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* FantasyCounterpartMap: It vaguely resembles Earth, but the landmasses have been reshaped.
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%%Image selected via crowner in the Image Suggestion thread:https://tvtropes.org/pmwiki/crowner.php?crowner_id=0dtydhmu
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please don't change or remove without starting a new thread.
[[quoteright:350:[[WesternAnimation/TheLoudHouseMovie https://static.tvtropes.org/pmwiki/pub/images/9iex5uirnhj71.png]]]]
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please don't change or remove without starting a new thread.
[[quoteright:350:[[WesternAnimation/TheLoudHouseMovie https://static.tvtropes.org/pmwiki/pub/images/9iex5uirnhj71.png]]]]
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Changed line(s) 8,25 (click to see context) from:
* ConnectTheDeaths \\
Put a pin in every disaster, and find who caused it all.
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
* FoolsMap\\
A map that leads you on a WildGooseChase.
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
* LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* MagicMap \\
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
* MapAllAlong \\
A previously misunderstood object is suddenly recognized as a map.
* MapStabbing \\
Sharp objects are forcefully driven into maps.
Put a pin in every disaster, and find who caused it all.
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
* FoolsMap\\
A map that leads you on a WildGooseChase.
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
* LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* MagicMap \\
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
* MapAllAlong \\
A previously misunderstood object is suddenly recognized as a map.
* MapStabbing \\
Sharp objects are forcefully driven into maps.
to:
* ConnectTheDeaths \\
ConnectTheDeaths: Put a pin in every disaster, and find who caused it all.
*FantasyWorldMap \\
FantasyWorldMap: No Fantasy setting is truly complete without this handy visual aid.
*FoolsMap\\
FoolsMap: A map that leads you on a WildGooseChase.
*HereThereBeDragons \\
HereThereBeDragons: "{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
*LawOfCartographicalElegance \\
LawOfCartographicalElegance: All relevant landmasses will conveniently fit into a rectangular containing area.
*LeftJustifiedFantasyMap \\
LeftJustifiedFantasyMap: Why is the ocean always on the left?
*MagicMap \\
MagicMap: A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
*MapAllAlong \\
MapAllAlong: A previously misunderstood object is suddenly recognized as a map.
*MapStabbing \\
MapStabbing: Sharp objects are forcefully driven into maps.
*
*
*
*
*
*
*
*
Changed line(s) 27,39 (click to see context) from:
* SpaceFillingEmpire \\
Maps are drawn with a small number of superstates for easier political relations.
* SpreadingDisasterMapGraphic \\
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
* TravelMontage \\
Travel between multiple locations, with maps used during the cuts to represent distances traveled.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
* XMarksTheSpot \\
This is where you'll find the buried gold!
Maps are drawn with a small number of superstates for easier political relations.
* SpreadingDisasterMapGraphic \\
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
* TravelMontage \\
Travel between multiple locations, with maps used during the cuts to represent distances traveled.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
* XMarksTheSpot \\
This is where you'll find the buried gold!
to:
* SpaceFillingEmpire \\
SpaceFillingEmpire: Maps are drawn with a small number of superstates for easier political relations.
*SpreadingDisasterMapGraphic \\
SpreadingDisasterMapGraphic: Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
*TravelMontage \\
TravelMontage: Travel between multiple locations, with maps used during the cuts to represent distances traveled.
*TreasureMap \\
TreasureMap: X marks the spot after you take fifty paces east of that palm tree between the rocks!
*WorldTour \\
WorldTour: Characters travel to multiple destinations, with maps used to identify the location.
*XMarksTheSpot \\
XMarksTheSpot: This is where you'll find the buried gold!
*
*
*
*
*
Changed line(s) 41,56 (click to see context) from:
* AlternateWorldMap \\
VideoGames, especially [=RPGs=], may utilize more than one world map for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* CrowsNestCartography \\
Find a high point and use it to fill in a swath of the map.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
* PatchworkMap \\
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.
VideoGames, especially [=RPGs=], may utilize more than one world map for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* CrowsNestCartography \\
Find a high point and use it to fill in a swath of the map.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
* PatchworkMap \\
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.
to:
* AlternateWorldMap \\
VideoGames,AlternateWorldMap: Video games, especially [=RPGs=], may utilize more than one world map for assorted reasons.
*CartographySidequest \\
CartographySidequest: The game draws and fills in level maps as you actually explore them.
*CrowsNestCartography \\
CrowsNestCartography: Find a high point and use it to fill in a swath of the map.
*LevelMapDisplay \\
LevelMapDisplay: Shows your position inside a VideoGame video game level, and may update in real-time.
* OverworldNotToScale[[note]](orTraversibleWorldMap)[[/note]]\\
TraversibleWorldMap)[[/note]]: An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
*PatchworkMap \\
PatchworkMap: Biomes may not match latitude and climate, but are simply placed here and there like provinces.
*PointAndClickMap \\
PointAndClickMap: Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
*RiskStyleMap \\
RiskStyleMap: Used in a StrategyGame setting to indicate who controls which territories.
VideoGames,
*
*
*
* OverworldNotToScale[[note]](or
*
*
*
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!!Maps in general
to:
!!Maps in generalgeneral:
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!!Maps in VideoGames
to:
!!Maps in VideoGamesVideoGames:
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[[/index]]
to:
----
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added Map All Along
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* MapAllAlong \\
A previously misunderstood object is suddenly recognized as a map.
A previously misunderstood object is suddenly recognized as a map.
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None
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* MapStabbing \\
Sharp objects are forcefully driven into maps.
Sharp objects are forcefully driven into maps.
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None
Deleted line(s) 22,23 (click to see context) :
* MapStabbing \\
A blade is driven into a map
A blade is driven into a map
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* MapStabbing \\
A blade is driven into a map
A blade is driven into a map
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disambig
Changed line(s) 38 (click to see context) from:
VideoGames, especially [=RPGs=], may utilize more than one WorldMap for assorted reasons.
to:
VideoGames, especially [=RPGs=], may utilize more than one WorldMap world map for assorted reasons.
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%% PatchworkMap is about arbitrary geography, not maps or charts.
to:
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Changed line(s) 38 (click to see context) from:
VideoGames, especially RPG's, may utilize more than one WorldMap for assorted reasons.
to:
VideoGames, especially RPG's, [=RPGs=], may utilize more than one WorldMap for assorted reasons.
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None
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* CrowsNestCartography \\
Find a high point and use it to fill in a swath of the map.
Find a high point and use it to fill in a swath of the map.
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None
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
Characters travel to multiple destinations, with maps used to identify the location.
Changed line(s) 33,35 (click to see context) from:
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
Characters travel to multiple destinations, with maps used to identify the location.
to:
Characters travel to multiple destinations, with maps used to identify the location.
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None
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* XMarksTheSpot \\
This is where you'll find the buried gold!
This is where you'll find the buried gold!
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If there are any relevant tropes, they seem to all be listed.
Deleted line(s) 49,50 (click to see context) :
* WorldMap \\
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.
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None
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* PatchworkMap \\
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
Is there an issue? Send a MessageReason:
None
* ConnectTheDeaths \\
Put a pin in every disaster, and find who caused it all.
Put a pin in every disaster, and find who caused it all.
Changed line(s) 47 (click to see context) from:
[[/index]]
to:
[[/index]]
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None
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* WorldMap \\
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.
Is there an issue? Send a MessageReason:
Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order.
Deleted line(s) 10,11 (click to see context) :
** LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
Why is the ocean always on the left?
* LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
Why is the ocean always on the left?
Changed line(s) 26,28 (click to see context) from:
These montage sequences may include frequent glances at a map.
** WorldTour \\
Same as the above.
** WorldTour \\
Same as the above.
to:
** WorldTour \\
Same as
Changed line(s) 31 (click to see context) from:
to:
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
Characters travel to multiple destinations, with maps used to identify the location.
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None
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* FoolsMap\\
A map that leads you on a WildGooseChase.
A map that leads you on a WildGooseChase.
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None
Added DiffLines:
* SpreadingDisasterMapGraphic \\
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
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None
Added DiffLines:
* SpaceFillingEmpire \\
Maps are drawn with a small number of superstates for easier political relations.
Maps are drawn with a small number of superstates for easier political relations.
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None
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* MagicMap
to:
* MagicMapMagicMap \\
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* MagicMap
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
Is there an issue? Send a MessageReason:
None
* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
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* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]
to:
An interactive map level that the player can freely explore while travelling between areas.
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Maps and charts are ways of depicting the layout of an area onto a sheet of paper (or other surface) to help prevent people from getting lost.
They also manifest in fiction in a variety of ways and serve a variety of purposes:
-----
[[index]]
!!Maps in general
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
** LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
%% PatchworkMap is about arbitrary geography, not maps or charts.
* TravelMontage \\
These montage sequences may include frequent glances at a map.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!
!!Maps in VideoGames
* AlternateWorldMap \\
VideoGames, especially RPG's, may utilize more than one WorldMap for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.
* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]
They also manifest in fiction in a variety of ways and serve a variety of purposes:
-----
[[index]]
!!Maps in general
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
** LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
%% PatchworkMap is about arbitrary geography, not maps or charts.
* TravelMontage \\
These montage sequences may include frequent glances at a map.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!
!!Maps in VideoGames
* AlternateWorldMap \\
VideoGames, especially RPG's, may utilize more than one WorldMap for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.
* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]