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** This is an increasingly common variant of AlternateRealityGame in RealLife, with plenty of [[http://escaperoomhub.com/ escape rooms]] scattered all across the world.

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* ''The Crimson Room'' and its sequels are the trope codifier of the genre.



* ''VideoGame/{{Antichamber}}'': Boiled down, it amounts to this.
* ''Deep Sleep''



* ''VisualNovel/NineHoursNinePersonsNineDoors'' and ''VisualNovel/VirtuesLastReward'' contain a series of these as puzzle mechanics subsidiary to their main story.
* ''Icescape''



* ''Deep Sleep''

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* ''Deep Sleep''''Icescape''



* ''VideoGame/MonsterBasement'' has your character wake up in a CreepyBasement and have to escape it before the kidnapper returns to kill him.



* ''[[http://www.kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room]]'' [[spoiler:in a room, in a room ''in a box'', in a room ''next door'', in a room ''in the wall'', in a room...]] You see where I'm going with this?

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* ''[[http://www.kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room]]'' [[spoiler:in ''VisualNovel/NineHoursNinePersonsNineDoors'' and ''VisualNovel/VirtuesLastReward'' contain a room, in a room ''in a box'', in a room ''next door'', in a room ''in the wall'', in a room...]] You see where I'm going with this?series of these as puzzle mechanics subsidiary to their main story.



* ''The Crimson Room'' and its sequels are the trope codifier of the genre.



* VideoGame/MonsterBasement has your character wake up in a CreepyBasement and have to escape it before the kidnapper returns to kill him.

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* VideoGame/MonsterBasement has your character wake up ''[[http://www.kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room]]'' [[spoiler:in a room, in a CreepyBasement and have to escape it before room ''in a box'', in a room ''next door'', in a room ''in the kidnapper returns to kill him.
wall'', in a room...]] You see where I'm going with this?
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* ''The Cerulean Room'', a user-made hold for ''{{DROD}}:RPG''.

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* ''The Cerulean Room'', a user-made hold for ''{{DROD}}:RPG''.''{{DROD}} RPG''.
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* VideoGame/MonsterBasement has your character wake up in a CreepyBasement and have to escape it before the kidnapper returns to kill him.
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* Mocked (along with web incarnations) on Website/SomethingAwful's Flash Tub [[http://www.somethingawful.com/flash-tub/stupid-room-game/ The Stupid Room]] game.
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* The first two ''WebComic/MSPaintAdventures'', ''WebComic/{{Jailbreak}}'' and espcially ''WebComic/ProblemSleuth'', which introduced more and more point-n-click game mechanics and tropes.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/trapped_-_the_dark__room-escape_5831.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/{{Trapped}} http://static.tvtropes.org/pmwiki/pub/images/trapped_-_the_dark__room-escape_5831.jpg]]
jpg]]]]
Willbyr MOD

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* ''[[http://www.freegamesnews.com/en/games/2010/TheDark.php Trapped - The Dark]] (pictured above)

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* ''[[http://www.freegamesnews.com/en/games/2010/TheDark.php Trapped - The Dark]] Dark]]'' (pictured above)
Willbyr MOD

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/trapped_-_the_dark__room-escape_5831.jpg]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/trapped_-_the_dark__room-escape_5831.jpg]
jpg]]
Willbyr MOD

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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1385782268047713700
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/trapped_-_the_dark__room-escape_5831.jpg]




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* ''[[http://www.freegamesnews.com/en/games/2010/TheDark.php Trapped - The Dark]] (pictured above)
Willbyr MOD

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Room escape games are a stripped-down, [[{{Minimalism}} minimalistic]] version of PointAndClickGame, often with no plot and an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms, by solving the puzzles.

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\nRoom escape games are a stripped-down, [[{{Minimalism}} minimalistic]] {{minimalis|m}}tic version of PointAndClickGame, often with no plot and an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms, by solving the puzzles.



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* AmnesiacHero \\
The player starts as a character with no recollection of past events.
* DeathTrap \\
And it can come in any flavor.
* FakeDifficulty \\
Difficult, hard to reach places. No hint on what to do next. Absurd item combinations.
* ItemCrafting \\
Certain items need to be combined.
* {{Minimalism}} \\
A single colored room, with few household items as the only things available are common in room escape games. And little to no plot or a back story.
* NoPlotNoProblem \\
And it's better off without a plot.
* YouWakeUpInARoom \\
And you must escape that room.
* LostForever \\
It can happen that if you are not careful with handling the items, you will lose it forever.
* StockVideoGamePuzzle \\
These games are filled with stock puzzles. Find the key? Check. Find the wrench? Check. Enter a code you found on a piece of paper into a keypad lock? Check.
* TapOnTheHead \\
The most common reason why you got there in the first place.
* GuideDangIt \\
When there is nothing out there to tell you.
* TryEverything \\
If thinking doesn't work, try everything until ''something'' happens.

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* AmnesiacHero \\
AmnesiacHero: The player starts as a character with no recollection of past events.
* DeathTrap \\
DeathTrap: And it can come in any flavor.
* FakeDifficulty \\
FakeDifficulty: Difficult, hard to reach places. No hint on what to do next. Absurd item combinations.
* ItemCrafting \\
Certain items need
GuideDangIt: When there is nothing out there to be combined.tell you.
* {{Minimalism}} \\
ItemCrafting: Certain items need to be combined.
* LostForever: It can happen that if you are not careful with handling the items, you will lose it forever.
* {{Minimalism}}:
A single colored room, with few household items as the only things available are common in room escape games. And little to no plot or a back story.
* NoPlotNoProblem \\
NoPlotNoProblem: And it's better off without a plot.
* YouWakeUpInARoom \\
And you must escape that room.
* LostForever \\
It can happen that if you are not careful with handling the items, you will lose it forever.
* StockVideoGamePuzzle \\
StockVideoGamePuzzle: These games are filled with stock puzzles. Find the key? Check. Find the wrench? Check. Enter a code you found on a piece of paper into a keypad lock? Check.
* TapOnTheHead \\
TapOnTheHead: The most common reason why you got there in the first place.
* GuideDangIt \\
When there is nothing out there to tell you.
TryEverything: If thinking doesn't work, try everything until ''something'' happens.
* YouWakeUpInARoom: And you must escape that room.

* TryEverything \\
If thinking doesn't work, try everything until ''something'' happens.


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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/s_room_1_1475.jpg]]
[[caption-width-right:320:The key to your salvation.]]

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/s_room_1_1475.jpg]]
[[caption-width-right:320:The key to your salvation.]]
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/s_room_1_1475.jpg]]
[[caption-width-right:320:The key to your salvation.]]

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oops, put it in the wrong place :)


* ''The Cerulean Room'', a user-made hold for ''{{DROD}}:RPG''.



* ''The Cerulean Room'', a user-made hold for ''{{DROD}}:RPG''.
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None

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* ''The Cerulean Room'', a user-made hold for ''{{DROD}}:RPG''.
Is there an issue? Send a MessageReason:
None


* ''[[http://www.kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room]]'' [[spoiler:in a room]]

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* ''[[http://www.kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room]]'' [[spoiler:in a room]]room, in a room ''in a box'', in a room ''next door'', in a room ''in the wall'', in a room...]] You see where I'm going with this?
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* ''[[http://www.newgrounds.com/portal/view/556644 You Find Yourself In A Room ]]'' [[spoiler:in a room]]

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* ''[[http://www.newgrounds.com/portal/view/556644 kongregate.com/games/2darray/you-find-yourself-in-a-room You Find Yourself In A Room ]]'' Room]]'' [[spoiler:in a room]]
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Added example. Example contains spoilers.

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* ''[[http://www.newgrounds.com/portal/view/556644 You Find Yourself In A Room ]]'' [[spoiler:in a room]]
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* ''NineHoursNinePersonsNineDoors'' and ''VirtuesLastReward'' contain a series of these as puzzle mechanics subsidiary to their main story.

to:

* ''NineHoursNinePersonsNineDoors'' ''VisualNovel/NineHoursNinePersonsNineDoors'' and ''VirtuesLastReward'' ''VisualNovel/VirtuesLastReward'' contain a series of these as puzzle mechanics subsidiary to their main story.



* ''MysteryOfTimeAndSpace''

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* ''MysteryOfTimeAndSpace''''VideoGame/MysteryOfTimeAndSpace''
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Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and the right combination of items and solving various puzzles to progress. To increase the player's tension, there will be hidden {{death trap}}s or paths that lead to a point of no return. Making a mistake will often cause an item to be gone indefinitely, and some games will incorporate a time limit. Some games, due to difficulty, will release an [[{{Walkthrough}} official guide]] to solve the puzzle.

to:

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and the right combination of items and solving various puzzles to progress. To increase the player's tension, there will be hidden {{death trap}}s or paths that lead to a [[UnwinnableByDesign point of no return.return]]. Making a mistake will often cause an item to be gone indefinitely, and some games will incorporate a time limit. Some games, due to difficulty, will release an [[{{Walkthrough}} official guide]] to solve the puzzle.
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* ''Don't Escape'' turns the genre on its head: it opens with "[[YouWakeUpInARoom I wake up in a room]], it is not locked, and [[AmnesiacHero I remember.. everything]]." The player's character is a werewolf due to transform that night, and their goal is to ''lock themselves in'' to prevent the werewolf escaping and attacking innocent people.

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* ''Don't Escape'' [[InvertedTrope turns the genre on its head: head]]: it opens with "[[YouWakeUpInARoom I wake up in a room]], it is not locked, and [[AmnesiacHero I remember.. everything]]." The player's character is a werewolf due to transform that night, and their goal is to ''lock themselves in'' to prevent the werewolf escaping and attacking innocent people.
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* ''NineHoursNinePersonsNineDoors'' and ''VirtuesLastReward'' contain a series of these as puzzle mechanics subsidiary to their main story.
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None

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* ''Don't Escape'' turns the genre on its head: it opens with "[[YouWakeUpInARoom I wake up in a room]], it is not locked, and [[AmnesiacHero I remember.. everything]]." The player's character is a werewolf due to transform that night, and their goal is to ''lock themselves in'' to prevent the werewolf escaping and attacking innocent people.
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* TryEverything \\
If thinking doesn't work, try everything until ''something'' happens.
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!!Non-Video Game Examples:
* The ''[[http://realescapegame.com/ Real Escape Game]]'' series is this in the real world (right down to actually being locked physically inside the room!), except with teams and a time limit.
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* ''MysteryOfTimeAndSpace''

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Room Escape Game are a stripped down [[{{Minimalism}} minimalistic]] versions of PointAndClickGame often with no plot with an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms by solving the puzzles.

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and or the right combination of items and solving variety of puzzle to progress. To increase player's tension, there will be will be hidden traps with instant deaths or lead you to a point of no return or making a mistake causing an item be gone indefinitely, and some games will incorporate time limit. Some games, due to difficulty, will realease an [[{{Walkthrough}} official guide]] to solve the puzzle.

And like its older cousin, NightmareFuel is abundant.


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Room Escape Game escape games are a stripped down stripped-down, [[{{Minimalism}} minimalistic]] versions version of PointAndClickGame PointAndClickGame, often with no plot with and an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms rooms, by solving the puzzles.

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and or the right combination of items and solving variety of puzzle various puzzles to progress. To increase the player's tension, there will be will be hidden traps with instant deaths {{death trap}}s or paths that lead you to a point of no return or making return. Making a mistake causing will often cause an item to be gone indefinitely, and some games will incorporate a time limit. Some games, due to difficulty, will realease release an [[{{Walkthrough}} official guide]] to solve the puzzle.

And like as with its older cousin, NightmareFuel is abundant.

abundant.



!!Tropes Found In Room Escape Games:

to:

!!Tropes Found In in Room Escape Games:
Games:



The player start as a character with no recollection of past events.

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The player start starts as a character with no recollection of past events.



Certain items needs to be combined.

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Certain items needs need to be combined.



A single colored room, with few household items as the only things available are common in Escape Room Games. And little to no plot or a back story.

to:

A single colored room, with few household items as the only things available are common in Escape Room Games.room escape games. And little to no plot or a back story.



And it's better off without one.

to:

And it's better off without one.a plot.



It can happen, if you are not careful with handling the items, you will lose it forever.

to:

It can happen, happen that if you are not careful with handling the items, you will lose it forever.



It is filled with stock puzzles. Find the key? Check. Find the wrench? Check. Entering a code you found on a piece of paper to a keypad lock? Check.

to:

It is These games are filled with stock puzzles. Find the key? Check. Find the wrench? Check. Entering Enter a code you found on a piece of paper to into a keypad lock? Check.



The most inferred reason why you got there in the first place.

to:

The most inferred common reason why you got there in the first place.




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\n---------




* TheCrimsonRoom, and it sequels are the trope codifier of the genre.
* Alice Is Dead
* Icescape
* Haunted
* Deep Sleep
* Killer Escape

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\n* TheCrimsonRoom, ''The Crimson Room'' and it its sequels are the trope codifier of the genre.
* Alice Is Dead
''VideoGame/AliceIsDead''
* Icescape
''Icescape''
* Haunted
''Haunted''
* Deep Sleep
''Deep Sleep''
* Killer Escape''Killer Escape''
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some more editing


Certain items needs to combined.

to:

Certain items needs to be combined.



A single colored room, with few house hold items as the only things available are common in Escape Room Games. And little to no plot or a back story.

to:

A single colored room, with few house hold household items as the only things available are common in Escape Room Games. And little to no plot or a back story.



And it's better off without.

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And it's better off without.without one.



And you better escape that room.

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And you better must escape that room.



It can happen, if you are not careful with handling the items.

to:

It can happen, if you are not careful with handling the items.items, you will lose it forever.

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fixed paragraphing issue


Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and or the right combination of items and solving variety of puzzle to progress. To increase

player's tension, there will be will be hidden traps with instant deaths or lead you to a point of no return or making a mistake causing an item be gone indefinitely, and some games will incorporate time limit.

Some games, due to difficulty, will realease an [[{{Walkthrough}} official guide]] to solve the puzzle.

to:

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and or the right combination of items and solving variety of puzzle to progress. To increase

increase player's tension, there will be will be hidden traps with instant deaths or lead you to a point of no return or making a mistake causing an item be gone indefinitely, and some games will incorporate time limit.

limit. Some games, due to difficulty, will realease an [[{{Walkthrough}} official guide]] to solve the puzzle.
Is there an issue? Send a MessageReason:
finished the first draft

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Room Escape Game are a stripped down [[{{Minimalism}} minimalistic]] versions of PointAndClickGame often with no plot with an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms by solving the puzzles.

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and or the right combination of items and solving variety of puzzle to progress. To increase

player's tension, there will be will be hidden traps with instant deaths or lead you to a point of no return or making a mistake causing an item be gone indefinitely, and some games will incorporate time limit.

Some games, due to difficulty, will realease an [[{{Walkthrough}} official guide]] to solve the puzzle.

And like its older cousin, NightmareFuel is abundant.


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!!Tropes Found In Room Escape Games:

*AmnesiacHero \\
The player start as a character with no recollection of past events.
*DeathTrap \\
And it can come in any flavor.
*FakeDifficulty \\
Difficult, hard to reach places. No hint on what to do next. Absurd item combinations.
*ItemCrafting \\
Certain items needs to combined.
*{{Minimalism}} \\
A single colored room, with few house hold items as the only things available are common in Escape Room Games. And little to no plot or a back story.
*NoPlotNoProblem \\
And it's better off without.
*YouWakeUpInARoom \\
And you better escape that room.
*LostForever \\
It can happen, if you are not careful with handling the items.
*StockVideoGamePuzzle \\
It is filled with stock puzzles. Find the key? Check. Find the wrench? Check. Entering a code you found on a piece of paper to a keypad lock? Check.
*TapOnTheHead \\
The most inferred reason why you got there in the first place.
*GuideDangIt \\
When there is nothing out there to tell you.

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!!Video Game Examples:

*TheCrimsonRoom, and it sequels are the trope codifier of the genre.
*Alice Is Dead
*Icescape
*Haunted
*Deep Sleep
*Killer Escape

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