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* FantasyCounterpartMap: It vaguely resembles Earth, but the landmasses have been reshaped.
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%%Image selected via crowner in the Image Suggestion thread:https://tvtropes.org/pmwiki/crowner.php?crowner_id=0dtydhmu
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please don't change or remove without starting a new thread.
[[quoteright:350:[[WesternAnimation/TheLoudHouseMovie https://static.tvtropes.org/pmwiki/pub/images/9iex5uirnhj71.png]]]]

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* ConnectTheDeaths \\
Put a pin in every disaster, and find who caused it all.
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
* FoolsMap\\
A map that leads you on a WildGooseChase.
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
* LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* MagicMap \\
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
* MapAllAlong \\
A previously misunderstood object is suddenly recognized as a map.
* MapStabbing \\
Sharp objects are forcefully driven into maps.

to:

* ConnectTheDeaths \\
ConnectTheDeaths: Put a pin in every disaster, and find who caused it all.
* FantasyWorldMap \\
FantasyWorldMap: No Fantasy setting is truly complete without this handy visual aid.
* FoolsMap\\
FoolsMap: A map that leads you on a WildGooseChase.
* HereThereBeDragons \\
HereThereBeDragons: "{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
LawOfCartographicalElegance: All relevant landmasses will conveniently fit into a rectangular containing area.
* LeftJustifiedFantasyMap \\
LeftJustifiedFantasyMap: Why is the ocean always on the left?
* MagicMap \\
MagicMap: A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.
* MapAllAlong \\
MapAllAlong: A previously misunderstood object is suddenly recognized as a map.
* MapStabbing \\
MapStabbing: Sharp objects are forcefully driven into maps.



* SpaceFillingEmpire \\
Maps are drawn with a small number of superstates for easier political relations.
* SpreadingDisasterMapGraphic \\
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
* TravelMontage \\
Travel between multiple locations, with maps used during the cuts to represent distances traveled.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!
* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
* XMarksTheSpot \\
This is where you'll find the buried gold!

to:

* SpaceFillingEmpire \\
SpaceFillingEmpire: Maps are drawn with a small number of superstates for easier political relations.
* SpreadingDisasterMapGraphic \\
SpreadingDisasterMapGraphic: Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
* TravelMontage \\
TravelMontage: Travel between multiple locations, with maps used during the cuts to represent distances traveled.
* TreasureMap \\
TreasureMap: X marks the spot after you take fifty paces east of that palm tree between the rocks!
* WorldTour \\
WorldTour: Characters travel to multiple destinations, with maps used to identify the location.
* XMarksTheSpot \\
XMarksTheSpot: This is where you'll find the buried gold!



* AlternateWorldMap \\
VideoGames, especially [=RPGs=], may utilize more than one world map for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* CrowsNestCartography \\
Find a high point and use it to fill in a swath of the map.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
* PatchworkMap \\
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.

to:

* AlternateWorldMap \\
VideoGames,
AlternateWorldMap: Video games, especially [=RPGs=], may utilize more than one world map for assorted reasons.
* CartographySidequest \\
CartographySidequest: The game draws and fills in level maps as you actually explore them.
* CrowsNestCartography \\
CrowsNestCartography: Find a high point and use it to fill in a swath of the map.
* LevelMapDisplay \\
LevelMapDisplay: Shows your position inside a VideoGame video game level, and may update in real-time.
* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
TraversibleWorldMap)[[/note]]: An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.
* PatchworkMap \\
PatchworkMap: Biomes may not match latitude and climate, but are simply placed here and there like provinces.
* PointAndClickMap \\
PointAndClickMap: Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
RiskStyleMap: Used in a StrategyGame setting to indicate who controls which territories.
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!!Maps in general

to:

!!Maps in generalgeneral:



!!Maps in VideoGames

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!!Maps in VideoGamesVideoGames:
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[[/index]]

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[[/index]][[/index]]
----
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* MapAllAlong \\
A previously misunderstood object is suddenly recognized as a map.
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* MapStabbing \\
Sharp objects are forcefully driven into maps.
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* MapStabbing \\
A blade is driven into a map
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* MapStabbing \\
A blade is driven into a map
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disambig


VideoGames, especially [=RPGs=], may utilize more than one WorldMap for assorted reasons.

to:

VideoGames, especially [=RPGs=], may utilize more than one WorldMap world map for assorted reasons.
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None


%% PatchworkMap is about arbitrary geography, not maps or charts.

to:

%% %%* PatchworkMap is about arbitrary geography, not maps or charts.
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VideoGames, especially RPG's, may utilize more than one WorldMap for assorted reasons.

to:

VideoGames, especially RPG's, [=RPGs=], may utilize more than one WorldMap for assorted reasons.
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None
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* CrowsNestCartography \\
Find a high point and use it to fill in a swath of the map.

Added: 99

Changed: 14

Removed: 84

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* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.



* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.

to:

* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
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* XMarksTheSpot \\
This is where you'll find the buried gold!
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If there are any relevant tropes, they seem to all be listed.


* WorldMap \\
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.
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* PatchworkMap \\
Biomes may not match latitude and climate, but are simply placed here and there like provinces.
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None


* ConnectTheDeaths \\
Put a pin in every disaster, and find who caused it all.



[[/index]]

to:

[[/index]]
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* WorldMap \\
Refers to any depiction of a region or setting; the term is usually restricted to VideoGame settings. This is a [[AmbiguityIndex Disambiguation Page]] that links to several of the above tropes on this page.

Added: 148

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Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order.


** LeftJustifiedFantasyMap \\
Why is the ocean always on the left?



* LeftJustifiedFantasyMap \\
Why is the ocean always on the left?



These montage sequences may include frequent glances at a map.
** WorldTour \\
Same as the above.

to:

These montage sequences may include frequent glances at a map.
** WorldTour \\
Same as
Travel between multiple locations, with maps used during the above.cuts to represent distances traveled.




to:

* WorldTour \\
Characters travel to multiple destinations, with maps used to identify the location.
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None

Added DiffLines:

* FoolsMap\\
A map that leads you on a WildGooseChase.
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None

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* SpreadingDisasterMapGraphic \\
Maps provide a vivid illustration of the scope of a looming or ongoing disaster.
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None

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** WorldTour \\
Same as the above.
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* SpaceFillingEmpire \\
Maps are drawn with a small number of superstates for easier political relations.
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None


* MagicMap

to:

* MagicMapMagicMap \\
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* MagicMap
A map that does more than just show roads and towns. People, [[MacGuffin objects]], or supernatural things may also be shown.

Added: 180

Changed: 21

Removed: 101

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* OverworldNotToScale[[note]](or TraversibleWorldMap)[[/note]]\\
An interactive "map" or small-scale view of the world that the player can freely travel upon between distinct areas.



* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]

to:

* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]
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Maps and charts are ways of depicting the layout of an area onto a sheet of paper (or other surface) to help prevent people from getting lost.

They also manifest in fiction in a variety of ways and serve a variety of purposes:

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[[index]]
!!Maps in general
* FantasyWorldMap \\
No Fantasy setting is truly complete without this handy visual aid.
** LeftJustifiedFantasyMap \\
Why is the ocean always on the left?
* HereThereBeDragons \\
"{{Filler}}" as it applies to otherwise blank and/or unknown areas of maps.
* LawOfCartographicalElegance \\
All relevant landmasses will conveniently fit into a rectangular containing area.
%% PatchworkMap is about arbitrary geography, not maps or charts.
* TravelMontage \\
These montage sequences may include frequent glances at a map.
* TreasureMap \\
X marks the spot after you take fifty paces east of that palm tree between the rocks!

!!Maps in VideoGames
* AlternateWorldMap \\
VideoGames, especially RPG's, may utilize more than one WorldMap for assorted reasons.
* CartographySidequest \\
The game draws and fills in level maps as you actually explore them.
* LevelMapDisplay \\
Shows your position inside a VideoGame level, and may update in real-time.
* PointAndClickMap \\
Map screen that lets you point and click to instantly travel between discrete levels/areas, WarpWhistle style.
* RiskStyleMap \\
Used in a StrategyGame setting to indicate who controls which territories.
* WorldMap \\
An interactive map level that the player can freely explore while travelling between areas.
[[/index]]

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