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* There's a minigame in the first ''VideoGame/WarioWare'' where you do this, with the musical justification.

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* There's a minigame One of [[DiscoDan Jimmy T.]]'s microgames in the first ''VideoGame/WarioWare'' where has you do this, with the musical justification.



* The ''Literature/HarryPotterAndTheChamberOfSecrets'' [[VideoGame/HarryPotter game]] for the Game Boy Color had a DDR-style minigame with this sort of gameplay featuring Harry and Professor Flickwick, resulting in the amusing images of Harry doing things like shaking his tush at the screen or breakdancing on his head.

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* The ''Literature/HarryPotterAndTheChamberOfSecrets'' [[VideoGame/HarryPotter game]] for the Game Boy Color UsefulNotes/GameBoyColor had a DDR-style minigame with this sort of gameplay featuring Harry and Professor Flickwick, resulting in the amusing images of Harry doing things like shaking his tush at the screen or breakdancing on his head.head. In ''Literature/HarryPotterAndThePhilosophersStone'' on the UsefulNotes/GameBoyAdvance, Harry learns spells by copying his professor's wand movements.

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* In ''VideoGame/{{Inca}}'', this serves as one of the late-game puzzles, with the added factor that the color sequences shown must be inverted based on the blue crystal refracting the light being shown.


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* In the third ''VideoGame/{{Exmortis}}'', this must be solved to gain access to [[spoiler: a [[ImAHumanitarian Cannibal's]] hideout]]. A set of traffic lights flash in a pattern to be used in a 4-color keypad, and an old "Don't Walk" sign changes to "Walk" when the puzzle is solved. The minigame can last for up to ''ten rounds'', and failing three times results in the player falling into a PitTrap.

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* One of the challenges in the GSN game show ''Dog Eat Dog''. A wrong press of a button flung the contestant backward into the pool, resulting in time lost to get out and return to the panel.


* An area of the ''VideoGame/IWannaKillTheKamilia 3'' plays like one, and in true Kamilia fashion it's much harder than the standard. Right off the bat, you have to jump forward to to avoid getting hit by the spikes the conveyor is running you towards, all while clicking on a vinyl record with eight differently-colored buttons, each of which produces a unique tone when they light up. After repeating a few melodies, each of which add another note onto the last, the buttons stop lighting up and you have to go entirely by tone. And then the record starts turning...

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* An area of the ''VideoGame/IWannaKillTheKamilia 3'' plays like one, and in true Kamilia fashion it's much harder than the standard. Right off the bat, you have to jump forward to to avoid getting hit by the spikes the conveyor is running you towards, all while clicking on a vinyl record with eight differently-colored buttons, each of which produces a unique tone when they light up. After repeating a few melodies, each of which add another note onto the last, the buttons stop lighting up and you have to go entirely by tone. And then the record starts turning...

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* An area of the ''VideoGame/IWannaKillTheKamilia 3'' plays like one, and in true Kamilia fashion it's much harder than the standard. Right off the bat, you have to jump forward to to avoid getting hit by the spikes the conveyor is running you towards, all while clicking on a vinyl record with eight differently-colored buttons, each of which produces a unique tone when they light up. After repeating a few melodies, each of which add another note onto the last, the buttons stop lighting up and you have to go entirely by tone. And then the record starts turning...


* ''VideoGame/ParappaTheRapper'', ''VideoGame/SpaceChannel5'', and for that matter almost every other RhythmGame.
** The Rhythm Heaven franchise, while not all of its games are these, quite a few are basically this (Which, by the way, does not make it any less fun). A few examples: Shoot-em-up, Moai Doo-wop, Drummer Duel, Love Lab to an extent, Working Dough, Rockers, and parts of Glee Club.

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* If a RhythmGame isn't about responding to incoming prompts or maintaining a beat, it's most likely this trope. Their variant of the trope also requires the player to copy both inputs and timing. Examples include ''VideoGame/ParappaTheRapper'', ''VideoGame/SpaceChannel5'', and for that matter almost every other RhythmGame.
** The Rhythm Heaven franchise, while not all of its games are these, quite a few are basically this (Which, by the way, does not make it any less fun). A few examples: Shoot-em-up, Moai Doo-wop, Drummer Duel, Love Lab to an extent, Working Dough, Rockers, and parts of Glee Club.
''VideoGame/RhythmHeaven'' franchise.


* In [[Series/SesameStreet Sesame Street: Elmo's Playdate]]'', Elmo plays "Elmo Says" with the viewers at home and the visitors he's talking to on camera.

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* In [[Series/SesameStreet ''[[Series/SesameStreet Sesame Street: Elmo's Playdate]]'', Elmo plays "Elmo Says" with the viewers at home and the visitors he's talking to on camera.

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* ''Series/PlayWithMeSesame'' used a FakeInteractivity version called "Ernie Says".
* In [[Series/SesameStreet Sesame Street: Elmo's Playdate]]'', Elmo plays "Elmo Says" with the viewers at home and the visitors he's talking to on camera.

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* In ''VideoGame/TweetyAndTheMagicGems'', the "Raise the Flags" mini-game involves your character pressing the A and B buttons to raise the respective green and red flags when they appear onscreen. A total of twenty flags appear one by one. You lose if you raise the flag too late or raise the flag of the wrong color.


* In the Xbox 360 and [=PS3=] versions of ''VideoGame/MassEffect1'', this is how you hack into any piece of electronics that litters the world. The PC version replaces this with something that actually looks slightly sophisticated.
* ''VideoGame/MetalArmsGlitchInTheSystem'' has one part where the eponymous Glitch must pretend to be a spy-bot during calibration tests. Various movement and rotation instructions are given, and three mistakes earn a ticket to the shredder. Sadly, going ballistic with a weapon isn't an option.

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* In the Xbox 360 and [=PS3=] versions of ''VideoGame/MassEffect1'', this is how you hack into any piece of electronics that litters the world. The PC version replaces this with something that actually looks slightly sophisticated.
sophisticated. Players that didn't feel like doing it again could instead bypass it by spending omnigel.
* ''VideoGame/MetalArmsGlitchInTheSystem'' has one part where the eponymous Glitch must pretend to be a spy-bot during calibration tests. Various movement and rotation instructions are given, and three mistakes earn a ticket to the shredder. Sadly, going ballistic with a weapon isn't an option. Given just how long this section is and the utter lack of check points, it was very much regarded as ThatOneLevel.


* The ''Disney/{{Pinocchio}}'' LicensedGame for Sega Genesis and Super NES has Stromboli's Marionette Show, where Pinocchio must imitate sequences of dance moves demonstrated by other puppets (using controls unique to this level) or else suffer ProducePelting.

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* The ''Disney/{{Pinocchio}}'' ''VideoGame/{{Pinocchio}}'' LicensedGame for Sega Genesis and Super NES has Stromboli's Marionette Show, where Pinocchio must imitate sequences of dance moves demonstrated by other puppets (using controls unique to this level) or else suffer ProducePelting.


* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a [[HeartContainer Heart Piece]] was earned by playing a game of this with the Skull Kids in the Lost Woods, requiring you to memorize musical notes and play them back using the titular ocarina.
** The frog choir's game (active after receiving their ''first'' Heart Piece) was basically this. On crack. You had to match up ''every'' note as it was played. Fortunately, the sequence was fixed.

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* ''Franchise/TheLegendOfZelda''
**
In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a [[HeartContainer Heart Piece]] was earned by playing a game of this with the Skull Kids in the Lost Woods, requiring you to memorize musical notes and play them back using the titular ocarina.
**
ocarina. The frog choir's game (active after receiving their ''first'' Heart Piece) was basically this. On crack. You had to match up ''every'' note as it was played. Fortunately, the sequence was fixed.


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** ''VideoGame/CadenceOfHyrule'' has this as a RunningGag, where the player has to repeat classic ''Zelda'' tunes to wake up sleeping characters.

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* In ''VideoGame/UntitledGooseGame'', the two ladies sharing a table at the pub will play with the Goose by miming the actions they want to see (honk, bow, and flap). Play along, and they'll give the Goose a flower.


* The ''Franchise/SlyCooper'' series has a few instances.

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* The ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' series has a few instances.



** ''VideoGame/Sly3HonorAmongThieves'' has the opera segment with Bentley and Octavio.



** Also, the Bye Bye Cannon attack in general, where you have to watch the order that Mario and Luigi are shot into the air and hit the right button when they land afterwards to do damage. Even more so for the Mad Skillathon mini game for this move, in which you've got to memorise increasingly long sequences of falling Marios and Luigis while the room for error gets less and less each time.

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** Also, the Bye Bye Cannon attack in general, where you have to watch the order that Mario and Luigi are shot into the air and hit the right button when they land afterwards to do damage. Even more so for the Mad Skillathon mini game for this move, in which you've got to memorise memorize increasingly long sequences of falling Marios and Luigis while the room for error gets less and less each time.


* ''VideoGame/BionicCommando [[VideoGameRemake Rearmed]]'': The Fabricator bosses have a phase where the player needs to stand in the center of an arch and use their [[GrapplingHookPistol extending]] [[ArtificialLimb bionic arm]] to block spikes launched in sequence, as indicated by lights around the arch, before the boss' weak point is exposed. [[spoiler:The Leader's helicopter also has a phase where it launches missiles in sequence, and the player has to anticipate which direction to block from.]]

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* ''VideoGame/BionicCommando [[VideoGameRemake Rearmed]]'': The Fabricator bosses have a phase where the player needs to stand in the center of an arch and use their [[GrapplingHookPistol extending]] [[ArtificialLimb [[ArtificialLimbs bionic arm]] to block spikes launched in sequence, as indicated by lights around the arch, before the boss' weak point is exposed. [[spoiler:The Leader's helicopter also has a phase where it launches missiles in sequence, and the player has to anticipate which direction to block from.]]

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