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** ''VideoGame/MarioKartWii'': Moonview Highway, true to its name, is a racetrack that takes place in a highway during late night. The first half of the road goes across a dense forest located next to a pristine lake, but the second half goes through a thriving urban city with many billboards placed in the buildings and a toll booth. It makes a return in ''Mario Kart Tour'' as a NostalgiaLevel.

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** ''VideoGame/MarioKartWii'': Moonview Highway, true to its name, is a racetrack that takes place in a highway during late night. The first half of the road goes across a dense forest located next to a pristine lake, but the second half goes through a thriving urban city with many billboards placed in the buildings and a toll booth. It makes a return in ''Mario Kart Tour'' and ''Mario Kart 8 Deluxe'' as a NostalgiaLevel.



** ''VideoGame/MarioKart8'': Toad Harbor is a racetrack located in a seaside city that is very reminiscent of San Francisco, California. Features include a marina with sail boats, a train station, and an outdoors market. Interestingly, the track also features a statue of Princess Peach inspired by the Statue of Liberty.

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** ''VideoGame/MarioKart8'': Toad Harbor is a racetrack located in a seaside city that is very reminiscent of San Francisco, California. Features include a marina with sail boats, a train station, and an outdoors market. Interestingly, the track also features a statue of Princess Peach inspired by the Statue of Liberty. The game's DLC adds Super Bell Subway, where drivers race through a metro station, being also able to go over trains if they know where to go.

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** ''VideoGame/MarioKartDoubleDash'': Mushroom City is a racetrack taking place in a busy city at night. The track has several different roads for racers to take, though they all lead to the same place. The roads are also crowded with other vehicles that cause racers to spin out if hit.
** ''VideoGame/MarioKart7'' has Neo Bowser City, a racetrack set within a futuristic city [[{{Egopolis}} with Bowser's image heavily present]]. It has many curves that make driving difficult and, due to the rain, there are also water puddles that cause drivers to spin out of control and waste time. Part of its music is a nod to Toad's Turnpike from ''VideoGame/MarioKart64''. It makes a return in ''VideoGame/MarioKart8'', and again in ''Mario Kart Tour'', as a NostalgiaLevel.
** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Los Angeles Laps, Singapore Speedway, Amsterdam Drift, Bangkok Rush and Athens Dash -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.

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** ''VideoGame/MarioKart64'': Toad's Turnpike is a crowded highway with real-sized vehicles driving across it. The characters, who are driving smaller go-karts, must keep an eye on them to avoid clashing, especially in Mirror Mode when all those vehicles are driven in the ''opposite'' direction. It makes a return in ''Mario Kart 8'' as a NostalgiaLevel.
** ''VideoGame/MarioKartDoubleDash'': Mushroom City is a racetrack taking place in a busy city at night. The track has several different roads for racers to take, though they all lead to the same place. The roads are also crowded with other vehicles that cause racers to spin out if hit.
hit. To a lesser extent, there's Mushroom Bridge, which is geographically located in the same city as the other track, except this one is next to the sea (hence the name, as the layout goes through a large bridge near the end); this track also appears in ''Mario Kart Tour''.
** ''VideoGame/MarioKartWii'': Moonview Highway, true to its name, is a racetrack that takes place in a highway during late night. The first half of the road goes across a dense forest located next to a pristine lake, but the second half goes through a thriving urban city with many billboards placed in the buildings and a toll booth. It makes a return in ''Mario Kart Tour'' as a NostalgiaLevel.
** ''VideoGame/MarioKart7'' has Neo Bowser City, a racetrack set within a futuristic city [[{{Egopolis}} with Bowser's image heavily present]]. It has many curves that make driving difficult and, due to the rain, there are also water puddles that cause drivers to spin out of control and waste time. Part of its music is a nod to Toad's Turnpike from ''VideoGame/MarioKart64''. It makes a return in ''VideoGame/MarioKart8'', ''Mario Kart 8'', and again in ''Mario Kart Tour'', as a NostalgiaLevel.
** ''VideoGame/MarioKart8'': Toad Harbor is a racetrack located in a seaside city that is very reminiscent of San Francisco, California. Features include a marina with sail boats, a train station, and an outdoors market. Interestingly, the track also features a statue of Princess Peach inspired by the Statue of Liberty.
**
''VideoGame/MarioKartTour'': Most In addition to bringing back several circuits set in urban locations, the game also introduces a bewy of original tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Los Angeles Laps, Singapore Speedway, Amsterdam Drift, Bangkok Rush and Rush, Athens Dash and Rome Avanti -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.way. Many such tracks were later added as DLC in ''Mario Kart 8 Deluxe''.

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* ''VideoGame/ANNOMutationem'': The [[RoofHopping rooftops]] of Noctis City serve as the first major area as Ann chases after a Factio Pugni thug to retrieve her brother's stolen ROM, facing off against many GangBangers using construction equipment to attack, leading to a face-off with a MiniMecha in a collapsing building.



[[folder:Business Management]]
* City buildings including skyscrapers and other items (water towers, highway roads, oil trucks, utility poles, etc) appear in the background of some maps in both ''VideoGame/ZooTycoon'' games. These cannot be interacted with and only serve as visual decorations in contrast with the other generic wilderness, except if the player hacks the files and/or enters debug mode.
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* ''VideoGame/EarthBound'': Fourside. The biggest city in the game, the place is clearly modeled after New York, complete with lookalikes of both the Empire State Building (the Monotoli Building) and the Chrysler building (a department store). Enemies on this area include mad taxis and killer traffic signs.

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* ''VideoGame/EarthBound'': ''VideoGame/{{EarthBound|1994}}'': Fourside. The biggest city in the game, the place is clearly modeled after New York, complete with lookalikes of both the Empire State Building (the Monotoli Building) and the Chrysler building (a department store). Enemies on this area include mad taxis and killer traffic signs.



* ''VideoGame/PizzaTower'': Pig City, which resembles a run-down New York suburb populated by pigs in Peppino's half, and Chinatown in Gustavo's section.



* ''VideoGame/SuperMarioOdyssey'': New Donk City is a SkyscraperCity based off of metropolitan New York City, where Mario must navigate a vertical maze of stairways, construction frameworks, skyscraper exteriors, precipitous drops and hanging girders, all while dodging enemies such as giant flies and Goombas in hard hats. It especially stands out not just in the game but in the entire franchise for having very few cartoony elements and looking very much like a real city complete with more realistic-looking humans.

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* ''VideoGame/Spyro2RiptosRage'': One of the last levels is actually named "Metropolis" and takes place in a futuristic city inhabited by robots in business suits.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/WarioLandII'' has this in the "In Town" Chapter, where Wario rides a train, scales a giant building in the city, then explores the building, leading into [[EternalEngine a factory]] in the building's basement. Wario also plays a game of basketball against the chapter boss: An anthropomorphic rabbit named Dunk.
**
''VideoGame/SuperMarioOdyssey'': New Donk City is a SkyscraperCity based off of metropolitan New York City, where Mario must navigate a vertical maze of stairways, construction frameworks, skyscraper exteriors, precipitous drops and hanging girders, all while dodging enemies such as giant flies and Goombas in hard hats. It especially stands out not just in the game but in the entire franchise for having very few cartoony elements and looking very much like a real city complete with more realistic-looking humans.



* ''VideoGame/WarioLandII'' has this in the "In Town" Chapter, where Wario rides a train, scales a giant building in the city, then explores the building, leading into [[EternalEngine a factory]] in the building's basement. Wario also plays a game of basketball against the chapter boss: An anthropomorphic rabbit named Dunk.



* ''VideoGame/KnightsOfTheOldRepublic'' starts you off in the CityPlanet of Taris before letting you out into the GreenHillZone of Dantooine.

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* ''VideoGame/KnightsOfTheOldRepublic'' ''[[VideoGame/KnightsOfTheOldRepublic Star Wars: Knights of the Old Republic]]'' starts you off in the CityPlanet of Taris before letting you out into the GreenHillZone of Dantooine.


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* City buildings including skyscrapers and other items (water towers, highway roads, oil trucks, utility poles, etc) appear in the background of some maps in both ''VideoGame/ZooTycoon'' games. These cannot be interacted with and only serve as visual decorations in contrast with the other generic wilderness, except if the player hacks the files and/or enters debug mode.
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** ''VideoGame/KirbyAndTheForgottenLand'': Most of the levels in the game take place in cities, though they've all been ReclaimedByNature. Thus, much of the adventure involves navigating between decrepit skyscrapers.
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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Los Angeles Laps, Singapore Speedway, Amsterdam Drift and Bangkok Rush -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.

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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Los Angeles Laps, Singapore Speedway, Amsterdam Drift and Drift, Bangkok Rush and Athens Dash -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.
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* ''VideoGame/TheSimpsonsHitAndRun'': Levels 2 and 5 are both set in Downtown Springfield, which is the most urban of the three maps. About a third of the area is dedicated to a massive highway that spans over the building tops, acting as a course to get through for some missions. Other noteworthy locations include a train station and a block filled with skyscrapers that borders the abandoned monorail.
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* ''VideoGame/SuperSmashBros'': There are a number of stages based off of metropolitan cities from various games, including [[VideoGame/EarthBoundBeginnings Fourside]], [[VideoGame/SuperMarioOdyssey New Donk City Hall]], [[VideoGame/Mother3 New Pork City]] and [[VideoGame/PokemonRedAndBlue Saffron City]]. These typically take place on top of skyscrapers, with their rooftops and hanging girders providing platforms for fighters to stand on and divided by steep bottomless pits.

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* ''VideoGame/SuperSmashBros'': There are a number of stages based off of metropolitan cities from various games, including [[VideoGame/EarthBoundBeginnings [[VideoGame/EarthBound1994 Fourside]], [[VideoGame/SuperMarioOdyssey New Donk City Hall]], [[VideoGame/Mother3 New Pork City]] and [[VideoGame/PokemonRedAndBlue Saffron City]]. These typically take place on top of skyscrapers, with their rooftops and hanging girders providing platforms for fighters to stand on and divided by steep bottomless pits.
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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Singapore Speedway, Amsterdam Drift and Bangkok Rush -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.

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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Berlin Byways, Sydney Sprint, Los Angeles Laps, Singapore Speedway, Amsterdam Drift and Bangkok Rush -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.
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* ''VideoGame/MonstersIncScreamTeam'': All of the levels in the Urban training field take place in different sections of a city. The most explicit instance is the Downtown level, which takes place within an avenue during night; among the areas that can be explored within there's a small sewer, a small grocery stone and the buildings' roofs.
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Crosswicking

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[[folder:Party Games]]
* ''VideoGame/MarioParty8'': The board Koopa's Tycoon Town takes place inside a fairly-developed urban location, in which characters have to invest money to increase the Star tier of the local hotels. It works similarly to the windmills of Windmillville from ''VideoGame/MarioParty7'', only here the number of Stars a character gets will increase as the tier of their hotels does (for example, with 20 Coins the hotel will have a 2-Star tier, while investing 50 Coins will raise its tier to 3 Stars). Being a city-themed board, its Event Spaces are tied to the setting; some of them will allow a character hop on a Koopa's taxi to be taken to one of the hotels, while others will make a Bandit appear to steal coins from a hotel (potentially lowering its star tier and making its current owner lose a star as a result).
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* ''Franchise/RatchetAndClank'' has this as a [[OnceAnEpisode staple]] level type; it's unusual for a Ratchet game ''not'' to have at least one!
** ''VideoGame/RatchetAndClank2002'': [[TitleDrop Metropolis]], Blackwater City, Oltanis and Gorda City.
** ''[[VideoGame/RatchetAndClank2GoingCommando Going Commando]]'': Megapolis, Silver City and Allgon City.
** ''[[VideoGame/RatchetAndClank3UpYourArsenal Up Your Arsenal]]'': Marcadia, Blackwater City and Metropolis.
** ''[[VideoGame/RatchetDeadlocked Deadlocked]]'': Kronos
** ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'': Metropolis, Stratus City and Meridian City.
** ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'': Axiom City
** ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'': Luminopolis
** ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'': Meridian City
** ''VideoGame/RatchetAndClank2016'': Aleero City (Metropolis under a different name) and Blackwater City.
** ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'': Megalopolis and it's alternate counterpart, Nefarious City.
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Expanding Tiny Toon Adventures examples.


* ''VideoGame/TinyToonAdventures'': Stage 4-1 takes place in an urban city where enemies look out the buildings' windows to throw empty cans onto the player's character. Stage 4-2 combines the setting with DownInTheDumps, while 4-3 takes place inside one of the buildings where the player has to climb upward to meet the world's boss, an angry gorilla at the top of a construction zone.

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* ''VideoGame/TinyToonAdventures'': ''WesternAnimation/TinyToonAdventures'' games:
** In [[VideoGame/TinyToonAdventures the 1991 NES game]],
Stage 4-1 takes place in an urban city where enemies look out the buildings' windows to throw empty cans onto the player's character. Stage 4-2 combines the setting with DownInTheDumps, while 4-3 takes place inside one of the buildings where the player has to climb upward to meet the world's boss, an angry gorilla at the top of a construction zone.zone.
** In ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'', Level 2 takes place in a city. Much of the first half takes place in [[PipeMaze a maze of pipes]], and midway through the level, you'll need to play a mini-game so that Furrball will crawl under the low pipes. Much of the second half of the level takes place [[LocomotiveLevel on a train]], and once you reach the end, you'll come to Arnold's Gym, where Arnold the Pit Bull serves as the end-of-level boss.
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* ''VideoGame/MarvelsAvengers'': A number of mission areas take place in dense urban areas, such as Jersey City and Manhattan. These feature extensive three-dimensional navigation on and across buildings and rooftops, although civilians are usually absent due to the areas being evacuated beforehand.
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Sorry, meant left-to-right. My bad.
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Reorganizing the caption order to be right-to-left, top-to-bottom.


[[caption-width-right:350:[[WaxingLyrical Take a turn, off the path...]] [[note]]Clockwise from top left: ''VideoGame/SonicAdventure2'' (City Escape), ''VideoGame/AHatInTime'' (Nyakuza Metro), ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' (Heimdallr), ''VideoGame/TokyoXanadu'' (Morimiya), ''VideoGame/SuperMarioOdyssey'' (New Donk City), ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' (Downtown Bikini Bottom)[[/note]]]]

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[[caption-width-right:350:[[WaxingLyrical Take a turn, off the path...]] [[note]]Clockwise from [[note]]L - R, top left: to bottom: ''VideoGame/SonicAdventure2'' (City Escape), ''VideoGame/AHatInTime'' (Nyakuza Metro), ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' (Heimdallr), ''VideoGame/TokyoXanadu'' (Morimiya), ''VideoGame/SuperMarioOdyssey'' (New Donk City), ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' (Downtown Bikini Bottom)[[/note]]]]Bottom), ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' (Heimdallr), ''VideoGame/SuperMarioOdyssey'' (New Donk City), ''VideoGame/TokyoXanadu'' (Morimiya)[[/note]]]]
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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop and Vancouver Velocity -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.

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** ''VideoGame/MarioKartTour'': Most tracks are directly inspired by real-life cities -- New York Minute, Tokyo Blur, Paris Promenade, London Loop and Loop, Vancouver Velocity Velocity, Berlin Byways, Sydney Sprint, Singapore Speedway, Amsterdam Drift and Bangkok Rush -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.
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* ''VideoGame/TinyToonAdventures'': Stage 4-1 takes place in an urban city where enemies look out the buildings' windows to throw empty cans onto the player's character. Stage 4-2 combines the setting with DownInTheDumps, while 4-3 takes place inside one of the buildings where the player has to climb upward to meet the world's boss, an angry gorilla at the top of a construction zone.
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* ''VideoGame/WarioLand2'' has this in the "In Town" Chapter, where Wario rides a train, scales a giant building in the city, then explores the building, leading into [[EternalEngine a factory]] in the building's basement. Wario also plays a game of basketball against the chapter boss: An anthropomorphic rabbit named Dunk.

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* ''VideoGame/WarioLand2'' ''VideoGame/WarioLandII'' has this in the "In Town" Chapter, where Wario rides a train, scales a giant building in the city, then explores the building, leading into [[EternalEngine a factory]] in the building's basement. Wario also plays a game of basketball against the chapter boss: An anthropomorphic rabbit named Dunk.
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Crosswicking

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[[folder:Action-Adventure]]
* ''VideoGame/Killer7'': The setting of the chapter Alter Ego is the streets of Santo Domingo in Dominican Republic. Here, the Smiths have to look for color-coded stamps to find the Handsome Men, and to this end they have to make their way across compact corridors and streets (including an illusory alley that can only be tackled with Con's hearing ability). Interestingly, due to a series of events during the chapter's climax, the Handsome Men themselves aren't fought here but in a lively street of New York, which fits the trope too.
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[[folder:Business Management]]
* City buildings including skyscrapers and other items (water towers, highway roads, oil trucks, utility poles, etc) appear in the background of some maps in both ''VideoGame/ZooTycoon'' games. These cannot be interacted with and only serve as visual decorations in contrast with the other generic wilderness, except if the player hacks the files and/or enters debug mode.
[[/folder]]
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* ''VideoGame/WarioLand2'' has this in the "In Town" Chapter, where Wario rides a train, scales a giant building in the city, then explores the building, leading into [[EternalEngine a factory]] in the building's basement. Wario also plays a game of basketball against the chapter boss: An anthropomorphic rabbit named Dunk.
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* A huge portion of Chapter 2 of ''VideoGame/{{Deltarune}}'' takes place inside the Cyber City, a sprawling metropolitan area with heavy traffic you have to traverse, bright neon lights advertising things, and Maus-infested alleyways.

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* ''VideoGame/FinalFantasyVII'': The first portion of the game takes place in Midgar, a futuristic dystopia in which everything is controlled by the Shinra Corporation, who serve as the main antagonists until Sephiroth enters the picture. The city has numerous areas to explore that each have a distinct culture and atmosphere, and for first-time players, the fact that the story moved outside Midgar at all could be quite a surprise.

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* ''VideoGame/FinalFantasyVII'': The first portion of the game takes place in Midgar, a futuristic dystopia in which everything is controlled by the Shinra Corporation, who serve as the main antagonists until Sephiroth enters the picture. The city has numerous areas to explore that each have a distinct culture and atmosphere, and for first-time players, the fact that the story moved outside Midgar at all could be quite a surprise. [[VideoGame/FinalFantasyVIIRemake The remake]] doesn't leave Midgar at all.



* ''VideoGame/CrossCode'' has Basin Keep, a large human settlement in the middle of [[JungleJapes Gaia's Garden]]. It's an almost entirely artificial city full of neon-lit skyscrapers. The plot arc for the area involves the tension between the humans living in Basin Keep and the native Shadoon living in the surrounding jungle, the latter of whom blame the city's power plant for the recent appearance of dangerous monsters.



* ''VideoGame/NightsIntoDreams'': In ''VideoGame/NiGHTSJourneyOfDreams'', Delight City is Will's final stage unique to him. Part of it is an enormous playground, but the rest of it is a dense cluster of skyscrapers with bright neons constrasting the dark buildings. Said neons float in the air and become solid platforms when lit.

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* ''VideoGame/NightsIntoDreams'': In ''VideoGame/NiGHTSJourneyOfDreams'', Delight City is Will's final stage unique to him. Part of it is an enormous playground, but the rest of it is a dense cluster of skyscrapers with bright neons constrasting contrasting the dark buildings. Said neons float in the air and become solid platforms when lit.
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* ''VideoGame/KingdomHearts'' has many, usually overlapping with DungeonTown.

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* ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' has many, usually overlapping with DungeonTown.
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** ''VideoGame/KingdomHeartsI'' has Traverse Town, which harbors refugees from destroyed worlds. The first district is a safe zone that has all the (usable) shops. The rest of the town is infested with Heartless, and is mostly devoid of human activity, with the exception of the ''Franchise/FinalFantasy'' characters and WesternAnimation/The101Dalmatians' houses, which are located in unsafe zones.

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** ''VideoGame/KingdomHeartsI'' has Traverse Town, which harbors refugees from destroyed worlds. The first district is a safe zone that has all the (usable) shops. The rest of the town is infested with Heartless, and is mostly devoid of human activity, with the exception of the ''Franchise/FinalFantasy'' characters and WesternAnimation/The101Dalmatians' the WesternAnimation/OneHundredAndOneDalmatians' houses, which are located in unsafe zones.
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* ''VideoGame/KingdomHearts'' has many, usually overlapping with DungeonTown.
** ''VideoGame/KingdomHeartsI'' has Traverse Town, which harbors refugees from destroyed worlds. The first district is a safe zone that has all the (usable) shops. The rest of the town is infested with Heartless, and is mostly devoid of human activity, with the exception of the ''Franchise/FinalFantasy'' characters and WesternAnimation/The101Dalmatians' houses, which are located in unsafe zones.
** ''VideoGame/KingdomHeartsChainOfMemories'' introduces Twilight Town, a town in perpetual sunset that has a mysterious connection to Sora. In ''VideoGame/KingdomHeartsII'', it's shown in more detail as the player begins in control of Roxas, a resident of the place. As Roxas, Twilight Town is a seemingly normal town without any Heartless or hostile Nobodies (at first, outside of story events), but it turns out there is much more to it than meets the eye. When you return there as Sora, it's more of a normal DungeonTown with a safe shopping area and monster-infested streets.
** ''VideoGame/KingdomHeartsII'' changes the first game's Hollow Bastion from a BigFancyCastle level to this, as the focus changes from the castle itself to the town around it. Once again, you have a safe commercial area, and a dangerous residential area (although the dangerous zones have a security system, the Claymore, that keeps things safe for the residents). ''VideoGame/KingdomHeartsBirthBySleep'' also features the city, this time by the name of Radiant Garden.
** Part of the final level of ''Kingdom Hearts II'' ([[spoiler:and ''VideoGame/KingdomHearts3DDreamDropDistance'']]), The World That Never Was, is a large city where it's AlwaysNight. Sora arrives through a portal in a back alley, then makes his way through some streets before spending the rest of the level in the Organization's castle lair.
** Disney Town from ''VideoGame/KingdomHeartsBirthBySleep'' seems to be the town where WesternAnimation/ClassicDisneyShorts characters live, although the main characters receive lifetime passes, implying that it's also an AmusementPark themed around this trope. The town is a MinigameZone where you just have to complete one minigame to proceed with the story, but seeing the rest of the world requires you to fight (or avoid) Unversed as you travel through the streets.
** ''VideoGame/KingdomHeartsIII'' has [[WesternAnimation/BigHero6 San Fransokyo]], a huge, fully explorable city. Here, the safe area is Hiro's garage, from where you can choose to either explore the city during the day (with prevents enemies from spawning) or night.
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* ''VideoGame/StarWarsTheOldRepublic'' has several regions set on {{City Planet}}s, where all gameplay is set against urban backdrops. These include Coruscant and Dromund Kaas (capital cities of the Republic and the Empire, respectively, and the second worlds players of the corresponding factions visit), Nar Shaddaa (the central moon of the Hutt Space), and Corellia (the final planet of the main campaign). Players also revisit Taris from ''[=KotOR=]'', but seeing how it has been bombed into oblivion by the Sith in that game, it is a mix of toxic swamps and UrbanRuins in this one.

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* ''VideoGame/StarWarsTheOldRepublic'' has several regions set on {{City Planet}}s, where all gameplay is set against urban backdrops. These include Coruscant and Dromund Kaas (capital cities of the Republic and the Empire, respectively, and the second worlds players of the corresponding factions visit), Nar Shaddaa (the central moon of the Hutt Space), and Corellia (the final planet of the main campaign). Players also revisit Taris from ''[=KotOR=]'', but seeing how it has been bombed into oblivion by the Sith in that game, it is a mix of toxic swamps and UrbanRuins in this one. The expansions add a few more, including Ziost [[spoiler: until the Emperor [[ApocalypseHow eats it]]]], Zakuul (capital of the Infinite Empire), and Mek-Sha (another seedy town where slavery and black markets run rampant).
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* ''VideoGame/{{Polyroll}}'' has Polyrolyopolis, a metropolis-themed world with numerous skyscrapers visible in the background and traffic light platforms that move or stand still depending on whether they're lit green, yellow, or red. Even the boss of the world is a giant traffic light that attacks Polyroll by controlling the cars in the stage.

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* ''VideoGame/JakX'' has tracks set within the cities of Haven (including its {{Absurdly Spacious Sewer}}s), Spargus and Kras.

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* ''VideoGame/JakX'' has tracks set within the cities of Haven (including its {{Absurdly Spacious Sewer}}s), Spargus Kras and Kras.Spargus. The first two are quite modern-looking while the third is much cruder with buildings made of stone (due to having been founded by exiles from Haven).



* ''VideoGame/JakXCombatRacing'' has tracks set in Kras City, Haven City and Spargus City. The first two are quite modern-looking while the third is much cruder with buildings made of stone (due to having been founded by exiles from Haven).
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* ''VideoGame/JakXCombatRacing'' has tracks set in Kras City, Haven City and Spargus City. The first two are quite modern-looking while the third is much cruder with buildings made of stone (due to having been founded by exiles from Haven).

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