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* The ''{{Lufia}}'' games. ''Lufia II'' has "capsule monsters", a small group of monsters--each with their own element--that can be found outside of combat and recruited. ''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.

to:

* The ''{{Lufia}}'' games. ''Lufia II'' games.
** ''VideoGame/LufiaIIRiseOfTheSinistrals''
has "capsule monsters", a small group of monsters--each with their own element--that can be found outside of combat and recruited. recruited.
**
''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.
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* ''LostMagic''

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* ''LostMagic''''VideoGame/LostMagic''

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Removed: 35

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* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'' allows you to tame and use up to two monsters in your party lineup.

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* ''[[TalesOfSymphoniaDawnOfTheNewWorld ''[[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'' allows you to tame and use up to two monsters in your party lineup.



* Three Words: ''ShinMegamiTensei''

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* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]''

to:

* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]''World]]'' allows you to tame and use up to two monsters in your party lineup.
** ''Narikiri Dungeon X'' expands on the concept further, by allowing you to tame practically ''any'' enemy (Final boss included), allows you replace all of your standard party members with them, and lets you assume direct control of them, as well.
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* ''ShinMegamiTenseiImagine.'' It's a series staple.
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* ''DragonQuestV'' and ''DragonQuestVI''

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* ''DragonQuestV'' ''VideoGame/DragonQuestV'' and ''DragonQuestVI''''VideoGame/DragonQuestVI''
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** The Mediator class with the Invite ability, which works on monster or human foes.

to:

** The Mediator class with the Invite ability, which works on monster or human foes. They also get the 'tame' ability that automatically invites any monster [[DefeatMeansFriendship brought to critical due to their attack]].
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* They're the basic units in ''FinalFantasyXII RevenantWings''.

to:

* They're the basic units in ''FinalFantasyXII RevenantWings''.
''VideoGame/FinalFantasyXIIRevenantWings''.



* ''FinalFantasyTactics'':

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* ''FinalFantasyTactics'':''VideoGame/FinalFantasyTactics'':



* ''FinalFantasyTacticsAdvance'' lets you tame monsters, but they can't join you in battle directly. Instead, the Morpher class can use their abilities.
* ''FinalFantasyTacticsA2'' has some monsters join you, but only as guests.

to:

* ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' lets you tame monsters, but they can't join you in battle directly. Instead, the Morpher class can use their abilities.
* ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has some monsters join you, but only as guests.
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* ''ArcTheLad II''

to:

* ''ArcTheLad ''VideoGame/ArcTheLad II''
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* In a brief moment in ''{{Halo}} 3'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Cheif and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].

to:

* In a brief moment in ''{{Halo}} 3'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Cheif Chief and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].



* In ''{{Diablo}} II'', Necromancer class can create skeletons out of fallen enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.

to:

* In ''{{Diablo}} II'', Necromancer class can create skeletons out of fallen enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into humanoid, human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.
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None


* ''[[MabinogiFantasyLife Mabinogi]]'' has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.

to:

* ''[[MabinogiFantasyLife Mabinogi]]'' ''VideoGame/Mabinogi'' has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.
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None


* ''PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of the partners that join Mario belong to the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist in that particular game. (Cheep-Cheeps and Boos in the first, for instance)

to:

* ''PaperMario'' ''VideoGame/PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of the partners that join Mario belong to the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist in that particular game. (Cheep-Cheeps and Boos in the first, for instance)
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None


* All of the ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).

to:

* All of the ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).units or the main character, depending on the game). They come with their own set of weapons to use, and can wear the same armor as humanoid characters.
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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity.

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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstrosity. Monsters who are in fact the [[TheHero main]] [[PlayerCharacter characters]] are MonsterAdventurers.
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[[AC:MMORPGs]]

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[[AC:MMORPGs]][[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
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a riddle for the ages


** No mention of ''DragonQuestVIII'', which lets you put entire teams of monsters together to fight for you?
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** No mention of ''DragonQuestVIII'', which lets you put entire teams of monsters together to fight for you?
Is there an issue? Send a MessageReason:
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* Both ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).

to:

* Both All of the ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).
Is there an issue? Send a MessageReason:
None


* In a brief moment in ''Halo3'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Cheif and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].

to:

* In a brief moment in ''Halo3'', ''{{Halo}} 3'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Cheif and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].
Is there an issue? Send a MessageReason:
None



to:

* In a brief moment in ''Halo3'', [[spoiler:[[ZombieApocalypse The Flood]] allies with Master Cheif and the Arbiter in a desperate attempt to stop Prophet of Truth from firing the Halo rings]].
Is there an issue? Send a MessageReason:
None


* In ''{{Diablo}} II'', necromancer class can resurrect fallen enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.

to:

* In ''{{Diablo}} II'', necromancer Necromancer class can resurrect create skeletons out of fallen enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.
** This is apparently justified by Necromancers not actually ''using'' the bones of a defeated enemy for creating the skeleton, but rather just using the dead energy of it to animate other bones. [[HandWave Somehow]].
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None



to:

*[[TheElderScrolls Oblivion]] included this with both the Frostcrag Spire DLC and the Shivering Isles addon. The Spire gives you the ability to create Atronachs (SIC) who would serve as your familiar until either dismissed or killed, and Shivering Isles allies you with non-hostile Gnarls near the end of the main quest. You can also get Golden Saint or Dark Seducers escorts once you've finished Shivering Isles, though you can't take them into anywhere that isn't a part of the Isles.
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there appears to be more than one Sabre Wulf



to:

** Note that the above description doesn't match the game to which the wick goes, which is the one most familiar to 8-bit-era gamers; the ZXSpectrum version. Presumably {{Rare}} either remade the game, or at any rate recycled the title.

Added: 3685

Changed: 5132

Removed: 2296

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* ''DragonQuestV'' and ''DragonQuestVI''
* ''PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of the partners that join Mario belong to the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist in that particular game. (Cheep-Cheeps and Boos in the first, for instance)
** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].
* The ''{{Lufia}}'' games. ''Lufia II'' has "capsule monsters", a small group of monsters--each with their own element--that can be found outside of combat and recruited. ''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.
* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]''
* Kinda subverted in Arcanum: Of Steamworks and Magick Obscura - characters with a high enough Persuasion skill can get "Gar, World's Smartest Orc" - who turns out to be an upper-class human who takes after a distant, presumably orcish ancestor.
* Taken to its logical end in ''PlanescapeTorment'' by making everyone who can join your party a monster (or at least, non PC race) of some sort.
** Except Ignus, who's... off for other reasons.
* Second Editon Advanced DungeonsAndDragons had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.
* Both ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).
** This is a feature of most NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.

to:

[[AC:FirstPersonShooter]]
* ''DragonQuestV'' In ''HalfLife 2'' you can temporarily befriend and ''DragonQuestVI''
* ''PaperMario'' and its sequel, arguably. The line defining "monster"
get help in those games are quite blurred. Many of the partners that join Mario belong to the classic storming an enemy types like Goombas and Koopas, but there exist both friendly and facility from the previously hostile Antlions with the aid of some special pheromones.

[[AC:HackAndSlash]]
* In ''{{Diablo}} II'', necromancer class can resurrect fallen
enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of these. In some cases enemies necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.

[[AC:MazeGame]]
* The monsters in ''{{Sabrewulf}}''
don't even exist in quite fit this, but go here better than under {{Mons}}--they're treated as tools that particular game. (Cheep-Cheeps and Boos happen to be living (e.g. a large sleeping creature that functions as a trampoline, or a Chinese dragon that can be used as a platform.) Learning to command them takes many years of training, so the main character is the only person in the first, for instance)
** While all your allies in the first
game are based on classic Mario enemies who's shown to use them. Unusually for this trope, however, a clear distinction is made between "good creatures" used exclusively by you and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].
* The ''{{Lufia}}'' games. ''Lufia II'' has "capsule monsters", a small group of monsters--each with their own element--that can be found outside of combat and recruited. ''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.
* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]''
* Kinda subverted in Arcanum: Of Steamworks and Magick Obscura - characters with a high enough Persuasion skill can get "Gar, World's Smartest Orc" - who turns out to be an upper-class human who takes after a distant, presumably orcish ancestor.
* Taken to its logical end in ''PlanescapeTorment'' by making everyone who can join your party a monster (or at least, non PC race) of some sort.
** Except Ignus, who's... off for other reasons.
* Second Editon Advanced DungeonsAndDragons had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of
"bad creatures" that into accompany the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.
* Both ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).
** This is a feature of most NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
titular beast.

[[AC:MMORPGs]]



* Three Words: ''ShinMegamiTensei''
* ''FinalFantasyTactics'':
** Boco, Wiegraf's chocobo, which you can rescue and let join your party.
** The Mediator class with the Invite ability, which works on monster or human foes.
** Reis -in human shape- whose main ability is to tame dragons, but can also tame other monsters by punching.
** Byblos, the Apanda-class demon that joins as a Guest in the final floor of the Deep Dungeon, and joins permanently if it survives.
* ''FinalFantasyTacticsAdvance'' lets you tame monsters, but they can't join you in battle directly. Instead, the Morpher class can use their abilities.
* ''FinalFantasyTacticsA2'' has some monsters join you, but only as guests.
** Chocobo Knights can also tame the birds, but they cannot exist separate from their tamer of they run off.
* ''MegaManBattleNetwork 3'' allowed you to tame viruses and allow you to get a virus chip, which summons said virus
* ''OgreBattle'' and ''TacticsOgre''

to:

* Three Words: ''ShinMegamiTensei''
* ''FinalFantasyTactics'':
** Boco, Wiegraf's chocobo, which you
''[[MabinogiFantasyLife Mabinogi]]'' has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can rescue and let join your party.
** The Mediator class
also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the Invite ability, "Control of Chaos" skill; which works on monster or human foes.
** Reis -in human shape- whose main ability is
allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to tame dragons, but gain a similar ability.
* Lime the slime in ''{{Lunia}}'', an unlockable PlayerCharacter.

[[AC:PlatformGame]]
* ''KirbySuperStar'' had the option to turn copy abilities into allied partners.

[[AC:PuzzleGame]]
* ''PuzzleQuest'': Some companions fall under this, and you
can also tame other monsters by punching.
** Byblos, the Apanda-class demon that joins as a Guest in the final floor of the Deep Dungeon, and joins permanently if it survives.
* ''FinalFantasyTacticsAdvance'' lets you tame monsters, but they can't join you in battle directly. Instead, the Morpher class can use their abilities.
* ''FinalFantasyTacticsA2'' has
capture some monsters join you, but only to use as guests.
** Chocobo Knights can also tame the birds, but they cannot exist separate from their tamer of they run off.
* ''MegaManBattleNetwork 3'' allowed you to tame viruses and allow you to get a virus chip, which summons said virus
* ''OgreBattle'' and ''TacticsOgre''
mounts.

[[AC:RealTimeStrategy]]



* ''{{Kirby}} Super Star'' had the option to turn copy abilities into allied partners.

to:


[[AC:RolePlayingGame]]
* ''{{Kirby}} Super Star'' had ''DragonQuestV'' and ''DragonQuestVI''
* ''PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of
the option partners that join Mario belong to turn copy abilities into allied partners.the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist in that particular game. (Cheep-Cheeps and Boos in the first, for instance)
** While all your allies in the first game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].
* The ''{{Lufia}}'' games. ''Lufia II'' has "capsule monsters", a small group of monsters--each with their own element--that can be found outside of combat and recruited. ''Ruins of Lore'' allows you to capture and train ''any'' regular monster and teach them skills from other captured monsters. In both games, the player does not control the monster's actions.
* ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]''
* Kinda subverted in ''{{Arcanum}}: Of Steamworks and Magick Obscura'' - characters with a high enough Persuasion skill can get "Gar, World's Smartest Orc" - who turns out to be an upper-class human who takes after a distant, presumably orcish ancestor.
* Taken to its logical end in ''PlanescapeTorment'' by making everyone who can join your party a monster (or at least, non PC race) of some sort.
** Except Ignus, who's... off for other reasons.
* Three Words: ''ShinMegamiTensei''
* ''MegaManBattleNetwork 3'' allowed you to tame viruses and allow you to get a virus chip, which summons said virus



* PuzzleQuest: Some companions fall under this, and you can capture some monsters to use as mounts.
* [[MabinogiFantasyLife Mabinogi]] has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.
* In ''HalfLife 2'' you can temporarily befriend and get help in storming an enemy facility from the previously hostile Antlions with the aid of some special pheromones.
* In {{Diablo}} II, necromancer class can resurrect fallen enemies to fight alongside him. Until he learns the Revive spell, which is the pinnacle of necromancy because it animates a creature in a way that gives it access to all the intelligence it had in life but gives control to the Necromancer, they all turn into human-sized oid skeletons--even if they were previously foot-tall imp demons. Or a ''cloud of flies''. Or a ghost, or a bug. At least the imps might have ''bones''.
* Lime the slime in ''Lunia'', an unlockable PlayerCharacter.
* The monsters in ''Sabrewulf'' don't quite fit this, but go here better than under {{Mons}}--they're treated as tools that happen to be living (e.g. a large sleeping creature that functions as a trampoline, or a Chinese dragon that can be used as a platform.) Learning to command them takes many years of training, so the main character is the only person in the game who's shown to use them. Unusually for this trope, however, a clear distinction is made between "good creatures" used exclusively by you and "bad creatures" that accompany the titular beast.




[[AC:TabletopGames]]
* Second Edition Advanced ''DungeonsAndDragons'' had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.

[[AC:TurnBasedStrategy]]
* Both ''{{Disgaea}}'' games let you make your own party of characters, many of which are monsters. In order to unlock a monster, you have to have defeated it in battle at least once, sometimes many times (because the cost of making monster units decreases with every member of the species you kill, and some monster classes are initially ''absurdly'' expensive) or throw them onto a base panel to capture them (only valid for non boss monsters of a decently lower level than your non-deployed units).
** This is a feature of most NipponIchi strategy [=RPGs=], from LaPucelle on. In LaPucelle, enemy monsters can be directly converted into allies. In later titles, monster units are usually created from scratch by the player.
* ''FinalFantasyTactics'':
** Boco, Wiegraf's chocobo, which you can rescue and let join your party.
** The Mediator class with the Invite ability, which works on monster or human foes.
** Reis -in human shape- whose main ability is to tame dragons, but can also tame other monsters by punching.
** Byblos, the Apanda-class demon that joins as a Guest in the final floor of the Deep Dungeon, and joins permanently if it survives.
* ''FinalFantasyTacticsAdvance'' lets you tame monsters, but they can't join you in battle directly. Instead, the Morpher class can use their abilities.
* ''FinalFantasyTacticsA2'' has some monsters join you, but only as guests.
** Chocobo Knights can also tame the birds, but they cannot exist separate from their tamer of they run off.
* ''OgreBattle'' and ''TacticsOgre''



----

to:

----
Is there an issue? Send a MessageReason:
None


* [[MabinogiFantasyLife Mabinogi]] has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal NPCs (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.

to:

* [[MabinogiFantasyLife Mabinogi]] has several ways to get MonsterAllies. The simplest is through the Pets premium-purchase feature. Pets have a limited daily summon time; and are subject to simplified versions of the aging, levelling, and skill mechanics. Pets can also be used as player characters, within the daily summon time limit; but can only interact with animal NPCs [=NPCs=] (two as of this edit). In the G3 expansion, the Dark Knight was released with the "Control of Chaos" skill; which allows limited, temporary control over any monster, with some skill-level based restrictions. As of G7, the Pet Taming skill allows all players to gain a similar ability.
Is there an issue? Send a MessageReason:
None


* In Final Fantasy Legend II, you can compose your entire party of monsters, though in practice it makes for a much more difficult experience.

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* In Final Fantasy Legend II, ''FinalFantasyLegendII'', you can compose your entire party of monsters, though in practice it makes for a much more difficult experience.
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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstosity.

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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstosity.PetMonstrosity.
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A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]].

to:

A subtrope of {{Mons}}. Please note that this is the case where the heroes always have HP whether or not the MonsterAllies do, and frequently enough, the hero(es) [[WeCannotGoOnWithoutYou is/are (a) designated survivor(s)]]. A nonsentient Monster Ally will usually be a PetMonstosity.
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*Second Editon Advanced Dungeons And Dragons had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.

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*Second Editon Advanced Dungeons And Dragons DungeonsAndDragons had an entire sourcebook devoted to creating monstrous characters, titled 'The Complete Book Of Humanoids'. Third Edition had a similar sourcebook named 'Savage Species'. 3.5 brought a lot of that into the Monster Manual, and Fourth Edition put it all into the back of the Monster Manual.

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*''PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of the partners that join Mario belong to the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist (Cheep-Cheeps and Boos in the first game, for example).

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*''PaperMario'' and its sequel, arguably. The line defining "monster" in those games are quite blurred. Many of the partners that join Mario belong to the classic enemy types like Goombas and Koopas, but there exist both friendly and enemies of these. In some cases enemies don't even exist in that particular game. (Cheep-Cheeps and Boos in the first, for instance)
** While all your allies in the
first game, for example).game are based on classic Mario enemies and have attacks along the same theme, the second game mixes it up with a few characters of species previously seen as non-hostile NPC characters, never seen before at all, or [[spoiler: a former member of the QuirkyMinibossSquad]].

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