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* The final boss of ''VideoGame/SystemShock 2'' is against [[AIIsACrapshoot SHODAN]] in cyberspace, where she has an MCP-like shield around her head that has to be disabled by [[HackingMinigame hacking terminals]] in the arena. She can also fire at you through the shield, summon [[ProjectedMan holographic minions]] to attack you from the sides, and can even make parts of the floor hurt you. Depending on your choices up to this point, the fight can range from ThatOneBoss to AntiClimaxBoss.

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* The final boss of ''VideoGame/SystemShock 2'' is against [[AIIsACrapshoot SHODAN]] in cyberspace, where she has an MCP-like shield around her head that has to be disabled by [[HackingMinigame hacking terminals]] in the arena. She can also fire at you through the shield, summon [[ProjectedMan holographic minions]] to attack you from the sides, and can even make parts of the floor hurt you. Depending on your choices up to this point, what weapons and skills you have, the fight can range from ThatOneBoss to AntiClimaxBoss.
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* The final boss of ''VideoGame/SystemShock 2'' is against [[AIIsACrapshoot SHODAN]] in cyberspace, where she has an MCP-like shield around her head that has to be disabled by [[HackingMinigame hacking terminals]] in the arena. She can also fire at you through the shield, summon [[ProjectedMan holographic minions]] to attack you from the sides, and can even make parts of the floor hurt you. Depending on your choices up to this point, the fight can range from ThatOneBoss to AntiClimaxBoss.
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* In ''VideoGame/PanzerDragoonSaga'' when attempting to destroy the ancient battleship Mel-Kava you are forced to enter Mel-Kava and destroy the control system for it's automated defences. The control system consists of a core with 2 layers of shield panels which revolve around the core in opposite directions to each other. Unlike many examples the shields are laser proof and can not be destroyed by any attacks the player can use so the player must time attacks to shoot through the gaps in the shielding when they line up. Due to the battle system being ATB based but the shields moving constantly regardless of turns careful timing is required.

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* In ''VideoGame/PanzerDragoonSaga'' when attempting to destroy the ancient battleship Mel-Kava you are forced to enter Mel-Kava and destroy the control system for it's automated defences. The control system is a [[MiniBoss sub-boss]] which consists of a core with 2 layers of shield panels which revolve around the core in opposite directions to each other. Unlike many examples the shields are laser proof and thus can not be destroyed by any attacks the player can use so the player must time attacks to shoot through the gaps in the shielding when they line up. Due to the battle system being ATB based but the shields moving constantly regardless of turns turns, careful timing is required.required to land hits.
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* In ''VideoGame/PanzerDragoonSaga'' when attempting to destroy the ancient battleship Mel-Kava you are forced to enter Mel-Kava and destroy the control system for it's automated defences. The control system consists of a core with 2 layers of shield panels which revolve around the core in opposite directions to each other. Unlike many examples the shields are laser proof and can not be destroyed by any attacks the player can use so the player must time attacks to shoot through the gaps in the shielding when they line up. Due to the battle system being ATB based but the shields moving constantly regardless of turns careful timing is required.
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* ''VideoGame/AnotherMetroid2Remake'' has the Tester, a mechanical boss with turrets and two layers of shielding protecting its vulnerable core: four segments of armor plating that are immune to beams but vulnerable to missiles, and an energy shield that is immune to missiles but vulnerable to beams. Each segment of armor will eventually repair itself if not destroyed completely, but the inner energy shield is gone for good once you break it.
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** When Petetronic TurnsRed he delivers a ShoutOut to ''{{TRON}}'' by surrounding himself with rotating energy shields as you [[PlayingTennisWithTheBoss deflect his homing energy discs back at him]].

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** When Petetronic TurnsRed he delivers a ShoutOut to ''{{TRON}}'' ''{{Film/Tron}}'' by surrounding himself with rotating energy shields as you [[PlayingTennisWithTheBoss deflect his homing energy discs back at him]].
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* In ''VideoGame/Persona3'', the Hanged Man boss has its three statues. Sometimes the only hit you get on it is the All Out Attack after it falls as it regenerates them immediately after their destruction.
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* The first phase of the FinalBoss of ''VideoGame/PersonaQ'', the spider at the top of the clock tower, protects itself with four of its legs. Each is tied to a specific element, has its own weaknesses, and attacks independently. The problem is, each leg regenerates on its own timer, so to get the maximum amount of time to attack the boss, the party has to carefully kill them all simultaneously, weathering the maximum amount of attacks per turn in the mean time.

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* The first phase of the FinalBoss of ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', the spider at the top of the clock tower, protects itself with four of its legs. Each is tied to a specific element, has its own weaknesses, and attacks independently. The problem is, each leg regenerates on its own timer, so to get the maximum amount of time to attack the boss, the party has to carefully kill them all simultaneously, weathering the maximum amount of attacks per turn in the mean time.
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* The first phase of the FinalBoss of ''VideoGame/PersonaQ'', the spider at the top of the clock tower, protects itself with four of its legs. Each is tied to a specific element, has its own weaknesses, and attacks independently. The problem is, each leg regenerates on its own timer, so to get the maximum amount of time to attack the boss, the party has to carefully kill them all simultaneously, weathering the maximum amount of attacks per turn in the mean time.
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** In ''VideoGame/PaperMarioTheThousandYearDoor'', the Yux enemies can generate Mini-Yux from themselves, which produce shields that can block all damage Mario and his partners can do. The X-Yux and Y-Yux create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which they will negate all damage done to Grodus until at least one Grodus X unit is destroyed.

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** In ''VideoGame/PaperMarioTheThousandYearDoor'', the Yux enemies can generate Mini-Yux from themselves, which produce shields that can block all damage Mario and his partners can do. The X-Yux regular and Y-Yux "Z" Yuxes create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, X-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux X-yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which they will negate all damage done to Grodus until at least one Grodus X unit is destroyed.
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* In ''[[VideoGame/{{EtrianOdyssey}} Etrian Odyssey 2 Untold: The Fafnir Knight]]'', the Yggdrasil Core will start the fight with a barrier that protects it against any and all damage and its tentacles must be destroyed to take the barrier down and be able damage it. It'll regenerate the tentacles afer a few turns, bringing the barrier up again with more of them.
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* The FinalBoss battle of ''FinalFantasyCrystalChronicles'' takes place in the sky, with only the boss's tail within attack range. Damaging his tail eventually brings the boss down to your level to strike directly, but only for a limited time.

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* The FinalBoss battle of ''FinalFantasyCrystalChronicles'' ''VideoGame/FinalFantasyCrystalChronicles'' takes place in the sky, with only the boss's tail within attack range. Damaging his tail eventually brings the boss down to your level to strike directly, but only for a limited time.

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Grouping the Mario examples together


* Ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', most boss battles typically consist of using a newly-acquired weapon/tool from the latest dungeon to "stun" the boss and expose its weak point to ordinary sword strikes before the boss recovers from it; the entire process is generally repeated [[RuleOfThree three times]] before the boss dies.
* Two examples in ''VideoGame/TheLegendOfZeldaSkywardSword'':
** Ghirahim is the quickest example: In his final battle, you destroy the armor surrounding his core with Fatal Blows. Once he summons a large claymore as his weapon, the only way to finish him off is to chip away and shatter his weapon with repeated sword strikes, then deliver a thrust attack to his exposed core. Get thrown off rhythm and Ghirahim will simply repair the blade with a snap of his fingers.
** Koloktos covers its weak point by various means, and the battle proceeds primarily by using the whip to strip them away before striking the core. It goes up a notch when he TurnsRed, with Koloktos wielding [[MultiArmedAndDangerous six]] [[{{BFS}} gigantic swords]] while shielding its weak point with an iron grate. One strategy is to detach three of its arms with your whip, then pick up one of those giant swords to knock off its remaining arms, legs, and then smash through the grate and strike its core, which itself must be repeated three times to win the battle.
* ''VideoGame/MarioAndLuigi'' series:

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* ''Franchise/TheLegendOfZelda'':
**
Ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', most boss battles typically consist of using a newly-acquired weapon/tool from the latest dungeon to "stun" the boss and expose its weak point to ordinary sword strikes before the boss recovers from it; the entire process is generally repeated [[RuleOfThree three times]] before the boss dies.
* ** Two examples in ''VideoGame/TheLegendOfZeldaSkywardSword'':
** *** Ghirahim is the quickest example: In his final battle, you destroy the armor surrounding his core with Fatal Blows. Once he summons a large claymore as his weapon, the only way to finish him off is to chip away and shatter his weapon with repeated sword strikes, then deliver a thrust attack to his exposed core. Get thrown off rhythm and Ghirahim will simply repair the blade with a snap of his fingers.
** *** Koloktos covers its weak point by various means, and the battle proceeds primarily by using the whip to strip them away before striking the core. It goes up a notch when he TurnsRed, with Koloktos wielding [[MultiArmedAndDangerous six]] [[{{BFS}} gigantic swords]] while shielding its weak point with an iron grate. One strategy is to detach three of its arms with your whip, then pick up one of those giant swords to knock off its remaining arms, legs, and then smash through the grate and strike its core, which itself must be repeated three times to win the battle.
* ''VideoGame/MarioAndLuigi'' series:''Franchise/SuperMarioBros'':
** A late-game boss battle in ''VideoGame/SuperMarioRPG'' is the gigantic sword known as Exor. His weak point is the skull on the hilt, but the game informs you that it is protected from attacks by his two eyes. You have to attack and disable at least one of the eyes before you can inflict damage on his weak point, and the eyes revive after a few turns. Due to a GoodBadBug the removable protection includes the ability to use [[OneHitKill Geno Whirl]] on the boss.
** In ''VideoGame/PaperMarioTheThousandYearDoor'', the Yux enemies can generate Mini-Yux from themselves, which produce shields that can block all damage Mario and his partners can do. The X-Yux and Y-Yux create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which they will negate all damage done to Grodus until at least one Grodus X unit is destroyed.



* In ''VideoGame/PaperMarioTheThousandYearDoor'', the Yux enemies can generate Mini-Yux from themselves, which produce shields that can block all damage Mario and his partners can do. The X-Yux and Y-Yux create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which they will negate all damage done to Grodus until at least one Grodus X unit is destroyed.

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* In ''VideoGame/PaperMarioTheThousandYearDoor'', ** A boss in ''VideoGame/SuperMarioGalaxy'', Megaleg, is powered by a [[McGuffin Grand Star]] in a glass dome on its head, and the Yux enemies can generate Mini-Yux from themselves, dome is surrounded by a cage. To beat it, you have to lead a Bullet Bill up to smash open the cage... at which produce shields that point a spinning wall pops up to protect the dome. Sections of the wall can block all damage Mario and his partners can do. The X-Yux and Y-Yux create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses be destroyed with more Bullet Bills, but after a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which short time they will negate all damage done regenerate, so you need to Grodus until at least one Grodus X unit lead a Bill though the gap before it closes. [[DungeonBypass Or you can do some fancy jumping to get the Bullet Bill to fly OVER the wall.]]
** In ''VideoGame/YoshisIsland'', Sluggy the Unshaven's heart
is destroyed.an obvious [[AttackItsWeakPoint weak point]] (despite Kamek's SuspiciouslySpecificDenial), but hitting it requires getting through the surrounding ectoplasm, which regenerates.



* From the ''VideoGame/MetroidPrime'' series:
** The Emperor Ing in ''Metroid Prime 2: Echoes'' provides two examples in one long battle: In its initial form, Samus must destroy its tentacles to expose its weak point for damage; in its [[SequentialBoss final]] [[OneWingedAngel form]], hitting its weak point with enough firepower prompts the boss to shield it with either Light or Dark energy, at which point the player can actually damage the boss with the opposite energy weapon.
** The gigantic war golem "Mogenar" in ''Metroid Prime 3: Corruption'' has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].

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* From the ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' series:
** The Emperor Ing in ''Metroid Prime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' provides two examples in one long battle: In its initial form, Samus must destroy its tentacles to expose its weak point for damage; in its [[SequentialBoss final]] [[OneWingedAngel form]], hitting its weak point with enough firepower prompts the boss to shield it with either Light or Dark energy, at which point the player can actually damage the boss with the opposite energy weapon.
** The gigantic war golem "Mogenar" Mogenar in ''Metroid Prime 3: Corruption'' ''VideoGame/MetroidPrime3Corruption'' has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].



* A few boss battles from ''VideoGame/PokemonPinball''. In the first game, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.

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* A few boss battles from ''VideoGame/PokemonPinball''. ''VideoGame/PokemonPinball''.
**
In the first game, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.



* A late-game boss battle in ''VideoGame/SuperMarioRPG'' is the gigantic sword known as Exor. His weak point is the skull on the hilt, but the game informs you that it is protected from attacks by his two eyes. You have to attack and disable at least one of the eyes before you can inflict damage on his weak point, and the eyes revive after a few turns. Due to a GoodBadBug the removable protection includes the ability to use [[OneHitKill Geno Whirl]] on the boss.



* The Area 6 boss in ''VideoGame/StarFox64'' requires you to shoot three energy balls surrounding its energy core before it will take damage. After a short window of opportunity, it generates three large metal tendrils and closes its shell entirely; you must shoot and destroy the tendrils to open the shell, then repeat the process all over again.
** The ReactorBoss in the first ''VideoGame/StarFox'' game requires you to deactivate its shields before you can damage it. The second version can regenerate them.

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* ''VideoGame/StarFox'':
** The ReactorBoss in ''VideoGame/StarFox1'' requires you to deactivate its shields before you can damage it. The second version can regenerate them.
**
The Area 6 boss in ''VideoGame/StarFox64'' requires you to shoot three energy balls surrounding its energy core before it will take damage. After a short window of opportunity, it generates three large metal tendrils and closes its shell entirely; you must shoot and destroy the tendrils to open the shell, then repeat the process all over again.
** The ReactorBoss in the first ''VideoGame/StarFox'' game requires you to deactivate its shields before you can damage it. The second version can regenerate them.
again.



* In ''VideoGame/YoshisIsland'', Sluggy the Unshaven's heart is an obvious [[AttackItsWeakPoint weak point]] (despite Kamek's SuspiciouslySpecificDenial), but hitting it requires getting through the surrounding ectoplasm, which regenerates.



* A boss in ''VideoGame/SuperMarioGalaxy'', Megaleg, is powered by a [[McGuffin Grand Star]] in a glass dome on its head, and the dome is surrounded by a cage. To beat it, you have to lead a Bullet Bill up to smash open the cage... at which point a spinning wall pops up to protect the dome. Sections of the wall can be destroyed with more Bullet Bills, but after a short time they will regenerate, so you need to lead a Bill though the gap before it closes. [[DungeonBypass Or you can do some fancy jumping to get the Bullet Bill to fly OVER the wall.]]

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* In ''VideoGame/PaperMarioTheThousandYearDoor'', the Yux enemies can generate Mini-Yux from themselves, which produce shields that can block all damage Mario and his partners can do. The X-Yux and Y-Yux create one mini-Yux per turn, meaning Mario or his active partner can destroy the Mini-Yux while the other harms the Yux directly. The Z-Yux, however, generates two per turn, requiring multi-target attacks, or else the Z-Yux will just create another shield as soon as the last one goes down. Grodus, the MadScientist who created these enemies, uses a similar system in battle, where he'll summon two Grodus X units per turn. Each Grodus X reduces damage to Grodus until four of them surround him, upon which they will negate all damage done to Grodus until at least one Grodus X unit is destroyed.




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* In ''VideoGame/MightyNo9'', Dynatron will create an electric barrier around herself once her HP is reduced to half. This consists of six nodes, and when one is destroyed, the remaining nodes rearrange to form the next regular polygon down. The barrier is destroyed once less than three nodes remain and allows Beck to damage her. She can regenerate these nodes if Beck takes too long to defeat her though.
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Added namespaces.


* The early-80s VectorGame ''StarCastle'' (pictured above) consisted entirely of piloting an ''{{Asteroids}}''-like spaceship to take out an enemy ship surrounded by three layers of rotating barriers. If one layer was completely destroyed, the enemy ship would counter by generating a new layer, and could also fire its own weapon at the player if it had an open line of sight between the openings.

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* The early-80s VectorGame ''StarCastle'' ''VideoGame/StarCastle'' (pictured above) consisted entirely of piloting an ''{{Asteroids}}''-like ''VideoGame/{{Asteroids}}''-like spaceship to take out an enemy ship surrounded by three layers of rotating barriers. If one layer was completely destroyed, the enemy ship would counter by generating a new layer, and could also fire its own weapon at the player if it had an open line of sight between the openings.
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* In ''Blazeon'', the way to beat Giga Crawler is obviously to GoForTheEye (which can shoot EyeBeams, by the way), but it's protected by a bunch of balls that circle in front of it and gradually regenerate.
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Namespaces


* The last phase of ''{{Rez}}'''s third boss.

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* The last phase of ''{{Rez}}'''s ''VideoGame/{{Rez}}'''s third boss.



* In ''TransformersWarForCybertron'' Soundwave sends his cassettes to fight while he stays behind an energy barrier.
* ''{{Chrono Trigger}}'': In the final battle, you'll think that the main body is the centre 'pod'. It's not. The right-hand pod is the true core; when it dies, the others do. Thing is, you have to destroy one of the other pods first to get it to lower its defences (all attacks on it are ineffectual otherwise) while it tries to resurrect the dead pod.

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* In ''TransformersWarForCybertron'' ''VideoGame/TransformersWarForCybertron'' Soundwave sends his cassettes to fight while he stays behind an energy barrier.
* ''{{Chrono Trigger}}'': ''VideoGame/ChronoTrigger'': In the final battle, you'll think that the Lavos's main body is the centre 'pod'. It's not. The right-hand pod is the true core; when it dies, the others do. Thing is, you have to destroy one of the other pods first to get it to lower its defences (all attacks on it are ineffectual otherwise) while it tries to resurrect the dead pod.



* A boss in SuperMarioGalaxy, Megaleg, is powered by a [[McGuffin Grand Star]] in a glass dome on its head, and the dome is surrounded by a cage. To beat it, you have to lead a Bullet Bill up to smash open the cage... at which point a spinning wall pops up to protect the dome. Sections of the wall can be destroyed with more Bullet Bills, but after a short time they will regenerate, so you need to lead a Bill though the gap before it closes. [[DungeonBypass Or you can do some fancy jumping to get the Bullet Bill to fly OVER the wall.]]

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* A boss in SuperMarioGalaxy, ''VideoGame/SuperMarioGalaxy'', Megaleg, is powered by a [[McGuffin Grand Star]] in a glass dome on its head, and the dome is surrounded by a cage. To beat it, you have to lead a Bullet Bill up to smash open the cage... at which point a spinning wall pops up to protect the dome. Sections of the wall can be destroyed with more Bullet Bills, but after a short time they will regenerate, so you need to lead a Bill though the gap before it closes. [[DungeonBypass Or you can do some fancy jumping to get the Bullet Bill to fly OVER the wall.]]



* In ''{{TRON}}'', the Master Control Program protected its weak point from Tron by summoning a layer of energy shields; Tron could take out individual shields easily with his disc, but the MCP rotated the shield layer too quickly for Tron to make a successful shot; it was Flynn's HeroicSacrifice that paralyzed the MCP and allowed Tron to land a clean strike between the shields.

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* In ''{{TRON}}'', ''Film/{{TRON}}'', the Master Control Program protected its weak point from Tron by summoning a layer of energy shields; Tron could take out individual shields easily with his disc, but the MCP rotated the shield layer too quickly for Tron to make a successful shot; it was Flynn's HeroicSacrifice that paralyzed the MCP and allowed Tron to land a clean strike between the shields.
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Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage quickly and continuously. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat; in many such cases a player may opt to take some damage if it means getting some extra hits on the core while it's exposed.

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Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage quickly and continuously. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat; in many such cases a player may opt to take some damage if it means getting some extra hits on the core while it's exposed.
exposed. The core, once exposed, may also surprise players by lashing out with the boss's most powerful attack.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has two:
** Frostbite Caves' boss, the Zombot Tuskmaster 10000 BC. Not only is it covered in ice that must be taken down in order to damage the boss, but it will also create columns of ice walls in front of it to block attacks, and these ice walls will spawn zombies when destroyed. If the ice around the boss is destroyed, it will get stunned for a moment, allowing the plants to wail on it before it refreshes the ice (and one column of ice walls).
** Neon Mixtape Tour's boss, the Zombot Multi-Stage Masher. It has a column of speakers in front of it that deal gradual damage to plants, and they will periodically flash white before shooting a sonic wave that destroys all plants and zombies in that lane. Thankfully, the Cactus' spikes will deal [[OneHitPolykill penetrating damage]] to hit the boss behind, the Phat Beet will pierce the speakers damage the boss, and the Spore-Shroom's lobbed projectiles will fire over them and hit the boss directly.

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What\'s so hard about indenting properly?


* The desert BonusBoss "Kurt Zisa" in ''VideoGame/KingdomHearts'' only takes damage when he is stunned, but to stun him you have to attack and defeat the spells he's cast in battle first. Complicating matters is that each time his barrier is defeated he alternates to another attack pattern: One where he casts Silence on your party and attacks exclusively with his massive swords, and another where he's protected from physical attacks by a magic barrier and attacks exclusively via magic.
** There is also the [[Film/{{Tron}} MCP]] in ''VideoGame/KingdomHeartsII''. [[DualBoss While also being harassed by Sark]], Sora has to hack through a barrier, presumably a firewall of some sort, and use a special ActionCommand with [[GuestStarPartyMember Tron]] to fire a beam at the MCP's core and delete it.

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* ''Franchise/KingdomHearts'':
**
The desert BonusBoss "Kurt Zisa" in ''VideoGame/KingdomHearts'' only takes damage when he is stunned, but to stun him you have to attack and defeat the spells he's cast in battle first. Complicating matters is that each time his barrier is defeated he alternates to another attack pattern: One where he casts Silence on your party and attacks exclusively with his massive swords, and another where he's protected from physical attacks by a magic barrier and attacks exclusively via magic.
** There is also the The [[Film/{{Tron}} MCP]] in ''VideoGame/KingdomHeartsII''. [[DualBoss While also being harassed by Sark]], Sora has to hack through a barrier, presumably a firewall of some sort, and use a special ActionCommand with [[GuestStarPartyMember Tron]] to fire a beam at the MCP's core and delete it.
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** There is also the [[Film/{{Tron}} MCP]] in ''VideoGame/KingdomHeartsII''. [[DualBoss While also being harassed by Sark]], Sora has to hack through a barrier, presumably a firewall of some sort, and use a special ActionCommand with [[GuestStarPartyMember Tron]] to fire a beam at the MCP's core and delete it.
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* Each of the big armor bosses in ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' requires blasting away the glowing pieces of armor until the crystalline Ki Line is exposed, at which point you have to blast the hell out of it in order to disable it. Since each armor brings the armor back up after a while, you'll have to do this multiple times for each part that has glowing armor in order to destroy the boss.
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* Alduin in ''VideoGame/TheElderScrollsVSkyrim'' can only take damage after you use Dragonrend to bring him down to the ground where you can attack him.
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[[AC:CardGames]]
* The [[VideoGame/{{Gradius}} BES monsters]]' main gimmick in the ''TabletopGame/YuGiOh TCG'' is that they cannot be destroyed by battle, but each one enters the field with a number of counters representing shields. Each time the monster battles, a counter is removed, and if it battles with no counters, it is automatically destroyed.
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* A boss in SuperMarioGalaxy, Megaleg, is powered by a [[McGuffin Grand Star]] in a glass dome on its head, and the dome is surrounded by a cage. To beat it, you have to lead a Bullet Bill up to smash open the cage... at which point a spinning wall pops up to protect the dome. Sections of the wall can be destroyed with more Bullet Bills, but after a short time they will regenerate, so you need to lead a Bill though the gap before it closes. [[DungeonBypass Or you can do some fancy jumping to get the Bullet Bill to fly OVER the wall.]]
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[[caption-width-right:350:Break down that wall!]]

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[[caption-width-right:350:Break [[caption-width-right:350:Mr. Player, tear down that this wall!]]
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** ''VideoGame/MarioAndLuigiPartnersInTime'': Princess Shroob cannot be damaged until you destroy the shield protecting her. The fight against [[spoiler:the ''elder'']] Princess Shroob extends this pattern one step further: You cannot damage her until having destroyed her crown, but you can't strike the crown without attacking her ''feet'' to knock her down first. In both cases, the princess recovers after taking a few hits, forcing you to start the process over.

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** ''VideoGame/MarioAndLuigiPartnersInTime'': Princess Shroob cannot be damaged until you destroy the shield protecting her. The second fight against [[spoiler:the ''elder'']] Princess Shroob extends this pattern one step further: You cannot damage her until having destroyed her crown, but you can't strike the crown without attacking her ''feet'' to knock her down first. In both cases, the princess recovers after taking a few hits, forcing you to start the process over.
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* A few examples from ''DevilMayCry'' series:

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* A few examples from ''DevilMayCry'' ''Franchise/DevilMayCry'' series:
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/star_castle_9603.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/StarCastle http://static.tvtropes.org/pmwiki/pub/images/star_castle_9603.jpg]]jpg]]]]

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