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* ''{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VideoGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[VideoGame/KibyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.

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* ''{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VideoGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[VideoGame/KibyAndTheAmazingMirror ''[[VideoGame/KirbyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.
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* ''{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VidoeGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[KibyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.

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* ''{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VidoeGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[KibyAndTheAmazingMirror ''[[VideoGame/KibyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.
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** ''{{VideoGame/Mega Man X}}''2's Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.

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** ''{{VideoGame/Mega Man X}}''2's ''[[VideoGame/MegaManX MegaMan X's]] Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
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** ''[[MegamanX5 MegaMan X 5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** ''[[MegamanX5 MegaMan ''MegaMan X 5's]]'' 5's'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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** ''[[MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** ''[[MegaManX5 MegaManX5's]]'' ''[[MegamanX5 MegaMan X 5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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** {{VideoGame/Mega Man X}}2's Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
** ''[[VideoGame/MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** {{VideoGame/Mega ''{{VideoGame/Mega Man X}}2's X}}''2's Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
** ''[[VideoGame/MegaManX5 ''[[MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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** ''[[VidoeGame/MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** ''[[VidoeGame/MegaManX5 ''[[VideoGame/MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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** [[VideoGame/MegaMan3 MegaMan3's]] Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** [[VideoGame/MegaMan5 MegaMan5's]] Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** [[VideoGame/MegaMan10 MegaMan10's]] Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.

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** [[VideoGame/MegaMan3 MegaMan3's]] ''[[VideoGame/MegaMan3 MegaMan3's]]'' Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** [[VideoGame/MegaMan5 MegaMan5's]] ''[[VideoGame/MegaMan5 MegaMan5's]]'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** [[VideoGame/MegaMan10 MegaMan10's]] ''[[VideoGame/MegaMan10 MegaMan10's]]'' Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.



** [[VidoeGame/MegaManX5 MegaManX5's]] F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** [[VidoeGame/MegaManX5 MegaManX5's]] ''[[VidoeGame/MegaManX5 MegaManX5's]]'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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red links that shouldn\'t be


** MegaMan3's Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** MegaMan5's Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** MegaMan10's Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.

to:

** MegaMan3's [[VideoGame/MegaMan3 MegaMan3's]] Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** MegaMan5's [[VideoGame/MegaMan5 MegaMan5's]] Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** MegaMan10's [[VideoGame/MegaMan10 MegaMan10's]] Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.



** MegaManX5's F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

to:

** MegaManX5's [[VidoeGame/MegaManX5 MegaManX5's]] F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
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None


* ''{{Kirby}}'': In some games, the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''Return to Dream Land'' is a giant energy orb that can be guided to collide against multiple enemies at once.

to:

* ''{{Kirby}}'': In ''{{Kirby}}'' has some games, games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''Return to Dream Land'' ''VidoeGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once.once. Finally, ''[[KibyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.
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None


* Although magic boomerangs are a recurring item in ''Franchise/TheLegendOfZelda'' series, only the version in ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' can be controlled in mid-air. Boomerangs and Bombchus in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''SpiritTracks'' are similar in that the player can sketch out a custom flight path with the stylus, though they have no control over them during flight.

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* Although magic boomerangs are a recurring item in ''Franchise/TheLegendOfZelda'' series, only the version in ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' ''[[VideoGame/TheLegendOfZeldaOracleGames Legend of Zelda: Oracle of Seasons]]'' can be controlled in mid-air. Boomerangs and Bombchus in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''SpiritTracks'' are similar in that the player can sketch out a custom flight path with the stylus, though they have no control over them during flight.
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Silly chinchilla the preview button isn\'t only for robots


* In ''TabletopGame/Shadowrun'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.

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* In ''TabletopGame/Shadowrun'' ''TabletopGame/{{Shadowrun}}'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.
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Adding examples.

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* While ''Film/TomorrowNeverDies'' is a film, the villain had a buzzsaw torpedo which can be guided through ships and travel upward if necessary cutting through the hull.
* In ''TabletopGame/Shadowrun'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.
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* One of {{Batman}}'s upgrades in the ''BatmanArkhamSeries'' is a remote-controlled Batarang, and it's essential for solving certain puzzles.

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* One of {{Batman}}'s Franchise/{{Batman}}'s upgrades in the ''BatmanArkhamSeries'' ''VideoGame/BatmanArkhamSeries'' is a remote-controlled Batarang, and it's essential for solving certain puzzles.
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* ''GalaxyOnFire II'' has the AMR Extinctor missile, which cannot be purchased (as it's banned) but can be crafted after you find the blueprint and all the necessary components. Each time you build it, you get 10 of these. They are AwesomeButImpractical, as your ship is not under your control while you do this (you don't have to be standing still, though, as your ship will still continue to move). On the other hand, you can fire them well beyond any ship's firing range (4300 km) and they can cross that distance fairly quickly. This is a nuke-type weapon, so it deals splash damage and is ''very'' destructive. It's only real use, however, is against freighters, as fighters are far too nimble to be hit.
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Ever watch a homing missile suffer yet another HeroTrackingFailure and think to yourself, "hell, ''I'' could fly a missile better than that" ? Now you can!

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Ever watch a homing missile HomingProjectile suffer yet another HeroTrackingFailure and think to yourself, "hell, ''I'' could fly a missile better than that" ? Now you can!
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* The Mosquito in ''VideoGame/{{Einhander}}''. Because of this, it is AwesomeButImpractical.
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* ''[[BattlefieldSeries Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.

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* ''[[BattlefieldSeries ''[[VideoGame/{{Battlefield}} Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.
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None

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* Super Sheep in ''VideoGame/{{Worms}}''
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None


** Zelda's spell Din's Fire can be slightly aimed up or right.
** In ''Brawl'', Solid Snake can fire player-controlled missiles.



* Averted with the Remote-Guided Warhead in the ''[[VideoGame/{{X}} X-Universe]]'' series. It was ''supposed'' to be one of these, but the devs could never get it working properly so it ended up as a regular guided missile.

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* Averted with the Remote-Guided Warhead in the ''[[VideoGame/{{X}} X-Universe]]'' series. It was ''supposed'' to be one of these, but the devs could never get it working properly so it ended up as a regular guided missile.missile.
* The Ice spell in ''FinalFantasyAdventure''.
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* In the {{Xbox 360}} Kinect game ''Wreckateer'', the Flying Shot can be steered using your arms - raise them up to fly higher, or down to dive. To a lesser extent, the basic shots can be steered by waving your hands over the shot as it is in flight.

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* In the {{Xbox 360}} Kinect game ''Wreckateer'', the Flying Shot can be steered using your arms - raise them up to fly higher, or down to dive. To a lesser extent, the basic shots can be steered by waving your hands over the shot as it is in flight.flight.
* Averted with the Remote-Guided Warhead in the ''[[VideoGame/{{X}} X-Universe]]'' series. It was ''supposed'' to be one of these, but the devs could never get it working properly so it ended up as a regular guided missile.
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None

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* ''{{Brink}}'s'' ''Agents of Change'' DLC allows an operative to deploy a micro UAV that can be manually piloted and detonated in the vicinity of enemies.
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* A minor example in ''TeamFortress2'': Engineer's sentries will normally autotarget enemies that are closer to them, but using his Wrangler, he can aim his sentry manually at any given enemy, aided with a laser sight (with an added defense bonus).

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* A minor example in ''TeamFortress2'': ''VideoGame/TeamFortress2'': Engineer's sentries will normally autotarget enemies that are closer to them, but using his Wrangler, he can aim his sentry manually at any given enemy, aided with a laser sight (with an added defense bonus).
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* In ''[[UnrealTournament]]'', the secondary firing mode of [[NukeEm The Redeemer]] is this trope.

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* In ''[[UnrealTournament]]'', ''UnrealTournament'', the secondary firing mode of [[NukeEm The Redeemer]] is this trope.
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* ''ModernWarfare'' series lets you control Predator Drones as rewards for multiplayer killstreaks. After firing them, you can control where they land approximately.


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* In ''[[UnrealTournament]]'', the secondary firing mode of [[NukeEm The Redeemer]] is this trope.
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None


* ''[[BattlefieldSeries Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.

to:

* ''[[BattlefieldSeries Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.{{Roboteching}}.
* In the {{Xbox 360}} Kinect game ''Wreckateer'', the Flying Shot can be steered using your arms - raise them up to fly higher, or down to dive. To a lesser extent, the basic shots can be steered by waving your hands over the shot as it is in flight.
Is there an issue? Send a MessageReason:
None


* A minor example in ''TeamFortress2'': Engineer's sentries will normally autotarget enemies that are closer to them, but using his Wrangler, he can aim his sentry manually at any given enemy, aided with a laser sight (with an added defense bonus).

to:

* A minor example in ''TeamFortress2'': Engineer's sentries will normally autotarget enemies that are closer to them, but using his Wrangler, he can aim his sentry manually at any given enemy, aided with a laser sight (with an added defense bonus).bonus).
* ''[[BattlefieldSeries Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.
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None


* The "Doomerang" in all three ''TyTheTasmanianTiger'' games. In the first it is merely an EleventhHourSuperpower used exclusively to defeat the FinalBoss, but it shows up as a purchasable (if very expensive) shop item in the sequels.

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* The "Doomerang" in all three ''TyTheTasmanianTiger'' games. In the first it is merely an EleventhHourSuperpower used exclusively to defeat the FinalBoss, but it shows up as a purchasable (if very expensive) shop item in the sequels.sequels.
* ''{{Kirby}}'': In some games, the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''Return to Dream Land'' is a giant energy orb that can be guided to collide against multiple enemies at once.
* A minor example in ''TeamFortress2'': Engineer's sentries will normally autotarget enemies that are closer to them, but using his Wrangler, he can aim his sentry manually at any given enemy, aided with a laser sight (with an added defense bonus).
Is there an issue? Send a MessageReason:
None





* Two characters in ''SkylandersSpyrosAdventure'' can earn this attack as a purchasable upgrade:

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* Two characters in ''SkylandersSpyrosAdventure'' ''VideoGame/{{Skylanders}}'' can earn this attack as a purchasable upgrade:
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YKTTW launch. Might be missing a few examples suggested during discussion.

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Ever watch a homing missile suffer yet another HeroTrackingFailure and think to yourself, "hell, ''I'' could fly a missile better than that" ? Now you can!

The Player-Guided Missile is any VideoGame projectile attack or weapon which the player can manually steer or guide toward their desired target using their player movement controls. These can be more dangerous than ordinary homing missiles (at least in the hands of a skilled player), although they do mean that while the player is busy piloting the missile, their character is left open and vulnerable to attack.

The projectile can take many forms - an actual homing missile or PrecisionGuidedBoomerang, for example - and 3D games frequently utilize a MissileCam so the player can steer the projectile from its own point of view. Which also makes it usable not just for combat, but also for general scouting, recon, and solving various puzzles (typically by activating an otherwise inaccessible switch or control panel).

There is some TruthInTelevision here, as there are a variety of "manual command line-of-sight" systems to guide rockets or missiles: [[http://en.wikipedia.org/wiki/Wire-guided_missile wire-guided missiles]], for example, trail thin wires connecting them back to the launcher so the operator can steer the missile's flight path (though they are nowhere near as precisely maneuverable as their VideoGame counterparts, and require ''extensive'' regular training to operate).

Note that an example only counts if the player has more or less ''direct'' control of the projectile's flight path -- simply "aiming" or "locking on" to a target before firing isn't enough. Also note that these only count when wielded by a live human player, as there's no way to distinguish it from a normal homing missile if it's fired from the hands of an AI-controlled character.

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!! Examples
* While it is obviously not a flying "missile", the [[JustifiedTrope RC Car]] in ''VideoGame/ApeEscape'' is capable of being used as a weapon - it can stun monkeys for capture. There is no separate camera from the RC car's point of view, but the player can still maneuver themselves while using it (it is operated via the second analog stick).
* One of {{Batman}}'s upgrades in the ''BatmanArkhamSeries'' is a remote-controlled Batarang, and it's essential for solving certain puzzles.
* The yellow "Psychic Hat" in ''BillyHatcherAndTheGiantEgg'' allows the player to steer the egg after shooting it.
* The Guided Missile in the ''VideoGame/{{Descent}}'' series is slightly slower but more powerful than a normal homing missile. The game's options screen allows the player to select whether the its MissileCam is shown on the main screen or a smaller popup display.
* Elemental spells in ''LegendOfMana'' with "Control" type aiming allow the player to guide the spell's area of effect to any location on the battlefield before activating the spell itself.
* Although magic boomerangs are a recurring item in ''Franchise/TheLegendOfZelda'' series, only the version in ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' can be controlled in mid-air. Boomerangs and Bombchus in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''SpiritTracks'' are similar in that the player can sketch out a custom flight path with the stylus, though they have no control over them during flight.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced the ability to control seagulls after feeding them a special fruit. They could then be guided to hit switches and collect rupees and other things. This gameplay mechanic was further expanded upon in...
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the Beetle, a mechanical flying insect drone which the player can launch to explore various places, retrieve objects or hit switches, pick up and [[DeathFromAbove drop bombs on enemies]], or even attack some enemies directly.
* Various weapons in the ''VideoGame/MegaMan'' series can be steered mid-flight, usually by steering it up and down only, so that the player can still move Mega Man left or right in the meantime.
** MegaMan3's Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** MegaMan5's Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** MegaMan10's Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.
** {{VideoGame/Mega Man X}}2's Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
** MegaManX5's F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).
* The ''Franchise/MetalGear'' series has a few segments where the player must use a [[http://metalgear.wikia.com/wiki/Nikita_missile Nikita missile]], usually to solve an electrified-floor puzzle. In the 8-bit games, the missiles travelled and steered at right angles.
** Snake even sports a Nikita Missile launcher in his ''VideoGame/SuperSmashBros'' appearance; the player can control the missile in flight, though it does travel faster in straight lines.
* The Missile Launcher in ''StarFoxAssault's'' multiplayer matches provide the player with remote-control missiles, though it has less ammunition capacity than the normal Homing missile launcher.
* The Visibomb gun in ''RatchetAndClank'' is steerable, but its MissileCam loses reception (and gives out) beyond a certain range.
* Several characters in the ''VideoGame/SuperSmashBros'' series have steerable projectile attacks:
** Ness and Lucas both have PK Thunder - a bolt of electricity that can be steered in various directions, [[JustifiedTrope courtesy of]] their PsychicPowers. They also sport PK Flash and PK Freeze (respectively) in which they can steer its area of effect left or right before detonating it.
** Pit's Light Arrows travel very fast, but can be aimed in various directions before use ''and'' steered further while in flight.
* Two characters in ''SkylandersSpyrosAdventure'' can earn this attack as a purchasable upgrade:
** Warnado can learn "Guided Twister", which allows the player to steer their tornado attack using their movement controls.
** The "Series 2" version of Drobot's exclusive "Wow Pow" ability involves combining two of his Bladegears into one large, remote-controlled gear.
* The "Doomerang" in all three ''TyTheTasmanianTiger'' games. In the first it is merely an EleventhHourSuperpower used exclusively to defeat the FinalBoss, but it shows up as a purchasable (if very expensive) shop item in the sequels.

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