Follow TV Tropes

Following

History Main / SchrodingersPlayerCharacter

Go To



* Averted in ''VideoGame/SeikenDensetsu3'': Not only do the characters you don't choose have their own storylines going in the background; one of them can even ''break you out of jail'' near the beginning of the game depending on the composition of your party.
** Also averted to the maximal effect in ''VideoGame/SwordOfMana'', where the characters take the same paths and face the same challenges regardless of which you choose.

to:

* ''VideoGame/WorldOfMana'':
**
Averted in ''VideoGame/SeikenDensetsu3'': ''VideoGame/TrialsOfMana'': Not only do the characters you don't choose have their own storylines going in the background; one of them can even ''break you out of jail'' near the beginning of the game depending on the composition of your party.
** Also averted Averted to the maximal effect in ''VideoGame/SwordOfMana'', where the characters take the same paths and face the same challenges regardless of which you choose.



to:

* ''VideoGame/WolfensteinTheNewOrder'' forces players into a SadisticChoice near the end of the first level: whether to sacrifice B.J.'s friend Fergus Reid, or young Probst Wyatt. Whoever you choose to sacrifice (and subsequently, who you choose to save) has an impact on how the rest of the game plays out: whoever you save will determine who joins the Resistance later in the game (Fergus is accompanied by neurotic mathemetician Tekla, and Wyatt is accompanied by aspiring rock star J). Furthermore, saving Wyatt implements a LockpickingMinigame, while saving Fergus implements a hot-wiring minigame instead.


* ''VideoGame/SuperSmashBrosBrawl'' has this for the adventure mode. It is assumed that your current party is fighting all the enemies in the story but depending on the character limits placed as you progress, you will never see the other characters jumping in to help.

to:

* ''VideoGame/SuperSmashBrosBrawl'' has this for the adventure mode. It is assumed that your current party is fighting all the enemies in the story but depending on the character limits placed as you progress, you will never see the other characters jumping in to help. The same can be assumed for the adventure mode of ''VideoGame/SuperSmashBrosUltimate''.


* In ''VideoGame/ManiacMansion'', you have the task of breaking into a mansion and saving Dave's girlfriend, Sandy. At the beginning of the game, you pick two teenagers out of six to assist Dave. The manual indicates that he only called two friends, either due to time constraints, or because he felt a smaller team would go unnoticed.
** ''VideoGame/DayOfTheTentacle'' engages in some subtle [[CuttingOffTheBranches branch trimming]]. Bernard is explicitly mentioned by the Edisons as having been in their house before, and Green Tentacle starting his band along with Weird Ed going to therapy for the [[MicrowaveTheDog hamster incident]] suggests Razor or Syd was a companion as well.

to:

* In ''VideoGame/ManiacMansion'', you have the task of breaking into a mansion and saving Dave's girlfriend, Sandy. At the beginning of the game, you pick two teenagers out of six to assist Dave. The manual indicates that he only called two friends, either due to time constraints, or because he felt a smaller team would go unnoticed.
**
unnoticed. The sequel, ''VideoGame/DayOfTheTentacle'' engages in some subtle [[CuttingOffTheBranches branch trimming]]. Bernard is explicitly mentioned by the Edisons as having been in their house before, and Green Tentacle starting his band along with Weird Ed going to therapy for the [[MicrowaveTheDog hamster incident]] suggests Razor or Syd was a companion as well.



* Particularly common in BeatEmUp games, where a player is offered a choice of multiple characters and never see the others despite the fact that the plot has them fighting together for the same objective.
** ''VideoGame/FinalFight'' only allowed up to two players simultaneously, meaning that at least one of the three main characters will always be left out of the action. This is particularly egregious in the SNES version, which was single-player only and came in two versions: one that that featured Cody and a second version which replaced him with Guy (providing the explanation that Cody is still training under Guy's sensei in Japan and couldn't return to Metro City on time). The opening intro in ''Final Fight 2'' for the SNES establishes that all three of them fought the Mad Gear gang together, despite the fact that neither version of the first SNES game had the full roster.
** ''VideoGame/StreetsOfRage 3'' offers a choice between four player characters. The {{cutscene}}s shows all four heroes working together, while the game itself only supports two players at most.
** Averted in ''SpiderMan and Venom: VideoGame/MaximumCarnage''. The player is offered a few times to play as SpiderMan or Venom, which determines the next stage, but the player must control both, SpiderMan and Venom, for the final stage.
** Also averted in ''VideoGame/TheBouncer''. The three initial characters stick together and before each mission the player given the choice to select which one to control. This even leads to unique solo stages and even the chance to fight and unlock several {{secret character}}s.

to:

* Particularly common in BeatEmUp games, where a player is offered a choice of multiple characters and never see the others despite the fact that the plot has them fighting together for the same objective.
**
''VideoGame/FinalFight'' only allowed allows up to two players simultaneously, meaning that at least one of the three main characters will always be left out of the action. This is particularly egregious in the SNES version, which was single-player only and came in two versions: one that that featured Cody and a second version which replaced him with Guy (providing the explanation that Cody is still training under Guy's sensei in Japan and couldn't return to Metro City on time). The opening intro in ''Final Fight 2'' for the SNES establishes that all three of them fought the Mad Gear gang together, despite the fact that neither version of the first SNES game had the full roster.
** * ''VideoGame/StreetsOfRage 3'' offers a choice between four player characters. The {{cutscene}}s shows all four heroes working together, while the game itself only supports two players at most.
** * Averted in ''SpiderMan and Venom: VideoGame/MaximumCarnage''. The player is offered a few times to play as SpiderMan or Venom, which determines the next stage, but the player must control both, SpiderMan and Venom, for the final stage.
** Also averted * Averted in ''VideoGame/TheBouncer''. The three initial characters stick together and before each mission the player given the choice to select which one to control. This even leads to unique solo stages and even the chance to fight and unlock several {{secret character}}s.



* In the NES version of ''VideoGame/DoubleDragon II'', every cutscene in the game only shows Billy, regardless of how many players are actually playing. The only exception is the cutscene before the final battle, which shows Billy or Jimmy (or both) facing off against the last boss.
** The arcade version of ''VideoGame/DoubleDragon 3'' features a third Lee brother named Sonny who never shows up in the opening and ending sequences and seems to exist only to provide the third player a character to control. Similarly, the other playable characters are grouped as teams of siblings (the Urquidez, Chin and Oyama brothers), but the ending only shows Billy and Jimmy plus a lead member of each of the other groups.
** The NES version of ''Double Dragon III'' changes the opening intro depending on whether one or two players are playing. Hilariously, the opening intro of the 2-Player mode misspells Billy's name as "Bimmy" in the opening, despite the fact that the 1-Player mode uses the correct spelling. However, the ending plays this straight by showing all four characters (although in the Famicom version, only the characters who survived are shown).

to:

* ''VideoGame/DoubleDragon'':
**
In the NES version of ''VideoGame/DoubleDragon II'', ''VideoGame/DoubleDragonII'', every cutscene in the game only shows Billy, regardless of how many players are actually playing. The only exception is the cutscene before the final battle, which shows Billy or Jimmy (or both) facing off against the last boss.
** The arcade version of ''VideoGame/DoubleDragon ''Double Dragon 3'' features a third Lee brother named Sonny who never shows up in the opening and ending sequences and seems to exist only to provide the third player a character to control. Similarly, the other playable characters are grouped as teams of siblings (the Urquidez, Chin and Oyama brothers), but the ending only shows Billy and Jimmy plus a lead member of each of the other groups.
** The NES version of ''Double Dragon III'' 3'' changes the opening intro depending on whether one or two players are playing. Hilariously, the opening intro of the 2-Player mode misspells Billy's name as "Bimmy" in the opening, despite the fact that the 1-Player mode uses the correct spelling. However, the ending plays this straight by showing all four characters (although in the Famicom version, only the characters who survived are shown).



* ''VideoGame/{{Hexen}}'': You pick as a class Warrior/Cleric/Mage and never see the other classes again, barring multiplayer.
** Hexen II has four classes (Paladin, Assassin, Necromancer, and Crusader). In the expansion pack Portals of Praevus, it explains all four classes defeated Eidolon together.

to:

* ''VideoGame/{{Hexen}}'': ''VideoGame/{{Hexen}}'':
**
You pick as a class Warrior/Cleric/Mage and never see the other classes again, barring multiplayer.
** Hexen II ''Hexen II'' has four classes (Paladin, Assassin, Necromancer, and Crusader). In the expansion pack Portals of Praevus, it explains all four classes defeated Eidolon together.



* ''Franchise/{{Castlevania}}''

to:

* ''Franchise/{{Castlevania}}''''Franchise/{{Castlevania}}'':



* ''VideoGame/DarkSouls'' plays with this. You will find armor sets of all classes you did ''not'' choose around the game, on corpses.

to:

* ''VideoGame/DarkSouls'' plays with this. You ''VideoGame/DarkSouls'':
** Played with, as you
will find armor sets of all classes you did ''not'' choose around the game, game on corpses.



** If you're not a Dwarven Commoner, you'll run into the Commoner's friend in a gang jail cell, with a rotted skeleton in the next cell over. Sorry, alterna-me.
** Additionally, the circumstances for the Dwarven Noble origin form the basis of the Dwarven Commoner Origin plot, and the Dwarven Nobles (whose plot takes place one week later) can learn most of the Dwarven Commoner origin story by talking to the Proving Trainers.
** [[spoiler:Jowan]] escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe. He could only do that if [[spoiler:his phylactery was destroyed.]] So the Mage PC must have passed the Harrowing and [[spoiler:conspired with Jowan.]] Their fate after that is unknown. It's likely that they were sent to Aeonar or executed for the plot, but if they were working with [[spoiler:Irving]] to expose [[spoiler:Jowan]], maybe not. [[spoiler: Of course, if they ''did'' avoid being sent to Aeonar, it's quite possible they were slain when the Circle was overrun.]]
*** At the same time, this is the only origin that likely plays it straight. The mage can be either a human or an elf, with significantly different backgrounds to match, but the only change is flavor dialogue with Duncan and a minor NPC. If the player plays a human mage, there is no indication that the elven mage exists, and vice versa.

to:

** If you're not a Dwarven Commoner, you'll run into the Commoner's friend in a gang jail cell, with a rotted skeleton in the next cell over. Sorry, alterna-me.
**
alterna-me. Additionally, the circumstances for the Dwarven Noble origin form the basis of the Dwarven Commoner Origin plot, and the Dwarven Nobles (whose plot takes place one week later) can learn most of the Dwarven Commoner origin story by talking to the Proving Trainers.
** [[spoiler:Jowan]] escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe. He could only do that if [[spoiler:his phylactery was destroyed.]] So the Mage PC must have passed the Harrowing and [[spoiler:conspired with Jowan.]] the PC's Help. Their fate after that is unknown. It's likely that unknown, but even if they were weren't sent to Aeonar or executed for the plot, but if they were working with [[spoiler:Irving]] to expose [[spoiler:Jowan]], maybe not. [[spoiler: Of course, if they ''did'' avoid being sent to Aeonar, it's quite possible they were slain would eventually be [[spoiler:slain when the Circle was overrun.]]
***
]] At the same time, this is the only origin that likely plays it straight. The mage can be either a human or an elf, with significantly different backgrounds to match, but the only change is flavor dialogue with Duncan and a minor NPC. If the player plays a human mage, there is no indication that the elven mage exists, and vice versa.



** Possibly played straight with the Human Noble PC, however. There is no mention of the Human Noble specifically if you use any other origin, and it's the one time Duncan's presence wouldn't be ''required'' to see the character's survival. However, it is Duncan who convinces the Human Noble player character to escape rather than go down in a blaze of glory. Given this fact and an overheard conversation in Denerim that suggests the entire Cousland family was slain, the most likely fate of an NPC Human Noble seems to be dying alongside Eleanor Cousland.

to:

** Possibly played straight with the Human Noble PC, however. There is no mention of the Human Noble specifically if you use any other origin, and it's the one time Duncan's presence wouldn't be ''required'' to see the character's survival. However, it is Duncan who convinces the Human Noble player character to escape rather than go down in a blaze of glory. Given this fact and an overheard conversation in Denerim that suggests the entire Cousland family was slain, the most likely fate of an NPC Human Noble seems to be dying alongside Eleanor Cousland.



* Played straight in ''VideoGame/LandsOfLore: The Throne of Chaos''. The player has a choice of four champions, each of whom has a little blurb about why he's the best choice and how the others will fail. It seems as though they are in competition. However, once the choice is made, the other three are never mentioned again. One wonders why, if the kingdom was in such great peril, they didn't just team up.
** In the sequel, it is stated that the character Kieran has been "credited" with defeating Scotia, lending itself to the interpretation that the other three champions were also questing.
* Averted in the ''VideoGame/ThreadsOfFate'' game which allows you to play as either Rue or Mint. Whoever does not get chosen still shows up in the game and goes on similar missions.
** But also played straight to the effect that [[spoiler: playing as Mint completely ruins Rue's goal by the ending.]]
* Partially averted in ''VideoGame/SaGaFrontier'' - You can run into (and recruit) the other playable characters, but their stats don't carry over when you play as them.
** Justified in that WordOfGod states that all seven quests are occurring simultaneously, meaning that each storyline crosses over with the others.

to:

* Played straight in ''VideoGame/LandsOfLore: The Throne of Chaos''. The player has a choice of four champions, each of whom has a little blurb about why he's the best choice and how the others will fail. It seems as though they are in competition. However, once the choice is made, the other three are never mentioned again. One wonders why, if the kingdom was in such great peril, they didn't just team up.
**
up. In the sequel, it is stated that the character Kieran has been "credited" with defeating Scotia, lending itself to the interpretation that the other three champions were also questing.
* Averted in the ''VideoGame/ThreadsOfFate'' game which allows you to play as either Rue or Mint. Whoever does not get chosen still shows up in the game and goes on similar missions.
**
missions. But also played straight to the effect that [[spoiler: playing as Mint completely ruins Rue's goal by the ending.]]
* Partially averted in ''VideoGame/SaGaFrontier'' - You can run into (and recruit) the other playable characters, but their stats don't carry over when you play as them.
**
them. Justified in that WordOfGod states that all seven quests are occurring simultaneously, meaning that each storyline crosses over with the others.



* In ''VideoGame/DragonQuestIV'', you choose either the male hero ("Solo") or the female hero ("Sofia"). Oddly enough, when later games reference ''IV'' (such as the BonusDungeon in the DS version of ''VideoGame/DragonQuestVI''), both of them show up.

to:

* ''VideoGame/DragonQuest'':
**
In ''VideoGame/DragonQuestIV'', you choose either the male hero ("Solo") or the female hero ("Sofia"). Oddly enough, when later games reference ''IV'' (such as the BonusDungeon in the DS version of ''VideoGame/DragonQuestVI''), both of them show up.



* Averted with ''VideoGame/{{Tenchu}}'', where the other ninja is presumably running other missions, and you have to rescue them at one point. Wholly averted with its prequel ''Tenchu 2'', where the missions mesh together perfectly and you have to play through the game twice to get the whole story.

to:

* ''VideoGame/{{Tenchu}}'':
**
Averted with ''VideoGame/{{Tenchu}}'', in ''Tenchu'', where the other ninja is presumably running other missions, and you have to rescue them at one point. point.
**
Wholly averted with its prequel in ''Tenchu 2'', where the missions mesh together perfectly and you have to play through the game twice to get the whole story.



* The original ''VideoGame/ResidentEvil1'' contains a strange example. Both scenarios start the same way: Chris, Jill, Barry and Wesker are attacked in the woods, and run towards the mansion. In Chris' mission, Barry goes missing in the game (explicitly mentioned in the intro) and Chris later encounters Rebecca of Bravo Team, who escapes with him and Jill; Barry never resurfaces. In Jill's mission, Chris is the missing person, but he's found later in a cell; Rebecca doesn't show up at all in ''any'' capacity. Yet, the storyline for the sequels holds that all four of them survived the mansion incident with the help of pilot Brad Vickers.
** ''VideoGame/ResidentEvil2'' handles this much more clearly, which allows the player to start one character's storyline and play through the same events from the other character's perspective; you can even end up depriving the character in the second playthrough of some optional items by taking them as the first character.
** ''VideoGame/ResidentEvilOutbreak'' offers eight playable characters throughout a total of ten scenarios (between the original edition and the ''File #2'' expansion) who are all more or less interchangeable, although using certain characters will trigger exclusive events depending on the scenario.
*** Some scenarios, particularly where they relate to a character's backstory, will have that character show up as an NPC if they're not in the player party (either as a player or AIPC). Characters making such appearances invariably die, but their presence is usually a hint to come back while playing as them to find something hidden.
** ''VideoGame/ResidentEvil6'' does this in a manner similar to ''2'', since you play four (technically seven since you have partners that you can also play as) playable characters in their own story arc, with these arcs being intertwined and plays the same events from their perspective.
** ''VideoGame/ResidentEvilRevelations2'' does the same thing as ''6'', except the characters you play as are in different periods of time. First off, you play as Claire Redfield who gets captured on an island alongside Moira Burton, the daughter of Barry Burton. Claire's arc deals largely with the duo trying to escape while figuring out what's going on. Meanwhile, the second arc involves Barry traveling to the island after receiving a distress signal from Moira six months later and meets a strange little girl named Natalia, who joins him in helping to find Claire and Moira. Like ''Resident Evil 2'', there are things that Claire can do in her arc that'll affect Barry's arc [[note]]for example, if you manage to kill the [[spoiler:mutated Pedro]] in chapter two, the drill he was using can be found by Barry later on[[/note]].

to:

* ''Franchise/ResidentEvil'':
**
The original ''VideoGame/ResidentEvil1'' ''VideoGame/ResidentEvil'' contains a strange example. Both scenarios start the same way: Chris, Jill, Barry and Wesker are attacked in the woods, and run towards the mansion. In Chris' mission, Barry goes missing in the game (explicitly mentioned in the intro) and Chris later encounters Rebecca of Bravo Team, who escapes with him and Jill; Barry never resurfaces. In Jill's mission, Chris is the missing person, but he's found later in a cell; Rebecca doesn't show up at all in ''any'' capacity. Yet, the storyline for the sequels holds that all four of them survived the mansion incident with the help of pilot Brad Vickers.
** ''VideoGame/ResidentEvil2'' handles
Vickers. Later games [[AvertedTrope averts]] this much with more clearly, which allows the player to start one character's storyline and play through the same events from the other character's perspective; you can even end up depriving the character in the second playthrough of some optional items by taking them as the first character.
clear-cut AnotherSideAnotherStory setups.
** ''VideoGame/ResidentEvilOutbreak'' offers eight playable characters throughout a total of ten scenarios (between the original edition and the ''File #2'' expansion) who are all more or less interchangeable, although using certain characters will trigger exclusive events depending on the scenario.
***
scenario. Some scenarios, particularly where they relate to a character's backstory, will have that character show up as an NPC if they're not in the player party (either as a player or AIPC). Characters making such appearances invariably die, but their presence is usually a hint to come back while playing as them to find something hidden.
** ''VideoGame/ResidentEvil6'' does this in a manner similar to ''2'', since you play four (technically seven since you have partners that you can also play as) playable characters in their own story arc, with these arcs being intertwined and plays the same events from their perspective.
** ''VideoGame/ResidentEvilRevelations2'' does the same thing as ''6'', except the characters you play as are in different periods of time. First off, you play as Claire Redfield who gets captured on an island alongside Moira Burton, the daughter of Barry Burton. Claire's arc deals largely with the duo trying to escape while figuring out what's going on. Meanwhile, the second arc involves Barry traveling to the island after receiving a distress signal from Moira six months later and meets a strange little girl named Natalia, who joins him in helping to find Claire and Moira. Like ''Resident Evil 2'', there are things that Claire can do in her arc that'll affect Barry's arc [[note]]for example, if you manage to kill the [[spoiler:mutated Pedro]] in chapter two, the drill he was using can be found by Barry later on[[/note]].
hidden.


[[folder: Action Game ]]

to:

[[folder: Action Game ]]
[[folder:Action Game]]






[[folder: Adventure Game ]]

to:

[[folder: Adventure Game ]]
[[folder:Adventure Game]]






[[folder: Beat Em Up ]]

to:

[[folder: Beat [[folder:Beat Em Up ]]
Up]]






[[folder: Fighting Game ]]

to:

[[folder: Fighting Game ]]
[[folder:Fighting Game]]






[[folder: First Person Shooter ]]

to:

[[folder: First Person Shooter ]]
Shooter]]



** In [[Videogame/{{Borderlands 2}} the sequel]], it's assumed the other characters you didn't pick to play died in the train bombing at the beginning of the game; however, the in fourth DLC, ''Tiny Tina's Assault on Dragon Keep'', all six of the new Vault Hunters are present and accounted for (with Maya turning up in a cut scene and Salavador being heard from during gameplay [[spoiler: and all six joining the surviving original Vault Hunters at Roland's memorial]]).

to:

** In [[Videogame/{{Borderlands 2}} [[VideoGame/Borderlands2 the sequel]], it's assumed the other characters you didn't pick to play died in the train bombing at the beginning of the game; however, the in fourth DLC, ''Tiny Tina's Assault on Dragon Keep'', all six of the new Vault Hunters are present and accounted for (with Maya turning up in a cut scene and Salavador being heard from during gameplay [[spoiler: and all six joining the surviving original Vault Hunters at Roland's memorial]]).






[[folder: Mecha Game ]]

to:

[[folder: Mecha Game ]]
[[folder:Mecha Game]]






[[folder: MMORPG ]]

to:

[[folder: MMORPG ]]
[[folder:MMORPG]]






[[folder: Platform Game ]]

to:

[[folder: Platform Game ]]
[[folder:Platform Game]]




to:

* Averted in ''VideoGame/{{SOS}}''. You get the choice of 4 playable characters, and once you pick one, the remaining 3 become rescuable survivors.



[[folder: Roguelike ]]

to:

[[folder: Roguelike ]]
[[folder:Roguelike]]






[[folder: Role Playing Game ]]

to:

[[folder: Role [[folder:Role Playing Game ]]
Game]]



** {{Deconstructed|Trope}} in the ''Cafe of Broken Dreams'' special encounter in VideoGame/{{Fallout 2}}, where you can meet all the other player characters who were pre-generated for ''VideoGame/{{Fallout 1}}'', but not "chosen" by the player or even included into the final game.
** In ''VideoGame/{{Fallout 4}}'' the [[PlayerCharacter Sole Survivor]] is whichever of a married man and woman you wish to play as; the other is your spouse [[spoiler:who dies in the opening]]. The appearances of both are still player-generated.

to:

** {{Deconstructed|Trope}} in the ''Cafe of Broken Dreams'' special encounter in VideoGame/{{Fallout 2}}, VideoGame/Fallout2, where you can meet all the other player characters who were pre-generated for ''VideoGame/{{Fallout 1}}'', ''VideoGame/Fallout1'', but not "chosen" by the player or even included into the final game.
** In ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' the [[PlayerCharacter Sole Survivor]] is whichever of a married man and woman you wish to play as; the other is your spouse [[spoiler:who dies in the opening]]. The appearances of both are still player-generated.



[[folder: Shoot Em Up ]]

to:

[[folder: Shoot [[folder:Shoot Em Up ]]
Up]]






[[folder: Simulation Game ]]

to:

[[folder: Simulation Game ]]
[[folder:Simulation Game]]






[[folder: Sports Game ]]

to:

[[folder: Sports Game ]]
[[folder:Sports Game]]






[[folder: Stealth Based Game ]]

to:

[[folder: Stealth [[folder:Stealth Based Game ]]
Game]]






[[folder: Survival Horror ]]

to:

[[folder: Survival Horror ]]
[[folder:Survival Horror]]






[[folder: Turn Based Strategy ]]

to:

[[folder: Turn [[folder:Turn Based Strategy ]]
Strategy]]






[[folder: Fan Works ]]

to:

[[folder: Fan Works ]]
[[folder:Fan Works]]






[[folder: Gamebooks ]]

to:

[[folder: Gamebooks ]]
[[folder:Gamebooks]]





* With the UpdatedRerelease of ''VideoGame/{{Persona 3}}'', ''Persona 3 Portable'', if you choose the male protagonist, the female never appears, and vice-versa. This makes some sense, as it was originally written with the male PC in mind.

to:

* With the UpdatedRerelease of ''VideoGame/{{Persona 3}}'', ''Persona 3 Portable'', if you choose the male protagonist, the female never appears, and vice-versa. This makes some sense, as it was originally written with the male PC in mind. ''VideoGame/PersonaQ2NewCinemaLabyrinth'' included both the Male and Female Protagonists from P3, but reveals that the Female Protagonist is from an alternate reality.


** The exact same thing is true for the [[VideoGame/TheSpiritEngine first game]], though in that game the chosen characters are physically chosen/abducted by a fairy. The others presumably continue their boring lives.

to:

** The exact same thing is true for the [[VideoGame/TheSpiritEngine first game]], game, though in that game the chosen characters are physically chosen/abducted by a fairy. The others presumably continue their boring lives.


** Averted with the starters. Whoever ends up as your main rival will always end up with the starter whose main type is super-effective against your own, and outside of the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[PokemonRubyAndSapphire Hoenn]] games, the third starter will end up in the hands of another NPC. Horrifically/hilariously explained in [[https://www.youtube.com/watch?v=uvp8vvH2EqE this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose.

to:

** Averted with the starters. Whoever ends up as your main rival will always end up with the starter whose main type is super-effective against your own, and outside of the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[PokemonRubyAndSapphire [[VideoGame/PokemonRubyAndSapphire Hoenn]] games, the third starter will end up in the hands of another NPC. Horrifically/hilariously explained in [[https://www.youtube.com/watch?v=uvp8vvH2EqE this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose.

Added DiffLines:

* ''VideoGame/FinalFantasyVII'' features two optional party members, Vincent and Yuffie. If the player skips recruiting them, they don't get brought up at all in the main game, though all future spinoff material averts this by making the two canon party members.

Added DiffLines:

* Averted in the ''VideoGame/YokaiWatch'' series. In the first two games, the player character you don't select shows up as a minor supporting character. Averted even harder in the third game by having two playable protagonists you can switch between, and even further in the fourth game with five.


* Averted in ''VideoGame/AlwaysSometimesMonsters''. You select your protagonist and their significant other out of the numerous attendants at a party, and most of the ones you didn't pick show up later in the game as NPCs.

to:

* Averted in ''VideoGame/AlwaysSometimesMonsters''. You select your protagonist and their significant other out of the numerous attendants at a party, and most of the ones you didn't pick show up later in the game as NPCs.[=NPCs=].


* ''VideoGame/FinalFantasyXIV'' zig zags with the trope. You fight several bosses in the main quests that require the aid of other players. However, the cut scenes never show the other players except for yourself and the characters never address them. Towards the final dungeon, you're told to find other adventurers to help you take down the BigBad and the other players are actually seen in the cut scenes. However, the other players are still not addressed by the other characters and when you beat the FinalBoss, the other players are mysteriously gone.
** Quests added in patches and expansions are more likely to avert and/or lampshade this. In Stormblood, for example, one NPC will state prior to a boss fight (requiring eight players to queue for) that the PC "does have an awful lot of adventurer friends. Maybe some of them decided to take a fishing trip to the Far East, and are surprisingly close by...?"



* ''VideoGame/FinalFantasyXIV'' zig zags with the trope. You fight several bosses in the main quests that require the aid of other players. However, the cut scenes never show the other players except for yourself and the characters never address them. Towards the final dungeon, you're told to find other adventurers to help you take down the BigBad and the other players are actually seen in the cut scenes. However, the other players are still not addressed by the other characters and when you beat the FinalBoss, the other players are mysteriously gone.
** Quests added in patches and expansions are more likely to avert and/or lampshade this. In Stormblood, for example, one NPC will state prior to a boss fight (requiring eight players to queue for) that the PC "does have an awful lot of adventurer friends. Maybe some of them decided to take a fishing trip to the Far East, and are surprisingly close by...?"

Added DiffLines:

** Quests added in patches and expansions are more likely to avert and/or lampshade this. In Stormblood, for example, one NPC will state prior to a boss fight (requiring eight players to queue for) that the PC "does have an awful lot of adventurer friends. Maybe some of them decided to take a fishing trip to the Far East, and are surprisingly close by...?"

Added DiffLines:

* Averted in ''VideoGame/OctopathTraveler''. Not only can you recruit all seven other playable characters into your party throughout the game, but you are also able to switch between them to experience each one's story whenever you stop an inn to reorganize your group.

Added DiffLines:

* Averted in ''VideoGame/AlwaysSometimesMonsters''. You select your protagonist and their significant other out of the numerous attendants at a party, and most of the ones you didn't pick show up later in the game as NPCs.

Showing 15 edit(s) of 311

Top

Example of:

/
/

Feedback