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* ''VideoGame/WrestleQuest'': A war field, called the Glory Fields is home to things that scream military, war zones, military bases, and sniper rounds.
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-->--'''Coach Oleander''', ''VideoGame/{{Psychonauts}}''

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-->--'''Coach -->-- '''Coach Oleander''', ''VideoGame/{{Psychonauts}}''
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->''"Son, do you realize that to take my course I will have to pull you into my mind... And you will have to relive every bullet-scarred memory of every battle I have ever faced? It won't be pretty."''
-->--'''Coach Oleander''', ''VideoGame/{{Psychonauts}}''

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* The War chapter of ''VideoGame/ConkersBadFurDay'', and by extension the multiplayer stages based on it.

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* The War chapter of ''VideoGame/ConkersBadFurDay'', and by extension the multiplayer stages based on it. The former takes place in the middle of a war between the Squirrel High Command and the villainous Tediz, set on the latter's island base. A good portion of the chapter sees Conker DualWielding guns and switching to first person shooter mechanics.


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* ''VideoGame/PizzaTower'': The final regular level, WAR. The first half is set on a battlefield with jets and bombs on parachutes visible in the background. Enemies include tanks and helmet-clad pizza slices that hide in false bushes. The second half is some sort of cloning facility. The stage sees use of the shotgun mechanic to mimic a war, and its unique mechanic is that a bomb's timer is constantly ticking down and needs to be replenished by destroying terminals.
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** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' have both several examples of this, which become [[ThatOneLevel difficult to tackle]] when it comes time to collect Purple Coins in them (except the Bowser and Bowser Jr. levels, which only have 1 star each in the first game and 2 in the second).

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** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' have both several examples of this, this (such as Battlerock Galaxy), which become [[ThatOneLevel difficult to tackle]] when it comes time to collect Purple Coins in them (except the Bowser and Bowser Jr. levels, which only have 1 star each in the first game and 2 in the second).

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* ''VideoGame/SpyroTheDragon'':
** The final regular level of Gnasty's World in the first game, Twilight Harbor.
** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
** The Zephyr stage from ''VideoGame/Spyro2RiptosRage'' features the war between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.

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* ''VideoGame/SpyroTheDragon'':
''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'':
***
The final regular level of Gnasty's World in the first game, World, Twilight Harbor.
** *** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
** ''VideoGame/Spyro2RiptosRage'': The Zephyr stage from ''VideoGame/Spyro2RiptosRage'' features the war between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.
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Mild rewrite


* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': At first, the fourth mainland (Cloudy Stronghold) is heavily patrolled by the aerial forces of the Empire. Being spotted by one of them will result in the party's skyship being gunned down, resulting in the characters being brought back to Tharsis with critically low health and any food gathered lost. By the time you complete the fourth Stratum (Echoing Library) things change for the better, as you'll not only be able to wander around the Stronghold freely but also hire Imperial-class characters for your party. The Echoing Library itself remains an example of this trope, however: Those robotic F.O.E. will continue patrolling the rooms like they own the place (which is why the stratum revolves around sneaking through the corridors without being spotted, though in one instance you ''have'' to have them chase you as they're obstructing the path to the boss room).

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': At first, the fourth mainland (Cloudy Stronghold) is heavily patrolled by the aerial forces of the Empire. Being spotted by one of them will result in cause the party's skyship being to be gunned down, resulting in the characters being brought back to Tharsis with critically low health and any food gathered lost. By the time you complete the fourth Stratum (Echoing Library) things change for the better, as you'll not only be able to wander around the Stronghold freely but also hire Imperial-class characters for your party. The Echoing Library itself remains an example of this trope, however: Those robotic F.O.E. will continue patrolling the rooms like they own the place (which is why the stratum revolves around sneaking through the corridors without being spotted, though in one instance you ''have'' to have make them chase you as they're obstructing the path to the boss room).
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* ''{{VideoGame/Cuphead}}: Werner Werman in Murine Corps''
* At first, the fourth mainland in ''VideoGame/EtrianOdyssey IV'' (Cloudy Stronghold) is heavily patrolled by the aerial forces of the Empire. Being spotted by one of them will result in the party's skyship being gunned down, resulting in the characters being brought back to Tharsis with critically low health and any food gathered lost. By the time you complete the fourth Stratum (Echoing Library) things change for the better, as you'll not only be able to wander around the Stronghold freely but also hire Imperial-class characters for your party. The Echoing Library itself remains an example of this trope, however: Those robotic F.O.E. will continue patrolling the rooms like they own the place (which is why the stratum revolves around sneaking through the corridors without being spotted, though in one instance you ''have'' to have them chase you as they're obstructing the path to the boss room).

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* %%* ''{{VideoGame/Cuphead}}: Werner Werman in Murine Corps''
* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': At first, the fourth mainland in ''VideoGame/EtrianOdyssey IV'' (Cloudy Stronghold) is heavily patrolled by the aerial forces of the Empire. Being spotted by one of them will result in the party's skyship being gunned down, resulting in the characters being brought back to Tharsis with critically low health and any food gathered lost. By the time you complete the fourth Stratum (Echoing Library) things change for the better, as you'll not only be able to wander around the Stronghold freely but also hire Imperial-class characters for your party. The Echoing Library itself remains an example of this trope, however: Those robotic F.O.E. will continue patrolling the rooms like they own the place (which is why the stratum revolves around sneaking through the corridors without being spotted, though in one instance you ''have'' to have them chase you as they're obstructing the path to the boss room).
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Stand to attention, player! You're not in GreenHillZone any more! This {{videogame setting|s}} suddenly has a lot of guns, bombs, {{tank|Goodness}}s, warships, soldiers, barbed wire, trenches, smoke, and mines, often in stark contrast to the rest of the game. Often seen in platformers to mix up the usual mix of generic level types.

The music will generally switch to a more sinister theme to warn you, if not a straight out military marching tune.

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Stand to attention, player! You're not in GreenHillZone any more! anymore! This {{videogame setting|s}} suddenly has a lot of guns, bombs, {{tank|Goodness}}s, warships, soldiers, barbed wire, trenches, smoke, and mines, often in stark contrast to the rest of the game. Often seen in platformers to mix up the usual mix of generic level types.

The music will generally switch to a more sinister theme to warn you, if not a straight out straight-out military marching tune.



** ''VideoGame/SuperMario3DLand'' alternates between having castles (where Bowser is the boss) at the end of some worlds, and airships at the end of others; in turn, in some airship levels the boss is Boom Boom and in others it's Pom Pom (in the case of World 7's airship, [[DualBoss both are]]). The game also has World 8-1, a metallic fort that heavily features spiked balls.

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** ''VideoGame/SuperMario3DLand'' alternates between having castles (where Bowser is the boss) at the end of some worlds, and airships at the end of others; in turn, in some airship levels levels, the boss is Boom Boom Boom, and in others others, it's Pom Pom (in the case of World 7's airship, [[DualBoss both are]]). The game also has World 8-1, a metallic fort that heavily features spiked balls.



** ''VideoGame/MarioParty1'': Wario's Battle Canyon. In this board, the Red and Black Bob-ombs are at war with each other over which army is better, and the only way to get them to settle their differences is by collecting the most Stars. This board's gimmick is that the Bob-ombs load the players into cannons and shoot them to other islands. Landing on the Happening Spaces changes the positions of the cannons, so that the players can be shot to different islands.
** ''VideoGame/MarioParty6'': The minigame Shoot Yer Mouth Off puts three characters encased in a street that has been taken over by Banzai Bills, Bob-ombs and Thwomps. The fourth player can input commands (namely say numbers with the Mic) to order the Shy Guys to unleash the mooks that are waiting in line to attack the others. If the fourth player manages to eliminate all three players, they'll win; but if at least one player from the trio manages to survive during 60 seconds, then the trio wins.

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** ''VideoGame/MarioParty1'': Wario's Battle Canyon. In this board, the Red and Black Bob-ombs are at war with each other over which army is better, and the only way to get them to settle their differences is by collecting the most Stars. This board's gimmick is that the Bob-ombs load the players into cannons and shoot them to other islands. Landing on the Happening Spaces changes the positions of the cannons, cannons so that the players can be shot to different islands.
** ''VideoGame/MarioParty6'': The minigame Shoot Yer Mouth Off puts three characters encased in a street that has been taken over by Banzai Bills, Bob-ombs Bob-ombs, and Thwomps. The fourth player can input commands (namely say numbers with the Mic) to order the Shy Guys to unleash the mooks that are waiting in line to attack the others. If the fourth player manages to eliminate all three players, they'll win; but if at least one player from the trio manages to survive during for 60 seconds, then the trio wins.



** Most ''VideoGame/ShadowTheHedgehog'' levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.

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** Most ''VideoGame/ShadowTheHedgehog'' levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress Fortress, and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.



* In ''VideoGame/{{Desperados}}'', the mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places in the level.
* Warcadia in ''VideoGame/{{Folklore}}''. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings and at least one MilitaryMashupMachine.

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* In ''VideoGame/{{Desperados}}'', the mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places in on the level.
* Warcadia in ''VideoGame/{{Folklore}}''. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings buildings, and at least one MilitaryMashupMachine.



* Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]] of ''VideoGame/ApeEscape 2'' fits this quite well. Most of the {{M|ascotMook}}onkeys in the level are heavily-armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallARabbitASmeerp Porkies]] dressed up as {{Tank|Goodness}}s (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.

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* Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]] of ''VideoGame/ApeEscape 2'' fits this quite well. Most of the {{M|ascotMook}}onkeys in the level are heavily-armed heavily armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallARabbitASmeerp Porkies]] dressed up as {{Tank|Goodness}}s (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.



* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains many debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].

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* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains many much debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default default, the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].
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* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains many debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default the place is quite peaceful.

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* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains many debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].

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Crosswicking


** Wario's Battle Canyon from ''VideoGame/MarioParty''. In this board, the Red and Black Bob-ombs are at war with each other over which army is better, and the only way to get them to settle their differences is by collecting the most Stars. This board's gimmick is that the Bob-ombs load the players into cannons and shoot them to other islands. Landing on the Happening Spaces changes the positions of the cannons, so that the players can be shot to different islands.

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** ''VideoGame/MarioParty1'': Wario's Battle Canyon from ''VideoGame/MarioParty''.Canyon. In this board, the Red and Black Bob-ombs are at war with each other over which army is better, and the only way to get them to settle their differences is by collecting the most Stars. This board's gimmick is that the Bob-ombs load the players into cannons and shoot them to other islands. Landing on the Happening Spaces changes the positions of the cannons, so that the players can be shot to different islands.islands.
** ''VideoGame/MarioParty6'': The minigame Shoot Yer Mouth Off puts three characters encased in a street that has been taken over by Banzai Bills, Bob-ombs and Thwomps. The fourth player can input commands (namely say numbers with the Mic) to order the Shy Guys to unleash the mooks that are waiting in line to attack the others. If the fourth player manages to eliminate all three players, they'll win; but if at least one player from the trio manages to survive during 60 seconds, then the trio wins.
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None

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* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains many debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default the place is quite peaceful.
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** ''VideoGame/MarioKartDS'' has Airship Fortress which, true to its name, harkens back to the [=SMB3=] Airship levels while also incorporating the Fortress motifs. It returns in ''VideoGame/MarioKart7'' as a NostalgiaLevel.

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** ''VideoGame/MarioKartDS'' has Airship Fortress which, true to its name, harkens back to the [=SMB3=] Airship levels while also incorporating the Fortress motifs. It returns in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKartTour'' as a NostalgiaLevel.
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Recursive crosswick. A fellow troper had made this revision in the other page


** ''VideoGame/SuperMario3DWorld'' has primarily [[AlliterativeName Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also mark the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6 and The Bowser Express in World 8, which are train-based military levels.

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** ''VideoGame/SuperMario3DWorld'' has ''VideoGame/SuperMario3DWorld'': The game primarily has [[AlliterativeName Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Bob-omb Brigade, which feature contain the goosestepping Blockstepper {{Mooks}} and also mark the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6 6, a tower filled with many cannons, and The Bowser Express in World 8, which are is a train-based military levels.level. Lastly, Cosmic Cannon Cluster is a SpaceZone variant, where Bullet Bills and Cannonballs are the most common threat (alongside Parabones).
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* Scuttle Town becomes this at the start of ''VideoGame/{{Shantae}} and the Pirate's Curse'' when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.

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* ''VideoGame/ShantaeAndThePiratesCurse'': Scuttle Town becomes this at the start of ''VideoGame/{{Shantae}} and the Pirate's Curse'' game when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.
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* The very first level in ''VideoGame/{{Psychonauts}}'', Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who is obsessed with the military, and thus everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets.

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* The very first level in ''VideoGame/{{Psychonauts}}'', Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who is obsessed with had served in the military, and thus everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets. [[spoiler:If you revisit his mind, you discover that he [[PhonyVeteran never served in the military in the first place]], as he wasn't accepted due to his [[TheNapoleon short stature]].]]
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** Secret Base Base Zone in ''VideoGame/{{Sonic Advance|Trilogy}}''.

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** Secret Base Base Zone in ''VideoGame/{{Sonic Advance|Trilogy}}''.
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** The Zephyr stage from ''VideoGame/Spyro2RiptosRage'' features the war betwen the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.

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** The Zephyr stage from ''VideoGame/Spyro2RiptosRage'' features the war betwen between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.
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** Wario's Battle Canyon from ''VideoGame/MarioParty''.

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** Wario's Battle Canyon from ''VideoGame/MarioParty''. In this board, the Red and Black Bob-ombs are at war with each other over which army is better, and the only way to get them to settle their differences is by collecting the most Stars. This board's gimmick is that the Bob-ombs load the players into cannons and shoot them to other islands. Landing on the Happening Spaces changes the positions of the cannons, so that the players can be shot to different islands.
Is there an issue? Send a MessageReason:
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* ''{{VideoGame/Xenoblade}}'' has Sword Valley and Galahad Fortress, one explored early on in the game, and the other a lot sooner. There is a much larger number in ''VideoGame/XenobladeChroniclesX'', in the form of Ganglion bases scattered through the five continents of planet Mira (among which [[LethalLavaLand Cauldros]] is by far the most occupied).

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* ''{{VideoGame/Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' has Sword Valley and Galahad Fortress, one explored early on in the game, and the other a lot sooner. There is a much larger number in ''VideoGame/XenobladeChroniclesX'', in the form of Ganglion bases scattered through the five continents of planet Mira (among which [[LethalLavaLand Cauldros]] is by far the most occupied).
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Crazy Awesome is a disambig


** ''VideoGame/SonicAdventure2'''s Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and [[CrazyAwesome hitches a ride on the missile]]); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...

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** ''VideoGame/SonicAdventure2'''s Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and [[CrazyAwesome hitches a ride on the missile]]); missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
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** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Visible Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.

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** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Visible Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
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** The Peace Keepers Home has background music that sounds like a military march, the enemies are old-fashioned soldiers, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds continue this trope, though.

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** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march, march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers, soldiers with fancy {{Highly Visible Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
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More accurate.


** ''VideoGame/SuperMario3DWorld'' has primarily [[AddedAlliterativeAppeal Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also mark the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6 and The Bowser Express in World 8, which are train-based military levels.

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** ''VideoGame/SuperMario3DWorld'' has primarily [[AddedAlliterativeAppeal [[AlliterativeName Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also mark the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6 and The Bowser Express in World 8, which are train-based military levels.

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** Piranha Tank in ''VideoGame/SuperMarioWorldPiranhaIsland'' is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.

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** * Piranha Tank in the RomHack ''VideoGame/SuperMarioWorldPiranhaIsland'' is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.


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* Week 7 of ''VideoGame/FridayNightFunkin'' takes place on a battlefield where Website/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in a rap battle. Aside from the two soldiers pointing their guns at Girlfriend, a sniper tower, and ruined buildings, there isn't much "military" until the final song where [[spoiler:Pico appears and starts battling a whole army in the background]].
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** [[AirborneAircraftCarrier Sky Base Zone]] from the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions of ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog 1]]''.

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** [[AirborneAircraftCarrier Sky Base Zone]] from the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions of ''[[VideoGame/SonicTheHedgehog1 [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog 1]]''.Hedgehog]]''.
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** ''VideoGame/PaperMarioStickerStar'' has Bowser Jr.'s Flotilla, the penultimate stage of the game taking place on an airship.


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** ''VideoGame/SonicAdventure'' has the Sky Deck, particularly in Sonic and Tails' versions.


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* After spending the majority of the game exploring [[RuinsForRuinsSake ancient ruins]], the climax of ''[[VideoGame/{{Evolution}} Evolution: The World of Sacred Device]]'' takes place on [[spoiler: the 8th Empire's battleship, the Crown Prince/"[[AdaptationalNameChange KronPrinz]]"]].

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Note that if the game's whole setting is already military, then it doesn't count. This trope is a VideogameSettings trope in the same sense as SlippySlideyIceWorld or BandLand.

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Note that if the game's whole setting is already military, then it doesn't count.count (for the same reason a SurvivalHorror game isn't eligible to count as an example of BigBoosHaunt). This trope is a VideogameSettings trope in the same sense as SlippySlideyIceWorld or BandLand.



** ''VideoGame/SuperMarioBros3'' combines this with LevelsTakeFlight in the form of airship levels, which sees Mario take on Bowser's air force and confront the Koopalings. They return in ''VideoGame/SuperMario3DLand'', being led instead by Boom Boom and Pom Pom, and ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBrosU U]]'', where Bowser Jr. is fought in them. ''Super Mario Bros 3'' also has the terrestrial (tank) and naval (warship) military levels of the Dark World.
** Airship levels are present in ''VideoGame/NewSuperMarioBrosWii'', ''[[VideoGame/NewSuperMarioBrosU U]]'' and ''[[VideoGame/NewSuperLuigiU Luigi U]]'', but only appear in plot-critical moments. The boss fought in all of them is Bowser Jr.

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** ''VideoGame/SuperMarioBros3'' combines this with LevelsTakeFlight in the form of airship levels, which sees Mario take on Bowser's air force and confront the Koopalings. They return in ''VideoGame/SuperMario3DLand'', being led instead by Boom Boom and Pom Pom, and ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBrosU U]]'', where Bowser Jr. is fought in them. ''Super Mario Bros 3'' also has the terrestrial (tank) and naval (warship) military levels of the Dark World.
** Airship levels are present in ''VideoGame/NewSuperMarioBrosWii'', ''[[VideoGame/NewSuperMarioBrosU U]]'' and ''[[VideoGame/NewSuperLuigiU Luigi U]]'', but only appear in plot-critical moments. The boss fought in all of them is Bowser Jr.
World.



** ''VideoGame/SuperMario3DLand'' has World 8-1, a metallic fort that heavily features spiked balls.
** ''VideoGame/SuperMario3DWorld'' has primarily [[AddedAlliterativeAppeal Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also see the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6.
** Airship levels can be created in ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', even in the game styles that originally didn't have them (namely ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioWorld'').

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** Airship levels are present in ''VideoGame/NewSuperMarioBrosWii'', ''[[VideoGame/NewSuperMarioBrosU U]]'' and ''[[VideoGame/NewSuperLuigiU Luigi U]]'', but only appear in plot-critical moments. The boss fought in all of them is Bowser Jr.
** ''VideoGame/SuperMario3DLand'' alternates between having castles (where Bowser is the boss) at the end of some worlds, and airships at the end of others; in turn, in some airship levels the boss is Boom Boom and in others it's Pom Pom (in the case of World 7's airship, [[DualBoss both are]]). The game also has World 8-1, a metallic fort that heavily features spiked balls.
** ''VideoGame/SuperMario3DWorld'' has primarily [[AddedAlliterativeAppeal Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also see mark the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6.
6 and The Bowser Express in World 8, which are train-based military levels.
** Airship levels can be created in ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', even in the game styles that originally didn't have them (namely ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioWorld''). In the second game, in night mode, enemies and items behave as if they were underwater, though Mario and his friends move normally.

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** ''VideoGame/SuperMarioBros3'' combines this with LevelsTakeFlight in the form of airship levels, which sees Mario take on Bowser's air force and confront the Koopalings. They return in ''VideoGame/SuperMario3DLand'', being led instead by Boom Boom and Pom Pom. ''Super Mario Bros 3'' also has the terrestrial (tank) and naval (warship) military levels of the Dark World.

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** ''VideoGame/SuperMarioBros3'' combines this with LevelsTakeFlight in the form of airship levels, which sees Mario take on Bowser's air force and confront the Koopalings. They return in ''VideoGame/SuperMario3DLand'', being led instead by Boom Boom and Pom Pom.Pom, and ''VideoGame/NewSuperMarioBrosWii'' and ''[[VideoGame/NewSuperMarioBrosU U]]'', where Bowser Jr. is fought in them. ''Super Mario Bros 3'' also has the terrestrial (tank) and naval (warship) military levels of the Dark World.


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** ''VideoGame/SuperMario3DLand'' has World 8-1, a metallic fort that heavily features spiked balls.

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** Airship levels are present in ''VideoGame/NewSuperMarioBrosWii'', ''[[VideoGame/NewSuperMarioBrosU U]]'' and ''[[VideoGame/NewSuperLuigiU Luigi U]]''. The boss fought in all of them is Bowser Jr.

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** Airship levels are present in ''VideoGame/NewSuperMarioBrosWii'', ''[[VideoGame/NewSuperMarioBrosU U]]'' and ''[[VideoGame/NewSuperLuigiU Luigi U]]''.U]]'', but only appear in plot-critical moments. The boss fought in all of them is Bowser Jr.



** Wario's Battle Canyon from ''VideoGame/MarioParty''.



** Airship levels can be created in ''VideoGame/SuperMarioMaker'', even in the game styles that originally didn't have them (namely ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioWorld'').

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** Airship levels can be created in ''VideoGame/SuperMarioMaker'', ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', even in the game styles that originally didn't have them (namely ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioWorld'').''VideoGame/SuperMarioWorld'').
** ''VideoGame/MarioKartDS'' has Airship Fortress which, true to its name, harkens back to the [=SMB3=] Airship levels while also incorporating the Fortress motifs. It returns in ''VideoGame/MarioKart7'' as a NostalgiaLevel.
** Wario's Battle Canyon from ''VideoGame/MarioParty''.



* The final regular level of Gnasty's World in ''VideoGame/SpyroTheDragon'', Twilight Harbor.

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* ''VideoGame/SpyroTheDragon'':
**
The final regular level of Gnasty's World in ''VideoGame/SpyroTheDragon'', the first game, Twilight Harbor.



dfoii* The War levels of ''VideoGame/MischiefMakers'' had lots of tanks and bombs. You even rode a missile at one point!

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dfoii* * The War levels of ''VideoGame/MischiefMakers'' had lots of tanks and bombs. You even rode a missile at one point!



* The Shadow Moses stage in ''VideoGame/SuperSmashBrosBrawl'' brings the military setting of the ''Metal Gear'' games.

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* The Shadow Moses stage in ''VideoGame/SuperSmashBrosBrawl'' brings the military setting of the ''Metal Gear'' games. The Subspace Emissary has the stages set within Halberd.

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