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* In ''Toys/{{Bionicle}}'', Toa of Magnetism have the power to control magnetic fields]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.

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* In ''Toys/{{Bionicle}}'', Toa of Magnetism have the power to control magnetic fields].fields. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually. Makuta Icarax once showed just how dangerous this power is in a world of bio-mechanical beings by using his Magnetism power to crush [[spoiler:Botar]] to death within his own armor with the victim helpless to do anything about it.
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* ''Manga/SixSixSixSatan'': Ball's O-Part's power.


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%%* ''Manga/OPartsHunter'': Ball's O-Part's power.
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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (Silver is not affected only in Easytype and FFII US).

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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (Silver (this is not affected only in Easytype inconsistent, as EasyType allows Silver to be used while HardType and FFII US).3D don't)
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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (This only occurs in Easytype and FFII US).

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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (This (Silver is not affected only occurs in Easytype and FFII US).
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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]

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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]affected (This only occurs in Easytype and FFII US).
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** ''Series/ReturnOfUltraman'' had another kaiju nicknamed "Magnetic Monster" called Magnedon. Like Antlar, Magnedon can produce magnetism powerful enough to pull down a plane. ''Unlike Antlar'', Magnedon is a GentleGiant whose powers are naturally emitted from his body, meaning any harm it does is totally unintentional. Unfortunately, MAT and Ultraman Jack are forced to kill it due to the hazards the otherwise harmless creature poses.
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* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt''.

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* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt''.''VideoGame/AzureStrikerGunvolt'', who produces powerful magnetic fields that manipulate metals, be it scrap metal or the GiantHandsOfDoom that are a part of his armor. His powers also [[PowerNullifier nullify the Septimas of other Adepts]].
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** Lifting a submarine out of the water in ''First Class''.
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* Erik Lehnsherr/Magneto again in the ''[[Film/XMenFilmSeries X-Men]]'' film series, played by Creator/IanMcKellen in the original trilogy and the future of ''Film/XMenDaysOfFuturePast'' and Creator/MichaelFassbender in the "prequel" series that started with ''Film/XMenFirstClass''. Magneto's most impressive feats include:
** Lifting the Golden Gate bridge of San Francisco to allow his army to attack the Cure-producing facility in ''Film/XMenTheLastStand''.
** Lifting a whole stadium in ''Days of Future Past''.
** Beaching ships all over the world once he's empowered by En Sabah Nur/Apocalypse in ''Film/XMenApocalypse''.
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* ''VideoGame/TheWatchmaker2018'': Alexander wields a glove that has magnetic powers.
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* In ''Toys/{{Bionicle}}'', Toa of Magnetism [[CaptainObvious have the power to control magnetic fields]]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.

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* In ''Toys/{{Bionicle}}'', Toa of Magnetism [[CaptainObvious have the power to control magnetic fields]].fields]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.
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* Franchise/{{Godzilla}} has this power, as seen in ''Film/GodzillaVsMechagodzilla''.

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[[folder:{{Anime}} and {{Manga}}]]

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[[folder:{{Anime}} and {{Manga}}]] [[folder:Anime & Manga]]
* ''Manga/SixSixSixSatan'': Ball's O-Part's power.



* Eustass Kidd from ''Manga/OnePiece'' ate a Devil Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.

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* Eustass Kidd from ''Manga/OnePiece'' ate ''Manga/MyHeroAcademia'': Kenji Hikiishi, aka Magne, a Devil Fruit that allows him member of the League of Villains, has the power to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.turn other people into magnets.



* ''Manga/SixSixSixSatan'': Ball's O-Part's power.

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* ''Manga/SixSixSixSatan'': Ball's O-Part's power.Eustass Kidd from ''Manga/OnePiece'' ate a Devil Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.



* ''Manga/MyHeroAcademia'': Kenji Hikiishi, aka Magne, a member of the League of Villains, has the power to turn other people into magnets.



[[folder:ComicBooks]]
* This is the ''Franchise/XMen'' villain ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].
* This was Iron Man's power during the Silver Age, being able to move heavier objects and people, and to fly due to Iron Man's repulsors using magnetism.
* ''Franchise/SpiderMan'' villain Electro once had this as his ''main'' power. Where he was able to negate his weakness to water by making them evaporate with electromagnetism before it touches him, he was also able to paralyze people by ''overcharging their synapses'' with it. Otherwise, his normal ShockAndAwe powers had basic electromagnetic capabilities which he used for things like the ability to WallCrawl and fast traveling on metal objects.
* The Creator/MarvelComics character Polaris has magnetic powers similar to Magneto's; he was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.

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[[folder:ComicBooks]]
* This is the ''Franchise/XMen'' villain ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].
* This was Iron Man's power during the Silver Age, being able to move heavier objects and people, and to fly due to Iron Man's repulsors using magnetism.
* ''Franchise/SpiderMan'' villain Electro once had this as his ''main'' power. Where he was able to negate his weakness to water by making them evaporate with electromagnetism before it touches him, he was also able to paralyze people by ''overcharging their synapses'' with it. Otherwise, his normal ShockAndAwe powers had basic electromagnetic capabilities which he used for things like the ability to WallCrawl and fast traveling on metal objects.
* The Creator/MarvelComics character Polaris has magnetic powers similar to Magneto's; he was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.
[[folder:Comic Books]]



* ComicBook/{{Legion of Super-Heroes}}

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* ComicBook/{{Legion Control of Super-Heroes}}magnetism was the main power of ''ComicBook/GreenLantern'' foe Doctor Polaris.
* This was ComicBook/IronMan's power during the Silver Age, being able to move heavier objects and people, and to fly due to Iron Man's repulsors using magnetism.
* ''ComicBook/LegionOfSuperHeroes'':



* Control of magnetism was the main power of ''ComicBook/GreenLantern'' foe Doctor Polaris.

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* Control of magnetism ''Franchise/SpiderMan'' villain Electro once had this as his ''main'' power. Where he was able to negate his weakness to water by making them evaporate with electromagnetism before it touches him, he was also able to paralyze people by ''overcharging their synapses'' with it. Otherwise, his normal ShockAndAwe powers had basic electromagnetic capabilities which he used for things like the main power of ''ComicBook/GreenLantern'' foe Doctor Polaris.ability to WallCrawl and fast traveling on metal objects.



* ''Franchise/XMen'':
** This is ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].
** Polaris has magnetic powers similar to Magneto's; he was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.



[[folder:{{Film}} - Live Action]]

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[[folder:{{Film}} [[folder:Film - Live Action]] Live-Action]]



[[folder:{{Literature}}]]

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[[folder:{{Literature}}]] [[folder:Literature]]
* ''Literature/TheDresdenFiles:'' [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane bearing carved runes that allow him to throw guns and such around.
* In ''Literature/MistbornTheOriginalTrilogy'', Coinshots can Push on metal of any sort except [[AntiMagic Aluminum]] (whether or not it's magnetic) by burning steel, whilst Lurchers can Pull the same way by burning Iron ([[AllYourPowersCombined Mistborn]] can do both). Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).
* ''Literature/PleaseDontTellMyParentsImASupervillain''. Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).



* ''Literature/PleaseDontTellMyParentsImASupervillain''. Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).
* In ''Literature/MistbornTheOriginalTrilogy'', Coinshots can Push on metal of any sort except [[AntiMagic Aluminum]] (whether or not it's magnetic) by burning steel, whilst Lurchers can Pull the same way by burning Iron ([[AllYourPowersCombined Mistborn]] can do both). Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).
* ''Literature/TheDresdenFiles:'' [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane bearing carved runes that allow him to throw guns and such around.



[[folder:LiveActionTV]]

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[[folder:LiveActionTV]] [[folder:Live-Action TV]]
* ''Series/MightyMed'': One of Experion's powers.



* ''Series/MightyMed'': One of Experion's powers.



[[folder:TabletopGames]]
* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** The effects of magnekinetic and technokinetic talents are both caused by espers consciously manipulating electromagnetic fields to affect weather systems and electronics, respectively.
** The Magnetic Field talent allows technokinetics to manipulate nearby metallic objects in a way that mimics telekinesis.
* ''TabletopGame/VillainsAndVigilantes''. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.

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[[folder:TabletopGames]]
[[folder:Roleplay]]
* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** The effects
In ''Roleplay/DawnOfANewAgeOldportBlues'', Jemimah has a form of magnekinetic and technokinetic talents are both caused by espers consciously manipulating electromagnetic fields to affect weather systems and electronics, respectively.
** The Magnetic Field talent allows technokinetics to manipulate nearby metallic objects in
esoteric magnetism as part of her superpower. By touching an object, she can imbue it with a way field that mimics telekinesis.
* ''TabletopGame/VillainsAndVigilantes''. The "Magnetic Powers" power allows
repels her at speed (or repels the user to move metallic objects, including using the object as a weapon. object, if it's smaller than her).
[[/folder]]

[[folder:Tabletop Games]]



* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'':
** The effects of magnekinetic and technokinetic talents are both caused by espers consciously manipulating electromagnetic fields to affect weather systems and electronics, respectively.
** The Magnetic Field talent allows technokinetics to manipulate nearby metallic objects in a way that mimics telekinesis.
* ''TabletopGame/VillainsAndVigilantes''. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.



[[folder:{{Toys}}]]

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[[folder:{{Toys}}]] [[folder:Toys]]
* In ''Toys/{{Bionicle}}'', Toa of Magnetism [[CaptainObvious have the power to control magnetic fields]]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.



* In ''Toys/{{Bionicle}}'', Toa of Magnetism [[CaptainObvious have the power to control magnetic fields]]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.



[[folder:VideoGames]]

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[[folder:VideoGames]] [[folder:Video Games]]
* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt''.
* ''VideoGame/BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks. It also allows for some...[[https://www.youtube.com/watch?v=wXlIIj0lIXA really weird hijinks.]]
* ''VideoGame/Dota2'': ''Reverse Polarity'' changes properties of matter, sucking all nearby enemies in front of Magnus.
* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]
* ''VideoGame/MapleStory'': Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to [[CounterAttack reflect damage when hit]].



* In ''Videogame/MetalGearRisingRevengeance'', [[PsychoElectro Monsoon]]'s gimmick is Electromagnetism. Since his body is just segments put together by magnets, he does DetachmentCombat by shooting his segments at you. Throughout his BossBattle, he also uses magnetism to throw tanks and choppers at Raiden. Finally, his BossBanter consists of referencing GeniusBonus terms like Lorentz Force and Left Hand Rule (which can be confused as the ''other'' [[UsefulNotes/{{Satanism}} Left-hand-Rule]], or rather, Path.)

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* In ''Videogame/MetalGearRisingRevengeance'', ''Videogame/MetalGearRisingRevengeance''
**
[[PsychoElectro Monsoon]]'s gimmick is Electromagnetism. Since his body is just segments put together by magnets, he does DetachmentCombat by shooting his segments at you. Throughout his BossBattle, he also uses magnetism to throw tanks and choppers at Raiden. Finally, his BossBanter consists of referencing GeniusBonus terms like Lorentz Force and Left Hand Rule (which can be confused as the ''other'' [[UsefulNotes/{{Satanism}} Left-hand-Rule]], or rather, Path.)



* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]

to:

* Dark Elf Magnet-Shroom in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped the ''VideoGame/PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal gear. Though in objects from afar to weaken them. It is noted that magnetism is such a rare case powerful power that Magnet-Shroom himself is scared of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]his own powers.



* Magnet-Shroom in the ''VideoGame/PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal objects from afar to weaken them. It is noted that magnetism is such a powerful power that Magnet-Shroom himself is scared of his own powers.
* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt''.
* ''VideoGame/{{Dota 2}}'': ''Reverse Polarity'' changes properties of matter, sucking all nearby enemies in front of Magnus.
* ''VideoGame/MapleStory'': Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to [[CounterAttack reflect damage when hit]].



* ''VideoGame/BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks. It also allows for some...[[https://www.youtube.com/watch?v=wXlIIj0lIXA really weird hijinks.]]



[[folder: WebAnimation]]

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[[folder: WebAnimation]] [[folder:Web Animation]]



[[folder:WebComics]]
* Webcomic/{{XRS}} Manipulation of electromagnetic energy is the cornerstone of the XRS capabilities.
* ''Webcomic/{{Paranatural}}''. Max's weapon is a [[BatterUp baseball bat]] which acts as a giant mentally controlled magnet.

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[[folder:WebComics]]
* Webcomic/{{XRS}} Manipulation of electromagnetic energy is the cornerstone of the XRS capabilities.
* ''Webcomic/{{Paranatural}}''. Max's weapon is a [[BatterUp baseball bat]] which acts as a giant mentally controlled magnet.
[[folder:Webcomics]]



* ''Webcomic/{{Paranatural}}'': Max's weapon is a [[BatterUp baseball bat]] which acts as a giant mentally controlled magnet.
* ''Webcomic/{{XRS}}'': Manipulation of electromagnetic energy is the cornerstone of the XRS capabilities.



[[folder:WesternAnimation]]
* In ''WesternAnimation/XMen'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. The reason? [[FeedItWithFire Earth has magnetic fields]] and [[FirstLawOfResurrection it healed him]].
* Windcharger in ''WesternAnimation/TheTransformers'' can generate magnetic fields from his arms. This came in particularly handy when he was among several Autobots who disguised themselves as the Stunticons, only to be challenged by the real Stunticons who [[CombiningMecha combined]] to form Menasor. Using Windcharger's magnetism and Mirage's [[HolographicDisguise power of illusion]], the Autobots managed to pull of an ersatz Menasor that, while [[CurbStompBattle unable to withstand the real thing]], confused [[BigBad Megatron]] long enough for his doomsday device du jour to blow up in his face.
* Ratchet in ''WesternAnimation/TransformersAnimated'', like G1 Windcharger, has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an [[{{EMP}} Electromagnetic Pulse Generator]] that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's [[ShockAndAwe electric Stingers]] to make an EMP... somehow.
* A piece of LostTechnology in ''WesternAnimation/TransformersPrime'' is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a [[RobotWar war between giant robots]]), but also magnetize objects and cause them to become magnetized for a time.

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[[folder:WesternAnimation]]
[[folder:Western Animation]]
* In ''WesternAnimation/XMen'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. The reason? [[FeedItWithFire Earth ''WesternAnimation/Ben10AlienForce'': Lodestar has magnetic fields]] and [[FirstLawOfResurrection it healed him]].
powers.
* Windcharger in ''WesternAnimation/TheTransformers'' can generate ''WesternAnimation/BikerMiceFromMars'' featured a villain with magnetic fields from his arms. This came in particularly handy when he was among several Autobots who disguised themselves as the Stunticons, only to be challenged by the real Stunticons who [[CombiningMecha combined]] to form Menasor. Using Windcharger's magnetism and Mirage's [[HolographicDisguise power of illusion]], the Autobots managed to pull of an ersatz Menasor that, while [[CurbStompBattle unable to withstand the real thing]], confused [[BigBad Megatron]] long enough for his doomsday device du jour to blow up in his face.
* Ratchet in ''WesternAnimation/TransformersAnimated'', like G1 Windcharger, has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an [[{{EMP}} Electromagnetic Pulse Generator]] that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's [[ShockAndAwe electric Stingers]] to make an EMP... somehow.
* A piece of LostTechnology in ''WesternAnimation/TransformersPrime'' is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a [[RobotWar war between giant robots]]), but also magnetize objects and cause them to become magnetized for a time.
powers named Lectromag.



* ''WesternAnimation/BikerMiceFromMars'' featured a villain with magnetic powers named Lectromag.
* ''WesternAnimation/Ben10AlienForce'': Lodestar has magnetic powers.

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* ''WesternAnimation/BikerMiceFromMars'' featured a villain with ''Franchise/{{Transformers}}'':
** Windcharger in ''WesternAnimation/TheTransformers'' can generate
magnetic powers named Lectromag.
fields from his arms. This came in particularly handy when he was among several Autobots who disguised themselves as the Stunticons, only to be challenged by the real Stunticons who [[CombiningMecha combined]] to form Menasor. Using Windcharger's magnetism and Mirage's [[HolographicDisguise power of illusion]], the Autobots managed to pull of an ersatz Menasor that, while [[CurbStompBattle unable to withstand the real thing]], confused [[BigBad Megatron]] long enough for his doomsday device du jour to blow up in his face.
** Ratchet in ''WesternAnimation/TransformersAnimated'', like G1 Windcharger, has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an [[{{EMP}} Electromagnetic Pulse Generator]] that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's [[ShockAndAwe electric Stingers]] to make an EMP... somehow.
** A piece of LostTechnology in ''WesternAnimation/TransformersPrime'' is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a [[RobotWar war between giant robots]]), but also magnetize objects and cause them to become magnetized for a time.
* ''WesternAnimation/Ben10AlienForce'': Lodestar In ''WesternAnimation/XMen'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. The reason? [[FeedItWithFire Earth has magnetic powers.fields]] and [[FirstLawOfResurrection it healed him]].
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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the [[ElementalPowers Fall Maiden]]. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as s lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]

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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the [[ElementalPowers Fall Maiden]]. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as s lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]
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** The Magnet Release bloodline limit is fairly prominent in the Hidden Sand Village; the Third Kazekage was famous using it to manipulate "Iron Sand". His successor the Fourth Kazekage used Magnet Release to manipulate gold dust, and both the Fourth's son Gaara and the Tailed Beast sealed inside him, Shukaku, can use the ability to do the same with sand.

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** The Magnet Release bloodline limit is fairly prominent in the Hidden Sand Village; the Third Kazekage was famous using it to manipulate "Iron Sand". His successor the Fourth Kazekage used Magnet Release to manipulate gold dust, and both the Fourth's son Gaara and the Tailed Beast sealed inside him, Shukaku, can use the ability to do the same with sand.[[SandBlaster sand]].
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* ''WesternAnimation/Ben10AlienForce'': Lodestar has magnetic powers.

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** Magnetic manipulation of metals is ComicBook/CosmicBoy's power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, Cos is more powerful than most of his people though.

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** Magnetic manipulation of metals is ComicBook/CosmicBoy's power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, but Cos is more powerful than most of incredibly powerful. He's used his people though.powers to [[BloodyMurder manipulate his opponents' blood]] and to act as a {{Technopath}} in addition to the usual applications of such a power.


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** Repulse of the [=WorkForce=] is also from Braal and is a retired Magnoball champion. Magnoball can only be played by those with magnetic manipulation abilities.
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* As [[https://en.m.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows, animals and humans ''can'' give off and utilize magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.

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* As [[https://en.m.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows, animals and humans ''can'' give off and utilize magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.

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* Magnetic manipulation of metals is ComicBook/CosmicBoy of the ComicBook/{{Legion of Super-Heroes}}' power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, Cos is more powerful than most of his people though.


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* ComicBook/{{Legion of Super-Heroes}}
** Magnetic manipulation of metals is ComicBook/CosmicBoy's power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, Cos is more powerful than most of his people though.
** Like most people from Braal Cos' little brother Magnetic Kid (Pol Krinn) shared his powerset, though he had a different approach to using it.
** Mago (Dyrk Magz) is also from Braal and struggled with trying to live up to Cos' example. He eventually lost his powers to a villain.
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* Magnetic manipulation of metals is ComicBook/CosmicBoy of the ComicBook/{{Legion of Super-Heroes}}' power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, Cos is more powerful than most of his people though.
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* As [[https://en.m.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows animals and humans ''can'' give off and untilise magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.

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* As [[https://en.m.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows shows, animals and humans ''can'' give off and untilise utilize magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.
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[[folder:RealLife]]
* As [[https://en.m.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows animals and humans ''can'' give off and untilise magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.
[[/folder]]
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* The titular Mistborn from ''Literature/MistbornTheOriginalTrilogy'' can Push and Pull on metal of any sort (whether or not it's magnetic) by burning steel or iron respectively. Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).

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* The titular Mistborn from ''Literature/MistbornTheOriginalTrilogy'' In ''Literature/MistbornTheOriginalTrilogy'', Coinshots can Push and Pull on metal of any sort except [[AntiMagic Aluminum]] (whether or not it's magnetic) by burning steel or iron respectively.steel, whilst Lurchers can Pull the same way by burning Iron ([[AllYourPowersCombined Mistborn]] can do both). Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).
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* ''VideoGame/MegaManZero 4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.

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* ''VideoGame/MegaManZero 4'': ''VideoGame/MegaManZero4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.
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** The shared Stand of the Boom Boom Family, Tomb of the Boom, gives each of the three members different magnetism-related abilities. The father, Benjamin's Tomb gives him the ability to use magnetism to manipulate the iron implants in his skull to mold his flesh and bone to disguise himself. The youngest brother, L.A.'s Tomb gives him the ability to manipulate iron-bearing sand, which he uses as a weapon. The older brother, Andre's Tomb works similarly to Mariah's Bastet in that once someone is targeted (in this case, by coming into contact with Andre's blood), they become a magnet that grows more powerful the longer they're affected and the closer they get to other magnetized people. Benjamin and L.A. use their Tombs almost exclusively to isolate victims of Andre's version and drive them together, since if three people affected by Andre's Tomb of the Boom come into simultaneous physical contact with each other, the magnetism becomes strong enough to literally rip the victims apart.


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* ''Manga/MyHeroAcademia'': Kenji Hikiishi, aka Magne, a member of the League of Villains, has the power to turn other people into magnets.
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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the Fall Maiden. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as s lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]

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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the [[ElementalPowers Fall Maiden.Maiden]]. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as s lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]

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* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from an Ursa, which helped Jaune turn the tide of the battle and defeat the creature. She can also use it for environmental kills like she did against Blake in the episode "Best Day Ever" by hurling a wall of soda cans during the food fight.
** However, how she ''usually'' uses her skill is subtly affecting her opponents' weapons and armor; creating openings, redirecting attacks, etc. such that her opponents don't even know she's doing it. This is how she has the nickname "The Invincible Warrior." (If they don't know she's doing it, they won't counter.)
** In "[=PvP=]", [[spoiler:Emerald makes Pyrrha hallucinate an overwhelming number of blades being thrown against her by [[RobotGirl Penny]] during the tournament. Pyrrha overreacts and emits a devastating magnetic wave that rips Penny's metallic body apart]].
** In "The End of the Beginning, [[spoiler:Pyrrha is able to use her Semblance to make a broken elevator carry her to Ozpin's office and then makes extensive use of it during her fatal battle with Cinder. Ultimately, while she does manage to put up a fight and even surprise Cinder several times, Cinder is too powerful and kills her]].

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* In ''WebAnimation/{{RWBY}}'', Pyrrha has ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the power ability to control magnetic polarity. magnetism. She uses this prefers to throw use her shield and make it come back, and ability in subtle ways, nudging the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from an Ursa, which helped Jaune turn the tide of the battle and defeat the creature. She can also use it for environmental kills like she did against Blake in the episode "Best Day Ever" by hurling a wall of soda cans during the food fight.
** However, how she ''usually'' uses her skill is subtly affecting her opponents'
weapons and armor; creating armour of herself or her opponents to create openings, redirecting redirect attacks, etc. such that her opponents don't even know she's doing it. This is how she has the nickname "The Invincible Warrior." (If they People don't know she's doing it, they won't counter.)
** In "[=PvP=]", [[spoiler:Emerald makes Pyrrha hallucinate an overwhelming number of blades being thrown against
it which has earned her by [[RobotGirl Penny]] during a [[TheAce reputation]] as the tournament. Pyrrha overreacts 'Invincible Warrior'. It allows her to throw her shield and emits javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating magnetic wave environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that rips Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's metallic body apart]].
** In "The End of
body, garotting her. When Pyrrha attempts to fight Cinder to protect the Beginning, [[spoiler:Pyrrha is able to use [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance to make against Cinder, who has obtained the full magical might of the Fall Maiden. While Pyrrha is almost a broken elevator carry match for Cinder, this lasts only as long as Pyrrha's Aura can power her to Ozpin's office Semblance, and then makes extensive use magic doesn't run out of it during her fatal battle with Cinder. Ultimately, while she does manage power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as s lethal, spinning discs to put up a fight and even surprise destroy Cinder several times, fails, allowing Cinder is too powerful to overwhelm and kills her]].kill her.]]
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* In ''LightNovel/ACertainMagicalIndex'' and ''LightNovel/ACertainScientificRailgun'' Misaka Mikoto can do this as a side effect of her control over electricity. By modifying the flow of electricity in the air or on objects she can replicate the effect of an electromagnet, allowing for her to create a [[ChainsawGood chainsaw]] out of [[ImprovisedWeapon iron filings]] or cling to metal surfaces. Even her signature Railgun is based on generating a powerful electromagnetic field.

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* In ''LightNovel/ACertainMagicalIndex'' and ''LightNovel/ACertainScientificRailgun'' ''Manga/ACertainScientificRailgun'' Misaka Mikoto can do this as a side effect of her control over electricity. By modifying the flow of electricity in the air or on objects she can replicate the effect of an electromagnet, allowing for her to create a [[ChainsawGood chainsaw]] out of [[ImprovisedWeapon iron filings]] or cling to metal surfaces. Even her signature Railgun is based on generating a powerful electromagnetic field.
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->"Magnetic force, Jack! Nature's force!"

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->"Magnetic ->''"Magnetic force, Jack! Nature's force!" force!"''
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fixed a typo


* The Creator/MarvelComics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.

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* The Creator/MarvelComics character Polaris has magnetic powers similar to Magneto's, who Magneto's; he was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.



* ''ComicBook/TeenTitans'' and ''ComicBook/TheFlash'' (Wally West) enemy Magenta. Frankie Kane was a one time girlfriend of Wally West, who gained magnetic powers which killed her family. Not knowing her purpose in life, she became a villain

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* ''ComicBook/TeenTitans'' and ''ComicBook/TheFlash'' (Wally West) enemy Magenta. Frankie Kane was a one time one-time girlfriend of Wally West, who gained magnetic powers which killed her family. Not knowing her purpose in life, she became a villain villain.



* ''VideoGame/BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks. It also allows for some...[[https://www.youtube.com/watch?v=wXlIIj0lIXA really wierd hijinks.]]

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* ''VideoGame/BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks. It also allows for some...[[https://www.youtube.com/watch?v=wXlIIj0lIXA really wierd weird hijinks.]]

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