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* ''Hilariously'' downplayed in the old campy ''Series/{{Batman}}'' series, after the Dynamic Duo escape from Catwoman's giant speaker deathtrap:

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* ''Hilariously'' downplayed in the old campy ''Series/{{Batman}}'' ''Series/Batman1966'' series, after the Dynamic Duo escape from Catwoman's giant speaker deathtrap:

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* ''Film/DanBrownsInferno''. Langdon is attacked in the hospital by a female assassin, and (due to a head injury) winces in pain from the gunshots as she tries to ShootOutTheLock.

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* ''Film/TheSiege'': Averted with Anthony Hubbard during the bus bombing. When the terrorists blow up the bus, the shockwave hits him full force as he's not hunkered behind the protective cover of a car, and he hits his head on the pavement, leaving him with tinnitus. Based on the fact that Frank Haddad runs up to him and holds a finger up to Hubbard's face [[HowManyFingers to check his eye coordination]], it's possible Hubbard also has sustained a concussion.


* Locomotives in the U.S. use loud air horns which most places require engineers to blow when they go over crossings as well as in emergency situations. While most modern horns are mounted toward the middle of the locomotive, in the past, they were mounted right above the cab. Since most cabs lacked air conditioning, the windows were left open. [[NoOSHACompliance Naturally, a lot of old engineers have at least some degree of hearing loss]]. Nowadays, cabs are insulated and air conditioned. Hearing protection is also mandatory when the cab window is open.

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* Locomotives in the U.S. use loud air horns which most places require engineers to blow when they go over crossings as well as in emergency situations. While most modern horns are mounted toward the middle of the locomotive, in the past, they were mounted right above the cab. Since most cabs lacked air conditioning, the windows were left open. [[NoOSHACompliance Naturally, a lot of old engineers have at least some degree of hearing loss]]. Nowadays, cabs are insulated and air conditioned. Hearing protection is also mandatory when the cab window is open. As with jet aircraft, you'll often notice that it's children who cover their ears when a train blows its horn.


* In ''VideoGame/ResidentEvil3'', if Carlos is with Jill when the gas station goes up, destroying almost an entire city block, Carlos will complain about his ears ringing, and mention they should both be deaf by now. Similarly, in the novelization of RE3, the explosion that opens the game will have Jill in her inner monologue doubting her ability to hear a brass band for a while.

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* In ''VideoGame/ResidentEvil3'', ''VideoGame/ResidentEvil3Nemesis'', if Carlos is with Jill when the gas station goes up, destroying almost an entire city block, Carlos will complain about his ears ringing, and mention they should both be deaf by now. Similarly, in the novelization of RE3, novelization, the explosion that opens the game will have Jill in her inner monologue doubting her ability to hear a brass band for a while.



* [[PlayingWithATrope Played with]] in a mission in ''VideoGame/GrandTheftAutoSanAndreas''. CJ and Catalina chase after redneck bank-robbers on a quad; CJ's driving, Catalina's shooting while sitting behind him. CJ keeps on berating her shooting right next to his ears, even saying at one point that he thinks he's gone deaf. However, he suffers no hearing loss whatsoever, and all other instances of people being gunners in/on the same vehicle as him go without any mention from him. (The difference between Catalina and all other instances is that [[AxCrazy Catalina is a lot more trigger-happy than the others are]].)
* Being too close to an explosion in ''VideoGame/HalfLife2'' will result in ShellShockSilence, along with physical damage. Guns however, are unaffected.

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* [[PlayingWithATrope Played with]] in a mission in ''VideoGame/GrandTheftAutoSanAndreas''. CJ and Catalina chase after redneck bank-robbers on a quad; CJ's driving, Catalina's shooting while sitting behind him. CJ keeps on berating her shooting right next to his ears, even saying at one point that he thinks he's gone deaf. However, he suffers no hearing loss whatsoever, and all other instances of people being gunners in/on the same vehicle as him go without any mention from him. (The The difference between Catalina and all other instances is that [[AxCrazy Catalina is a lot more trigger-happy than the others are]].)
are]].
* Being too close to an explosion in ''VideoGame/HalfLife2'' will result in ShellShockSilence, along with physical damage. Guns Guns, however, are unaffected.



* Averted in ''VideoGame/MonsterHunter'', some of the monsters' roars are so loud that your hunter can't help but cover his ears (which leaves him defenseless for a few seconds), however, there is a skill known as "earplugs" to counter this, as well as High Grade Earplugs for monsters with roars even more deafening. Some monsters are also very weak again "sonic bombs".
* Old Creator/{{Sierra}} AdventureGame ''VideoGame/PoliceQuest 2'' requires you to go to the target range and adjust the sights on your gun to improve your accuracy. While there, you're required to wear ear protectors, or you get HaveANiceDeath when you blow out your ear drums. At one point in the game (at the Cove), it's possible to fire your gun once (twice results in another HaveANiceDeath from insanity), at which point the narrator/character will comment, "WOW, that was loud."

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* Averted in ''VideoGame/MonsterHunter'', some of the monsters' roars are so loud that your hunter can't help but cover his ears (which leaves him defenseless for a few seconds), however, there is a skill known as "earplugs" to counter this, as well as High Grade Earplugs for monsters with roars even more deafening. Some monsters are also very weak again against "sonic bombs".
* Old Creator/{{Sierra}} AdventureGame ''VideoGame/PoliceQuest 2'' requires you to go to the target range and adjust the sights on your gun to improve your accuracy. While there, you're required to wear ear protectors, or you get HaveANiceDeath when you blow out your ear drums. At one point in the game (at the Cove), it's possible to fire your gun once (twice results in another HaveANiceDeath from insanity), once, at which point the narrator/character will comment, "WOW, that was loud."" Firing it twice in that instance will result in another game over from deafening yourself.



* In the latter half of ''VideoGame/StillLife2'' Vic sets off a few pounds of C4 literally ten feet away in a concrete-enclosed hallway with no apparent ill effects.
* Mostly played straight in ''VideoGame/SuperSmashBrosBrawl'', where explosions and other loud noises are commonplace and nobody reacts to anything but the hitboxes. In ''one'' aversion, however, [[VideoGame/MetalGearSolid Snake]] will duck and cover his ears if one of his grenades explodes sufficiently close to him.

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* In the latter half of ''VideoGame/StillLife2'' ''VideoGame/StillLife2'', Vic sets off a few pounds of C4 literally ten feet away in a concrete-enclosed hallway with no apparent ill effects.
* Mostly played straight in ''VideoGame/SuperSmashBrosBrawl'', where explosions and other loud noises are commonplace and nobody reacts to anything but the hitboxes. In ''one'' aversion, however, [[VideoGame/MetalGearSolid Snake]] will duck and cover his ears if one of his grenades explodes sufficiently close to him.him - though he won't react the same way to his forward smash attack, which involves shooting an RPG almost directly at his feet.


* Locomotives in the U.S. use loud air horns which most places require engineers to blow when they go over crossings as well as in emergency situations. While most modern horns are mounted toward the middle of the locomotive, in the past, they were mounted right above the cab. Since most cabs lacked air conditioning, the windows were left open. Naturally, a lot of old engineers have some degree of hearing loss. Nowadays, cabs are insulated and air conditioned. Hearing protection is also mandatory when the cab window is open.

to:

* Locomotives in the U.S. use loud air horns which most places require engineers to blow when they go over crossings as well as in emergency situations. While most modern horns are mounted toward the middle of the locomotive, in the past, they were mounted right above the cab. Since most cabs lacked air conditioning, the windows were left open. [[NoOSHACompliance Naturally, a lot of old engineers have at least some degree of hearing loss.loss]]. Nowadays, cabs are insulated and air conditioned. Hearing protection is also mandatory when the cab window is open.


Guns are loud. In RealLife, hearing protection exists for a reason. Exposure to 140 decibels (the loudness of gunfire) can cause [[EarAche pain and permanent hearing loss]]. That's why people at a shooting range typically are required to wear earplugs, with frequent shooters investing a lot into top-notch protection, and that's why deafness is a real occupational hazard among soldiers.

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Guns are loud. In RealLife, hearing protection exists for a reason. Exposure to 140 decibels (the loudness of gunfire) can cause [[EarAche pain and permanent hearing loss]]. That's why people at a shooting range typically are required to wear earplugs, with frequent shooters investing a lot into top-notch protection, and that's why deafness is a real occupational hazard among soldiers.
soldiers. Weapon silencers are also employed for similar reasons in real life, [[HollywoodSilencer but less often in media]].




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\n* ''Series/LukeCage2016'': Averted in one instance in season 2. When Bushmaster goes to the drug lab where Hi-Qing Yang is manufacturing heroin that is being distributed in Harlem with Bushmaster's name on it, Hi-Qing Yang's men open fire on him before Luke intervenes. One of the henchmen is a man firing a gatling gun of the back of a van, and he's seen wearing headphones.
* ''Series/Daredevil2015'': While played straight most of time, the second episode of season 2 averts it as Matt spends most of the episode concussed and for a period, deaf, as a result of getting shot in the head (the bullet being stopped by his helmet) by Frank at point-blank range.


* Averted and ''exploited'' in the first season finale of ''Series/TheUmbrellaAcademy''; [[spoiler:Allison has Vanya, who is [[ApocalypseMaiden about to unleash the Apocalypse]], at gunpoint. Unable to bear the idea of shooting her sister, she instead fires her pistol next to Vanya's ear. As Vanya's powers are sound-based, the deafening blast disrupts her hold on them and knocks her out for good measure.]]


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* Averted and ''exploited'' in the first season finale of ''Series/TheUmbrellaAcademy''; ''Series/TheUmbrellaAcademy''. [[spoiler:Allison has Vanya, who is [[ApocalypseMaiden about to unleash the Apocalypse]], at gunpoint. Unable to bear the idea of shooting her sister, she instead fires her pistol next to Vanya's ear. As Vanya's powers are sound-based, the deafening blast disrupts her hold on them and knocks her out for good measure.]]





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\n* Averted and ''exploited'' in the first season finale of ''Series/TheUmbrellaAcademy''; [[spoiler:Allison has Vanya, who is [[ApocalypseMaiden about to unleash the Apocalypse]], at gunpoint. Unable to bear the idea of shooting her sister, she instead fires her pistol next to Vanya's ear. As Vanya's powers are sound-based, the deafening blast disrupts her hold on them and knocks her out for good measure.]]



** Also at race tracks, especially the "minor-league"[[note]]for lack of a better term[[/note]] tracks where you're only a few yards from the track. Those cars are ''loud''.

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** Also at race tracks, especially the "minor-league"[[note]]for lack of a better term[[/note]] tracks where you're only a few yards from the track. Those cars are ''loud''. Music/{{ACDC}} frontman Brian Johnson had to quit a tour because driving race cars without earplugs threatened him to go deaf.

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* ''Series/MalcolmInTheMiddle''. Malcolm, Reese and Francis set off and witness a firework explosion so powerful that it literally turns night into day for a few seconds. Afterwards..
-->'''Francis:''' DID IT SAY WHEN OUR VISION WOULD COME BACK?\\
'''Reese:''' BOX SAID TWO DAYS!\\
'''Francis:''' TOTALLY WORTH IT!


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* ''Series/WithoutATrace''. An FBI agent gets into a car to negotiate with a kidnapper holding a young boy hostage. The man finally agrees to let the boy go, but then prepares to kill himself. In the ensuing struggle, the gun goes off. No one is affected by the noise, even though all of them--especially the child--would have been in agony, if not outright deafened.


* There is a simultaneous aversion and straight use of this trope in ''Literature/{{Utopia}}'' by Lincoln Child. In the end, [[spoiler:Dr. Warne, the temporary BadassBookworm kills a terrorist using a fireworks mortar as an improvised bazooka and stops the terrorist's armored truck by using his pet robot, which is carrying about 10 pounds of flash powder, as a suicide bomber]]. He is mentioned as suffering from bleeding ears afterwards but other than that, there seems to be no permanent damage. Realistically, noise of that magnitude should have rendered him permanently deaf almost instantly.

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* There is a simultaneous aversion and straight use of this trope in ''Literature/{{Utopia}}'' ''Literature/Utopia2002'' by Lincoln Child. In the end, [[spoiler:Dr. Warne, the temporary BadassBookworm kills a terrorist using a fireworks mortar as an improvised bazooka and stops the terrorist's armored truck by using his pet robot, which is carrying about 10 pounds of flash powder, as a suicide bomber]]. He is mentioned as suffering from bleeding ears afterwards but other than that, there seems to be no permanent damage. Realistically, noise of that magnitude should have rendered him permanently deaf almost instantly.

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* Averted for the most part in the ''Literature/{{Safehold}}'' novels -- most characters present when Merlin-improved artillery starts firing have already put their earplugs in.

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