effect, but not [[spoiler:in or out of Redcloak's dimensionally locked study, as Tsukiko discovers too late.]]


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* ''WebcomicGrrlPower'': Halo's indigo orb can create [[DeflectorShields a personnal forcefield]] that also prevents teleporters like Harem from going through (in either directions).
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* Prevent the technology from working in a given space. Usually involves jamming the signal or plot rock impenetrable by the teleportation mechanism.

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* Prevent the technology or magic from working in a given space. Usually involves jamming the signal or plot rock impenetrable by the teleportation mechanism.
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*** Issue #61 adventure "Wildspawn". The monsters known as syllix secrete a thick gelatinous slime that turns into solid pink crystal after twelve hours. When it does, it is impossible to pass through the crystal using spells such as Teleport and Dimension Door.

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*** Issue #61 adventure "Wildspawn". The has two adventures with this feature. In "Wildspawn", the monsters known as syllix secrete a thick gelatinous slime that turns into solid pink crystal after twelve hours. When it does, it is impossible to pass through the crystal using spells such as Teleport and Dimension Door. In "Dreadful Vestiges", the area around Holk House is protected by magical wards that prevent any kind of extradimensional movement spells, such as Teleport, Dimension Door, Phase Door and Blink.
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*** Issue #61 adventure "Wildspawn". The monsters known as syllix secrete a thick gelatinous slime that turns into solid pink crystal after twelve hours. When it does, it is impossible to pass through the crystal using spells such as Teleport and Dimension Door.
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* In ''Literature/BattlefieldEarth'', [[TheHeavy Terl]] teleports back into his planet, where he thinks his gold awaits. But his gold has been teleported elsewhere, and he [[spoiler:dies because his planet has become a giant fireball]]
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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point. And there are charms that can prevent wizards from Disapparating as well. House elves have their own version of this which [[WrongContextMagic wizards seemingly cannot block]] (or perhaps [[UnderestimatingBadassery never cared to).]]

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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point. And there are charms that can prevent wizards from Disapparating as well. House elves have their own version of this which [[WrongContextMagic wizards seemingly cannot block]] (or perhaps [[UnderestimatingBadassery never cared to).]]to]]).
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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point. And there are charms that can prevent wizards from Disapparating as well. House elves have their own version of this [[WrongContextMagic which wizards seemingly cannot]] [[UnderestimatingBadassery (or never cared to) block.]]

to:

** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point. And there are charms that can prevent wizards from Disapparating as well. House elves have their own version of this which [[WrongContextMagic which wizards seemingly cannot]] cannot block]] (or perhaps [[UnderestimatingBadassery (or never cared to) block.to).]]
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* Adam Strange uses this technique to get rid of Aaron Bodine in ''ComicBook/Starman'', [[BriarPatching tricking him into attempting to use his Zeta Beam teleporter]] when Opal City is sealed under a shadow shield. The machine attempts to do its job, sending Bodine to splat against the shield.

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* Adam Strange uses this technique to get rid of Aaron Bodine in ''ComicBook/Starman'', ''ComicBook/{{Starman}}'', [[BriarPatching tricking him into attempting to use his Zeta Beam teleporter]] when Opal City is sealed under a shadow shield. The machine attempts to do its job, sending Bodine to splat against the shield.
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* Adam Strange uses this technique to get rid of Aaron Bodine in ''ComicBook/Starman'', [[BriarPatching tricking him into attempting to use his Zeta Beam teleporter]] when Opal City is sealed under a shadow shield. The machine attempts to do its job, sending Bodine to splat against the shield.

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* In ''Franchise/XMen'', Nightcrawler's primary power is teleportation, but to give him limits, he can only teleport a certain distance without becoming tired to the point where he'd just collapse after arriving, and he can only teleport to a location if he knows exactly where he's going (there have been loopholes, but these all occurred either under specific circumstances or because Nightcrawler was desperate enough to try despite the risk).


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* ''Fanfic/DungeonKeeperAmi'': The [[spoiler:dwarfs have, through runes]], the ability to stop teleportation in and out of sealed spaces.

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* In ''Fanfic/HellsisterTrilogy'', Darkseid disrupts the warp gate transporting ComicBook/{{Supergirl}} back to the world of living, making her land right in front of her -very bloodthirsty- enemy [[EvilTwin Satan Girl]].

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* In ''Fanfic/HellsisterTrilogy'', Darkseid disrupts the warp gate transporting ComicBook/{{Supergirl}} back to the world of the living, making her land right in front of her -very bloodthirsty- enemy [[EvilTwin Satan Girl]].Girl]].
* ''Fanfic/{{Quizzical}}'': In ''Thweet Geniuth'': [[https://www.fimfiction.net/story/72475/8/thweet-geniuth/disaster "Disaster!"]], Quizzical's protection spell has this effect on Twilight teleporting from inside it:
--> “Quiz, drop your protection spell, it’s interfering with my teleport.”

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* ''Series/DoctorWho'':
** In general, {{Teleportation}} devices are called "transmats". They're not as widely-used as in ''Franchise/StarTrek'', but blocking them has come up before.

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* ''Series/DoctorWho'':
**
''Series/DoctorWho'': In general, {{Teleportation}} devices are called "transmats". They're not as widely-used as in ''Franchise/StarTrek'', but blocking them has come up before.



** In "Genesis of the Daleks" the Doctor and companions are taken to Skaro (homeworld of the Daleks) by this means. Another Time Lord reminds the Doctor (when he complains of the risk) that this is a simple thing for them, and they learned how to do it ''when the universe was less than half its present size''.

to:

** In "Genesis of the Daleks" Daleks", the Doctor and companions are taken to Skaro (homeworld of the Daleks) by this means. Another Time Lord reminds the Doctor (when he complains of the risk) that this is a simple thing for them, and they learned how to do it ''when the universe was less than half its present size''.



* ''Series/{{The Flash|2014}}'': Shawna Baez (AKA Peek-a-Boo) can teleport, but only to a place she can see. When apprehending her, Barry knocks out all the lights in a tunnel (at night), thus preventing Shawna from escaping. She is then put into a cell in the Pipeline which has a one-way mirror, so she can't see outside the cell and thus can't teleport.

to:

* ''Series/{{The Flash|2014}}'': Shawna Baez (AKA (a.k.a. Peek-a-Boo) can teleport, but only to a place she can see. When apprehending her, Barry knocks out all the lights in a tunnel (at night), thus preventing Shawna from escaping. She is then put into a cell in the Pipeline which has a one-way mirror, so she can't see outside the cell and thus can't teleport.



** "Forbiddance", "Teleport Block" and "Wall with no Doors" prevent teleportation altogether.

to:

** "Forbiddance", "Teleport Block" ''Forbiddance'', ''teleport block'' and "Wall ''wall with no Doors" doors'' prevent teleportation altogether.



*** The fiendish spell "Teleport Ward" could better block intruders with high magic resistance.
*** "Translocation Shift" redirected incoming teleporters to a different location.
*** Issue #205 article "Arcane Lore". The spell Inner Sanctum sealed off an area from magical entry, such as Teleport or Dimension Door spells.
** "Dimensional Anchor" (from ''Player's Option: Spells & Magic'') prevents the affected being from being moved by any forms of teleporting and planeshifting.
** "Anticipate Teleportation" (D&D 3.5 ''Complete Arcane'') while not blocking it, delays teleporters' arrival to allow ambushing them.
** ''TabletopGame/ForgottenRealms'' (''AD&D'' 2nd Edition era) adds "Proof from Teleportation".

to:

*** The fiendish spell "Teleport Ward" could ''teleport ward'' can better block intruders with high magic resistance.
*** "Translocation Shift" redirected ''Translocation shift'' redirects incoming teleporters to a different location.
*** Issue #205 article "Arcane Lore". The spell Inner Sanctum sealed ''inner sanctum'' seals off an area from magical entry, such as Teleport ''teleport'' or Dimension Door ''dimension door'' spells.
** "Dimensional Anchor" ''Dimensional anchor'' (from ''Player's Option: Spells & Magic'') prevents the affected being from being moved by any forms of teleporting and planeshifting.
** "Anticipate Teleportation" ''Anticipate teleportation'' (D&D 3.5 ''Complete Arcane'') while not blocking it, delays teleporters' arrival to allow ambushing them.
** ''TabletopGame/ForgottenRealms'' (''AD&D'' 2nd Edition era) adds "Proof ''proof from Teleportation".teleportation''.



*** Issue #25 adventure "A Rose for Talakara". The evil wizard Talakara used wishes from a Ring of Wishes to prevent anyone else from entering her castle by means of Teleport or Dimension Door spells.
*** Issue #41 adventure "Deadly Treasure". After the wizard Zathis creates his tomb, he uses a Wish spell to prevent the spells Teleport, Word of Recall or Dimension Door from working inside the tomb. This means that no one can use any these spells to enter the tomb from the outside.
*** Issue #60 adventure "Nemesis". The final battle against the marilith Kaliva takes place in the Shrine of Shaktari. The Shrine is protected by powerful magic that prevents entry by any kind of magical teleportation, such as Teleport and Dimension Door spells.

to:

*** Issue #25 adventure "A Rose for Talakara". The evil wizard Talakara used wishes from a Ring of Wishes to prevent anyone else from entering her castle by means of Teleport ''teleport'' or Dimension Door ''dimension door'' spells.
*** Issue #41 adventure "Deadly Treasure". After the wizard Zathis creates his tomb, he uses a Wish ''wish'' spell to prevent the spells Teleport, Word ''teleport'', ''word of Recall recall'' or Dimension Door ''dimension door'' from working inside the tomb. This means that no one no-one can use any these spells to enter the tomb from the outside.
*** Issue #60 adventure "Nemesis". The final battle against the marilith Kaliva takes place in the Shrine of Shaktari. The Shrine is protected by powerful magic that prevents entry by any kind of magical teleportation, such as Teleport ''teleport'' and Dimension Door ''dimension door'' spells.



* ''TabletopGame/Warhammer40000''

to:

* ''TabletopGame/Warhammer40000''''TabletopGame/Warhammer40000'':



* At the beginning of ''WebAnimation/SuperShowdownBowl'', Dr. Manhattan establishes that the arena is surrounded by a forcefield preventing even the heroes and villains gifted with teleportation powers to escape. The field is generated by the Oscar being himself, leaving them no choice but to fight.

to:

* At the beginning of ''WebAnimation/SuperShowdownBowl'', "WebAnimation/SuperShowdownBowl", Dr. Manhattan establishes that the arena is surrounded by a forcefield preventing even the heroes and villains gifted with teleportation powers to escape. The field is generated by the Oscar being himself, leaving them no choice but to fight.



** In "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]", Star Swirl the Bearded enchants the palace exterior with fragments from Queen Chrysalis's AntiMagic throne (from the above episode), preventing any creature from using magic to penetrate the throne room.

to:

** ImpliedTrope in "[[Recap/MyLittlePonyFriendshipIsMagicS9E2TheBeginningOfTheEndPart2 The Beginning of the End – Part 2]]": Twilight doesn't even try teleporting out of the crystal cage that Sombra erected around her and her friends, probably because she recognizes it as the same kind of barrier that blocked her power in "The Crystal Empire – Part 2". Instead, they all have to dig their way out.
** In "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]", Star Swirl the Bearded enchants the palace exterior with fragments from Queen Chrysalis's AntiMagic throne (from the above episode), "To Where and Back Again" above), preventing any creature from using magic to penetrate the throne room.
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Fix typo


* Allow it to work, but alter the destination. Bonus points if the redircted travellers are put in danger at their unintended destination.

to:

* Allow it to work, but alter the destination. Bonus points if the redircted redirected travellers are put in danger at their unintended destination.
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* ''WesternAnimation/StarTrekLowerDecks'': Tulgana IV is protected by an ion field that restricts communication and transporters.

to:

* ''WesternAnimation/StarTrekLowerDecks'': Tulgana IV is protected by an ion field that restricts communication and transporters. In "Envoys", this forces Ensign Boimler and Ensign Mariner to trek through the districts on foot to find K'orin rather than using the automatic recall on the shuttle.
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** ''Series/StarTrekPicard'':
*** The ability to use the transporter to beam down to (or to beam up from) Vashti is extremely limited. Picard has to receive clearance from Central Station before he can teleport to the planet, which is protected by an impenetrable shield. The transporter signal can only pass through the DeadlyForceField when there's an open spot in the network, which occurs every 30 minutes, and the gap only lasts for a minute each time.
*** Bjayzl's casino has a shield which prevents the ''La Sirena'' crew from beaming in or out from orbit. Seven of Nine is given a transport enhancer that allows them to bypass the shield once they get her inside.
*** Coppelius Station has transport inhibitors that prevent beaming, so Rios, Raffi, Narek, and Elnor have to find another way to sneak in the modified drone which contains Narek's molecular solvent grenades into the colony.
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* ''WesternAnimation/StarTrekLowerDecks'': Tulgana IV is protected by an ion field that restricts communication and transporters.

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