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A SubTrope of RayGun. See also PinballProjectile. Cousin trope to MirrorsReflectEverything and AttackReflector. See also HoistByHisOwnPetard.
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A SubTrope of RayGun. See also PinballProjectile. Cousin trope to MirrorsReflectEverything and AttackReflector. See also Can be a form of HoistByHisOwnPetard.
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Changed line(s) 10 (click to see context) from:
A SubTrope of RayGun. See also PinballProjectile. Cousin trope to MirrorsReflectEverything and AttackReflector.
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A SubTrope of RayGun. See also PinballProjectile. Cousin trope to MirrorsReflectEverything and AttackReflector. See also HoistByHisOwnPetard.
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* Hanna-Barbera's "Frankenstein Junior" featured boy genius Buzz use his "radar ring" to activate and summon the eponymous robot by bouncing a visible beam off satellites, mountains, buildings -- darn near anything. No matter how far away, he always made the beam arrive at his father's lab at just the right angle to wake up Frankie.
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* Hanna-Barbera's "Frankenstein Junior" ''WesternAnimation/FrankensteinJr'' featured boy genius Buzz use his "radar ring" to activate and summon the eponymous robot by bouncing a visible beam off satellites, mountains, buildings -- darn near anything. No matter how far away, he always made the beam arrive at his father's lab at just the right angle to wake up Frankie.
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Added entry.
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* Hanna-Barbera's "Frankenstein Junior" featured boy genius Buzz use his "radar ring" to activate and summon the eponymous robot by bouncing a visible beam off satellites, mountains, buildings -- darn near anything. No matter how far away, he always made the beam arrive at his father's lab at just the right angle to wake up Frankie.
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Linked to the new pages.
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* The Gemini Laser in ''VideoGame/MegaMan3''. And as a ContinuityNod in ''10''.
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* The Gemini Laser in ''VideoGame/MegaMan3''. And as a ContinuityNod in ''10''.''VideoGame/MegaMan10''.
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** The Reflect Laser in ''VideoGame/MegaManZero 3'', natch.
** And to a lesser extent, the Ray Arrow in ''VideoGame/MegaManX 6'', although it always rebounds at a 90 degree angle.
** And to a lesser extent, the Ray Arrow in ''VideoGame/MegaManX 6'', although it always rebounds at a 90 degree angle.
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** The Reflect Laser in ''VideoGame/MegaManZero 3'', ''VideoGame/MegaManZero3'', natch.
** And to a lesser extent, the Ray Arrow in''VideoGame/MegaManX 6'', ''VideoGame/MegaManX6'', although it always rebounds at a 90 degree angle.
** And to a lesser extent, the Ray Arrow in
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* ''Literature/ThePatchworkGirl'' involves an attempted murder by laser fired through the window from the Moon's surface outside. There's an obvious suspect who was the only person outside at the time, but the investigator starts to wonder if someone used a solar mirror to bounce the shot from a nearby apartment. The only problem with this theory is no-one found any sign of a mirror. [[spoiler:Turns out the antagonist used a flat sheet of ice buffed to a mirror-like shine, which would then evaporate when the rising sun hit is, destroying the evidence. It doesn't work perfectly however, as the rising sun was already making the ice evaporate when the laser was fired, diffusing the beam just enough to inflict a non-fatal injury.]]
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* ''Literature/ThePatchworkGirl'' involves an attempted murder by laser fired through the window from the Moon's surface outside. There's an obvious suspect who was the only person outside at the time, but the investigator starts to wonder if someone used a solar mirror to bounce the shot from a nearby apartment. The only problem with this theory is no-one found any sign of a mirror. [[spoiler:Turns out the antagonist used a flat sheet of ice buffed to a mirror-like shine, which would then evaporate when the rising sun hit is, hit, destroying the evidence. It doesn't work perfectly however, as the rising sun was already making the ice evaporate when the laser was fired, diffusing the beam just enough to inflict a non-fatal injury.]]
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* ''Literature/ThePatchworkGirl'' involves an attempted murder by laser fired through the window from the Moon's surface outside. There's an obvious suspect who was the only person outside at the time, but the investigator starts to wonder if someone used a solar mirror to bounce the shot from a nearby apartment. The only problem with this theory is no-one found any sign of a mirror. [[spoiler:Turns out the antagonist used a flat sheet of ice buffed to a mirror-like shine, which would then evaporate when the rising sun hit is, destroying the evidence. It doesn't work perfectly however, as the rising sun was already making the ice evaporate when the laser was fired, diffusing the beam just enough to inflict a non-fatal injury.]]
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* ''Series/BlakesSeven''. In "Dawn of the Gods", the Liberator [[NoOneCouldSurviveThat somehow survives]] after falling into a black hole. They try to blast their way out of whatever place they ended up in, only to suffer AttackBackfire. At first they assume this is due to their being in an EldritchLocation, but it turns out the shiny walls are just reflecting back the neutron blast.
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* ''Series/BlakesSeven''. In "Dawn of the Gods", the Liberator [[NoOneCouldSurviveThat somehow survives]] after falling into a black hole. They try to blast their way out of whatever place they ended up in, only to suffer AttackBackfire. At first they assume this is due to their spaceship being in an EldritchLocation, but it turns out the shiny walls are just reflecting back the neutron blast.
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* ''Series/BlakesSeven''. In "Dawn of the Gods", the Liberator [[NoOneCouldSurviveThat somehow survives]] after falling into a black hole. They try to blast their way out of whatever place they ended up in, only to suffer AttackBackfire. At first they assume this is due to their being in an EldritchLocation, but it turns out the shiny walls are just reflecting back the neutron blast.
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* This is an ability of the Prism Tank in ''VideoGame/CommandAndConquerRedAlert2'', to make up for them being unable to combine their beams into one super-powered beam like the defensive Prism Towers can. The effect becomes more pronounced as the tank gains veterancy, reaching the point that at elite status [[RecursiveAmmo even the reflected beams reflect further]]; it can be rather satisfying to have two or three elite Prism Tanks open fire on a harvester in the middle of an enemy base and watch them level half of that base in three seconds, ''on accident''.
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* ''VideoGame/CommandAndConquer'':
** This is an ability of the Prism Tank in ''VideoGame/CommandAndConquerRedAlert2'', to make up for them being unable to combine their beams into one super-powered beam like the defensive Prism Towers can. The effect becomes more pronounced as the tank gains veterancy, reaching the point that at elite status [[RecursiveAmmo even the reflected beams reflect further]]; it can be rather satisfying to have two or three elite Prism Tanks open fire on a harvester in the middle of an enemy base and watch them level half of that base in three seconds, ''onaccident''.accident''.
** The superweapon of the United States of America in ''VideoGame/CommandAndConquerGenerals'' works on this principle. The Particle Cannon on the ground charges up, then sends its beam into space where a system of orbital satellites reflect it back to where you want. It lasts 15 seconds and is very precise, more like a knife than the hammer of the other two superweapons used by China and the GLA. Precise enough, in fact, [[MundaneUtility you can use it to write words.]]
** This is an ability of the Prism Tank in ''VideoGame/CommandAndConquerRedAlert2'', to make up for them being unable to combine their beams into one super-powered beam like the defensive Prism Towers can. The effect becomes more pronounced as the tank gains veterancy, reaching the point that at elite status [[RecursiveAmmo even the reflected beams reflect further]]; it can be rather satisfying to have two or three elite Prism Tanks open fire on a harvester in the middle of an enemy base and watch them level half of that base in three seconds, ''on
** The superweapon of the United States of America in ''VideoGame/CommandAndConquerGenerals'' works on this principle. The Particle Cannon on the ground charges up, then sends its beam into space where a system of orbital satellites reflect it back to where you want. It lasts 15 seconds and is very precise, more like a knife than the hammer of the other two superweapons used by China and the GLA. Precise enough, in fact, [[MundaneUtility you can use it to write words.]]
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* ComicBook/{{Cyclops}} of the ''Comicbook/{{X-Men}}'' is pretty much the Most Triumphant Example. While his beam is an "optic blast of concussive force" and not a laser, it still bounces pretty well. He has a super-human spatial awareness that helps him pull this off (as well as making him a great pilot [[MundaneUtility and pool player]]).
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* ComicBook/{{Cyclops}} of the ''Comicbook/{{X-Men}}'' ''Comicbook/XMen'' is pretty much the Most Triumphant Example. While his beam is an "optic blast of concussive force" and not a laser, it still bounces pretty well. He has a super-human spatial awareness that helps him pull this off (as well as making him a great pilot [[MundaneUtility and pool player]]).
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* Intentionally invoked in ''WesternAnimation/BeastWars'', albeit with a laser built for communication, not as a weapon: long-range communication was rendered impossible due to energon interference, so [[spoiler: bouncing a laser off the moon was the only way to signal a downed stasis pod and activate its DNA scanners]].
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* This is an ability of the Prism Tank in ''VideoGame/CommandAndConquerRedAlert2'', to make up for them being unable to combine their beams into one super-powered beam like the defensive Prism Towers can. The effect becomes more pronounced as the tank gains veterancy, reaching the point that at elite status [[RecursiveAmmo even the reflected beams reflect further]]; it can be rather satisfying to have two or three elite Prism Tanks open fire on a harvester in the middle of an enemy base and watch them level half of that base in three seconds, ''on accident''.
* The Reflector upgrade for the Laserkraftwerk in ''VideoGame/WolfensteinTheNewOrder'' allows this, though reflected beams deal less damage.
* The Reflector upgrade for the Laserkraftwerk in ''VideoGame/WolfensteinTheNewOrder'' allows this, though reflected beams deal less damage.
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* ''WesternAnimation/TheIncredibles''. In the "Jack-Jack Attack!" short, BadlyBatteredBabysitter Kari is shown casually deflecting Jack-Jack's EyeBeams using a handmirror at the end of a ''very'' long night.
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* ''WesternAnimation/TheIncredibles''. ''WesternAnimation/TheIncredibles'': In the "Jack-Jack Attack!" short, BadlyBatteredBabysitter Kari is shown casually deflecting Jack-Jack's EyeBeams using a handmirror at the end of a ''very'' long night.night.
* ''Disney/CinderellaIIIATwistInTime'': When trying to demonstrate the Fairy Godmother's magic wand to her mother, Anastasia turns an ax-head into glass. A minute later, when fighting with its owner, Anastasia accidentally casts a beam of magic that bounces off the glass and onto the Fairy Godmother, turning her into [[TakenForGranite a stone statue]].
* ''Disney/CinderellaIIIATwistInTime'': When trying to demonstrate the Fairy Godmother's magic wand to her mother, Anastasia turns an ax-head into glass. A minute later, when fighting with its owner, Anastasia accidentally casts a beam of magic that bounces off the glass and onto the Fairy Godmother, turning her into [[TakenForGranite a stone statue]].
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* One of EI-01 (Pasdar)'s attacks in ''Anime/GaoGaiGar'' was a laser than could reflect off particles in the air to hit the heroes from multiple angles. In ''[=GaoGaiGar=] FINAL'', [=TenRyuJin=] copies the attack, using missiles to scatter hundreds of reflective (and apparently ''refractive'') mirrors, then calculating the angles on the fly to strike the enemy from multiple angles at once. (Pasdar had ''Tokyo's electrical output and computing power'' to make this all work - [=TenRyuJin=] complains about how hard the calculations are when she does it.)
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* One of EI-01 (Pasdar)'s attacks in ''Anime/GaoGaiGar'' was a laser than could reflect off particles in the air levitated bits of aluminum to hit the heroes from multiple angles. In ''[=GaoGaiGar=] FINAL'', [=TenRyuJin=] copies the attack, using missiles to scatter hundreds of reflective (and apparently ''refractive'') mirrors, then calculating the angles on the fly to strike the enemy from multiple angles at once. (Pasdar had ''Tokyo's electrical output and computing power'' to make this all work - [=TenRyuJin=] complains about how hard the calculations are when she does it.)
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* Used with increasingly infuriating frequency by the enemies in ''SpaceInvaders Extreme''.
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* Used with increasingly infuriating frequency by the enemies in ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme''.
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* ''VideoGame/BangaiO'', [[UsefulNotes/SegaDreamcast Dreamcast]] version. In the {{Nintendo64}} version and the {{DS}} sequel, they are Reflect Missiles that reflect in the direction of nearby enemies when they hit surfaces.
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* ''VideoGame/BangaiO'', [[UsefulNotes/SegaDreamcast Dreamcast]] version. In the {{Nintendo64}} UsefulNotes/Nintendo64 version and the {{DS}} UsefulNotes/{{DS}} sequel, they are Reflect Missiles that reflect in the direction of nearby enemies when they hit surfaces.
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* In ''TabletopGame/AdvancedDungeonsAndDragons'', the Lightning Bolt spell functioned like this. Due to a mixture of the excessive complexity needed to figure out how the ricochets went along with the fact that it virtually insured that it was impossible to cast in confined spaces (like your typical dungeon) without massive friendly fire, it was widely viewed as a ScrappyMechanic and removed when Third Edition was released.
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* While not actually a laser, the Lightning Bolt spell in Infinity Engine titles ''VideoGame/BaldursGate'', ''VideoGame/BaldursGate2'', and ''VideoGame/IcewindDale'' functions like this. Which typically means that it will hit an enemy, bounce off a wall, [[HoistByHisOwnPetard then return and hit your party a few times]].
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* ''Film/RobotJox''. In the GladiatorGames between two HumongousMecha, one deflects a laser fired by the other with a mirror attached to his robot's arm.
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* ''Series/{{Quark}}''. Quark is given a rock-crystal necklace that he's told will make him invincible. He doesn't quite believe it until a guard fires a DisintegratorRay at him, only to be killed when the beam reflects off the crystal and disintegrates the guard. Unfortunately this gives Quark false confidence because the crystal really doesn't have any special powers; it was just an example of this trope.
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* In ''{{U|pdatedReRelease}}ltimate [[CapcomVsWhatever Marvel vs. Capcom]] [[VideoGame/MarvelVsCapcom3 3]]'', [[StreetFighter Ryu's]] [[KamehameHadouken Shinku Hadouken]] is aimable and now reflects off of the side of the stage. Even when there's [[FridgeLogic nothing there to reflect it.]]
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* In ''{{U|pdatedReRelease}}ltimate [[CapcomVsWhatever Marvel vs. Capcom]] VideoGame/MarvelVsCapcom [[VideoGame/MarvelVsCapcom3 3]]'', [[StreetFighter Ryu's]] [[KamehameHadouken Shinku Hadouken]] is aimable amiable and now reflects off of the side of the stage. Even when there's [[FridgeLogic nothing there to reflect it.]]
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Whoops.
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* The Beam Rifle in ''Franchsie/{{Halo}}'' is capable of doing this; in fact, it's possible to (accidentally) kill multiple enemies with a single shot.
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* The Beam Rifle in ''Franchsie/{{Halo}}'' ''Franchise/{{Halo}}'' is capable of doing this; in fact, it's possible to (accidentally) kill multiple enemies with a single shot.
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* The Beam Rifle ''Franchsie/{{Halo}}'' is capable of doing this; in fact, it's possible to (accidentally) kill multiple enemies with a single shot.
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* The Beam Rifle in ''Franchsie/{{Halo}}'' is capable of doing this; in fact, it's possible to (accidentally) kill multiple enemies with a single shot.
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* The Beam Rifle ''Franchsie/{{Halo}}'' is capable of doing this; in fact, it's possible to (accidentally) kill multiple enemies with a single shot.
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Namespacing.
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* The Beam Reflexor in ''Jak3Wastelander'', which as an added bonus homes in on enemies. A few shots into a crowded room will clear it out in no time.
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* The Beam Reflexor in ''Jak3Wastelander'', ''VideoGame/Jak3Wastelander'', which as an added bonus homes in on enemies. A few shots into a crowded room will clear it out in no time.
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* ''WesternAnimation/TheIncredibles''. In the "Jack-Jack Attack!" short, BadlyBatteredBabysitter Kari is shown casually deflecting Jack-Jack's EyeBeams using a handmirror at the end of a ''very'' long night.
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* ''WesternAnimation/TheIncredibles''. In the "Jack-Jack Attack!" short, BadlyBatteredBabysitter Kari is shown casually deflecting Jack-Jack's EyeBeams using a handmirror at the end of a ''very'' long night.
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* ''WesternAnimation/TheIncredibles''. In the "Jack-Jack Attack!" short, BadlyBatteredBabysitter Kari is shown casually deflecting Jack-Jack's EyeBeams using a handmirror at the end of a ''very'' long night.
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* Creator/{{Irem}}'s ''X-Multiply'' has four lasers ricocheting around the Stage 3 BossRoom.
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* Similarly, Cyclops's optic blast will ricochet off walls, floors, and ceilings if the button is held down for a second in the first X-Men game for the Sega Genesis. As Cyclops can't move while doing so, the utility of this is somewhat limited.
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Fixed grammar, added clarifier (there are lasers which go straight through lead bloons) and possibly unneccessary detail, added rationale for this trope vis-a-vis another which in this case becomes an enclosing class.
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* In the ''VideoGame/BloonsTowerDefense'' games, lead bloons cannot be popped by lasers, but no beam is seen reflecting off of it's lead surface.
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* In the ''VideoGame/BloonsTowerDefense'' games, a lead bloons bloon cannot be popped by weak lasers, but no beam is ever seen reflecting off of its lead surface. (There ''are'' richocheting projectiles, but lasers aren't among them.)
** In general, the Tower Defense genre rarely averts the HomingBoulders problem (with lots of targets and projectiles and nothing trying to avoid the latter it'slead surface.not always considered worth the effort) so laser reflection will usually be of the programmatic "chain hit" style rather than a physically accurate reflection.
** In general, the Tower Defense genre rarely averts the HomingBoulders problem (with lots of targets and projectiles and nothing trying to avoid the latter it's