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* In ''DarkForces: Mysteries of the Sith'', the only way to beat [[spoiler:Kyle Katarn]] is for Mara to disengage her lightsaber. There is a painting behind her that hints specifically at that.
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* In the videogame version of ''MontyPythons The Meaning of Life'' the only way to get the PlotCoupon in the Japanese rock garden is to do nothing. Twice.

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* In the videogame version of ''MontyPythons The Meaning of Life'' ''MontyPythonsTheMeaningOfLife'', the only way to get the PlotCoupon in the Japanese rock garden is to do nothing. Twice.
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* VideoGame/{{Portal 2}} has an achievement for doing nothing in [[spoiler: one of Wheatley's]] test chambers.
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** In the ''VideoGame/{{WarioWare}}'' stage on ''SuperSmashBros Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''

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** In the ''VideoGame/{{WarioWare}}'' stage on ''SuperSmashBros ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
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* The Easy-difficulty [=CPUs=] in MarioParty games will sometimes make your job very easy. A rather impressive demonstration can be seen [[http://il.youtube.com/watch?v=m6PxRwgjzZw here]].

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* The Easy-difficulty [=CPUs=] in MarioParty VideoGame/MarioParty games will sometimes make your job very easy. A rather impressive demonstration can be seen [[http://il.youtube.com/watch?v=m6PxRwgjzZw here]].
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* A SegaGenesis ''{{Barney}}'' game had Barney complete the level himself if you didn't touch anything for awhile.
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* One of the hidden paths in ''WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few minutes, the stage ends and you get the new story.
** One of the microgame themes in ''WarioWare Touched'' uses the DS' microphone and simply require you not to make a detectable noise for a few seconds.
** ''WarioWare Twisted!'' also featured a microgame where you weren't supposed to create any input through the motion sensor. This is hard when it comes up in a normal game, but easy to do in the dedicated album mode (just set the console down for a few minutes).
** In the ''WarioWare'' stage on ''SuperSmashBros Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''

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* One of the hidden paths in ''WarioLand ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few minutes, the stage ends and you get the new story.
** One of the microgame themes in ''WarioWare ''VideoGame/{{WarioWare}} Touched'' uses the DS' microphone and simply require you not to make a detectable noise for a few seconds.
** ''WarioWare ''VideoGame/{{WarioWare}} Twisted!'' also featured a microgame where you weren't supposed to create any input through the motion sensor. This is hard when it comes up in a normal game, but easy to do in the dedicated album mode (just set the console down for a few minutes).
** In the ''WarioWare'' ''VideoGame/{{WarioWare}}'' stage on ''SuperSmashBros Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
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Moving to appropriate namespace.


* In ''Mario Adventure'', a notable hack of SuperMarioBros3, a few of the levels in Desert Dares (World 7) asks you to survive for about 30 seconds in a single-screen level with a Wakitu (a Lakitu that drops bombs instead of spines). One in particular seems impossible, until...

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* In ''Mario Adventure'', a notable hack of SuperMarioBros3, VideoGame/SuperMarioBros3, a few of the levels in Desert Dares (World 7) asks you to survive for about 30 seconds in a single-screen level with a Wakitu (a Lakitu that drops bombs instead of spines). One in particular seems impossible, until...
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* Required in one part of ''[[MarioAndLuigi Mario and Luigi: Bowser's Inside Story]].'' You have to simply wait until Bowser's back is healed before proceeding. The game even suggests that you enjoy a cup of tea while doing so.

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* Required in one part of ''[[MarioAndLuigi ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario and & Luigi: Bowser's Inside Story]].'' You have to simply wait until Bowser's back is healed before proceeding. The game even suggests that you enjoy a cup of tea while doing so.
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* One of the Achievements in "TheSaboteur" is for Sean to smoke 50 cigarettes. Sean begins smoking when you idle, so to get the achievement, put the controller down and walk away for an hour.

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* One of the Achievements in achievements for "TheSaboteur" is for Sean to smoke 50 fifty cigarettes. You can make him smoke by clicking the thumbstick, but Sean begins smoking when will light up if he's idle for a moment, so you idle, so to get the achievement, can put the controller down and walk away for an hour.
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* One of the Achievements in "TheSaboteur" is for Sean to smoke 50 cigarettes. Sean begins smoking when you idle, so to get the achievement, put the controller down and walk away for an hour.
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More detail/fixed a typo on the Pokemon examples.


* For some ''{{Pokemon}}'', choosing ''not'' to evolve at the "normal" times opens up new avenues of possiblity.
** Also in ''{{Pokemon}}'', the door to Regice's chamber is unlocked by reading the message, then standing there for a period of time.

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* For some ''{{Pokemon}}'', choosing ''not'' to evolve at the "normal" times opens up new avenues of possiblity.
possibility. Pokemon earlier in an evolution line learn moves earlier, or learn moves that later evolutions can't learn at all.
** Also in ''{{Pokemon}}'', the door to Regice's chamber in PokemonRubyAndSapphire is unlocked by reading the a braille message, then standing there for a period of time.two minutes.
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Some games reward a character for ''not'' tackling the challenge in front of them. This could be a form of {{Dynamic Difficulty}}, where the player is given an advantage if they haven't managed to overcome an obstacle after a certain amount of time, or may be a solution to a puzzle. In some cases, especially with {{MMORPG}}s, they actually [[AntiPoopSocking reward you for logging off entirely!]]

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Some games reward a character for ''not'' tackling the challenge in front of them. This could be a form of {{Dynamic Difficulty}}, where the player is given an advantage if they haven't managed to overcome an obstacle after a certain amount of time, or may be a [[WaitingPuzzle solution to a puzzle.puzzle]]. In some cases, especially with {{MMORPG}}s, they actually [[AntiPoopSocking reward you for logging off entirely!]]
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* In HarvestMoon: Magical Melody, you acquire the Stationary Note by simply standing still for a minute.
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** In the GameBoyAdvance re-release, Cecil is given some extra Paladin tasks to do in the BonusDungeon. One of them is standing guard in front of a door. No matter what kind of interesting, profitable, threatening or otherwise just plain funky things happen in front of you, you fail the quest if you step away.
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* In ''DawnOfWar'', the [[AxCrazy Bloodthirster]] Greater Daemon takes persistent damage whenever it ''isn't'' engaged in close combat! In the campaign mode, because of the 'Thirster's rather [[ArtificialStupidity boneheaded AI]], all you need to do to kill it is to have it chase one unit in a circle while another unit opens fire, and [[WeWait wait for it to]] [[CriticalExistenceFailure crumble away]]. Seriously.
** No small surprise, but [[spoiler:Daemon Prince Sindrii]], though incapable of flight, is not nearly as stupid (considering that [[spoiler:he was a ManipulativeBastard even when he was a mere mortal]]), and will lash out with various area-of-effect attacks if you try to pull that crap on him. ''[[AGodAmI "PATHETIC]] [[LargeHam CREATURES!!!"]]''
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removed Wall Banger pothole


* This is how you get one of the Secret Stars in ''{{Braid}}''. You have to spend [[ScrappyLevel two]] [[WallBanger hours]] waiting for a cloud to move across the level.

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* This is how you get one of the Secret Stars in ''{{Braid}}''. You have to spend [[ScrappyLevel two]] [[WallBanger two hours]] waiting for a cloud to move across the level.
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* In TheWorldEndsWithYou, experience for leveling up pins is rewarded for not playing the game.

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* In TheWorldEndsWithYou, experience for leveling there are three types of XP used to level up pins is rewarded for (basically spells/attacks): Battle, Shutdown, and Mingle. The latter two can only be acquired by not playing the game. game, and since some pins require them to evolve, if you want 100% completion you'll have to stop playing at some point.
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* Unintentionally introduced in TeamFortress2 with RandomlyDrops. The game (currently) has no way of telling if the player is actually, well, playing. This spawned a plethora of ''idling servers'' with small maps designed to prevent the afk-measures so the player can then minimize the game and do whatever else he wants while still enjoying the same chance to get new items as an active player.

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* Unintentionally introduced in TeamFortress2 ''TeamFortress2'' with RandomlyDrops. The game (currently) has no way of telling if the player is actually, well, playing. This spawned a plethora of ''idling servers'' with small maps designed to prevent the afk-measures so the player can then minimize the game and do whatever else he wants while still enjoying the same chance to get new items as an active player.
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* The entire concept behind IdleRPG, a game on IRC servers where the number of seconds you idle translate into ExperiencePoints and levels. You actually get ''punished'' for taking any kind of action, such as speaking in the IdleRPG channel.
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* In TalesOfSymphonia, one of Genis' "Dependent" title is obtained by finishing a battle with him doing absolutely nothing.
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* You can beat one of the bosses, [[spoiler:The End]], in ''MetalGearSolid 3'' by just leaving the game for a week.
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Not subverted or present; there's no reason to expect that you'd be able to fight with no weapons


* In ''{{Ratchet And Clank}}: Size Matters'', you fight as Ratchet against Giant Clank. Somewhat subverted as you have no weapons at the time, but the only way to win is to dodge his attacks.
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** In this one LP of the game on Youtube, when the player got up to that part of the game, the video description said it all: "Three minutes of nothing. Now is the time to make yourself a sandwich."
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* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]].

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* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]].Puppy]]''.
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* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]].
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* The Easy-difficulty [=CPUs=] in MarioParty games will sometimes make your job very easy. A rather impressive demonstration can be seen [[http://il.youtube.com/watch?v=m6PxRwgjzZw here]].
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* In ''FinalFantasyXI'', the quest to obtain the ranger job requires you to deal with the Old Sabertooth... by simply waiting for it to die. You can kill it, and it isn't even particularly hard, but it has to be allowed to die peacefully of old age for you to actually complete the quest.
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*** The AI will actually try to follow the do nothing rule, unless you attack them.
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Thanks for advertising yourself.


* In TheWorldEndsWithYou, not playing for a while can level up your pins. If you can figure out what pin set would give you an [[TacticalRockPaperScissors adavantage]] against the next [[BossBattle Boss]]/BossInMookClothing, but those pins have no experience, some players (read: this troper) like to cheat the system by setting the DS clock forward a week.

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* In TheWorldEndsWithYou, experience for leveling up pins is rewarded for not playing for a while can level up your pins. If you can figure out what pin set would give you an [[TacticalRockPaperScissors adavantage]] against the next [[BossBattle Boss]]/BossInMookClothing, but those pins have no experience, some players (read: this troper) like to cheat the system by setting the DS clock forward a week.game.

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