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* Averted in ''[[VideoGame/TheLordOfTheRingsOnline Lord of the Rings Online]]'' [[http://lorebook.lotro.com/wiki/Special:Interactivemap here]]; but when [[Creator/JRRTolkien someone else has already done the dirty work]], it's a bit easier to pull off.

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* Averted in ''[[VideoGame/TheLordOfTheRingsOnline Lord of the Rings Online]]'' [[http://lorebook.lotro.com/wiki/Special:Interactivemap here]]; but when [[Creator/JRRTolkien someone else else]] has already done the dirty work]], work, it's a bit easier to pull off.

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[[folder:RealLife]]
* Can be truth in fiction when the reason for desert/not desert is not obvious. For example there are parts of the world where there is hardly any rain, but copious mist. This condenses on the trees and waters them. However, if all the trees are cut down, the saplings can't take advantage of this and nothing can grow. There are attempts to make artificial rain catchers (sails) to get the trees kick started again. Such an area could have a forest in one place and a bare desert next to it.
* Likewise rain forests may be self sustaining but can be destroyed. For example the rich soil is continuously used and replaced, thus once the trees are gone the soil is also gone in 2 or 3 years. Farming is abandoned, leaving bare ground that radiates far more heat than the forest ever did, preventing rain. I.e. forest and desert are the only two stable equilibria, and could theoretically be close to each other.
* Another example occurs with the largely sheltered canyons of, for example, eastern Washington state, which allow you to have a large river running through bone-dry desert/[[InsistentTerminology xeric shrubland]].
* The Eastern U.S. has a relatively continuous climate that gradually changes from cold in the north to hot in the south, and from wet in the east to dry in the west. The West is mostly desert, everywhere, except for Washington, Oregon, and Northern California, which are strongly defined by the complex boundaries between forest and desert. You can stand almost anywhere in Silicon Valley and see brown hills on one side and green ones on the other. If you park off I-84 in Oregon you can walk from forest to desert, along a big river flowing sideways through a mountain range. It does happen.
* UsefulNotes/NewYork's [[http://commons.wikimedia.org/wiki/File:26_-_New_York_-_Octobre_2008.jpg Central Park]] has a perfect transition with the cityscape. It's manmade though.
* New York State itself, in the terrain sense. It has lowland plains, two plateaus, three sets of mountains one of which is cut off from any other range, and some islands. climate wise it does stay pretty regular.
* UsefulNotes/{{Israel}}. In a country smaller than New Jersey, there are snow-capped mountains, a desert, coral reefs, and the lowest point in the world.
** This is partially due to the immigrating Jews who made some changes in the scenery, like drying up some swamps to avoid certain diseases (notably malaria in Hadera) and planted trees native to their homelands due to being homesick. A notable example of both was planting eucalyptus trees to drink up the swamp water (though few Jews actually did come from Australia), an attempt that was [[YouFailBiologyForever mostly a failure]], as the trees drank water from the ground and not the swamps themselves. (They eventually resorted to using other types of trees.)
* [[http://www.desertofmaine.com/ The Desert of Maine]], 40 acres of, well, desert-like landscape surrounded by mixed forest with little brooks. TECHNICALLY it's not an actual desert as much as it is the product of over a century of [[IdiotBall utter agricultural mismanagement]]. And technically it's glacial silt, and not sand. It doesn't stop them from having a huge Fiberglas camel on site for photo opportunities.
* In UsefulNotes/{{Australia}}, parts of South-East Queensland have small pockets of sub-tropical rainforest in water catching hollows and along creek beds in what would be relatively dry eucalypt forests.
** On a larger scale the Great Dividing Range separates the relatively well watered eastern seaboard from the dry plains that gradually transition into the deserts of the interior. The transition as you go over the range can be fairly abrupt, especially as you go further north.
* Using the Indus river as a dividing line, Pakistan has lush farmland to the eastern banks (the Punjab), desolate wasteland on the western banks (Balochistan), the sea shore and MegaCity of Karachi in the south, and snowcapped mountains in the north (Khyber-Paktunkwha).
* One of the reasons so many production companies love New Zealand so much is its large diversity in a relatively small area. You have cities, mountains, beaches, forests, and pretty much everything ''except'' desert wedged into a couple of land masses roughly the size of Colorado. Watch a show like ''PowerRangers'' (post ''Ninja Storm'') to see just how diverse New Zealand is. TheLordOfTheRings trilogy, also shot entirely in the country, managed to convey the scope of an enormous and varied world much bigger than actual New Zealand with barely any reuse of the same location for more than one place.
* Both the Susquehanna (in Pennsylvania) and the Brahmaputra (in India) rivers flow ''across'' mountain ranges, and it's thought that the rivers pre-date the mountains and eroded their beds faster than the land around them uplifted.
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[[folder:RealLife]]
* Can be truth in fiction when the reason for desert/not desert is not obvious. For example there are parts of the world where there is hardly any rain, but copious mist. This condenses on the trees and waters them. However, if all the trees are cut down, the saplings can't take advantage of this and nothing can grow. There are attempts to make artificial rain catchers (sails) to get the trees kick started again. Such an area could have a forest in one place and a bare desert next to it.
* Likewise rain forests may be self sustaining but can be destroyed. For example the rich soil is continuously used and replaced, thus once the trees are gone the soil is also gone in 2 or 3 years. Farming is abandoned, leaving bare ground that radiates far more heat than the forest ever did, preventing rain. I.e. forest and desert are the only two stable equilibria, and could theoretically be close to each other.
* Another example occurs with the largely sheltered canyons of, for example, eastern Washington state, which allow you to have a large river running through bone-dry desert/[[InsistentTerminology xeric shrubland]].
* The Eastern U.S. has a relatively continuous climate that gradually changes from cold in the north to hot in the south, and from wet in the east to dry in the west. The West is mostly desert, everywhere, except for Washington, Oregon, and Northern California, which are strongly defined by the complex boundaries between forest and desert. You can stand almost anywhere in Silicon Valley and see brown hills on one side and green ones on the other. If you park off I-84 in Oregon you can walk from forest to desert, along a big river flowing sideways through a mountain range. It does happen.
* UsefulNotes/NewYork's [[http://commons.wikimedia.org/wiki/File:26_-_New_York_-_Octobre_2008.jpg Central Park]] has a perfect transition with the cityscape. It's manmade though.
* New York State itself, in the terrain sense. It has lowland plains, two plateaus, three sets of mountains one of which is cut off from any other range, and some islands. climate wise it does stay pretty regular.
* UsefulNotes/{{Israel}}. In a country smaller than New Jersey, there are snow-capped mountains, a desert, coral reefs, and the lowest point in the world.
** This is partially due to the immigrating Jews who made some changes in the scenery, like drying up some swamps to avoid certain diseases (notably malaria in Hadera) and planted trees native to their homelands due to being homesick. A notable example of both was planting eucalyptus trees to drink up the swamp water (though few Jews actually did come from Australia), an attempt that was [[YouFailBiologyForever mostly a failure]], as the trees drank water from the ground and not the swamps themselves. (They eventually resorted to using other types of trees.)
* [[http://www.desertofmaine.com/ The Desert of Maine]], 40 acres of, well, desert-like landscape surrounded by mixed forest with little brooks. TECHNICALLY it's not an actual desert as much as it is the product of over a century of [[IdiotBall utter agricultural mismanagement]]. And technically it's glacial silt, and not sand. It doesn't stop them from having a huge Fiberglas camel on site for photo opportunities.
* In UsefulNotes/{{Australia}}, parts of South-East Queensland have small pockets of sub-tropical rainforest in water catching hollows and along creek beds in what would be relatively dry eucalypt forests.
** On a larger scale the Great Dividing Range separates the relatively well watered eastern seaboard from the dry plains that gradually transition into the deserts of the interior. The transition as you go over the range can be fairly abrupt, especially as you go further north.
* Using the Indus river as a dividing line, Pakistan has lush farmland to the eastern banks (the Punjab), desolate wasteland on the western banks (Balochistan), the sea shore and MegaCity of Karachi in the south, and snowcapped mountains in the north (Khyber-Paktunkwha).
* One of the reasons so many production companies love New Zealand so much is its large diversity in a relatively small area. You have cities, mountains, beaches, forests, and pretty much everything ''except'' desert wedged into a couple of land masses roughly the size of Colorado. Watch a show like ''PowerRangers'' (post ''Ninja Storm'') to see just how diverse New Zealand is. TheLordOfTheRings trilogy, also shot entirely in the country, managed to convey the scope of an enormous and varied world much bigger than actual New Zealand with barely any reuse of the same location for more than one place.
* Both the Susquehanna (in Pennsylvania) and the Brahmaputra (in India) rivers flow ''across'' mountain ranges, and it's thought that the rivers pre-date the mountains and eroded their beds faster than the land around them uplifted.
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* Zig-zagged in ''VideoGame/{{Minecraft}}''. Originally, the game tried to simulate biomes according to wetness and temperature, which a change in either meaning a change of biome. This system was eventually abolished, and afterwards you could walk in rapid succession from a temperate forest, to a tundra, to a sandy desert, to a tropical rainforest (which for some reason, has livestock instead of the normal stuff). Without skipping a beat. The Beta 1.8 update changed that once more, biomes are significantly bigger now, so it's not as stark anymore, though you can see a desert that shares close boundaries with a very large, temperate forest and ocean. The introduction of the [[BiggerIsBetter Large Biomes]] option obviously makes these borders even less obvious/common.
** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will be put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this isn't completely foolproof yet, as mistakes will still happen occasionally.)

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* Zig-zagged in ''VideoGame/{{Minecraft}}''. Originally, the game tried to simulate biomes according to wetness and temperature, which therefore a change in either meaning of them would mean a change of biome. This system was eventually abolished, and afterwards you could walk in rapid succession from a temperate forest, to a tundra, to a sandy desert, to a tropical rainforest (which for some reason, has livestock instead of the normal stuff). Without skipping a beat. The Beta 1.8 update changed that once more, biomes are significantly bigger now, so it's not as stark anymore, though you can see a desert that shares close boundaries with a very large, temperate forest and ocean. The introduction of the [[BiggerIsBetter Large Biomes]] option obviously makes these borders even less obvious/common.
** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will be put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid be avoided getting placed next to a biome that is too different to itself. (Though this isn't completely foolproof yet, as mistakes will still happen occasionally.)
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** Bowsers Inside Story has a variant of this in that the areas don't really seem to connect to each other, they just go from one biome to another when you cross an invisible line.
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[[caption-width-right:256:Yes, that is a [[ShiftingSandLand desert]] right next to the [[SlippySlideyIceWorld frozen tundra]].]]

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[[caption-width-right:256:Yes, that is a [[ShiftingSandLand desert]] right next to on the same latitude as the [[SlippySlideyIceWorld frozen tundra]].]]
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** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will be put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this method isn't completely foolproof yet, as mistakes will still happen occasionally.)

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** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will be put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this method isn't completely foolproof yet, as mistakes will still happen occasionally.)
Is there an issue? Send a MessageReason:
None


** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this method isn't completely foolproof yet, as mistakes will still happen occasionally.)

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** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will been be put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this method isn't completely foolproof yet, as mistakes will still happen occasionally.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** According to [[https://mojang.com/2013/08/minecraft-world-generator-update/ one of the snapshots for the upcoming 1.7 update]], biomes will been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself. (Though this method isn't completely foolproof yet, as mistakes will still happen occasionally.)
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* The ''VideoGame/MarioAndLuigi'' series generally isn't terrible about this, as the first three games all take place in kingdoms that are presumably wide enough to encompass a wide variety of biomes. There are some exceptions, though; ''Superstar Saga'' places the icy Joke's End in the middle of an otherwise fairly temperate ocean, and ''Dream Team'' manages to cram plains, jungle, volcano, and beach environments onto one island.

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* The ''VideoGame/MarioAndLuigi'' series generally isn't terrible about this, as the first three games all take place in kingdoms that are presumably wide enough to encompass a wide variety of biomes. There are some exceptions, though; ''Superstar Saga'' places the icy Joke's End in the middle of an otherwise fairly temperate ocean, and ''Dream Team'' manages to cram plains, jungle, volcano, desert, and beach environments onto one island.
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* The ''VideoGame/MarioAndLuigi'' series generally isn't terrible about this, as the first three games all take place in kingdoms that are presumably wide enough to encompass a wide variety of biomes. There are some exceptions, though; ''Superstar Saga'' places the icy Joke's End in the middle of an otherwise fairly temperate ocean, and ''Dream Team'' manages to cram plains, jungle, volcano, and beach environments onto one island.
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* [[DonkeyKongCountry Donkey Kong Island]] Goes from a tropical rainforest, to a mine setting in the side of a grassy hill, to a temperate forest, to an ice capped mountain, to a polluted grassland, to a giant cave. Note, this is actually justified, as most of the game involves you climbing up a very large mountain, which will have similar changes in scenery in RealLife. It's pretty logical about the change too, the temperate forest is at a higher altitude (and thus colder) than the jungle, and the ice cap is higher still.
** In the second game, once you reach the Kremling island, you go from a volcanically active region, to a swamp, then to an amusement park in the swamp, then to an ancient deciduous forest, then to a castle on an ice cap. Here it seems that the lower parts of the island which connect with the sea are all swamp except for the volcanoes, and the forest is much higher on the map than the swamp.

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* [[DonkeyKongCountry Donkey Kong Island]] Goes from a tropical rainforest, to a mine setting in the side of a grassy hill, to a temperate forest, to an ice capped mountain, to a polluted grassland, to a giant cave. Note, this This is actually justified, as most of the game involves you climbing up a very large mountain, mountain which will have similar changes in scenery in RealLife. It's pretty logical about the change too, too; the temperate forest is at a higher altitude (and thus colder) than the jungle, and the ice cap is higher still.
** In the second game, once you reach the Kremling island, Crocodile Isle, you go from a volcanically active volcanic region, then to a swamp, then to an amusement park in the swamp, then to an ancient deciduous forest, then to a castle on an ice cap. Here it seems that the lower parts of the island island, which connect with the sea sea, are all swamp except for the volcanoes, and the forest is much higher on the map than the swamp.
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* [[DonkeyKongCountry Donkey Kong Island]] Goes from a tropical rainforest, to a mine setting in the side of a grassy hill, to a temperate forest, to an ice capped mountain, to a polluted grassland, to a giant cave. Note, this is actually justified, as most of the game involves you climbing up a very large mountain, which will have similar changes in scenery in RealLife. It's pretty logical about the change too, the temperate forest is at a higher altitude (and thus colder) than the jungle, and the ice cap is higher still.
** In the second game, once you reach the Kremling island, you go from a volcanically active region, to a swamp, then to an amusement park in the swamp, then to an ancient deciduous forest, then to a castle on an ice cap. Here it seems that the lower parts of the island which connect with the sea are all swamp except for the volcanoes, and the forest is much higher on the map than the swamp.
** The third game isn't as justifiable, but at least the different biomes are on different islands, sorta...

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* The film ''ReturnToOz'' features the Deadly Desert being right smack-dab next to a thick lush forest. This is a carry-over from the original Oz books; see below under Literature.

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* The film ''ReturnToOz'' ''Film/ReturnToOz'' features the Deadly Desert being right smack-dab next to a thick lush forest. This is a carry-over from the original Oz books; see below under Literature.



* In ArthurCClarke's ''A Time Odyssey'' trilogy, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.

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* In ArthurCClarke's Creator/ArthurCClarke's ''A Time Odyssey'' trilogy, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.



* ''SettlersOfCatan'' is played on a map of a single island made of hexagonal tiles, each tile depicting exactly one biome (mountains, hills, forests, pastures, grainfields, and desert); the map is laid out randomly at the beginning of each game. Thus, it more or less runs on this trope.

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* ''SettlersOfCatan'' ''TabletopGame/SettlersOfCatan'' is played on a map of a single island made of hexagonal tiles, each tile depicting exactly one biome (mountains, hills, forests, pastures, grainfields, and desert); the map is laid out randomly at the beginning of each game. Thus, it more or less runs on this trope.



* Averted in ''PhantasyStarIII: Generations of Doom''. [[spoiler: The starting "world" is actually one of seven isolated pods of a {{generation ship|s}}. Most seem to be temperate, with varying amounts of grassland, forests, rivers, and lakes, but some have unusual climates, such as an ice world and a desert world. An early first generation quest suggests the ship's weather control system regulates the climes.]]

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* Averted in ''PhantasyStarIII: ''VideoGame/PhantasyStarIII: Generations of Doom''. [[spoiler: The starting "world" is actually one of seven isolated pods of a {{generation ship|s}}. Most seem to be temperate, with varying amounts of grassland, forests, rivers, and lakes, but some have unusual climates, such as an ice world and a desert world. An early first generation quest suggests the ship's weather control system regulates the climes.]]



* Unavoidable in ''NationStates''. You can make your nation's map as realistic as you like, but you can't really do anything about what the nations next to you do.

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* Unavoidable in ''NationStates''.''Website/NationStates''. You can make your nation's map as realistic as you like, but you can't really do anything about what the nations next to you do.



* ''EnchantedScepters'' has a forest, a castle, a desert, an Egyptian sphinx, a volcano, a jungle, a Mayan temple, and the ocean all within walking distance of each other.


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** ''LinksAwakening'' also has some crazy map parts. Most of the island is single-biome woods and mountains, but some levels feature volcanic activity that's nowhere else on the map. Also a mini desert next to a swamp and the friggin ocean.

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** ''LinksAwakening'' also has some crazy map parts. Most of the island is single-biome woods and mountains, but some levels feature volcanic activity that's nowhere else on the map. Also a mini desert next to a swamp and the friggin ocean. [[spoiler: Justified, since the whole island is just a dream of the Wind Fish.]]
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* Notably averted in ''VideoGame/{{Mabinogi}}''. Regions are laid out in a relatively realistic manner. eg. The region of Rano is divided into roughly equal parts; the rolling prairie land of Maiz Plains, the scrubland of Muyu Desert, and the lush, verdant Karu Forest, sitting side by side in that order. However, each region is seperated from its neighbor by a high, almost impassible mountain range that effectively shadows the desert from the moisture laden air to either side of it.

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* Notably averted in ''VideoGame/{{Mabinogi}}''. Regions are laid out in a relatively realistic manner. eg. The region of Rano is divided into roughly equal parts; the rolling prairie land of Maiz Plains, the scrubland of Muyu Desert, and the lush, verdant Karu Forest, sitting side by side in that order. However, each region is seperated from its neighbor by a high, almost impassible mountain range that effectively shadows the desert from the moisture laden air to either side of it. The only notable exception is the deserts of Connus; but this is justified by the in-game backstory as the result of [[AWizardDidIt a magical catastrophe resulting from a great war]], which also resulted in the frozen wasteland of Physis.
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* Justified with Battleworld, from the MarvelComics crossover ''The Secret Wars''. It was literally cobbled together by landmasses from different planets, including one from Earth.

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* Justified with Battleworld, from the MarvelComics crossover ''The ''[[ComicBook/SecretWars The Secret Wars''.Wars]]''. It was literally cobbled together by landmasses from different planets, including one from Earth.



* In the SF novel ''Midnight at the Well of Souls'' by [[JackChalker Jack L. Chalker]], the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of SufficientlyAdvancedAliens.

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* In the SF novel ''Midnight ''[[Literature/WellWorld Midnight at the Well of Souls'' Souls]]'' by [[JackChalker Jack L. Chalker]], the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of SufficientlyAdvancedAliens.



* In Clive Barker's ''Weaveworld'', the odd bits and pieces of terrain incorporated into the Fugue were stuck together in a frantic rush, creating ''literal'' patchwork geography.
* In Melanie Rawn's ''Dragon Prince'' trilogy, a major river has its source on one side of a group of mountains, flows up through them, and empties out in a bay on the other side. Yay, gravity!

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* In Clive Barker's ''Weaveworld'', ''Literature/{{Weaveworld}}'', the odd bits and pieces of terrain incorporated into the Fugue were stuck together in a frantic rush, creating ''literal'' patchwork geography.
* In Melanie Rawn's ''Dragon Prince'' ''Literature/DragonPrince'' trilogy, a major river has its source on one side of a group of mountains, flows up through them, and empties out in a bay on the other side. Yay, gravity!



* {{Lampshade|Hanging}}d by DavidEddings in The Rivan Codex, where he states that because he's not a geographer or climatologist, the map of his world is probably geologically impossible. At least it's not as blatant as some of the examples here.

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* {{Lampshade|Hanging}}d by DavidEddings in [[{{Belgariad}} The Rivan Codex, Codex]], where he states that because he's not a geographer or climatologist, the map of his world is probably geologically impossible. At least it's not as blatant as some of the examples here.
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* Both the Susquehanna (in Pennsylvania) and the Brahmaputra (in India) rivers flow ''across'' mountain ranges, and it's thought that the rivers pre-date the mountains and eroded their beds faster than the land around them uplifted.

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moved the Oz stuff to Literature


* The film ''ReturnToOz'' features the Deadly Desert being right smack-dab next to a thick lush forest. This is a carry-over from the original Oz books by Creator/LFrankBaum, which offers up perhaps both the original and definitive example of this trope: The land of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but in one of the books he established that a passing [[AWizardDidIt Wizard (Or Rather Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillkinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.

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* The film ''ReturnToOz'' features the Deadly Desert being right smack-dab next to a thick lush forest. This is a carry-over from the original Oz books by Creator/LFrankBaum, which offers up perhaps both the original and definitive example of this trope: The land of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but in one of the books he established that a passing [[AWizardDidIt Wizard (Or Rather Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillkinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.
books; see below under Literature.



* The Literature/LandOfOz series. Look at [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg the map]].

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* Creator/LFrankBaum's ''Literature/LandOfOz'' series, which offers up perhaps both the original and definitive example of this trope: The Literature/LandOfOz series. Look at land of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but in one of the map]].books he established that a passing [[AWizardDidIt Wizard (Or Rather Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillkinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.
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** The instability of such climatic adjacentcies is shown in the film as well. When they follow their tricorder readings into a desert complete with large cacti, it's currently being covered with snow by the blizzard that blew in from the adjacent tundra region.

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* Christopher Paolini's ''Literature/InheritanceCycle'' has rivers having no source and going nowhere, as well as rivers running in weird directions in relation to the mountains. This [[Film/{{Eragon}} recap]] of TheMovie [[http://www.agonybooth.com/recaps/Eragon.aspx?Page=4 sums it up nicely:]]
-->''"Have you actually looked at this thing properly? I mean, come on! The rivers just appear out of nowhere! You can't have a desert smack bang right next to a forest! Who drew this stupid thing?"''

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* Christopher Paolini's ''Literature/InheritanceCycle'' has rivers having no source and going nowhere, as well as rivers running in weird directions in relation to the mountains. This [[Film/{{Eragon}} recap]] of TheMovie [[http://www.agonybooth.com/recaps/Eragon.aspx?Page=4 sums it up nicely:]]
-->''"Have you actually looked at this thing properly? I mean, come on! The rivers just appear out of nowhere! You can't have
a desert smack bang right next to a forest! Who drew this stupid thing?"''dense forest in an otherwise medieval setting. Justified due to the forest being noted to have been grown with the elves' magic and the desert also being very close to a [[UpToEleven twelve mile high]] mountain range.
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Added Slizers entry.

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* It was even worse with the earlier {{Slizers}} line. [[http://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg Just look at the Slizer Planet]]: We've got: a perpetual SwirlyEnergyThingy, a MegaCity, a frozen mountain range, an ocean, a LethalLavaLand, a jungle, and finally a desert.

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* ''VideoGame/{{Minecraft}}'' can get ridiculous with its biome generation. In rapid succession, you can walk from a temperate forest, to a tundra, to a sandy desert, to a tropical rainforest (which for some reason, has livestock instead of the normal stuff). Without skipping a beat.
** Not as obvious, though, as of the 1.8 update. Biomes are much, much bigger now, so it's not as stark. Still, you can see a desert that shares close boundaries with a very large, temperate forest and ocean.

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* ''VideoGame/{{Minecraft}}'' can get ridiculous with its biome generation. In Zig-zagged in ''VideoGame/{{Minecraft}}''. Originally, the game tried to simulate biomes according to wetness and temperature, which a change in either meaning a change of biome. This system was eventually abolished, and afterwards you could walk in rapid succession, you can walk succession from a temperate forest, to a tundra, to a sandy desert, to a tropical rainforest (which for some reason, has livestock instead of the normal stuff). Without skipping a beat.
** Not as obvious, though, as of the
beat. The Beta 1.8 update. Biomes update changed that once more, biomes are much, much significantly bigger now, so it's not as stark. Still, stark anymore, though you can see a desert that shares close boundaries with a very large, temperate forest and ocean.ocean. The introduction of the [[BiggerIsBetter Large Biomes]] option obviously makes these borders even less obvious/common.
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* The enigmatic island of ''VideoGame/TheWitness'' doesn't appear to be more than 2 miles across, yet as [[http://static.giantbomb.com/uploads/original/1/16049/2440101-1752757018-13614.jpg these]] [[http://farm9.staticflickr.com/8371/8493773968_6293b332b0_z.jpg pictures]] [[http://the-witness.net/news/wp-content/uploads/2013/01/World_Map_Edited-426x384.jpg show]], there is a [[ShiftingSandLand desert]], a [[JungleJapes tropical forest]], lots of [[TheLostWoods temperate forests]], and several other environments packed in that tiny space.
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[[caption-width-right:256:Yes, that is a desert right next to the frozen tundra.]]

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[[caption-width-right:256:Yes, that is a desert [[ShiftingSandLand desert]] right next to the [[SlippySlideyIceWorld frozen tundra.tundra]].]]
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I\'d prefer depictions of this trope where there is actual gradation between the biomes instead of a clean split (which I think would still count at this trope if, say, there was a swamp close by a desert with only a thin strip of plains bordering).

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* The [[http://www.mariowiki.com/File:NSMBUMushroomKingdom.png world map]] of ''VideoGame/NewSuperMarioBrosU''. For example, it suddenly cuts from plains to desert, then it leads up to a tundra with nothing in between.
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* If the sole existing screenshot is in fact the titular location, the FloatingContinent in VideoGame/SonicLostWorld is one of these. Seems justified (partially) in that it is made up of random groupings of hexagonal pieces.

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* If the sole existing screenshot is The Lost Hex in fact the titular location, the FloatingContinent in VideoGame/SonicLostWorld is one of these. Seems justified (partially) in that it is ''VideoGame/SonicLostWorld'', made up of random groupings of hexagonal pieces.pieces housing different biomes.
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* TheLionKing has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when its shown that the jungle is connected to the Pridelands through the barren, dusty gorge.

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* TheLionKing Disney/TheLionKing has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when its shown that the jungle is connected to the Pridelands through the barren, dusty gorge.
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* In ''Webcomic/UrbanUnderbrush'', [[http://www.lepusstudios.com/uu0171.html this is how you find the capital city -- it's surrounded by this, not the one on the major trade route.]]
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* If the sole existing screenshot is in fact the titular location, the FloatingContinent in VideoGame/SonicLostWorld is one of these. Seems justified (partially) in that it is made up of random groupings of hexagonal pieces.
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* Averted in ''PhantasyStarIII: Generations of Doom''. [[spoiler: The starting "world" is actually one of three isolated pods of a {{generation ship|s}}. Some have unusual climates: an early first generation quest suggests the ship's weather control system regulates the climes.]]

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* Averted in ''PhantasyStarIII: Generations of Doom''. [[spoiler: The starting "world" is actually one of three seven isolated pods of a {{generation ship|s}}. Some Most seem to be temperate, with varying amounts of grassland, forests, rivers, and lakes, but some have unusual climates: climates, such as an ice world and a desert world. An early first generation quest suggests the ship's weather control system regulates the climes.]]

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