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* Park Area in the [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon fourth]] ''VideoGame/MegaManBattleNetwork'' must be cleared in various scenarios. Each of them presents some annoying gimmick, such as inverted controls and stealth sequences. Mess up and you get sent to the beginning of the area.

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* You visit Onderon twice in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The first time, you're here to contact one of the missing Jedi Masters, but have to quickly leave as chaos starts breaking out. The second time, it's devolved into civil war, with rubble from the fight blocking off other areas, and you have to bring an end to the conflict before the Master Kavar can finally answer your questions.
* Park Area in the [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon fourth]] ''VideoGame/MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' must be cleared in various scenarios. Each of them presents some annoying gimmick, such as inverted controls and stealth sequences. Mess up and you get sent to the beginning of the area.
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* The Hammerite Cathedral from ''VideoGame/ThiefTheDarkProject'' is infiltrated twice. In "Strange Bedfellows" the player steal the Eye but the cathedral has become more fortified.

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Crosswicking


* ''VideoGame/MonsterHunterPortable3rd'': Two locales from ''VideoGame/MonsterHunter3Tri'' appear in this game, but adjusted to remove underwater exploration and combat:
** The Flooded Forest alters underwater areas to only have knee-deep water at most, due to the removal of underwater mechanics. This dried-up variation would later serve as the basis for the map's incarnation in ''VideoGame/MonsterHunterRise''.
** To a smaller extent, the Deserted Island. Area 11 is underwater-only and 12 is only connected to the rest of the map by 11, so those two areas were removed for this game; as such, the northern shortcut from area 8 now goes to area 10 instead of 11. Area 10's submerged area is no longer accessible. This version of the map would be reused for ''VideoGame/MonsterHunterGenerations'', rather than the ''tri-'' / ''3 Ultimate'' incarnation.

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* ''VideoGame/MonsterHunterPortable3rd'': '''VideoGame/MonsterHunter'':
** 'VideoGame/MonsterHunterPortable3rd'':
Two locales from ''VideoGame/MonsterHunter3Tri'' appear in this game, but adjusted to remove underwater exploration and combat:
** *** The Flooded Forest alters underwater areas to only have knee-deep water at most, due to the removal of underwater mechanics. This dried-up variation would later serve as the basis for the map's incarnation in ''VideoGame/MonsterHunterRise''.
** *** To a smaller extent, the Deserted Island. Area 11 is underwater-only and 12 is only connected to the rest of the map by 11, so those two areas were removed for this game; as such, the northern shortcut from area 8 now goes to area 10 instead of 11. Area 10's submerged area is no longer accessible. This version of the map would be reused for ''VideoGame/MonsterHunterGenerations'', rather than the ''tri-'' / ''3 Ultimate'' incarnation.incarnation.
** ''VideoGame/MonsterHunterGenerations'':
*** A subtle version -- locales from pre-''VideoGame/MonsterHunter4'' games now have some bumps and cracks in the terrain to facilitate the game's JumpPhysics and allow players without jumps in their movesets (i.e. most loadouts without Aerial Style or Insect Glaive) to perform jumping attacks (and therefore mount monsters).
*** In the expansion ''Generations Ultimate'', the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in ''4 Ultimate'') in Area 1.
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*** ''VideoGame/HyruleWarriorsAgeOfCalamity'' has three examples of reused levels in its story mode, each slightly different from each other. [[spoiler:The ruined Akkala Citadel is an almost identical map aside from the scenery damage. Hyrule Castle Town contains a large portion of the earlier Hyrule Field, except opening up more of the north and cutting off part of the south. And Hyrule Castle is the same location as before, but rearranged due to the destruction and large pools of malice.]]

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*** ''VideoGame/HyruleWarriorsAgeOfCalamity'' has three examples of reused levels in its story mode, each slightly different from each other. [[spoiler:The ruined Akkala Citadel is an almost identical map aside from the scenery damage. Hyrule Castle Town contains a large portion of the earlier Hyrule Field, except opening up more of the north and cutting off part of the south. And Hyrule Castle is the same location as before, but rearranged due to the destruction and large pools of malice.]]]] And that's on top of how nearly every area in the game retains the geography of the same place from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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*** ''VideoGame/HyruleWarriorsAgeOfCalamity'' has three examples of reused levels in its story mode, each slightly different from each other. [[spoiler:The ruined Akkala Citadel is an almost identical map aside from the scenery damage. Hyrule Castle Town contains a large portion of the earlier Hyrule Field, except opening up more of the north and cutting off part of the south. And Hyrule Castle is the same location as before, but rearranged due to the destruction and large pools of malice.]]
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**The various Remix minigames can also count, as they take cues from previous games and jumbles them together with a unique music track and new graphics (with the final remixes of each game containing snippits of the original versions of every minigame and respective song), but Remix 7 from the DS installment stands out among them in the context of this trope; its music track is actually an extended version of one of the songs used in Big Rock Finish from earlier in the game.
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* In ''VideoGame/RCHelicopter'', the Empty Land level where the player picks up empty cans off of a yard gets remixed for the final level in the game. This time, the player shoots [[spoiler:miniature [=UFOs=]]] with a water gun.

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** In ''VideoGame/HyruleWarriors'', The ''Master Quest Adventure Map'' is almost entirely comprised of identical missions from the original ''Adventure Map'', just with extra "Master Quest rules" added on top of them.

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** In ''VideoGame/HyruleWarriors'', ''VideoGame/HyruleWarriors'':
***
The ''Master Quest Adventure Map'' is almost entirely comprised of identical missions from the original ''Adventure Map'', just with extra "Master Quest rules" added on top of them.



* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has dilapidated versions of Spiral Mountain and Gruntilda's Lair, which were wrecked by the witches' minions.

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* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has dilapidated versions of Spiral Mountain and Gruntilda's Lair, which were wrecked by the witches' minions.



** The arcade version of ''VideoGame/SuperMarioBros1'' replaces the easy versions of the NES stages with the hard remixed versions, and slightly altered versions of stages from ''VideoGame/SuperMarioBrosTheLostLevels'' take the place of the original's HardModeFiller.

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** ''VideoGame/SuperMarioBros1'': The arcade version of ''VideoGame/SuperMarioBros1'' replaces the easy versions of the NES stages with the hard remixed versions, and slightly altered while the slots occupied by the hard versions of stages from ''VideoGame/SuperMarioBrosTheLostLevels'' take the place of the original's HardModeFiller.are replaced by new, unique levels (these were later adapted into ''VideoGame/SuperMarioBrosTheLostLevels'').



** Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated from ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.

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** ''VideoGame/SuperMarioMaker'': Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated originate from ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.



* Despite being a [[VideoGameRemake remake]], ''VideoGame/EtrianOdyssey Untold'' drastically changes around the layout of most of the Labyrinth's floors, so veterans of the original can't coast through on memory.
* ''VideoGame/{{Fallout 2}}'' revisits several locations from ''VideoGame/{{Fallout 1}}'', including Vault 13 and the Mariposa ruins.

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* ''VideoGame/EtrianOdyssey'': Despite being a [[VideoGameRemake remake]], ''VideoGame/EtrianOdyssey ''VideoGame/EtrianOdysseyI Untold'' drastically changes around the layout of most of the Labyrinth's floors, so veterans of the original can't coast through on memory.
memory. This was later repeated for the Labyrinth's floors seen in ''[[VideoGame/EtrianOdysseyIIHeroesOfLagaard Etrian Odyssey 2 Untold]]'' and the [[NostalgiaLevel returning labyrinths]] of ''VideoGame/EtrianOdysseyNexus'' (though Lush Woodlands in the latter largely retains the original version's layout for the first two floors and keeps the radical changes for the third, likely to catch veteran players off-guard).
* ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' revisits several locations from ''VideoGame/{{Fallout 1}}'', ''VideoGame/Fallout1'', including Vault 13 and the Mariposa ruins.



* Like the ''Knights of the Old Republic II'' example above, ''VideoGame/TheForceUnleashed'' featured several levels where you returned to previously visited planets after their Imperial makeover, taking a different route through the stages each time and, in the case of Kashyyyk, playing as a completely different character.

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* Like the ''Knights of the Old Republic II'' example above, ''VideoGame/TheForceUnleashed'' featured several levels where you returned to previously visited planets after their Imperial makeover, taking a different route through the stages each time and, in the case of Kashyyyk, playing as a completely different character.
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** Due to a combination of a TimeSkip and damage from the Upheaval, large portions of Hyrule of ''TheLegendOfZeldaTearsOfTheKingdom'' are vastly different from the Hyrule of it's predecessor ''[[TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Towns have either sprung up or expanded, enviornments have changed greatly, enemies have overrun certain areas, paths you would have took to certain areas no longer exist and/or have been rerouted.

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** Due to a combination of a TimeSkip and damage from the Upheaval, large portions of Hyrule of ''TheLegendOfZeldaTearsOfTheKingdom'' ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' are vastly different from the Hyrule of it's its predecessor ''[[TheLegendOfZeldaBreathOfTheWild ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Towns have either sprung up or expanded, enviornments environments have changed greatly, enemies have overrun certain areas, paths you would have took to certain areas no longer exist and/or have been rerouted.
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** Due to a combination of a TimeSkip and damage from the Upheaval, large portions of Hyrule of ''TheLegendOfZeldaTearsOfTheKingdom'' are vastly different from the Hyrule of it's predecessor ''[[TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Towns have either sprung up or expanded, enviornments have changed greatly, enemies have overrun certain areas, paths you would have took to certain areas no longer exist and/or have been rerouted.


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* Due to it's nature as a MergedReality, the world of Aionios of ''VideoGame/XenobladeChronicles3'' is one of these to the world of ''[[VideoGame/XenobladeChronicles1 1]]'' and ''[[VideoGame/XenobladeChronicles2 2]]'', mainly because many of the set pieces have fused together or have been partially destroyed by Annihliation Events.
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*In ''VideoGame/MarioAndLuigiPaperJam'', every area becomes this thanks to the paper terrain creating new paths and areas for the trio to explore [[RecurringLocation when revisiting them]]. The best example is [[spoiler:the game's TheVeryDefinitelyFinalDungeon, Neo Bowser Castle, whose layout is identical to [[DiscOneFinalDungeon Bowser's Castle]] from earlier but with the lava pits replaced with patches of sky and new puzzles and enemies being incorporated.]]
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Green links.


** ''VideoGame/NewSuperMarioBros1'' has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' 1-1... until suddenly, platforms and coins quickly rotate into view as you approach them.
** Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.

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** ''VideoGame/NewSuperMarioBros1'' has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' ''VideoGame/SuperMarioBros1''' 1-1... until suddenly, platforms and coins quickly rotate into view as you approach them.
** Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.



** In ''VideoGame/MegaManZero'', after beating the first batch of bosses and clearing the missions, a digger tank will be sent after the Maverick base. Zero beams in to stop it. It's the first non-tutorial level where you faced off against Aztec Falcon, except it's in reverse and you're chasing the [[BossOnlyLeven tank, trying to take it down]] before it reaches homebase.

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** In ''VideoGame/MegaManZero'', after beating the first batch of bosses and clearing the missions, a digger tank will be sent after the Maverick base. Zero beams in to stop it. It's the first non-tutorial level where you faced off against Aztec Falcon, except it's in reverse and you're chasing the [[BossOnlyLeven [[BossOnlyLevel tank, trying to take it down]] before it reaches homebase.
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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a slight PerspectiveFlip of its first one, with a ConquerorFromTheFuture mixed in. At the beginning of the campaign, you must help a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout southern Russia and capture the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic dictator]], followed them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising with "Nano Age" arms and technology]], and you must now aid the Russian Internal Troops from the first mission in ''defending'' Voronezh from Grigor's ultranationalist militia, [[TechnologicallyAdvancedFoe whom now possess weapons and equipment from several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a slight PerspectiveFlip of [[BookEnds its first one, with a ConquerorFromTheFuture mixed in. At the beginning of the campaign, one]], where you must help a charismatic populist ultranationalist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout southern Russia and capture the federal city of Voronezh, from which he will eventually Voronezh. From there, Grigor goes on to overthrow the Russian government and install declare himself as the Tsar of "Novaya Russia". In Russia", creating a BadFuture where [[RussiaTakesOverTheWorld Russia conquers and most of the last mission, world]], so at the end of the campaign a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately and must help the Internal Troops that Grigor steamrolled over in the first mission to ''defend'' Voronezh from Grigor's successor, a uprising. However to complicate matters, Grigor's [[AIIsACrapshoot ruthless evil robotic dictator]], followed successor]] learns of the plan and follows them back in time into the past to [[ConquerorFromTheFuture jumpstart Novaya Russia's conquest]] by [[GivingRadioToTheRomans augment and support supplying Grigor's uprising militia with "Nano Age" arms and technology]], and you must the rebels in this scenario are now aid the Russian Internal Troops from the first mission in ''defending'' Voronezh from Grigor's ultranationalist militia, armed with [[TechnologicallyAdvancedFoe whom now possess laser weapons and equipment from several levels up the]] TechTree.
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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a slight PerspectiveFlip of its first one, with a ConquerorFromTheFuture mixed in. At the beginning of the campaign, you must help a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout southern Russia and capture the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic dictator]], follows them back in time to [[GivingRadioToTheRomans arm and support Grigor's uprising]], and you must now aid the Russian Internal Troops from the first mission in ''defending'' Voronezh from Grigor's ultranationalist militia, [[TechnologicallyAdvancedFoe whom now possess "Nano Age" weapons and equipment from several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a slight PerspectiveFlip of its first one, with a ConquerorFromTheFuture mixed in. At the beginning of the campaign, you must help a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout southern Russia and capture the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic dictator]], follows followed them back in time to [[GivingRadioToTheRomans arm augment and support Grigor's uprising]], uprising with "Nano Age" arms and technology]], and you must now aid the Russian Internal Troops from the first mission in ''defending'' Voronezh from Grigor's ultranationalist militia, [[TechnologicallyAdvancedFoe whom now possess "Nano Age" weapons and equipment from several levels up the]] TechTree.
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None


* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a PerspectiveFlip of its first mission with a ConquerorFromTheFuture mixed in. In the first mission, you must help a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising]], and they must now help ''defend'' Voronezh from an ultranationalist militia [[TechnologicallyAdvancedFoe now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a slight PerspectiveFlip of its first mission one, with a ConquerorFromTheFuture mixed in. In At the first mission, beginning of the campaign, you must help a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern southern Russia and conquer capture the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], dictator]], follows them back in time to [[GivingRadioToTheRomans augment arm and support Grigor's uprising]], and they you must now help ''defend'' aid the Russian Internal Troops from the first mission in ''defending'' Voronezh from an Grigor's ultranationalist militia militia, [[TechnologicallyAdvancedFoe whom now armed with possess "Nano Age" weapons and equipment from several levels up the]] TechTree.
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None


* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a PerspectiveFlip of its first mission with a ConquerorFromTheFuture mixed in. In the first mission, you must help Grigor Stoyanovich, a charismatic populist firebrand, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "[[RussiaTakesOverTheWorld Novaya Russia]]". In the last mission, a pair of {{Time Travel}}lers from the BadFuture, aiming to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], travel back to this moment to keep him from reaching Volgograd, but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising]], leaving the player to now ''defend'' Voronezh from an ultranationalist militia [[TechnologicallyAdvancedFoe now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a PerspectiveFlip of its first mission with a ConquerorFromTheFuture mixed in. In the first mission, you must help Grigor Stoyanovich, a charismatic populist firebrand, Grigor Stoyanovich, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "[[RussiaTakesOverTheWorld Novaya Russia]]". "Novaya Russia". In the last mission, a pair of {{Time Travel}}lers from the BadFuture, aiming [[RussiaTakesOverTheWorld Russian-dominated]] BadFuture travel back to this moment to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], travel back to this moment to keep him from reaching Volgograd, but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising]], leaving the player to and they must now help ''defend'' Voronezh from an ultranationalist militia [[TechnologicallyAdvancedFoe now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.
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None


* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a PerspectiveFlip of its first mission with a ConquerorFromTheFuture mixed in. In the first mission, you must help Grigor Stoyanovich, a charismatic populist firebrand, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "[[RussiaTakesOverTheWorld Novaya Russia]]". In the last mission, a pair of {{TimeTravel}}lers from the BadFuture, aiming to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], travel back to this moment to keep him from reaching Volgograd, but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising]], leaving the player to now ''defend'' Voronezh from an ultranationalist militia [[TechnologicallyAdvancedFoe now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The final mission of the Russian Campaign, "[[LampshadeHanging A bad case of Déjà-Vu]]", is a PerspectiveFlip of its first mission with a ConquerorFromTheFuture mixed in. In the first mission, you must help Grigor Stoyanovich, a charismatic populist firebrand, regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as the Tsar of "[[RussiaTakesOverTheWorld Novaya Russia]]". In the last mission, a pair of {{TimeTravel}}lers {{Time Travel}}lers from the BadFuture, aiming to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], travel back to this moment to keep him from reaching Volgograd, but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's uprising]], leaving the player to now ''defend'' Voronezh from an ultranationalist militia [[TechnologicallyAdvancedFoe now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.
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None


* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' is something of a PerspectiveFlip of the first mission, mixed in with a ConquerorFromTheFuture. In the first mission, you control Grigor Stoyanovich, a charismatic ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh and regroup with his loyal militia of supporters in Volgograd, from which he will eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. In the last mission (titled "[[LampshadeHanging A bad case of Déjà-Vu]]"), an American spy and a disillusioned DefectorFromDecadence from the future [[RussiaTakesOverTheWorld Russian Empire]] use a TimeMachine to travel back to this moment, aiming to stop Grigor's uprising from ever happening by preventing him from reaching Volgograd. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] discovered the plan and sent its own forces into the past as well to [[GivingRadioToTheRomans augment and support Grigor's militia]], and the player must defend Voronezh from an army of [[TechnologicallyAdvancedFoe Nano Age cyborgs armed with weapons several levels up the]] TechTree.

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* ''VideoGame/EmpireEarth'': The last final mission of the Russian Campaign Campaign, "[[LampshadeHanging A bad case of ''VideoGame/EmpireEarth'' Déjà-Vu]]", is something of a PerspectiveFlip of the its first mission, mixed in mission with a ConquerorFromTheFuture. ConquerorFromTheFuture mixed in. In the first mission, you control must help Grigor Stoyanovich, a charismatic ultranationalist populist firebrand, and have to help him flee the security forces hunting for him in Voronezh and regroup with his loyal militia of supporters in Volgograd, expand his influence throughout Southern Russia and conquer the city of Voronezh, from which he will eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. the Tsar of "[[RussiaTakesOverTheWorld Novaya Russia]]". In the last mission (titled "[[LampshadeHanging A bad case mission, a pair of Déjà-Vu]]"), an American spy and a disillusioned DefectorFromDecadence {{TimeTravel}}lers from the future [[RussiaTakesOverTheWorld Russian Empire]] use a TimeMachine BadFuture, aiming to [[SetRightWhatOnceWentWrong stop Grigor's rise to power]], travel back to this moment, aiming moment to stop Grigor's uprising from ever happening by preventing keep him from reaching Volgograd. Unfortunately, Volgograd, but unfortunately Grigor's successor, a [[AIIsACrapshoot ruthless robotic successor]] discovered the plan and sent its own forces into the past as well despot]], follows them back in time to [[GivingRadioToTheRomans augment and support Grigor's militia]], and uprising]], leaving the player must defend to now ''defend'' Voronezh from an army of ultranationalist militia [[TechnologicallyAdvancedFoe Nano Age cyborgs now armed with "Nano Age" weapons and equipment several levels up the]] TechTree.
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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' is something of a PerspectiveFlip of the first mission, mixed in with a ConquerorFromTheFuture. In the first mission, you control Grigor Stoyanovich, a charismatic ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh and regroup with his loyal militia of supporters in Volgograd, from which he will eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. In the last mission (titled "[[LampshadeHanging A bad case of Déjà-Vu]]"), a disillusioned DefectorFromDecadence from the future [[RussiaTakesOverTheWorld Russian Empire]] uses a TimeMachine to travel back to this moment, aiming to stop Grigor's uprising from ever happening by preventing him from reaching Volgograd. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] discovered the plan and sent its own forces into the past as well to [[GivingRadioToTheRomans augment and support Grigor's populist militia]], and the player must defend Voronezh from a [[TechnologicallyAdvancedFoe futuristic cyborg army armed with weapons several levels up the]] TechTree.

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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' is something of a PerspectiveFlip of the first mission, mixed in with a ConquerorFromTheFuture. In the first mission, you control Grigor Stoyanovich, a charismatic ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh and regroup with his loyal militia of supporters in Volgograd, from which he will eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. In the last mission (titled "[[LampshadeHanging A bad case of Déjà-Vu]]"), an American spy and a disillusioned DefectorFromDecadence from the future [[RussiaTakesOverTheWorld Russian Empire]] uses use a TimeMachine to travel back to this moment, aiming to stop Grigor's uprising from ever happening by preventing him from reaching Volgograd. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] discovered the plan and sent its own forces into the past as well to [[GivingRadioToTheRomans augment and support Grigor's populist militia]], and the player must defend Voronezh from a an army of [[TechnologicallyAdvancedFoe futuristic cyborg army Nano Age cyborgs armed with weapons several levels up the]] TechTree.
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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' is something of a PerspectiveFlip of the first mission, mixed in with a ConquerorFromTheFuture. In the first mission, you control Grigor Stoyanovich, a charismatic ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh to reach Volgograd, where he will regroup with his loyal militia of supporters across Southern Russia and eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. In the last mission, titled "[[LampshadeHanging A bad case of Déjà-Vu]]", a disillusioned DefectorFromDecadence from the future, [[RussiaTakesOverTheWorld world-conquering]] Russian Empire uses a TimeMachine to travel back to this moment to prevent Grigor from reaching Volgograd and stop his uprising from ever happening. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] caught wind of the plan and sent its own futuristic army of cyborgs into the past to [[GivingRadioToTheRomans augment and support Grigor's populist militia]], and the player must defend Voronezh from the a TechnologicallyAdvancedFoe that is armed with weapons several levels up the TechTree.

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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' is something of a PerspectiveFlip of the first mission, mixed in with a ConquerorFromTheFuture. In the first mission, you control Grigor Stoyanovich, a charismatic ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh to reach Volgograd, where he will and regroup with his loyal militia of supporters across Southern Russia and in Volgograd, from which he will eventually overthrow the Russian government and install himself as "Novaya Russia's" new Tsar. In the last mission, titled mission (titled "[[LampshadeHanging A bad case of Déjà-Vu]]", Déjà-Vu]]"), a disillusioned DefectorFromDecadence from the future, [[RussiaTakesOverTheWorld world-conquering]] future [[RussiaTakesOverTheWorld Russian Empire Empire]] uses a TimeMachine to travel back to this moment moment, aiming to prevent Grigor from reaching Volgograd and stop his Grigor's uprising from ever happening. happening by preventing him from reaching Volgograd. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] caught wind of discovered the plan and sent its own futuristic army of cyborgs forces into the past as well to [[GivingRadioToTheRomans augment and support Grigor's populist militia]], and the player must defend Voronezh from the a TechnologicallyAdvancedFoe that is [[TechnologicallyAdvancedFoe futuristic cyborg army armed with weapons several levels up the the]] TechTree.
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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' combines this with PerspectiveFlip and ConquerorFromTheFuture: The first mission has you make a charismatic but despotic man escap Voronezh to reach Volgograd, which raises up in support of him against the Russian government, and rally Rostov, Saratov and the Ukraine to his cause. The last mission has the LampshadeHanging title of ''"A bad case of Déjà-Vu"'' and has you take command of a DefectorFromDecadence from the army of the AIIsACrapshoot successor of the oriinal guy using a TimeMachine to defend Voronezh against a TechnologicallyAdvancedFoe that is the AI in question having left a few hours after the protagonists and arrived a few hours earlier to [[GivingRadioToTheRomans arm Volgograd, Rostov and Saratov with weapons several levels up the TechTree]].

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* The last mission of the Russian Campaign of ''VideoGame/EmpireEarth'' combines this with is something of a PerspectiveFlip and ConquerorFromTheFuture: The of the first mission has mission, mixed in with a ConquerorFromTheFuture. In the first mission, you make control Grigor Stoyanovich, a charismatic but despotic man escap ultranationalist firebrand, and have to help him flee the security forces hunting for him in Voronezh to reach Volgograd, which raises up in support where he will regroup with his loyal militia of him against supporters across Southern Russia and eventually overthrow the Russian government, government and rally Rostov, Saratov and install himself as "Novaya Russia's" new Tsar. In the Ukraine to his cause. The last mission has the LampshadeHanging title of ''"A mission, titled "[[LampshadeHanging A bad case of Déjà-Vu"'' and has you take command of Déjà-Vu]]", a disillusioned DefectorFromDecadence from the army of the AIIsACrapshoot successor of the oriinal guy using future, [[RussiaTakesOverTheWorld world-conquering]] Russian Empire uses a TimeMachine to travel back to this moment to prevent Grigor from reaching Volgograd and stop his uprising from ever happening. Unfortunately, Grigor's [[AIIsACrapshoot ruthless robotic successor]] caught wind of the plan and sent its own futuristic army of cyborgs into the past to [[GivingRadioToTheRomans augment and support Grigor's populist militia]], and the player must defend Voronezh against from the a TechnologicallyAdvancedFoe that is the AI in question having left a few hours after the protagonists and arrived a few hours earlier to [[GivingRadioToTheRomans arm Volgograd, Rostov and Saratov armed with weapons several levels up the TechTree]].TechTree.

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** ''Modern Warfare 2'' has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from ''Call of Duty 4''), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.

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** ''Modern Warfare 2'' has a whole game 2''[='=]s Spec Ops mode is primarily made out of these in Spec Ops. Almost every level is set in part of a map repurposed maps from the its own singleplayer campaign (including campaign, but two are taken from ''Call of Duty 4''), 4'', "Overwatch" ("Death from Above" with a second player in place of the ground team) and "Hidden" (the first half of "All Ghillied Up" backwards).
** Many of the {{Battle Royale|Game}} maps starting from ''[[VideoGame/CallOfDutyBlackOps4 Black Ops IIII]]'' have several areas designed after previous maps from the series; standouts include Blackout from ''[=BO4=]'' (areas include Nuketown Island, based on a mix of Nuketown and its Zombies version from ''BOII''; Array, including the diner from [=TranZit=] nearby; Fracking Tower, based on Radiation from ''BOI''; and several Zombies maps like Verruckt from ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and the lighthouse from Call of the Dead, including the ability to spawn the Mystery Box by clearing the zombies in an area) and Al Mazrah from ''Modern Warfare II'' (Taraq Village is based on Neuville from the first game, and has a version of Rust nearby; Al Malik Airport's layout is based on Terminal from
the original plot ''[=MW2=]''; and Sattiq Cave Complex is a recreation of the campaign level replaced Afghan, complete with something more suited for one- or two-player instant action.the crashed plane being added in an update).



** In the original ''Call Of Duty'', the "Ste. Mere-Eglise" and "Pegasus Bridge" missions are both followed by daytime versions, respectively: "Ste. Mere-Eglise-Day" and "Pegasus Bridge-Day".

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** In the original ''Call Of Duty'', ''VideoGame/CallOfDuty1'', the "Ste. Mere-Eglise" and "Pegasus Bridge" missions are both followed by daytime versions, respectively: "Ste. Mere-Eglise-Day" and "Pegasus Bridge-Day".


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** ''VideoGame/CallOfDutyModernWarfare2'' has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from ''Call of Duty 4''), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.

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* ''VideoGame/CallOfDuty'':
** The Carentan map was popular enough to appear in [[VideoGame/CallOfDuty1 the first game]], its expansion, and [[VideoGame/CallOfDuty2 its sequel]]. For a ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example, a video store instead of a wine cellar.
** Brecourt was likewise popular in the original games, and was as such given a Chernobyl-style makeover for ''VideoGame/CallOfDutyModernWarfare2'' as "Wasteland".
** Shipment from ''Call of Duty 4'' became popular very quickly for its very small layout allowing for lightning-quick matches, and so in addition to reappearing as-is in [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]] and [[VideoGame/CallOfDutyModernWarfareII its sequel]], variants with a different aesthetic have appeared in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' ("Showtime" with the ''Nemesis'' map pack), ''Black Ops Declassified'' ("Container"), ''[[VideoGame/CallOfDutyWWII WWII]]'' ("Shipment 1944"[[labelnote:*]]eventually replaced by the 2019 version of the original map[[/labelnote]]), and ''[[VideoGame/CallOfDutyVanguard Vanguard]]''.
** ''Modern Warfare 2'' has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from ''Call of Duty 4''), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.



*** The final mission, at the replacement Halo's control center, is a throwback to "Assault on the Control Room" from ''VideoGame/HaloCombatEvolved'', a level which also got a Remixed Level in ''Combat Evolved'' itself in the form of the first part of "Two Betrayals".

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*** The final mission, at the replacement Halo's control center, is a throwback to "Assault on the Control Room" from ''VideoGame/HaloCombatEvolved'', a level which also got a Remixed Level in ''Combat Evolved'' itself in the form of the first part of "Two Betrayals".



* ''VideoGame/RainbowSixVegas 2'' reuses several maps from previous games, with some rooms of the original maps closed off, and a few new rooms added.

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* ''VideoGame/RainbowSixVegas ''VideoGame/RainbowSix: Vegas 2'' reuses several maps from previous games, with some rooms of the original maps closed off, and a few new rooms added.



** ''VideoGame/MegaManX7'' brings back the Central Highway stage from [[VideoGame/MegaManX1 the first game]] [[VideoGame3DLeap in full 3D]], this time traversed by Zero. (The newly playable Axl does cross paths with Zero here as well, but only for the game's first BossBattle. His portion of the intro stage instead has him escaping the headquarters of [[DefectorFromDecadence his former group]], [[VigilanteMan Red Alert]].)

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** ''VideoGame/MegaManX7'' brings back the Central Highway stage from [[VideoGame/MegaManX1 the first game]] in [[VideoGame3DLeap in full 3D]], this time traversed by Zero. (The The newly playable Axl does cross paths with Zero here as well, but only for the game's first BossBattle. His BossBattle; his portion of the intro stage instead has him escaping the headquarters of [[DefectorFromDecadence his former group]], [[VigilanteMan Red Alert]].)



** In ''VideoGame/ModernWarfare'', "Heat" is a remix of "Safehouse", set during the day with more enemies and vehicles, and a [[ThatOneLevel scrappy]] [[TimedMission timed rush]] back down the hill at the end.
** The Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''VideoGame/CallOfDuty4ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example, a video store instead of a wine cellar.
** Brecourt was likewise popular in the original games, and was as such given a Chernobyl-style makeover for ''VideoGame/CallOfDutyModernWarfare2'' as "Wasteland".
** Shipment from ''Call of Duty 4'' became popular very quickly for its very small layout allowing for lightning-quick matches, and so in addition to reappearing as-is in [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]] and [[VideoGame/CallOfDutyModernWarfareII its sequel]], variants with a different aesthetic have appeared in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' ("Showtime" with the ''Nemesis'' map pack), ''Black Ops Declassified'' ("Container"), ''[[VideoGame/CallOfDutyWWII WWII]]'' ("Shipment 1944"[[labelnote:*]]eventually replaced by the 2019 version of the original map[[/labelnote]]), and ''[[VideoGame/CallOfDutyVanguard Vanguard]]''.
** ''Modern Warfare 2'' has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from ''Call of Duty 4''), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.

to:

** In ''VideoGame/ModernWarfare'', ''VideoGame/CallOfDuty4ModernWarfare'', "Heat" is a remix of "Safehouse", set during the day with more enemies and vehicles, and a [[ThatOneLevel scrappy]] [[TimedMission timed rush]] back down the hill at the end.
** The Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''VideoGame/CallOfDuty4ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example, a video store instead of a wine cellar.
** Brecourt was likewise popular in the original games, and was as such given a Chernobyl-style makeover for ''VideoGame/CallOfDutyModernWarfare2'' as "Wasteland".
** Shipment from ''Call of Duty 4'' became popular very quickly for its very small layout allowing for lightning-quick matches, and so in addition to reappearing as-is in [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]] and [[VideoGame/CallOfDutyModernWarfareII its sequel]], variants with a different aesthetic have appeared in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' ("Showtime" with the ''Nemesis'' map pack), ''Black Ops Declassified'' ("Container"), ''[[VideoGame/CallOfDutyWWII WWII]]'' ("Shipment 1944"[[labelnote:*]]eventually replaced by the 2019 version of the original map[[/labelnote]]), and ''[[VideoGame/CallOfDutyVanguard Vanguard]]''.
** ''Modern Warfare 2'' has a whole game mode made out of these in Spec Ops. Almost every level is set in part of a map from the singleplayer campaign (including two from ''Call of Duty 4''), with the original plot of the campaign level replaced with something more suited for one- or two-player instant action.
end.

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** The Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''Call of Duty 4: VideoGame/ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example, a video store instead of a wine cellar.
** Brecourt was likewise popular in the original games, and was as such given a Chernobyl-style makeover for ''Modern Warfare 2'' as "Wasteland".

to:

** The Carentan map was popular enough to appear in the first game, its expansion, and its sequel. For a ''Call of Duty 4: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' map pack, a level called Chinatown was introduced, which had a nigh-identical layout, just different textures and decorations - for example, a video store instead of a wine cellar.
** Brecourt was likewise popular in the original games, and was as such given a Chernobyl-style makeover for ''Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' as "Wasteland"."Wasteland".
** Shipment from ''Call of Duty 4'' became popular very quickly for its very small layout allowing for lightning-quick matches, and so in addition to reappearing as-is in [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]] and [[VideoGame/CallOfDutyModernWarfareII its sequel]], variants with a different aesthetic have appeared in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' ("Showtime" with the ''Nemesis'' map pack), ''Black Ops Declassified'' ("Container"), ''[[VideoGame/CallOfDutyWWII WWII]]'' ("Shipment 1944"[[labelnote:*]]eventually replaced by the 2019 version of the original map[[/labelnote]]), and ''[[VideoGame/CallOfDutyVanguard Vanguard]]''.
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[[folder:Party Game]]
* ''VideoGame/SuperMarioParty'': Each of the Mario Party boards gets a remixed layout, as well as a different name, when played in Partner Party. This is done to adapt the co-op gameplay, where both players in each team move at the same time in each turn and do so through a grid-based playable area:
** Whomp's Domino Ruins becomes Domino Ruins Treasure Hunt, and there's only one chest in the north instead of three, but players can only claim the Star within if they land on the nearby space after collecting the Key found elsewhere on the board.
** King Bob-omb's Powderkeg Mine becomes Gold Rush Mine. The central area's countdown is increased from 5 to 10, but the Event Spaces that make the counter go down are now hidden, and players that accidentally land on them spin a roulette to make the counter go down any number from 0 to 5. Additionally, the gold deposits on the western portion of the board now contain Stars, but players must grab one of the Pickaxes on the board before they can dig for them, and the mine carts no longer transport players around the board, instead featuring Bob-ombs who will ride through the tunnels to look for items if the player pay them coins.
** Megafruit Paradise becomes Watermelon Walkabout, and most islands gain additional middle platforms to reach the higher areas more easily. This version of Watermelon Island has a free star for players to claim, but it cannot be reached unless a player lands on one of the event spaces after collecting the Silver Pick over on Pineapple Island first.
** Kamek's Tantalizing Tower becomes Tantalizing Tower Toys, and the southern half adds a zigzagged path layout to its center. Toadette returns to moving around the board every time a Star is bought, unlike the Mario Party version of the board, where she stays at the top for the entire game. Additionally, the capsule machine now dispenses prizes for players instead of changing the Star price, but in order to claim one of these prizes, one player must buy an item from the shop first, which will also come with a Capsule Ticket.
[[/folder]]
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* ''VideoGame/{{Doom}}'':
** ''Doom'' seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and [[spoiler:the walls come down revealing an arena reminiscent of Episode 2's boss level -- complete with a pissed off Cyberdemon! And that's only the beginning...]]

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** ''Doom'' ''VideoGame/{{Doom}}'' seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and [[spoiler:the walls come down revealing an arena reminiscent of Episode 2's boss level -- complete with a pissed off Cyberdemon! And that's only the beginning...]]
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** In ''VideoGame/MegaManZero'', after beating the first batch of bosses and clearing the missions, a digger tank will be sent after the Maverick base. Zero beams in to stop it. It's the first non-tutorial level where you faced off against Aztec Falcon, except it's in reverse and you're chasing the [[BossOnlyLeven tank, trying to take it down]] before it reaches homebase.

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* ''Franchise/TheKingOfFighters'':
** A general rule of thumb for the series is that if the final match of the KOF tournament takes place inside of a stadium (sometimes against [[MiniBoss the tournament sponsor]], sometimes not), the venue will get destroyed or otherwise be altered by the presence of the FinalBoss, giving you some idea of [[SNKBoss what you're in for]]. Examples include [[SinisterMinister Goenitz]] ([[BlowYouAway of the Wildly-Blowing Wind]]) in ''[[VideoGame/TheKingOfFighters96 '96]]'', [[TimeMaster Saiki]] in ''[[VideoGame/TheKingOfFightersXIII XIII]]'', and [[GiantSpaceFleaFromNowhere Verse]] in ''[[VideoGame/TheKingOfFightersXIV XIV]]''.
** ''VideoGame/TheKingOfFighters97'':
*** A downplayed example with the fights against Orochi Iori or Orochi Leona, which feature red-tinted versions of pre-existing stages meant to be symbolic of their current predicament: [[WithGreatPowerComesGreatInsanity the Riot of the Blood]]. This is furthered by ''[[VideoGame/TheKingOfFighters98 '98]]: [[UpdatedRerelease Ultimate Match]]'' naming these stages in the stage select as "Bousou" ("Delusion").
*** The battle against the Orochi Team takes place on an altar[[labelnote:*]]designated as "Different Dimension" in the ''[='98=]: Ultimate Match'' stage select[[/labelnote]] with various elemental spectacles taking place in the background -- first [[TechnicolorFire purple flames]] light up the altar, then a lightning storm rages in the distance, and finally there's lava and magma everywhere. In ''[='97=]'' proper, the Orochi Team's order is fixed so that each member corresponds to the stage layout ([[PlayingWithFire Orochi Chris]] > [[ShockAndAwe Orochi Shermie]] > [[DishingOutDirt Orochi Yashiro]]), with the altar only changing when the next member steps up to fight (giving the implication it's a show of their respective ElementalPowers), but the scenery merely changes by round in ''[='98=]: UM'' (where the CPU tends to switch up the Orochi Team's order at random). Then, {{Orochi}} gets revived for the last battle -- taking place at the very same altar -- and things start to get a bit... [[AmazingTechnicolorBattlefield psychedelic]].


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* ''Franchise/TheKingOfFighters'':
** A general rule of thumb for the series is that if the final match of the KOF tournament takes place inside of a stadium (sometimes against [[MiniBoss the tournament sponsor]], sometimes not), the venue will get destroyed or otherwise be altered by the presence of the FinalBoss, giving you some idea of [[SNKBoss what you're in for]]. Examples include [[SinisterMinister Goenitz]] ([[BlowYouAway of the Wildly-Blowing Wind]]) in ''[[VideoGame/TheKingOfFighters96 '96]]'', [[TimeMaster Saiki]] in ''[[VideoGame/TheKingOfFightersXIII XIII]]'', and [[GiantSpaceFleaFromNowhere Verse]] in ''[[VideoGame/TheKingOfFightersXIV XIV]]''.
** ''VideoGame/TheKingOfFighters97'':
*** A downplayed example with the fights against Orochi Iori or Orochi Leona, which feature red-tinted versions of pre-existing stages meant to be symbolic of their current predicament: [[WithGreatPowerComesGreatInsanity the Riot of the Blood]]. This is furthered by ''[[VideoGame/TheKingOfFighters98 '98]]: [[UpdatedRerelease Ultimate Match]]'' naming these stages in the stage select as "Bousou" ("Delusion").
*** The battle against the Orochi Team takes place on an altar[[labelnote:*]]designated as "Different Dimension" in the ''[='98=]: Ultimate Match'' stage select[[/labelnote]] with various elemental spectacles taking place in the background -- first [[TechnicolorFire purple flames]] light up the altar, then a lightning storm rages in the distance, and finally there's lava and magma everywhere. In ''[='97=]'' proper, the Orochi Team's order is fixed so that each member corresponds to the stage layout ([[PlayingWithFire Orochi Chris]] > [[ShockAndAwe Orochi Shermie]] > [[DishingOutDirt Orochi Yashiro]]), with the altar only changing when the next member steps up to fight (giving the implication it's a show of their respective ElementalPowers), but the scenery merely changes by round in ''[='98=]: UM'' (where the CPU tends to switch up the Orochi Team's order at random). Then, {{Orochi}} gets revived for the last battle -- taking place at the very same altar -- and things start to get a bit... [[AmazingTechnicolorBattlefield psychedelic]].
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*** The final map in the regular campaign is also this trope and a spoiler: [[spoiler]] It's Ganon's Tower but he's taken over Hyrule Castle, the landscape is on fire and giant swords adorn the horizon.[[/spoiler]]

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*** The final map in the regular campaign is also this trope and a spoiler: [[spoiler]] [[spoiler: It's Ganon's Tower but he's taken over Hyrule Castle, the landscape is on fire and giant swords adorn the horizon.[[/spoiler]]horizon. Some of the keeps have different exits and entrances too]].
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*** The final map in the regular campaign is also this trope and a spoiler: [[spoiler]] It's Ganon's Tower but he's taken over Hyrule Castle, the landscape is on fire and giant swords adorn the horizon.[[/spoiler]]

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