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* ''VideoGame/BloodstainedRitualOfTheNight'': Wearing Gebel's Glasses has Mariam be functionally refunded the full mana cost of shards immediately, but she still needs enough mana to cast it first.

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* ''VideoGame/BloodstainedRitualOfTheNight'': Wearing Gebel's Glasses has Mariam causes Miriam to be functionally refunded the full mana cost of shards immediately, immediately after using them, but she still needs enough mana to cast it first.
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*** Diluc refunds 15% of the ore used when crafting claymore weapons.
*** Mona has a 25% chance to refund a portion of the crafting materials used in crafting weapon ascension materials.

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*** Diluc refunds 15% of the ore used when in crafting claymore weapons.
*** Mona has a 25% chance to refund a portion of the crafting materials used in crafting weapon ascension materials.



*** Ganyu refunds 15% of the ore used when crafting bow weapons.

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*** Ganyu refunds 15% of the ore used when in crafting bow weapons.



*** Dori has a 25% chance to recover some of the materials used when crafting character and weapon enhancement materials.

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*** Dori has a 25% chance to recover some of the materials used when in crafting character and weapon enhancement materials.
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** Panthon's ''Comet Spear'' can be thrust in close range or [[JavelinThrower thrown at enemies from afar]] -- if he opts to just use it for the former and successfully hits someone with it, he instantly refunds over half of the ability's cooldown.

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** Panthon's Pantheon's ''Comet Spear'' can be thrust in close range or [[JavelinThrower thrown at enemies from afar]] -- if he opts to just use it for the former and successfully hits someone with it, he instantly refunds over half of the ability's cooldown.

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In VideoGames, one way to reduce the costs of something is to just give back (part of) the cost after it's been spent.

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In VideoGames, one way to reduce the costs cost of something is to just give back (part of) all or part of the cost after it's been spent.



[[folder:Tabletop Games]]

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[[folder:Tabletop [[folder:Board Games]]


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[[folder:Tabletop RPG]]
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** Cassiopeia' ''Twin Fang'' fully refunds its mana cost if it kills its enemy. Given the ability's cooldown and [[SpamAttack highly spammy playstyle]], this provides not only incentive to farm up enemies, but also a means to keep herself sustained over long neutral standoffs against champions.

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** Cassiopeia' ''Twin Fang'' fully refunds its mana cost if it kills its enemy. Given the ability's cooldown and [[SpamAttack highly spammy playstyle]], this provides not only an incentive to farm up enemies, but also a means to keep herself sustained over long neutral standoffs against champions.
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* ''VideoGame/Tekken8'': Some characters have attacks that [[CastFromHitPoints inflict damage on themselves]], like Jun, Zaphina, and Yoshimitsu. This damage is always recoverable, allowing them to gain it back by attacking their opponent.

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* ''TabletopGame/DungeonsAndDragonsFourthEdition'': Overlap with AntiWastageFeatures: Once-per-encounter or once-per-day powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.

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* ''TabletopGame/DungeonsAndDragonsFourthEdition'': ''TabletopGame/DungeonsAndDragonsFourthEdition'':
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Overlap with AntiWastageFeatures: Once-per-encounter or once-per-day powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.fight.
** There is a "rebreather" build that attempts to exploit the trope. It involves a Dragonborn Sorcerer with a breath weapon, the dragon soul class feature to partially bypass enemy resistance, the Sensate character theme to gain temporary hit points when using dragon breath, the ancient soul feat to recharge dragon breath power when taking damage of the same type of the breath, and Nusemnee's Atonement to redirect damage from allies to yourself. The claim is that the chain of abilities allows recharging dragon breath and thus being able to use it three times per round.
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Spelling/grammar fix(es)


This is SubTrope of ReducedResourceCost. A ChainLethalityEnabler might do it's job by refunding the cost of the performing the lethalities upon execution.

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This is SubTrope of ReducedResourceCost. A ChainLethalityEnabler might do it's its job by refunding the cost of the performing the lethalities upon execution.



* The ''VideoGame/{{Dishonored}}'' games gives you back 20% of your total mana a few seconds after you cast a spell. As that is also the price of the cheapest spells, it means you can use them indefinitely as long as you pace yourself.

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* The ''VideoGame/{{Dishonored}}'' games gives give you back 20% of your total mana a few seconds after you cast a spell. As that is also the price of the cheapest spells, it means you can use them indefinitely as long as you pace yourself.



** Certain characters reimburst a portion of their LimitBreak cost, such as Jean who gains 15 energy returned to her after using her burst thanks to one of her passives.

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** Certain characters reimburst reimburse a portion of their LimitBreak cost, such as Jean who gains 15 energy returned to her after using her burst thanks to one of her passives.



** Panthon's ''Comet Spear'' can be thrusted in close range or [[JavelinThrower thrown at enemies from afar]] -- if he opts to just use it for the former and successfully hits someone with it, he instantly refunds over half of the ability's cooldown.

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** Panthon's ''Comet Spear'' can be thrusted thrust in close range or [[JavelinThrower thrown at enemies from afar]] -- if he opts to just use it for the former and successfully hits someone with it, he instantly refunds over half of the ability's cooldown.



** Thresh's ''Death Sentence'' has him [[YouWillNotEvadeMe toss out his chain-hook to catch unfortunate enemies]] -- if it successfully lands, half of the ability's cooldown is reset, allowing him to do it again in shorter time.

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** Thresh's ''Death Sentence'' has him [[YouWillNotEvadeMe toss out his chain-hook to catch unfortunate enemies]] -- if it successfully lands, half of the ability's cooldown is reset, allowing him to do it again in a shorter time.



* ''VideoGame/RuphandAnApothecarysAdventure'': Brill's "Recycling" badge gives her back some of the ingredients needed to craft a potion, when she uses one.
* ''VideoGame/TeamFortress2'': The Widowmaker is an Engineer-specific shotgun that -- rather than firing bullets from the usual ammo/magazine system -- instead fires [[YouRequireMoreVespeneGas metal that he normally spends to create buildings]], with the upside being that it returns metal based on the damage he deals with each shot. It also doesn't require reloading, meaning that an effective Engineer who can consistently land shots can pump out an non-stop stream of damage ([[DifficultButAwesome the tradeoff being that missing too many shots leaves you without a primary weapon or the ability to build anything]]).

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* ''VideoGame/RuphandAnApothecarysAdventure'': Brill's "Recycling" badge gives her back some of the ingredients needed to craft a potion, potion when she uses one.
* ''VideoGame/TeamFortress2'': The Widowmaker is an Engineer-specific shotgun that -- rather than firing bullets from the usual ammo/magazine system -- instead fires [[YouRequireMoreVespeneGas metal that he normally spends to create buildings]], with the upside being that it returns metal based on the damage he deals with each shot. It also doesn't require reloading, meaning that an effective Engineer who can consistently land shots can pump out an a non-stop stream of damage ([[DifficultButAwesome the tradeoff being that missing too many shots leaves you without a primary weapon or the ability to build anything]]).



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* ''VideoGame/{{Warframe}}'': The Bounce Back Decree (available in Duviri and in the Circuit) refunds 25% of the Energy spent on casting Abilities.
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*** Diluc refunds 15% of the ore used when crafting claymore-type weapons.

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*** Diluc refunds 15% of the ore used when crafting claymore-type claymore weapons.



*** Zhongli refunds 15% of the ore used in crafting polearm-type weapons.

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*** Zhongli refunds 15% of the ore used in crafting polearm-type polearm weapons.
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*** Diluc refunds 15% of the ore used when crafting claymore-type weapons.
*** Mona has a 25% chance to refund a portion of the crafting materials used in crafting weapon ascension materials.
*** Lisa has a 20% chance to refund a portion of the materials used in crafting potions.


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*** Zhongli refunds 15% of the ore used in crafting polearm-type weapons.
*** Xingqiu has a 25% chance to refund a portion of the materials used in crafting character talent materials.
*** Yoimiya refunds a portion of the materials used in crafting decoration, ornament, and landscape-type furnishings.
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In VideoGames, one way to reduce the costs of something is to just give back (part of) the cost after it's been spent.

Reductions might be done like this for multiple reasons, but it's likely because it's easier for both programming and difficulty balancing, being an effect that's just added on, instead of altering pre-existing values, and making maximum resource capacity still a restriction, since you still need to pay the initial cost before you get the refund, unlike if costs were just set to 0.

Functionally can occur with LifeDrain and ManaDrain effects, but those are for if the refund is done as the primary effect.

This is SubTrope of ReducedResourceCost. A ChainLethalityEnabler might do it's job by refunding the cost of the performing the lethalities upon execution.

SweetAndSourGrapes is this, but as a plot instead of a mechanic, a character sacrifices something important to them, then because of their altruism they get it back, or something even better. CardCycling is similar to this, and is for card games, giving up a card to get a different card.
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!!Examples:

[[folder:Tabletop Games]]
* ''TabletopGame/{{Aftermath}}'': Ringr's [[StarterEquipment starting gun]] refunds one one-point action card spent towards a successful attack, allowing him a potentially huge number of shots per turn.
* ''TabletopGame/DeadOfWinter'': If a player has George Coleman as their leader, whenever they would play an item card (ranging from gasoline to single-use weapons) into the waste pile, they have a 1 in 6 chance to gain its effect but keep it in their hand -- potentially a major benefit in ResourcesManagementGameplay.
* ''TabletopGame/DungeonsAndDragonsFourthEdition'': Overlap with AntiWastageFeatures: Once-per-encounter or once-per-day powers with the trait "Reliable" aren't expended when they miss, allowing the character to try again later in the fight.
* ''TabletopGame/TheOneRing'': Adventurers spend Hope points to [[LuckManipulationMechanic boost dice rolls]] and activate special abilities. If they do so to protect their Fellowship Focus -- their dearest companion in the PlayerParty -- from immediate danger, the cost is refunded.
* ''TabletopGame/WarhammerFantasyRoleplay'': The Hag Witch spell "Charmed" gives the target a 30% chance not to consume the Fortune Point when they use one to [[LuckManipulationMechanic reroll a test]], buy an [[ExtraTurn extra action]], or boost their [[ActionInitiative Initiative]].
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/{{Battleforge}}'': Whenever you use a spell/unit ability, and whenever one of your units or structures is destroyed, 90% of their cost is reimbursed into the Void Pool, where it slowly flows back into your actual spending funds over time. The bigger the Void Pool, the faster it flows back in, so a player whose army was just massacred in a massive battle full of wild spellcasting will often have a hefty budget from which to summon reinforcements.
* ''VideoGame/BloodstainedRitualOfTheNight'': Wearing Gebel's Glasses has Mariam be functionally refunded the full mana cost of shards immediately, but she still needs enough mana to cast it first.
* ''VideoGame/BoxxyQuestTheGatheringStorm'': A few accessories cause skills to give back half of their RP cost when used.
* ''VideoGame/{{Control}}'': Several gun mods have a chance to give you a bullet back every time you hit an enemy, and [[spoiler:the secret Eternal Fire mod for Grip guarantees you a bullet back, allowing you to keep blasting away forever as long as you're accurate]].
* The ''VideoGame/{{Dishonored}}'' games gives you back 20% of your total mana a few seconds after you cast a spell. As that is also the price of the cheapest spells, it means you can use them indefinitely as long as you pace yourself.
* ''VideoGame/DivinityOriginalSinII'': The [[SkillScoresAndPerks talent]] "Executioner" grants the character two bonus Action Points once per round when they kill an enemy. This partly or fully refunds the action cost of the attack, though {{Cooldown}}s are unaffected.
* ''VideoGame/Dota2'': Outworld Destroyer's "Essence Flux" passive ability gives him a 30% percent chance of restoring a certain percentage of his maximum mana (from 25% at Level 1, to 55% at Level 4) each time he casts an ability.
* This is how ItemCrafting works mechanically in ''VideoGame/DragonAgeII''. In contrast to [[VideoGame/DragonAgeOrigins the previous]] and [[VideoGame/DragonAgeInquisition the next game]], where alchemical resources are spent for good when you create a consumable, in ''[=DA2=]'', you keep your resources and only pay the monetary price for each potion you procure. In-story, this is justified by explaining that you find not resources ''per se'', but infinite ''taps'' thereof, and the money you pay is for the merchants to go out and collect them. But gameplay-wise, this is effectively an immediate 100% resource refund, with higher-potency consumables requiring larger and larger stockpiles to craft them (e.g. a basic [[HealingPotion elfroot potion]] requires a single elfroot tap, while a Life Ward potion takes 4 stocks of elfroot and 3 spindleweeds).
* ''Videogame/GenshinImpact'':
** Certain characters reimburst a portion of their LimitBreak cost, such as Jean who gains 15 energy returned to her after using her burst thanks to one of her passives.
** There are also Utility Passives that refund or recover portions of materials used in crafting certain items:
*** Ganyu refunds 15% of the ore used when crafting bow weapons.
*** Dori has a 25% chance to recover some of the materials used when crafting character and weapon enhancement materials.
*** Kaveh refunds a portion of the materials used in crafting landscape, building, and courtyard-type furnishings.
** ''VideoGame/GenshinImpactGeniusInvokationTCG'': The "Sacrificial series" weapon cards, when equipped to your character, allows you to reimburse one elemental dice after the equipped character performs an Elemental Skill (which typically costs 3 elemental dice of their element).
* ''VideoGame/HonkaiStarRail'': In Simulated Universe: Gold and Gears, if you choose to play the dice "Company Time", you'll get 30% reimbursement of Cosmic Fragments (the Simulated Universe's currency) whenever you purchase "Blessings" and "Curios" in the Transaction domains, or whenever you upgrade Blessings in the Respite domains.
* ''VideoGame/LeagueOfLegends'' features this with a lot of champions, with many instances of abilities that reward players for successful usage by resetting their cooldowns or refunding their costs, either to improve their neutral game of harassing poke and sustainability or [[ChainLethalityEnabler to make their deadly engages even more deadly among more targets]].
** A handful of champions have a generic "single basic attack steroid" ability whose purpose is not necessarily to deal bonus damage (though they usually are fairly useful as such), but rather to give them better farming ability (making it easier for them to last-hit minions and get gold) and improve their sustainability (by rewarding their mana, health, and/or cooldowns, it keeps them tipped off to stay within neutral standoffs against enemy champions). This usually applies to champions who are reliant on using their abilities to make a splash, ''especially'' divers and bruisers [[AttackAttackAttack who often have few escape options once they commit to engages]]. Examples include Fizz's ''Seastone Trident'', Darius' ''Crippling Strike'', Kassadin's ''Nether Blade'', and Talon's ''Noxian Diplomacy''.
** Annie's ''Disintegrate'' refunds the mana cost and a good chunk of its cooldown if it successfully kills an enemy, encouraging its use as a FinishingMove against low-health units.
** Cassiopeia' ''Twin Fang'' fully refunds its mana cost if it kills its enemy. Given the ability's cooldown and [[SpamAttack highly spammy playstyle]], this provides not only incentive to farm up enemies, but also a means to keep herself sustained over long neutral standoffs against champions.
** Dr. Mundo's ''Infected Bonesaw'' [[CastFromHitPoints consumes a portion of his health to cast]], but refunds half of it if it hits a non-champion enemy unit, and ''all'' of it if it hits a champion.
** Evelynn's ''Allure'' marks an enemy and primes Evelynn's next attack on them to cause them to become [[CharmPerson charmed]]. If successful, the mana cost is refunded, encouraging her to make regular engages on the enemy.
** Kalista's ''Rend'' passively causes all [[JavelinThrower the spears she chucks into her enemies]] to [[HumanPincushion remain lodged in them]], and on activation, she instantly rips them out of everyone around her for a burst of damage. If this kills at least one enemy, ''Rend'''s cooldown and mana cost are instantly refunded.
** Kha'Zix's [[EvolvingAttack "evolution" dynamic]] allows him to upgrade ''Taste of Fear'' -- an otherwise straightforward damaging swipe of his claws -- by increasing its range and causing it to deal even greater damage to enemies [[LetsSplitUpGang who are isolated from their team]].
** Nautilus' ''Dredge Line'' has him [[AnchorsAway toss out his anchor]] to either [[YouWillNotEvadeMe drag enemies to him]] or [[GrapplingHookPistol to drag himself onto terrain]]. If he opts for the latter, half of the ability's cooldown and mana cost is refunded, enabling [[MightyGlacier him]] his only real form of fast movement.
** Panthon's ''Comet Spear'' can be thrusted in close range or [[JavelinThrower thrown at enemies from afar]] -- if he opts to just use it for the former and successfully hits someone with it, he instantly refunds over half of the ability's cooldown.
** Tahm Kench's ''Abyssal Dive'' has him teleport into any nearby area and [[LauncherMove launch any enemies above him into the air]], something that is actively rewarded by refunding a portion of its cooldown and mana cost if it hits someone, incentivizing its use as an aggressive engagement tool.
** Thresh's ''Death Sentence'' has him [[YouWillNotEvadeMe toss out his chain-hook to catch unfortunate enemies]] -- if it successfully lands, half of the ability's cooldown is reset, allowing him to do it again in shorter time.
** Twisted Fate's ''Draw a Card'' allows him to pull one of three different cards to enhance his basic attacks, one of which (the Blue Card) deals slight bonus damage and restores a chunk of his mana, usually more than what it costs to cast the ability.
** Vel'Koz's ''Plasma Fission'' fires an energy bolt that splits into two in a perpendicular fashion. If any instance of the bolt kills an enemy, he's able to restore a chunk of his mana.
** Zac's ''Cell Division'' passive makes it so that [[CastFromHitPoints Casts From Hit Points]], but if any of his abilities damage anyone, [[BlobMonster a chunk of goo from his body]] lands nearby, and he can collect it to instantly regain some of his lost health, though enemies can trample on them and destroy them first.
* ''VideoGame/MarioAndLuigiDreamTeam'': The Rookie Gloves refund BP if the player gets less than an Excellent on a Bros Attack, while the Master Gloves refund BP if the player scores an Excellent.
* ''VideoGame/MinionMasters'': On death, the [[{{Golem}} Crystal Construct]] refunds one mana.
* ''VideoGame/RuphandAnApothecarysAdventure'': Brill's "Recycling" badge gives her back some of the ingredients needed to craft a potion, when she uses one.
* ''VideoGame/TeamFortress2'': The Widowmaker is an Engineer-specific shotgun that -- rather than firing bullets from the usual ammo/magazine system -- instead fires [[YouRequireMoreVespeneGas metal that he normally spends to create buildings]], with the upside being that it returns metal based on the damage he deals with each shot. It also doesn't require reloading, meaning that an effective Engineer who can consistently land shots can pump out an non-stop stream of damage ([[DifficultButAwesome the tradeoff being that missing too many shots leaves you without a primary weapon or the ability to build anything]]).
* ''VideoGame/{{Terranigma}}'': Magirocks are spent to store spells for later, using the Magic rings and medals to hold the spells. The Magirocks are returned to the inventory once the spell is spent.
* ''VideoGame/VampireTheMasqueradeBloodlines'': Two Thaumaturgy powers fire [[BloodyMurder blood projectiles]] that return to the player character after striking an enemy, replenishing their casting cost with stolen blood.
* ''VideoGame/VermintideII'':
** Ranged weapons with the trait Scrounger regain one ammunition when they land a [[BoomHeadshot headshot]].
** The Bounty Hunter's capstone [[SkillScoresAndPerks talent]] Double-Shotted causes his LimitBreak attack to [[CooldownManipulation refund 60% of its cooldown]] if it scores a [[BoomHeadshot headshot]].
** The Huntsman's passive ability regains one ammunition whenever he lands a [[BoomHeadshot ranged headshot]].
** The Waystalker's capstone talent Piercing Shot turns her LimitBreak attack into one powerful arrow that [[CooldownManipulation fully refunds its cooldown]] if it lands a headshot.
** The Ranger Veteran's capstone talent Ranger's Parting Gift lets him throw one grenade while his LimitBreak is active without consuming the item.

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