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* In ''HighschooloftheDead,'' Takashi is nothing more than a ordinary high school student who knows next to nothing about handling a firearm. So when he does get a gun, he uses this strategy more often than not.

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* In ''HighschooloftheDead,'' Takashi is nothing more than a just an ordinary high school student who knows next to nothing about handling a firearm. So when he does get a gun, he uses this strategy more often than not.



** This almost ends up killing them both which Jin then quickly lampshades by yelling, "you don't make bombs go boom in your face". [[HilarityEnsues Hilarity ensues.]]

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** This almost ends up killing them both which Jin then quickly lampshades by yelling, "you don't make bombs go boom in your face". face!" [[HilarityEnsues Hilarity ensues.]]






[[AC:{{Live Action TV}}]]
* ''BurnNotice'' advises against this, noting that pressing a gun against your target's head negates the single greatest advantage that a gun gives you. Michael demonstrates by slapping his enemy's gun off target and then disarming him.
* Season One of ''Series/{{Heroes}}'':
--> '''Thompson''': What am I thinking now, Parkman?
-->'''HRG''': (''[[ClickHello cocks pistol]]'') Your last thought. (''Pulls trigger'')
* A thug from ''{{Smallville}}'' attempted to use this on the Flash, but was stopped before he could.
* In an episode of ''HumanTarget'', Winston shoots an enemy at close range to save Chance.



[[AC:{{Live Action TV}}]]
* ''BurnNotice'' advises against this, noting that pressing a gun against your target's head negates the single greatest advantage that a gun gives you. Michael demonstrates by slapping his enemy's gun off target and then disarming him.
* Season One of ''Series/{{Heroes}}'':
--> '''Thompson''': What am I thinking now, Parkman?
-->'''HRG''': (''[[ClickHello cocks pistol]]'') Your last thought. (''Pulls trigger'')
* A thug from ''{{Smallville}}'' attempted to use this on the Flash, but was stopped before he could.
* In an episode of ''HumanTarget'', Winston shoots an enemy at close range to save Chance.
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No matter how close a sniper gets, I can almost guarantee that it does not fall under this trope.


* Police snipers will try to get as close to their target as possible before firing.

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* Police snipers will try to get as close to their target as possible before firing.
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* Police snipers will try to get as close to their target as possible before firing.
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* In ''PantyandStockingWithGarterbelt,'' Panty, who uses a gun, often finishes off foes this way or fights foes who use melee attacks this way.

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* In ''PantyandStockingWithGarterbelt,'' ''PantyAndStockingWithGarterbelt,'' Panty, who uses a gun, often finishes off foes this way or fights foes who use melee attacks this way.
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* D20-style games allow a ranged weapon to deliver a 'coup de grace' attack (instant critical, can kill instantly) when up close and personal. The 'Point Blank Shot' feat (or similar) usually gives a bonus to attacks within 10m or so.




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* Forced aversion and double aversion in ''ChronoTrigger''. Marle (crossbow) and Lucca (gun) will use melee attacks (buttstroke, hammer) if too close, unless it's a critical hit; in those cases, they do the normal two-round shot.
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edited for clarity- previous entry was phrased in such a way as to make the bonus sound like a penalty


* In'' DarkHeresy'', firing point-blank is a +30 to your attack roll (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the [[ShortRangeShotgun default way of using shotguns]], who only get their signature 'scatter' damage point-blank.

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* In'' DarkHeresy'', firing point-blank is a +30 to your attack roll to-hit chance (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the [[ShortRangeShotgun default way of using shotguns]], who only get their signature 'scatter' damage point-blank.
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* In ''FullMetalPanic,'' Kurts tricks an elusive opponent into getting close enough that he can hit him in the face with a round from his giant mech's rifle. [[spoiler:Damned Lambda Driver...]]

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* In ''FullMetalPanic,'' Kurts tricks an elusive opponent into getting close enough that he can hit him in the face with a round from his giant mech's rifle. [[spoiler:Damned [[spoiler:Damn Lambda Driver...]]
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* In ''FullMetalPanic,'' Kurts tricks an elusive opponent into getting close enough that he can hit him in the face with a round from his giant mech's rifle. [[spoiler:It doesn't work.]]

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* In ''FullMetalPanic,'' Kurts tricks an elusive opponent into getting close enough that he can hit him in the face with a round from his giant mech's rifle. [[spoiler:It doesn't work.[[spoiler:Damned Lambda Driver...]]
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removing sinkholes to Understatement per TRS


Guns are inherently awesome in their ability to make things [[{{Understatement}} significantly less alive]] from a distance. But every once in a while, firing from a distance just doesn't cut it. Maybe your opponent is really good at dodging bullets, or keeps putting up some kind of barrier, or your knowledge of guns is a bit... challenged. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face.

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Guns are inherently awesome in their ability to make things [[{{Understatement}} significantly less alive]] alive from a distance. But every once in a while, firing from a distance just doesn't cut it. Maybe your opponent is really good at dodging bullets, or keeps putting up some kind of barrier, or your knowledge of guns is a bit... challenged. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face.
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Guns are inherently awesome in their ability to make things significantly less alive from a distance. But every once in a while, firing from a distance just doesn't cut it. Maybe your opponent is really good at dodging bullets, or keeps putting up some kind of barrier, or your knowledge of guns is a bit... challenged. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face.

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Guns are inherently awesome in their ability to make things [[{{Understatement}} significantly less alive alive]] from a distance. But every once in a while, firing from a distance just doesn't cut it. Maybe your opponent is really good at dodging bullets, or keeps putting up some kind of barrier, or your knowledge of guns is a bit... challenged. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face.
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None

Added DiffLines:

** This almost ends up killing them both which Jin then quickly lampshades by yelling, "you don't make bombs go boom in your face". [[HilarityEnsues Hilarity ensues.]]
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* During the age of smoothbore musket warfare, where a musket was only remotely accurate up to ca. 100 yards, it was a rule of thumb to wait "until you could see the whites of their eyes" to open fire, i. e. until the attacking enemy had approached to within ca. 50 paces. In practice this was not as easy as it sounds to hold fire that long, which is why it did not work out that way often enough. The matter was not just that of range, but also that in the heat of battle the chance of a musket misfiring increased with each subsequent shot, while for the first salvo you still could take your time and even further increase your chances of hitting the enemy by loading two balls instead of one (as the Hanoverians did to beat off a French cavalry charge at the [[SevenYearsWar battle of Krefeld in 1758]]. If you could also achieve surprise, as the British Guards Brigade did at Waterloo (they hid in a wheat field and only stood up to fire when the French Old Guard was almost upon them) the effect on the morale could be even greater.
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* Guilder from ''SkiesOfArcadia'' will occasionally use his guns on an enemy right next to him. He also fires it GangstaStyle.

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* Guilder from ''SkiesOfArcadia'' ''VideoGame/SkiesOfArcadia'' will occasionally use his guns on an enemy right next to him. He also fires it GangstaStyle.
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* In ''MahouSenseiNegima'', Mana pulls this [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c275/14.html]] right out of the blue complete with a PreAssKickingOneLiner.

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* In ''MahouSenseiNegima'', Mana pulls this [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c275/14.html]] html this]] right out of the blue blue, complete with a PreAssKickingOneLiner.
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* In'' DarkHeresy'', this is the [[ShortRangeShotgun default way of using shotguns]]. They do ungodly amounts of damage at point-blank range.

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* In'' DarkHeresy'', this firing point-blank is a +30 to your attack roll (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the [[ShortRangeShotgun default way of using shotguns]]. They do ungodly amounts of shotguns]], who only get their signature 'scatter' damage at point-blank range.
point-blank.
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* {{Pandorum}} features a non-lethal riot gun capable of blowing a person across a room. Now,
the whole "non-lethal" aspect assumes that you're firing it from a safe distance away. If you're not, [[YourHeadAsplode well...]]

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* {{Pandorum}} ''{{Pandorum}}'' features a non-lethal riot gun capable of blowing a person across a room. Now,
Now, the whole "non-lethal" aspect assumes that you're firing it from a safe distance away. If you're not, [[YourHeadAsplode well...]]
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* {{Pandorum}} features a non-lethal riot gun capable of blowing a person across a room. It turns out that the whole "non-lethal" thing doesn't exactly apply when you fire it directly into their face.

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* {{Pandorum}} features a non-lethal riot gun capable of blowing a person across a room. It turns out that Now,
the whole "non-lethal" thing doesn't exactly apply when you fire aspect assumes that you're firing it directly into their face.
from a safe distance away. If you're not, [[YourHeadAsplode well...]]
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None


* {Pandorum} features a non-lethal riot gun capable of blowing a person across a room. It turns out that the whole "non-lethal" thing doesn't exactly apply when you fire it directly into their face.

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* {Pandorum} *{{Pandorum}} features a non-lethal riot gun capable of blowing a person across a room. It turns out that the whole "non-lethal" thing doesn't exactly apply when you fire it directly into their face.
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None

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*{Pandorum} features a non-lethal riot gun capable of blowing a person across a room. It turns out that the whole "non-lethal" thing doesn't exactly apply when you fire it directly into their face.
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No, that was deliberate. He was trying to kill \'\'Tyler\'\', not himself.


** This is actually shown in FightClub at the end, an attempted barrel-in-mouth suicide goes wrong when the bullet misfires and passes through his cheek. He's pretty much fine, though.
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Added DiffLines:

** This is actually shown in FightClub at the end, an attempted barrel-in-mouth suicide goes wrong when the bullet misfires and passes through his cheek. He's pretty much fine, though.
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* The phrase originates as an artillery term for when the target is so close the gun isn't elevated to compensate for distance.
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*In SoulEater, Kid delivers a double dose to Crona during their battle. In the face. ''In mid-air.''
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->"Dodge this!"
->--'''Trinity,''' ''TheMatrix''

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->"Dodge this!"
->--'''Trinity,''' ''TheMatrix''
->"I've never fired a gun before, but I can't miss at point-blank range."
->--'''Takashi Komuro,''' HighSchoolOfTheDead
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->"I've never fired a gun before, but I can't miss at point-blank range."
->--'''Takashi Komuro,''' HighSchoolOfTheDead

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->"I've never fired a gun before, but I can't miss at point-blank range."
->--'''Takashi Komuro,''' HighSchoolOfTheDead
->"Dodge this!"
->--'''Trinity,''' ''TheMatrix''
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* Trinity's famous "Dodge this!" scene from ''TheMatrix''. Even an Agent can't dodge a bullet fired 2 inches from his ear.

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* Trinity's famous "Dodge this!" this." scene from ''TheMatrix''. Even an Agent can't dodge a bullet fired 2 inches from his ear.
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* In'' DarkHeresy'', this is the default way of using shotguns. They do ungodly amounts of damage at point-blank range.

to:

* In'' DarkHeresy'', this is the [[ShortRangeShotgun default way of using shotguns.shotguns]]. They do ungodly amounts of damage at point-blank range.
Is there an issue? Send a MessageReason:
space out.


->--'''Takashi Komuro,''' HighschooloftheDead

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->--'''Takashi Komuro,''' HighschooloftheDead
HighSchoolOfTheDead



[[AC:{{RealLife}}]]

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[[AC:{{RealLife}}]] [[AC:{{Real Life}}]]



[[AC:{{LiveActionTV}}]]

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[[AC:{{LiveActionTV}}]] [[AC:{{Live Action TV}}]]
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* In'' DarkHeresy'', this is the default way of using shotguns. They do ungodly amount of damage at point-blank range.

to:

* In'' DarkHeresy'', this is the default way of using shotguns. They do ungodly amount amounts of damage at point-blank range.

Changed: 2344

Removed: 407

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RollingUpdates.

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\nRollingUpdates. \n----
!!Examples:






















* In MahouSenseiNegima, Mana pulls this [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c275/14.html]] right out of the blue complete with a PreAssKickingOneLiner.

* In Gundam00 season 2, Lockon operates by the following: even though I'm underwater, if I stay close enough, I can't miss!

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\n* In MahouSenseiNegima, ''MahouSenseiNegima'', Mana pulls this [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c275/14.html]] right out of the blue complete with a PreAssKickingOneLiner. \n\n
* In Gundam00 ''{{Gundam 00}}'' season 2, Lockon operates by the following: even though I'm underwater, if I stay close enough, I can't miss!






















* Season One of Series/{{Heroes}}:

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\n* Season One of Series/{{Heroes}}: ''Series/{{Heroes}}'':




* A thug from {{Smallville}} attempted to use this on the Flash, but was stopped before he could.

* In an episode of HumanTarget, Winston shoots an enemy at close range to save Chance.

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\n* A thug from {{Smallville}} ''{{Smallville}}'' attempted to use this on the Flash, but was stopped before he could.

* In an episode of HumanTarget, Winston shoots an enemy at close range to save Chance.
could.
* In an episode of ''HumanTarget'', Winston shoots an enemy at close range to save Chance.




* In DarkHeresy, this is the default way of using shotguns. They do ungodly amount of damage at point-blank range.

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\n* In DarkHeresy, In'' DarkHeresy'', this is the default way of using shotguns. They do ungodly amount of damage at point-blank range.






















* GuildWars: Occasionlly comes up in discussions of Rangers (especially in PvP). Arrows, being projectiles, can often be dodged, so rangers will sometimes try to get close to a target to prevent this occuring.

* Painfully, ''painfully'' subverted in ValkyriaChroniclesII. Even if you are literally ''breathing'' on each other, there's stil a chance that your target'll hit the deck and avoid all, or at least most, of the damage you just threw at their face. Particularly painful during certain missions that turn a normal WakeupCallBoss into ThatOneBoss.

* "Nearsighted" Jeego from GhostTrick is a hitman who can always hits his target... as long as they are at point blank range.

* One of the many finisher moves in TheGodfather video game.

* Forced aversion in WorldofWarcraft. All attacks that use ranged weapons cannot be used in melee range.

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\n* GuildWars: ''GuildWars'': Occasionlly comes up in discussions of Rangers (especially in PvP). Arrows, being projectiles, can often be dodged, so rangers will sometimes try to get close to a target to prevent this occuring. \n\n
* Painfully, ''painfully'' subverted in ValkyriaChroniclesII.''ValkyriaChroniclesII''. Even if you are literally ''breathing'' on each other, there's stil a chance that your target'll hit the deck and avoid all, or at least most, of the damage you just threw at their face. Particularly painful during certain missions that turn a normal WakeupCallBoss into ThatOneBoss. \n\n
* "Nearsighted" Jeego from GhostTrick ''GhostTrick'' is a hitman who can always hits his target... as long as they are at point blank range. \n\n
* One of the many finisher moves in TheGodfather ''TheGodfather'' video game.

game.
* Forced aversion in WorldofWarcraft.''WorldofWarcraft''. All attacks that use ranged weapons cannot be used in melee range.







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