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Fun fact: [[Creator/BandaiNamcoEntertainment Namco Bandai]] actually [[DisneyOwnsThisTrope held a U.S. patent]] on using this trope in a LoadingScreen, which explains why their games usually feature fully-realized minigames that resemble some of their classic hits. [[https://www.eff.org/fr/deeplinks/2015/12/loading-screen-game-patent-finally-expires Said patent expired in 2015]].
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Fun fact: [[Creator/BandaiNamcoEntertainment Namco Bandai]] actually [[DisneyOwnsThisTrope held a U.S. patent]] on using this trope in a LoadingScreen, which explains why their games usually feature fully-realized minigames that resemble some of their classic hits. [[https://www.eff.org/fr/deeplinks/2015/12/loading-screen-game-patent-finally-expires Said patent expired in 2015]].
2015.]]
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* ''VideoGame/ForkParkersCrunchOut'': There are two minigames in the game.
** One involves pressing random buttons to fix the company's internet connection.
** One has [[PlayerCharacter Fork]] using Pork to catch food dropped by a delivery drone and spitting it back out at it to bring it down.
** One involves pressing random buttons to fix the company's internet connection.
** One has [[PlayerCharacter Fork]] using Pork to catch food dropped by a delivery drone and spitting it back out at it to bring it down.
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* ''VideoGame/{{Shenmue}}'' had a variety of minigames to play, including darts, pool, a QTE-based boxing game, and fully emulated versions of classic Sega games like ''SpaceHarrier'' and ''HangOn''.
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* ''VideoGame/{{Shenmue}}'' had a variety of minigames to play, including darts, pool, a QTE-based boxing game, and fully emulated versions of classic Sega games like ''SpaceHarrier'' ''VideoGame/SpaceHarrier'' and ''HangOn''.''VideoGame/HangOn''.
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* The ''Mortal Kombat'' franchise has several mini games:
** Chess Kombat
** Endurance
** Motor Kombat
** Puzzle Kombat
** Test Your Balance
** Test Your Luck
** Test Your Might
** Test Your Sight
** Test Your Slice
** Test Your Strike
** Chess Kombat
** Endurance
** Motor Kombat
** Puzzle Kombat
** Test Your Balance
** Test Your Luck
** Test Your Might
** Test Your Sight
** Test Your Slice
** Test Your Strike
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* The ''Mortal Kombat'' franchise has several mini games:
games throughout it's run time, ranging from actual side games with their own rules, to unique spins on traditional fights:
** ChessKombat
Kombat, exactly what it sounds like...although unlike chess, two pieces fight each other when they meet, with the winner pushing the loser off of the board. This first showed up in ''Deception'' along with it's PSP port, ''Unchained.''
**Endurance
Endurance, pitting the player against 2 or more kombatants at once.
** MotorKombat
Kombat, a kart racing minigame with a violent twist, first introduced in ''Armageddon''.
** PuzzleKombat
Kombat, a Puzzle Fighter-style minigame that first showed up in ''Deception'' along with the DS port of ''Ultimate 3''.
** Test YourBalance
Balance, exclusive to the Playstation Vita port of ''VideoGame/MortalKombat9''. Tilt the Vita to keep a fighter balanced on a perch, whilst weathering the occasional tossed body part. Fail, and they die, usually messily.
** Test YourLuck
Luck, a traditional one-on-one fight with a slot machine added. Whatever slots are landed on decide the opponent, the buffs[=/=]debuffs and who they'll go to (if not both) and any applied stage hazards.
** Test YourMight
Might, the iconic strength-testing game from the original ''Mortal Kombat'', making infrequent returns throughout the series. Players had to tap buttons to pass a threshold and break the object in front of their character. This could be played head-to-head with another player as well.
** Test YourSight
Sight, a basic shell game first appearing in ''Deadly Alliance''. Characters attempt to visually (or audibly in [[BlindWeaponmaster Kenshi]]'s case) track a prize hidden under a container. Fail and the consequences are dire.
** Test YourSlice
Slice, ''VideoGame/FruitNinja'' with body parts.
** Test YourStrikeStrike, ''[=MK9=]'''s unique take on Test Your Might. Instead of passing a threshold, players tapped rhythmatically to keep within a threshold, in order to break one certain object in a pile of others. Failure means the character used breaking the wrong object and [[WhatTheFuAreYouDoing hurting their hand]]...except for Smoke, who [[YourSoulIsMine gets his soul sucked out by the magic box he was aiming for.]]
** Chess
**
** Motor
** Puzzle
** Test Your
** Test Your
** Test Your
** Test Your
** Test Your
** Test Your
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Dewicking redirect.
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* The UrExample of fighting games, VideoGame/KarateChamp, has three. One involves {{Brick Break}}ing, another has your character breaking or dodging stuff thrown at him, another involves knocking out [[ALoadOfBull a rushing bull]].
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* The UrExample of fighting games, VideoGame/KarateChamp, has three. One involves {{Brick Break}}ing, another has your character breaking or dodging stuff thrown at him, another involves knocking out [[ALoadOfBull a rushing bull]].bull.
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Fun Fact: [[Creator/BandaiNamcoEntertainment Namco Bandai]] actually [[DisneyOwnsThisTrope held a U.S. patent]] on using this trope in a LoadingScreen, which explains why their games usually feature fully-realized minigames that resemble some of their classic hits. Thankfully, [[https://www.eff.org/fr/deeplinks/2015/12/loading-screen-game-patent-finally-expires said patent expired in 2015]].
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Fun Fact: fact: [[Creator/BandaiNamcoEntertainment Namco Bandai]] actually [[DisneyOwnsThisTrope held a U.S. patent]] on using this trope in a LoadingScreen, which explains why their games usually feature fully-realized minigames that resemble some of their classic hits. Thankfully, [[https://www.eff.org/fr/deeplinks/2015/12/loading-screen-game-patent-finally-expires said Said patent expired in 2015]].
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Some [[Main/PartyGame Party Games]] even consist entirely of Mini Games, usually bizarre and highly varied - such as ''VideoGame/WarioWare'', ''VideoGame/CookingMama'', ''VideoGame/BishiBashi'' and the ''Ape Academy'' series. You might not get the same mileage out of a Mini Game package as you would from a hundred-hour RPG, but that doesn't mean they're not fun.
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[[caption-width-right:256:[[SidetrackedByTheGoldenSaucer Saving Dream Land can wait]] until I get that plushie!]]
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More specifically, it's a specific type of highly temporary UnexpectedGameplayChange in a video game, in order to break up the tedium of doing exactly the same thing over and over - as a result, they hardly ever Main/GenreShift to anything even faintly close to the original game's genre. They're one of the oldest video game tropes, and one of the most persistent.
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More specifically, it's a specific type of highly temporary UnexpectedGameplayChange in a video game, in order to break up the tedium of doing exactly the same thing over and over - as a result, they hardly ever Main/GenreShift GenreShift to anything even faintly close to the original game's genre. They're one of the oldest video game tropes, and one of the most persistent.
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* ''Sugar Rush'', the racing game featured in ''WesternAnimation/WreckItRalph'' starts with a minigame where you have to bake your own kart by collecting the right ingredients and filtering out the trash that drops. Ralph does poorly, leading Vanellope's kart to be lopsided, but she loves it anyway.
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* ''VideoGame/BugFables'': In Chapter 2, the Harvest Festival lets Vi play Whack-a-Worm, where she must hit worms with her Beemerang before they burrow back into the ground in the time limit. Once Kabbu gets his boulder-breaking ability, the party can visit an area where the game can be played at any time. Also, once the Ant and Termite Kingdoms reestablish relations in Chapter 6, the termites will open a "Termacade" in Ant Kingdom City with two mini-games: "Flower Journey" (a clone of ''VideoGame/FlappyBird'') and "Mite Knight" (a TwoPointFiveD MazeGame). The player can earn tokens from the Termacade games that can be redeemed for prizes.
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* ''VideoGame/BugFables'': In Chapter 2, the Harvest Festival lets Vi play Whack-a-Worm, where she must hit worms with her Beemerang before they burrow back into the ground in the time limit. Once Kabbu gets his boulder-breaking ability, the party can visit an area where the game can be played at any time. Also, once the Underground Tavern is made available, Leif can play Spy Cards, a card battle game where new cards are unlocked from the [[EnemyScan Spy data of enemies]]. Also, once the Ant and Termite Kingdoms reestablish relations in Chapter 6, the termites will open a "Termacade" in Ant Kingdom City with two mini-games: "Flower Journey" (a clone of ''VideoGame/FlappyBird'') and "Mite Knight" (a TwoPointFiveD MazeGame). The player can earn tokens from the Termacade games that can be redeemed for prizes.
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[[caption-width-right:256:Saving Dream Land can wait until I get that plushie!]]
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Copied from the French version of the page.
[[quoteright:256:[[VideoGame/KirbysAdventure https://static.tvtropes.org/pmwiki/pub/images/crane_fever.png]]]]
[[caption-width-right:256:Saving Dream Land can wait until I get that plushie!]]
[[caption-width-right:256:Saving Dream Land can wait until I get that plushie!]]
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[[folder:First Person Shooter]]
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[[folder:Role Playing Game]]
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* ''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicAdventure'' has a handful of minigames, including two different pinball games in the Casinopolis stage for Sonic, the "Sky Chase" railshooter segments from Sonic and Tails's campaigns, a whack-a-mole game for Amy (which is necessary to progress at one point and can be used to get character upgrades), and a simple cart-racing time attack game in Twinkle Park.
** ''VideoGame/SonicAdventure2'' has a cart-racing minigame based on Tails and Rouge's driving stages. Beating one stage unlocks the game for one player, while beating both unlocks two player racing.
** ''VideoGame/SonicBattle'' has five minigames: Knuckles' Mine Hunt (a ''VideoGame/{{Minesweeper}}'' expy), Shadow's Speed Demon (a 4-player race), Amy's Treasure Hunt (a 4-player scavenger hunt akin to the Emerald-hunting stages from the ''Adventure'' games), Tails' Fly & Get (a 4-player platforming challenge), and Soniclash (a 4-player pinball battle).
** ''VideoGame/SonicAdventure'' has a handful of minigames, including two different pinball games in the Casinopolis stage for Sonic, the "Sky Chase" railshooter segments from Sonic and Tails's campaigns, a whack-a-mole game for Amy (which is necessary to progress at one point and can be used to get character upgrades), and a simple cart-racing time attack game in Twinkle Park.
** ''VideoGame/SonicAdventure2'' has a cart-racing minigame based on Tails and Rouge's driving stages. Beating one stage unlocks the game for one player, while beating both unlocks two player racing.
** ''VideoGame/SonicBattle'' has five minigames: Knuckles' Mine Hunt (a ''VideoGame/{{Minesweeper}}'' expy), Shadow's Speed Demon (a 4-player race), Amy's Treasure Hunt (a 4-player scavenger hunt akin to the Emerald-hunting stages from the ''Adventure'' games), Tails' Fly & Get (a 4-player platforming challenge), and Soniclash (a 4-player pinball battle).
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* ''Videogame/Mortal Kombat Franchise'' has several mini games:
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* ''Videogame/Mortal Kombat Franchise'' The ''Mortal Kombat'' franchise has several mini games:
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* ''Videogame/Mortal Kombat Franchise'' has several mini games:
** Chess Kombat
** Endurance
** Motor Kombat
** Puzzle Kombat
** Test Your Balance
** Test Your Luck
** Test Your Might
** Test Your Sight
** Test Your Slice
** Test Your Strike
** Chess Kombat
** Endurance
** Motor Kombat
** Puzzle Kombat
** Test Your Balance
** Test Your Luck
** Test Your Might
** Test Your Sight
** Test Your Slice
** Test Your Strike
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* ''VideoGame/TeddyTogether'' has its share of minigames about activities such as cooking meals to feed Teddy, and bathing Teddy.
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* ''VideoGame/BugFables'': In Chapter 2, the Harvest Festival lets Vi play Whack-a-Worm, where she must hit worms with her Beemerang before they burrow back into the ground in the time limit. Once Kabbu gets his boulder-breaking ability, the party can visit an area where the game can be played at any time. Also, once the Ant and Termite Kingdoms reestablish relations in Chapter 6, the termites will open a "Termacade" in Ant Kingdom City with two mini-games: "Flower Journey" (a clone of ''VideoGame/FlappyBird'') and "Mite Knight" (a TwoPointFiveD MazeGame). The player can earn tokens from the Termacade games that can be redeemed for prizes.
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* ''VideoGame/DragonQuestV'' has tons, especially in the DS remake. Slots, poker, the monster arena, the slurpodrome, the tombola drawings, the "Bruise the Ooze" machine in Debora's room, and especially the T'n'T boards, the last of which is monstrously complex and very aptly termed "Stark Raving". All are optional.
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* ''VideoGame/{{Persona 5}}'': Various human parameter increasing activities like the batting cages and video games involve lining up ui elements, hitting buttons at the right time or hitting them as fast as you can. This is a notable evolution from previous [[Franchise/ShinMegamiTenseiPersona Persona]] games, which featured no such thing when doing after-school activities (other than ''VideoGame/{{Persona 4}}'''s FishingMinigame) and were instead passive. Mini-games include a FishingMinigame, BettingMiniGame, RacingMiniGame and a PopQuiz.
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* ''VideoGame/{{Persona 5}}'': Various human parameter increasing activities like the batting cages and video games involve lining up ui elements, hitting buttons at the right time or hitting them as fast as you can. This is a notable evolution from previous [[Franchise/ShinMegamiTenseiPersona Persona]] ''Franchise/{{Persona}}'' games, which featured no such thing when doing after-school activities (other than ''VideoGame/{{Persona 4}}'''s FishingMinigame) and were instead passive. Mini-games include a FishingMinigame, BettingMiniGame, RacingMiniGame and a PopQuiz.
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* To get money in ''VideoGame/{{Pou}}'', you have to go to the Game Room and play mini-games.
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* ''VideoGame/SakuraWars1996'' has a handful of minigames, the most notable one being Koi-Koi, a Japanese card game that can be played with Kohran.
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* ''VideoGame/AssassinsCreedAltairsChronicles'' contains its share of minigames. One involves [[{{Pickpocketing}} removing a key from an enemy's bag]], and another involves pushing pressure points on an enemy's back at the right time and in the right sequence to make them yield to Altair.
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* ''VideoGame/AssassinsCreedAltairsChronicles'' contains its share of minigames. One involves [[{{Pickpocketing}} removing a key from an enemy's bag]], and another involves pushing pressure points on an enemy's back at the right time and in the right sequence to make them yield to Altair.
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* ''VideoGame/AssassinsCreedAltairsChronicles'' contains its share of minigames. One involves [[{{Pickpocketing}} removing a key from an enemy's bag]], and another involves pushing pressure points on an enemy's back at the right time and in the right sequence to make them yield to Altair.
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* ''VideoGame/MaxAnAutisticJourney'' has several, such as the recurring breathing mini-game to calm Max, driving to or from school, playing the psaltery, a racing game with Charles and an optional "Vaccination" shmup.
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** ''VideoGame/FinalFantasyVII'' runs a gamut of mini games throughout its duration with varying levels of quality. These include one which requires you to perform [[Main/CPRCleanPrettyReliable CPR]] on a little girl through use of a pressure gauge, another pits Tifa and Scarlet [[DesignatedGirlFight in a bitch-slapping fight]] and another is an infuriating puzzle sequence involving untying Tifa out of a chair with only her head and her legs.
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** ''VideoGame/FinalFantasyVII'' runs a gamut of mini games throughout its duration with varying levels of quality. These include one which requires you to perform [[Main/CPRCleanPrettyReliable CPR]] on a little girl through use of a pressure gauge, another pits Tifa and Scarlet [[DesignatedGirlFight in a bitch-slapping fight]] and another is an infuriating puzzle sequence involving the involves untying Tifa out of from a chair with only her head and her legs.
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The voice clearly came from the writer and not the wiki. Also it wasn't very compact and was written in past tense.
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** It should be emphasized that ''VideoGame/FinalFantasyVII'' ran a gamut of mini games in and of itself, with varying levels of quality. One mandatory example required you to perform [[Main/CPRCleanPrettyReliable CPR]] on a little girl through use of a pressure gauge, which may be the dumbest idea for a mini game ever. Another pit your party's lead female hero against the resident [[TheEmpire Evil Empire's]] lead female villain in a bitch-slapping fight, which may be the ''best idea for a Mini Game ever''. Previously, there was an interesting puzzle sequence involving getting her out of a chair she was tied to with only the use of her head and legs.
** ''VideoGame/FinalFantasyIX'' had a horribly implemented card game that most people don't remember because it wasn't clearly explained, there were no rewards outside of a card player ranking, and the ranking system made it so difficult to max out that the only person in the world who bothered to do it discovered that the game designers never even anticipated it happening as he was rewarded with a glitch.
** ''VideoGame/FinalFantasyIX'' had a horribly implemented card game that most people don't remember because it wasn't clearly explained, there were no rewards outside of a card player ranking, and the ranking system made it so difficult to max out that the only person in the world who bothered to do it discovered that the game designers never even anticipated it happening as he was rewarded with a glitch.
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** It should be emphasized that ''VideoGame/FinalFantasyVII'' ran runs a gamut of mini games in and of itself, throughout its duration with varying levels of quality. One mandatory example required These include one which requires you to perform [[Main/CPRCleanPrettyReliable CPR]] on a little girl through use of a pressure gauge, which may be the dumbest idea for a mini game ever. Another pit your party's lead female hero against the resident [[TheEmpire Evil Empire's]] lead female villain another pits Tifa and Scarlet [[DesignatedGirlFight in a bitch-slapping fight, which may be the ''best idea for a Mini Game ever''. Previously, there was fight]] and another is an interesting infuriating puzzle sequence involving getting her untying Tifa out of a chair she was tied to with only the use of her head and her legs.
** ''VideoGame/FinalFantasyIX''had has a horribly implemented card game that most people don't remember because it wasn't clearly explained, there were with poorly explained rules. There are no rewards to be had outside of a card player ranking, and the ranking system made it that is so difficult to max out that the only person in the world who bothered to do it discovered that the game designers never even anticipated programmed a reward for it happening as he was rewarded with other than a glitch.
** ''VideoGame/FinalFantasyIX''
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[[folder: Other]]
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** ''VideoGame/FinalFantasyXIV'' has its own Gold Saucer, where players can participate in minigames and events to win tokens which can be exchanged for prizes. These games include (but do not limit to) a weekly lottery, scratch-off cards, Chocobo Racing, Triple Triad, Doman Mahjong, and a realtime strategy game called "Lord of Verminion".
** ''VideoGame/FinalFantasyXV'' featured a small handful of minigames. In addition to its own version of Chocobo Racing, there is also "Justice Monsters Five", a pinball-esque minigame (which also received a short-lived standalong mobile phone version). There is also a FishingMinigame where Noctis can partake in his pastime of angling, catching fish either for food or to trade.
** ''VideoGame/FinalFantasyXV'' featured a small handful of minigames. In addition to its own version of Chocobo Racing, there is also "Justice Monsters Five", a pinball-esque minigame (which also received a short-lived standalong mobile phone version). There is also a FishingMinigame where Noctis can partake in his pastime of angling, catching fish either for food or to trade.