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* MoneyIsExperiencePoints: Want to get those upgrades and abilities? Better spend money to earn them.

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* MoneyIsExperiencePoints: Want to get those upgrades and abilities? Better spend in-game money to earn them.
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* MoneyIsExperiencePoints: Want to get those upgrades and abilities? Better spend money to earn them.
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* TransformingConforming: A shapeshifter or other transforming character shares the weaknesses of their chosen form.
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* SelfHarmInducedSuperpower: A superpower that's triggered only by causing damage to oneself.
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* OneHeroHoldTheWeaksauce: A character whose power ''doesn't'' have a price, in a world where everyone else's powers do.
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Add trope description


* InvisibilityWithDrawbacks
* InvisibleStreaker: You have invisibility, but the power does not affect your clothes, requiring you to strip naked to avoid being seen.

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* InvisibilityWithDrawbacks
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InvisibilityWithDrawbacks: Turning invisible comes with problems, such as becoming blind, or limitations, such as becoming visible upon attacking.
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InvisibleStreaker: You have invisibility, but the power does not affect your clothes, requiring you to strip naked to avoid being seen.
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* PainAndGain: You get stronger as you receive damage.
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[[/index]]

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[[/index]][[/index]]
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* FragileFlyer: Sacrificing sturdiness for flight.
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* DisabilitySuperPower: Power at the price of one or more faculties.

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* DisabilitySuperPower: DisabilitySuperpower: Power at the price of one or more faculties.
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* ExplosiveOverclocking: pushing the Phlebotinum beyond its safety limits can be hazardous.

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* ExplosiveOverclocking: pushing Pushing the Phlebotinum beyond its safety limits can be hazardous.
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* {{Aesoptinum}}: The number of caveats and exemption clauses messing with laser-guided Aeops involves cannot be understated.

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* {{Aesoptinum}}: The number of caveats and exemption clauses messing with laser-guided Aeops Aesops involves cannot be understated.
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* MagicMustDefeatMagic: Magic makes you invincible. It also makes your enemies invincible.

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* TeleportationWithDrawbacks

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* TeleportationWithDrawbacksTeleportationWithDrawbacks: Limitations on the ability to teleport.
** TeleportersVisualizationClause: A teleporter must be able to clearly visualize their target.
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* InvisibilityWithDrawbacks


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* TeleportationWithDrawbacks
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* TheMedic: You can use magic or items defensively (healing, [[StandardStatusEffects Spe]][[StatusBuff lls]]) but often at the expense of damage output, and your vital role on the team makes you [[ShootTheMedicFirst likely to be targeted early]].

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* TheMedic: You can use magic or items defensively (healing, [[StandardStatusEffects [[StatusEffects Spe]][[StatusBuff lls]]) but often at the expense of damage output, and your vital role on the team makes you [[ShootTheMedicFirst likely to be targeted early]].

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was a redirect


* ComesGreatResponsibility: You'll feel morally compelled to use it to help others.


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* WithGreatPowerComesGreatResponsibility: You'll feel morally compelled to use it to help others.

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* HealingMagicIsTheHardest: Using magic to heal serious injuries is considerably more difficult or costly than other forms of magic.



%%* HeroicFatigue

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%%* HeroicFatigue* HeroicFatigue: The strain of using your power to help others wears you down physically and emotionally.



%%* SoulPoweredEngine

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%%* SoulPoweredEngine* SoulPoweredEngine: A living soul or LifeEnergy is used as fuel to power some sort of machine.
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* RoyalFavorite: Being a monarch's favorite definitely has its perks, but it also tends to paint a target on one's back.
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* PopularityCycle: The price of being popular is that you'll inevitably lose it at some point.
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* SacrificedBasicSkillForAwesomeTraining: You learn powerfull, badass abilities at the expense of practical, everyday ones.

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* SacrificedBasicSkillForAwesomeTraining: You learn powerfull, powerful, badass abilities at the expense of practical, everyday ones.
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* SacrificedBasicSkillForAwesomeTraining: ExactlyWhatItSaysOnTheTin.

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* SacrificedBasicSkillForAwesomeTraining: ExactlyWhatItSaysOnTheTin.You learn powerfull, badass abilities at the expense of practical, everyday ones.

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* CrazyAwesome: You're insane, but in a cool way.
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* PhysicalAttributeSwap: To get a particular physical trait, you need to receive it or steal it from someone else.
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Rephrasing the Invisible Streaker entry so that it's less vague. "Can't be seen" has other interpretations besides invisibility.


* InvisibleStreaker: You can't be seen, but you have to be naked.

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* InvisibleStreaker: You can't be seen, but you have invisibility, but the power does not affect your clothes, requiring you to be naked.strip naked to avoid being seen.
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* BloodMagic: To get oomph, somebody or some creature is going to have to have a ouchy day.

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* BloodMagic: To get oomph, somebody or some creature is going to have to have a an ouchy day.
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* TransferredTransformation: To get a particular transformation, you need to receive it or steal it from someone else.
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* CursedWithAwesome: You'll think it isn't worth it, but it is.

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* CursedWithAwesome: A power that is paid forward. You'll think it isn't worth it, but it is.
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----
[[index]]



* WonTheWarLostThePeace: The battle is over, but now you're trapped.

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* WonTheWarLostThePeace: The battle is over, but now you're trapped.trapped.
[[/index]]

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Nothing is free. With these MagicAndPowers tropes, the powers involved come with strings attached. For the concept as a whole, see PowerAtAPrice.

* AddictionPowered: If the power alone doesn't cost you, using it in conjunction with all the downsides addiction usually brings will.
* AddictiveMagic: Withdrawal is likely the least of your problems with this one. Overdosing and collateral fallout is what you need to worry about.
* {{Aesoptinum}}: The number of caveats and exemption clauses messing with laser-guided Aeops involves cannot be understated.
* AgeWithoutYouth: You can't die, but you continue to age until there is little left.
* AmbitionIsEvil: Trying to climb the social ladder tends to knock everyone else down a rung; therefore, it is evil and shouldn't be done.
* ArmorAndMagicDontMix: Mages can't wear armor.
* ArmoredButFrail: High defense, but low health.
* ArtifactOfAttraction: You'll be compelled to kill for it and be killed over it.
* ArtifactDomination: Use it at the risk of your own free will.
* ArtifactOfDeath: Use it at risk of death.
* ArtifactOfDoom: Use it at risk of becoming evil.
* AssimilationBackfire: Be careful what you absorb or take over, or you could get hurt.
* AwesomeButImpractical: Power with requirements or drawbacks so high you're better off with [[BoringButPractical less powerful but reliable]] methods.
* BeneficialDisease: When a disease grants you superpowers or immunity.
* TheBerserker: You fight like a man possessed, feeling neither pain nor fear, but [[LeeroyJenkins any sense of tactics goes out of the window with them]], and woe betide any that stand in your way, be they FriendOrFoe.
* BlackMagic: Very powerful magic, at a moral and material price.
* BlessedWithSuck: You'll think it's worth it, but it isn't.
* BlindSeer: You may be a seer, but you have no physical sight. [[DisabilitySuperpower On the other hand, your other senses will be forged in the fire.]]
* BloodMagic: To get oomph, somebody or some creature is going to have to have a ouchy day.
* BloodIron: Same as above, but you get a weapon
* BribingYourWayToVictory: How much in RealLife dollars are you willing to pay for a Top Tier deck in a CCG, or for enhanced equipment in an MMO?
* BrokenAce: Your great skill, powers, and social standing come at the expense of a crap social life and personal issues.
* CantStayNormal: You just want to be normal? Too bad.
* CastFromCalories: You'll have to eat a lot of big meals to keep using spells.
* CastFromExperiencePoints: Magic fueled by permanently weakening yourself (i.e., sacrificing XP or stat points).
* CastFromHitPoints: Magic fueled by sacrificing your current health (i.e., causing your body damage).
* CastFromLifespan: Magic which shortens the user's lifespan.
* CastFromMoney: These powerful powers requires in-game money to work.
* CastFromSanity: Magic fueled by weakening the user's mental health, whether temporarily or permanently.
* CastFromStamina: You need to be physically fit to use many spells at a time.
* ClingyMacguffin: Throw it away, and it will come back.
* ClippedWingAngel: Eventually, the "new form" turns out to be a bust.
* CloneDegeneration: You can clone a person, but the clone won't be as good as the original.
* CloseRangeCombatant: You can handle things up close, but you're useless at a distance.
* ComebackMechanic: Being ahead of the other players means you make the other players stronger.
* ComesGreatResponsibility: You'll feel morally compelled to use it to help others.
* ConditionalPowers: When the power comes with something you must (or must not) do.
* TheCorruption: Uncanny powers are just a symptom of a malignant infection.
* CrazyAwesome: You're insane, but in a cool way.
* CripplingOverspecialization: Really, really good at one thing; [[AwesomeButImpractical really, really bad]] at everything else.
* CursedItem: That sword may be powerful but you might want to be careful about the side effects.
* CursedWithAwesome: You'll think it isn't worth it, but it is.
* CurseThatCures: A sick or injured character is cured as a side effect of a {{Curse}}.
* CyberneticsEatYourSoul: Upgrading your hardware [[WhatMeasureIsANonHuman downgrades your humanity]].
* DangerousForbiddenTechnique: A powerful ability with a terrible cost.
* TheDarkArts: Skills deemed forbidden for any of a number of reasons. [[EvilIsNotAToy Usually good ones]].
* TheDarkSide: [[EvilIsEasy Easy power]] at the expense of [[JumpingOffTheSlipperySlope morality]].
* DeadlyUpgrade: Eventually your new form will kill you.
* DealWithTheDevil: Never obtain magic from malevolent/mysterious entities or TheTrickster.
* DeusExitMachina: You are written out of any story [[StoryBreakerPower that you could anticlimactically solve]].
* DifficultButAwesome: The payoff is spectacular, but actually ''accomplishing'' it takes some wrangling.
* DirtyMindReading: You can read minds, but you're {{Squick}}ed out by what you see.
* DisabilityImmunity: Rather than granting you powers to compensate, you are protected from something that would harm more able individuals.
* DisabilitySuperPower: Power at the price of one or more faculties.
* DivertingPower: Boosting one system by depowering another.
* DoesNotKnowHisOwnStrength: When you can't judge how much power you're using.
* DrunkWithPower: It's addictive.
* ElementalRockPaperScissors: Every ability is strong against one type and weak against another, usually in a cycle or in {{foil}} pairs.
* EmpathicHealing: Your HealingHands take the pain from another and inflict it on yourself.
* EmptyLevels: When the power actually makes your character weaker or increases the difficulty disproportionately.
* EquivalentExchange: If you want great power, prepare to make a great sacrifice. Nothing is free, you know.
* EverythingButTheGirl: You can do ''anything'' except win over your OneTrueLove.
* EvilIsNotAToy: Powerful, yes. On your side? ''No''.
* ExplosiveOverclocking: pushing the Phlebotinum beyond its safety limits can be hazardous.
* EyeOfNewt: Magic requires magical components.
* FantasticFragility: Building in weaknesses to boost power.
* FragileSpeedster: Sacrificing defense for mobility.
* FuelMeterOfPower: Superpowers are a finite resource. Don't use them all up.
* GatheringSteam: You pack a punch... once you get going that is.
* GlassCannon: You can dish it out, but can't take it.
* AGodAmI: Power will make you think that you're invincible. Regardless of whether or not it's true, you're gonna have a lot of enemies.
* GodJob: The power of a god comes with correspondingly large duties.
* GodsNeedPrayerBadly: The powers of a god require worship to maintain.
* HeartIsAnAwesomePower: Weak in itself; amazing in its applications, but only if you have the imagination.
%%* HeroicFatigue
* HulkingOut: Anger allows you to attain immense strength, but now [[TheBerserker anger also controls you]].
* ImHavingSoulPains: Too painful to use this power for long.
* ImmunityDisability: Because sometimes being immune to something may be a detriment instead.
* InsertPaymentToUse: It'll let you use it, but you have to pay with [[LifeEnergy lifeforce]], money, or some other form of currency.
* InvisibleStreaker: You can't be seen, but you have to be naked.
* InvoluntaryShapeshifter: You can assume different forms, but you cannot always control '''when''' you assume them.
* IntangiblePrice: Does a treasured childhood memory sound like a fair price?
* KeystoneArmy: Your power depends entirely on this particular trinket. Guard it round the clock or say goodbye.
* LevelScaling: Power that comes at a price of increased difficulty.
* LimitedUseMagicalDevice: You can use the spell, until the item's power runs out.
* LinearWarriorsQuadraticWizards: Wizards take longer to gain power, but gain more power in the end.
* LivingBattery: The living power supply pays the cost.
* LogicalWeakness: A weakness because of a power that actually makes logical sense.
* LonelyAtTheTop: The more powerful you are, the more isolated and lonelier you'll be.
* LongRangeFighter: Great at dealing with things from a distance, useless up close.
* LovecraftianSuperpower: Your power does bad things to reality.
* MadOracle: You can see the future but can't relate to the present.
* MagicallyIneptFighter: Strong in physical combat but has weak magic, if any at all.
* MagicIsAMonsterMagnet: Using magic draws the wrong sort of attention.
* MagicKnight: A fighter who can cast, but usually isn't as good at melee as a pure warrior or as good at magic as a pure wizard.
* MagikarpPower: This character or ability can be ''very'' useful... if you bother to [[LevelGrinding grind for it]].
* MasterOfNone: Not bad at any one thing, but not really good at anything either.
* TheMedic: You can use magic or items defensively (healing, [[StandardStatusEffects Spe]][[StatusBuff lls]]) but often at the expense of damage output, and your vital role on the team makes you [[ShootTheMedicFirst likely to be targeted early]].
* MightyGlacier: Sacrifices mobility for strength.
* AMindIsATerribleThingToRead: You can read minds, but it's very disturbing.
* MultiformBalance: When each of your forms has a power set suited for particular tactics and situations.
* OathboundPower: You can only use the power as long as you adhere to a specific creed.
* OneWingedAngel: Physical power at the cost of your physical form.
* OnlyFleshIsSafe: Offensive powers don't affect living organic matter.
* ThePaladin: Good in a battle (especially against TheUndead) and has plenty of WhiteMagic power, but lacks offensive magic skills and is often [[ObstructiveCodeOfConduct constrained by a code]].
* PentUpPowerPeril: When your power builds up inside you and you have to release it regularly, lest it harm you.
* PowerAtAPrice: The general concept of power coming at a price. Supertrope to the other tropes on this list.
* PowerBornOfMadness: Madness causes power.
* PowerDegeneration: Having superpowers will accelerate your aging and kill you.
* PoweredByAForsakenChild: It requires an ethically repulsive component to function.
* PowerfulButInaccurate: Hits hard, when you can land it.
* PowerIncontinence: Limited control over destructive or inconvenient powers.
* PowerLossMakesYouStrong: The flip side. By ''losing'' a superpower, you ''gain'' something. Namely, [[TookALevelInBadass extreme badassery]].
* PowerSource: They may need to be refilled frequently.
* PowerStrainBlackout: You faint after using your powers.
* PowerUpgradingDeformation: You get loads of power, but it's because you got ugly add-ons.
* {{Pride}}: A high opinion of your abilities blinds you to your limits [[BreakTheHaughty until you fall]].
* PsychicNosebleed: Overuse or misuse of psychic powers results in physical injury.
* PsychoSerum: The same potion that gives you power takes away your sanity.
* QuantityVsQuality: The two are always inversely proportional.
* RealityWarpingIsNotAToy: When RealityWarping proves hard to control.
* TheRedMage: Can use all kinds of magic, but [[MasterOfNone isn't the best at any of them]].
* RequiredSecondaryPowers: You need more powers just to deal with your "main" power.
* SacrificedBasicSkillForAwesomeTraining: ExactlyWhatItSaysOnTheTin.
* SacrificialRevivalSpell: This spell can bring someone back to life, but it will kill you.
* SensoryOverload: The drawback to certain SuperSenses.
* ShapeshifterModeLock: Inability to regain one's normal form.
* ShedArmorGainSpeed: Trading armor for speed.
* ShootTheMageFirst: High offense and low defense means you're going to get targeted more than anyone.
* ShootTheMedicFirst: The ability to heal allies means the savvy will take you out first.
* SituationalDamageAttack: This attack's damage will vary depending on how you set it up.
* SituationalSword: You can't always use it when you need to.
%%* SoulPoweredEngine
* SquishyWizard: Magical mojo but physical fragility.
* StoneWall: Can take it, but can't dish it out.
* StraightForTheCommander: You will be targeted early [[DecapitatedArmy in the hope that your army will fall into chaos without you]].
* SuperPoweredEvilSide: Your power comes with an alternate, nasty side.
* SuperPowersForADay: Powers for the price of time. Powers may never be gained again.
* ThingsManWasNotMeantToKnow: Knowledge is power, but WithGreatPowerComesGreatInsanity.
* TimeDissonance: You aren't in sync with the rest of causality.
* TooAwesomeToUse: Power in very limited supplies.
* TooFastToStop: For when you have SuperSpeed without [[RequiredSecondaryPowers Super Brakes]]...
* TooPowerfulToLive: You get offed because [[StoryBreakerPower nothing can stand up to your powers]].
* UnexpectedlyRealMagic: The artifact you found does more than just ''look'' magical.
* UnhappyMedium: You're powerful but really unhappy.
* UnholyHolySword: It's TheMole of artefacts.
* VirginPower: You must remain a virgin to use your powers. Better hope no one finds out about that...
* WeakToMagic: When your power comes with a weakness to magical attacks and effects.
* WeaksauceWeakness: CompetitiveBalance taken to extremes to offset for winning the SuperpowerLottery.
* WeaponWieldsYou: To gain the weapon's (usually superior) fighting skills you have to give it control of your body.
* WhiteMagic: Not as powerful as BlackMagic, but less noxious.
* WithGreatPowerComesGreatInsanity: Power causes madness.
* WonTheWarLostThePeace: The battle is over, but now you're trapped.

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