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* Used in ''Film/{{Spider-Man}} 2'' (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really ''did'' have cameras in them.
** Also used in ''Film/{{Spider-Man}} 3'', from the point of view of the symbiote.

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* ''Film/SpiderManTrilogy'':
**
Used in ''Film/{{Spider-Man}} 2'' ''Film/SpiderMan2'' (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really ''did'' have cameras in them.
** Also used in ''Film/{{Spider-Man}} 3'', ''Film/SpiderMan3'', from the point of view of the symbiote.
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* As mentioned in the description, used extensively in both EvilDead and EvilDead2

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* ''VideoGame/ResidentEvil'' features that in a Crowning Moment Of Awesome. Enter the corridor that leads to the garden and you have the POV of a hunter that comes for you.
** Also present in ''VideoGame/ResidentEvil4'', where Salazar's right hand, Verdugo, is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].
* The ''VideoGame/{{Siren}}'' games actually use this as a mechanic: Most of the playable cast have the capacity to 'Sightjack' the Shibito around them, allowing them to see where they are and what they're doing from the Shibito's perspective. In the second game this is expanded by granting different characters unique secondary powers linked to Sightjacking, from being able to Sightjack people from the past in important places, down to fully possessing the Shibito in question.

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* ''VideoGame/ResidentEvil'' features that in and it's remake do it twice. The first is the POV of a Crowning Moment Of Awesome. Enter zombie as it shambles slowly down the stairs toward the room ''[[NightmareFuel you just entered a moment ago]]''. Later on when you enter the corridor that leads to the garden and you have experience the POV of a hunter that comes for you.
** Also present
as it tears straight toward you in a CrowningMomentOfAwesome.
* The second time you fall in the water while fighting Del Lago
in ''VideoGame/ResidentEvil4'', where you get to see what it sees ([[ShoutOut complete with]] [[Film/{{Jaws}} Jaws-like music]]) as it swims towards Leon's frantically kicking legs. Later you get to see what Salazar's right hand, Verdugo, is moving Verdugo sees as it moves at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].
* ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheDarksideChronicles'' both use this to great effect. Most notably when playing as [[BigBad Wesker]] and he starts jumping around [[Film/TheMatrix Matrix-Style]], and to make the [[ImplacableMan Tyrant T-103]] downright terrifying as it relentlessly pursues a panicked Claire and Leon.
* The ''VideoGame/{{Siren}}'' games actually use this as a mechanic: Most of the playable cast have the capacity to 'Sightjack' the Shibito around them, allowing them to see where they are and what they're doing from the Shibito's perspective. It's also used to [[NightmareFuel scare the bejeezus out of you]], since you'll sometimes activate it and catch a glimpse of ''yourself'' from the [[ParanoiaFuel Shibito that you didn't realize was stalking you]]. In the second game this is expanded by granting different characters unique secondary powers linked to Sightjacking, from being able to Sightjack people from the past in important places, down to fully possessing the Shibito in question.
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Compare the related tropes ImpendingDoomPOV, MurdererPOV, {{Robocam}}.
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* Creator/TheCoenBrothers first movie, ''BloodSimple'', uses it. The fact that they were assistant editor to SamRaimi on ''Evil Dead'' might go a long way to explain why.

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* Creator/TheCoenBrothers first movie, ''BloodSimple'', uses it. The fact that they were assistant editor to SamRaimi Creator/SamRaimi on ''Evil Dead'' might go a long way to explain why.
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*** "Asylum of the Daleks", within the final parts of the episode, [[spoiler:does the scene from their first appearance of the Daleks exactly, having Dalek Oswin attack The Doctor]].
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->"Of '''course'''! The monster in ''TheEvilDead'' is really Sam Raimi's cameraman!"

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->"Of '''course'''! The monster in ''TheEvilDead'' ''The Franchise/EvilDead'' is really Sam Raimi's cameraman!"



The technique was made famous by ''Franchise/EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.

to:

The technique was made famous by ''Franchise/EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead ''[[Franchise/EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.
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* The final shot of ''Film/AloneInTheDark'' is pretty much a duplication of the final scene of ''The Evil Dead'', only this is UweBoll we're talking about here, so not nearly as good as the original.

to:

* The final shot of ''Film/AloneInTheDark'' ''Film/AloneInTheDark2005'' is pretty much a duplication of the final scene of ''The Evil Dead'', only this is UweBoll we're talking about here, so not nearly as good as the original.
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* Done in ''{{Alien 3}}'', when the xenomorph chases the inmates through the prison complex.

to:

* Done in ''{{Alien ''Film/{{Alien 3}}'', when the xenomorph chases the inmates through the prison complex.



* Used in the Stephen King movie ''Cat's Eye'' when the troll travels.

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* Used in the Stephen King movie ''Cat's Eye'' ''Film/CatsEye'' when the troll travels.
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* ''{{Supernatural}}'' uses this kind of shot and a special lens to represent the @#!*% hounds, who are always invisible. Mostly used in "No Rest for the Wicked" (the Season 3 finale) and "Abandon All Hope" (Season 5).

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* ''{{Supernatural}}'' ''Series/{{Supernatural}}'' uses this kind of shot and a special lens to represent the @#!*% hounds, who are always invisible. Mostly used in "No Rest for the Wicked" (the Season 3 finale) and "Abandon All Hope" (Season 5).
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* Likewise in ''MetalGearSolid'', in the boss fight against Psycho Mantis entering First-Person View mode would show you ''his'' POV rather than yours, helpful for finding him after he'd turned invisible. That is, of course, unless you're on the PSX or PC version and [[spoiler:are not using the joystick (or first controller port)]].

to:

* Likewise in ''MetalGearSolid'', ''VideoGame/MetalGearSolid'', in the boss fight against Psycho Mantis entering First-Person View mode would show you ''his'' POV rather than yours, helpful for finding him after he'd turned invisible. That is, of course, unless you're on the PSX or PC version and [[spoiler:are not using the joystick (or first controller port)]].
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Changed \"Raimi Vision\" to match article title; fixed appropriate references in description


RaimiVision is using the camera to represent the POV of some fast moving object or creature, usually UltimateEvil. Also occasionally used [[ArrowCam to show the point of view of the arrow, bullet]], or knife. It is usually shot in a JitterCam or handheld style, and with a fisheye lens or distortion effect.

Named for ''Franchise/EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.

to:

RaimiVision ShakyPOVCam is using the camera to represent the POV of some fast moving object or creature, usually UltimateEvil. Also occasionally used [[ArrowCam to show the point of view of the arrow, bullet]], or knife. It is usually shot in a JitterCam or handheld style, and with a fisheye lens or distortion effect.

Named for The technique was made famous by ''Franchise/EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.
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* In ''DarkCornersOfTheEarth'', this is employed repeatedly, for several enemies. [[spoiler: This is justified. The main character is gradually achieving Total Synchronization with the EldritchAbomination that controls the monsters.]]
* In the Beginning of ''Left4Dead'' there's a scene shot from the POV of a hunter pouncing on poor Louis.

to:

* In ''DarkCornersOfTheEarth'', ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', this is employed repeatedly, for several enemies. [[spoiler: This is justified. The main character is gradually achieving Total Synchronization with the EldritchAbomination that controls the monsters.]]
* In the Beginning of ''Left4Dead'' ''VideoGame/Left4Dead'' there's a scene shot from the POV of a hunter pouncing on poor Louis.
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-->-- ''MysteryScienceTheater3000'': ''TheCreepingTerror''

to:

-->-- ''MysteryScienceTheater3000'': ''TheCreepingTerror''
''Film/TheCreepingTerror''



Named for ''EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.

to:

Named for ''EvilDead'' ''Franchise/EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.



* BramStokersDracula uses it for the title character.

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* BramStokersDracula ''Film/BramStokersDracula'' uses it for the title character.



* Done in ''Film/{{Alien}} 3'', when the xenomorph chases the inmates through the prison complex.

to:

* Done in ''Film/{{Alien}} 3'', ''{{Alien 3}}'', when the xenomorph chases the inmates through the prison complex.
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* In the ''SouthPark'' episode "Two Days Before the Day After Tomorrow", the town panics and flees from global warming, which is depicted attacking townspeople through first person perspective. It's PlayedForLaughs when the camera switches back to third person perspective.

to:

* In the ''SouthPark'' ''WesternAnimation/SouthPark'' episode "Two Days Before the Day After Tomorrow", the town panics and flees from global warming, which is depicted attacking townspeople through first person perspective. It's PlayedForLaughs when the camera switches back to third person perspective.
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->"Of '''course'''! The monster in ''EvilDead'' is really Sam Raimi's cameraman!"

to:

->"Of '''course'''! The monster in ''EvilDead'' ''TheEvilDead'' is really Sam Raimi's cameraman!"



* ''TwentyEightWeeksLater'' did this with the [[NotUsingTheZWord infected]].
* The final shot of ''AloneInTheDark'' is pretty much a duplication of the final scene of ''The Evil Dead'', only this is UweBoll we're talking about here, so not nearly as good as the original.

to:

* ''TwentyEightWeeksLater'' ''Film/TwentyEightWeeksLater'' did this with the [[NotUsingTheZWord infected]].
* The final shot of ''AloneInTheDark'' ''Film/AloneInTheDark'' is pretty much a duplication of the final scene of ''The Evil Dead'', only this is UweBoll we're talking about here, so not nearly as good as the original.
Is there an issue? Send a MessageReason:
None


* ''ResidentEvil'' features that in a Crowning Moment Of Awesome. Enter the corridor that leads to the garden and you have the POV of a hunter that comes for you.
** Also present in ''ResidentEvil4'', where Salazar's right hand, Verdugo, is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].

to:

* ''ResidentEvil'' ''VideoGame/ResidentEvil'' features that in a Crowning Moment Of Awesome. Enter the corridor that leads to the garden and you have the POV of a hunter that comes for you.
** Also present in ''ResidentEvil4'', ''VideoGame/ResidentEvil4'', where Salazar's right hand, Verdugo, is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].
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* The CoenBrothers first movie, ''BloodSimple'', uses it. The fact that they were assistant editor to SamRaimi on ''Evil Dead'' might go a long way to explain why.

to:

* The CoenBrothers Creator/TheCoenBrothers first movie, ''BloodSimple'', uses it. The fact that they were assistant editor to SamRaimi on ''Evil Dead'' might go a long way to explain why.
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Added DiffLines:

** Also used in ''Film/{{Spider-Man}} 3'', from the point of view of the symbiote.
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* In the original ''Film/{{Halloween}}'' when the young Michael Myers lurks through the house and murders his older sister.

to:

* In the original ''Film/{{Halloween}}'' ''Film/{{Halloween 1978}}'' when the young Michael Myers lurks through the house and murders his older sister.
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** Also present in ''ResidentEvil4'', where Salazar's right hand is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].

to:

** Also present in ''ResidentEvil4'', where Salazar's right hand hand, Verdugo, is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].
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namespace stuff


* ''{{Anime/Monster}}'' had this briefly in the opening credits.

to:

* ''{{Anime/Monster}}'' ''Anime/{{Monster}}'' had this briefly in the opening credits.



* Used in ''{{Film/Spider-Man}} 2'' (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really ''did'' have cameras in them.

to:

* Used in ''{{Film/Spider-Man}} ''Film/{{Spider-Man}} 2'' (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really ''did'' have cameras in them.



* Used in the intro for ''{{Discworld}} Noir'', complete with ScareChord and all. Noticeable due to the fact that the main character is actually caught and killed.

to:

* Used in the intro for ''{{Discworld}} ''Literature/{{Discworld}} Noir'', complete with ScareChord and all. Noticeable due to the fact that the main character is actually caught and killed.
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* ''PitchBlack'' combined this trope with a weird ghost-images-in-static effect, to simulate how its blind alien creatures perceive their surroundings via echolocation.

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* ''PitchBlack'' ''Film/PitchBlack'' combined this trope with a weird ghost-images-in-static effect, to simulate how its blind alien creatures perceive their surroundings via echolocation.
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* This is the key to finding an invisible boss monster in ''TheLegendOfZelda: [[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''; the top screen shows the boss's point of view.
** Also, ''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' did this with Morpha, the boss of The Water Temple.
** Gyorg, the fishy boss of the Great Bay Temple in ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'' also used this during its intro.

to:

* This is the key to finding an invisible boss monster in ''TheLegendOfZelda: [[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''; ''VideoGame/TheLegendOfZeldaPhantomHourglass''; the top screen shows the boss's point of view.
** Also, ''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' did this with Morpha, the boss of The Water Temple.
** Gyorg, the fishy boss of the Great Bay Temple in ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'' ''VideoGame/TheLegendOfZeldaMajorasMask'' also used this during its intro.
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da Namespace Fixed


*** "Dalek", their first new series appearance, does this too.
** ''Series/{{Torchwood}}'' likes to do it too.

to:

*** "Dalek", their first new series appearance, does this too.
too.
** ''Series/{{Torchwood}}'' likes to do it too.



* The turn-based strategy game ''{{Incubation}}'' features this during the alien monsters' turns.

to:

* The turn-based strategy game ''{{Incubation}}'' features this during the alien monsters' turns.



* ''KingdomHeartsBirthBySleep'' uses this for the secret boss of [[UpdatedRerelease the Final Mix]]. It happens during the cutscene and at regular intervals in the actual battle.

to:

* ''KingdomHeartsBirthBySleep'' ''VideoGame/KingdomHeartsBirthBySleep'' uses this for the secret boss of [[UpdatedRerelease the Final Mix]]. It happens during the cutscene and at regular intervals in the actual battle.



* The BillPlympton animated short, ''High Noon'' which shows a showdown from the point of view of a bullet.

to:

* The BillPlympton animated short, ''High Noon'' which shows a showdown from the point of view of a bullet.
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* ''GodOfWar'' has a fun twist on Raimi vision, as you get to watch Kratos massacre Poseidon in first person. The twist? You get to watch from Poseidon's Point of view. The sequence ends when Kratos gouges out his eyes. And yes, you get to see that from first person.

to:

* ''GodOfWar'' ''VideoGame/GodOfWar'' has a fun twist on Raimi vision, as you get to watch Kratos massacre Poseidon in first person. The twist? You get to watch from Poseidon's Point of view. The sequence ends when Kratos gouges out his eyes. And yes, you get to see that from first person.
Is there an issue? Send a MessageReason:
None


* Used in the earlier shark attack scenes in ''{{Jaws}}'' until it's finally revealed in the estuary attack.

to:

* Used in the earlier shark attack scenes in ''{{Jaws}}'' ''Film/{{Jaws}}'' until it's finally revealed in the estuary attack.
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* ''{{Psychonauts}}'' has the Clairvoyance power do this for you. Useful for telling how other people perceive you, as well as dodging an invisible boss's attacks.

to:

* ''{{Psychonauts}}'' ''VideoGame/{{Psychonauts}}'' has the Clairvoyance power do this for you. Useful for telling how other people perceive you, as well as dodging an invisible boss's attacks.
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** ''{{Torchwood}}'' likes to do it too.

to:

** ''{{Torchwood}}'' ''Series/{{Torchwood}}'' likes to do it too.
ccoa MOD

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->''"Oh no! They're being attacked by a point-of-view shot!"''
-->-- ''MysteryScienceTheater3000'': ''TheCreepingTerror''

->"Of '''course'''! The monster in ''EvilDead'' is really Sam Raimi's cameraman!"

RaimiVision is using the camera to represent the POV of some fast moving object or creature, usually UltimateEvil. Also occasionally used [[ArrowCam to show the point of view of the arrow, bullet]], or knife. It is usually shot in a JitterCam or handheld style, and with a fisheye lens or distortion effect.

Named for ''EvilDead'' director Sam Raimi, who had almost no money at all for effects, and put a camera on a board strung on ropes between two people, running it through the forest, to represent the unspeakable horror terrorizing his cast. In ''[[EvilDead Evil Dead 2]]'', we finally [[TheReveal get to see the monster]], and it is appropriately horrific. Though the trope itself is played for laughs, as Ash runs away from the camera and we see scenes where the camera looks towards Ash as he runs, and reveals that he's literally running away from nothing.

Raimi's name for this contraption was ShakyCam (after SteadiCam), which is why ShakyCam redirects to this page. Not to be confused with non-Raimi-style uses of JitterCam, which is often also called "Shaky Cam" in non-TvTropes contexts for similar reasons.

----
!!Examples:

[[AC:{{Anime}} and {{Manga}}]]
* ''{{Anime/Monster}}'' had this briefly in the opening credits.

[[AC:{{Film}}]]
* BramStokersDracula uses it for the title character.
* ''TwentyEightWeeksLater'' did this with the [[NotUsingTheZWord infected]].
* The final shot of ''AloneInTheDark'' is pretty much a duplication of the final scene of ''The Evil Dead'', only this is UweBoll we're talking about here, so not nearly as good as the original.
* Used in ''{{Film/Spider-Man}} 2'' (also directed by Raimi) to simulate the POV of Doc Ock's tentacles in one scene. Appropriate, given that the tentacles really ''did'' have cameras in them.
* The first ''Film/TheNeverendingStory'' movie contained a wolf-like creature called the Gmork. It hunted Atreyu through most of the movie in Raimi-Vision, only shown fully later on, [[spoiler:as Fantasia falls apart]].
* Done in ''Film/{{Alien}} 3'', when the xenomorph chases the inmates through the prison complex.
* ''PitchBlack'' combined this trope with a weird ghost-images-in-static effect, to simulate how its blind alien creatures perceive their surroundings via echolocation.
* The CoenBrothers first movie, ''BloodSimple'', uses it. The fact that they were assistant editor to SamRaimi on ''Evil Dead'' might go a long way to explain why.
* Used in the earlier shark attack scenes in ''{{Jaws}}'' until it's finally revealed in the estuary attack.
* Used in the Stephen King movie ''Cat's Eye'' when the troll travels.
* In the original ''Film/{{Halloween}}'' when the young Michael Myers lurks through the house and murders his older sister.

[[AC:{{Live-Action TV}}]]
* Too many ''Series/DoctorWho'' episodes to count. Examples include "The Empty Child/The Doctor Dances", "Tooth and Claw", and "The Lazarus Experiment".
** Oh, and also ''the first shot of a Dalek ever shown.'' [[TheOtherWiki Look up]] "[[Recap/DoctorWhoS1E2TheDaleks The Daleks]]" if you don't believe me.
*** "Dalek", their first new series appearance, does this too.
** ''{{Torchwood}}'' likes to do it too.
* Used for the smoke monster on ''{{Lost}}'' as it approaches Eko in "[[http://www.youtube.com/watch?v=r-Y64_GWpHw The 23rd Psalm]]." (Starts at about the 2-minute mark.) It appears again for a POV of the Monster crossing the Island in "The Substitute".
* The Fox series ''Werewolf'' opened with a surreal monster's-point-of-view stalk through a nightclub parking lot, with "Silent Running" playing in the background. Very 80s.
* It shows up in the first season finale of ''TrueBlood'', when Lafayette is [[spoiler: kidnapped]].
* ''{{Supernatural}}'' uses this kind of shot and a special lens to represent the @#!*% hounds, who are always invisible. Mostly used in "No Rest for the Wicked" (the Season 3 finale) and "Abandon All Hope" (Season 5).

[[AC:VideoGames]]
* This is the key to finding an invisible boss monster in ''TheLegendOfZelda: [[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''; the top screen shows the boss's point of view.
** Also, ''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' did this with Morpha, the boss of The Water Temple.
** Gyorg, the fishy boss of the Great Bay Temple in ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'' also used this during its intro.
* Likewise in ''MetalGearSolid'', in the boss fight against Psycho Mantis entering First-Person View mode would show you ''his'' POV rather than yours, helpful for finding him after he'd turned invisible. That is, of course, unless you're on the PSX or PC version and [[spoiler:are not using the joystick (or first controller port)]].
* ''ResidentEvil'' features that in a Crowning Moment Of Awesome. Enter the corridor that leads to the garden and you have the POV of a hunter that comes for you.
** Also present in ''ResidentEvil4'', where Salazar's right hand is moving at a pace [[GameplayAndStorySegregation significantly faster than he moves in the actual boss battle]].
* The ''VideoGame/{{Siren}}'' games actually use this as a mechanic: Most of the playable cast have the capacity to 'Sightjack' the Shibito around them, allowing them to see where they are and what they're doing from the Shibito's perspective. In the second game this is expanded by granting different characters unique secondary powers linked to Sightjacking, from being able to Sightjack people from the past in important places, down to fully possessing the Shibito in question.
* Used in the intro for ''{{Discworld}} Noir'', complete with ScareChord and all. Noticeable due to the fact that the main character is actually caught and killed.
* In ''DarkCornersOfTheEarth'', this is employed repeatedly, for several enemies. [[spoiler: This is justified. The main character is gradually achieving Total Synchronization with the EldritchAbomination that controls the monsters.]]
* In the Beginning of ''Left4Dead'' there's a scene shot from the POV of a hunter pouncing on poor Louis.
* The turn-based strategy game ''{{Incubation}}'' features this during the alien monsters' turns.
* ''GodOfWar'' has a fun twist on Raimi vision, as you get to watch Kratos massacre Poseidon in first person. The twist? You get to watch from Poseidon's Point of view. The sequence ends when Kratos gouges out his eyes. And yes, you get to see that from first person.
** Wouldn't that [[GrammarNazi technically be second-person perspective]]?
* ''KingdomHeartsBirthBySleep'' uses this for the secret boss of [[UpdatedRerelease the Final Mix]]. It happens during the cutscene and at regular intervals in the actual battle.
* ''{{Psychonauts}}'' has the Clairvoyance power do this for you. Useful for telling how other people perceive you, as well as dodging an invisible boss's attacks.
** An earlier stage has the player running an obstacle course while the boss (providing the camera for this stage of the encounter) pushes a "safe zone" (or, at least, a "don't die instantly zone") along the course.

[[AC:WebOriginal]]
* ''LoadingReadyRun'' likes playing with this trope in their "X Ways to Y" segments - all of them include "The Sam Raimi," which involves (increasingly ridiculous as the videos go on) a point of view... thing... chasing one of the characters - sometimes to do... something... to them, other times to do things such as hand them a soda.

[[AC:WesternAnimation]]
* ''{{Halo}}: Legends'' - The Babysitter uses this trope.
* The BillPlympton animated short, ''High Noon'' which shows a showdown from the point of view of a bullet.
* PlayedForLaughs in an episode of ''PhineasAndFerb'' where the boys are shooting a movie starring Candace. Phineas explains that they need a RaimiVision shot so he had taped a camera to a starving monkey, he then hands Candace a banana and the monkey chases her as the audience watches in RaimiVision. In the next scene Candace looks beat-up and Phineas says that in order to shoot the scene again safely, he taped the camera to a starving Ferb instead, then hands Candace a sandwich. Cue the ''exact'' same RaimiVision scene as a shrieking Ferb chases Candace.
* In the ''SouthPark'' episode "Two Days Before the Day After Tomorrow", the town panics and flees from global warming, which is depicted attacking townspeople through first person perspective. It's PlayedForLaughs when the camera switches back to third person perspective.
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