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* ''Manga/{{Eyeshield 21}}'' plays this straight most of the time; most opposing teams have one or two defining strengths and rely almost entirely on them. The Sphinx' Pyramid Line, the Poseidons' height advantage, the Aliens' Shuttle Pass, etc. In many cases, however, these strengths are so formidable that they can usually win anyway.

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* ''Manga/{{Eyeshield 21}}'' ''Manga/Eyeshield21'' plays this straight most of the time; most opposing teams have one or two defining strengths and rely almost entirely on them. The Sphinx' Pyramid Line, the Poseidons' height advantage, the Aliens' Shuttle Pass, etc. In many cases, however, these strengths are so formidable that they can usually win anyway.



** [[MadBomber Deidara's]] [[HavingABlast sole means of attack]] are [[DisihingOutDirt Earth element]] clay birds. He picks a fight with Sasuke, whose primary attack this point is the [[ShockAndAwe Lightning element Chidori and variants thereof]]. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCallBoss for Sasuke though.

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** [[MadBomber Deidara's]] [[HavingABlast sole means of attack]] are [[DisihingOutDirt [[DishingOutDirt Earth element]] clay birds. He picks a fight with Sasuke, whose primary attack this point is the [[ShockAndAwe Lightning element Chidori and variants thereof]]. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCallBoss for Sasuke though.



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* In ''Manga/{{Naruto}}'', Deidara's sole means of attack are Earth element clay birds. He picks a fight with Sasuke, whose primary attack this point is the Lightning element Chidori and variants thereof. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCallBoss for Sasuke though.

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* In ''Manga/{{Naruto}}'', Deidara's ''Manga/{{Naruto}}'':
** [[MadBomber Deidara's]] [[HavingABlast
sole means of attack attack]] are [[DisihingOutDirt Earth element element]] clay birds. He picks a fight with Sasuke, whose primary attack this point is the [[ShockAndAwe Lightning element Chidori and variants thereof.thereof]]. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCallBoss for Sasuke though.
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*** Player characters learn of a white dragon, stock up and raid the lair... and it turns out to be a ''[[ZombieDragon wight]]'' [[IncrediblyLamePun dragon]] of another color.

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*** Player characters learn of a white dragon, stock up and raid the lair... and it turns out to be a ''[[ZombieDragon ''[[{{Dracolich}} wight]]'' [[IncrediblyLamePun dragon]] of another color.
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* On ''WesternAnimation/RobotAndMonster'', Robot had this history because of his design. Whereas his obnoxious brother Gart had four-fingered hands, Robot only had clamps, so he had no choice but to always use rock and constantly lose. In the featured episode ("Between Brothers"), Robot has to beat Gart at the game in order to win back his apartment, so he invents a device that allows him to do an extra move (i.e. literally place a piece of paper on the rock fist that Gart used).

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* On ''WesternAnimation/RobotAndMonster'', Robot had this history because of his design. Whereas his obnoxious brother Gart had four-fingered hands, Robot only had clamps, so he had no choice but to always use rock scissors and constantly lose. In the featured episode ("Between Brothers"), Robot has to beat Gart at the game in order to win back his apartment, so he invents a device that allows him to do an extra move (i.e. literally place a piece of paper on the rock fist that Gart used).
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...what that means is that they have some ''very'' obvious weaknesses. Curiously, usually only the heroes get the idea of diversifying their elements. Either that, or the one-element specialists are fully aware of their situation and develop various tricks and techniques that allow them to defend, to varying degrees, against those elements which counter theirs - so that ScissorsCutsRock. In some settings, this could even be seen as a kind of MinMaxing - specializing in one element to the point where you can just brute-force your way past a more generalist opponent, at the potential cost of losing hard to ''other'' specialists who counter your element.

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...what that means is that they have some ''very'' obvious weaknesses. Curiously, usually only the heroes get the idea of diversifying their elements. Either that, or the one-element specialists are fully aware of their situation and develop various tricks and techniques that allow them to defend, to varying degrees, against those elements which counter theirs - -- so that ScissorsCutsRock. In some settings, this could even be seen as a kind of MinMaxing - -- specializing in one element to the point where you can just brute-force your way past a more generalist opponent, at the potential cost of losing hard to ''other'' specialists who counter your element.
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** All the games have trainer classes like Swimmer and Bug Catcher that openly broadcast their type specialty. But there's at least one Fisherman per game who takes it to a whole new level, by having an entire team of ''Magikarp'', a pathetically weak Pokémon that can only learn 3 attacks, one of which does nothing whatsoever... and these Magikarp specialists are often strict devotees of the do-nothing move. Inexplicably, they are just as eager to fight you as trainers with non-useless mons. Some of them, however, will have a few Magikarps and [[MagikarpPower a Gyarados]], which can catch you off-guard if you're expecting another pushover opponent.

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** All the games have trainer classes like Swimmer and Bug Catcher that openly broadcast their type specialty. But there's at least one Fisherman per game who takes it to a whole new level, by having an entire team of ''Magikarp'', a pathetically weak Pokémon that can only learn 3 attacks, one of which does nothing whatsoever... and these Magikarp specialists are often strict devotees of the do-nothing move. Inexplicably, they are just as eager to fight you as trainers with non-useless mons. Some of them, however, will have a few Magikarps and [[MagikarpPower a Gyarados]], which can catch you off-guard if you're expecting another pushover opponent. Most trainers in general will either use the same Pokémon in their lineup or use Pokémon based on the same or similar types. Certain trainers like Ace Trainers will use a more varied team, which makes battling them more tricky.
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grammar and maybe typo


* TabletopGame/{{Warhammer 40000}} use to have this in the form of Armoured Companies and the Chaos Space Marines "Books of Chaos". Armoured Companies are made up solely of tanks, making them all but impervious to anti-infantry weapons and, in most cases, close combat. However because it's all tanks, only a handful of anti-tank weapons are needed to utterly cripple the entire army. Chaos Space Marines had the "Books of Chaos" and "Legion Rules" which allowed you to modify your force organisation chart to gain benefits, at the cost of losing the ability to use certain units. A World Eaters Army was horrendous in the close combat phase, but only had pistols to use during the shooting phase and, apart from the then-expensive rhinos, couldn't move that fast.
** Certain armies chose to fore go one skill in favour of another. Tau have almost no close combat skills but have access to some of the (then) best ranged weapons in the game. Dark Eldar traded durability for high damage output and Tyranids had no tanks and few powerful ranged weapons in favour of a vast array of powerful close combat beasts and biomorphs. For most of these armies if you can survive the phase they dominate in, you can easily decimate their armies (most painfully obvious for the Dark Eldar and Tau, as almost any damage can cripple your army).

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* TabletopGame/{{Warhammer 40000}} use used to have this in the form of Armoured Companies and the Chaos Space Marines "Books of Chaos". Armoured Companies are made up solely of tanks, making them all but impervious to anti-infantry weapons and, in most cases, close combat. However because it's all tanks, only a handful of anti-tank weapons are needed to utterly cripple the entire army. Chaos Space Marines had the "Books of Chaos" and "Legion Rules" which allowed you to modify your force organisation chart to gain benefits, at the cost of losing the ability to use certain units. A World Eaters Army was horrendous in the close combat phase, but only had pistols to use during the shooting phase and, apart from the then-expensive rhinos, couldn't move that fast.
** Certain armies chose to fore go forego one skill in favour of another. Tau have almost no close combat skills but have access to some of the (then) best ranged weapons in the game. Dark Eldar traded durability for high damage output and Tyranids had no tanks and few powerful ranged weapons in favour of a vast array of powerful close combat beasts and biomorphs. For most of these armies if you can survive the phase they dominate in, you can easily decimate their armies (most painfully obvious for the Dark Eldar and Tau, as almost any damage can cripple your army).
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grammar


*** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves! What's more is that it's Fairy type negates Steel's weakness to Fighting.

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*** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves! What's more is that it's its Fairy type negates Steel's weakness to Fighting.
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* After learning Sage Mode in ''Fanfic/SonOfTheSannin'', Naruto's entire fighting style begins to revolve around it, which becomes a serious problem when his enemies take out his clones before they can gather the nesscesary nature energy and leave him with nothing sustantial to fall back on. His situational awareness in battle also atrophied because he relied on Sage Mode's sensory abilities.
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grammar


* When Ax was hit with an alien disease (which affected the human Animorphs too, but only gave them the flu), Erek played some Rock/Paper/Scissors with him to pass the time. He understood why scissors beat paper and why rock beat scissors, but not why paper beat rock. That's why he ended up owing Erek an million and four dollars.

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* When Ax was hit with an alien disease (which affected the human Animorphs too, but only gave them the flu), Erek played some Rock/Paper/Scissors with him to pass the time. He understood why scissors beat paper and why rock beat scissors, but not why paper beat rock. That's why he ended up owing Erek an a million and four dollars.
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* In the newer ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.

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* In the newer ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.

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** Played VERY straight in the battle between Pegasus and Kaiba in Duelist Kingdom. Pegasus took advantage of the fact that Kaiba was famous for his Blue-Eyes by using Dragon Capture Jar and Dragon Piper. The second is that he also knew that Kaiba's entire deck is built with overly powerful monsters so his reversal of the Crush card virus essentially blasted Kaiba's entire strategy to pieces.

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** Played VERY straight in the battle between Pegasus and Kaiba in Duelist Kingdom. Pegasus took advantage of the fact that Kaiba was famous for his Blue-Eyes White Dragon by using Dragon Capture Jar and Dragon Piper. The second is that he also knew that Kaiba's entire deck is built with overly powerful monsters so his reversal of the Crush card virus Card Virus essentially blasted Kaiba's entire strategy to pieces.



*** Similarly in season 4, a younger student tries to counter Judai's Fusion strategy with Horus the Black Flame Dragon [=LV8=] which negates and destroy all of Judai's Spell Cards. However, Judai's deck evolved so much since season 1 that he doesn't need Spell Cards to use Fusion Monsters anymore. So he beats Horus up with good old Neos.



** ''Anime/YuGiOhZEXAL'': Kaito being a Number Hunter, his Galaxy-Eyes monsters are designed to counter Xyz Monster, a type of monster that literally everyone (barring one old retro man) has in their Extra Decks, even robots do.

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** ''Anime/YuGiOhZEXAL'': Kaito being a Number Hunter, his Galaxy-Eyes monsters are designed to counter Xyz Monster, Monsters, a type of monster that literally everyone (barring one old retro man) has in their Extra Decks, even robots do.



* ''Manga/DragonBall'': During the finale of the 21st Tenkaichi Budokai, Goku attempts to use his Rock-Paper-Scissors technique on Jackie Chun. Since Jackie Chun is familiar with the technique, he knows how to counter each attack, which is also telegraphed by the name of the attacks. So Goku uses it again...but he purposely says the wrong attack name to catch Jackie Chun off-guard and hits him with "Rock" while shouting "Paper".



* ''Manga/{{Bleach}}: During Ichigo's battle with Renji in Soul Society, Ichigo eventually figures out that Renji's Zabimaru has a specific attack pattern that ends up leaving him open to an attack. When Ichigo attempts to exploit this weakness, Renji simply steps aside and counters Ichigo's counter strategy. Renji is fully aware of Zabimaru's weakness, so he improved his footwork to nullify it.

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* ''Manga/{{Bleach}}: ''Manga/{{Bleach}}'': During Ichigo's battle with Renji in Soul Society, Ichigo eventually figures out that Renji's Zabimaru has a specific attack pattern that ends up leaving him open to an attack. When Ichigo attempts to exploit this weakness, Renji simply steps aside and counters Ichigo's counter strategy. Renji is fully aware of Zabimaru's weakness, so he improved his footwork to nullify it.

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** Happens again in ''Anime/YuGiOhTheMoviePyramidOfLight'', but this time it's Kaiba who beats Pegasus with this trope in mind. Having learned Pegasus still relies heavily on his toons, he also took advantage of how Toon Monsters require Toon World to be active on the field. In quickly aiming to destroy Toon World, he tore apart Pegasus's strategy in a matter of turns.

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** Happens again in ''Anime/YuGiOhTheMoviePyramidOfLight'', but this time it's Kaiba who beats Pegasus with this trope in mind. Having learned Pegasus still relies heavily on his toons, Toons, he also took advantage of how Toon Monsters require Toon World to be active on the field. In quickly aiming to destroy Toon World, he tore apart Pegasus's strategy in a matter of turns.


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* ''Manga/{{Bleach}}: During Ichigo's battle with Renji in Soul Society, Ichigo eventually figures out that Renji's Zabimaru has a specific attack pattern that ends up leaving him open to an attack. When Ichigo attempts to exploit this weakness, Renji simply steps aside and counters Ichigo's counter strategy. Renji is fully aware of Zabimaru's weakness, so he improved his footwork to nullify it.
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* On ''WesernAnimation/RobotAndMonster'', Robot had this history because of his design. Whereas his obnoxious brother Gart had four-fingered hands, Robot only had clamps, so he had no choice but to always use rock and constantly lose. In the featured episode ("Between Brothers"), Robot has to beat Gart at the game in order to win back his apartment, so he invents a device that allows him to do an extra move (i.e. literally place a piece of paper on the rock fist that Gart used).

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* On ''WesernAnimation/RobotAndMonster'', ''WesternAnimation/RobotAndMonster'', Robot had this history because of his design. Whereas his obnoxious brother Gart had four-fingered hands, Robot only had clamps, so he had no choice but to always use rock and constantly lose. In the featured episode ("Between Brothers"), Robot has to beat Gart at the game in order to win back his apartment, so he invents a device that allows him to do an extra move (i.e. literally place a piece of paper on the rock fist that Gart used).
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Added an example, probably with clearer wording.


[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]

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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]
hard!]]-]]]






* In Religious Idle, the competitions with rival religions are rather silly (eating contest, rap battle, etc.); the competition with Islam is best-of-three Rock-Paper-Scissors, where [[spoiler:you defeat them with triple rock.]]

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* In Religious Idle, ''VideoGame/ReligiousIdle'': Subverted. The RPS contest between you and the competitions Bhikkhu has you throw rock three times. For the first time Bhikkhu picks paper making the match 1-0 for him, then he picks scissors making it 1-1, then you ultimately decide whether you should stick with rival religions are rather silly (eating contest, rap battle, etc.); the competition rock and you do. Seeing as your opponent goes with Islam is best-of-three Rock-Paper-Scissors, where [[spoiler:you defeat them with triple rock.]]scissors again, it's a 2-1 victory for you.
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* Men actually tend to pick rock more often in rock paper scissors than could be explained by chance alone. Possibly because of the "manly" way a closed fist looks

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* Men People, especially men, actually tend to pick rock more often in rock paper scissors than could be explained by chance alone. Possibly because of the "manly" way It may have something to do with how tough a closed fist looksseems.
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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, such as damage caused by weather effects, do not count as "attacks" and will still work[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with five elemental weaknesses[[note]]Fire, Flying, Rock, Dark and Ghost[[/note]], including [[KryptoniteIsEverywhere Flying type, which almost every team is guaranteed to have at least one of]]. It's possible, though only in double battles, to use the move Skill Swap to move Wonder Guard onto a creature which has less weaknesses - most notably, the very same generation that introduced the ability also introduced Sableye, a Pokémon which, under normal circumstances, has [[GameBreaker no weaknesses]][[note]]although the player can use Odor Sleuth or Foresight to negate its immunity to Fighting-type moves, thereby revealing its weakness to them[[/note]], which has no weakness. Later generations [[{{Nerf}} nerfed]] this, though.

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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, such as damage caused by weather effects, do not count as "attacks" and will still work[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with five elemental weaknesses[[note]]Fire, Flying, Rock, Dark and Ghost[[/note]], including [[KryptoniteIsEverywhere Flying type, which almost every team is guaranteed to have at least one of]]. It's possible, though only in double battles, to use the move Skill Swap to move Wonder Guard onto a creature which has less weaknesses - most notably, the very same generation that introduced the ability also introduced Sableye, a Pokémon which, under normal circumstances, has [[GameBreaker no weaknesses]][[note]]although the player can use Odor Sleuth or Foresight to negate its immunity to Fighting-type moves, thereby revealing its weakness to them[[/note]], which has no weakness.them[[/note]]. Later generations [[{{Nerf}} nerfed]] this, though.

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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, like weather effects, will still do damage[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with five elemental weaknesses[[note]]Fire, Flying, Rock, Dark and Ghost[[/note]]. , [[KryptoniteIsEverywhere including Flying type, which almost every team is guaranteed to have at least one of]].
*** It's possible, though only in double battles, to use the move Skill Swap to move it to one that has much less weaknesses, or with certain Pokémon, ''[[GameBreaker none at all]]''. Later generations [[{{Nerf}} nerfed]] this, though.

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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, like such as damage caused by weather effects, do not count as "attacks" and will still do damage[[/note]]. work[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with five elemental weaknesses[[note]]Fire, Flying, Rock, Dark and Ghost[[/note]]. , Ghost[[/note]], including [[KryptoniteIsEverywhere including Flying type, which almost every team is guaranteed to have at least one of]].
***
of]]. It's possible, though only in double battles, to use the move Skill Swap to move it to one Wonder Guard onto a creature which has less weaknesses - most notably, the very same generation that introduced the ability also introduced Sableye, a Pokémon which, under normal circumstances, has much less weaknesses, [[GameBreaker no weaknesses]][[note]]although the player can use Odor Sleuth or with certain Pokémon, ''[[GameBreaker none at all]]''.Foresight to negate its immunity to Fighting-type moves, thereby revealing its weakness to them[[/note]], which has no weakness. Later generations [[{{Nerf}} nerfed]] this, though.



** Gym leaders from the earlier generations provide better examples of this trope being played straight. In particular, all the gym leaders in [[VideoGame/PokemonRedAndBlue Generation I]] (like Blaine and his Fire-type Pokémon, pictured above) play this trope straight by focusing almost exclusively on one type; the strategy to beating them is simply to raise Pokémon that can learn moves capable of hitting theirs for super-effective damage (such as Water-type attacks against Blaine's Pokémon). Sabrina then subverts this trope, however, since Bug-type moves are pathetic in Generation I, and Ghost-type moves were entirely ineffective due to a bug.

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** Gym leaders from the earlier generations provide better examples of this trope being played straight. In particular, all the gym leaders in [[VideoGame/PokemonRedAndBlue Generation I]] (like Blaine and his Fire-type Pokémon, pictured above) play this trope straight by focusing almost exclusively on one type; the strategy to beating them is simply to raise Pokémon that can learn moves capable of hitting theirs for super-effective damage (such as Water-type attacks against Blaine's Pokémon). Sabrina then subverts this trope, however, since neither of her Psychic-type Pokémon's weaknesses are actually that helpful against her - Bug-type moves are pathetic in Generation I, and Ghost-type moves were Ghost was entirely ineffective against Psychic in those games due to a bug.programming error. Koga's gym, meanwhile, is supposed to specialize in Poison but also contains many Psychic Pokémon.



*** Agatha from Generation I averts this trope with her Golbat, which is the only Poison-type Pokémon on her team that is also a Flying-type. Good luck [[NoSell trying to knock it out]] with [[DishingOutDirt Earthquake or Dig]]...

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*** Agatha from Generation I theoretically specializes in Ghost but ''actually'' specializes in Poison (to the point of having an Arbok, which is ''pure Poison''), and further averts this trope with her Golbat, which is the only Poison-type Pokémon on her team that is also a Flying-type. Good luck [[NoSell trying to knock it out]] with [[DishingOutDirt Earthquake or Dig]]...Dig]].
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** In ''VideoGame/PokemonSwordAndShield'', [[spoiler:the Macro Cosmos corporation contracts workers who utilize Steel-type Pokemon to shut out any threats, and have a decent variety thereof to help contain Eternatus... except many of them are critically weak to Fire. Most damning is that Chairman Rose is victim to this trope and can be flushed with just a Cinderace and a Bewear. The exception is Oleana, who has a more diverse team that leans towards Poison.]]

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** In ''VideoGame/PokemonSwordAndShield'', [[spoiler:the Macro Cosmos corporation contracts workers who utilize Steel-type Pokemon to shut out any threats, and have a decent variety thereof to help contain the Poison-type Eternatus... except many of them are critically weak to Fire.Fire, and Eternatus turns out to know Flamethrower. Most damning is that Chairman Rose is victim to this trope and can be flushed with just a Cinderace and a Bewear. The exception is Oleana, who has a more diverse team that leans towards Poison.]]
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*** The Gym Leaders in Galar actually {{justif|iedTrope}}y this: the Gym Challenge involves trainers facing off against them to prove their talent and skill, and the early Leaders have to lower their Pokemon's performances because of this. When you rematch them at the end instead of the expected Elite Four challenge, their movepool has expanded to compensate for weaknesses.


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*** Due to a lack of dragon variety, Raihan plays things a little differently and engages the player in Double battles during the Gym Challenge. He will always open with Gigalith and Flygon to exploit the hell out of Sandstorm, and Gigalith can crush any Ice-types that challenge Flygon. Thought to bring a Fairy with you? His ace is Duraludon, who is part Steel and will exploit that to Max Steelstrike your fairies into next week without the slightest hesitation. Just to further discourage Ice-type abuse, in the rematch tournament he opens with a Drought Torkoal, which will power his Lava Plume to melt your Ice-types and allow Solar Beam spam to destroy anything that could typecast it.


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** In ''VideoGame/PokemonSwordAndShield'', [[spoiler:the Macro Cosmos corporation contracts workers who utilize Steel-type Pokemon to shut out any threats, and have a decent variety thereof to help contain Eternatus... except many of them are critically weak to Fire. Most damning is that Chairman Rose is victim to this trope and can be flushed with just a Cinderace and a Bewear. The exception is Oleana, who has a more diverse team that leans towards Poison.]]
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Religious Idle RPS!

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* In Religious Idle, the competitions with rival religions are rather silly (eating contest, rap battle, etc.); the competition with Islam is best-of-three Rock-Paper-Scissors, where [[spoiler:you defeat them with triple rock.]]

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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that air specialist Eagle will send a massive air force against his island fortress, so he does the logical thing and surrounds it with a ''ton'' of anti-air units. Thus, the player is faced with the tough challenge of destroying his army despite having a sginificant weakness against it (not to mention Hawke's CO power, which damages all of your units at once while simultaneously healing all of his).

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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that air specialist Eagle will send a massive air force against his island fortress, so he does the logical thing and surrounds it with a ''ton'' of anti-air units. Thus, the player is faced with the tough challenge of destroying his army despite having a sginificant significant weakness against it (not to mention Hawke's CO power, which damages all of your units at once while simultaneously healing all of his).


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** The game tends to suffer this in multiplayer, specifically due to the many specialized Commanding Officers. Picking the CloseRangeCombatant Max immediately signals to your opponent that all your attacks will be done with strong direct-damage units, and that you will not be able to match them in a long-range fight since Max's artillery has half the range of normal long-ranged units. Picking aircraft-specialist Eagle on any map with an airport tells the opponent to do what Hawke did in ''Advance Wars 2'' and get tons of anti-air units, etc. etc.
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** Well, MagicTheGathering has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5698 these]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paper+Tiger three]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5648 cards]], but they are a very uncommon example from a joke edition.
** Tournament [[MagicTheGathering Magic]] is ''heavily'' based on rock-paper-scissors. Decks frequently fall into one of three categories: aggressive, combination, or control (aggro, combo, and control). Sometimes decks can play as either of two roles, but not as well as a deck truly dedicated to that role. The three roles fall into a rock-paper-scissors scenario: Aggro decks play multiple redundant threats to keep the pressure on and overwhelm Control decks. Combo decks use cards that are individually relatively weak but synergize to create powerful effects that can overcome even the strong threats from an Aggro deck. Control decks focus on defense foremost and use card-removal effects to dismantle combos -- if a Control deck removes one part of a three-card combo, it cripples the whole combo, while removing one of three Aggro deck cards will leave the other two to continue attacking.

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** Well, MagicTheGathering TabletopGame/MagicTheGathering has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5698 these]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paper+Tiger three]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5648 cards]], but they are a very uncommon example from a joke edition.
** Tournament [[MagicTheGathering [[TabletopGame/MagicTheGathering Magic]] is ''heavily'' based on rock-paper-scissors. Decks frequently fall into one of three categories: aggressive, combination, or control (aggro, combo, and control). Sometimes decks can play as either of two roles, but not as well as a deck truly dedicated to that role. The three roles fall into a rock-paper-scissors scenario: Aggro decks play multiple redundant threats to keep the pressure on and overwhelm Control decks. Combo decks use cards that are individually relatively weak but synergize to create powerful effects that can overcome even the strong threats from an Aggro deck. Control decks focus on defense foremost and use card-removal effects to dismantle combos -- if a Control deck removes one part of a three-card combo, it cripples the whole combo, while removing one of three Aggro deck cards will leave the other two to continue attacking.
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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, like weather effects, will still do damage[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with four elemental weaknesses, [[KryptoniteIsEverywhere including Flying type, which almost every team is guaranteed to have at least one of]].

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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage[[note]]Though non-standard types of damage, like weather effects, will still do damage[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with four five elemental weaknesses, weaknesses[[note]]Fire, Flying, Rock, Dark and Ghost[[/note]]. , [[KryptoniteIsEverywhere including Flying type, which almost every team is guaranteed to have at least one of]].
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*** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's high Special Defense deconstructs this trope versus special moves, and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.

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*** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's but his Cryogonal and Avalugg have very high Special Defense deconstructs this trope versus special moves, defense and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.defense stats respectively, letting them endure even super-effective hits and ensuring they're not a complete pushover.
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* When Ax was hit with an alien disease (which affected the human Animorphs too, but only gave them the flu), Erek played some Rock/Paper/Scissors with him to pass the time. He understood why scissors beat paper and why rock beat scissors, but not why paper beat scissors. That's why he ended up owing Erek an million and four dollars.

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* When Ax was hit with an alien disease (which affected the human Animorphs too, but only gave them the flu), Erek played some Rock/Paper/Scissors with him to pass the time. He understood why scissors beat paper and why rock beat scissors, but not why paper beat scissors.rock. That's why he ended up owing Erek an million and four dollars.
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* When Ax was hit with an alien disease (which affected the human Animorphs too, but only gave them the flu), Erek played some Rock/Paper/Scissors with him to pass the time. He understood why scissors beat paper and why rock beat scissors, but not why paper beat scissors. That's why he ended up owing Erek an million and four dollars.

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