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* ''{{Stargate SG-1}}'' and ''StargateAtlantis'', over and over again. Having one end of a Stargate immersed in water doesn't result in it flooding the other end (or having said water disintegrated if it's the destination end), nor does it suck the air out of the room if the gate is opened into the vacuum of space.

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* ''{{Stargate SG-1}}'' ''Series/StargateSG1'' and ''StargateAtlantis'', ''Series/StargateAtlantis'', over and over again. Having one end of a Stargate immersed in water doesn't result in it flooding the other end (or having said water disintegrated if it's the destination end), nor does it suck the air out of the room if the gate is opened into the vacuum of space.
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hottip cleanup / removal


* This is generally played straight for portals in DungeonsAndDragons[[hottip:*:AWizardDidIt, often literally]], though ForgottenRealms plays with it by featuring portals that ''only'' lets the atmospheric conditions/water, etc through, and blocks creatures and constructs from going through. Don't want air elementals to disturb that fresh air you're bringing in from the Elemental Plane of Air, after all.

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* This is generally played straight for portals in DungeonsAndDragons[[hottip:*:AWizardDidIt, DungeonsAndDragons[[note]]AWizardDidIt, often literally]], literally[[/note]], though ForgottenRealms plays with it by featuring portals that ''only'' lets the atmospheric conditions/water, etc through, and blocks creatures and constructs from going through. Don't want air elementals to disturb that fresh air you're bringing in from the Elemental Plane of Air, after all.

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* Averted in DavidWeber and Linda Evans ''Literature/HellsGate'' series if only in passing. At least one portal connects two points that are very disparate in terms of altitude and while the situation stabilises eventually you can still see where the initial gale scoured part of the area down to the bedrock and circumstances still conspire to produce rather impressive winds under certain conditions.

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* Averted in DavidWeber and Linda Evans ''Literature/HellsGate'' series series, if only in passing. At least one portal connects two points that are very disparate in terms of altitude and while altitude. While the situation stabilises eventually you can still see where has mostly stabilized by the time of the story, the initial gale scoured part of the area down to the bedrock and circumstances the vegetation has yet to recover. There is also still conspire a constant wind blowing from both sides of the portal.
** It is mentioned that the almost constant cool breeze blowing through another portal is welcome
to produce rather impressive winds under certain conditions.those living in the houses nearby.
** And there is one storm and another instance of heavy cloud cover stated to be the result of the two air masses clashing.
*** Storms in general are said to be more common by portals for this reason.
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* Averted in {{David Weber}} and Linda Evans [[HellsGate Hell's Gate]] series if only in passing. At least one portal connects two points that are very disparate in terms of altitude and while the situation stabilises eventually you can still see where the initial gale scoured part of the area down to the bedrock and circumstances still conspire to produce rather impressive winds under certain conditions.

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* Averted in {{David Weber}} DavidWeber and Linda Evans [[HellsGate Hell's Gate]] ''Literature/HellsGate'' series if only in passing. At least one portal connects two points that are very disparate in terms of altitude and while the situation stabilises eventually you can still see where the initial gale scoured part of the area down to the bedrock and circumstances still conspire to produce rather impressive winds under certain conditions.
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*** Perhaps whatever compensators the Gate is using can only do so much?
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* In CrashBandicoot3Warped, Crash can take a Time Twister portal from the WarpZone straight to the underwater levels and no water escapes from there to the present.

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* In CrashBandicoot3Warped, ''Videogame/CrashBandicoot3Warped'', Crash can take a Time Twister portal from the WarpZone straight to the underwater levels and no water escapes from there to the present.
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* In TransformersPrime the Autobots space bridge can open into space without sucking the air from the base into a vacuum.

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* In TransformersPrime WesternAnimation/TransformersPrime the Autobots space bridge can open into space without sucking the air from the base into a vacuum.
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namespace


* In ''{{Spin}}'', the enormous portal connecting the Indian Ocean to a distant alien planet not only doesn't let water pass through, it doesn't let ''anything'' pass through unless it contains sentient passengers. A manned boat will pass through; the same boat floating by itself won't. Justified in that the portal is to some extent, a sentient, or at least reasoning entity, and can thus decide what goes through and what doesn't.

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* In ''{{Spin}}'', ''Literature/{{Spin}}'', the enormous portal connecting the Indian Ocean to a distant alien planet not only doesn't let water pass through, it doesn't let ''anything'' pass through unless it contains sentient passengers. A manned boat will pass through; the same boat floating by itself won't. Justified in that the portal is to some extent, a sentient, or at least reasoning entity, and can thus decide what goes through and what doesn't.
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***Ring transporters, however, ''do'' take the water. It looks fairly awesome.

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* In {{Spin}}, the enormous portal connecting the Indian Ocean to a distant alien planet not only doesn't let water pass through, it doesn't let ''anything'' pass through unless it contains sentient passengers. A manned boat will pass through; the same boat floating by itself won't. Justified in that the portal is to some extent, a sentient, or at least reasoning entity, and can thus decide what goes through and what doesn't.

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* In {{Spin}}, ''{{Spin}}'', the enormous portal connecting the Indian Ocean to a distant alien planet not only doesn't let water pass through, it doesn't let ''anything'' pass through unless it contains sentient passengers. A manned boat will pass through; the same boat floating by itself won't. Justified in that the portal is to some extent, a sentient, or at least reasoning entity, and can thus decide what goes through and what doesn't.
** Direction also matters. Only manmade objects with people inside traveling directly North at 90 degrees to the Arch will be transported. Anything else will simply pass through as if the Arch wasn't there. An identical-looking Arch is placed in a Martian desert and connects to a similar arid world.
** The Spin membrane is also this, to an extent, even though there's no teleportation involved. The Spin blocks all radiation from in or out, creating a false Sun with a realistic day/night and yearly cycle. It also blocks any non-manmade object, including meteorites, from penetrating. Unlike the Arch, the Spin does allow unmanned satellites to pass both ways. In fact, since Earth exists in a TimeDilation field, any rocket attempting to reach the orbit will be accelerated by the Spin to match the universal time flow.
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* One episode of {{Angel}} had the titular character black-mailed into entering a Hell Dimension to save someone. He gears up before entering only for all the weapons to drop to the floor when he vanishes.

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* One episode of {{Angel}} ''Series/{{Angel}}'' had the titular character black-mailed into entering a Hell Dimension to save someone. He gears up before entering only for all the weapons to drop to the floor when he vanishes.
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* In {{Spin}}, the enormous portal connecting the Indian Ocean to a distant alien planet not only doesn't let water pass through, it doesn't let ''anything'' pass through unless it contains sentient passengers. A manned boat will pass through; the same boat floating by itself won't. Justified in that the portal is to some extent, a sentient, or at least reasoning entity, and can thus decide what goes through and what doesn't.
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* Averted in [[{{Portal2}} Portal 2]], as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.]]

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* Averted in [[{{Portal2}} Portal 2]], VideoGame/{{Portal 2}}, as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.]]
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Portals are sometimes helpful. Sometimes they're [[PortalSplat unreliable]], or [[TeleFrag dangerous]]. Sometimes, though, they're just weirdly selective.

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Portals are sometimes helpful. Sometimes they're [[PortalSplat [[PortalSlam unreliable]], or [[TeleFrag dangerous]]. Sometimes, though, they're just weirdly selective.
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* Discussed in {{Concerned}} where two combine soldiers mention how their dead buddy used to say that they could place a teleporter at the bottom of the ocean and bring it with them off-world. Even though he did the math, they still didn't believe him.
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** Played straight however, with the fire pit at the end of Test Chamber 19 in the first game. If you put a portal as low as possible, and look through from the other end, the heat won't hurt you, even if you're right next to the other portal. Also, if you activate a cheat in the console that allows you to place a portal on any surface, it's possible to have one portal be half-submerged in GrimyWater and have it not come through.
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[[AC:TabletopGames]]
* This is generally played straight for portals in DungeonsAndDragons[[hottip:*:AWizardDidIt, often literally]], though ForgottenRealms plays with it by featuring portals that ''only'' lets the atmospheric conditions/water, etc through, and blocks creatures and constructs from going through. Don't want air elementals to disturb that fresh air you're bringing in from the Elemental Plane of Air, after all.
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* Averted in Portal2, as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.]]

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* Averted in Portal2, [[{{Portal2}} Portal 2]], as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.]]
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* Averted in Portal2, as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.

to:

* Averted in Portal2, as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.
space.]]
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to:

* One episode of {{Angel}} had the titular character black-mailed into entering a Hell Dimension to save someone. He gears up before entering only for all the weapons to drop to the floor when he vanishes.
Is there an issue? Send a MessageReason:
None



to:

* Averted in Portal2, as [[spoiler: a portal on the moon causes Wheatley, the space core, and various junk to be sucked out into space.
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None



to:

** This is mentioned in the first episode to feature a submerged gate, where they notice that the gate is actively preventing water from getting in by using some sort of density filter.
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[[AC:WesternAnimation]]
* In TransformersPrime the Autobots space bridge can open into space without sucking the air from the base into a vacuum.
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None

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[[AC:Literature]]
* Averted in {{David Weber}} and Linda Evans [[HellsGate Hell's Gate]] series if only in passing. At least one portal connects two points that are very disparate in terms of altitude and while the situation stabilises eventually you can still see where the initial gale scoured part of the area down to the bedrock and circumstances still conspire to produce rather impressive winds under certain conditions.
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NoFlowPortal is a strange effect where a portal immersed in whatever medium - a fluid, like a body of water, or a strange kind of atmosphere - or exposed to conditions which would otherwise affect either side of the portal, [[PhysicsGoof for some]] [[ArtMajorPhysics reason]] doesn't let it through even when the portal is working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass. The hero could even cause an explosion next to a portal, and the people on the other side won't even feel a breeze.

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NoFlowPortal is a strange effect where a portal immersed in whatever medium - -- a fluid, liquid, like a body of water, or a strange different kind of atmosphere - -- or exposed to conditions which would otherwise affect either the other side of the portal, [[PhysicsGoof for some]] [[ArtMajorPhysics reason]] doesn't let it through even when the portal is working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass. The hero could even cause an explosion next to a portal, and the people on the other side won't even feel a breeze.




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** Except when plot-convenient, of course. For example, gravity comes through the gate, but only in the black hole episode.
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[[AC:WebComics]]
* [[AvertedTrope Averted]] in [[http://www.awkwardzombie.com/index.php?page=0&comic=091310 this]] AwkwardZombie comic.
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For those of us who like to dwell on this sort of thing, it often leads to a FridgeLogic moment when you wonder why biological matter (which itself contains a lot of fluids, including water) can pass through but a body of water can't. MSKT3Mantra is usually enough to dismiss it.

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For those of us who like to dwell on this sort of thing, it often leads to a FridgeLogic moment when you wonder why biological matter (which itself contains a lot of fluids, including water) can pass through but a body of water can't. MSKT3Mantra MST3kMantra is usually enough to dismiss it.



* In the first series of {{Primeval}}, averted: a portal which opened in the Cretaceous sea allowed water to flow into the present and flood a basement, resulting in the Hesperornis getting through.

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* In the first series of {{Primeval}}, neatly averted: a portal which opened in the Cretaceous sea allowed water to flow into the present and flood a basement, resulting in the Hesperornis [[FeatheredFiend Hesperornis]] getting through.



* In [[SpyroTheDragon Spyro 2]], the portal from Aquaria Towers to Summer Forest is underwater and yet the GibliHills aren't flooded at all.
** In [[SpyroTheDragon Spyro 3]], a portal to a chinese fireworks factory, an abandoned ghost ship and a SlippySlideyIceWorld are all accessed only by underwater lake, yet the lake hasn't emptied its water through it at all.
* In CrashBandicoot3Warped, Crash can take a Time Twister portal from the WarpZone straight to the underwater levels and no water escapes in-between.

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* In [[SpyroTheDragon Spyro 2]], the one side of a portal from Aquaria Towers to Summer Forest is underwater and yet the GibliHills aren't GhibliHills level isn't flooded at all.
** In [[SpyroTheDragon Spyro 3]], a portal the portals to a chinese fireworks factory, an abandoned ghost ship and a SlippySlideyIceWorld are all accessed only by underwater lake, yet the respective worlds are still dry and the lake hasn't emptied its water through it them at all.
* In CrashBandicoot3Warped, Crash can take a Time Twister portal from the WarpZone straight to the underwater levels and no water escapes in-between.
from there to the present.
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\n* ''{{Stargate SG-1}}'' and ''StargateAtlantis'', over and over again. Having one end of a Stargate immersed in water doesn't result in it flooding the other end (or having said water disintegrated if it's the destination end), nor does it suck the air out of the room if the gate is opened into the vacuum of space.

Added: 1002

Changed: 880

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A strange effect where a portal immersed in a fluid, like a body of water or a strange kind of atmosphere, doesn't let it through even when the portal is working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass.

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A Portals are sometimes helpful. Sometimes they're [[PortalSplat unreliable]], or [[TeleFrag dangerous]]. Sometimes, though, they're just weirdly selective.

NoFlowPortal is a
strange effect where a portal immersed in whatever medium - a fluid, like a body of water water, or a strange kind of atmosphere, atmosphere - or exposed to conditions which would otherwise affect either side of the portal, [[PhysicsGoof for some]] [[ArtMajorPhysics reason]] doesn't let it through even when the portal is working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass.
glass. The hero could even cause an explosion next to a portal, and the people on the other side won't even feel a breeze.



The opposite of this trope, naturally, would be where fluids do flow through the portal, like a strong gust which is sucked in. This is quite common in fantasy works where the portal in question leads to somewhere nefarious and supernatural, though it'll always be less about thermal currents and fluid dynamics and more about [[RuleOfPerception looking impressive]] - how else to make a portal look foreboding and scary?

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The opposite of this trope, naturally, would be where fluids do flow through the portal, like a strong gust conditions do affect things on the other side of the portal. A portal which lead straight to a LethalLavaLand, for instance, would be pretty toasty on the other side if ConvectionSchmonvection was done away with. If combined with TimeTravel, this trope aversion is sucked in.usually closely allied with SanDimasTime.

Sometimes, an inexplicably fierce whirlwind sucks in everything on one side of the portal.
This is quite common in fantasy works where the portal in question leads to somewhere nefarious and supernatural, though it'll always be less about thermal currents and fluid dynamics and more about [[RuleOfPerception looking impressive]] - how else to make a portal look foreboding and scary?
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A strange effect where a portal immersed in a fluid, like a body of water or a strange kind of atmosphere, doesn't let it through even when the portal's working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass.

This trope isn't restricted to water, though water is one of the easiest things to fall afoul of it. Different atmospheric conditions can be strangely shy about crossing the portal barrier. This is obvious enough with two completely different atmospheres, but for a few [[ViewersAreGeniuses more observant viewers]], this trope may manifest itself in a case where the atmospheres are the same but one is blowing over the portal on one side and having no effect on the other side. What you'd expect to happen is that the air would get sucked through the portal as the wind creates an area of lower pressure in the other world. Even ''sand'' may fall victim to this trope - SandIsWater, for a given definition of 'water' - though it is usually just partly submerged in the sand rather than completely smothered by it.

The opposite of this trope, naturally, would be where a strong gust flows through the air and into the portal. This is quite common in fantasy works where the portal in question leads to somewhere nefarious and supernatural, though it'll always be less about thermal currents and fluid dynamics and more about [[RuleOfPerception looking impressive]] - how else to make a portal look foreboding?

For those of us who like to dwell on this sort of thing, it often leads to a FridgeLogic moment when you wonder why biological matter (which itself contains a lot of fluids, including water) can pass through but a body of water can't. MSK3Mantra is usually enough to dismiss it.

to:

A strange effect where a portal immersed in a fluid, like a body of water or a strange kind of atmosphere, doesn't let it through even when the portal's portal is working. TheHero can swim into the portal on one side and walk out of it the other side, yet the body of water he swam in remains as stolidly fixed as if it were up against glass.

This trope isn't restricted to water, though water is one of the easiest things ways to fall afoul of it.show it in action in fiction. Different atmospheric conditions can be strangely shy about crossing the portal barrier. This is obvious enough with two completely different atmospheres, but for a few [[ViewersAreGeniuses more observant viewers]], this trope may manifest itself in a case where the atmospheres are the same but one is blowing over across or even into the portal on one side and having no effect on the other side. What you'd expect to happen in the former is that the air would get sucked through the portal as the wind creates an area of lower pressure in the other world. Even ''sand'' may fall victim to this trope - SandIsWater, for a given definition of 'water' - though it in this case the portal is usually more likely to be just partly submerged in the sand rather than completely smothered by it.

The opposite of this trope, naturally, would be where fluids do flow through the portal, like a strong gust flows through the air and into the portal. which is sucked in. This is quite common in fantasy works where the portal in question leads to somewhere nefarious and supernatural, though it'll always be less about thermal currents and fluid dynamics and more about [[RuleOfPerception looking impressive]] - how else to make a portal look foreboding?

foreboding and scary?

For those of us who like to dwell on this sort of thing, it often leads to a FridgeLogic moment when you wonder why biological matter (which itself contains a lot of fluids, including water) can pass through but a body of water can't. MSK3Mantra MSKT3Mantra is usually enough to dismiss it.

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