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* ''VideoGame/{{Broforce}}'': Most of the Bros follow a basic formula: a basic attack, a melee attack, and a special attack unique to them. Some characters change it up with chargeable attacks or being melee exclusive characters, and then there's the Bros who ''really'' change things up:
** [[Film/TerrorPlanet Cherry Broling]], due to her missile launcher leg, controls very differently from the other Bros. In order to fire in a straight line, you need to crouch and then press the basic attack[=/=]special attack button. Attempting to use either while moving will propel Cherry into the air and attack everything below her. In addition, her melee attack causes her to flip forward, whereas most other characters stand in place when performing a melee attack.
** [[Series/{{Macgyver}} Macbrover]] DoesNotLikeGuns, instead preferring to use bundles of dynamite. The bundles will automatically stick to any enemy he throws it at and apply themselves after performing a melee attack, and can also be applied to any wall Macbrover is currently sticking to.
** [[Film/TheBoondockSaints The Boondock Bros]] are pretty much the [[VideoGame/SuperSmashBrosMelee Ice Climbers]] of ''Broforce'': two characters controlled in tandem by the player. The big difference between the two is that Ice Climbers get less dangerous when you split them up. The Bros on the other hand? Different story--if one of the Bros gets killed, the surviving Bro will fly into a rage temporarily and fire at a much faster rate. They can then use their special attack to revive their brother, or if they're both still alive, call in their father to take their number up to three.
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* ''VideoGame/StarTrekOnline'': Most ships either have equal numbers of forward and aft weapon slots, or more in the front than the back to encourage ChasingYourTail tactics. The Vorgon Ytijara Dreadnought Cruiser bizarrely has three in the front and ''five'' in the back, the complete opposite of how ships are usually made. That said, it has decent stats for a ship of its type and [[DroneDeployer comes with frigate-class hangar pets]], so in the hands of a reasonably experienced build designer it's DifficultButAwesome to play: you're generally recommended to put all dual beams in the front, and a mix of omnidirectional beams and SpaceMines in the rear.

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* ''VideoGame/StarTrekOnline'': Most ships either have equal numbers of forward and aft weapon slots, slots to encourage [[StandardStarshipScuffle trading broadsides]], or more in the front than the back to encourage ChasingYourTail tactics. The Vorgon Ytijara Dreadnought Cruiser bizarrely has three in the front and ''five'' in the back, the complete opposite of how ships are usually made. That said, it has decent stats for a ship of its type and [[DroneDeployer comes with frigate-class hangar pets]], so in the hands of a reasonably experienced build designer it's DifficultButAwesome to play: you're generally recommended to put all dual beams in the front, and a mix of omnidirectional beams and SpaceMines in the rear.
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[[folder:[=MMORPGs=]]]
* ''VideoGame/StarTrekOnline'': Most ships either have equal numbers of forward and aft weapon slots, or more in the front than the back to encourage ChasingYourTail tactics. The Vorgon Ytijara Dreadnought Cruiser bizarrely has three in the front and ''five'' in the back, the complete opposite of how ships are usually made. That said, it has decent stats for a ship of its type and [[DroneDeployer comes with frigate-class hangar pets]], so in the hands of a reasonably experienced build designer it's DifficultButAwesome to play: you're generally recommended to put all dual beams in the front, and a mix of omnidirectional beams and SpaceMines in the rear.
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* ''Videogame/MarvelPuzzleQuest'' has many of them, but the most complex is [[Characters/MarvelComicsLegion Legion]], that for being a MindHive, frequently changes the colors of his powers depending on which one has the more ability points.

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* ''Videogame/MarvelPuzzleQuest'' ''VideoGame/MarvelPuzzleQuest'' has many of them, but the most complex is [[Characters/MarvelComicsLegion Legion]], that for being a MindHive, frequently changes the colors of his powers depending on which one has the more ability points.
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* ''Videogame/MarvelPuzzleQuest'' has many of them, but the most complex is [[Characters/MarvelComicsLegion Legion]], that for being a MindHive, frequently changes the colors of his powers depending on which one has the more ability points.
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* [[ShadowArchetype Shadow Labrys]] from ''VideoGame/Persona4Arena''. Other characters' Personas only appear for a short while to perform attacks, and then disappear. [[FanNickname Shabrys]]' "Persona" [[ALoadOfBull Asterius]] however, stays on screen the entire time, follows Shabrys around, and can attack concurrently with her. To compensate for being around all the time, Asterius has armor so it can't be broken easily, and Shabrys' heavy Persona attack is actually telling Asterius to block. Playing Shadow Labrys is effectively controlling both her and Asterius at the same time.

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* [[ShadowArchetype Shadow Labrys]] from ''VideoGame/Persona4Arena''. Other characters' Personas only appear for a short while to perform attacks, and then disappear. [[FanNickname Shabrys]]' "Persona" [[ALoadOfBull Asterius]] Asterius however, stays on screen the entire time, follows Shabrys around, and can attack concurrently with her. To compensate for being around all the time, Asterius has armor so it can't be broken easily, and Shabrys' heavy Persona attack is actually telling Asterius to block. Playing Shadow Labrys is effectively controlling both her and Asterius at the same time.
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** With several characters in ''-STRIVE-'' being heavily toned down from how they were in prior appearances, it was generally a more pleasant surprise when Happy Chaos released. With a Concentration mechanic to fuel two different aiming stances and bullets to fuel a revolver he carries, Chaos comes out on top easily as the most unusual in ''-STRIVE-'''s roster of fighters.

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** With several characters in ''-STRIVE-'' being heavily toned down from how they were in prior appearances, it was generally a more pleasant surprise when Happy Chaos released. With a Concentration mechanic to fuel two different aiming stances and a limited number of bullets to fuel a revolver he carries, Chaos comes out on top easily as the most unusual in ''-STRIVE-'''s roster of fighters.
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** With several characters in ''-STRIVE-'' being heavily toned down from how they were in prior appearances, it was generally a more pleasant surprise when Happy Chaos released. With a Concentration mechanic to fuel two different aiming stances and bullets to fuel a revolver he carries, Chaos comes out on top easily as the most unusual in ''-STRIVE-'''s roster of fighters.
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** Master Roshi is perhaps the only ki-abled character in the setting who never learned how to fly, because he hates the guy who invented the flying technique. As such, where every other character in the game gets the fast, homing Super Dash move, he has to make do by jumping really hard and [[RecoilBoost shooting energy beams backwards]], making his aerial movement a good deal more complex than everyone else's.
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** ''Ultimax'' has two versions of new character Sho Minazuki. One version does ''not'' have a Persona, unlike the rest of the cast, and instead fights more like a character from ''VideoGame/BlazBlue'' in terms of normal attacks. Because of this, not only is he immune to Persona Breaks, he is also not heavily affected by the Silence [[StandardStatusEffects status effect]], which normally disables the affected character's Persona (the only thing it disables for Sho is his ability to [[ComboBreaker Burst]]). He can also cancel most of his special moves into each other (or into a dodge animation in order to bait attacks).

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** ''Ultimax'' has two versions of new character Sho Minazuki. One version does ''not'' have a Persona, unlike the rest of the cast, and instead fights more like a character from ''VideoGame/BlazBlue'' in terms of normal attacks. Because of this, not only is he immune to Persona Breaks, he is also not heavily affected by the Silence [[StandardStatusEffects [[StatusEffects status effect]], which normally disables the affected character's Persona (the only thing it disables for Sho is his ability to [[ComboBreaker Burst]]). He can also cancel most of his special moves into each other (or into a dodge animation in order to bait attacks).



** Kenny, a.k.a. Mysterion, is the only party member in the game who uses a StanceSystem. In his normal form he's a GlassCannon with a LimitBreak that [[SuicideAttack kills him instantly]] while also heavily damaging surrounding enemies and inflicting Shocked, in his Ghost form he's unable to damage enemies and instead focuses on inflicting StandardStatusEffects and has a LimitBreak that returns him to life and heals surrounding allies.

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** Kenny, a.k.a. Mysterion, is the only party member in the game who uses a StanceSystem. In his normal form he's a GlassCannon with a LimitBreak that [[SuicideAttack kills him instantly]] while also heavily damaging surrounding enemies and inflicting Shocked, in his Ghost form he's unable to damage enemies and instead focuses on inflicting StandardStatusEffects StatusEffects and has a LimitBreak that returns him to life and heals surrounding allies.
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* ''VideoGame/RealityMinds'': Udir doesn't have the more traditional self-buffs of other characters. Instead, he can copy his allies' buffs or reverse his debuffs.
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[[folder:Miscellaneous Games]]
* 18-Volt in ''VideoGame/WarioWare: Get It Together!'' is the only character who neither walks or flies. Instead, he just sits in one spot and [[WhenAllYouHaveIsAHammer does everything by throwing disks at it]]. Whenever he does need to move, some rings will be placed that he can move to by shooting them.
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** Koga is the only Champion who doesn't have cooldowns for his Abilities. Instead, he has three bars of energy that slowly refill over time and are expended whenever he uses an Ability.

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** Koga is and Saati are the only Champion Champions who doesn't have cooldowns for his Abilities. Instead, he their Abilities, instead consuming a resource that automatically regenerates over time. Koga has three 3 bars of energy that slowly refill over time Energy, and are expended whenever he uses an Ability.his Abilities each use one bar, while Saati has 8 Pips and each Ability consumes between 2 and 4.

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* A number of [[OriginalGeneration original characters]] for ''VideoGame/{{MUGEN}}'' can be like this. An example is Omega Tiger Woods, who could deal heavy damage and attack the foe with a crosshair that dropped missiles (and a claw arm) on them, in compensation for being unable to block at all.
** This is taken to an extreme with many non-fighting game characters who follow the rules of their home game rather than that of ''MUGEN''. For example:

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* A number of [[OriginalGeneration original characters]] for ''VideoGame/{{MUGEN}}'' can be like this. An example is Omega Tiger Woods, who could deal heavy damage and attack the foe with a crosshair that dropped missiles (and a claw arm) on them, in compensation for being unable to block at all.
** This is
this, especially taken to an extreme with many non-fighting game characters who follow the rules of their home game rather than that of ''MUGEN''. For example: ''MUGEN'':



** Omega Tiger Woods can deal heavy damage and can attack the foe with a crosshair that dropped missiles (and a claw arm) on them, in compensation for being unable to block at all.



** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, opponents get a happiness bar that functions as a separate health bar, which fills up on contact with 999 and even faster when affected by 999's "attacks". Once an opponent's happiness is full, that opponent is forced to do a HappyDance for the rest of the round and is essentially [=KOed=].

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** [[Website/SCPFoundation [[Wiki/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, opponents get a happiness bar that functions as a separate health bar, which fills up on contact with 999 and even faster when affected by 999's "attacks". Once an opponent's happiness is full, that opponent is forced to do a HappyDance for the rest of the round and is essentially [=KOed=].
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-->--'''A tip''' from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''

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-->--'''A -->-- '''A tip''' from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''
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[[folder:Action-Adventure]]
* Some characters and vehicles in ''VideoGame/BatmanArkhamKnight'' have unique quirks and abilities:
** ComicBook/HarleyQuinn cannot get to vantage points unless they are low enough for her to jump on and can't perform silent takedowns (only loud takedowns, [[WithCatlikeTread which alert nearby enemies]]). She can however, turn berserk and dodge bullets once she knocks out enough enemies, and can perform up to 4 special takedowns before the effect ends.
** The Original Arkham Batmobile. It's fast, but it's also extremely light and handles well. The other Batmobiles win races by drifting the corners to slow down the timer; This one is more likely to spin off the road when drifting, but it's handling allows you to boost through some corners.
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->''Meta Knight doesn't do 'standard attacks.'''

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->''Meta Knight doesn't do 'standard "standard attacks.'''"''



While FightingGame characters often have different attacks and playstyles, they usually still share the same basic commands. Pressing A results in a light melee attack, back results in blocking, double forward results in a dash, and so on...Except this character. This character has bizarre mechanics going on compared to other fighters. Maybe this character levitates instead of dashing. Maybe this character's crouching actually makes her taller. Maybe this character uses a separate or all together different ManaMeter as a resource. Whatever it is, playing this character won't be anything like playing the others. Mastering these gimmicks is a major part of this character.

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While FightingGame characters often have different attacks and playstyles, they usually still share the same basic commands. Pressing A results in a light melee attack, back results in blocking, double forward results in a dash, and so on... Except for this character. This character has bizarre mechanics going on compared to other fighters. Maybe this character levitates instead of dashing. Maybe this character's crouching actually makes her taller. Maybe this character uses a separate or all together different ManaMeter as a resource. Whatever it is, playing this character won't be anything like playing the others. Mastering these gimmicks is a major part of this character.
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** Bryon Krane has 5 mask counters. Each turn, his health goes back up to it's maximum, but that maximum can be lowered by depleting his masks. Each successful hit you land on him shatters one of his masks. When he finally runs out, he can be killed by any attack. His attack style plays a little differently from other characters, able to punish players for being at certain ranges.

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** Bryon Krane has 5 mask counters. Each turn, his health goes back up to it's its maximum, but that maximum can be lowered by depleting his masks. Each successful hit you land on him shatters one of his masks. When he finally runs out, he can be killed by any attack. His attack style plays a little differently from other characters, able to punish players for being at certain ranges.
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** Koga is the only Champion who doesn't have cooldowns for his Abilities. Instead, he has three bars of energy that slowly refill over time and are expended whenever he uses an Ability.


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** Octavia is the only Champion who can choose a Passive ability that affects the entire team. At the start of the match, before choosing her Talent and Loadout, she gets an additional menu where she can select reduced Cooldowns, increased Ultimate charge, bonus Credits for the whole team every 6 kills, or granting a shield when respawning.
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** [[VideoGame/StreetFighterAlpha Dan's]] V Trigger I in Season 5 is only one bar. This could be considered a ''good'' thing, as he won't have to sacrifice much of his health to activate it.

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** [[VideoGame/StreetFighterAlpha Dan's]] V Trigger I in Season 5 is only one bar. This could be considered a ''good'' thing, as he won't have to sacrifice much of his health to activate it. Dan's V-Skills also give both him and his opponent V-Gauge whenever he uses them.
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** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, opponents get a happiness bar that functions as a separate health bar, which fills up on contact with 999 and even faster when being hugged by them. Once an opponent's happiness is full, that opponent is forced to do a HappyDance for the rest of the round and is essentially [=KOed=].

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** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, opponents get a happiness bar that functions as a separate health bar, which fills up on contact with 999 and even faster when being hugged affected by them.999's "attacks". Once an opponent's happiness is full, that opponent is forced to do a HappyDance for the rest of the round and is essentially [=KOed=].
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** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, they fill up an opponent's happiness bar on contact, and even faster when hugging them. Once this fills up, that opponent is forced to do a HappyDance for the rest of the battle and is essentially [=KOed=].

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** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, they fill opponents get a happiness bar that functions as a separate health bar, which fills up on contact with 999 and even faster when being hugged by them. Once an opponent's happiness bar on contact, and even faster when hugging them. Once this fills up, is full, that opponent is forced to do a HappyDance for the rest of the battle round and is essentially [=KOed=].[=KOed=].
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** [[Website/SCPFoundation SCP-999]] doesn't deal any damage whatsoever. Instead, they fill up an opponent's happiness bar on contact, and even faster when hugging them. Once this fills up, that opponent is forced to do a HappyDance for the rest of the battle and is essentially [=KOed=].

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Added Jack-O' and Bedman to the Guilty Gear section and Susano'o to the Blaz Blue section.


** Bedman has the ''Déjà Vu'' mechanic: Upon doing a special move, a seal appears on-stage in its place. If you then input the ''reverse'' of the same special (e.g. quarter-circle forward becomes quarter-circle back), a shadowy duplicate of Bedman will apparate and perform the same move in that spot.
** Jack-O' has one of the most unique mechanics in all of fighting games: her playstyle revolves around summoning Servants that come out of small houses that she places on the stage. Throughout the match, there will be opportunities to level up these Servants (up to a maximum of Level 3), making them faster and more powerful. The game then becomes a mix of a fighting game, an RPG and a ''tower defense game''.



** ''Cental Fiction'' introduced Hades Izanami who lacks a double jump, instead conjuring a float in midair that allows her to perform her ground attacks while airborn. Aside from that, her Drive is also a StanceSystem which, when activated, disables her ability to block attacks. When coupled with her [[DeflectorShields Shield of Dreams]], which temporary protects her from all attacks except unblockables and throws, she gets a very strange fighting style with some very strange mechanics.

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** ''Cental ''Central Fiction'' introduced Hades Izanami who lacks a double jump, instead conjuring a float in midair that allows her to perform her ground attacks while airborn. Aside from that, her Drive is also a StanceSystem which, when activated, disables her ability to block attacks. When coupled with her [[DeflectorShields Shield of Dreams]], which temporary protects her from all attacks except unblockables and throws, she gets a very strange fighting style with some very strange mechanics.mechanics.
** ''Central Fiction'' also gave us Susano'o, whose Drive, "Divine Warrior", gives him ''eight different special moves'' which must be unlocked through a very specific system: throughout the match, a cursor will cycle from left to right through a series of eight icons above Susano'o's meter with every hit that he lands. If he then lands a Drive move, the icon that is highlighted will be unlocked for him to use. The cursor is then reset and the cycle starts again. He can unlock moves multiple times in order to change their properties and increase their damage output.
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** Doomfist is practically a transplant from a fighting game, with abilities designed to combo-well together and a kit based around melee in what is primarily a shooter. Unlike the other two melee-foucsed heroes (Reinhardt and Bridgette) he doesn't have a shield and instead needs to use his rocket punches as a pseudo-movement ability to avoid danger.

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** Doomfist is practically a transplant from a fighting game, with abilities designed to combo-well together and a kit based around melee in what is primarily a shooter. Unlike the other two melee-foucsed melee-focused heroes (Reinhardt and Bridgette) Brigitte) he doesn't have a shield and instead needs to use his rocket punches as a pseudo-movement ability to avoid danger.
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** [[VideoGame/StreetFighterAlpha Dan's]] V Trigger I in Season 5 is only one bar. This could be considered a ''good'' thing, as he won't have to sacrifice much of his health to activate it.

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[[folder:First Person Shooters]]

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[[folder:First Person Shooters/Hero Shooters]]


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* ''VideoGame/{{Paladins}}'':
** [[{{AnimalisticAbomination}} Yagorath]]. When taking on the Calamity update show, the developers stated she was designed to provide "a completely different experience". Safe to say, they were '''not''' kidding around. She's the only Champion who can't use mounts, she her two forms with different abilities that make her almost two champions in one. Her kit is very Crowd Control focused, with her spit slowing enemies and poisoning them, Yagorath is "immune" to various kinds of Crowd Control when in planted form (Immune in the sense that most get converted into stuns), and even in rolling formation, she can be TheJuggernaut, almost completely ignoring defenses to flank the enemy.
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** Fu Hua's battlesuits have two basic attack buttons, unlike other characters who only have one, and instead of only have two combos - one with all tapping the attack button and one that incorporates holding the button - can vary the inputs for multiple combos.

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** Fu Hua's battlesuits have two use what is normally the ultimate button as a second basic attack buttons, unlike other characters who only have the one, and instead of only have two combos - one with all that involves solely tapping the attack button and one that incorporates holding the button - can vary the inputs for multiple combos.
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Spelling fix


* ''VideoGame/{{Skullgirls}}'' has Beowulf, who, in addittion to a StanceSystem based on his chair, has two unique mechancics: First of all, his throws do not function the same way other characters' do: Instead of grabbing the opponent and immediatley throwing them, his throws function more like a beat-em-up, where he can move around and pummel the opponent, and then use simple button combos to actually throw them. He also has a secondary ManaMeter called "Hype", which is built by things like [[PracticalTaunt taunting]] and slamming opponents onto his chair. Once he has enough hype and has done enough damage to the opponent, he can pin the opponent down after certain moves, [[FinishingMove instantly knocking them out.]]

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* ''VideoGame/{{Skullgirls}}'' has Beowulf, who, in addittion to a StanceSystem based on his chair, has two unique mechancics: First of all, his throws do not function the same way other characters' do: Instead of grabbing the opponent and immediatley immediately throwing them, his throws function more like a beat-em-up, where he can move around and pummel the opponent, and then use simple button combos to actually throw them. He also has a secondary ManaMeter called "Hype", which is built by things like [[PracticalTaunt taunting]] and slamming opponents onto his chair. Once he has enough hype and has done enough damage to the opponent, he can pin the opponent down after certain moves, [[FinishingMove instantly knocking them out.]]
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* ''VideoGame/{{Skullgirls}}'' has Beowulf, who, in addittion to a StanceSystem based on his chair, has two unique mechancics: First of all, his throws do not function the same way other characters' do: Instead of grabbing the opponent and immediatley throwing them, his throws function more like a beat-em-up, where he can move around and pummel the opponent, and then use simple button combos to actually throw them. He also has a secondary ManaMeter called "Hype", which is built by things like [[PracticalTaunt taunting]] and slamming opponents onto his chair. Once he has enough hype and has done enough damage to the opponent, he can pin the opponent down after certain moves, [[FinishingMove instantly knocking them out.]]

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