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* In ''Webcomic/{{Homestuck}}'', every player has a dreamself on either Prospit or Derse, which can be used as Extra Lives if the players get killed. There are a few exceptions - Sollux had two dreamselves due to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it was just sleeping on a Quest Bed in a crypt instead of inside a tower like the rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the God Tiers.]] However, dreamselves have other uses aside from being spare lives, so oddly enough, the ExtraLife is more valuable than the player's actual life. [[spoiler: Having a dreamself alive in some way is necessary if a player is going to ascend to the God Tiers.]]

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* In ''Webcomic/{{Homestuck}}'', every player has a dreamself on either Prospit or Derse, which can be used as Extra Lives if the players get killed. There are a few exceptions - Sollux had two dreamselves due to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it was just sleeping on a Quest Bed in a crypt instead of inside a tower like the rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the God Tiers.]] However, dreamselves have other uses aside from being spare lives, so oddly enough, the ExtraLife extra life is more valuable than the player's actual life. [[spoiler: Having a dreamself alive in some way is necessary if a player is going to ascend to the God Tiers.]]
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* ''VideoGame/RiseOfTheTriad'' has two extra-life power-ups, which give 1 or 3 lives. There is a little catch, though: if your health is less than 75% when you pick one of these up, one of the lives from the power-up restores you full health instead of giving you an extra life. The game also include life items which will give you an extra life if you collect enough of them (they come in values of 1, 5, 10, and 25 and 100 are needed for an extra life). The game also gives you a bonus of 10000 points for every extra life you have when you finish the game.

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* ''VideoGame/RiseOfTheTriad'' has two extra-life power-ups, which give 1 or 3 lives. There is a little catch, though: if your health is less than 75% when you pick one of these up, one of the lives from the power-up restores you full health instead of giving you an extra life. The game also include life items which will give you an extra life if you collect enough of them (they come in values of 1, 5, 10, and 25 25; and 100 are needed for an extra life). The game also gives you a bonus of 10000 points for every extra life you have when you finish the game.



** ''VideoGame/SuperMarioWorld'' has, in addition to the traditional 1-up mushroom, the rare 3-up moon.

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** ''VideoGame/SuperMarioWorld'' has, in addition to the traditional 1-up mushroom, the rare 3-up moon. The game's signature bonus round is unlocked every time the player accumulates 100 red stars by touching the moving ribbon of the levels' exits (the amount in each case will depend on the height of the ribbon; however, it's important to touch the ribbon and not just walk across the exit, or else no stars will be given). In the bonus round proper, you're playing with a 3 x 3 Lucky Slot machine where eight blocks circle around the ninth which is in the center, and the blocks are also reeling between three images (Mushroom, Fire Flower, Star). You can hit the circling blocks to stop their reels and get item images, whereas the central block already has an image shown. In a manner of tic-tac-toe, you have to time your hits to the blocks so you can form matches, and for every completed line you'll receive an 1-up mushroom. And if the images you get with the blocks match that of the central block, your chances to form lines will be much higher.



* In the ''VideoGame/NewSuperMarioBros'' series, there are Toad Houses with minigames where Mario and his friends can earn multiple lives. These houses have the shape of the green-colored 1-up mushroom.

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* ** In the ''VideoGame/NewSuperMarioBros'' series, there are Toad Houses with minigames where Mario and his friends can earn multiple lives. These houses have the shape of the green-colored 1-up mushroom.

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* ''VideoGame/PacLand'': The TropeMaker for the collectible kind is the Special Pac, which appears when Pac-Man uses his hover boots above a specific location on the fourth and sixteenth levels.



** The traditional 1-up item in ''VideoGame/SuperMarioBros1'', and the TropeMaker, is the green mushroom. Additional lives are also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.

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** The traditional 1-up item in ''VideoGame/SuperMarioBros1'', and the TropeMaker, ''VideoGame/SuperMarioBros1'' is the green mushroom. Additional lives are also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
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* ''VideoGame/Progressbar95'': Beating a level with the bar being 100% blue grants an extra life.

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* A reward for finishing certain levels

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* A reward for finishing certain levelslevels.






* ''[[VideoGame/LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug.

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* ''[[VideoGame/LegacyOfKain Blood Omen]]'' ''VideoGame/BloodOmenLegacyOfKain'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug.



* ''VideoGame/DarkSeed II'' has a curious example of this. Any time you witness the death of a Dark Worlder you recieve a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]

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* ''VideoGame/DarkSeed II'' ''VideoGame/DarkSeedII'' has a curious example of this. Any time you witness the death of a Dark Worlder you recieve a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]]]
* In ''VisualNovel/HarveyBirdmanAttorneyAtLaw'', crests are chances for presenting the correct evidence during trials. Additional crests can be obtained by performing unique actions during investigations or saying a certain statement.



* In the ''VideoGame/WarioWare'' series, an extra live is given if a Boss Stage is reached and completed, failing the stage does not yield one.



* ''VideoGame/SuperSmashBrosBrawl'' has Stock Balls, which only appear in The Subspace Emissary.
* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose, so unless you've managed to get your opponent(s) out of the way, you're likely asking to be sent to the blast lines instead.

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* ''VideoGame/SuperSmashBros''
**
''VideoGame/SuperSmashBrosBrawl'' has Stock Balls, which only appear in The Subspace Emissary.
* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' ** ''VideoGame/SuperSmashBros4'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose, so unless you've managed to get your opponent(s) out of the way, you're likely asking to be sent to the blast lines instead.



* ''[[VideoGame/TyTheTasmanianTiger Ty]]'' has the traditional floating-head variety.

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* ''[[VideoGame/TyTheTasmanianTiger Ty]]'' ''VideoGame/TyTheTasmanianTiger'' has the traditional floating-head variety.



** One of the main reasons why ''VideoGame/SonicColors'' is the first Sonic game in ages you're likely to see the Game Over screen in more than once is that for the first time 100 rings don't give extra lives. The only way to get lives is to find them hidden in levels or get A rank or better [[spoiler: or attack your score during the results screen]].

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** One of the main reasons why ''VideoGame/SonicColors'' is the first Sonic game in ages you're likely to see the Game Over screen in more than once is that for the first time 100 rings don't give extra lives. The only way to get lives is to find them hidden in levels or get A rank or better [[spoiler: or attack your score during the results screen]].screen.



* The first ''VideoGame/BanjoKazooie'' game has these in the form of golden statues in the shape of the bear; a life is also gained if all 100 musical notes are collected in a level (though their bigger purpose is to dispel musical gates that are in the way of the protagonists in Gruntilda's Lair). All subsequent games opt for unlimited lives.

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* The first ''VideoGame/BanjoKazooie'' game has these in the form of golden statues in the shape of the bear; a life is also gained if all 100 musical notes are collected in a level (though their bigger purpose is to dispel musical gates that are in the way of the protagonists in Gruntilda's Lair). All subsequent games opt for unlimited lives.



* In ''WesternAnimation/ScoobyDoo: Mystery Mayhem'' you can earn an extra life by collecting enough ingredients to make a sandwich.
* The ''WesternAnimation/DarkwingDuck'' game has dolls of Darkwing serving this purpose.

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* In ''WesternAnimation/ScoobyDoo: Mystery Mayhem'' ''VideoGame/ScoobyDooMysteryMayhem'' you can earn an extra life by collecting enough ingredients to make a sandwich.
* The ''WesternAnimation/DarkwingDuck'' ''VideoGame/DarkwingDuckCapcom'' game has dolls of Darkwing serving this purpose.



* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' games have a 1-up Mushroom that restores the target player's health with half of his maximum HP. The 1-up Super does the same with full HP. In both cases, a character in the party must still be alive to administer it, and he uses his turn to do so.

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* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' ''VideoGame/MarioAndLuigi'' games have a 1-up Mushroom that restores the target player's health with half of his maximum HP. The 1-up Super does the same with full HP. In both cases, a character in the party must still be alive to administer it, and he uses his turn to do so.



* ''FanFic/SonicEvilRebornZero'' features [[OneUp one ups]] on occasion. Season 2, which features the [[VideoGame/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]

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* In ''WebVideo/DragonBallZAbridged'', when Frieza impales Krillin, he immediately swings him around enough times to get him two one-ups. Coincidentally, they match the amount of times Frieza nearly die while on Namek.
* ''FanFic/SonicEvilRebornZero'' features [[OneUp one ups]] ups on occasion. Season 2, which features the [[VideoGame/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]
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* In the ''VideoGame/NewSuperMarioBros'' series, there are Toad Houses with minigames where Mario and his friends can earn multiple lives. These houses have the shape of the green-colored 1-up mushroom.
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* In ''VideoGame/MegaMan'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.

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* In ''VideoGame/MegaMan'', ''VideoGame/MegaManClassic'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.
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* While most {{RPG}}s have a checkpoint or "save-point" system for continuing, ''VideoGame/{{Fable}}'' also has Resurrection Phials, which are essentially {{OneUp}}s which let you spring back to life (hence the name) on the exact spot where you bit the dust.

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* While most {{RPG}}s ''VideoGame/FableI'' and ''VideoGame/FableII'' have a checkpoint or "save-point" system for continuing, ''VideoGame/{{Fable}}'' also has Resurrection Phials, "Resurrection Phials", which are essentially {{OneUp}}s which activate automatically from the player character's inventory upon death to let you spring them get right back to life (hence up. They're sold in shops for around the name) on price of a decent sword, yet [[GameplayAndStorySegregation none of the exact spot where you bit the dust.NPCs seem to use them]].
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The distinction between the stockpile of extra lives and the LifeMeter has faded for most game genres. Consider that "video games" started as pinball machines, then moved to arcade consoles. Customers paid for the games a nickel, then a dime, then a quarter or 50¢ or more at a time (as increased complexity and inflation increased prices.) Charging for each life was essential for the game to be paid for. With games moving into home consoles, the game was paid for from the beginning, so having a limited number of lives to play is no longer necessary for most games.

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The distinction between the stockpile of extra lives and the LifeMeter has faded for most game genres. Consider that "video games" started as pinball machines, then moved to arcade consoles. Customers paid for the games a nickel, then a dime, then a quarter or 50¢ or more at a time (as increased complexity and inflation increased prices.) prices). Charging for each life was essential for the game to be paid for. With games moving into home consoles, the game was paid for from the beginning, so having a limited number of lives to play is no longer necessary for most games.



* ''VideoGame/DarkSeed II'' has a curious example of this. Any time you witness the death of a Dark Worlder gives you a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]

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* ''VideoGame/DarkSeed II'' has a curious example of this. Any time you witness the death of a Dark Worlder gives you recieve a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]



* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags[[note]]An item from ''VideoGame/RallyX'' that became a recurring item in later [[Creator/BandaiNamcoEntertainment Namco]] games[[/note]], which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.

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* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags[[note]]An S-flags,[[note]]an item from ''VideoGame/RallyX'' that became a recurring item in later [[Creator/BandaiNamcoEntertainment Namco]] games[[/note]], games,[[/note]] which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.



* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''Magazine/NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].

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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''Magazine/NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].Seen here.]]



* FanFic/SonicEvilRebornZero features [[OneUp one ups]] on occasion. Season 2, which features the [[VideoGame/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]

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* FanFic/SonicEvilRebornZero ''FanFic/SonicEvilRebornZero'' features [[OneUp one ups]] on occasion. Season 2, which features the [[VideoGame/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]
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The distinction between the stockpile of extra lives and the LifeMeter has faded for most game genres.

to:

The distinction between the stockpile of extra lives and the LifeMeter has faded for most game genres.
genres. Consider that "video games" started as pinball machines, then moved to arcade consoles. Customers paid for the games a nickel, then a dime, then a quarter or 50¢ or more at a time (as increased complexity and inflation increased prices.) Charging for each life was essential for the game to be paid for. With games moving into home consoles, the game was paid for from the beginning, so having a limited number of lives to play is no longer necessary for most games.
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* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags[[note]]An item from ''VideoGame/RallyX'' that became a recurring item in later Creator/{{Namco}} games[[/note]], which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.

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* While ''VideoGame/{{Xevious}}'' has the player getting these [[EveryTenThousandPoints at certain point values]], they also come in the form of hard to find S-flags[[note]]An item from ''VideoGame/RallyX'' that became a recurring item in later Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] games[[/note]], which unlike Sol towers, don't cause the Solvalou's bomb sight to flash when putting it over them. They are only found in specific areas, and their exact location changes every time the game is played.
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* ''Franchise/SonicTheHedgehog'': In all of the mainstream platformers you get a 1UP by destroying TV monitors with the character's head on it. Additionally, you can get a 1UP via LawOfOneHundred with the rings you collect in the levels, though this noticeably harder compared to other series, due to Sonic losing rings when he takes damage.

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* ''Franchise/SonicTheHedgehog'': ''VideoGame/SonicTheHedgehog'': In all of the mainstream platformers you get a 1UP by destroying TV monitors with the character's head on it. Additionally, you can get a 1UP via LawOfOneHundred with the rings you collect in the levels, though this noticeably harder compared to other series, due to Sonic losing rings when he takes damage.



* FanFic/SonicEvilRebornZero features [[OneUp one ups]] on occasion. Season 2, which features the [[Franchise/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]

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* FanFic/SonicEvilRebornZero features [[OneUp one ups]] on occasion. Season 2, which features the [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]
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-->-- '''WebVideo/TheAngryVideoGameNerd'''

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-->-- '''WebVideo/TheAngryVideoGameNerd'''
'''The Angry Video Game Nerd''', ''WebVideo/TheAngryVideoGameNerd''
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* ''TabletopGame/{{Shadowrun}}'' has the 'Karma Pool' (1st-3rd edition) and the 'Edge' stat (4th+ edition), which is used as a LuckManipulationMechanic by letting the players manipulate their dice rolls. Permanently burning Edge or reducing your Karma Pool allows for the player to pull a NobodyCouldSurviveThat situation and effectively counts as this. Note that even if the player isn't ''dead'' (and is protected from further death for the rest of the scene), they are very likely knocked out of the game for a long time.

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* ''TabletopGame/{{Shadowrun}}'' has the 'Karma Pool' (1st-3rd edition) and the 'Edge' stat (4th+ edition), which is used as a LuckManipulationMechanic by letting the players manipulate their dice rolls. Permanently burning Edge or reducing your Karma Pool allows for the player to pull a NobodyCouldSurviveThat situation NoOneCouldSurviveThat and effectively counts as this. Note that even if the player isn't ''dead'' (and is protected from further death for the rest of the scene), they are very likely knocked out of the game for a long time.
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* ''TabletopGame/{{Shadowrun}}'' has the 'Karma Pool' (1st-3rd edition) and the 'Edge' stat (4th+ edition), which is used as a LuckManipulationMechanic by letting the players manipulate their dice rolls. Permanently burning Edge or reducing your Karma Pool allows for the player to pull a NobodyCouldSurviveThat situation and effectively counts as this. Note that even if the player isn't ''dead'' (and is protected from further death for the rest of the scene), they are very likely knocked out of the game for a long time.
* The Fate Points in ''TabletopGame/WarhammerFantasyRoleplay'', ''TabletopGame/DarkHeresy'' and their respective spin-off games function similarly to the ''Shadowrun'' example above. Fate Points can be spent on re-rolls (in which case they replenish at the end of milestones), or permanently burned to avoid certain death.

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* ''VideoGame/SuperSmashBrosBrawl'' has Stock Balls, which only appear in The Subspace Emissary.



** ''VideoGame/SuperMarioBros2'' keeps the mushroom as a very rare item, but also allows the player to win 1-ups in a slot machine based game between levels.
** ''VideoGame/SuperMarioBros3'' has a sort of slot machine at the end of every level, where the player character jumps and strikes the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you can hit the same symbol at the end of three levels in a row, you will be rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards don't all match, you can still earn a 1-up for every three you collect[[note]]But if you know what you're doing, it is quite easy to get stars every time if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"[[/note]].

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** ''VideoGame/SuperMarioBros2'' keeps the mushroom as a very rare item, but also allows the player to win 1-ups in a slot machine based game between levels.
levels (one life is granted when all three items except cherries match; a life is also granted when the first items is a cherry, two when the first two are cherries, and ''five'' if all three are).
** ''VideoGame/SuperMarioBros3'' has a sort of slot machine at the end of every level, where the player character jumps and strikes the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you can hit the same symbol at the end of three levels in a row, you will be rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards don't all match, you can still earn a 1-up for every three you collect[[note]]But collect.[[note]]But if you know what you're doing, it is quite easy to get stars every time if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"[[/note]].machine"[[/note]]



* The first ''VideoGame/BanjoKazooie'' game has these in the form of golden statues in the shape of the bear; a life is also gained if all 100 musical notes are collected in a level (though their bigger purpose is to dispel musical gates that are in the way of the protagonists in Gruntilda's Lair. All subsequent games opt for unlimited lives.

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* The first ''VideoGame/BanjoKazooie'' game has these in the form of golden statues in the shape of the bear; a life is also gained if all 100 musical notes are collected in a level (though their bigger purpose is to dispel musical gates that are in the way of the protagonists in Gruntilda's Lair.Lair). All subsequent games opt for unlimited lives.



** ''VideoGame/{{Brandish}}'' has the Ring of Life which similarly revives you right where you fell. Considering that you can find many health potions lying around, you can rest anywhere to quickly restore HP, and you can save at will, you might be able to go for a while without consuming the one you start the game with.
** Likewise, ''VideoGame/BreathOfFireIII'' has the Soul Ring which saves the wearer from death with full HP, once. Through the Faerie Village SideQuest it is possible to get a near infinite amount of them, and you will likely need them to take on the [[BonusBoss bonus bosses]] [[BossInMookClothing in mook clothing]], Berserker and Archmage.

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** * ''VideoGame/{{Brandish}}'' has the Ring of Life which similarly revives you right where you fell. Considering that you can find many health potions lying around, you can rest anywhere to quickly restore HP, and you can save at will, you might be able to go for a while without consuming the one you start the game with.
** Likewise, * ''VideoGame/BreathOfFireIII'' has the Soul Ring which saves the wearer from death with full HP, once. Through the Faerie Village SideQuest it is possible to get a near infinite amount of them, and you will likely need them to take on the [[BonusBoss bonus bosses]] [[BossInMookClothing in mook clothing]], Berserker and Archmage.
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* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose.

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* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose.pose, so unless you've managed to get your opponent(s) out of the way, you're likely asking to be sent to the blast lines instead.
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[[folder:Fighting Game]]
* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces the [[VideoGame/RallyX S-Flag]] item, which grants an extra life if used in a stock match (in a timed match, it grants one KO point instead). The catch is that you must hold it in a specific pose for a few seconds, during which you cannot perform any other actions, not even to cancel out of the pose.
[[/folder]]

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* In ''VideoGame/{{Okami}}'', Amaterasu could come back to life with the help of her Astral Pouch, as long as it was filled with food.

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* In ''VideoGame/{{Okami}}'', Amaterasu could can come back to life with the help of her Astral Pouch, as long as it was is filled with food.



* The fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way, so keeping a HealingPotion on hand alongside fairies is often a good idea. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' also has [[spoiler:the Champion's power Mipha's Grace]], which replenishes all of Link's health ''and'' adds a few extra temporary hearts, though it has a real-time cooldown to make up for it.

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* The fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way, so keeping a HealingPotion on hand alongside fairies is often a good idea. ''VideoGame/ZeldaIITheAdventureOfLink'' is the only Zelda game to have traditional VideoGameLives, and it portrays them as dolls modeled after the main character. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' also has [[spoiler:the Champion's power Mipha's Grace]], which replenishes all of Link's health ''and'' adds a few extra temporary hearts, though it has a real-time cooldown to make up for it.



** The traditional 1-up item in ''VideoGame/SuperMarioBros1'', and the TropeMaker, is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.

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** The traditional 1-up item in ''VideoGame/SuperMarioBros1'', and the TropeMaker, is the green mushroom. Additional lives were are also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.



** ''VideoGame/SuperMarioLand'' and its sequel use the traditional heart shape as its 1-up. Because of the greyscale graphics, it wouldn't be possible to tell Super Mushrooms and 1-up Mushrooms apart, so in these two games the 1-ups are hearts. ''VideoGame/SuperMarioLand2SixGoldenCoins'' even has four different slot machines where you can get 1-ups, and the more expensive slots can give you multiple lives at once. At the most costly slot machine (requiring the maximum of 999 coins for one play), you can win a 20-up, a 50-up, or even a ''99-up''.



** ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', have 1-up clouds that are held by the feet of Fly Guys.

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** ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', have ''VideoGame/SuperMarioWorld2YoshisIsland'' has 1-up clouds that are held by the feet of Fly Guys.



* ''VideoGame/ZeldaIITheAdventureOfLink'' is the only Zelda game to have VideoGameLives, it too portrays them as dolls modeled after the main character.
* ''VideoGame/SuperMarioLand'' and its sequel used the traditional heart shape as its 1-up. Because of the greyscale graphics, it wouldn't be possible to tell Super Mushrooms and 1-up Mushrooms apart, so in these two games the 1-ups are hearts. ''Super Mario Land 2'' even has four different slot machines where you can get 1-ups, and the more expensive slots can give you multiple lives at once. At the most costly slot machine (requiring the maximum of 999 coins for one play), you can win a 20-up, a 50-up, or even a ''99-up''.
* ''VideoGame/ConkersBadFurDay'' provides a handy explanation to the one-up system: upon dying for the first time, the player is taken to Death's door where Death explains that squirrels, much like cats, are exempt in death as they have as many lives as they "think they can get away with". From that point on, the player can collect squirrel tails around the game world to score extra chances. Whether this is a [[JustifiedTrope justification]] or a {{handwave}} is up to the reader's discretion.

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* ''VideoGame/ZeldaIITheAdventureOfLink'' is the only Zelda game to have VideoGameLives, it too portrays them as dolls modeled after the main character.
* ''VideoGame/SuperMarioLand'' and its sequel used the traditional heart shape as its 1-up. Because of the greyscale graphics, it wouldn't be possible to tell Super Mushrooms and 1-up Mushrooms apart, so in these two games the 1-ups are hearts. ''Super Mario Land 2'' even has four different slot machines where you can get 1-ups, and the more expensive slots can give you multiple lives at once. At the most costly slot machine (requiring the maximum of 999 coins for one play), you can win a 20-up, a 50-up, or even a ''99-up''.
* ''VideoGame/ConkersBadFurDay'' provides a handy explanation to the one-up system: upon dying for the first time, the player is taken to Death's door where Death explains that squirrels, much like cats, are exempt in death as they have as many lives as they "think they can get away with". From that point on, the player can collect squirrel tails around the game world to score extra chances. Whether this is a [[JustifiedTrope justification]] or a {{handwave}} is up to the reader's discretion.



** In ''Keen Dreams'', a figure of Keen waving. You could also get three 1UPs and eight "flower power" seeds by getting an "all-seeing eye".

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** In ''Keen Dreams'', a figure of Keen waving. You could can also get three 1UPs and eight "flower power" seeds by getting an "all-seeing eye".



* In ''VideoGame/DonkeyKongCountry'' you collect balloons with a picture of Donkey Kong's head (or Diddy or Dixie's heads in the first two sequels). When you die, one of your balloons pop, and when they're all gone, it's GameOver. There are also green 2-ups and blue 3-ups. There's even an enemy that ''takes 1-ups from you'' instead of killing you.

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* In ''VideoGame/DonkeyKongCountry'' you collect balloons with a picture of Donkey Kong's head (or Diddy or Dixie's heads in the first two sequels). When you die, one of your balloons pop, and when they're all gone, it's GameOver. There are also green 2-ups and blue 3-ups. There's even an enemy that ''takes 1-ups from you'' instead of killing you. Subsequent balloons don't show any character's face.



* The first ''VideoGame/BanjoKazooie'' game had these in the form of golden statues in the shape of the bear.

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* The first ''VideoGame/BanjoKazooie'' game had has these in the form of golden statues in the shape of the bear.bear; a life is also gained if all 100 musical notes are collected in a level (though their bigger purpose is to dispel musical gates that are in the way of the protagonists in Gruntilda's Lair. All subsequent games opt for unlimited lives.



* In ''VideoGame/SpyroTheDragon'', you would get a 1-up from purple chests that blinked. The 1-ups were mini-figurines of Spyro himself. In addition to that, if you defeated enemies that you have already killed for their gems, they will drop either the 1-up statues (very rarely), or the much more abundant silver orbs. Collecting 20 of these orbs gives you another life.

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* In ''VideoGame/SpyroTheDragon'', you would ''VideoGame/SpyroTheDragon'':
** You
get a 1-up from purple chests that blinked. blink. The 1-ups were are mini-figurines of Spyro himself. In addition to that, if you defeated defeat enemies that you have already killed for their gems, they will drop either the 1-up statues (very rarely), or the much more abundant silver orbs. Collecting 20 of these orbs gives you another life.



* In ''{{Scooby Doo}}: Mystery Mayhem'' you could earn an extra life by collecting enough ingredients to make a sandwich.

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* In ''{{Scooby Doo}}: ''WesternAnimation/ScoobyDoo: Mystery Mayhem'' you could can earn an extra life by collecting enough ingredients to make a sandwich.
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* ''VideoGame/DarkSeed II'' has a curious example of this. Any time you witness the death of a Dark Worlder gives you a 1-up; if Mike is killed, their life-force will be sacrificed in Mike's place. [[spoiler:The very first 1-up you receive upon entry to the Dark World must be used to die in a specific place after obtaining a key item, or else the game is rendered {{Unwinnable}}.]]
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* ''VideoGame/{{Doom}}'''s Soul Spheres were originally extra lives, but changed to give you 100% health (beyond the 100% maximum, in a way acting as an extra life by doubling your survivability) when the concept of lives were removed from the game.

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* ''VideoGame/{{Doom}}'''s Classic games in the ''Franchise/{{Doom}}'' franchise used Soul Spheres Spheres, which were originally extra lives, but changed to give you players 100% health (beyond the 100% maximum, in a way acting as an extra life by doubling your survivability) the chances of surviving) when the concept of lives were removed from the game.game. However, ''VideoGame/DoomEternal'' will revisit this concept: if killed on the spot after picking up an extra life, rather than start over at the last checkpoint, players will RespawnOnTheSpot.

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* ''VideoGame/FableI'': "Resurrection Phials" are in-game {{Limited Use Magical Device}}s that automatically revive the PlayerCharacter when he falls in battle. Thanks to GameplayAndStorySegregation, they can be traded in stores, yet nobody else seems to make use of them.



* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch is that the 1-ups can be shot--if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
* ''VideoGame/UnderDefeat'' averts this trope. You have only your (by default) 3 lives to get you through the game's five stages (twice, if you unlock the second loop), so a single death will really impact your run.

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* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch is that the 1-ups can be shot--if shot -- if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
* ''VideoGame/UnderDefeat'' averts this trope. You have only your (by default) 3 lives to get you through the game's five stages (twice, if you unlock the second loop), so a single death will really impact your run.
up.
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* ''VideoGame/FableI'': "Resurrection Phials" are in-game {{Limited Use Magical Device}}s that automatically revive the PlayerCharacter when he falls in battle. Thanks to GameplayAndStorySegregation, they can be traded in stores, yet nobody else seems to make use of them.

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** ''VideoGame/SuperMarioWorld'' have, in addition to the traditional 1-up mushroom, the rare 3-up moon.

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** ''VideoGame/SuperMarioWorld'' have, has, in addition to the traditional 1-up mushroom, the rare 3-up moon.



** ''VideoGame/SuperMarioOdyssey'' is a notable aversion, being the first game in the main series to have no traditional lives. Here, you respawn and pay for continues with coins.



* Nearly averted in the ''VideoGame/RaidenFighters'' series; the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', [[BonusFeatureFailure those levels don't have leaderboards]].

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* Nearly averted in In the ''VideoGame/RaidenFighters'' series; series, the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', [[BonusFeatureFailure those levels don't even have leaderboards]].leaderboards.
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wrong Chekhov


* In ''Literature/ReadyPlayerOne'', Wade receives one [[spoiler:for playing a perfect game of ''VideoGame/PacMan'' on the video game museum world, Archade]], though he doesn't know it at the time, making a stealth ChekovsGun.

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* In ''Literature/ReadyPlayerOne'', Wade receives one [[spoiler:for playing a perfect game of ''VideoGame/PacMan'' on the video game museum world, Archade]], though he doesn't know it at the time, making a stealth ChekovsGun.ChekhovsGun.



* Parzival in ''Film/ReadyPlayerOne'' receives one early in the film, though he doesn't know it at the time, making it a ChekovsGun, too.

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* Parzival in ''Film/ReadyPlayerOne'' receives one early in the film, though he doesn't know it at the time, making it a ChekovsGun, ChekhovsGun, too.

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* In ''Literature/ReadyPlayerOne'', Wade receives one [[spoiler:for playing a perfect game of ''VideoGame/PacMan'']] on the video game museum world, Archade, though he doesn't know it at the time, making a stealth ChekovsGun.


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[[folder:Literature]]
* In ''Literature/ReadyPlayerOne'', Wade receives one [[spoiler:for playing a perfect game of ''VideoGame/PacMan'' on the video game museum world, Archade]], though he doesn't know it at the time, making a stealth ChekovsGun.
[[/folder]]
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* In ''Literature/ReadyPlayerOne'', Wade receives one [[spoiler:for playing a perfect game of ''VideoGame/PacMan'']] on the video game museum world, Archade, though he doesn't know it at the time, making a stealth ChekovsGun.


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* Parzival in ''Film/ReadyPlayerOne'' receives one early in the film, though he doesn't know it at the time, making it a ChekovsGun, too.
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Compare AutoRevive. Also see MeaninglessLives for games that don't really rely on the importance of extra lives for a reason and therefore practically throw excess amounts of 1-ups at the player when it's not really necessary ([[HarderThanHard unless it is]]).

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Compare AutoRevive. Also see MeaninglessLives for games that don't really rely on the importance of extra lives for a reason and therefore practically throw excess amounts of 1-ups at the player when it's not really necessary ([[HarderThanHard ([[NintendoHard unless it is]]).



* The classic platformer ''MonsterBash'' allowed the character to gain more lives by collecting voodoo-dolls of himself.

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* The classic platformer ''MonsterBash'' ''VideoGame/MonsterBash'' allowed the character to gain more lives by collecting voodoo-dolls of himself.
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If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[JustForPun clOne-up]].

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If this extra life See JustifiedExtraLives when there is explained through an in-universe technology, it is explanation, often an {{expendable clone}}, or a [[JustForPun clOne-up]].

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