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** ''VideoGame/FinalFantasyXIV'' attempted to avert the trope back in its original release, but after the game was remade, a lot of areas were condensed for the sake of travel convenience, thus you get situations like a desert region being next to a forest area. However, the developers did try to make the zone transitions somewhat seamless by having the area next to the zone border being a mix of two zones. For example, Eastern Thanalan is a mostly dry and arid zone, but to the far east of the map, there's some grass and trees growing in a few places and it becomes more dense when you approach the zone border that leads into the South Shroud, which is a forest region. Looking at the world map implies that the distance between each zone may be many miles apart, but the player will never actually walk that much since they'll appear in the next zone via loading screen.
* ''Franchise/TheElderScrolls'' series Downplays the trope on a continental scale with Tamriel, the contient where every game in the series has been set to date. Oddities do exist, but they are less extreme than most instances of this trope. A number can also be explained by geography working in a similar fashion to the real world. For reference, see [[https://en.uesp.net/wiki/File:LO-map-Tamriel_(Anthology).jpg this map of Tamriel]]. To note, broken down alphabetically by province:

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** ''VideoGame/FinalFantasyXIV'' attempted to avert the trope back in its original release, but after the game was remade, a lot of areas were condensed for the sake of travel convenience, thus you get situations like a desert region being next to like, as of the ''Stormblood'' patch cycle, a forest area.area directly between two different desert regions. However, the developers did try to make the zone transitions somewhat seamless by having the area next to the zone border being a mix of two zones. For example, Eastern Thanalan is a mostly dry and arid zone, but to the far east of the map, there's some grass and trees growing in a few places and it becomes more dense when you approach the zone border that leads into the South Shroud, which is a forest region. Looking at the world map implies that the distance between each zone may be many miles apart, but the player will never actually walk that much since they'll appear in the next zone via loading screen.
screen. There are also applications to the effect of AWizardDidIt for more obviously-jarring transitions - Coerthas was originally temperate, mountainous grassland in the original patch cycle, but after the fall of Dalamud, its weather was screwed up, leading it to be reworked into an eternally snowy region - right next to the still-temperate forelands and hinterlands of Dravania introduced with ''Heavensward''.
* ''Franchise/TheElderScrolls'' series Downplays downplays the trope on a continental scale with Tamriel, the contient continent where every game in the series has been set to date. Oddities do exist, but they are less extreme than most instances of this trope. A number can also be explained by geography working in a similar fashion to the real world. For reference, see [[https://en.uesp.net/wiki/File:LO-map-Tamriel_(Anthology).jpg this map of Tamriel]]. To note, broken down alphabetically by province:



* ''[[VideoGame/JustCause Just Cause 2]]'' has a greatly varied environment, consisting of arid deserts, snowcapped mountains, lush jungles, open ocean, and the occasional bit of urban sprawl... all contained within a [[http://a.imagehost.org/0207/panau_map.jpg tropical island cluster]] slightly smaller than Oahu.

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* ''[[VideoGame/JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' has a greatly varied environment, consisting of arid deserts, snowcapped mountains, lush jungles, open ocean, and the occasional bit of urban sprawl... all contained within a [[http://a.imagehost.org/0207/panau_map.jpg tropical island cluster]] slightly smaller than Oahu.


** ''VideoGame/FinalFantasyXIV'' attempted to avert the trope back in its original release, but after the game was remade, a lot of areas were condensed for the sake of travel convenience, thus you get situations like a desert region being next to a forest area. However, the developers did try to make the zone transitions somewhat seamless by having the area next to the zone border being a mix of two zones. For example, Eastern Thanalan is a mostly dry and acrid zone, but to the far east of the map, there's some grass and trees growing in a few places and it becomes more dense when you approach the zone border that leads into the South Shroud, which is a forest region. Looking at the world map implies that the distance between each zone may be many miles apart, but the player will never actually walk that much since they'll appear in the next zone via loading screen.

to:

** ''VideoGame/FinalFantasyXIV'' attempted to avert the trope back in its original release, but after the game was remade, a lot of areas were condensed for the sake of travel convenience, thus you get situations like a desert region being next to a forest area. However, the developers did try to make the zone transitions somewhat seamless by having the area next to the zone border being a mix of two zones. For example, Eastern Thanalan is a mostly dry and acrid arid zone, but to the far east of the map, there's some grass and trees growing in a few places and it becomes more dense when you approach the zone border that leads into the South Shroud, which is a forest region. Looking at the world map implies that the distance between each zone may be many miles apart, but the player will never actually walk that much since they'll appear in the next zone via loading screen.


** ''VideoGame/FinalFantasyXII'' has the Phon Coast -- a beach map with a very obvious ocean -- which is somehow at the top of a mountain. Jungle next to tundra.

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** ''VideoGame/FinalFantasyX'' puts the Macalania Forest next to an eternally frozen Lake Macalania. While that could be explained by the presence of the Summon (Shiva, the Ice Summon), nothing explains the fact that the frozen wasteland is still there when [[spoiler: Summons are gone]]. Also, Calm Lands, a lush green field is few tens of meters under snowcapped mountains of MtGagazet at most.
** ''VideoGame/FinalFantasyXII'' has the Phon Coast -- a beach map with a very obvious ocean -- which is somehow at the top of a mountain. Jungle next to tundra. Desert next to another forested zone.


* ''Implied Spaces'' by Creator/WalterJonWilliams takes place in a world where technology is advanced enough that every rich kid can design his own little world. Most of them try for patchwork maps. The main character is a scholar studying what happens on the borders between the patches, when the physical realities of these constructed worlds start to act. These borders are the titular implied spaces.

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* ''Implied Spaces'' by Creator/WalterJonWilliams ''Literature/ImpliedSpaces'' takes place in a world where technology is advanced enough that every rich kid can design his own little world. Most of them try for patchwork maps. The main character is a scholar studying what happens on the borders between the patches, when the physical realities of these constructed worlds start to act. These borders are the titular implied spaces.


** '''Elsweyr''' is the mostly desert homeland of the CatFolk Khajiit. The southern regions are more fertile, and home to Elsweyr's many [[FantasticDrug Moon Sugar]] plantations. It's desert nature is in stark contrast to the provinces bordering it.

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** '''Elsweyr''' is the mostly desert homeland of the CatFolk Khajiit. The southern regions are more fertile, and home to Elsweyr's many [[FantasticDrug Moon Sugar]] plantations. It's Its desert nature is in stark contrast to the provinces bordering it.



** '''High Rock''' is a coastal province with inland mountains, home to the Bretons. It has a [[CultureChopSuey culture based on medieval Britain and France, with elements of Renaissance Italy as well]], and these influences reflect in it's climate as well. Despite much of it being on the same latitude as snowy Skyrim, High Rock has a much more temperate climate, though this can be justified by it's proximity to warmer coastal waters as well as the inland mountains serving as a barrier to the cold winds of Skyrim.

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** '''High Rock''' is a coastal province with inland mountains, home to the Bretons. It has a [[CultureChopSuey culture based on medieval Britain and France, with elements of Renaissance Italy as well]], and these influences reflect in it's its climate as well. Despite much of it being on the same latitude as snowy Skyrim, High Rock has a much more temperate climate, though this can be justified by it's its proximity to warmer coastal waters as well as the inland mountains serving as a barrier to the cold winds of Skyrim.

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** What happens when you go from west to east in California also deserves a mention due to the contrast of the cold ocean temperatures and hot valley temperatures. Basically, the hot air in the valleys pulls the fog that condenses over the ocean onto the state. As a result, areas right on the coast are colder, foggier, and damper with the land being wetter and greener to reflect this. But drive just 10-20 miles inland and you'll find yourself in hotter and drier climates with the geography being more arid. The temperature between coast and inland can differ by as much as ''30'' degrees.


-->-- '''Mike Nelson''', ''Podcast/{{Rifftrax}} of Film/BattlefieldEarth''

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-->-- '''Mike Nelson''', '''Creator/MikeNelson''', ''Podcast/{{Rifftrax}} of Film/BattlefieldEarth''


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[[folder:Fan Works]][[folder:Fanfiction]]



[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Film Animated]]
* ''Disney/TheLionKing'' has a tropical rainforest paradise right beside a large desert. It's made even more confusing in [[Disney/TheLionKingIISimbasPride the sequel]] when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river.
* ''Disney/{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs -- a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.
[[/folder]]

[[folder:Film Live-Action]]



* In the comedy ''Film/{{Caveman}}'', one character gets swept by a river that is situated in an arid prehistoric landscape and ends up in a "Nearby Ice Age".



* In the comedy ''Film/{{Caveman}}'', one character gets swept by a river that is situated in an arid prehistoric landscape and ends up in a "Nearby Ice Age".
* ''Disney/{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs -- a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.
* ''Disney/TheLionKing'' has a tropical rainforest paradise right beside a large desert. It's made even more confusing in [[Disney/TheLionKingIISimbasPride the sequel]] when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river.



[[folder:{{Literature}}]]
* Creator/LFrankBaum's ''Literature/LandOfOz'' series, which offers up perhaps both the original and definitive example of this trope: The land of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but in one of the books he established that a passing [[AWizardDidIt Wizard (or rather, Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillikinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.
* In the SF ''Literature/WellWorld'' series by Creator/JackLChalker, the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.
* Christopher Paolini's ''Literature/InheritanceCycle'' has a desert right next to a dense forest in an otherwise medieval setting. Justified due to the forest being noted to have been grown with the elves' magic and the desert also being very close to a [[UpToEleven twelve mile high]] mountain range. The numerous large lakes that lack either tributary or distributary rivers without emptying or overflowing are a little harder to explain.

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[[folder:{{Literature}}]]
[[folder:{{Literature]]
* Creator/LFrankBaum's ''Literature/LandOfOz'' series, which offers up perhaps both ''Literature/TheBelgariad'': {{Lampshade|Hanging}}d by Creator/DavidEddings in ''The Rivan Codex'', where he states that because he's not a geographer or climatologist, the original and definitive example map of this trope: The land his world is probably geologically impossible. At least it's not as blatant as some of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but the examples here. Somewhat justified in one of that the geography at the time the books he established are set was caused by an insane evil god trying to use a magical source of power to kill his enemies and ended up Breaking the World, a cataclysm that a passing [[AWizardDidIt Wizard (or rather, Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations
kills most of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillikinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.
* In the SF ''Literature/WellWorld'' series by Creator/JackLChalker, the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.
* Christopher Paolini's ''Literature/InheritanceCycle'' has a desert right next to a dense forest in an otherwise medieval setting. Justified due to the forest being noted to have been grown with the elves' magic and the desert also being very close to a [[UpToEleven twelve mile high]]
human race, raises mountain range. ranges and splits the crust of the planet so a new sea is formed when the oceans flood the gap, cooling the magma rising up from beneath into new crust (which in turn appears to lower the sea level a great deal). If you look at the world map from before the Breaking of the World, found in ''Belgarath the Sorcerer'', it's a lot more geologically plausible.
*
The numerous large lakes that lack either tributary or distributary rivers without emptying or overflowing are titular island of ''Literature/{{Dinotopia}}'' has grasslands, rainforests, snowy mountains, deserts, swamps, canyons and temperate forests, all crammed on a little harder to explain.single island about 200 miles across.



* {{Lampshaded}} in ''Literature/{{Everworld}}'' -- the titular MagicalLand was created by the mythological gods of our world, with each pantheon having its own territory; however, they didn't bother keeping the geography the same, so the Vikings are about a two-day boat ride from the Aztecs' jungle, who are about a two-day walk from the British landscape where King Arthur's remaining knights live. At one point the protagonists are walking from Everworld-Greece to Everworld-Africa and notice the environment completely change within the course of a few feet.
* In Creator/ArthurCClarke's ''A Time Odyssey'' trilogy, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.
* In ''Literature/TheNeverendingStory'', a desert reaches right up to a forest. It is revealed that a magic talking lion causes everywhere near him to be a desert, but [[NoOntologicalInertia it returns to normal when he's not nearby]]. At another point, it's explicitly mentioned that it's indeed possible in Phantasia that an icy area borders a hot desert. It's Phantasia, after all. In fact, drawing a map would be impossible even if the country weren't infinite -- it's written that the borders between lands aren't always even determinable and are prone to shifting; the lands that a given traveler will encounter tends to have more to do with the nature of their journey than with regular geography and the direction they set off in.
* In Clive Barker's ''Literature/{{Weaveworld}}'', the odd bits and pieces of terrain incorporated into the Fugue were stuck together in a frantic rush, creating ''literal'' patchwork geography.

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* {{Lampshaded}} The Inferno in ''Literature/{{Everworld}}'' -- the titular MagicalLand was created by the mythological gods ''Literature/TheDivineComedy'' is made of our world, with each pantheon having its own territory; however, they didn't bother keeping the geography the same, so the Vikings are about a two-day boat ride from the Aztecs' jungle, who are about a two-day walk from the British landscape where King Arthur's remaining knights live. At one point the protagonists are walking from Everworld-Greece to Everworld-Africa this trope. A burning plain (to punish sodomites and notice the environment completely change within the course of a few feet.
* In Creator/ArthurCClarke's ''A Time Odyssey'' trilogy, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.
* In ''Literature/TheNeverendingStory'', a desert reaches
usurers) is right up next to a forest. It forest (to punish suicides). The center of hell is revealed that apparently a magic talking lion causes everywhere near him to be a desert, but [[NoOntologicalInertia frozen lake. Sort of justified, since it returns to normal when he's not nearby]]. At another point, it's explicitly mentioned that it's indeed possible in Phantasia that an icy area borders a hot desert. It's Phantasia, is [[EldritchLocation hell]], after all. In fact, drawing a map would be impossible even if the country weren't infinite -- it's written that the borders between lands aren't always even determinable and are prone to shifting; the lands that a given traveler will encounter tends to have more to do with the nature of their journey than with regular geography and the direction they set off in.
* In Clive Barker's ''Literature/{{Weaveworld}}'', the odd bits and pieces of terrain incorporated into the Fugue were stuck together in a frantic rush, creating ''literal'' patchwork geography.
all.



* Occurs in Suzanne Collins' ''Literature/TheUnderlandChronicles'': in the Underland there are plains, jungles, maze-like tunnels, small seas, arable land and desolate areas all within one or two hundred miles of each other, and no transitions.
* {{Lampshade|Hanging}}d by Creator/DavidEddings in ''[[Literature/TheBelgariad The Rivan Codex]]'', where he states that because he's not a geographer or climatologist, the map of his world is probably geologically impossible. At least it's not as blatant as some of the examples here. Somewhat justified in that the geography at the time the books are set was caused by an insane evil god trying to use a magical source of power to kill his enemies and ended up Breaking the World, a cataclysm that kills most of the human race, raises mountain ranges and splits the crust of the planet so a new sea is formed when the oceans flood the gap, cooling the magma rising up from beneath into new crust (which in turn appears to lower the sea level a great deal). If you look at the world map from before the Breaking of the World, found in Belgarath the Sorceror, it's a lot more geologically plausible.

to:

* Occurs {{Lampshaded}} in Suzanne Collins' ''Literature/TheUnderlandChronicles'': in ''Literature/{{Everworld}}'' -- the Underland there are plains, jungles, maze-like tunnels, small seas, arable land and desolate areas all within one or two hundred miles titular MagicalLand was created by the mythological gods of our world, with each other, and no transitions.
* {{Lampshade|Hanging}}d by Creator/DavidEddings in ''[[Literature/TheBelgariad The Rivan Codex]]'', where he states that because he's not a geographer or climatologist, the map of his world is probably geologically impossible. At least it's not as blatant as some of the examples here. Somewhat justified in that
pantheon having its own territory; however, they didn't bother keeping the geography at the time same, so the books Vikings are set was caused by an insane evil god trying to use about a magical source of power to kill his enemies and ended up Breaking the World, a cataclysm that kills most of the human race, raises mountain ranges and splits the crust of the planet so a new sea is formed when the oceans flood the gap, cooling the magma rising up two-day boat ride from beneath into new crust (which in turn appears to lower the sea level Aztecs' jungle, who are about a great deal). If you look at the world map two-day walk from before the Breaking of British landscape where King Arthur's remaining knights live. At one point the World, found in Belgarath protagonists are walking from Everworld-Greece to Everworld-Africa and notice the Sorceror, it's environment completely change within the course of a lot more geologically plausible.few feet.



* The Inferno in ''Literature/TheDivineComedy'' is made of this trope. A burning plain (to punish sodomites and usurers) is right next to a forest (to punish suicides). The center of hell is apparently a frozen lake. Sort of justified, since it is [[EldritchLocation hell]], after all.
* [[SpiritWorld Aenir]] in ''Literature/TheSeventhTower'' works like this, with different biomes often being separated along straight lines.
* The titular island of Literature/{{Dinotopia}} has grasslands, rainforests, snowy mountains, deserts, swamps, canyons and temperate forests, all crammed on a single island about 200 miles across.
* Mild example in ''Literature/ASongOfIceAndFire''. The general pattern of colder in the north -> hotter in the south holds true from the [[GrimUpNorth Land of Always Winter]] down to [[ThirstyDesert Dorne]]. However, Essos doesn't seem nearly as badly affected. WordOfGod has it that [[AWizardDidIt the explanation is supernatural]] and not astronomical; Word of God also states that Essos isn't quite as badly affected because it's located at a more southern latitude. Westeros is long north to south, narrow east to west, while Essos is the reverse: the northern coast of Essos only reaches up to the mid-point or so of Westeros (where the Neck is), extends a bit further south than Dorne, and a considerable distance to the uncharted east. It doesn't snow in Dorne either, even in winter.
* {{Lampshade|Hanging}}d by the ''Literature/NintendoAdventureBooks'', which describe Mario ''literally'' crossing an invisible line dividing the lush green grasslands of [[GreenHillZone World 1]] from the bone-dry desert of [[ShiftingSandLand World 2]].

to:

* The Inferno in ''Literature/TheDivineComedy'' is made of this trope. A burning plain (to punish sodomites and usurers) is Christopher Paolini's ''Literature/InheritanceCycle'' has a desert right next to a dense forest (to punish suicides). The center of hell is apparently a frozen lake. Sort of justified, since it is [[EldritchLocation hell]], after all.
* [[SpiritWorld Aenir]]
in ''Literature/TheSeventhTower'' works like this, with different biomes often being separated along straight lines.
* The titular island of Literature/{{Dinotopia}} has grasslands, rainforests, snowy mountains, deserts, swamps, canyons and temperate forests, all crammed on a single island about 200 miles across.
* Mild example in ''Literature/ASongOfIceAndFire''. The general pattern of colder in the north -> hotter in the south holds true from the [[GrimUpNorth Land of Always Winter]] down to [[ThirstyDesert Dorne]]. However, Essos doesn't seem nearly as badly affected. WordOfGod has it that [[AWizardDidIt the explanation is supernatural]] and not astronomical; Word of God also states that Essos isn't quite as badly affected because it's located at a more southern latitude. Westeros is long north to south, narrow east to west, while Essos is the reverse: the northern coast of Essos only reaches up
an otherwise medieval setting. Justified due to the mid-point or so of Westeros (where forest being noted to have been grown with the Neck is), extends a bit further south than Dorne, elves' magic and a considerable distance to the uncharted east. It doesn't snow in Dorne either, even in winter.
* {{Lampshade|Hanging}}d by the ''Literature/NintendoAdventureBooks'', which describe Mario ''literally'' crossing an invisible line dividing the lush green grasslands of [[GreenHillZone World 1]] from the bone-dry
desert of [[ShiftingSandLand World 2]].also being very close to a [[UpToEleven twelve mile high]] mountain range. The numerous large lakes that lack either tributary or distributary rivers without emptying or overflowing are a little harder to explain.



--> It was a miracle of rare device
--> A sunny pleasure-dome with caves of ice!
* Tamora Pierce's Tortall universe seems to suffer from this. Roughly based on the outline of Western Europe, it nevertheless possesses a southern desert apparently similar to the Sahara, though smaller.

to:

--> It -->It was a miracle of rare device
-->
device\\
A sunny pleasure-dome with caves of ice!
* Tamora Pierce's Tortall Creator/LFrankBaum's ''Literature/LandOfOz'' series, which offers up perhaps both the original and definitive example of this trope: The land of Oz is a [[http://commons.wikimedia.org/wiki/File:Map-of-Oz.jpg more-or-less perfect rectangle]], filled cheek-and-jowl with every known and unknown variety of bizarre landscape and surrounded on all sides by wide expanses of desert. Baum should also be considered a patron saint of ContinuityDrift, but in one of the books he established that a passing [[AWizardDidIt Wizard (or rather, Fairy Queen) Did It]].
** ''Literature/{{Wicked}}'' gives Oz a far, far more realistic landscape, incredibly using only existing continuity to make it into an equivalent of 1930s Earth, right down to the general geographic locations of the regions/continents, which became [[FantasyCounterpartCulture counterparts]]. Gillikin is Europe, Munchkinland is (roughly) Asia, Quadling Country is Africa and the Vinkus is North America (specifically, the Native Americans of the Great Plains).
*** Alternately, one could view the Oz in ''Wicked'' as a counterpart to the United States, with urban, forest-filled Gillikin as the Northeast; agricultural Munchkinland as the Midwest; swampy Quadling Country as the South (more specifically, the Mississippi Delta and Florida Everglades regions); and the barren Vinkus as the Mountain West. Even Oz residents' opinions of certain regions mirror American regional stereotypes. Quadlings are seen as filthy and uneducated. Gillikin is where the best universities are and the Gillikinese come off as snobbish. The Vinkus is seen as wild and untamed, and something of a wasteland... etc.
* In ''Literature/TheNeverendingStory'', a desert reaches right up to a forest. It is revealed that a magic talking lion causes everywhere near him to be a desert, but [[NoOntologicalInertia it returns to normal when he's not nearby]]. At another point, it's explicitly mentioned that it's indeed possible in Phantasia that an icy area borders a hot desert. It's Phantasia, after all. In fact, drawing a map would be impossible even if the country weren't infinite -- it's written that the borders between lands aren't always even determinable and are prone to shifting; the lands that a given traveler will encounter tends to have more to do with the nature of their journey than with regular geography and the direction they set off in.
* {{Lampshade|Hanging}}d by the ''Literature/NintendoAdventureBooks'', which describe Mario ''literally'' crossing an invisible line dividing the lush green grasslands of [[GreenHillZone World 1]] from the bone-dry desert of [[ShiftingSandLand World 2]].
* ''Literature/OldKingdom'': The series has a downplayed yet also unique version of this trope. The Old Kingdom has normal regions of mountains, swamps, rivers, forest, laid out perfectly plausibly. However, this ends at the Wall. On the south side of the Wall is the country of Ancelstierre, which, unlike the Kingdom, has no magic, although northern Ancelstierre seems to have a fairly similar climate. However, the Old Kingdom and Ancelstierre are ''strongly'' implied to actually be two different realities joined together at the Wall, as the season and time of day is different each side of the Wall. In addition to this, north of the Old Kingdom, the steppes inhabited by barbarian tribes end at the Great Rift, which is described as having either a forest or a dead world on the other side. In general, it is implied that the world is a mixture of multiple realities that happen to overlap.
* [[SpiritWorld Aenir]] in ''Literature/TheSeventhTower'' works like this, with different biomes often being separated along straight lines.
* Mild example in ''Literature/ASongOfIceAndFire''. The general pattern of colder in the north -> hotter in the south holds true from the [[GrimUpNorth Land of Always Winter]] down to [[ThirstyDesert Dorne]]. However, Essos doesn't seem nearly as badly affected. WordOfGod has it that [[AWizardDidIt the explanation is supernatural]] and not astronomical; Word of God also states that Essos isn't quite as badly affected because it's located at a more southern latitude. Westeros is long north to south, narrow east to west, while Essos is the reverse: the northern coast of Essos only reaches up to the mid-point or so of Westeros (where the Neck is), extends a bit further south than Dorne, and a considerable distance to the uncharted east. It doesn't snow in Dorne either, even in winter.
* In Creator/ArthurCClarke's ''A Time Odyssey'' trilogy, planets in pocket
universe have mismatch of terrains brought from different times in history as a museum.
* Creator/TamoraPierce's ''Literature/TortallUniverse''
seems to suffer from this. Roughly based on the outline of Western Europe, it nevertheless possesses a southern desert apparently similar to the Sahara, though smaller.smaller.
* Occurs in Suzanne Collins' ''Literature/TheUnderlandChronicles'': in the Underland there are plains, jungles, maze-like tunnels, small seas, arable land and desolate areas all within one or two hundred miles of each other, and no transitions.



* In Clive Barker's ''Literature/{{Weaveworld}}'', the odd bits and pieces of terrain incorporated into the Fugue were stuck together in a frantic rush, creating ''literal'' patchwork geography.
* In the SF ''Literature/WellWorld'' series by Creator/JackLChalker, the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.



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* It was even worse with the earlier ''{{Toys/Slizers}}'' line. [[http://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg Just look at the Slizer Planet]]: We've got: a perpetual SwirlyEnergyThingy, a MegaCity, a frozen mountain range, an ocean, a LethalLavaLand, a jungle, and finally a desert.

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* It was even worse with the earlier ''{{Toys/Slizers}}'' line. [[http://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg Just look at the Slizer Planet]]: We've got: we've got a perpetual SwirlyEnergyThingy, a MegaCity, a frozen mountain range, an ocean, a LethalLavaLand, a jungle, and finally a desert.desert, all ''perfectly'' shaped to take up exactly one-seventh of the planet's surface.


Something of an extreme opposite form of the SingleBiomePlanet. See also HailfirePeaks. Also note that [[LeftJustifiedFantasyMap the sea is typically off to one side]] and [[LawOfCartographicalElegance the whole thing fits into a neat square]] (like any good quilt should). [[NorthIsColdSouthIsHot The colder regions are also often located north of the map, and the warmer regions to the south]].

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Something of an extreme opposite form of the SingleBiomePlanet. See also HailfirePeaks.HailfirePeaks, where the different climates are smushed together into a single area. Also note that [[LeftJustifiedFantasyMap the sea is typically off to one side]] and [[LawOfCartographicalElegance the whole thing fits into a neat square]] (like any good quilt should). [[NorthIsColdSouthIsHot The colder regions are also often located north of the map, and the warmer regions to the south]].



* ''Manga/OnePiece'': On Grand Line, there are four different kinds of islands -- Spring, Summer, Autumn and Winter Islands. Obviously, that (partly) explains the ridiculously unpredictable weather changes. It also causes that [[SlippySlideyIceWorld Drum/Sakura Kingdom]] and [[ShiftingSandLand Alabasta Kingdom]] to be neighbour countries. Played straight with [[spoiler:Punk Hazard that has ice on one side and lava on another. It was caused by the battle between Admirals [[PlayingWithFire Akainu]] and [[AnIcePerson Aokiji]].]]

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* ''Manga/OnePiece'': On Grand Line, there are four different kinds of islands -- Spring, Summer, Autumn and Winter Islands. Obviously, that (partly) explains the ridiculously unpredictable weather changes. It also causes that the [[SlippySlideyIceWorld Drum/Sakura Kingdom]] and [[ShiftingSandLand Alabasta Kingdom]] to be neighbour countries. Played straight with [[spoiler:Punk Hazard Hazard, that has ice on one side and lava on another. It was caused by the battle between Admirals [[PlayingWithFire Akainu]] and [[AnIcePerson Aokiji]].]]



* The Franchise/GreenLantern storyline ''Mosaic'' featured something similar when a renegade Guardian of the Universe stole parts of a bunch of different planets and pasted them to Oa. (They eventually all got sent home.)

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* The Franchise/GreenLantern storyline ''Mosaic'' featured something similar when a renegade Guardian of the Universe stole parts of a bunch of different planets and pasted them to Oa. (They They eventually all got sent home.)


* ''Disney/TheLionKing'' has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river....

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* ''Disney/TheLionKing'' has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in [[Disney/TheLionKingIISimbasPride the sequel sequel]] when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river....river.


** This is partially due to the immigrating Jews who made some changes in the scenery, like drying up some swamps to avoid certain diseases (notably malaria in Hadera) and planted trees native to their homelands due to being homesick. A notable example of both was planting eucalyptus trees to drink up the swamp water (though few Jews actually did come from Australia), an attempt that was [[YouFailBiologyForever mostly a failure]], as the trees drank water from the ground and not the swamps themselves. (They eventually resorted to using other types of trees.)

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** This is partially due to the immigrating Jews who made some changes in the scenery, like drying up some swamps to avoid certain diseases (notably malaria in Hadera) and planted trees native to their homelands due to being homesick. A notable example of both was planting eucalyptus trees to drink up the swamp water (though few Jews actually did come from Australia), an attempt that was [[YouFailBiologyForever [[ArtisticLicenseBiology mostly a failure]], as the trees drank water from the ground and not the swamps themselves. (They eventually resorted to using other types of trees.)

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* A common complaint about the world in ''VideoGame/DarkSouls2''. While the world of [[VideoGame/DarkSouls1 the previous game]] was very cohesive to the point that you could frequently spot other locations off in the distance, and extreme changes in climate had proper justifications (such as the fire area being hidden deep, ''deep'' underground, and the ice area being its own isolated world inside of a magic painting,) the world of ''2'' had no such cohesion. You could go from the coastal Majula through a relatively short tunnel and out into Heide's Tower of Flame, a series of ruins in the middle of the ocean with no land in sight, or from the poisonous Harvest Valley up Earthen Peak, an isolated windmill at the end of the valley, and from near the top ride an elevator further up to suddenly find yourself at Iron Keep, another series of ruins inside a massive lake of lava.


* ''Disney/TheLionKing'' has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river....



* ''Disney/TheLionKing'' has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river....
* [[WesternAnimation/TheSimpsons Springfield]] apparently borders almost every type of terrain and climate, with the possible exception of tropical jungle (so far).

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* ''Disney/TheLionKing'' has a tropical rainforest where Timon and Pumbaa live paradise right beside a large desert. It's made even more confusing in the sequel when it's shown that the jungle is connected to the Pridelands through the barren, dusty gorge. There is a river with a waterfall running through that rain forest. Perhaps it never rains in that region, and so all the wildlife grows right by the river....
* [[WesternAnimation/TheSimpsons Springfield]]
In ''WesternAnimation/TheSimpsons'', Springfield apparently borders almost every type of terrain and climate, with the possible exception of tropical jungle (so far).


* ''VideoGame/SuperSmashBros'': The Smash Run area in ''for [=3DS=]'' has the apparent goal of putting together as many typical VideoGameSettings as it can into one floating island. The surface area alone, from left to right, has a forest, plains, desert, and snowy grounds all within walking distance of each other. Though this does help with quickly identifying where on the map you are, since it would be far more confusing even with the minimap if all locations looked alike.

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* ''VideoGame/SuperSmashBros'': ''VideoGame/SuperSmashBros'':
**
The Smash Run area in ''for [=3DS=]'' has the apparent goal of putting together as many typical VideoGameSettings as it can into one floating island. The surface area alone, from left to right, has a forest, plains, desert, and snowy grounds all within walking distance of each other. Though this does help with quickly identifying where on the map you are, since it would be far more confusing even with the minimap if all locations looked alike.alike.
** The World of Light in ''Ultimate'' is an even more extreme example, as it's literally formed out of various video game settings haphazardly mashed together without regard for the natural consequences. Although in this case it's somewhat justified, as the entire story takes place AfterTheEnd, and the map is basically a pile of what's left over after Galeem blew up the universe.

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