Follow TV Tropes

Following

History Main / RoamingEnemy

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''TheLegendOfZelda: Phantom Hourglass'' there is a female pirate named Jolene who randomly appears on various maps as type 2 and patrols them as type 3. If she sees you have to escape or fight her off if she boards your boat.

to:

* In ''TheLegendOfZelda: Phantom Hourglass'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' there is a female pirate named Jolene who randomly appears on various maps as type 2 and patrols them as type 3. If she sees you have to escape or fight her off if she boards your boat.
Is there an issue? Send a MessageReason:
None



to:

* Jason in the NES LicensedGame of ''FridayThe13th''.

Changed: 33

Removed: 32

Is there an issue? Send a MessageReason:
None




















----
<<|VideoGameCharacters|>>
<<|VideogameInterfaceElements|>>

to:

----
<<|VideoGameCharacters|>>
<<|VideogameInterfaceElements|>>

----
Is there an issue? Send a MessageReason:
None



to:

* Most tangos in the early ''RainbowSix'' series are placed at pseudo-random starting positions, and also wander as Type 1. Later games use Type 4; ie they more or less always appear in the same pattern.
Is there an issue? Send a MessageReason:
fixing redlinks


** The latest variation are Thundurus and Tornadus, who wander randomly through [[PokemonBlackAndWhite Unova]], one in each version. They're less annoying than their predecessors, since they cause freak rainstorms on whatever map they happen to be inhabiting, and that tends to call attention to them, even from NPCs.

to:

** The latest variation are Thundurus and Tornadus, who wander randomly through [[PokemonBlackAndWhite Unova]], one in each version. They're less annoying than their predecessors, since they cause freak rainstorms on whatever map they happen to be inhabiting, and that tends to call attention to them, even from NPCs.[=NPCs=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This can be argued to be type 3, since it can be a literal type 3 if the player using the card is the one fighting (adding a creature to your own fight can earn you extra loot and levels). Even using it on one's opponents is a triggered event, just not triggered by the combatant.
Is there an issue? Send a MessageReason:
None


* ''EtrianOdyssey''. Even in a boss fight! F.O.E.!

to:

* ''EtrianOdyssey''.''VideoGame/EtrianOdyssey''. Even in a boss fight! F.O.E.!

Changed: 173

Removed: 117

Is there an issue? Send a MessageReason:
None


* ''{{Spore}}'' has the Epic creatures. These are extremely large versions of otherwise "normal" creatures from the game's library, and are particularly dangerous. They spend their time roaming around the map and killing wildlife, but will turn their attention to you if you get too close. Once you reach the Tribal phase, you may even be capable of killing one and foraging its meat.
** It's possible to beat them in Creature phase by hanging back and spitting at them. You don't have to be on Tribal.

to:

* ''{{Spore}}'' has the Epic creatures. These are extremely large versions of otherwise "normal" creatures from the game's library, and are particularly dangerous. They spend their time roaming around the map and killing wildlife, but will turn their attention to you if you get too close. Once you reach the Tribal phase, you may even be capable of killing one and foraging its meat.
** It's possible to beat them in Creature phase by hanging back and spitting at them. You don't have to be on Tribal.



** A notable enemy in ''Mother3'' is the Ultimate Chimera. Appears in only two places (the second appearance is practically a GiantSpaceFleaFromNowhere example), and touching it is an [[OneHitKO instant]] GameOver. And if it sees you, it will chase you down.

to:

** A notable enemy in The Ultimate Chimera from ''Mother3'' is the Ultimate Chimera.an example of a Type 4. Appears in only two places (the second appearance is practically a GiantSpaceFleaFromNowhere example), and touching it is an [[OneHitKO instant]] GameOver. And if it sees you, it will chase you down.

Changed: 77

Is there an issue? Send a MessageReason:
None


#''Schrodinger's Encounter:'' The player will always encounter the enemy - it's just a matter of when. The point at which they turn up is fixed but decided randomly. Distinguished from The Wanderer in that the player won't be able to avoid them.

to:

#''Schrodinger's Encounter:'' The player will always encounter the enemy - it's just a matter of when. The point at which they turn up is fixed but decided randomly.randomly from several potential points ahead of time (typically when the game begins). Distinguished from The Wanderer in that the player won't be able to avoid them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The latest variation are Thundurus and Tornadus, who wander randomly through [[PokemonBlackAndWhite Unova]], one in each version. They're less annoying than their predecessors, since they cause freak rainstorms on whatever map they happen to be inhabiting, and that tends to call attention to them, even from NPCs.
Is there an issue? Send a MessageReason:
None


* In ''SuperPaperMario'' Trueform Mimi pops up in certain rooms of Chapter 2-4 if you dawdle too long picking an exit. She's frightening enough that it can cause you to rush through the level at breakneck speed.

to:

* In ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' Trueform Mimi pops up in certain rooms of Chapter 2-4 if you dawdle too long picking an exit. She's frightening enough that it can cause you to rush through the level at breakneck speed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A notable enemy in ''Mother3'' is the Ultimate Chimera. Appears in only two places (the second appearance is practically a GiantSpaceFleaFromNowhere example), and touching it is an [[OneHitKO instant]] GameOver. And if it sees you, it will chase you down.
Is there an issue? Send a MessageReason:
Adding an example

Added DiffLines:

* In [[DotHackGUGames .hack//G.U.]], the Doppelganger, which is a shadowy copy of the party leader (in the player's case, Haseo) that is always 8 levels higher than the player (unless you are at the volume's max level), wanders the area you are in by warping around, but only in fields. One turns up in the field if you don't fight for a certain amount of time, or if you use the keyword "Moonlight", which ensures that there is a Doppelganger in that field. You can run around the field and never find him, or he may be right next to your starting point. Doppelganger can be quite a [[NightmareFuel terrifying]] opponent, whether or not you actuallly encounter him. If he finds you, the screen begins to flash red and scary music plays as he stalks towards you; if he doesn't, one can get the feeling of being watched.
Is there an issue? Send a MessageReason:
None


* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it (which also makes it a Type 3), or if triggered by picking up the Unstable Ordnance after coming out of the sewers, there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.

to:

* The Droid of Death in the starting area of ''SpaceQuest IV''. IV'' can either be a random or triggered encounter. If the wandering cyborg summons it (which also makes it a Type 3), it, or if triggered by picking up the Unstable Ordnance after coming out of the sewers, there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.

Changed: 544

Removed: 214

Is there an issue? Send a MessageReason:
None





* The robots in ''{{Descent}}'', particularly in the first game, start doing this a certain amount of time after the level starts. Especially dangerous if those enemies are DemonicSpiders, and the level has alot of intersecting passageways.
* TwilightHeroes has both Types 1 and 2 - Type 1 in the Static Villains, who appear every so often but only in a specific area, and Type 2 in Wandering Villains, who may appear in any area (but at the same rate as the Static Villains). Both types are optional, and their appearance can be turned on or off by a choice adventure.

to:

* The robots in ''{{Descent}}'', particularly in the first game, start doing this a certain amount of time after the level starts. Especially dangerous if those enemies are DemonicSpiders, and the level has alot of intersecting passageways.
passageways. Oh, and later levels come equipped with {{Mook Maker}}s specifically for this purpose.
* TwilightHeroes ''TwilightHeroes'' has both Types 1 and 2 - Type 1 in the Static Villains, who appear every so often but only in a specific area, and Type 2 in Wandering Villains, who may appear in any area (but at the same rate as the Static Villains). Both types are optional, and their appearance can be turned on or off by a choice adventure.
* The use of RespawningEnemies for this is crucial to keep the player from feeling entirely “safe” in horror games, respawning ammo and health [[UnWinnable optional]]. Obvious examples include ''{{Alone in the Dark}}'' and ''SystemShock''.







* There's this guy in ''Baldur's Gate'' that, if you look at the right (or wrong...) gravestone three times, summons a load of exploding dudes with swords to kill you. I don't think they ever turn up anywhere else.

to:

\n* There's this guy in ''Baldur's Gate'' that, if you look at the right (or wrong...) wrong…) gravestone three times, summons a load of exploding dudes with swords to kill you. I don't think they ever turn up anywhere else.



* From ''FinalFantasyVI'', the [[BlowYouAway Storm]] Dragon --it will fly out of its treasure chest the instant you open it, and fly circles within the cave until its speed and/or erratic pattern forces you into its path. ''FinalFantasyVI [[UpdatedRerelease Advance]]'' also adds the Esper Leviathan, who lurks in the ocean between Figaro and Nikeah, and can only be encountered by taking a ferry between the two ports.

to:

* From ''FinalFantasyVI'', the [[BlowYouAway Storm]] Dragon --it will fly out of its treasure chest the instant you open it, and fly circles within the cave until its speed and/or erratic pattern forces you into its path. ''FinalFantasyVI ''Final Fantasy VI [[UpdatedRerelease Advance]]'' also adds the Esper Leviathan, who lurks in the ocean between Figaro and Nikeah, and can only be encountered by taking a ferry between the two ports.






Is there an issue? Send a MessageReason:
None



to:

* TwilightHeroes has both Types 1 and 2 - Type 1 in the Static Villains, who appear every so often but only in a specific area, and Type 2 in Wandering Villains, who may appear in any area (but at the same rate as the Static Villains). Both types are optional, and their appearance can be turned on or off by a choice adventure.
Is there an issue? Send a MessageReason:
None


* The GrimReaper in ''AlexKidd in Miracle World'', which can also be triggered (Type 3) by breaking ? blocks.


to:

* The GrimReaper in ''AlexKidd in Miracle World'', which can also be triggered (Type 3) by breaking ? blocks.






to:

* The GrimReaper in ''AlexKidd in Miracle World'' appears if you step on a skull block, or is randomly triggered by ? blocks.

Is there an issue? Send a MessageReason:
None


* The robots in ''{{Descent}}'', particularly in the first game, start doing this a certain amount of time after the level starts.

to:

* The robots in ''{{Descent}}'', particularly in the first game, start doing this a certain amount of time after the level starts.
starts. Especially dangerous if those enemies are DemonicSpiders, and the level has alot of intersecting passageways.
Is there an issue? Send a MessageReason:
None



to:

* The robots in ''{{Descent}}'', particularly in the first game, start doing this a certain amount of time after the level starts.
Is there an issue? Send a MessageReason:
None




to:

\n* The GrimReaper in ''AlexKidd in Miracle World'', which can also be triggered (Type 3) by breaking ? blocks.

Is there an issue? Send a MessageReason:
None



to:

* The ghost in ''Spelunker''.

Is there an issue? Send a MessageReason:
None



to:

* The Grells (sand worms) in ''SpaceQuest'''s desert. Also a DropInNemesis.
Is there an issue? Send a MessageReason:
None


* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it (which also makes it a Type 3), there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.

to:

* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it (which also makes it a Type 3), or if triggered by picking up the Unstable Ordnance after coming out of the sewers, there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.
Is there an issue? Send a MessageReason:
None


* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it, there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.

to:

* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it, it (which also makes it a Type 3), there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.

Added: 158

Changed: 14

Is there an issue? Send a MessageReason:
None


* In ''TheLegendOfZelda: Phantom Hourglass'' there is a female pirate who randomly appears on various maps as type 2 and patrols them as type 3. If she sees you have to escape or fight her off if she boards your boat.

to:

* In ''TheLegendOfZelda: Phantom Hourglass'' there is a female pirate named Jolene who randomly appears on various maps as type 2 and patrols them as type 3. If she sees you have to escape or fight her off if she boards your boat.



* The ''{{Metroid}}'' series also has had the SA-X from ''Metroid Fusion''.

to:

* The ''{{Metroid}}'' series also has had the SA-X from ''Metroid Fusion''. Fusion''.
** The same can be said for the Rhedogian from ''Metroid: Other M'', which ambushes Samus about 4 times in fixed locations before finally giving up the ghost.

Added: 222

Changed: 9

Is there an issue? Send a MessageReason:
None


** One campaign level in 2 specifically states that you will encounter numerous witches in that area. They're all wandering around as a Type 1 encounter, so you can avoid them if you see them first and know where they are.



* From ''FinalFantasyVI'', the [[BlowYouAway Storm]] Dragon --it will fly out of its chest the instant you open it, and fly circles within the cave until its speed and/or erratic pattern forces you into its path. ''FinalFantasyVI [[UpdatedRerelease Advance]]'' also adds the Esper Leviathan, who lurks in the ocean between Figaro and Nikeah, and can only be encountered by taking a ferry between the two ports.

to:

* From ''FinalFantasyVI'', the [[BlowYouAway Storm]] Dragon --it will fly out of its treasure chest the instant you open it, and fly circles within the cave until its speed and/or erratic pattern forces you into its path. ''FinalFantasyVI [[UpdatedRerelease Advance]]'' also adds the Esper Leviathan, who lurks in the ocean between Figaro and Nikeah, and can only be encountered by taking a ferry between the two ports.
Is there an issue? Send a MessageReason:
None


* The thug in the dark alley in ''LeisureSuitLarry''.

to:

* The thug mugger in the dark alley in ''LeisureSuitLarry''.

Added: 196

Changed: 149

Is there an issue? Send a MessageReason:
None



to:

* The Spider Droid in the original ''SpaceQuest'', and the security droids on board the Deltaur.
* The Droid of Death in the starting area of ''SpaceQuest IV''. If the wandering cyborg summons it, there's no escape. Near the end of the game, there's the Imperial Probe Droid-style sentry bots.




to:

* The thug in the dark alley in ''LeisureSuitLarry''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's possible to beat them in Creature phase by hanging back and spitting at them. You don't have to be on Tribal.
Is there an issue? Send a MessageReason:
None



to:

* ''Earthbound'' Uses this system, and will even give players or enemies first attack if one "tags" the other from behind.

Top