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* TrappedByMountainLions: A subplot that defies all coherency of the main plot takes center focus, with most events having no correlation to the story.
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* EndingFatigue: Something of an effect more than a cause of Pacing Problems, this is when the reader loses interest before the end out of boredom, plot incoherence, or just plain disinterest, and outright stops reading.

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* EndingFatigue: Something of an effect more than a cause of Pacing Problems, this is when the reader loses interest before the end out of boredom, plot incoherence, or just plain disinterest, and outright stops reading. The story should end when it's over.
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Per Writing Pitfall Index cleanup thread


* DevelopingDoomedCharacters: When the story spends too much time with something that isn't important.
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However, Pacing Problems are generally one of the more forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.

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However, Pacing Problems are generally one of the more forgiveable forgivable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.
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--> --'''The Pathetic Fallacy''', ''Jack of {{ComicBook/Fables}}''.

to:

--> --'''The -->-- '''The Pathetic Fallacy''', ''Jack of {{ComicBook/Fables}}''.
{{ComicBook/Fables}}''


It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, where the general feeling is that more sentences here and fewer there could have improved the whole book.

to:

It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, Pacing Problems, where the general feeling is that more sentences here and fewer there could have improved the whole book.



Most people recommend at least getting through the beginning of a story before you give up on it, since perhaps the writer themselves was just getting into the swing of things...but a clumsy ending is much harder to stomach. Thus, PacingProblems are split up into the points they occur in the timeline:

to:

Most people recommend at least getting through the beginning of a story before you give up on it, since perhaps the writer themselves was just getting into the swing of things...but a clumsy ending is much harder to stomach. Thus, PacingProblems Pacing Problems are split up into the points they occur in the timeline:



* {{Filler}}: The most notorious of the PacingProblems, when whole chapters/episodes contribute absolutely nothing to the main plot and are only there to make up the word count/screen time. Happens most often in television series rather than films or books, particularly adaptations of ongoing print media series that must be produced at a slower rate than their television counterpart.

to:

* {{Filler}}: The most notorious of the PacingProblems, when When whole chapters/episodes contribute absolutely nothing to the main plot and are only there to make up the word count/screen time. Happens most often in television series rather than films or books, particularly adaptations of ongoing print media series that must be produced at a slower rate than their television counterpart.



* EndingFatigue: Something of an effect more than a cause of PacingProblems, this is when the reader loses interest before the end out of boredom, plot incoherence, or just plain disinterest, and outright stops reading.

to:

* EndingFatigue: Something of an effect more than a cause of PacingProblems, Pacing Problems, this is when the reader loses interest before the end out of boredom, plot incoherence, or just plain disinterest, and outright stops reading.
Is there an issue? Send a MessageReason:
None


It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, where the general feeling is that more sentences here and a fewer there could have improved the whole book.

to:

It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, where the general feeling is that more sentences here and a fewer there could have improved the whole book.

Added: 418

Changed: 141

Removed: 553

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* ItGetsBetter: The start of the book, or just the prologue, is so slow and dense that the audience wonders if the story's started yet.




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* SlowPacedBeginning: The start of the book, or just the prologue, is so slow and dense that the audience wonders if the story's started yet.



* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot. Often a case involving a RomanticPlotTumor (characters would rather develop a romantic subplot than help save the world or stop the villain).
* ExponentialPlotDelay: When the real plot moves briskly at the beginning before slowing to a crawl.



* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot. Often a case involving a RomanticPlotTumor (characters would rather develop a romantic subplot than help save the world or stop the villain).
* ExponentialPlotDelay: When the real plot moves briskly at the beginning before slowing to a crawl.
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None


--> --'''The Pathetic Fallacy''', ''Jack of {{Fables}}''.

to:

--> --'''The Pathetic Fallacy''', ''Jack of {{Fables}}''.
{{ComicBook/Fables}}''.
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None


* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot. Often a case involving a RomanticPlotTumor (characters would rather develop a romantic subplot than help save the world or stop the villain.

to:

* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot. Often a case involving a RomanticPlotTumor (characters would rather develop a romantic subplot than help save the world or stop the villain.villain).
Is there an issue? Send a MessageReason:
None


However, Pacing Problems are generally one of the most forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.

to:

However, Pacing Problems are generally one of the most more forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.

Added: 227

Removed: 227

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None


However, Pacing Problems are generally one of the most forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.



However, Pacing Problems are generally one of the most forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.
Is there an issue? Send a MessageReason:
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{{Exposition}} is closely tied to pacing. The audience needs to know what's going on and why, but explaining all this can them bored or confused. ShowDontTell might help get more exposition across while avoiding pacing problems, but if ''everything'' is shown through [[FlashBack Flash Backs]], that can be just as tiresome as hearing it all from MrExposition.

to:

{{Exposition}} is closely tied to pacing. The audience needs to know what's going on and why, but explaining all this can make them bored or confused. ShowDontTell might help get more exposition across while avoiding pacing problems, but if ''everything'' is shown through [[FlashBack Flash Backs]], that can be just as tiresome as hearing it all from MrExposition.
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Added DiffLines:

{{Exposition}} is closely tied to pacing. The audience needs to know what's going on and why, but explaining all this can them bored or confused. ShowDontTell might help get more exposition across while avoiding pacing problems, but if ''everything'' is shown through [[FlashBack Flash Backs]], that can be just as tiresome as hearing it all from MrExposition.
Is there an issue? Send a MessageReason:
Minor grammar


It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, where the general feeling is that a few more sentences here and a few less over there could have improved the whole book.

to:

It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are PacingProblems, where the general feeling is that a few more sentences here and a few less over fewer there could have improved the whole book.
Is there an issue? Send a MessageReason:
None


* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot.

to:

* ArcFatigue: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot. Often a case involving a RomanticPlotTumor (characters would rather develop a romantic subplot than help save the world or stop the villain.
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* LabouringThePoint: To all intents and purposes, the story finished ten minutes ago... so why is the camera still rolling?

Changed: 76

Removed: 78

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* LongestPrologueEver: When it takes too long just to get up to the first act.




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* ProlongedPrologue: When it takes too long just to get up to the first act.
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Added: 102

Changed: 98

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* DevelopingDoomedCharacters: When the story spends too much time with something that isn't important.



* TwentyMinutesWithJerks: When the story spends too much time with something that isn't important.

to:

* TwentyMinutesWithJerks: When the story spends too much time with something that isn't important.

Changed: 1

Removed: 78

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Not the trope definition.


** IntroDump: Altogether too much information thrown at the reader at once in a big, ugly blob.

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** * IntroDump: Altogether too much information thrown at the reader at once in a big, ugly blob.



* GeckoEnding -- Instead of an organic ending, we get one that's just cut off.
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* GeckoEnding -- instead of an organic ending, we get one that's just cut off.

to:

* GeckoEnding -- instead Instead of an organic ending, we get one that's just cut off.

Changed: 109

Removed: 43

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* PlotDetour: When the characters, against all logic, ignore the main plot to pursue something unimportant.



* LabouringThePoint: To all intents and purposes, the story finished ten minutes ago...so why is the camera still rolling?

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* LabouringThePoint: To all intents and purposes, the story finished ten minutes ago... so why is the camera still rolling?



----
<<|NarrativeTropes|>>
<<|ContinuityTropes|>>

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----
<<|NarrativeTropes|>>
<<|ContinuityTropes|>>
----
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* {{Padding}}: This is filler on a smaller level, and usually happens to books, films, and individual episodes.

to:

* {{Padding}}: This is filler on a smaller level, and usually happens to books, songs, films, and individual episodes.
Camacan MOD

Changed: 43

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Zeno\'s Race is now Exponential Plot Delay.


--> -'''The Pathetic Fallacy''', ''Jack of {{Fables}}''.

to:

--> -'''The --'''The Pathetic Fallacy''', ''Jack of {{Fables}}''.



* [[{{ptitle96cc44ei}} Zeno's Race]]: When the real plot moves briskly at the beginning before slowing to a crawl.

to:

* [[{{ptitle96cc44ei}} Zeno's Race]]: ExponentialPlotDelay: When the real plot moves briskly at the beginning before slowing to a crawl.

Added: 78

Removed: 78

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None


* LongestPrologueEver: When it takes too long just to get up to the first act.



* LongestPrologueEver: When it takes too long just to get up to the first act.
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* HoldYourHorses: The writer just can't wait to get started, so he throws the reader in at the deep end and expects them to figure things out on the way.

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* HoldYourHorses: LostInMediasRes: The writer just can't wait to get started, so he throws the reader in at the deep end and expects them to figure things out on the way.
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Thank you, Captain Obvious


--> -'''The Pathetic Fallacy''' gets mad enough to [[NoFourthWall break the fourth wall]] in ''Jack of {{Fables}}''.

to:

--> -'''The Pathetic Fallacy''' gets mad enough to [[NoFourthWall break the fourth wall]] in Fallacy''', ''Jack of {{Fables}}''.
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* {{Filler}}: The most notorious of the PacingProblems, when whole chapters/episodes contribute absolutely nothing to the main plot and are only there to make up the word count/screen time. Happens most often in television series rather than films or books.

to:

* {{Filler}}: The most notorious of the PacingProblems, when whole chapters/episodes contribute absolutely nothing to the main plot and are only there to make up the word count/screen time. Happens most often in television series rather than films or books.books, particularly adaptations of ongoing print media series that must be produced at a slower rate than their television counterpart.

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