Follow TV Tropes

Following

History Main / MercyRewarded

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''DungeonsAndDragons'', you gain ExperiencePoints for resolving encounters, no matter how you accomplish this. If the goal is stopping the dragon from flattening a nearby town, it doesn't matter if you do this by killing the dragon, bribing the dragon, or tricking the dragon into going someplace else, you should get the same XP. Naturally, this varies considerably from one DungeonMaster to another, but the concept is there. This doesn't apply to other kinds of reward, of course, since a dead dragon is far easier to get treasure from than a live one.

to:

* In ''DungeonsAndDragons'', ''VideoGame/DungeonsAndDragons'', you gain ExperiencePoints for resolving encounters, no matter how you accomplish this. If the goal is stopping the dragon from flattening a nearby town, it doesn't matter if you do this by killing the dragon, bribing the dragon, or tricking the dragon into going someplace else, you should get the same XP. Naturally, this varies considerably from one DungeonMaster to another, but the concept is there. This doesn't apply to other kinds of reward, of course, since a dead dragon is far easier to get treasure from than a live one.
Is there an issue? Send a MessageReason:
None


** In the sequel, players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, and with other Mastermind skills the converted enemy gets massive bonuses to health and damage.

to:

** In the sequel, players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage.damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayedWith in ''Videogame/{{Gunpoint}}''. All levels grade you on multiple things, your lethality being one of them - Pacifist runs giving you the best reward. However, this is ultimately noticed by the BigBad, who's looked at your police record before you confront him. If you've killed at least one person in the game, [[spoiler: he will surrender if you pull a gun on him.]] However, if you've been a pacifist for the whole game, [[spoiler: He will not back down, stating that you've not shot a soul. He won't hesitate to blow you away if you lower your gun.]]
Is there an issue? Send a MessageReason:
Character name fixed: Harr —> Haar


** In both ''Path of Radiance'' and ''Radiant Dawn'', sparing enemies in some levels gives the player bonus experience that they can use to level up characters that didn't even get into fights. The biggest of these would be sparing the senators when you have to destroy the supplies in their camp, at the cost of losing the valuable items they drop. [[TakingAThirdOption Or if you have Harr and Heather at high enough levels to survive the inner parts of the camp on their own, you can have rob them before they escape and get both the items and the bonus experience]].

to:

** In both ''Path of Radiance'' and ''Radiant Dawn'', sparing enemies in some levels gives the player bonus experience that they can use to level up characters that didn't even get into fights. The biggest of these would be sparing the senators when you have to destroy the supplies in their camp, at the cost of losing the valuable items they drop. [[TakingAThirdOption Or if you have Harr Haar and Heather at high enough levels to survive the inner parts of the camp on their own, you can have rob them before they escape and get both the items and the bonus experience]].
Is there an issue? Send a MessageReason:
None


** In addition, in ''VideoGame/BioShock2'', sparing one antagonist will earn the player extra supples in next level.

to:

** In addition, in ''VideoGame/BioShock2'', there are 3 instances where you can choose to kill or spare an antagonist. If you spare the first one, she will summon some security bots to help you in a fight later. Also, there is an achievement for sparing one antagonist will earn all 3 characters and saving every Little Sister, while there is no equivalent achievement for taking the player extra supples in next level."evil" path.
Is there an issue? Send a MessageReason:
None


** In the ending to ''MegaMan10'', [[spoiler: Dr. Wily is sick when Mega Man captures him, so Mega Man takes him to a hospital instead of taking him to prison. To reward him, Wily leaves behind the cure to the Roboenza virus when he escapes.]]

to:

** In the ending to ''MegaMan10'', ''VideoGame/MegaMan10'', [[spoiler: Dr. Wily is sick when Mega Man captures him, so Mega Man takes him to a hospital instead of taking him to prison. To reward him, Wily leaves behind the cure to the Roboenza virus when he escapes.]]
Is there an issue? Send a MessageReason:
None


* A ''JudgeDredd'' video game for the Sega Genesis gave you 50 points for every dead criminal. Properly arresting one gave you 100.

to:

* A ''JudgeDredd'' ''ComicBook/JudgeDredd'' video game for the Sega Genesis gave you 50 points for every dead criminal. Properly arresting one gave you 100.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheMatrixPathOfNeo'' VideoGameCaringPotential has a few mission relevent NPC's who turn into health and focus pick-ups.
Is there an issue? Send a MessageReason:
None


* Several mission-relevant [=NPC=]s in TheOldRepublic will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...

to:

* Several mission-relevant [=NPC=]s in TheOldRepublic ''TheOldRepublic'' will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...

Changed: 82

Removed: 92

Is there an issue? Send a MessageReason:
None


* At one point later on in ''VideoGame/ChronoTrigger'', right after [[spoiler:the destruction of Zeal and the death of Crono]], the [[spoiler:remaining]] party members (led by Frog), meet up with [[spoiler:Magus]]. You have a choice to make: fight him, or choose to leave him alone. [[spoiler:If you choose the former, you battle him and kill him (for real). If you choose the latter, Frog sheathes his sword, says attacking him would be pointless, and Magus decides to '''join your party'''. Whoa.]]
** You get this same choice and (mostly) the same results, even if Frog is not in the party.

to:

* At one point later on in ''VideoGame/ChronoTrigger'', right after [[spoiler:the destruction of Zeal and the death of Crono]], the [[spoiler:remaining]] party members (led by Frog), members, meet up with [[spoiler:Magus]]. You have a choice to make: fight him, or choose to leave him alone. [[spoiler:If you choose the former, you battle him and kill him (for real). If you choose the latter, Frog sheathes his sword, says attacking him would be pointless, and Magus decides to '''join your party'''. Whoa.]]
** You get this same choice and (mostly) the same results, even if Frog is not in the party.
]]

Changed: 296

Removed: 156

Is there an issue? Send a MessageReason:
Deleted some Word Cruft. Also, it\'s not really rewarding if killing an enemy gives you more XP than sparing them.


* If you're running a good-aligned party in ''MightandMagic VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
* Arguably invoked in ''[[RiftWar Return To Krondor]]''. There are many situations in ''ReturnToKrondor'' where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
* Horrifically inverted in ''InfiniteSpace''. [[spoiler:Letting a minor villain live will cause an innocent girl to die [[CruelAndUnusualDeath horribly]].]]

to:

* If you're running a good-aligned party in ''MightandMagic VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
like).
* Arguably invoked in ''[[RiftWar Return To Krondor]]''. There are many situations in ''ReturnToKrondor'' where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
* Horrifically inverted
Inverted in ''InfiniteSpace''. [[spoiler:Letting a minor villain live will cause an innocent girl to die [[CruelAndUnusualDeath horribly]].]]
Is there an issue? Send a MessageReason:
None


* Several mission-relevant NPCs in TheOldRepublic will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...

to:

* Several mission-relevant NPCs [=NPC=]s in TheOldRepublic will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Several mission-relevant NPCs in TheOldRepublic will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...

Added: 186

Changed: 323

Removed: 323

Is there an issue? Send a MessageReason:
2 NARC\'s into one.


** Unfortunately, this doesn't work on PCP addicts or serial killers (they have melee attacks and will slaughter you if you try to arrest them), and is suicide against drug dealers (who throw extremely powerful syringes). Nice in theory, fails in practice.

to:

** Unfortunately, this doesn't work on But busted criminals never drop items (particularly ammo and grenades), which are needed for Boss fights and then there are...
**
PCP addicts or and serial killers (they have melee attacks and will slaughter you if you try to arrest them), and is suicide against drug dealers (who throw extremely powerful syringes). Nice in theory, fails in practice.syringes).



* Narc gave you a LOT more points for "busting" criminals than for just shooting them, making non-lethal the best way to gain bonus lives.
** On the other hand, busted criminals never drop items (ammo/grenades), and some criminals are too hard/impossible to bust, so you will wind up killing as many, or more, than you bust.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FallenLondon'' takes place in a BlackAndGrayMorality world where violence and cruelty are often rewarded, but it still has some instances of this trope. For example, choosing to kill the Rattus Faber bandit chief during the Troubled By Vermin storyline nets you his rifle which has a small Dangerous bonus, but sparing him instead ([[PathOfMostResistance which is tougher to do]]) makes him available as a companion that gives you a much bigger Dangerous boost than his rifle ''and'' nets you tributes from the other rats later on.

to:

* ''VideoGame/FallenLondon'' takes place in a BlackAndGrayMorality world where violence and cruelty are often rewarded, but it still has some instances of this trope. For example, choosing to kill the Rattus Faber bandit chief during the Troubled By Vermin storyline nets you his rifle which has you can equip for a small Dangerous bonus, but sparing taking him alive instead ([[PathOfMostResistance which is tougher harder to do]]) [[DefeatMeansFriendship makes him available as a companion companion]] that gives you a much bigger Dangerous boost than his rifle ''and'' nets you tributes from the other rats will give you tributes later on.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/FallenLondon'' takes place in a BlackAndGrayMorality world where violence and cruelty are often rewarded, but it still has some instances of this trope. For example, choosing to kill the Rattus Faber bandit chief during the Troubled By Vermin storyline nets you his rifle which has a small Dangerous bonus, but sparing him instead ([[PathOfMostResistance which is tougher to do]]) makes him available as a companion that gives you a much bigger Dangerous boost than his rifle ''and'' nets you tributes from the other rats later on.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBros Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.

to:

* ''VideoGame/SuperSmashBros Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all. This even extends to using recovery moves for navigation.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/StarTrekBridgeCommander'', a Kessok captain will attempt to negotiate with you at one point, going so far as to drop its shields as a gesture of good faith. You have the option of either accepting these overtures or attacking the Kessok ship while its shields are down. If you negotiate with the Kessok commander, his ship will join you for the final run on the Kessok homeworld, which will in turn cause the Kessok Heavy Cruisers guarding the planet to ignore you while you fight the Big Bad's Mooks.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PAYDAYTheHest'', you can spare a cop's life by intimidating them to drop their weapon and handcuffing themselves (sometimes you'll have to shoot them to get them to cooperate). Getting cops to cuff themselves will count as a hostage under your possession.

to:

* In ''VideoGame/PAYDAYTheHest'', ''VideoGame/PAYDAYTheHeist'', you can spare a cop's life by intimidating them to drop their weapon and handcuffing themselves (sometimes you'll have to shoot them to get them to cooperate). Getting cops to cuff themselves will count as a hostage under your possession.

Changed: 328

Is there an issue? Send a MessageReason:
None


* ''SplinterCell'' games (at least the later ones) deduct points for every person you kill on the mission, all of them if its a civilian or ally. However this applies in missions in which you are specifically told to kill someone, and the objective is fulfilled for "knocking them out" even if you only do it nonlethally, by all rights they should be alive.

to:

* ''SplinterCell'' games (at least the later ones) deduct points for every person you kill on the mission, enemy Sam kills, all of them if its a civilian or ally. However ally. However, this applies in missions in which does not apply for individuals you are specifically told to kill someone, kill. In Chaos Theory, it is entirely possible to go through the entire game without killing anyone who is not marked for death by the objectives...and the objective is fulfilled Sam meets some people that are really asking for "knocking them out" even if you only do it nonlethally, by all rights they should be alive.it.
Is there an issue? Send a MessageReason:
None


** Sparing the Rachni Queen in [=ME1=] and Legion and Zaeed in [=ME2=] all give advantages in [=ME3=] - especially in Legion's case. Wrex is a subversion, since the highest possible score requires [[spoiler:him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].

to:

** Sparing the Rachni Queen in [=ME1=] and Legion and Zaeed in [=ME2=] all give advantages in [=ME3=] - especially in Legion's case. Wrex is a subversion, since the highest possible score requires [[spoiler:him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].discovery)]].
Is there an issue? Send a MessageReason:
None



to:

* In ''[[VideoGame/NancyDrew Ghost of Thornton Hall]]'' Nancy has the option to [[spoiler: leave the culprit to perish in a fire.]] Saving them will result in the most fulfilling and explanatory of the game's three endings.
Is there an issue? Send a MessageReason:
None


* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[BeingTorturedMakesYouEvil torturing them causes them to eventually join your side]].

to:

* ''Very'' subverted in ''DungeonKeeper''.''VideoGame/DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[BeingTorturedMakesYouEvil torturing them causes them to eventually join your side]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the ending to ''MegaMan10'', [[spoiler: Dr. Wily is sick when Mega Man captures him, so Mega Man takes him to a hospital instead of taking him to prison. To reward him, Wily leaves behind the cure to the Roboenza virus when he escapes.]]
Is there an issue? Send a MessageReason:
typo fix


* ''ShinMegamiTensei'' games sometimes feature this. In random fights, in case you've almost finished beating the crap out of an enemy squad, with just one enemy left, sometimes he will stope the fight and attempt to converse with you, pleading for mercy. In case you grant it, he can leave with no fuss, thank you and give some money or items, decide you're cool and join your team, or invoke ISurrenderSuckers and have a last stab at you.

to:

* ''ShinMegamiTensei'' games sometimes feature this. In random fights, in case you've almost finished beating the crap out of an enemy squad, with just one enemy left, sometimes he will stope stop the fight and attempt to converse with you, pleading for mercy. In case you grant it, he can leave with no fuss, thank you and give some money or items, decide you're cool and join your team, or invoke ISurrenderSuckers and have a last stab at you.
Is there an issue? Send a MessageReason:
None


* If you let Sareena live after defeating her in ''VideoGame/MortalKombatMythologiesSubZero'', she [[DramaticEntry shows up dramatically]] at the conclusion of your battle with Quan-Chi to deliver the coup de grace.

to:

* If you let Sareena live after defeating her in ''VideoGame/MortalKombatMythologiesSubZero'', she [[DramaticEntry [[DynamicEntry shows up dramatically]] at the conclusion of your battle with Quan-Chi to deliver the coup de grace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you let Sareena live after defeating her in ''VideoGame/MortalKombatMythologiesSubZero'', she [[DramaticEntry shows up dramatically]] at the conclusion of your battle with Quan-Chi to deliver the coup de grace.
Is there an issue? Send a MessageReason:
None



to:

** And from a story perspective, a pacifist run -- especially sparing [[spoiler:[[BossBattle Toriel]]]] -- will get you a more positive ending.
Is there an issue? Send a MessageReason:
None



to:

* Played with in ''Videogame/{{Undertale}}''. Sparing enemies will get you gold but no experience points. (It ''is'' possible to get a portion of the normal exp by attacking and then sparing enemies, though.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''DungeonsAndDragons'', you gain ExperiencePoints for resolving encounters, no matter how you accomplish this. If the goal is stopping the dragon from flattening a nearby town, it doesn't matter if you do this by killing the dragon, bribing the dragon, or tricking the dragon into going someplace else, you should get the same XP. Naturally, this varies considerably from one DungeonMaster to another, but the concept is there. This doesn't apply to other kinds of reward, of course, since a dead dragon is far easier to get treasure from than a live one.

Top