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* {{Warehouse 13}}. the entire premise is strangeness
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* Bethesda seems to like this trope. There"s the Museum of Oddities on (where else?) the [[{{Oblivion}} Shivering Isles]], which contains [[SoulJar a tomato-shaped soul gem]], [[TheNudifier a ring that strips the wearer]] and a coin with two heads, among other things. ''[[TheElderScrollsVSkyrim Skyrim]]'' has a lite version in Calixto's House of Curiosities, it's a retired adventurer's collection of semi-valuable herbs and alchemy reagents, with a handful of interesting artifacts.
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Warehouse 13 is a Secret Government Warehouse.
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* ''Series/{{Warehouse13}}'' is more of a subbasement of such a museum.
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* [[http://www.roguetaxidermy.com/index.php The Minnesota Association of Rouge Taxidermists]]
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* [[http://www.roguetaxidermy.com/index.php The Minnesota Association of Rouge Rogue Taxidermists]]
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* [[http://www.roguetaxidermy.com/index.php The Minnesota Association of Rouge Taxidermists]]
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* In ''AnAmericanTail'', the mice raided one of these to build the Giant Mouse of Minsk.
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* In ''AnAmericanTail'', the mice raided one of these to build the Giant Mouse of Minsk.
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* ''Warehouse13'' is more of a subbasement of such a museum.
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* ''Warehouse13'' ''Series/{{Warehouse13}}'' is more of a subbasement of such a museum.
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adding
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* ''Warehouse13'' is more of a subbasement of such a museum.
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* In ''BookOfBantorra'', the Library of Bantorra is better described as a museum since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people. And the librarians' job requires having combat training and some kind of super power since monsters prowl the vaults. In fact, the only thing that shares with a regular library is that the Library has a Customer Service that borrows the books to the general public (well, most of them).
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* In ''BookOfBantorra'', despite its name, the Library of Bantorra is better described as a museum since the "books" it deals with are far from ordinary; not ordinary paper books written in any alphabet; they are stone tablets spontaneously appearing when someone dies recording the memories of their whole life of dead people. And life, that anyone can experience simply touching the tablet. The librarians' job requires having combat training and some kind of super power since monsters prowl the vaults.vaults, too. In fact, the only thing that shares with a regular library is that the Library has a Customer Service that borrows the books to the general public (well, most of them).
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* In ''BookOfBantorra'', the Library of Bantorra is as much a museum as a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people. The librarians' job requires having combat training and some kind of super power since monsters prowl the vaults.
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* In ''BookOfBantorra'', the Library of Bantorra is better described as much a museum as a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people. The And the librarians' job requires having combat training and some kind of super power since monsters prowl the vaults.
vaults. In fact, the only thing that shares with a regular library is that the Library has a Customer Service that borrows the books to the general public (well, most of them).
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* In ''BookOfBantorra'', the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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* In ''BookOfBantorra'', the Library of Bantorra acts both is as much a museum and as a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
people. The librarians' job requires having combat training and some kind of super power since monsters prowl the vaults.
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* In "BookOfBantorra", the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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* In "BookOfBantorra", ''BookOfBantorra'', the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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* In "TheBookOfBantorra", the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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* In "TheBookOfBantorra", "BookOfBantorra", the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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* In "TheBookOfBantorra", the Library of Bantorra acts both as a museum and a library since the "books" it deals with are far from ordinary; they are stone tablets recording the whole life of dead people.
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wicking
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* ''Series/{{Oddities}}''. Very unusual and pretty strange.
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After you leave, you may want to visit the BazaarOfTheBizarre, the ArtifactCollectionAgency or the SuperTrophySuperRack.
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After you leave, you may want to visit the BazaarOfTheBizarre, the ArtifactCollectionAgency or the SuperTrophySuperRack.SuperheroTrophyShelf.
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* AWalkingTourOfTheShambles, by NeilGaiman and GeneWolfe, includes a brief description of the House of Clocks, of which perhaps all that need be said is that its (actual) website is [[http://preserveusfromthehouseofclocks.com/ preserveusfromthehouseofclocks.com]].
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* The Mutter Museum of Medical Anomalies in Philadelphia. Has, among other things: an entire wall-length and height display of human skulls, a woman whose body turned into soap after she died, all sorts of floating things in jars, and a replica of the largest human intestine ever.
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* The Mutter Museum of Medical Anomalies in Philadelphia. Has, among other things: an entire wall-length and height display of human skulls, a woman whose body turned into soap after she died, all sorts of floating things in jars, and a replica of the largest human intestine ever. ever.
** No replica, [[{{Squick}} that's the real deal]].
** No replica, [[{{Squick}} that's the real deal]].
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* In XXXHolic, in the movie, there was the house of the collector... [[spoiler: he collected collectors]]
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* In XXXHolic, ''XXXHolic'', in the movie, there was the house of the collector... [[spoiler: he collected collectors]]
collectors]].
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* NightAtTheMuseum. At night, an Egyptian artifact brings all the exhibits to life.
* The Library in TheLibrarian. Within this building, you have Excalibur, the Shroud of Turin, Poseidon's Trident, Pan's flute, and multiple other legendary artifacts.
* The Library in TheLibrarian. Within this building, you have Excalibur, the Shroud of Turin, Poseidon's Trident, Pan's flute, and multiple other legendary artifacts.
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* NightAtTheMuseum.''NightAtTheMuseum''. At night, an Egyptian artifact brings all the exhibits to life.
* The Library inTheLibrarian.''TheLibrarian''. Within this building, you have Excalibur, the Shroud of Turin, Poseidon's Trident, Pan's flute, and multiple other legendary artifacts.
* The Library in
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* The FramingDevice in NightGallery involved paintings in a museum that represented the various stories in the show.
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* The FramingDevice in NightGallery ''NightGallery'' involved paintings in a museum that represented the various stories in the show.
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* The first {{Shivers}} takes place entirely in one.
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* The first {{Shivers}} ''{{Shivers}}'' takes place entirely in one.
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* The defunct webcomic the Repository of Dangerous Things was pretty much this.
* Webcomic/{{Subnormality}}'s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
* Webcomic/{{Subnormality}}'s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
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* The defunct webcomic the Repository ''Repository of Dangerous Things Things'' was pretty much this.
*Webcomic/{{Subnormality}}'s ''Webcomic/{{Subnormality}}'''s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
*
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* In AnAmericanTail, the mice raided one of these to build the Giant Mouse of Minsk.
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* In AnAmericanTail, ''AnAmericanTail'', the mice raided one of these to build the Giant Mouse of Minsk.
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* SarahMonette's short story ''Draco Campestris'' takes place in one of these.
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Additional example
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[[AC: {{Comics}}]]
* In Dell (yes, Dell) Comic's ''Superheroes'' published in 1967, a group of teens visited the Dell Hall of Heroes where they discovered an unguarded exhibit of android superheroes. At that exact moment an evil ex-Dell employee experimented on an evil robot elsewhere in the city, creating a power surge that zapped the teen's minds into the superhero androids. (Dell was not known for superhero books, hence the title and loony-even-for-Silver-Age plot.)
* In Dell (yes, Dell) Comic's ''Superheroes'' published in 1967, a group of teens visited the Dell Hall of Heroes where they discovered an unguarded exhibit of android superheroes. At that exact moment an evil ex-Dell employee experimented on an evil robot elsewhere in the city, creating a power surge that zapped the teen's minds into the superhero androids. (Dell was not known for superhero books, hence the title and loony-even-for-Silver-Age plot.)
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* {{Subnormality}}'s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
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* {{Subnormality}}'s Webcomic/{{Subnormality}}'s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
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* {{Subnormality}}'s [[http://www.viruscomix.com/page533.html Museum of the Theoretical]].
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* ''Spellman's Magical Museum of the Circus'' in ''TheSarahJaneAdventures.''
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After you leave, you may want to visit the BazaarOfTheBizarre, or the SuperTrophySuperRack.
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After you leave, you may want to visit the BazaarOfTheBizarre, the ArtifactCollectionAgency or the SuperTrophySuperRack.
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The Weird Science trope seems to fit with this one.
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Welcome to Professor Tropington's MuseumOfTheStrangeAndUnusual. Within these halls, you will find exhibits dedicated to the mysteries of the world. For example, you will find the [[AlienTropes UFO displays]] up the stairs, next to the planetarium. To see the [[IndexOfFictionalCreatures cryptid exhibits]], take the hall to your left. To visit the PsychicPowers exhibit, well, you should know where that is.
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Welcome to Professor Tropington's MuseumOfTheStrangeAndUnusual. Within these halls, you will find exhibits dedicated to the [[WeirdScience mysteries of the world.world]]. For example, you will find the [[AlienTropes UFO displays]] up the stairs, next to the planetarium. To see the [[IndexOfFictionalCreatures cryptid exhibits]], take the hall to your left. To visit the PsychicPowers exhibit, well, you should know where that is.
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*The Onu-Metru Archives in ''{{Bionicle}}'', home to many dangerous living "exhibits".
*The Onu-Metru Archives in ''{{Bionicle}}'', home to many dangerous living "exhibits".
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* The Museum of Magical History in several ''TheWotch'' [[http://thewotch.com/index.php?epDate=2009-04-20 filler comics]].
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* EmersonLakeAndPalmer's "Karn Evil 9: First Impression Parts 1 and 2" depicts modern life as a funhouse museum of the strange and grotesque.
* EmersonLakeAndPalmer's "Karn Evil 9: First Impression Parts 1 and 2" depicts modern life as a funhouse museum of the strange and grotesque.
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I searched for a similar trope, but I couldn't find anything quite like it. Looking for more examples.
!(General concept)
A MuseumOfTheStrangeAndUnusual is unique in that it doesn't usually exhibit art or history - it serves more as a gallery of weirdness. In fiction, they may be a variant of a HauntedHouse.
!(SelfDemonstratingArticle description)
!(General concept)
A MuseumOfTheStrangeAndUnusual is unique in that it doesn't usually exhibit art or history - it serves more as a gallery of weirdness. In fiction, they may be a variant of a HauntedHouse.
!(SelfDemonstratingArticle description)