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* ''Literature/ReignOfTheSevenSpellblades'': Twice in volume 5, Enrico Forghieri wields a "ball {{golem}}", literally a self-propelled ball of stone, as a test for his students: the first time requiring the second-year students to defeat it as a class assignment, the second time as an obstacle for Oliver and Nanao after he kidnaps their friend Pete and leads them on a merry chase through the labyrinth. The class immobilizes it by liquefying the floor, while Nanao simply slides under and flings it backwards over her and Oliver's heads.
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* In ''Animation/MoonCastleTheSpaceAdventure'', Weslie is chased by a melon trooper, who rolls around in an attempt to attack him. Weslie manages to dodge the attack when the melon rolls onto the edge of a cliff which crumbles and falls.
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* In ''Animation/MoonCastleTheSpaceAdventure'', ''Animation/PleasantGoatAndBigBigWolfMoonCastleTheSpaceAdventure'', Weslie is chased by a melon trooper, who rolls around in an attempt to attack him. Weslie manages to dodge the attack when the melon rolls onto the edge of a cliff which crumbles and falls.
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* In ''Videogame/{{Evolve}}'', the Behemoth can use its roll ability to run over wildlife and enemies. Given that it weighs over a hundred tons, it's surprising this doesn't do more damage.
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* In ''Videogame/{{Evolve}}'', the ''Videogame/{{Evolve}}'': The Behemoth can use its roll ability to run over wildlife and enemies. Given that it weighs over a hundred tons, it's surprising this doesn't do more damage.
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%%* Sash Lilac's Dragon Boost in ''VideoGame/FreedomPlanet'', which can also propel her upwards, in the air, and downwards from the air. Carol Tea has a subdued version of Sonic's in that it doesn't accelerate her unless done on a downward slope. It helps that the game was originally planned as a Sonic fan game. %%Example needs context to make sense on its own.
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* The green pirates in ''VideoGame/GoofTroop'' have a rolling charge.
* The first boss of ''VideoGame/GunFuFighter'', a TransformingMecha who alternates between firing turrets and morphing into a round metal sphere and rolling at you. It's invincible while rolling as well.
* In ''VideoGame/JakAndDaxterThePrecursorLegacy'', Jak can roll on the ground and then perform a rolling leap that can hit enemies (also making for a handy Long Jump). Averted with the sequels, as the damage ability of this move was removed in them, [[AntiFrustrationFeatures so that you don't accidentally hit a cop and get chased across half the city]].
* The first boss of ''VideoGame/GunFuFighter'', a TransformingMecha who alternates between firing turrets and morphing into a round metal sphere and rolling at you. It's invincible while rolling as well.
* In ''VideoGame/JakAndDaxterThePrecursorLegacy'', Jak can roll on the ground and then perform a rolling leap that can hit enemies (also making for a handy Long Jump). Averted with the sequels, as the damage ability of this move was removed in them, [[AntiFrustrationFeatures so that you don't accidentally hit a cop and get chased across half the city]].
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* ''VideoGame/GoofTroop'': The green pirates in ''VideoGame/GoofTroop'' have a rolling charge.
* ''VideoGame/GunFuFighter'': The firstboss of ''VideoGame/GunFuFighter'', boss, a TransformingMecha who alternates between firing turrets and morphing into a round metal sphere and rolling at you. It's invincible while rolling as well.
* ''VideoGame/HollowKnight'':
** The Watcher Knights use an attack where they curl up on themselves, swords pointing out, and either roll directly along the ground or start bouncing forwards up and down. They're also fought two at a time, and have a marked tendency for one to use one variant and the other the second for a combo that can be very difficult to dodge.
** In''VideoGame/JakAndDaxterThePrecursorLegacy'', one of Dung Defender's attacks, he curls up on himself and starts bouncing around the room alonside his dung balls.
* ''VideoGame/JakAndDaxterThePrecursorLegacy'': Jak can roll on the ground and then perform a rolling leap that can hit enemies (also making for a handy Long Jump). Averted with the sequels, as the damage ability of this move was removed in them, [[AntiFrustrationFeatures so that you don't accidentally hit a cop and get chased across half the city]].
* ''VideoGame/GunFuFighter'': The first
* ''VideoGame/HollowKnight'':
** The Watcher Knights use an attack where they curl up on themselves, swords pointing out, and either roll directly along the ground or start bouncing forwards up and down. They're also fought two at a time, and have a marked tendency for one to use one variant and the other the second for a combo that can be very difficult to dodge.
** In
* ''VideoGame/JakAndDaxterThePrecursorLegacy'': Jak can roll on the ground and then perform a rolling leap that can hit enemies (also making for a handy Long Jump). Averted with the sequels, as the damage ability of this move was removed in them, [[AntiFrustrationFeatures so that you don't accidentally hit a cop and get chased across half the city]].
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** In ''VideoGame/KingdomHeartsBirthBySleep'', Ventus's Dodge Roll, and Aqua's Cartwheel have variants that can attack enemies: the Thunder Roll and Firewheel, respectively,
** The Hebby Repp and Sudo Neku Dream Eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' can attack by curling their bodies into a circle and rolling about like a wheel. The Drill Sye and Cera Terror use the more standard "turn into a ball" variant. They also use said attacks when performing [[CombinationAttack Link Attacks]] with Sora, the former [[IncendiaryExponent catching on fire]] thanks to the extra momentum from being thrown, the latter involving SphereFactor.
%%* A number of Franchise/{{Kirby}}'s abilities incorporate this, such as Wheel, Snow Bowl, and occasionally Fire. Many of his enemies are capable of the same, like the Wheelies ([[OurMonstersAreWeird living, one-eyed tires]]) and the [[ObfuscatingInsanity cunning]] Beast Pack boss [[MadArtist Sillydillo]]. %%Example needs context to make sense on its own.
** The Hebby Repp and Sudo Neku Dream Eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' can attack by curling their bodies into a circle and rolling about like a wheel. The Drill Sye and Cera Terror use the more standard "turn into a ball" variant. They also use said attacks when performing [[CombinationAttack Link Attacks]] with Sora, the former [[IncendiaryExponent catching on fire]] thanks to the extra momentum from being thrown, the latter involving SphereFactor.
%%* A number of Franchise/{{Kirby}}'s abilities incorporate this, such as Wheel, Snow Bowl, and occasionally Fire. Many of his enemies are capable of the same, like the Wheelies ([[OurMonstersAreWeird living, one-eyed tires]]) and the [[ObfuscatingInsanity cunning]] Beast Pack boss [[MadArtist Sillydillo]]. %%Example needs context to make sense on its own.
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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsBirthBySleep'': Ventus's Dodge Roll, and Aqua's Cartwheel have variants that can attack enemies: the Thunder Roll and Firewheel, respectively,
** ''VideoGame/KingdomHearts3DDreamDropDistance'': The Hebby Repp and Sudo Neku Dream Eatersin ''VideoGame/KingdomHearts3DDreamDropDistance'' can attack by curling their bodies into a circle and rolling about like a wheel. The Drill Sye and Cera Terror use the more standard "turn into a ball" variant. They also use said attacks when performing [[CombinationAttack Link Attacks]] with Sora, the former [[IncendiaryExponent catching on fire]] thanks to the extra momentum from being thrown, the latter involving SphereFactor.
%%* ''Franchise/{{Kirby}}'': A number ofFranchise/{{Kirby}}'s Kirby's abilities incorporate this, such as Wheel, Snow Bowl, and occasionally Fire. Many of his enemies are capable of the same, like the Wheelies ([[OurMonstersAreWeird living, one-eyed tires]]) and the [[ObfuscatingInsanity cunning]] Beast Pack boss [[MadArtist Sillydillo]]. %%Example needs context to make sense on its own.
** ''VideoGame/KingdomHearts3DDreamDropDistance'': The Hebby Repp and Sudo Neku Dream Eaters
%%* ''Franchise/{{Kirby}}'': A number of
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* ''VideoGame/ArkSurvivalEvolved'' 's Roll Rats and Doedicuruses have attacks where they roll into enemies. The Roll Rat gains speed the longer it rolls and can hold up to 6 passengers while doing so, while the Doedicurus has a simple roll attack with no added benefits.
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* Tuk-Tuk the giant armadillo/pillbug from ''Film/RayaAndTheLastDragon'' rolls as his primary mode of transportation, usually with Raya riding him. There are a few examples in the film of him ramming into enemies.
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* Tuk-Tuk the giant armadillo/pillbug from ''Film/RayaAndTheLastDragon'' ''WesternAnimation/RayaAndTheLastDragon'' rolls as his primary mode of transportation, usually with Raya riding him. There are a few examples in the film of him ramming into enemies.
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* Tuk-Tuk the giant armadillo/pillbug from ''Film/RayaAndTheLastDragon'' rolls as his primary mode of transportation, usually with Raya riding him. There are a few examples in the film of him ramming into enemies.
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* In ''VideoGame/PotionPermit'', Pangols roll themselves up into indestructible balls when they chase you.
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* ''VideoGame/MinecraftLegends'': The Pigmadillos are enemies that have a special armor that can allow them to roll for either transportation or offensive purposes.
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%%* ''Franchise/{{Pokemon}}'':
%%** The moves Rollout and Ice Ball. They double in power if the move Defense Curl is used beforehand. %%Example needs context to make sense on its own.
%%** The move Steamroller, introduced in ''VideoGame/PokemonBlackAndWhite'', achieves a similar effect, as well as doubling in power if the target Pokémon has previously used the move Minimize. %%Example needs context to make sense on its own.
%%** The moves Rollout and Ice Ball. They double in power if the move Defense Curl is used beforehand. %%Example needs context to make sense on its own.
%%** The move Steamroller, introduced in ''VideoGame/PokemonBlackAndWhite'', achieves a similar effect, as well as doubling in power if the target Pokémon has previously used the move Minimize. %%Example needs context to make sense on its own.
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%%** The
%%** The move Steamroller, introduced in ''VideoGame/PokemonBlackAndWhite'', achieves a similar effect, as well as doubling in power if
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* ''VideoGame/KlonoaHeroesDensetsuNoStarMedal'': Pango's Rolling Blaster has him rolling at high speeds, but it's the explosions he produces and not the rolling that deal damage.
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%%* ''Franchise/SonicTheHedgehog'''s Spin Dash and Spin Attack are the most well-known examples of this trope. In fact, a lot of variations of this trope are part of his moveset, from his Homing Attack to rolling downhill at high speeds to even just jumping. Most Sonic characters can use some variation of these moves. %%Example needs context to make sense on its own.
%%* ''VideoGame/Splatoon1'': The third boss of the first game, the Octowhirl, is a large, round, clam-like monster that uses this as its main attack. If it tries to roll through a giant puddle of Agent 3's ink, it will get stuck in it, exposing its weak point. %%Example needs context to make sense on its own.
%%* ''VideoGame/Splatoon1'': The third boss of the first game, the Octowhirl, is a large, round, clam-like monster that uses this as its main attack. If it tries to roll through a giant puddle of Agent 3's ink, it will get stuck in it, exposing its weak point. %%Example needs context to make sense on its own.
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%%*
* ''VideoGame/Splatoon1'': The third boss of the first game, the Octowhirl, is a large, round, clam-like monster that
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%%** ''VideoGame/SuperMario3DLand'': The Mario Bros. can do one at any time, though it only does damage as Tanooki Mario/Kitsune Luigi. It is, however, very useful for smashing bricks without being under them. This also applies to ''VideoGame/SuperMario3DWorld''. %%Example needs context to make sense on its own.
%%** ''VideoGame/SuperMarioOdyssey'', except this one can be used continuously. It can even go faster when rolling downhill, similar to Sonic in his Genesis games. %%Example needs context to make sense on its own.
%%** ''VideoGame/SuperMarioOdyssey'', except this one can be used continuously. It can even go faster when rolling downhill, similar to Sonic in his Genesis games. %%Example needs context to make sense on its own.
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%%** ''VideoGame/SuperMarioOdyssey'', except this one
** ''VideoGame/SuperMarioOdyssey'': Unlike in previous games, where only a short roll was possible, Mario can
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%%*** The Great Jagras does the sideways-rolling variant, but only after it eats another monster and [[BalloonBelly bulks itself up]]. %%Example needs context to make sense on its own.
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* ''WesternAnimation/TheSuperMarioBrosMovie'' has Donkey Kong use his rolling attack from the ''Donkey Kong Country'' games at one point to attack Mario.
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*** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces this way.
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*** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces spaces, unearth items buried in mounds, and break open small pots this way.
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* RollingAttack:
** Amethyst's Spin Dash returns from [[VideoGame/AttackTheLight the first game]], this time letting her roll into up to three enemies and also reduce their attack stat if you get a star in the minigame. It can be upgraded so that it can also stun them.
** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces this way.
** Amethyst's Spin Dash returns from [[VideoGame/AttackTheLight the first game]], this time letting her roll into up to three enemies and also reduce their attack stat if you get a star in the minigame. It can be upgraded so that it can also stun them.
** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces this way.