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* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, where one manages their own hydration, sleep, and hunger lvls. There isn't much horror in the game itself though, however the Dead Money DLC is packed with enough to horror to qualify and takes away all your previous items and gives you precious little to work with.
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* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, where one manages their own hydration, sleep, and hunger lvls. There isn't much horror in the game itself though, however the Dead Money DLC is packed with enough to horror to qualify and takes away all your previous items and gives you precious little to work with.with.
* The ''VideoGame/{{X-COM}}'' games and their spinoffs carry Survival Horror elements into a strategy game, requiring you to keep soldiers alive (generally) and manage your faction's strategic resources (ordnance, research, etc.) in order to fend off humanity's extermination or enslavement at the hands of an AlienInvasion.
* The ''VideoGame/{{X-COM}}'' games and their spinoffs carry Survival Horror elements into a strategy game, requiring you to keep soldiers alive (generally) and manage your faction's strategic resources (ordnance, research, etc.) in order to fend off humanity's extermination or enslavement at the hands of an AlienInvasion.
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* ''VideoGame/Vanish''
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* ''VideoGame/Vanish''''VideoGame/{{Vanish}}''
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* Minecraft is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen, tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
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* Minecraft is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen, tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.Overworld.
* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, where one manages their own hydration, sleep, and hunger lvls. There isn't much horror in the game itself though, however the Dead Money DLC is packed with enough to horror to qualify and takes away all your previous items and gives you precious little to work with.
* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, where one manages their own hydration, sleep, and hunger lvls. There isn't much horror in the game itself though, however the Dead Money DLC is packed with enough to horror to qualify and takes away all your previous items and gives you precious little to work with.
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Underhell put in the correct spot.
* ''VideoGame/{{Underhell}}''
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* ''VideoGame/{{Underhell}}''
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Adding in Underhell to its second index.
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* ''VideoGame/{{Underhell}}''
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** ''VisualNovel/CorpseParty2DeadPatient''
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** ''VisualNovel/CorpseParty2DeadPatient''
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** ''VisualNovel/CorpseParty2DeadPatient''''VisualNovel/CorpsePartyD2DepthsOfDespair''
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Added STALKER to the list. Surprised that it wasn\'t there given Metro is mentioned several times.
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* ''VideoGame/{{STALKER}}''
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There's some debate as to what truly makes a game survival horror. Some claim that any sufficiently scary counts, while purists often believe that it must have a heavy focus on resource management to qualify, believing that providing too many resources, no resources, or otherwise sidelining it disqualifies a game. As a rule of thumb, a game typically labeleled Action Horror is not Survival Horror. This includes games such as VideoGame/ResidentEvil4, which, despite keeping the tense atmosphere of the previous games, has the player sitting on a pile of ammo and supplies by comparison, making it a different genre to its UrExample predecessors. In order to minimize confusion, try looking at the protagonist's despair; if the protagonist is oppressed and their major issues seem too petty for action games (extreme scarcity of ammunition & supplies, very tough enemies regardless of difficulty, enormous objectives, etc.), then you may be looking at survival horror.
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There's some debate as to what truly makes a game survival horror. Some claim that any sufficiently scary counts, while purists often believe that it must have [[ResourcesManagementGameplay a heavy focus on resource management management]] to qualify, believing that providing too many resources, no resources, or otherwise sidelining it disqualifies a game. As a rule of thumb, a game typically labeleled Action Horror is not Survival Horror. This includes games such as VideoGame/ResidentEvil4, which, despite keeping the tense atmosphere of the previous games, has the player sitting on a pile of ammo and supplies by comparison, making it a different genre to its UrExample predecessors. In order to minimize confusion, try looking at the protagonist's despair; if the protagonist is oppressed and their major issues seem too petty for action games (extreme scarcity of ammunition & supplies, very tough enemies regardless of difficulty, enormous objectives, etc.), then you may be looking at survival horror.
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-->-- '''ZeroPunctuation''' ''[[DeconstructedTrope on the frequent misappropriation of Survival Horror.]]''[[note]][[http://www.escapistmagazine.com/videos/view/zero-punctuation/5346-Amy Source here.]][[/note]]
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-->-- '''ZeroPunctuation''' '''WebAnimation/ZeroPunctuation''' ''[[DeconstructedTrope on the frequent misappropriation of Survival Horror.]]''[[note]][[http://www.escapistmagazine.com/videos/view/zero-punctuation/5346-Amy Source here.]][[/note]]
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* [[VideoGame/Minecraft]] is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen, tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
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!!Other Games with SurvivalHorror Elements
*[[VideoGame/Minecraft]] is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen, tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
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* ''TerraPrimate''
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* ''TerraPrimate''''TabletopGame/TerraPrimate''
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* ''ObsCure''
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* ''ObsCure''''Videogame/ObsCure''
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** ''VisualNovel/CorpseParty2DeadPatient''
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** ''VideoGame/AmnesiaAMachineForPigs''
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* ''VideoGame/ProjectFirestart'' (an extremely early example of the genre on the Commodore 64)
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* ''VideoGame/ProjectFirestart'' (an extremely early example of the genre on the Commodore 64){{Commodore 64}})
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** ''[[VideoGame/DeadIslandRiptide Dead Island: Riptide]]''